# FNO Pinball Ep 13: Total Nuclear Annihilation Pinball (Whitewood) with Scott Danesi (Game Creator)

**Source:** Flip n Out Pinball  
**Type:** video  
**Published:** 2019-08-02  
**Duration:** 190m 0s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=BqadqcAjCGg

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## Analysis

Flippin' Out Pinball streams Total Nuclear Annihilation whitewood with creator Scott Denise, discussing the game's design philosophy, rule set simplicity, and production history. The stream includes gameplay, technical discussion of the custom build, and insight into Denise's next game development with a team including Eric Kripke and Bowen Kerins.

### Key Claims

- [HIGH] Total Annihilation computer game trademark was renewed by Atari in February before TNA's planned release, forcing the name change to Total Nuclear Annihilation — _Scott Denise explains licensing issue: 'Atari bought it and renewed the trademark, like the February that we were going to release this game... They renewed the thing, so I'm like, oh my God.'_
- [HIGH] The whitewood build cost more than $5,500 in parts alone, not including time — _Scott Denise responds to question about personal investment: 'It was more than $5,500 in just parts... That's not including time or anything else.'_
- [MEDIUM] The whitewood has accumulated over 10,000 plays across 20 shows and multiple streaming appearances — _Scott estimates: 'Did about 600 plays per show it's been to, and it's been to a ton of shows. 20 shows... It's probably 10,000 plus.'_
- [HIGH] Version 1.4 of TNA software is being tested on the whitewood with new flipper code and reactor cooling mechanics (rollovers instead of slingshots for overheating) — _Scott explains: 'I'm going to call this version 1.4 that will be released eventually... Does 1.4 have the flipper code for us in there? Yeah... In this machine, you have to roll over the rollovers. The slingshots don't actually advance the reactor.'_
- [HIGH] Scott's next game will be 100% playfield design with a team including Eric Kripke (programming), Bowen Kerins (rules), and David Van Esk (animations/LCD) — _Scott describes next project: 'The next machine will be 100% designed to play field... I've got Eric Kripke doing most of the programming. We've got Bowen working on the rules... David Van Esk working on the animations and DMV stuff.'_
- [HIGH] The whitewood uses a custom bandpass box with a 600-watt Kicker system (12-volt car system) instead of standard production audio — _Scott responds to Whitney from Broken Token: 'There is a completely custom bandpass box built into the bottom of the actual cabinet that runs on a 600-watt kicker system. So it's running like a 12-volt car system.'_
- [HIGH] Software design was the most challenging aspect of creating TNA, specifically making the game fun rather than just coding it — _Scott responds: 'Most likely, it was probably the software... Making something that's actually fun is very, very difficult.'_
- [HIGH] TNA rule set design balances simplicity for casual players with complexity for advanced players — _Scott explains: 'The genius behind the rule set, in my opinion, is that it's simple enough for the casual player, but it allows for complexities for the advanced player, too.'_

### Notable Quotes

> "The genius behind the rule set, in my opinion, is that it's simple enough for the casual player, but it allows for complexities for the advanced player, too."
> — **Scott Denise**, early in stream
> _Core design philosophy behind TNA's rule set accessibility_

> "Making something that's actually fun is very, very difficult."
> — **Scott Denise**, late in stream
> _Reflects on software design challenges, highlights gap between coding and game design_

> "It was more than $5,500 in just parts... That's not including time or anything else."
> — **Scott Denise**, mid-stream
> _Demonstrates high cost of whitewood prototypes, contextualizes production machine pricing_

> "Atari bought it and renewed the trademark, like the February that we were going to release this game... the name changed."
> — **Scott Denise**, early-mid stream
> _Explains origin of Total Annihilation → Total Nuclear Annihilation name change_

> "There's a completely custom bandpass box built into the bottom of the actual cabinet that runs on a 600-watt kicker system. So it's running like a 12-volt car system."
> — **Scott Denise**, mid-stream
> _Details custom audio engineering in whitewood vs production version_

### Entities

| Name | Type | Context |
|------|------|---------|
| Scott Denise | person | Creator of Total Nuclear Annihilation whitewood; game designer and audio/music specialist; co-founder of Denise Designs |
| Total Nuclear Annihilation | game | Spooky Pinball production machine; originally designed as custom whitewood by Scott Denise; produced ~550 units |
| Spooky Pinball | company | Manufacturer of Total Nuclear Annihilation; produced game through contract manufacturing agreement with Scott Denise |
| Flippin' Out Pinball | company | Streaming platform/podcast hosting this stream; owned by Zach Minney; distributor for Spooky Pinball machines |
| PinQuest | product | Mobile/web pinball game platform; stream sponsor providing bit challenges and donations |
| Eric Kripke | person | Programmer working on Scott Denise's next game; handling majority of programming duties |
| Bowen Kerins | person | Rules designer working on Scott Denise's next game; responsible for game rule set and progression design |
| David Van Esk | person | Animator/LCD programmer working on Scott Denise's next game; handling animations and digital display content |
| Justin Kalinowski | person | Scott Denise's best buddy; skilled TNA player; helped transport whitewood; appeared on stream |
| Steve Beattie | person | Special One Lit associate; appeared on stream as guest player |
| Bill Webb | person | Co-host of Special One Lit Pinball Podcast; appeared on stream as guest player |
| Zach Minney | person | Owner of Flippin' Out Pinball; stream host; distributor for Nightmare Castle machines |
| Atari | company | Owns trademark to Total Annihilation computer game; renewed trademark February before TNA's planned release, forcing name change |
| Denise Designs | company | Scott Denise's design/creative company; described as 'global lifestyle brand' in stream chat |

### Topics

- **Primary:** TNA rule set design and accessibility, Whitewood prototype build costs and specifications, Trademark/licensing issues (Total Annihilation name change), Scott Denise's next game development and team structure
- **Secondary:** Custom audio engineering in whitewood vs production TNA, Software design challenges and game balancing, Whitewood tour history and play count
- **Mentioned:** Spooky Pinball production and distribution

### Sentiment

**Positive** (0.85) — Stream maintains celebratory, enthusiastic tone throughout. Hosts deeply respect Scott Denise and the whitewood. Light technical issues (slingshot malfunctions) treated humorously rather than negatively. Community engagement very positive with sponsorship bits. No significant criticisms or controversies raised.

### Signals

- **[design_philosophy]** TNA designed to balance casual accessibility with competitive depth through simple core mechanics that allow advanced play (confidence: high) — Scott explains: 'The genius behind the rule set, in my opinion, is that it's simple enough for the casual player, but it allows for complexities for the advanced player, too.'
- **[licensing_signal]** Total Annihilation trademark renewed by Atari in February, forcing immediate name change to Total Nuclear Annihilation weeks before TNA's planned release (confidence: high) — Scott describes: 'Atari bought it and renewed the trademark... the February that we were going to release this game... They renewed the thing, so I'm like, oh my God.'
- **[community_signal]** Scott Denise transitioning from solo design/programming to collaborative model with specialized team for next game; leveraging expertise in music/audio direction (confidence: high) — Scott discusses next project: 'The next machine will be 100% designed to play field... I will be making the light shows... I will be doing some of the music for the next game as well.'
- **[announcement]** Scott Denise's next game in development with confirmed team structure (Eric Kripke programming, Bowen Kerins rules, David Van Esk animations) (confidence: high) — Scott explicitly states: 'The next machine will be 100% designed to play field... I've got Eric Kripke doing most of the programming. We've got Bowen working on the rules... David Van Esk working on the animations and DMV stuff.'
- **[product_strategy]** Version 1.4 changes reactor overheating method from slingshots to rollovers, creating different gameplay vs production version (confidence: high) — Scott explains: 'Normally in a production machine... you would hit the slingshots in the core. But in this case, this machine, actually, you have to roll over the rollovers. The slingshots don't actually advance the reactor.'
- **[technology_signal]** Whitewood version 1.4 includes experimental flipper code and altered reactor heating mechanics (rollovers vs slingshots) still in testing/development (confidence: high) — Scott notes: 'I'm going to call this version 1.4 that will be released eventually. I'm not sure exactly when yet. I'm still working through a couple of tilt bugs.'

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## Transcript

 you you you you you you Thank you. We stream the Total Nuclear Annihilation Whitewood. The creator of that machine is here. We're going to introduce him in a second. To my left is Steve Beattie, our friend from Special One Lit. To my far left, we've got Bill Webb from the Special One Lit Pinball Podcast. The man himself, Scott Dinesi, is here from Dinesi Designs. And over his right shoulder, his best buddy, Justin Kalinowski, is also here tonight. We want to welcome everybody in chat on the Flip N Out Pinball Streaming Network. We're going to get into the game in a second, but I think what we're going to do is we're going to welcome you, Scott, and thank you so much for coming on and streaming this piece of history with us tonight. Oh, thank you for having me, man. This is going to be a lot of fun. Absolutely. This game's been sitting in my garage, like, in, you know, the freezing Carl Weathers all winter. Yeah. Just, you know, just sitting there doing nothing. Just hanging out. All right. Just the way I like it. Global lifestyle brand. The infidel says Denici Designs is a global lifestyle brand, so that's pretty impressive. We only relate ourselves with lifestyle brands. Yeah, absolutely. Stern Employees, Denise Designs, that sort of thing. We will get involved into the history of this machine as we start playing the game, but I want to make sure for those that are here in chat already, if we are off on our audio levels, if we're coming in too hot or we're coming in too cool, if we need to make an adjustment, let us know. We'll have the machine music starting up here in a second. We can make adjustments on the fly. We're coming at you at 1080p today for the first time. We've gone from 720p to the 1080p. So if there's a hiccup or two along the way, we will try to figure that out, But please help us out. Flippin' on pinball, Zach Mennie is here, and he says, thanks for the hang, Scott. And Siggy Sauer says that we sound good now. So we also have some challenges tonight, and that's by one of the show's sponsors, PinQuest. Neil has sent us some challenges. We're going to get those up here in a second. I do want to let everybody know that PinQuest, it's now live in the United States. So you can go to pinquest.com, and you can get yourself rolling with that. We'll talk about that throughout the night as well. But with the Pink Quest Challenges, guys, we have individual challenges that allows us to receive some bits from our sponsor. And then we've got some team challenges tonight. Based on the level of play here, you're going to see some pretty nice play and you're going to see some lacking play in the game. But we've got five guys. They're going to go ahead and do this tonight. So let's start a four-player game. Let's get this going, Scott. And I don't know who wants to go in first. Who? What's the right paper? You got to start it off, baby. I'll just go. I'll just go. A quick tutorial, perhaps? How about a mini tutorial for those that might not have ever really had an opportunity to figure out what's going on with the rule set in TNA? The genius behind the rule set, in my opinion, is that it's simple enough for the casual player, but it allows for complexities for the advanced player, too. Absolutely. So it's going to be kind of hard, actually, because I – do I have a microphone over there? Yeah, there's a mic over there. There's a yellow. Oh, sweet. Okay, cool. Yeah, you should be good. I'm going to tune you up a little bit, though. All right, all right. So if you guys can hear me okay, is that good? Yeah, we can hear you. Okay, great. Perfect. So, just the basic overall thing on this game is you're trying to destroy reactors, right? So, you've got this island in the middle here, which is nicely drawn in Sharpie. So, there's nine reactors on this island, and you must destroy all of them. The steps to get them going and destroying them is to first unlock them by solving this grid right here. By solving it, you just fill it in like pin bot style. You know, no big deal. It's pretty easy, except it's a death shot, which you'll see probably a bunch of us tonight shooting that and going straight down the middle. So then after that is unlocked, you then shoot the scoop to start the reactor. The reactor will start up, and then you'll need to go into one of the orbits. So one of the orbits will light up. The early reactors, both of them light, so you can just shoot either one. But you'll shoot up there. The gates will grab the ball and drop it into the core. Now, for those of you who are familiar with this game already. This is going to be a little different tonight because this is the Whitewood machine. It does have the latest software on it. That's new software tonight, right? Which is actually a new software, yes. I'm going to call this version 1.4 that will be released eventually. I'm not sure exactly when yet. I'm still working through a couple of tilt bugs. Does 1.4 have the flipper code for us in there? Yeah, no. Sorry. It was a hot topic lately, so I thought I'd let the flipper code stop it. Yeah, go for it. All right, all right. Gotcha. So in this one, this is interesting because normally in a production machine, to overheat the reactor and get that number there, that little display to 100%, get the temperature up to 100%, you would hit the slingshots in the core. But in this case, this machine, actually, you have to roll over the rollovers. The slingshots don't actually advance the reactor. So it's going to make it a little bit different for us to play. For people who are used to the production version, this is going to be kind of fun. which we kind of need to watch, too, because the inserts, the little rollovers kind of like flash when you roll over them, too. So it looks kind of neat. And for those of you that are joining us here in chat, Scott Danesi, the creator of Total Nuclear Annihilation, is walking us through a quick tutorial before we start some gameplay. And you'll notice a little bit of an audio difference from the microphone that's on the pinball machine that'll be adjusted when Scott steps off. Awesome. So then, hey, once you're in the reactor core and you get that to 100%, you need to get out of there. Everything's going to go red. The music changes and everything. kick the ball out, and you'll need to hit a number of targets at the bottom. So a white target will light up on the bottom part of the play field, and that will indicate your kill shot for the reactor. So once you hit that shot, the reactor will explode, and you are done. Then you move on to the next one. You unlock it. You start it. You heat it up all the way, get it critical, get out, and then shoot the shot again. And as we progress through this, it gets harder and harder all the way up to reactor nine. So the shots increase, the difficulty increases for unlocking and starting and overheating and everything. So it's kind of neat. And if you don't do anything while your reactor is running, the temperature can actually cool back down on you. So that's kind of fun to watch, too. So just watch that display on the top there. When people are playing, you can, you know, you can heckle people. It's fun. Sounds good, man. So let's do this. Let's get a four-player game going real quick. I want to go over the quick ping quests of the night. Any player that scores 1.5 million, 500-bit donation from PinQuest. Any player that scores 2 million, another 500 bits. Destroy four reactors as a team is an additional 500 bits. Destroy seven reactors as a team, an additional 500 bits. And then finally, the creme de la creme, the big-time super jackpot, so to speak. If we're able to take down nine reactors as a team, it's 1,000 bits. So Neil will go ahead and keep us up to date as to what's going on with the total amount of bits tonight. We thank PinQuest for sponsoring the show. That's like $100,000. It is. If we play our cards correctly, we'll never have to do anything again. I want to go ahead and I wanted to let Emoto Arcade, thanks for stopping in the chat. Thank you. Thank you. You're here. Straight down the middle, Greg. What's up, Greg? Thanks for coming in. Eclectic Gamers, thanks for raiding with your party of four, buddy. We appreciate it. Flipping out pinballs here. Banger J wants to know where his invite was. Had I known that you wanted to come, Banger J, we would have absolutely extended that invite. Wookie Jeep, very cool to see this streamed. I agree. And flip it on pinball, four reactors or bust. You ready to start it off? Boom. Let's do it. The tilt is really tight on this machine. Maybe we should, like, loosen it a little bit because, you know, for bits. For bits purposes? Now, we do have the machine literally on a one by four to make it a little extra steep tonight to try to get some quick actions. That's probably why the tilt is there. That's exactly why the tilt is there. Because when I was setting it up, it was, like, tilting. I'm like, what the heck? Yeah, so it's a little steep, but we don't have the ability to nudge as much. So we won't have as much side-to-side action, but we've got some quick flow going in the face. So we'll start a four-player game and quick flow going in the face. Probably not the best thing to say. The low man on the totem pole on these individual games will sit and we'll cycle Justin in. He's a beast on this game. And then every time we complete a four-player game, the low man on the totem pole will get an opportunity to sit down and showcase themselves on the microphone as they watch the other players go. Sound good? All right. Let's go in order. We'll go Bill Scott, Steve, and myself, and we'll get this going. Ladies and gentlemen, Total Nuclear Annihilation. Yes, Total Nuclear Annihilation. Because TNA was a change after there were some licensing issues, right? Oh, yeah. With the copyrighted name? Yeah, that was crazy. Well, I didn't realize it, right? So that game from the 90s, that computer game was called Total Nuclear Annihilation. It's amazing. Yeah. Well, Atari bought it and renewed the trademark. like the February that we were going to release this game. So was it like 2016 or something? Right, right. They renewed the thing, so I'm like, oh my God. It's like, what are the odds? I'll tell you what, like the way that the, for anyone who is not from the United States in chat, how the court systems work around here is basically whoever has the most money wins on these kind of cases. So I definitely do not have more money than Atari. So yeah, the name changed. David Dennis, what's up? Penn Cromwell, that's me from Special Win Lit. And we've got 2017 asked, what's up, boys? So big question, what's the price for the Whitewoods, Scott? Is the Whitewoods for sale? And if it is, where are we starting the bidding at tonight? Because one lucky viewer tonight is going to take the Whitewood home. Yeah, I mean, whoever wins tonight gets to take it. And if it's not me, it's going to be broken like... I'll just steal it back. I'm just kidding. We'll just keep playing until you take it back home. I'm pretty sure you're not at risk of losing it tonight. No, definitely not. There's a big base drop coming up through here. Why not drops beside the locks? Are you talking about the targets on the left? If you're talking about that, the stand-up targets are way faster than drop targets, man. Yeah. So there's enough drop targets in the game already. Absolutely. Drops will kind of dead-catch that ball to a certain extent instead of a direct ricochet. Moto Arcade says $10 million. $10 billion for the Whitewood Scotch. She's leading right now in bidding, in the bidding war. Lord Helm is here. Mwahaha. It says Borg Dog. Can I trade my production TNA for the Whitewood version? That's not a bad idea. Myself and Bill, we've always discussed the fact that we think that a Whitewood production version of this game, a limited run of 10 to 25 would sell. Absolutely. And at a little bit of a premium price, in my opinion. I would love that. But it has to be hand-drawn by Scott. The Playfield. The play field has to be drawn on the game by Scott. Now, he could draw on all of them individually because it would be a low-run machine. Oh, yeah. And then each machine would be one of a kind. There would be no replication or reproduction on that. No. That face is kicking in here, guys. I feel like I'm in my car. Savage Brunch, early front runner for best art. That's right. Yeah. Now, man, Andrews, I did enjoy the artwork that he had put into the machine. Justin, you want to sit down for a second? Yeah, dude, you can jump in here. So you've been playing. Now, you are like, you're Scott's best buddy, right? You guys have been rocking and rolling for a long time. We got a little technical difficulty there? Yeah, I think there's a switch that sucks. All right. Get up on that bad boy. Now, this machine has gone on tour. It's made the rounds. So the very fact that this has come out of the Indiana Jones storage locker And it's made an appearance here in the Special Elite Studios as a treat within itself. Well, the crazy thing is there were a pile of grails on the table next to the game. Right, exactly. It made you wonder. Take that key out because that coin door will open up on you all the time. I wouldn't reach in that general area until he's done playing. I mean, unless you're into that, that's okay. No, no, we're not. Fair wood. Well, thank you for being accepting of who I am, though. I am, always. Whatever the case might be. I'm a very accepting individual. So the playing surface is bare wood. It does have a light coat, a clear coat that you put on it. Cry line clear from the hardware store. Spray style, right? Yeah, spray. So it does have some protection. And the game plays surprisingly smooth. I mean, the inserts aren't cuffed or raised. I mean, when you run your hand across it, it's nice. I asked Scott, I said, could this show some signs of some play? And I said, you know, what can I clean this with? And he's like, I don't know, Novus or some Pledge? Yeah, fledge always works for wet. It's not a bad deal at all. It's fine. Absolutely fine. So the Emoto, yeah, this whitewood is actually the vertical grain version. So it's not the sideways grain that, you know, that George Gomez was laughing at. I think we're having some slingshot adjustment issues with the game right now. That's pretty funny. So, Scott, were there any issues with you leaving it outside all Wednesday? Leaving it outside all Wednesday? I don't know. It's the first time we powered it up. Oh, is it? Okay. Yeah, there's probably some issues. Maybe a couple minor adjustments. That's all right. It's been hibernation for quite some time. Yeah, yeah. Music, man. How many plays are on this game now? If you were to... Well, it did about 600 plays per show it's been to, and it's been to a ton of shows. 20 shows. It's been streamed a bunch of times. Jack Ginger had it for a while. I have no idea. I couldn't even answer that. It's over, it's like, it's probably 10,000 plus. Yeah, it's easy. Lord Helmet, I hear Pine Stall would clean that up pretty good, and it would be lemon fresh. Pine Stall. Oh, that's that floor cleaner that smells really good, right? Yeah, yeah. You see a floor cleaner on a pinball machine. Yeah, sure. That's a good one. It's fine. It helps with the track marks. Oh, check this out. There's all sorts of scratches on this cabinet and stuff, and it's just hilarious like that. I do not want to fix it, and I have things messing up. That's kind of funny. I don't want to fix it at all. I love the scars on it. So what's this coin door on here? Where's the coin door from? Oh, that's just off of the Valley Dolly Parton. Oh, Dolly Parton? Yeah, so that cabinet. Oh, the cabinet is the Dolly Parton. It is, and I just painted it black. So it's pretty great. David Dennis, the white wood does not fit in a Fiero, and neither does more than two people. I agree. I can attest to that. Yeah, it's pretty small. And low. Hey, but the tape deck works in there, though, right? The tape deck works. A little machine gunning action on the... Oh, yeah, there's all sorts of problems. I'm wondering if we should maybe stop and do some quick switch adjustments. That wouldn't... We can do that live on stream. It would be nice and... I'll do a little informative how to adjust the switches on a game that's been sitting in my garage for six months. I think I'll play a little. Is this the one that we best cut? Yeah, I don't know what you guys are up on top, but it's machine gunning. Yeah, one of them is kind of massive. It's kind of mad. I almost want to say the upper play field, but because this is a single level pin, there is no upper play field, but that's the genius behind the design, is that it gives you the feeling as if you're in an upper play field. I'm going to ask. I mean, it kind of is an upper play field, but it's just not. It's the same level. Exactly. Are we going to play through one game, or are we going to stop this now? Yeah, we can play through. Whatever works. Let's just play through it. Okay. It's fun. Get to hear a little extra sound effects in the TNA. Absolutely. It's fine. Does the whitewood smell like a Fiero? Actually, my Fiero used to smell like a gross 80s car, and I finally, like, I shampooed all the carpets and stuff in it. It smells fine now. It smells great. Now, when I open up this coin door and I smell inside, it smells like down sheets or something. Like, what's the smell in it? I have no idea. It's like a very pleasant smell. Like, I'm very interested in smelling the whitewood tea in it. I'm going to go do that, but I'm going to wait for Bill to not be standing at it when I do that. I wanted to bring the whitewood into my bedroom just for, like, aromatherapy. Hey, now. Put extra laundry in it. Right, exactly. Sorry, Joyce, but we have a guest joining us tonight. Yes. A whole new P&A thing going on. Heroes usually smell like smoke because they catch a fire. Actually, you know what? A burning car. Have you ever smelled a burning car before? Like, have you ever been to Detroit? No, I've not. Have you ever been to Detroit? Well, I mean, I'm certainly trying to hold back the smell of the essence of Detroit. I mean, Detroit, I saw more burning cars on the side of the road in Detroit than I did anywhere else, which is really interesting. It is interesting. But the smell of a burning car is, like, it's really bad. It's, like, rubber mixed with plastic mixed with, like, oil. Fluids. Yeah. Sounds pleasant. It's real bad. Pin Quest, thank you so much for starting us off with the 2,500 bits tonight. We really do appreciate it. It motivates us to get those other 2,500 bits. Spingers 31, thank you for the follow. Team Little Prices, thank you for the bit, buddy. We'll take every bit we can get. Team Little Prices. And now. Right down the middle, Greg. What up, buddy? Team Little Prices. 15-bit. Thanks, buddy. We appreciate it. Every bit you get. Every bit counts. You know what? And as we save up to retire into the sunset, the 15-bits, the one-bit, it all helps out, man. We appreciate it. And Team Low Prices, you're always in chat, so we appreciate the repeat visit. Again, joining us right now, playing on the machine right now, is Scott Denisey of Denisey Designs. Now, Scott is the creator of Total Nuclear Annihilation, which is the whitewood that you're seeing now, which later became a production machine by the name of Total Nuclear Annihilation. And that machine was manufactured by Spooky Pinball. So we had some contract manufacturing going on. Speaking of Spooky Pinball, now, if you are looking to purchase a Spooky Pinball machine, you can absolutely contact Chris at Kingpin Games, right? Now, Chris is a distributor. You can go ahead and take care of you. And if you're looking for an Al Schubert Nightmare Castle right now, You can actually contact Zach at straight down the middle of Flip N Out Pinball because Zach's got a way that can get you a machine. And one or two Alice Cooper Nightmare Castles have become available. So two quality distributors offering quality machines from Spooky Pinball. Jarbirds, no, this is not Pinburg. This is St. Charles, Illinois, where we're coming from. Yeah, not Pinburg, buddy. We didn't get enough fits to go to Pinburg, so we just decided to stay in St. Charles, Illinois. What was close, dude. The problem was United didn't take bits. That's true. We tried. That's true. They just weren't having it. Whitney from Broken Token here. I have been looking forward to the stream, so thanks to everyone for making this happen. Does this whitewood machine use the same LaPie amp as the production machines? Whitney, thank you for joining us. Yes, thank you. That's an interesting question. There is a LaPie amp in it that is powering the upper speakers, but there is a completely custom bandpass box built into the bottom of the actual cabinet that runs on a 600-watt kicker system. So it's running like a 12-volt car system. It's pretty ridiculous, actually. But yeah, no, it's different than the production, for sure. All right. All safe. Sorry, guys. We just got caught up. Machine's super mad. St. Charles is not close to Pinburgh. It is kind of far away. It's about nine hours away driving. It's not that bad. I'm guessing you've been there before with this game, right? Yeah. I'm heading over to Pinburgh, actually, on Friday. Okay. There you go. Scott will be there. I will be at Pinburgh. So I'm not speaking or anything like that, so I'm going to buy my way in. It's pretty good. It's got to be nice. Oh, yeah. What's up, bro? What's up? Let me just jump in. What's here? Monitor the... Free play Florida. I probably won't be doing that, unfortunately. I will be in the Houston. I will be at that Houston show, though. St. Charles is close to Pembroke, Jobber says. Must be Frank Zach refused to fuel your private jet to go to the Pembroke. and we said we weren't going to go. I'm not a big fan of flying in the first place. Really? Public or private. But, yeah, I wish that was the case. I wish that was a dilemma. Did you talk about Free Play Florida? What are your chances of going down? I'm not going to go to Free Play Florida this year. No. Sorry, 1978. 8BitWit says, hey, what's up? And Moto. Moto Hardy in chat tonight. Savage Brunch. As you can say, I'm curious as to what your personal investment was to get the whitewood flipping originally. Oh, for the entire build on this thing? It was more than $5,500 in just parts. Yeah. So it was a very, very expensive build. That's what makes the production machine price point so intriguing. There couldn't have been a lot of room left on the bone to have that make sense. Yeah, and that's not including time or anything else. That's just straight-up parts. Makes sense. So what happened? Lauren Helmet, thanks, buddy. Thanks for the 1,000 bits. I have to contact you tomorrow on something, so I will be reaching out to you. Yeah, you can build two reactors. Okay. Oh, yeah. So you throw them in the scoop to start the reactor. And then you've got to go around the side. So good times tonight. Bill, nice game. Trying. Over a million points on a Total Nuclear Annihilation. Just 400 and some short of 1.5, man. Yeah, we almost hit the first pin quest of the night. Now, we're debuting the Pin Quest player cam tonight, as you can see, in between the upper and lower playfield cams. So it's because the player is on a quest, and the quest tonight is to have fun, stay hydrated, and to try to achieve some of these Pin Quests. Yeah, and have a good time and chat. Yeah, have a good time. Now, following the streaming of this game, we'll probably cut this streaming down somewhere around the 8, 39 o'clock range, and then we will go to our after hours segment. We do have live call-ins available. So if you want to call in and you want to talk to Scott, call in and ask some questions or offer some comments, you're welcome to do so. We'll post that number here when we get into after hours a little bit later on. I'd like to try to stream the game for about 90 minutes tonight before we switch over. And then I think if everything goes as planned, we'll probably have everything wrapped up by about 10 o'clock tonight, guys. 9, 30, 10 o'clock. I like it. Yeah, absolutely, absolutely. Scott, we will ask him if he's got any suggestions on adjusting the scoop. Infidel. Scott's came in on the pin side. Shim with washers and then the scoop down. So there's a quick fix for you. Southwest Pennsylvania pinhead. Hello, everyone. Awesome Whitewood. So this is the pre-spooky. This is the game that Scott built before Spooky Pinball was in the picture as far as even producing this machine. So this was what started it all off. Pirate Captain Red Eye, thank you so much for the 500 bits. Really appreciate it. Thank you very, very, very much. Yes, thank you. Thank you. I don't know if you guys can hear that or not, but the machine is so broken right now that it's like one of the slings. Like two of the slings are like flashing all over the place. I love it. the rollovers are just glitching out like crazy. It's maxing out the reactor like immediately as soon as you start it. That's right. That's good for the pin quest. I know, I'm just cheating. I don't think I can stop. Lord Helmet asks you, Scott, what was the most challenging aspect in creating this particular game? Most likely, it was probably the software. The software was probably the hardest part just because I had to really think about different ways to make it fun. Writing the software itself is not hard because it's just written in Python, and Python's It's like a super easy language. But making something that's actually fun is very, very difficult. Have you ever done anything in Monty Python? No, I haven't. That's a little difficult. It's very difficult right here. Right. But, yeah, that's probably the hardest part. The Monty Python? The Monty Python part. Well, I was going to ask you, too. Now, on your next game, you're not having to code this whole thing yourself, right? So you've got concepts and you've got a team that's helping you with the actual labor works out of it, correct? Absolutely. So the next machine will be 100% designed to play field. And I'm overseeing everything else, including the rules, the audio, the light shows. I will be making the light shows for the next game. I will be doing some of the music for the next game as well. Not all of it, just some of it. Well, that's your thing, man, with the music. Yeah, it's cool. I mean, it's fun. It's got to be cool. Yeah, I'm not doing all of the music. I'm just doing some of it. It will be fun. All right, so David Dennis, when you thought you wanted to design a machine, how did you come up with the idea for this? Hold on one second. Oh, yeah. So conveniently, I had the low score on that four-player game. Whoa. So I will be hosting the chat while everybody else has fun playing the game that's in my basement. So I noticed that this morning. I got the highest score last game. Good job, man. Dude, that never happens. I'm shocked, too. I'm going home. You should leave on a high note. Or Disney. I got work, so I ain't going to Disney. So usually we hang out down here, and I don't usually put the headphones on. I don't always put the headphones on. But this game's bumping. You got your talk, and I'm live. It's kicking for sure. I got my name on your screen. Just updated the code there, Bill. Let's not get too excited. here. Anyhow, Hypercoaster200, so would you say he is outing it for game two? I don't know what that means, but I think he does know what it means. You're more multi-versatile in creating a game versus having your own single job. For instance, you're not just programming, you're not just designing, you're not just doing audio. You kind of have your hand in all the cookie jars. Oh, for the next game? Yeah. But I've got a really good team of people working with me. So I've got Eric Kripke doing most of the programming. We've got Bowen working on the rules of it and stuff. We've got David Van Esk working on the animations and DMV stuff, or the LCD stuff. Right. Yeah, but it's crazy. It is crazy. I would imagine it's exciting. And I'm sure there will be people that will be asking questions on game number two later. I don't know how far you can go into that. I'm sure that you're not really here to divulge industry secrets, so to speak, but it's always fun to kind of chat and go directly to the man. Yeah, absolutely. If you can't ask stuff, I can just not answer it. Yeah, that's true. That's true. David Dennis. I'm going to take apart the game, so hold on one second. You guys. Well, let's do this. Let's pause a little bit for station identification on the Flip N Out Pinball Streaming Network. We are back live as total nuclear annihilation goes under the knife, so to speak. We've got the 911 call in to Scott and Justin, who will be taking the pin apart. Everybody call 911. So, again, we want to thank everybody in chat. Southwest Pennsylvania pinhead with 50 bits. Thank you, buddy. Thank you very much. We appreciate the bits. We appreciate everybody in chat. We appreciate everybody taking time out. Now, this is the place to come every single week. We're bringing you the newest machines. And when it's not the newest machines, it's certainly the coolest machines. And this is a bit of pinball history tonight. So we're thankful to Scott for not only creating total nuclear annihilation, but lending us the whitewood to stream tonight. And then showing up to play with us. And for him coming in to walk through the game with us. Now, I remember streaming or being on a dead flip stream years ago when Spooky had not spoken to Scott as far as an agreement to produce the game. And I remember being on a stream in Scott's house on two occasions, streaming this game, this exact game. And to think forward now as we're years in the future, that the game sold over 500 games for Spooky Pinball. It was picked up by a manufacturer. and now that piece of history that I played years ago is sitting in front of me in our studio. It's kind of all come full circle, and Scott's become a good friend of ours. You think about these pinball stories, but you don't ever think that you're going to be able to take part in the history. It's a small part, but I love the fact that it's here. I love that he's here. I love that we're all here doing this. This was great. Well, yeah. Most of the people in chat aren't from around here, so when they see the game, is it a show or whatever, and don't have access to this. Absolutely. So David Dennis is asking what the theme is going to be for the – I've got a meteor back there that's getting rethemed, and I'm retheming that with artist Brian Holderman. He did our special one-lit pinball podcast feature. I can tell you this. I can tell you that it will be a space theme, and it will pay some homage to meteor, but it will go in a little bit different direction. So watch the camera. I've got only here on Flip N Out Pinball. So we're giving you a point of view on the play field. You're looking down on it. Drop some balls down there, Justin, while you're out there. Slot machine style would be perfect. Now, Dennis Frizzle wants to know if Flip N Out Pinball will be streaming other historic pins in the future, like Alien Star. That's a great question, Dennis. I would love to. Not sure what's going on with that. but I'm sure Zach's here and he can go ahead and do it. Emoto says, it was the best interview I ever randomly shot at Texas Pinball Festival 2017. That's awesome. And Zach says, we will absolutely not be streaming Alien Star, sadly. Sounds like a little domestic dispute between people we know. Now, Emoto says that she loves the Sharpie on the Whitewood. It's very nostalgic, and that's exactly what it is. This guy literally wrote over all the inserts and then cleared over them on this whitewood machine. So it's about as good to go. About as raw as it gets for a whitewood. Yeah. Real quick, 8-Bit Waste. You know what? Honestly, I'm just glad you could join us in doing this, man. The chat is what makes this channel really thrive in my eyes. I agree. It's definitely not the excellent pinball playing by us. But it's just more of a company that we have on a weekly basis. We appreciate everybody coming in. Well, that might not be true, Ken. I mean, if you want an example of how not to shoot a pinball machine sometimes, we are a great example. That's true. That's true. Do you want to let Justin just speed it up for a bit? Yeah, well, I say you guys just jump on your game number four. Yep. Or game number two. We'll know right away if there's an issue. And again, we're debuting a brand-new code tonight. We can ask Scott the specifics about the code, but it is brand-new. has not been released to the public yet. And it looks like it makes all the switches go crazy. Hey, David Dennis, that's a great question. I like it. Go ahead. Scott, we've got a question coming for you here. If I made a whitewood... Hold on, guys. I want Scott to read this. Okay, okay. All right. What's going on? All right, so we're starting over. You want to fire that up, Justin, and you start that bad boy off if you'd like. Well, let's go in rotation like we have been. Yep. Oh, yeah, so do you want to start? Not anymore. Okay. All right. That doesn't seem to be that bad. Justin's pretty solid at this game. All right, all right. All right, what's the question? What's the question? Is it the if I made a whitewood question? Yeah. Yes. What's the best Sharpie you use? Which is the best Sharpie to use? It's the medium tip Sharpie is the best one. Yeah. Makes sense. Yeah. Black, of course. The medium but average tip. Yeah. Medium, average. Good job. Lord Helmet's asking if Bill Webb, if you thought about reaching out to Fanta for sponsorship, maybe get a kickback or something. Lord Helmet, if you want to ask my manager, feel free to reach out to them. I don't know if they're going to do anything for me, but, you know, hey. Zach says, just the medium tip. Just the medium tip. Just the medium tip. The female voice on TNA. That's great. That is a great question. I love the answer to this question, too. The answer to the question is she is a robot. That is a text-to-speech generator that what I did was I took the text-to-speech generator, I used a female voice with a British accent, and then I did some vocal processing on it, which you would normally do on humans, which added some reverb, added some chorus. Very cool. And made it sound more human. So I guess it sort of sounds like a computer and sort of doesn't. So it's kind of like a cyborg, I guess. I don't know. I like it. Yeah. Yeah. I'm a big fan. I heard you're not such a big fan. Yeah, exactly. You're right. It did kind of sound like her a little bit. Yeah, it did a little bit. You should have paid her an extra couple bucks to stay reactor online. See, the robots actually don't need royalties because they are, you know, this one didn't have feelings. It wasn't an advanced AI. Yeah, she had no need for that. That's why you used the robot, right? Yeah, exactly. In the early stages. David Dennis is very impressed with the text-to-speech on the game. It's a trick because of the vocal processing after the fact, actually. It's a decent text-to-speech generator. Yeah, that's good. There's a lot of really good open-source ones out there now. I'm pretty sure Dennis has feelings. Hey-o! So Zach, many is getting the chat into a dirty situation tonight. So early, dude. David Dennis, yeah, when the robots take over. Yeah, I did just feel us all. But that's okay, though, because you don't want to actually live in an environment where the robots have taken over. You want to actually not be there. So we'll be okay. At least we're going to have a good soundtrack for it, though. I don't want to be the last one alive. Now, Justin's got Reactor 1 down. He's on Ball 1. Now, I was watching Justin play this a little bit earlier. He's very comfortable on this machine. It's not the first time he's seen it. I would say maybe arguably Justin probably has as much time on this game as anybody else has, right? He's probably played it more than I have. Yeah. Interesting. So we know how to bring in the Pin Quest ringers to take down the Pin Quest challenges. That's the only way to go. Right. And that first Pin Quest challenge is 1.5 million points. It looks like Justin is... He's on his way. He's paving the way. He's going to get it legitimately, too, not with a glitchy switch. Terry Hardy's on the road right now. Terry, what's going on, man? You're always moving and rolling, huh? Heading down to the Pemberg. Right meow. So you can see right now when Justin's trying to bring the reactor, well, he was bringing the reactor up, but when he was bringing the reactor up, you could see the rollovers in the core, actually, were actually incrementing. It's pretty cool. YZFguy asks, in the upper playfield, Scott, were the rollovers originally going to add score rather than the slings? Yeah, so the rollovers were going to act like the slings do now in production. And I have it set right now on this machine that the slings do not advance the reactor. So the rollovers in the core will advance the reactor only. So it's pretty fun, actually. It is. I like the rollover action on this game. Yeah, it's great. It is fun. It's just not a real good thing for production. I think so. Sure. You know, they're not really that reliable unless you go with, like, a solid state, like, opto thing. I think Stern did that for a while with, like, the Walking Dead. Those were pretty reliable, I think. But, really, they're just not that reliable. Or you'll be banging on your machine every couple months. I know, right? You don't want to have to adjust them all the time like these. Dave Fogren's here. He's asking, what's going on, you maniacs? What's up, Dave? What's up, Dave? Cary Hardy's delivering an arcade. What arcade are you delivering, Cary? Because I dabble in the arcade. I was talking to him yesterday at like 5 o'clock our time. Well, I think it's 5 o'clock his time, too. He's out there just running around doing stuff. He's a madman. Always busy. Yeah, it makes you wonder when he's home. So Justin has now broke the one million point mark. Josh Rube from Loser Kid Podcast is here. Says, what's going on, guys? Is that balancing on the sling? Oh, yeah. Is that extra points for pink or what? You can trap up on the sling. That's pretty impressive. There's nothing wrong with that. David Dennis says, how did you keep TNA from being too hard? It's hard, but how hard is too hard? Also, that's what she said. That saved the question for me. This is a really, really good question, actually. I don't get to talk about this too much because this is something you do have to think about when designing a game. Okay. You can accidentally design a physical play field that is too easy, and there is no saving that from, you can't make it harder with the software. So there's, you know, or it's very difficult. You can only make it slightly harder. So you get this, like, easier layout that's more forgiving. I'm not saying, like, easy is a bad thing, but I'm saying, like, a forgiving layout, like the Lord of the Rings, right? That's a very forgiving layout, the physical layout of it. Right. and that's why people can play it for 45 minutes. Yeah, 30, 45 minutes. You know what I'm talking about? But what I did with TNA is I made it, I erred on the side of making the physical design too hard so the flipper gap is a little wider than normal. It's wider than a WPC flipper gap. It's not Ghostbusters wide, but it's like, you know, it's just a little bit wider. How would you rate the flipper gap? It's about a quarter inch wider than the, like a standard WPC game. Absolutely. Yeah, so, but basically what I did was I designed it really hard because you can always make a game easier with software. So you can do things like different types of ball saves and all sorts of stuff like that to just make it a little easier and make it a little bit more enjoyable to play. So when you're designing a game, make it a little harder than you think physically. You can always ease it up later. But don't go the opposite way. One to grow on, man. You can't go the opposite way. Right. All right, it's my turn. I think so many people would be happy to design anything that was flippable and working. Oh, yeah. Much less something that was practical, easy, or hard. That's a cool way to think of things, though, you know? because once that physical layout's done, it's done. You can't make it harder. Yeah. Dennis says, speak the words of hobbits. Oh, so bad. Man, you guys are a little vocal tonight, huh? Yeah. Yeah, it's good times. It's good times. So for those of you that aren't, is there anybody in chat right now that is heading to Pinbird, the replay effects, and if you're going, what's drawing you there? What is your reason for going? Are you going to Justin or no? I'm not going. Okay, okay. I am not going, unfortunately. I'd like to go there at some point. Yeah. I'd like to go to Pentastic at some point. Well, there's a lot of shows you and I would like to go to. Yeah. The problem is it's time, you know? It's time. It's money. TPF was fun. The TPF was here. Expo's coming up. The NFL says, Scott, there's a rumor that if you destroy all nine reactors on one ball, that there's a picture of Denise's haunted house party play field in the credits. Is that what you implemented on this new code update that we're playing tonight? Is that why Justin purposely stopped after Reactor 1? Neither confirmed or denied. Well, I mean, we did get to see that when we were tested the game earlier, so it's fine. Right? Oh, you went upstairs, Ken. I remember. Yeah, that's exactly it. I was upstairs signing my MBA. Hey, don't worry, man. I got a quick picture of it. So a little grainy, but that's all right. So Southwest Pennsylvania Pinhead is going to replay FX. He's not playing in Pinburgh, but he works downtown Pittsburgh. So it's nice to hear that to be your local show. Also, while I have everybody's attention, Scott Danesi, the creator of Total Nuclear Annihilation, is on the machine right now. He's kind of walking us through the game and sharing some pieces of history tonight with us. Number two, if you're looking for a spooky pinball machine, you can contact Chris at Kingpin, as he's a spooky distributor. But if you're looking for an Alice Cooper Nightmare Castle, you can actually contact Zach here at Flip N Out Pinball. As one or two have become available, and he can facilitate that purchase for you. So I wanted to make sure. Two great distributors, one great stream. Absolutely. Absolutely. I have to say how cool the light shows look with the overhead view on the camera. Yep. Oh, that's incredible. Now, is the play field crooked a little bit now after you guys knocked the camera? Because I'm OCD about that. I think you're one leg blowing the other. It looks like it's lancing a little bit down and to the left. And it's driving me a little bit crazy. You know what? I totally agree. It is custom, though, Ken. Just going to have to grab another. It is a little left. It's a hero. Custom don't come to box. Before anybody starts another ball on this, I have to make a small adjustment. But the good thing about my adjustment is the glass doesn't have to come off. And we don't have to adjust anything. No, it's fine. It's staying on the camera. It is just a bit outside. Just a bit outside, Trap Corner and Mist. So let me ask you guys this. What are the thoughts of this Pin Quest player cam? Is that in a decent enough position for it to be powerable, or did you guys like it when it was far flush left in that margin? I'm just not sure. We're experimenting with some different layouts here, and I would love some feedback, whether it's here on the stream or if you want to e-mail us. You can email the Special When Lit Pinball Podcast at specialwhenlitpinballpodcast at gmail.com. Tiki Pinball, I check. He doesn't have one shoe on. I just checked as well. Nope, I've got two socks. Yeah. And they're both the same. They're not doubled up either. I have to check. No one's intolerant. Do I have a black sock on and a white sock on? It wouldn't be the first. Maybe at some point I had shoes. Now, Scott Deneeth, he's coming up on 1.5 million. and he has just hit the first PinQuest Challenge tonight. And he's gone ahead and won the channel 500 bits. Brought to you by PinQuest.com. PinQuest now available nationwide. Go to PinQuest.com for information. Operators, jump on board. He didn't tell you about the cheat codes, right? No, no. I mean, am I supposed to say that? No. Yes, I don't know. It's a reveal stream, so whatever we've got to do, that actually works. It's like it's in the all the side of the cabinet. He's hit a few times. What is that? I made it up Like you just sponsor Ellie the cab and some stuff happens, let's do that Why did we turn this dark we got the first pin twice tonight Yeah, but how fitting is it that the creator of the game taking us the pin quest level one? I? Love it now the great thing about pink was level one right now is that at one point five we got another 2.5 is the next spot and that's pretty huge I want to thank Zach and Nicole for allowing us to stream these machines on their channel it's always fun and I want to thank everybody that joins us and chat on a weekly basis if you new here thank you for coming along for the journey it meets here every single week typically on Mondays we switch to Wednesday this week because of a new pinball machine that was revealed at Stern For those of you that might have been under a rock Jurassic Park was released Officially revealed two days ago. Sorry. So that game will be coming to a stream near you. And I would imagine in the next two, three weeks we'll be streaming a little Jurassic Park. So that'll be fun too. Loser Kid, thank you very much, brother. Wonka LEs are shipping now. That's absolutely true, too. You've got unboxings happening. And the anticipation is not only getting the LE, but what is the GE, the collector's edition, going to entail? Dun, dun, dun. Yeah, we will not be streaming on Wednesdays, typically, Dave. So I think the plan is going to probably be to stick on a Monday schedule, if at all possible. But we'll see if it makes sense, because we can definitely change on the fly. Dave brings available Monday night. Football will be encroaching upon. That's right. But we can never stream during Bears games. So whether that be Monday, Sunday, Thursday, that can never happen. And there's Chris from Kingpin Games. Chris, thanks for joining us in chat. We were explaining a little earlier that if you're looking for a spooky pinball machine, Chris at Kingpin Games is your distributor. Check out Chris at KingpinGames.com. Lord Hamlet says he likes going to Stintside. It is like Stintside. When there's a release happening, love all the thoughtful insight of the game and the company's financial decisions that happen. Jeff from This Week in Pinball here. What's up, Jeff? Jeff in the house. Kind of wish there was an opportunity to buy the Whitewood of this game. We were talking about that earlier. Yeah, we've had quite a few requests of that. So, yes, if you missed the first ten minutes tonight, is there an update to TNA available now? We are beta testing brand new code on TNA tonight, and Scott did say that it will go into the public at some point. I'm just not sure when. And thank you, Chris, for doing what you do for pinball, man. Southwest Pennsylvania pinhead with 200 minutes. Thank you. Hey, Scott, nice job, man. Your buddy Chris Minier is here, so he says hello. All right, Chris. Yeah, Scott's tearing it up. So we've got the two heavy hitters. Coincidentally, they both work at Pinball Life as well. And they're taking down the machine. Now, Bill broke a million points in the last game. That was impressive to see. Yeah, I thought that would be the last ninth inning bottom of the ninth for me. Yes. Not top of the first. I had the worst score, so I'm sitting out, which talked about your all-time backfires. Hey, Evan Slayer, thank you very much for the bits, man. Appreciate it. Thank you, Evan Slayer. Man, you guys are rocking with the bits tonight. I really do appreciate it. It's awesome. Thank you, thank you, thank you. Art Vandelay. What is the code update, Scott? Yeah, what is the code update? You don't have to divulge. You know, there's really not that much in this. There's a lot of fixes. There's little bugs here and there. 12 more reactors. Yeah, like 14 more reactors, yeah. Not much. No, I'm just kidding. But, you know, little tiny things here and there. Mostly operator adjustments. So this one is mostly just like, let's fix stuff. Let's, you know, kill the stuff that's wrong. Just a little polish on this fine oil machine. I like it. I like it. How do I code the light shows? Oh, yeah. So the light shows. Now, this is interesting. And I don't mean to cut you off. Yeah, all good. But one of the stories you told me once was how you were able to kind of do that with the star patterns and stuff. And I thought it was pretty brilliant. Absolutely. All right. So from a technical perspective, the light shows on this game. So I'm basically running the play field as a display, if that makes sense. The play field is just a very, very low-res display in this game. Yep. And what's happening is the, like, 30 frames a second, the play field is updating every single light. So it seems like a ridiculous thing to do, But what it does is it makes it so the LEDs don't flash or flicker when I'm doing different, like, fades and stuff. So it just goes and does that. But anyway, so it's pretty ridiculous what it's doing. But the actual generator that I'm using is I've used a combination of, like, two different software utilities. One of them is a proprietary thing, and one of them is an open source deal by the Skeleton Game Crew, where you can load in images and load in movies, and it will create a light show for you based on a mapping that you do. So it's pretty cool. Yeah, it's a big time saver. These are not coded by hand. These are all done in a rendering program. And the effectiveness is there. Justin was noting that because he's so used to seeing the light show from a player's perspective, but with the overhead cam that we have tonight, Oh, it's the same. You can really get, like, a unique perspective of what's going on with the light show and the plate build. So, sure. Yeah, doing it again, I would probably have, I think for the next game when I'm doing the light shows, I'm going to, like, when I create the actual mapping for the inserts, I'm going to probably tilt the perspective a bit, so it's almost like you are standing from the perspective of the frame. Oh, interesting. It might look a little better. It probably won't look as good, like, from the overhead shot, but, you know, it's all good. Well, maybe you have two versions. You can pop it into stream mode and then just have a direct overhead, and then you can have like this huge envelope. Or I could just do a direct overhead and just, you know, be fine. I don't know if anyone's going to really notice. Nothing wrong with that. Nothing wrong with that. Jackpot Pinball. Hello. How are you, sir? Good to see you. Good to hear from you. Haven't seen you in a while. Another question. Why does it take so long to restart the game when you hold the start button or fully drain? I'm doing a full system reset after each game over, and I'm not the best coder on Earth, so I'm actually not really a coder. So I'm doing a full game reset at the end of the game over, which is why it takes so long to restart. It's not terrible, but I try to get that as quick as I could, but it's just what it is. Alice Cooper has a lot of TNA code in it, believe it or not. Wow, really? Yeah, yeah. It was a starting point where I was, when the systems got changed over, the programmer for Kuki wasn't really experienced with it, so I told him to just take the TNA stuff and use as much of it as he could to get going with it. And that's why it's doing the same reset at the end of the game over. Okay. Makes sense. Makes sense. You know, it should be fixed probably. I just couldn't really figure it out. Art Mandela, yes, the play field was clear-coated with a little Krylon spray, so it has been clear. So history's been preserved that Sharpie markings on the inserts should never wear. Right? Yeah. Well, we'll see. I don't know. The Sharpie's actually on top of the clear coat. So the Sharpie does come off. Now, at some point, does this get a full restoration, or do you just keep this with all of its travel history and battle moves? Bumps and burzes. I'm just going to leave it as is. I don't even really clean it anymore. There's ball trails all over it and stuff. It's just kind of neat looking. You gave me permission to clean it, and I opted not to, because I was like, I kind of like that it's sturdy. It's not rotted the word. Yeah, it comes back, yeah, perfect. I'm like, eh. Scott, I took down, I put some graphics on the play field for you, rubbed off all that Sharpie. I was able to make some decals. Absolutely. Who's your favorite designer? And why is it Steve Ritchie? And why is it Steve Ritchie? Well, my favorite designer is Steve Ritchie. Obviously, I've said this a million times. I really, like if I had to pick one person as a favorite designer, It would be Steve Ritchie. But you have to realize that every one of those designers, all of these legends from the 80s and on, they do things a lot differently. So I have an appreciation for every single little thing that they do. Dennis Nordman has really cool stuff going on. If you look at Dr. Dude, it looks very simple. You love that game, Dr. Dude. I love Dr. Dude. You have a fully restored Dr. Dude, don't you? I do, yeah. It's a Brian Kelly restoration. It's one of those ones you don't want to touch. you know, but like, for me, it's like, you know, pinball is like, it's meant to be played. It's meant to be beat up. Yeah, he doesn't care. He's like, it's not mine. I'm going to play this. But yeah, like if you look at those games, you look at each designer, it's crazy. Like, you know, every single one of them has got their own thing. But I mean, Steve Ritchie has the same like thought process that I do. I mean, I have the same thought process sort of as Steve Ritchie does when I design a game. I want it to be fast. I want it to be like in your face, you know. Can you briefly tell the story about Steve Ritchie, his first impression on the game when that ball shot out of that scoop? Oh, yeah. He was like, that's too fast, that's too fast. Then he turned around and goes, I like it. I like it. I can see him saying that, too. It's like, too fast? I think the king of flow, the guy that did high speed one and two, would say something's too fast, right? Yeah, absolutely. Like an oxymoron. It's hilarious. But he's a super nice dude, though. He's absolutely awesome. All right. Now, Scott, you've got an opportunity to get into pin quest tier two here. We need 2.5 million points if you can do them. Wait, how many reactors was tier 3? And that would be the co-op mode. Oh, so it would have to be co-op. Four reactors as a team, seven reactors as a team, and all nine reactors as a team. Zach, I saw the this or that. Designing a perfect spinner placement with audio cue or a pop-up replacement to kill the player. Make sure that he gets that question. It's a tense moment going on in TNA. WookieG says, I've yet to play TNA. And this makes me want to play it even more. Right? I don't have a lot of time on TNA either. It's awesome. Brother Steve's up. I sound like a broken record because if anybody's listened to me talk, either on the stream or on our podcast, I always talk about pinball experiences. and this game offers one of the most unique overall pinball experiences of any pinball machine. And I'm not saying that because Scott's here. I've said this on our podcast before. This game offers one of the most unique total pinball experiences in any game that I've ever played. And it's the music, it's the adrenaline, it's the light show, it's the speed, it's the flow. It's everything. It just gets you in the mood. It gives you adrenaline, man. You get adrenalized. Which is the biggest thing. Yep. Yep. That's what it was supposed to be for. It was supposed to really get you pumped. It was supposed to make you sweat. So I think it did that. Oh, absolutely. So we did hit Pinquest Tier 2 because it was 2 million points and not 2.5. Oh, all right, all right. So we are at Tier 2, guys. Nice. So now what we need to do after this game is, if you're up for it, we'll start the co-op mode and we all have to work towards destroying the reactors. Sounds good to me. Does that sound good? So now this is pretty cool with PinQuest because you don't have to try to grand champ a game to have a good time. You've got objectives that you can conquer that give you a sense of accomplishment, and it keeps you interested in playing some games that maybe you normally wouldn't want to keep playing. This not being one of them because I love playing TNA, but PinQuest can make you say just one more game where you might not otherwise. Yep. There was a this or that question for you, Scott. Oh, wait, a this or that? What do we got? And it was, I forget what it was. It was something about spinner sound placement versus pop bumper placement to kill the ball. From Zach. I don't know if you can scroll up there. Zach, if you want to ask that again, that'd be great. Devil Dog, what's up, man? Thanks for coming in to chat with us tonight on the Flip N Out Pinball Streaming Network. Pinball Princess. This is Jillian. Oh, this is Ed. What's up? So this or that? I don't even understand that. What is that? Designing the perfect spinner placement with audio cue or pump bumper placement to kill the player. If you had to pick one or the other in a machine, which would you go for? Wait, I picked one? Yeah. That's awful. Did Justin just beat me? Yeah, he did. He hit 2.6. Oh, my God. I don't know. What the hell? Zach, what's the matter with you? Well, I did both. If you had to take one out, which one would it be? If I had to take one out? Holy crap. I would probably, for this game, I would take out the perfect spinner placement. Wow. Yeah. But I don't think it's the perfect spinner placement on this game. I think I could have done better. Well, how's that? I don't know. I mean, it's... I don't know. It's pretty good. Maybe a little bit wider on the spinner there. It's a little bit harder. It's a hard shot. I don't know. I think it's pretty satisfying. I don't think it's... Yeah, I don't find it easy. I mean, I don't find it easy. You want that hard shot. You want that difficult layout. You do, but I don't know. I know, I don't know. It's butter. Dick, you, like, freak me out, man. But, like, dude, if I took it, if you take the popover placement away, that game is boring. That's a crap layout. It's a crap layout. Oh, man. A row of spinners across the middle of the field. Well, I was thinking about putting out-lane spinners in my next game. But, like, Jack Danger totally stole that from me. Oh, I'm sorry. So, yeah, like, I can't do it now. Outlane's here. And if Jack's listening, Jack, yeah, you stole that from me. I'm still going to do it. You're still going to do it? Hey, whatever it takes. Spinner's in the Outlane. Nothing like a little friendly rivalry. Got the still! So, I've got a question for you, Scott. Yeah, what's up? What are the chances that we see another run of total nuclear annihilation in the next two to three years? Two to three years? Probably. Yeah, you think so? Yeah, I think so. Okay. The thing is, though, if they run it again, the margins on this game for Spooky were so thin because they wanted to get that price point down that they're going to have to do a slight price increase on it just to be able to make it again. Makes sense. Yeah. And by the way, Jack didn't steal that from me. Actually, like, he had it in one of his games. Like, he was working on some, like, crazy thing, like, on one of his streams once, and I pretended to steal it and then, like, pretended that he stole it from me. It's just a funny thing. I was going to say, there are people going to his stream right now saying that you're talking some shit. Oh, exactly. About you stealing your spinners. Dude, the spinners and the outlaying thing, I don't even think that would work. But, yeah, whatever, sure. You know, yeah, special Whitewood. You know, Bill was telling me the other day, he's like, dude, you should make a special Whitewood edition where it's just, You just Sharpie on, like, make ten of them. Yeah. You custom Sharpie the ten things, and then make clear coat over them. I've seen quite a few of those requests. That's crazy. In the chat tonight. Yeah, I've had at least a half dozen requests for that. Favorite ballet classics of 1981? What games were in 1981? Spectrum? TNA Meltdown Edition? It's, like, on fire. Half of it's on fire. This one might be the Meltdown Edition. It might be. Look at that light, man. It's crazy. It's getting all crazy in here. All right, let me get on. I'm getting into epileptic seizure right now with that. Was that a forklift beacon on the top you said? It is, yeah. It's like commercial-grade flasker going on right in my face. Good times. Sicky Sour, the faster you drain, the better chance for a save. That's true. Multiple ball has been started. Could you finish your ball three? I did. Good. Good game. Thank you. Good game. Nice. 2.7 mil. Let's see if Scott can beat it. Now, Scott's taking down four reactors. Now, a little interesting bit of information, if you look at the scoring on the game, you'll notice that player one ends in a three, player three ends in a four, instead of ending in a typical zero. And the reason that being, whatever number is last in the scoring is the amount of reactors that have currently been destroyed within the game. So I can quickly see that player one has taken down three reactors. I can quickly see that Scott took down four reactors with that score segment ending in a three and a four respectively. Look how close that is. Slap save. What's going on? Hey, what's up, Jason? Slap save pinball podcast. Jason Fowler. Hey, Jason, now Steve Beattie is sporting the special, or the special, the slap save, Freudian slip, the slap save pinball podcast t-shirt tonight. So you got a little love going on over here. Team Low Prices, maybe for a pin quest challenge. If Bill scores too low, he has to tell us his secret ingredient in his Fanta. because nobody drinks that much Fanta. There's something going on in the Fanta, guys. There's something in the Fanta. Did you really? Dr. Pepper. Bill won't even let me drink any of his Fanta that he keeps here. I was never sure why. Yeah, buddy. He's got low score. If you ever get like a serious infection and you need something to clean a wound out, it'll help you. The Fanta? Yeah. Zach thinks there's MSG in there. It's more than MSG. Can you get the Lion Man call out? There are certain initials that you put in and they do different weird sounds. Oh, I didn't hear it. You've got to let us know next time. Well, I mean, Justin has one, too, actually. Listen to Justin sing. He's in real tune. I do have a thing for SWL in there. What does that mean? It plays the Price is Right freaking music. What the hell is SWL? SWL? I don't know. What the hell is that? What the hell is pinball life? What's spooky pinball? I don't understand. If you all want to see this game being on top of a Fiero, show up. It's pretty quick. Nah, we're kidding. That's all right. All right. So, Scott, how does one start a co-op game on this pin? All right. So to start co-op on it, it's pretty simple. You just press and hold the start button. It'll say co-op mode activated, and it says add additional players now. And then you just put all the players in. Awesome. And you're good to go here. I'm going to go ahead and show you guys. I'll get it started. So let's start a four-player co-op. Let's do a commercial first. I can go upstairs for a second. Okay. No problem. It's that time. We're going to pay some bills here, and then we'll be right back on the Flip N Out Pinball Streaming Network. Mike's in there. No. Are Mike's live again? Now they're live. Oh, okay. I never I never man I didn't know I didn't know it's a good thing you shut that off so every time Bill needs to get a fancy refill or he needs to go outside and smoke a cigarette he asks me to play the commercial but he's still obvious asking me he's like can you play the commercial so I can step out and have a cigarette but the commercial is like 8 seconds long and I take Bill like 3 minutes to come downstairs so I never understood like he just disappears into the night I just never really got it that's pretty great ah Scott's next game is Haunted House Party. I mean, what? You told me not to mention that. All right, so what are we doing? So it's why the hell doesn't anyone do co-op? I don't know. I think Stern will do it eventually. I mean, he's never done it. Everybody's going to do it. I think it's fun. Yeah. I like the fact that right now I know that, well, I mean, especially with the pin quest right now, we're playing collectively to try to take down the reactors, and it also allows us a better chance of achieving the pin quest. Absolutely. Well, if you look at that, look at this. So that was, we did three plus four, we did eight reactors on that last one, so between all of us. So that would have been probably close to that. Now, that being said, the reactor shots get more intricate, and there's more kill shots that you have to complete. So as we do this collectively, on reactor four, we have to hit four shots, right? Reactor five, we have to hit five. Now, on reactor nine, we have to take out nine shots. Seven shots because I ran out of shots. Okay, that's perfect. You could have just drawn two more in there, I suppose. Yeah, I probably could have. Yeah, but you want to start it off? Let's do this. Yeah, let's get it booted. I can bring up the rear or I can lead it off. It doesn't make a difference to me. You know what? If you're a rear kind of guy, that's fine. You can do that. Heyo. Here we go. Whatever works. Welcome to the future. Ooh, there's a moment of suspense there. The only way to win is not to play. So what do you do this, Scott? Do you hold the left flipper? No, you just hold start button down. So you just hold start. Yeah, you just hold start and restart the game. Say co-op and then add your four players. There's two different co-op modes again on mic. Yep, get on the mic. There's actually two different co-op modes in the game too. Most of you guys probably already know this, but right now the default one is just all four players working together. But if you hold start again right now, before anyone starts, it will go into a two-versus-two co-op. So it's one-in-three versus two-in-four. So, yeah, it's kind of fun for, you know, if you've got four people and you guys want to team up and talk to each other. That's really cool. One-in-three player, two-in-four? One-in-three and then two-in-four, yep. Very cool. I mean, I'll kick it off. You want to kick it off? Zach's asking what everybody's first car was. You know what? I will move up over here. Jason says, not sure Michigan was ever Euro. David O'Dennis says, Scott, where did the idea of destroying reactors come from? And can you do the bad thing in a Fiero? Okay, I'm in here. That's bad right there. Oh. That was really good. We're going to start over. That was really good. It was a wasted ball there. All right. Still go. Now, we're essentially playing on 12 ball, right? We're essentially playing on 12 ball, yes. Okay. There's no extra balls. There's no replays during co-op. Okay. Yeah. Okay. Oh, yeah, that's my brother, Denise Glass. What's up, Kevin? Yeah, his was an 89 Beretta. That thing had a really good engine in it, man. Denise Glass, that's your brother? Yep. Awesome, man. Same engine as the Firo? No, it's a better engine than the Firo, actually. 240 Wagon? I have an 82 Volvo 240 Wagon. You have a 240, Justin? Yeah, it's the beige. Man, you guys are all cool. I had the smallest car ever. 87 Buick Century. Nice. My first car actually was an 87 Dodge Aries. I think mine was a Dodge Aries. A 1989 Chevy Corsica. Nice. It was the first. It was gold. Did you guys have the bench seat? Oh, yeah. Oh, yeah, yeah. Dude, one of my sides didn't lock, so every time you... Oh, that's funny. Well, it didn't take off. It didn't have the acceleration. But every time you'd brake, you'd move like six to eight inches forward. That's hilarious. I like it. No, the bench seats are great, man. So you could legally... I miss the bench seat. The Dodge Jerry's was a small car, right? Yeah. But it had a bench seat in the back and a bench seat in the front. You could get six people in there legally seat belted in. Oh, yeah. Awesome car, man. Especially for a high school kid. Yeah, they used to have the seat belt in the middle. Yeah, they had the seat belt in the middle. Yeah. I completely forgot about that. Yeah, you just put your feet over the hump. Good stuff. I want to say thanks to This Week in Pinball. And he's re-stubbed Tier 1 for two months. And he does say, hey, Scott, I love you. Any ramps in the new game? That was his question. Any ramps in the new game? Yes. Well, I can guarantee there's going to be one 6 1⁄2-degree ramp, like, on the whole thing. The whole play field's a big ramp, right? The whole play field. It's what, like, right? 6 1⁄2-degree ramp. It's about 21 1⁄4 inches wide. There you go. One by four under the back legs. Yeah. Oh, yeah. So it's 21 and a quarter, not 20 and 7 eighths? I don't know. Whatever. Wow. Pool 10, thank you for the follow. What do I look like, an engineer or something? Hey, dude, you're getting like a whole 7 eighths more right there. 7 eighths more of a ramp. Thanks for the follow. Anyone else? Pool 10, thank you for the follow. I don't know if that's what it is. I thought that's what it is. Well, it's not a wide body. I can tell you that. No. Thank you for the follow. One giant ramp. I appreciate it. One giant ramp. One giant ramp with switches. Well, that's all this game is, too. This game's got a huge ass ramp on it. This is the big ramp. Yeah. We wrapped it up even more today. Up to the top. Slash save the podcast. Thank you for the 200 bits, man. Thank you, Jason. Thank you, brother. Glad you're back in action and feeling decent. Yeah, man. We were down a buddy there for a minute, man. That was no good. Yeah. Yeah, bro. You got to make sure everybody's doing okay. You got to take care of each other. I'm only suggesting just one giant spinner. Across your ramp there. Six degrees, one spinner. One spinner. Yeah, the whole thing. I got two. You got two. He got two. You man. Dude, you know what we should do for Pinball Lights Open House, Scott? We should get a 4x8 sheet of wood, dude, and build kind of a crummy giant pinball machine. Well, what we could do is if you can find a CNC machine that can do a 4x8. I know where one's at, dude, and my buddy will do it for next to nothing. We could just take the TNA CAD file and then just blow it up to that big and then try and make, like, a stupid pinball machine out of it. You think I'm kidding, dude, but we could make it happen. How do we make a big pop bumper? I don't know. 3D print the whole thing. Yeah, 3D print. You just, like, put some paper on there. It's probably good enough. Cardboard. Oh, cardboard, yeah. We could make a wood pop bumper. You're going to need a big Sharpie for that. A big Sharpie. You do have to get one of the fatty Sharpies. You have to get a fatty. Yeah. Magnum. Yeah, exactly. That's what they're called. I didn't make that. All right, all right. Yes, bro. Keep it a G-ish. I like it. No, I think he called a magnet. Oh, see. Oh. Oh, he's still in it. He's in it. Look at that yellow. That close. Everyone out there in chat, what would you think of seeing a giant four-by-eight sheet of TNA play field with some like 11-6-0-0 coils? Because that's what you'd need to fight. How would we get the coils to fire? It's really the real question. I think I'd have to run from the arrow. No idea. Oh, all right, all right. So I'm going to go screw this up, you guys. No, no, no screwing it up. I just finished off my Italian sparkling water. It's Italian sparkling mineral water with carbonation added. So sparkling water with carbonation. I need some water. I got some beer. I got some. Well, I'm going to have to. Also some Italian sparkling water. You need some more of that sparkling water? I might, but it's going to make me have to pee. A Hercules-sized TMA. We're sponsored by Flomax. Sorry. Oh, yeah, what's up with that? No key. No key on the Dolly Parton. You were up there, but we were talking about taking her pinball ice open house, blowing up a TNA to a ridiculous size. Like a Hercules TNA. And Scott's like, dude, if you could know someone with a CNC machine that can do a four-by-eight sheet, which I do, Yeah. We can get it done. And the sound system needs to accompany that size. It needs to, like a whole PA system. Dude, I got one. I can just pull the stuff out of my shed. Phil, you can just hook it up to your car, bro. That's it. We're doing this, right? I sound like it. Well, Ken's heard my shed before, so he knows. Yeah, you're an audio fiend. I have not heard the shed. You heard the shed, right? The shed's pretty impressive. I don't think I've heard the shed. Once you hear the shed, you know, you remember it. Yeah. Ken comes over, he's like two turns away from my house, and he's like, why am I here? I want the money. I thought there was like a carnival or a state fair going on. I'm like, where would this be at? Feels awesome. Not so good today. Good stuff, guys. I wish I was better at pinball. This ball two here. That makes two of us, man. I'm getting a little better, though. Yeah, I bet you if I actually practiced more, I might be better. You know, if I played more than once a week for an hour. Well, that's the thing. The only time we really play is on the screen. With the exception of, like, a couple games here or there before I have to do something. Yeah, here and there. But nothing consistent. Whoa, hey, there you are. Bill, the beers are in the cooler. That's all good, brother. Hey, Scott, can you talk about Scorgasm Master? I assume it was the first game to feature your music. and that Scorgasm Master was the Terry Dysart project. Yeah, it was a day one pinball. What's up, Gamma Ghost? It was called Day One Pinball. Yep. Or they used to call it as a joke, One and Done Pinball. Yeah. But, yeah, Day One Pinball. So they made Scorgasm Master. It was the first game to actually feature any of my music in it. That is correct. It's like one of those old push-up games. It's an actual pinball machine with pins. Yep. There's no flippers in it. It's super cool, man. I actually still have mine in my office right now. It's a lot of fun. It's kind of like, it's not electrical. You did the prototype in the bathroom at Pinball Life for a little bit, I remember. Yeah, yeah. I think I went upstairs maybe or something. No, I think it's in the VIP room. We interviewed Terry on Special Unlit episode number four, and he discussed the Scorgasm on there. Nice. Is it me? Am I out? That was fast. You've got to knock this reactor out, man. We've got to knock out like seven of them. Ken, no pressure, dude. You need seven right now. Scott, so we have to build this TNACulise. TNACulise? Oh, I guess. Did you say naked ladies? What did you say? TNACulise. That sounded like a naked lady to me. What the heck? Well, it's a spoof off the Hercules, man. Cygler, thank you for the follow. Appreciate it. You know, we could get a bit of banger jam on that, right? Oh, yeah. Oh, yeah, for sure. Do something crazy. Absolutely. PA system, light show, laser light coming at you. If you need something nuts, man, you can take the guy. He's a very, very creative individual. All right, so question. We don't call the bathroom a VIP area. No, there's a VIP area above my office and Justin's office that we use during the show. No, the VIP room is upstairs, man. No, there's an upstairs VIP room. I mean, it's not the VIP room. You know what I mean? It's not that. It's more like, really? MIT. You really got to go. Yeah. You need a pass. More influential people up there. Yeah, so, yeah. Alright, so David Dennett says, Bowen recently said he wasn't interested in designing a la you and Elwin. Can you share how designing layouts is so stressful? Yeah, so I don't know. Designing layouts isn't like super stressful, but it's the amount of work that has to go into it because I have a day job at Pinball Life. Like, I have my 40 hours a week is at Pinball Life, and then I go home and then have to design a pinball machine. It's two full-time jobs, and that's what makes it more stressful. So actually designing a layout, to me, isn't super stressful. But, you know, there's a lot of stuff to get right. You have to do a lot of iterations. If something is wrong and you go to production and you start making these games and you're like, oh, I'd like to, you know, change that a little bit. Oh, guess what? You can't. Too late. Yeah, it's not like software, right? So software, you can push a production update or something. You screwed something up. All right, let's fix it. With a physical layout, there is absolutely no do-overs. I mean, you could put out, I guess you could put out a service update or something and send people parts, but you can't. You can't drill here, put a post here. Yeah, it's crazy. Oh, man, I've got to go suck it up. What's up, Scott from the stadium? Scott, what's up, man? What's going on? Here we got Scottish. Scott in the house. So we got three reactors right now, right? Am I reading that right? Yeah. Okay. Ken Stadium, thanks for the 100 bits, man. I appreciate it, buddy. And what do we got? Thygore 36, thank you for the follow. Yep, I called that one out. We were totally sleeping, brother. No, no, it's fine. I can't hear over there. It's like, huh? Right, the music's kicking, man. I lose track of what's going on. Like everything clouds out and you're just like... Like I was saying earlier, I don't always put the headphones on, but today... You have to. To pay attention to the conversation. David, I'm excited for it to be over. It's been interesting. Last night, the wife was watching The Bachelorette, dude, and she was crying for half the damn thing. So I just stayed downstairs. What do you do when that happens? I was like, I should have the streaming rig here right now because that's what I could be doing instead of watching this nonsense. We're getting a bad boy Bill his own little streaming rig at, what would that be, Studio W? Studio W. Studio what? Studio W. Studio W. Pinquest wants to know if there's a favorite reactor jam. By me? Oh, I don't know. I haven't explored enough of the reactors. Well, you can hear all the reactor music by listening to the album. That's true. That album is available for download, right? It is, yeah. You want to tell people where they can actually get that? Yeah, you get it from iTunes, Spotify. It's all the streaming stuff. If you need black files, you can just buy those off my website. I bought the black files. Although, you don't need to buy anything. Just go stream it for free from Spotify or whatever. Now, you had a limited run of cassettes that were made at one point. I just snagged the cassette, and I didn't open it. It's still mint in the box. So if anybody wants to grab that for three, four grand, feel free. Does it come with a pencil? That's me. Oh, yeah. You've got to put a pencil in it. Or a big pen. That's right. Yep. Dave Fogren's got his signed cassette. Now, my cassette's not signed. Well, yeah, you didn't open it. That's true. And you don't want to sign the cellophane. No, you don't want to sign the cellophane. No. It's white stuff. It's not 8-track. It's just a regular cassette. We could clear-code it. Yeah, it's a regular. Yeah, just clear-code the cellophane. Clear-code the cellophane, yeah. Jason's waiting for the House Party 8-track to come out. Ah, yes, I see. I see. And David says, I listen to the album on Spotify. I'm a fan of 1980-something, which is cool. Now, I was listening to another podcast. It was Loser Kid Pinball Podcast, and Scott, one of the co-hosts there, he's in the medical industry. So he was in surgery, and he had that music playing in the background, and the surgeon stopped to ask what it was. He said, it's a pinball soundtrack, and the surgeon's like, I like this. Wait a second, the surgeon stopped what he was doing? Right. Oh, my God, did my music kill somebody? No, but literally, potentially your soundtrack could have helped save a life. No, or the opposite. Or kill somebody. Or kill someone. Now, he didn't follow up with the success or lack thereof of the surgery. Brain surgery, the proper surgery. Justin's giving himself the sign of the cross over there before he took that shot. Oh, my God. Is it me again? It's the pressure. It's the pressure. It's the pressure of co-op. It makes me nervous. It is. Oh, man. You know what helps with that. I do know what helps with that. A couple of drinks and whiskey down here. Brain surgery. Oh, brain surgery. Yeah. It also helps with that. Give me some brain surgery. Oh, man. Oh, man. Awesome, awesome. I'm going to say, all right, the music inspires the surgeon. All right, I'll take that. I'll take it. Two. It's in Ken's hands. This is it. Nice. Ten questions. Yep. That's about how it goes. Two out spaces loaded, and we're behind by 14 points. Oh. Oh. Justin, you need to get the multiball out of that deal, huh? No, I choked so hard. I thought I set you up a little bit. I tried to. Man, you think that game plays, like, nice and slow, but no, no. Not when you got a one-by-four. Yeah, I know. We had to jack the back up a little bit on it because the angle just isn't right in that valley cabinet. Yeah, it's an older cab. They played a little slower. Oh, we got the team champs. Someone put their team score in. What are we on? A four? Four reactors? Yeah. So you've got to make up a team name. What's our team name? Striker with a Y? That's a sweet team name. There you go. Did you get that sandwich question for yourself, Steve? It's a sandwich question. I missed that. If you were a sandwich, what kind of sandwich would you be? One of the more interesting questions. I can see that going awry, that question right there. Now, would you want to be a bad sandwich because you don't want people eating you? No, I'd be a good sandwich. Like bacon. Would you be a foot long or a six-inch sandwich? And a foot long. Foot long turkey bacon. Actually, I'm not curious. Well, what about, I mean, he's a little bit curious. I love it. No, it's not even after hours. You know, drinking makes you only do things that you would normally, you know, you just want to do but don't. Right, right, right. Bad sandwich. Bad sandwich. Bad sandwich is for you guys. So who's sitting this one out? I can sit this one out. I am awful. Are you sure? Sticky Sour. What is my favorite stint? Hardware stint or soft stint? I'm going to go hard stint. Hard stint? Yeah. modular or not? We're going to call in Tanya White here. Yeah. Okay, so what's your favorite brand of synth? Would it be like a Moog? My favorite brand? No, not Moog. Hardware. Let's say, okay, how about I just tell you three? Sure. So there's software, there's dedicated hardware, and then there's modular. So what's the one where you're plugging in? That's the modular. That's the modular, okay. So there's a synth in the modular world. Let's see. Oh, God, this is going to be tough. There's a few of them. There's something called an M303. 30 minutes here, Scott. You've got 30 minutes. Yeah. There's something called an M303. The viewers are really going up right now. This is awesome. Oh, yeah, big time. So M303 is something in the module world that I really like. Is that classic? It's very classic. It's very classic. It's a Roland TB303. A Roland. Okay, cool. The dedicated hardware, I would say the Virus-D is probably my favorite. and then the soft stints, it would be serum. Serum, okay. There you go. So the dedicated. You heard it here on the Flip N Out Pinball Streaming Network. It's got a bunch of knobs. Yeah. Maybe a little keyboard. No, it's no keyboard attachment. No, it's all just knobs, self-programmable. Good time. Very cool. I am going to do a modular stint performance eventually. I just need to figure out when and practice and figure out how. One day. So you had a question. What sub-genres of electronic music is DNA? Well, TNA, it's sort of, it's definitely techno, but it's more of the, it's like harder retro techno. So it's like that synthwave stuff, but like the harder side of synthwave. The synthwave is kind of like. Makes you want to kick some ass. Yeah, it's the harder synthwave. Like, you know, you get stuff like, I don't know, like Dance with the Dead is harder synthwave. So it's that sort of stuff. So, yeah. And am I talking about drugs? No. I know you're drinking a lot of water over there, Scott. Yeah. I'm not drinking any drugs today, no. Now, the fans said we're not sure what's in there. Slap save. It's gluten-free. Yeah, so interesting. The rollovers on the upper play field are actually doing stuff on this whitewood. Oh, don't shake that too much. You might have to pull the glass on that. It might have gotten jammed. Slap save. What's up, Chris? I'm going to have to save that out. You might be able to. As Scott was explaining earlier. Oh, it's behind a screw. Just look at it. There are no rollover switches in the production machines, but the rollover switches that were in this Whitewood, he's activated tonight for us to play as it was originally built, and that is being able to score on the reactor with the rollover switches versus the slings. So it's something that you don't see on the production machines because the rollovers didn't make sense. but here on this white wood we're able to utilize those rollover switches. Hey, don't get in the coin door. It's a bad area. Hey, smell in there. Hey, while that's open, give it a good smell inside there. If it smells like burned speaker, that's normal. See you, Jason. Thanks for coming in, Dan. It's very nice. It's nice? Okay, good. Did you smell it in there? I did. Yeah, it's a completely different smell than like a new stern. Well, the new sterns, they smell like fresh paint and fresh stuff. stuff. Formaldehyde? No. No, I like the smell of a new-in-box pin, but I'm saying this smells like as if it came out of the dryer with downy sheets. Fucking suck ball. All right, so who's doing player four? Oh, I'm player four. All right. Can you say that again? What? You ever see anyone out there? Yeah, it happens on this machine once in a while. Like, if you get one that's just jammed perfect, you sit on the hex head there, it's perfect. It was meant to do that. It has to piss people off, you know? Yeah, it keeps them honest. Yeah. After a good show, though, you can smell the sub box. You can smell the heated-up speaker smell, you know? Yeah. Like that nice, warm voice coil smell. Oh, yeah. Yeah, you got that. It smells like that sometimes. I am quite familiar with that smell. Oh, yeah. Well, it's not killing the speaker, but it's nice and warm. It's kind of warm. Yeah. It's just warming it up. Yeah, and that Jeep I got, I got two 12s and 1,200 watts on just to sub. Nice. I know. Nice. I know. I'm just sitting this one out. I'm sitting out. You're sitting this one out? Yeah. Because I'm stuck in right now, man. None of us are doing well. It smells of Fiero and burned mixtapes. Justin, me, you, Ken. Burned mixtapes as in the tapes were in the car, right? Smell a brand new IDE cable. Oh, yeah, yeah. That's a smell, too. That's a thing. That is a thing. That is a thing. Ribbon cable smell. Oh, yeah. Brand new ribbon cable smells. Yeah. Especially when you get them in those bags when you open them. Oh, yeah, yeah. Like PVC. Yeah, PVC, that's what it is. Dude, it's a great smell until you find out that it didn't actually solve whatever problem you were buying it for. Oh, absolutely. And then you're like, mother. You know what's a really good smell, though, that not many people like? I like the smell of burned transistors. It sounds weird, but like burned electronics. I get that. I think I like it, too. To me, it's more like a concerned feeling. No, it smells good. What's wrong with my game? Or what's blown up on my receiver? Yeah, like electronic smell? Yeah, like electronic smell. You walk into a room, you're like, oh, shit. Yeah, you're like, oh, no, we're shutting off all the pinball machines. Okay. Yeah. Which one is it? See, I smell that smell, and I think, like, lit-up amplifiers. Yeah. You know. Absolutely. Car audio gone wrong. Yep. I had a... Well, it's never a good thing, though. Remember when Rockford Prosgate was good? Remember that? Oh, yeah. Punch 200s? Yeah, the Punch 200s. Oh, yeah. So I had a whole punch system set up in my... The punch. My Ford Explorer. I had a green Ford Explorer. Yeah. So I set that up in there. I had one of my punch amps just send 12 volts to one of the speakers. Yeah, I'm just going to send 12 volts out here now. Wow. No, it wasn't alternating. It just pushed the cone out. Yeah, yeah, yeah. And then we just, like, smoked. Oh, nice. So the AC that was supposed to be coming out of the speaker line just sent a DC 12 volt. DC 12 volts, man, straight out. That was awful. Oh, yeah. I was plugging in a subwoofer to your wall outlet, dude, especially if you had a box tuned for that. Oh, my gosh. That's awesome. Remember when record Fodgate was good? Yeah, I know. It was a long time ago, too. That was back in the 90s when they were good. Like the 80s and 90s. Those guys still around? Fodgate? Probably, yeah. But they're just junk now. No offense, record Fodgate, if you're listening. So Ken just brought me a new drink. It is an Italian sparkling mineral water with carbonation added. It came from Italy. It's amazing how they're doubling down on the carbonation, I guess. They're so good with their... I don't know if it's from Italy. I think it has Italian seasoning inside. That's kind of the loophole in that one. I cannot DJ a wedding. I cannot. It's not a thing. It's not a thing. It's not a thing. I forgot my plug. We can't go. No. Bits and Bytes, thank you for the follow. And AE1985, thank you for the follow. Ooh, AE1985. I remember that guy from JetFlipStream. Oh, cool. Because that name is like an AE85 Toyota Corolla. Have you ever seen one of those? Wow, see? That is a car I would absolutely sell the Fiero for and get one. Wow, there you go. All right. Yeah, it's right-hand drive. So anybody got one? Benzix Pinball, thank you for the follow. We got some back-to-back-to-back following. So whatever we were talking about over the last few minutes, when I conveniently had left, people started following. So I'm going to go upstairs for about 30 minutes and let's see if we can get another 30 followers. 85. I was mixing on Toyota. Yeah, that's cool. You got a fan. Benzix subbed. All right. Hey, subbed Benzix. Woo. Thanks, Matt. Love the subs. Thank you, man. So Matt, actually, if you don't know who Benzix Pinball is, Benzix Pinball is a dude named Matt. and he is building something called Motor City Pinball. It's a homebrew. Yes, yes. Very, very cool. Have you seen any of that? I have not seen any of that, but I know exactly what you're talking about. Welcome to the chat, man. That's awesome. That's pretty cool. Thanks for the sub. Yeah, man. Thank you. I mean, subs and donations always catch me off guard because we don't expect them, but it's awesome. We appreciate it. Thank you, guys. So how are we doing on reactors here? I loaded it up, but just a bit outside once again. Is that me again? Are you guys going to break a million with all four players? Chances are good. Yeah, I'll be going to Pittsburgh on Friday unless something catastrophic happens. Which I'll knock on wood not. That means this Friday, Scott? This Friday. Don't be a little buggy this Friday? No, I won't be at work this Friday. Lord Helmet, no problem. Yeah, this is fun. Yeah, it's a good time. He's driving out tomorrow. AE 1985 needs to find me and say hello. And he needs to buy a Toyota. He needs to buy a 1986 Corolla AE86 with rear wheel drive right hand drive Do it Yeah definitely look for me I be wearing a black hat like this This one getting really faded and gross I'm going to go to Double Danger and see if I can, like, steal a new hat. Nice. We'll see what happens. Dude, you know what one of the cool ones was, man, was those black Celica Supras. Oh, yeah. Yeah, I remember those. Those were sick looking. Those were great. Good luck finding one now, but they were cool. Yeah, absolutely. Who's building the Motor City machine? That's Benzix Pinball. All right. Now, have you actually got a chance to see it? I've seen some things. Okay. All right. It looks pretty good, man. His ideas are really cool. Nice. So I don't know when he's going to debut it. I think he's planning on doing it sometime. Sometime soon. He'll probably show some people, but I'll let him, you know. Oh, yeah. Tell people about that. Hey, Chris, thanks for joining us, man. Appreciate it. Oh, cool. See you, Chris. Bye, Chris. Again, if you're looking for a spooky pinball machine, contact Chris at Kingpin Games. Gene Lowe prices. I had a buddy that's a big Conquest guy. I got to say, we're not doing very well on this four-player co-op. Well, it gets in your head, man. Is that what it is? Yeah, it totally does. It's the average of Ken, Bill, and I bringing everything down. Just a little bit. The only thing I've been taking down are the reactors. Oh! Hey, Matt! How many reactors have you got in this game, Matt? I think I got two. I think I had two last game. All right. Yeah, but also you're playing four of those. I mean, you've had this game for like six hours. I closed out the first reactor, and on the same ball, started and took down the second reactor. All right, all right. That counts. That counts. Yeah, right, right. Because I'm very good at taking the multiball locks. You know, and then throw them all over the play field. One shot left. Right. I don't know if I found this shot or do I just steal the locks? I'm not sure why Justin's not, you know, blowing up reactors here. I sent my go games already. Yeah, me too. He hit a really good game, actually, right before we started the stream. We were just like, hey, you know, let's just flip on there just to test to make sure it works. 4.5. Yeah, something crazy. So, yeah, it's burned it all up. Gamma Goat says, I hope it doesn't come across like troll-like, but are you still happy with the EOS design? I'm not happy with the no EOS design, no. Haunted House Party is going to have EOS switches on the flippers. They're there for a reason. I tried to get around it, and I had to code around it in the code, and it's kind of just got messy. TNA works really well, though, without EOS, but it's just a lot harder to do. It's just unnecessarily difficult. So how many optos will you be using on all the ramps? How many optos on the six-and-a-half-degree ramp? Right, exactly. Oh, good times. I don't know. So, again, for those of you that might be just joining in chat, trying to figure out what's going on, we have Scott Dinizzi in the house, the creator of Total Nuclear Annihilation, and tonight we're playing Total Nuclear Annihilation, which was the Whitewood pin for TNA, which is a contract manufactured by Spooky Pinball. To Scott's right is his best bud, Justin Kalinowski. He came along for the ride today. To Scott's left is Bill Webb from the Special One Lit Pinball Podcast. My name is Ken Cromwell from the Special One Lit Pinball Podcast. And the guy yelling at us with his back to the camera there is our buddy Steve Beattie. All right. Flipping out pinball. Player four? Ken's up, and he's got one target on the left. Oh, good. So, opto. Dude, those opto spinners that Stern came out with for Beatles were actually really cool. Because of the no friction, they spun a lot more. but they're way more complicated than they need to be. So I'm not really, I'm a fan of how they perform, but I'm not a fan of how they're engineered, so I don't think, I wouldn't want to use those. Yeah, I just think they're a little bit ugly with the wires going across and stuff. There's got to be a simpler way that I just haven't thought about. Yeah, but damn, they spin forever. So, yeah, that's perfect for Beatles. All right, we've got to come up with a game plan to take this game out this game. I know. You've got to slow down. Somehow you've got to slow down the gameplay a little bit. It's getting in your face. You've got to strap up a little more. I know what I'm going to do. What? Piece of wood back there? That might hurt the gameplay. He's going to touch the wood. See how he's reactive flipping all the time? He's not trapping it. Okay, there you go. He's trapping it. All right. Is it trepable? You can think a little? I'm having a problem with that left out lane. Oh, it just keeps going out? Yeah. Just one of those, you know, things. Some Bluetooth opto-spinners. Nice. Nice. I like it. Bluetooth blackberries. What's kidnapping puppies? I don't understand that. What is that? Fight bond? Kidnapping puppies? Food fun. What's that mean? I don't know. Yeah, we're going to need to elaborate a little bit on that one. Yeah, is that some new slang term that the kids are using that I don't know if it's on the word now? You know what, that's a good point, Benzix. Yeah, yeah. The music gets to you. You want to just keep flipping and rocking and rolling, but you do need to control the ball. You do, yeah. Ah, David Dennis is high. Okay, perfect. I'm live. Maybe it's the thoughts on kidnapping puppies. No, I don't really like kidnapping puppies. I have enough, actually. I got two dogs at home. That's plenty. They're well-behaved, man. They could use some friends, right? They are not well-behaved, and they could not use any friends. They have enough. They have plenty. All right, here we go. Oh, killer. Five reactors? Best food item to bring to the haunted house party? The best food item to bring to the haunted house party? Let's see. The main character guy is the guy who's like, he's Wolfman Jimmy, and he keeps filling your beer. So you should probably eat before you get there because there's not really going to be any food. So Wolfman Jimmy just keeps filling your beer. And as soon as you finish your beer, you're going to be able to leave. Problem is, Wolfman Jimmy keeps filling it. What up, Green Team? All right. Green Team. What are we doing here? I'm not going first. I think we've got one more game. We've got one more game of co-op mode and then 9 o'clock rolls around. Justin, load it up, man. I'll start it. I'll start us off. We get into the after hours. Well, I'm going to pee. Oh, wait, hey. Whoa, whoa, whoa. What are we doing? Whoa. Whoa. Hey, wait. Can you hold on one second? Let me redo that. Right, yeah. Let's step back a five second here. Hey, Ken, can you roll some credits so I can go take a pee? Oh, sure. Okay, cool. Thank you. Just a second. Oh, we're back. Where did Scott go? Oh, he's still there. We're supposed to meet this year. Ladies and gentlemen, Scott can pee so fast. Right, he's already back. He is like Superman. The Flip N Out Pinball Network is brought to you by Flomax. Yeah. Actually. All right, so when he comes back, we're going to do one more game, and then we'll do a little commercial. Dennis says he didn't wash his hands. You're right, you didn't. Thank you, Neil, for making my Fanta feel tainted. Being the Fanta model. You would tell. That would be a lighter shade of orange. Hopefully. Because you've got some serious going down. Right. If it gets darker, you've got to get the kids. That kind of deal. Right. Oh, man. So, anyways, thanks, everybody, for coming in the chat. We are about at the halfway point of the stream. Thanks, Scott. We've got a little bit more time here that we're going to put. Another 20 minutes probably on TNA, the Whitewood. Scott Danesi is in the house today. He brought his buddy, Justin Kalinowski. Now, Scott works at Pinball Life. Justin works at Pinball Life. Scott has built this Total Nuclear Annihilation. Now, are you working on something yourself, or are you just – what are you doing? Yeah, I am. I'm doing my own homebrew, too. I like it. That's what I like to hear. So when are we going to get more information on your homebrew? I'm hoping I have it ready for the open house. I'm on my third play field. Oh, so that would be in a couple months at the Pinball Life open house. I already had a clip in already. Did we just break some news here today? Or no, probably not. I don't know. I didn't mean to put you on the spot. I was just asking. Because, like... No, that's huge, man. Pimble Life might be the recruiting ground for these manufacturers, though. Zach says congrats. Whoa, whoa, whoa. Thank you, thank you, but let's keep expectations. So how many will Spooky make? Is there a trophy? I'm sorry, I'm looking for a distributor. Zach, come here. Where's Zach in chat? Zach can negotiate for you. Congrats. Um, Kerry Hardy, yes. Yes, yes, yes. See, now that's my man right there with the cinnamon hands. Absolutely. Yes. You know how that goes. The only other person that knows that title is Dennis Crease, like the Gamers Podcast, because he made fun of us. He thought it was Cinnabuns. I don't know. He thought he knew it was cinnamon hands. Okay. Couldn't figure out if we were. All right, so we need a volunteer to not play this game. Justin's going to set us up. I'll start us off. This is our last chance for the reactors. You're going to sit this one out, Steve? Yeah. All right. So let's do this. Right? You guys, let's do me, followed by Ken. You'll cheer us on. Followed by Scott. Followed by Justin. Right. That makes sense. All right. I'll drink you out. Me? Where's the first? Well, no, I would be first. And it's already gone. Okay. Yeah, let's do it. I like it. All right. So I just got attacked by the cat up there. Oh, yes. So you walked out of the bathroom. I walked out of the bathroom. I walk out of the bathroom, and Kiki was sitting by the door, and I'm like, I know what you're doing. I know you're trying to get down. You're waiting for me to open the door. She's trying to get into the studio. You're really smart. She's a studio cat. Yeah. Well, she wants to know why the whole freaking house is shaking today. Yeah. Because she knows what's going on. She's like, what's going on? So your kid came over to save me. Which one? I don't know. Was it a girl? Yes. Which one? No, it's a young one. Wait, how many kids do you have? Do you have like ten kids up there or something? I've got three. I have three kids. Oh, okay. Yeah. But anyway. Better here tonight. Your kid saved me. Okay, good. Grabbed the cat. Yes. Allowed me to go downstairs. Okay. Everything's okay, guys. Good. Yeah. She'll tear you up a little bit. Yeah. And when the reactors are critical, she's a little on edge. Oh, I bet. Yeah. So does she actually, like, go for your legs? Yeah. She was going for my feet. That was great. Yeah. She's crazy. Yeah. I thought I was going to die, you guys. 17,180 points for Bill Webb. Fall one. Yeah. That was quite terrible. but it like hit the pulper twice. So maybe three times. Whatever. You're all right. You're all right. Okay. I'm kind of like you. Just relax. All right. We're going to have to do maybe one more co-op after this. It's off to a bad start. Okay. This is interesting. All right. I guess I'm up now. Hold on. So this is... Thank you. Thank you. Thank you. Thank you. We're hoping for a lot of our listeners. Oh, and we're live. again. What happened? I don't know, but somebody hit a button here at some point, and all they saw was this. Really? It went to that? Were our mics live? The mics weren't even live. They weren't live. I have no idea how long it was on there. I was just talking about the new... Oh, hey, fellas. That was our technical difficulties. We need one of those. Positive or technical difficulties. We're experiencing technical difficulties. Can you put that further Hey, but if we do that, we've got to spell it like all jacked up, like hooked on phonic. I know, like letters swinging. That's pretty funny. We're back. So that's incredible that that's going to be the next theme, man. How did you guys come up with that? You know, it just came out of nowhere. And that many mechs, too. It's just insane. And Charlie's cool with you talking about this. Why are they spilling their mechs? That picture was so... I don't know, man. Cinnamon hands. Cinnamon hands. Cinnamon. Cinnamon. so dude at my house i have a a hand soap that smells like cinnamon okay so if you don't wash your hand everyone knows and you walk by your hands won't smell yeah they're like you didn't wash your hand exactly those damn hands off my machine right well i'm gonna definitely go to the uh the lasers he's got upstairs to see if you stepped on the rug with your shoes on that's That's another. Hey, man, people laugh about the motion sensors hooked up to the alarm in the garage. Was it hard getting the assets to do the LCD animations for TNA? No, because David David Van Es did them all. That was awesome. Don't get it. I don't get it. I think that was like a tongue-in-cheek question. I don't get it either. I don't get lots of stuff, dude. Like, most stuff goes over my head, and I just kind of go, hey. Yeah, it's okay, man. You've got other things to worry about. Sure. It's no problem. No, it's fine, though. It's okay. It's all good. I'm a lovable idiot, right? All right. All right, so it's me, then Ken, then Scott. All right, two reactors down. Justin did all the hard work. I'm not sure if this was mentioned or not, but Stiggy Sour, thank you for the follow. Penn Stadium, thank you for the 100 bits. Scott, it's always good having you here in chat. And XylaxBeefy has followed. That was five minutes ago, approximately. Thank you. Thank you very much. Xylax people. I don't know if we were on the static screen with no microphones. Maybe we need to keep those mics live on the static screen. You should. Yeah, it's kind of funny. Just in case. Grim Tim 1980 says he loves TNA. And Dave Fahlgren says to you, Justin, nice job, man. Nice job, Justin. Period, period, period. I think that was sarcastic. Two periods. Oh, that was two periods? That's okay. Let me ask you, Scott. Three sarcastic shoes, okay. So we've got TNA here tonight, right? Yes. When does TNA leave? Is it leaving tonight? Are we breaking this down and putting it in the... Probably not in the Bureau. Yeah, no. All right. Is it going to stay here for a few days? You can keep it as long as you want because otherwise it's going back in storage for a while. Okay. All right, good. It's temp controlled down here. It is temp controlled. Nice. You just tell me when to come get it. I will not ask you to come get it. I will drop it off. Very cool, Scott. Is that me, Claire Ford? Very cool. Oh, wait. I'm not number two. That's Ken. Ken's number two. Not sarcastic. Dot, dot, dot. Weston rocks. I always feel like you're number two. It's two dots. It's two dots again. Everything's okay. Everything's okay. Dave, everything's fine. How many of these is murder money dot dot dot? Three dots. Three dots is sarcastic. Two dots is not sarcastic. Take a shower. Can't wait to play. All right, can't wait to try Q&A here in Buffalo. We've got one. I think you can check pinballmap.com. I guess I got some work to do. I'm going to go try this. Ah, that felt good. That was a good stretch. My watch is telling me I hadn't moved in six minutes. I know. It's weird. The pressure is killing everybody. No, I was doing okay. This game, I'm not doing very well. Slow it down. I can slow it down a little bit. I can take the game off of the one by four that's propping up the back. I don't know if that would help, though. I think we'd make it more go side to side. A little more floaty. That's true. old Bally cabinet. Wow, we've got some Eclectic Gamer podcast logo action going on here. Nice. Impressive. How do we do that, guys? So, yeah, who can make us some custom emoticons? Can anybody do that? And I want to be clear. I'm not asking for somebody to do this for free. I am asking for services in which I'm happy to compensate for your time and efforts. So if somebody has the ability to do that or can send us our way, Please. Not that. No. That would be kind of cool. I would love to get a little flipping out swag going in here. Maybe even a little special one lit stuff. That would be awesome. And if it's special one lit stuff, I'm going to go into all the other streams and post our emoticons all over the place. Absolutely. Because it's free branding and advertising. All right. Here we go. So you can bust those out anywhere. Hey, there's some deadlift stuff there. See? You can bust that out anywhere. It's free advertising. I didn't realize that. You've got to make an eggplant emoticon. I thought you had to be in the channel to use the channel emoticon. That's what I thought, too. That's what I thought, too. That's kind of cool. I did not know that you could do that. So, for instance, if I said, and let's just test this out, ladies and gentlemen, flippers and butts up. Like, what would happen? What would happen to flippers and butts? Like, what would happen if we were on Jack Danger Street? Okay. There we go. That's awesome. We got some neglected gamer stuff going on here. Hey, there's the flippers and butts. Hey, Jobber's got that. Jobber's got like that on his nightstand in the bedroom. The flippers and butts up logo. I like it. Pinquest. What you call me? Ass and Bitties? There we go. We got some more. Pinquest. I like ass and bitties. Hey. Kapow. Easy, bro. Sorry. I said bitties, not bitties. You said bitties. Did I say bitties? Did you guys hear that Jack Danger tried to make a Roozak emote? And Twitch was just denying it because it looked like an actual scrotum. I don't know how you can make that. I suppose you could lay it on its side and have coins falling out of it, but still it looks like a scrotum no matter what you do. I do have the Rackstack thing here. I should have put it up. We should have put some coins. I don't know if gambling is legal or not on Twitch, though. Sure it is. Is it? Yeah, sure. Okay. And I'm drinking alcohol. I don't even know what that means. Well, you're about 80. Can you drink? Do I have to cover this up? No. Yeah, you can totally drink on Twitch. I don't know. Absolutely. Okay. People get wasted on Twitch. I know they get wasted on Twitch, but do they not get brand new? Scoops and sadness. Scoops and sadness. Hey, did you guys ever see that guy that fell asleep on Twitch? Yeah, you can have a bowl of them. Did you hear about that? Oh, what's that? Some streamer fell asleep on Twitch and then got 500 subscribers while he was sleeping. So when Jack was here in the studio, because we also interviewed Jack on Session 1 Latin, He told the story where he got completely annihilated on stream one night, and he thought that he shut the rig down, and he didn't, and he crawled under a pinball machine and just passed out and fell asleep. So the stream kept rolling, and people were waiting for him to come out. So he said the next morning some people had walked in, and he was coming out from under the machine with the stream live, and people saw him go down, sleep it off, and then come back out like as a zombie, and then he had to turn the stream off. Oh, my God. That's hilarious. That's pretty awesome. did Jack tell you the story about the time where he was by himself screaming and he like he got really excited and like fell backward into a stern box and like fell into it and he fell into this box a certain way like kind of upside down and he couldn't get out of it he was trapped he thought he was going to die like in the stream was like on there yeah stuck in the box thing alright note to self empty Jersey Jack pinball box behind us in the next stream yeah well if you accidentally fall into it upside down you're going to be in major trouble No, that's right. Oh, good times. So Sticky Cyrus says, congrats on killing it with the original theme. Does the industry need more original love? Okay, so the original themes are interesting because for someone like Spooky Pinball, original themes do well because Spooky can sell like 100 games and be fine. Like Stern needs to sell a lot more games than 100 games for a run to call it a successful run. so it's like you know original stuff is really hard to grasp because like people don't know the story like when you first see tna you're kind of like ah i don't get it you know like i don't what's the story like i have to like read something to figure it out you know it's just to me i don't think it really does well i mean but obviously like black knight did well and obviously dialed in did well and but so that kind of throws a wrench in that but i don't know i don't know how much original themes can actually, or how well they can do in the future. Sure. I really, I love them. So you think they'll always be like a little bit... They'll always be a little bit lower than something... Yeah, they'll always be a little less successful than the original. Original themes are like a niche market. And the way that I look at it is, if for an original theme to be successful, it has to fire on every cylinder. It's got to be a great layout, great audio, great code, great art package. There's no room for a weakness for an original theme to be solved. If there's any weakness in it at all, it's not going to be great. Right. So that's what... I love that, though, because it's a big challenge to try and make an original theme that people can actually, like, grasp. I think I got a little bit lucky with TNA because I did, you know... I feel like I got lucky with it because of just how everything came together as a whole. But could I do it again? Probably, maybe. I don't know. I'm like, I could try. We'll see what happens. Oh, yeah. Now you have a little experience on your belt. And it's okay. I mean, I can make a game for Spooky. I could put a game out, and it could just not really do well. Still 100 units. Spooky says, awesome, good job. They move on to the next thing. I try again. You know, I guess I'm not too stressed out about that, honestly. That's good, man. So I can take a little bit more risks with Spooky. Yeah. So hopefully that show is going forward. You still have your home lights and still have your... Yeah, well, I mean, and I'm not hurting Spooky either because it's, you know, they can run 100 games and be totally fine. They've got something, you know, they're looking ahead already so that they know, like, when one thing's done, what's the next plan, you know? Sure, yep. If Hottie Hottie Party doesn't really catch on well and only sells 100 units, they'll switch over, see if there's demand for T&A again, and then if not, they'll keep moving. Yep. So, it's interesting. But team low prices, I agree with you. On the high-speed three, it might have been a little better. And Devil Dog, thanks for the bits. Devil Dog, thanks for the bits. I think Steve would be, he would absolutely love to do a high-speed three. I could see it. Oh, yeah. He's totally going to try it. If Stern lets him, he's going to try it. There's no way. I would love to see it. Yeah, me too. He's got it. He's still got it in him. I do love the Black Knight, the newest Black Knight. I've always loved Black Knight 2000. Well, you've still got one, right? Oh, yeah. Yeah, for sure. I would love a new high speed. That'd be great. Yeah. Absolutely. Rancy Novel. Ooh, Rancy Novel. Scott's first turn will be Beverly Hills, 90210. I don't think Stern wants me to work there. Interesting choice of themes, though. 90210? Oh, yeah. My wife would love it. Yeah, no kidding. Well, I don't know. I mean, that's the thing. It's like a licensed theme. People buy licensed themes because of the theme. They don't, you know. So if you had a choice, if you could make a licensed theme, I don't know if you want to talk about this, But what would be your dream license theme? Well, I can't talk about that. Exactly. Because what if I want to make it? Exactly. So that was a stupid question. Yeah. We can't talk about that. How about like a B license theme? Like 90210. Like a B one? Yeah, maybe that. Oh, man. So how would Spooky approach me to build TNA? Oh, we'll come back to that. I've got to play real quick. Hold on. There's a couple of good questions on there, too. Hey, that's cool. Nice work. Good job. Showgirls Pinball. Oh, I don't think you can release that kind of pinball. I don't think you can release Showgirls these days. Kerry Harder, thanks for the 10 bits, man, and Devil Dog, thanks for the 500 bits. Really, really appreciate it, guys. Devil Dog and Kerry Hardy, thanks, guys. I'm loving it. Kerry made it home. Kerry's home, dropped off his arcade game. Nice job, buddy. All right, Justin, you got... How many... We had to get all nine reactors for this one, right? No, we got, I think, five, seven, or nine. Like, there were three tiers. Five, seven, or nine? Yeah, I believe so. We did five already, didn't we? No, we didn't. We did three last game. So, this might be an all-nighter. We might be here until two. Although, PinQuest did ask for a 90-minute timer for the PinQuest. Otherwise... Okay, good, good. That's literally... Otherwise, we're coming back tomorrow. It's like Friday morning. We're coming up out of the pinball machine. Dream's still going. Dream's still going. Didn't stop. It's your turn for eight hours. Okay, so it's four reactors as a team. Do we have four reactors? Yes. Hey! That's done. Tier three. Nice. Tier three tonight. Thank you, Pinquest Pinball. That's great. That is great. So you've got some slap stuff going. Now, Scott, let me... You slapped to the music. Yeah, let's get you caught up to speed here. Oh, yeah. Everything good questions here. Couple things. How are you approached to build TNA by Spooky? and do you see yourself as a full-time designer down the road? All right. So, as you guys know, like, well, maybe you don't know, well, Charlie and I have been friends for a long time. And Charlie is? Charlie is the head of Spooky Pinball. Right. The owner of Spooky Pinball. Founder. Founder. He does design there. He does all sorts of stuff. But I've been friends with him for a long time. And, you know, we joked about this at first because I built this game not for production. This game was built for me and my friends to play and just have a good time. Like we're doing tonight? Throw down your games on it. Yeah, exactly. Like, just talk a bunch of shit to each other. You know, it's just that kind of stuff. Yeah. So, it was never really met. So, I brought it to Expo in 2016. 2016, it went to Expo. And it sort of worked. It was playable in state, anyway. And right there, you know, Charlie's joking about, like, oh, we should make a game. And I'm like, yeah, yeah, get out of here. Like, yeah, you know, he's like, oh, we'll give you, like, you know, a million dollars. I'm like, yeah, whatever, dude. You know. And, you know, all jokes aside after that, the game caught on. And, like, it really caught on. And, like, people started really loving it. And it just, you know, it just kind of led to the next thing. And Charlie's like, you know, we could actually make that. So we sat down and kind of figured it out. You know, I had all the programming done already. It was, like, kind of a no-brainer to not try and at least make it to maybe sell 50 of them. So I was thinking maybe it would sell 50 units. That's what Charlie was kind of expecting as well. So we kind of stilted all out for that and then put it for sale, and it sold 550, as you guys probably know. 500 over. It's insane. So it was very organic in how it actually happened. I was not pushing for it at all, though. So are you going to be designing full-time indefinitely, or you're just kind of moonlighting with this designer thing? I'm just moonlighting with it. I don't see myself ever becoming full-time doing that because I have an actual job already with Pinball Life, and that's my full-time job. So I'm just doing this when I can. In pinball, though, what's your passion? Is it the design elements? Is it the coding, or is it the audio portion? It's all the engineering, honestly. And that's what I do during my daytime job. That's what I really enjoy doing. And that's why I'm not a real good player. This is a really good song, by the way. So how about this? Now Dennis from the Eclectic Gamers podcast says that, he says, quote, unquote, I'm curious which of all the now gone pinball manufacturers Scott feels is the most underappreciated and why. Of the gone pinball manufacturers? Gone, meaning not in existence any longer. Let me think about that. Yeah, so we can come back to that. That was, well, it's for the team. Nothing like getting $4 million on 12 balls. I know, right? It feels so underwhelming to me. But I'm happy that we hit the pinball. Yeah, we hit one of them. So let's see. The dead pinball companies, right? We've got Williams. We've got Valley. You want to call those separate? I don't know. You can, absolutely. We've got Data East. Can we call that dead, even though Stern bought it? Yeah. We've got Classic Stern. Can we call that dead? I mean, do you consider Sega dead? Sega? Sega could be dead. Well, the classic Stern, it's now appreciated, but it was underappreciated a while ago. It is now. Now it is highly appreciated. Very much so. So that would have been my first guess, but that doesn't make sense anymore for now time. Because they've revitalized themselves. Yeah. So if you look back, though, there are, like, Data East from the 80s actually had some really, really cool games. And those are, right now, they are underappreciated, in my opinion. Which ones? Data East? Yeah, Data East. So things like Data East Playboy, Data East Star Wars. You got Gottlieb in there? Gottlieb, I don't think that was really underappreciated. Atari? I didn't really think a lot of the games were great. I think they rushed them too much. But, you know, it's pretty good. Yeah, Time Machine. There we go. Time Machine is great. Time Machine is a good game. Yeah, yeah. Laser War, Secret Service, Torpedo Alley. You see, all those games are really good, and they're very underappreciated right now. Yep. People are like, oh, Data East. Yeah, Data East, Batman was good. Was it? Was Batman the opera? Batman was cool. Yeah, it's got that thing on the right side that you shoot. What, a flipper? Yeah. No, the thing on the right. What is that thing called? The Froggle? Froogle? I don't know. I've never played it. Yeah, it started with an F. Froggle Rock. It was really good. It was cool. Oh, man, Torpedo Alley. Torpedo Alley. Torpedo Alley. It's so quirky and fun. The artwork is crazy on Torpedo Alley. Yeah, so that's, yeah, Data East Batman with pin sound. I've actually heard that. My buddy Dino has got one of those with the pin sound on it. It's a Flugerheim. Yeah, Flugerheim. That's it, yeah. All right, so PinQuest, Neil from PinQuest has congratulated us on our journey tonight. And if you look at the free pass that completed, number one was any player scores 1.5 million, and that was complete. Any player scored 2 million, that was complete. Each of those earned us 500 bits. And then finally, on the co-op mode, destroying four reactors as a team was 500 bits. Now, if you consider the fact that they started the stream with a $25 donation to the stream. Oh, my God. Excuse me. And then they went ahead and Neil contributed another 1,500 bits. That's 4,000 bits from PinQuest tonight because of everybody's... Dude, that's like a million dollars. $45,000. $45,000. So thank you very much. Now, for those of you that are new to this, we're going to transition to the after-hours portion of the show. And before we do that, we take a 60-second timeout. Bill, are you going to be able to stick around a little bit, or are you ready to hightail out? I knew. 15 minutes or so, and then we've got to roll. Okay. Yeah, buddy. All right, so we're going to pay some bills, right? Yes, we are paying bills. We're going to pay some bills, and then we're going to transition over to the after hours. So hang with us here on the Flip N Out Pinball Streaming Network. All right. That's not right. That's not right either. Everyone's just screwing around. I love it. I'll tell you guys what I give it. No, $4,500. $4,500? No, she brought down some like... $1,000? That's not $4.25. She got it from the forest? It's beer. So it's like there's some... There's a story behind it. All right, I'm going live here, though. You ready? Mike. Do you want to share this? How is that? It's a beer. It's only $5.25. Steve, I don't want it. It looks like a moonshine bottle. You ready? Here we go. Yeah, let's do it. Let's do it. Let's do it. Hey! Hey, we're live for the After Hours segment here. Live mic, live mic. Live mic, live mic. Now listen, before anybody calls in. Oh, jeez, what is that? Before anybody calls in. Oh, we're doing the call in. This is going to be fun as hell. Now, the call in portion of the program is one of our favorite parts of the program, but because of some quirky software, we're hit or miss with answering sometimes. So we'll see how this goes tonight. And Dave Fulgren, your math is a little bit off tonight. It's not $4.25. It's more like a Trillian. Pinquest was right, actually. I don't really know how to do math. And Zach is saying that the mic is live when we're on this transition screen. Okay, mic's live. Mic's live here. Good thing you didn't say anything crazy. Well, I did. Did you? Yeah. That's okay. Don't worry about it. It was mostly jokes about my pants. Okay, and now we're back live here. So, hey, we're doing the best that we can here with what we have going. So if you hear that firing up, that's the flipping out pinball line firing up. All right. Is that someone calling in? Not yet. Not yet. So normally Zach would call in first. The number is there on the screen if you look on your low. Oh, yeah, check that out. Serial code 630-283-2888. Oh! You got the first call. Thanks for calling the Flip N Out Pinball Network. Hey, my wonderful and beautiful people. How's it going? What's up, Zach? Hey, Zach. Zach, you know what? Now, you're bringing us some good luck because as you call, right, we've got Benzix Pinball gifted us, or gifted PinQuest a Tier 1 sub. So we've got another sub to the channel. Everything's catching on. How are you, buddy? What's going on? I'm doing really well. You know, I heard through the grapevine that the next person that actually subs this channel, we're going to see a Steve Beattie nipple sighting. Oh! It was that or you're early in this. Entered for the drawing for the TNA Whitewood. Wait, the mics were on during that? I thought you said the mics were off when we were talking about that. What's up, Dirty Toes B? He says hello all. And Pinquest Dank Depends. It's Pinball for the Gifts. So what's going on, man? Let me ask you this, Zach. Now, as a distributor, you're used to streaming these new games, and tonight we went with a little twist and we brought some pinball history into the channel. What's some feedback? I mean, what's your general thought process as we wind down on Total Nuclear Annihilation, the Whitewood? Well, it was odd to me whenever you said, hey, we've got Denise that's willing to come on and play TNA. I got really hyped up, and I was like, holy shit, are you serious? He's willing to come on and talk and play pinball? And then I realized, I don't fucking sell spooky games. What is this? Now, I was wondering how long it was going to take for you to realize that when I originally pitched this to you. But it was nice because we had Chris. I'm a little slow, Ken, but overall, the reason for this stream is, number one, to get the latest and greatest pinball machines live each and every week with a hell of a fun group of guys and gals. So it doesn't matter if I don't sell them spooky pinball machines. They're a great product. They're a great company. I'm in love with Scott Danesi, too, but I love the whole spooky team over there, Charlie Bug, KT Squirrel. Love them all. So I thought, you know, who cares if we don't do that? This gives us the opportunity to plug another person that I love in pinball, and that's Chris Menier and the Menier family over at Kingpin Games. So if you guys want a spooky game, he is my favorite person in the world to deal with, and then also on spooky games. If you guys do want an Alice Cooper, he did say that he has a couple that are going to be going online that are going to be ready and available. So you can just give me a holler, give me a shout, and I will connect you with him, and we'll make sure to get you a brand-new, sweet-ass Alice Cooper pinball machine. Nice. Hell yeah. Now, you're pretty fond of the Alice Cooper Nightmare Castle machine, right, Zach? yeah the last two spooky games that had come out uh tna and alice cooper i think the world of i think they integrate everything so well they play really well um they are both difficult shooters but in the collection and when i'm on location that's exactly what i'm looking for i don't want to be playing forever forever forever the only way i want to play forever is two two situations and that's Lord of the Rings and that's Hobbit. Otherwise, I want an ass kicker, and that's what spooky pinball is bringing. Right on, man. No, that's awesome. And it's interesting when, you know, we're trying to peruse chat here, and it's hard to do that on the call-in segment, but I wanted to just take note of Dirty Toes B. He says he's excited about the Nisi game number two, but he's bummed because he's not able to see the process as it happens. And a lot of people were able to see Total Nuclear Annihilation become total nuclear annihilation over the course of several shows and streams, and they kind of saw the evolution of that pinball machine. Now this is a unique situation where Scott's working on a second game, and the first time the public's going to get a chance to do this, it's going to be real close to production time. Yeah, basically it's going to be when we show the game, it's going to be ready to go, like on the line, go. Yeah, nice. Now Tiki Pinball, yeah, he says he's got an Alice Cooper Nightmare Castle, and he says, quote, unquote, been playing the hell out of it. So I think that's pretty awesome, man. Things are on all cylinders, firing on all cylinders over at Spooky. That is super cool, and I hope that we haven't scared Scott off and that whenever he comes out with his next game, that we'll have the opportunity to bring him back, hang out, and just stream that as well. Absolutely. Awesome. Not a terribly far trip down Randall Road. Oh, yeah. Not far at all. It's not just down the road. Very cool. Well, with that, I'll let you guys go. You guys are always killing it. Ken, Bill, Beating My Man, love you guys to death. Thanks for doing this. And for chat, I want to – I'm not going to say your names, but there's a lot of people in chat right now that I've seen that have become new Flip N Out Pinball customers, and I want to thank, honestly, each and every one of you guys for supporting the company, supporting what we're trying to do, and offering more than just selling you a pinball machine. We're backing them up. We're helping you out, and we're creating entertainment for you. So thank you so much for supporting us, and keep it up. Love you guys. Yeah, and Zach, thanks to you and Nicole for letting us kind of ride the train here as we were able to kind of debut these games and have the pinball celebrities come in and talk about these games and what's happening in pinball. We appreciate the opportunity. And, Ken, what do I always tell you on the phone? Right before I let you go, I say, hey, Ken. I thought we weren't supposed to talk about that. You know the mic's back. I said, well, besides I say I love you, Ken. No, I said, Ken, we're not even warmed up yet. We are not even warmed up. We've got some surprises that we're going to unveil sooner than later. And it's not just one. It's not just two. It's a whole process. So I'm excited, man. I'm excited. Thanks again, Scott, and thanks again for coming, guys. I'll talk to you guys later. All right. Thanks, Zach. Keep calling in, man. Let us know. Good times. Head Boss Hogg says, what's up, guys? What an honor to have Denise on set. And I would agree. But I'm just a dude. No, but you're a dude that did something that was important and iconic and historical for pinball. And you continue to contribute in pinball, not just with the machines that you're doing, but at Pinball Life. Pinball Life is such a major artery in pinball. Whether you're an owner or an operator, at some point your paths are crossing with Pinball Life. Absolutely. Yeah, most of the parts you probably buy from Pinball Life I have drawn up or engineered or something. So it's interesting. Well, dude, you're in the mad lab back there, dude. It's always interesting to walk back there and see what you're working on because you always take the time. Look what I'm doing here. Look at these boards. There's this shit all over my desk. That's why. It's a little messy back there. I'm just trying to look busy. I don't think people realize that you're keeping this hobby alive, man. You're doing the grunt work. Well, I'm one of the people. There's a lot of other people. You are. We have to give it up to Justin, too, man. Absolutely. Because without Justin, there's also. Kalinowski from Pinball Life also. The inventory would be screwed up, man, and you all wouldn't have parts to get. Oh, yeah. Who's also coming out. Shout out to Justin, too. Right? That is one of your functions there, right? Absolutely. And Justin has got a little sneak attack going with his homebrew. A little homebrew coming to town. Hey, what's going on? PinQuest is asking if we're going to be streaming Jurassic Park next week. I don't think so. I don't think that game's going to be available. I don't think those games are coming out of Stern for a few weeks, maybe two or three weeks. Hypercoaster, I want to thank you so much for the five bits. Thanks for being here in chat, and thanks for the contribution to the chat and to the stream. David says, pizza nipples. Not sure what's going on. I don't know. I'm about to. He's going to take a nap. Sicky Sour, you're the dude. Boo, Justin, boo. You're getting heckled by David Dennis over there. Oh, wait, got some calls. Let's take another call here. What? You're a hater? Hey, thanks for joining us on the Flip N Out Pinball Streaming Network. Hey, this is Ben Zix Pinball. Hey, Ben Zix. What's up, man? How are you doing? How are you, bro? Not too bad. How about you guys? Good. Doing very well. Thanks for everything, and thanks for coming in to chat, and thanks for helping the stream. What's going on? Oh, just doing some wiring on my homebrew and trying not to electrocute myself. It's only 50 volts, dude. Hey, dude, you know what? You can fully charge that capacitor board and touch it with your finger, and it won't shock you. I still wouldn't do it. I did it. That doesn't sound encouraging. I totally did it, dude. You saw me do that. It's like Scott was trying to put my tongue on a wire under the play field. Nah, you won't put your mouth on it. That was kind of weird. It was a little weird, but it's just a thing. But it smelled nice under there. It did smell nice. Have you smelled underneath there? I didn't actually do it. I'm going to. Okay, you're going to have to do that. Well, Steve did. But anyway, sorry for interrupting your call. What's the good times? What's going on? Oh, nothing much. I just figured I'd say keep up the good work. I've been listening to your podcast, and it's awesome to have Scott on there. I like the production quality and going to be watching a lot more now. Absolutely. At some point, and we'll reach out to you when you're ready, we'd love to have you on the show and talk a little about what's going on over there. I have to get myself up to speed, so I appreciate everything that you're doing. The homebrew community is so important to pinball right now, and more so now you've got the ability to kind of use parts to live out a dream that you normally, like 20 years ago, you're probably not doing something like this. Yeah, probably not. You know what I mean? But, I mean, when people see the start of total nuclear annihilation and they see it all the way through, I think it really brought about a glimmer of not only hope, but it's like something that's accessible. I can potentially do this. Yeah, that's great. And I think that's where this pin has also kind of pioneered pinball in a positive direction Because without the homebrews, without people that are bringing new things and new innovations into the pinball scene, where does pinball ultimately go? Yeah, absolutely. So something, too, that when I was building TNA, which is something neat that people don't usually notice, is that I built it completely with off-the-shelf parts. Okay. And that was a goal for me, to just build it all off-the-shelf parts. Anyone could build a pinball machine. I just wanted to prove to myself and to everyone else, you can build this stuff with what's available. That's awesome. It's all Pinball Life parts. It's crazy. Benzix, let me ask you this, man. Was Scott and his TNA story, was that an inspiration to you, or is this something that you kind of had going in the back of your mind the whole time? Yeah, for sure. Actually, I kind of met Scott accidentally. I went to Pinball Life to pick up some parts, and I was telling the Pinball Life guys about what I do professionally, And they're like, oh, Scott would love to hear what you're up to. And, you know, I start talking to Scott. He shows me TNA. And I'm like, oh, that's really cool. You know, that's an awesome game. He's like, yeah, this isn't the one that I built. This is one of the productions. I'm like, oh, you're that guy. Cool. He's like, oh, I've got to get out of here. So are you local? Are you in the Chicagoland area? Or where are you out of? No, I'm in the Detroit area. Yeah, right. That's okay. Okay, okay. Long time at the pinball life for Mark. Yeah so I got family in Milwaukee so pinball life is always on the way out there Nice That awesome Good times man Well we wish you luck and I going to be checking in with you And if you'd like to come out for a little industry buzz at some point, where can people get an idea of what you're doing right now? Where can they find your build process or progress? So if you go on Pinside and the homebrew section, search Motor City Taxi, taxi a rookie attempt at a homebrew or Motor City taxi on a pin side, you'll be able to see my build progress. I'm way behind on it. I'll probably be updating it Friday. I think I'm on playfield revision six now. So and hopefully get some programming done here to maybe get it to Expo. Oh, great. Yeah, that's perfect. If you're up at Expo for sure, let's let's connect and get a beer or whatever your favorite beverage is at that point. Absolutely. All right, man. Well, keep it up. Thanks for calling in, and be good. Sound good. Thank you. Same to you. All right, man. I've got to jump in here. Kerry Hardy, don't call me Shirley. And on that note, guys, since there's five people, I'm actually going to roll out a little early tonight. Do we have to play commercial? No, no, no. You're serious? I'm actually just going to roll out. So sorry, guys. We're going to pause for station identification. We've got another call coming in. But I'm going to turn it over to B. Hey, good job, man. Hey, Bill. Love you, man. Thanks for calling the Flip N Out Pinball Streaming Network. Hello, this is Jobber. Hey, what's up, Jobber? How are you, man? Not much. What's going on with you guys tonight? Nothing. We're just taking in a little bit of pinball history here and trying to share it with everybody. I see that. You're playing the Whitewood. I think I played that a couple years ago at Midwest Gaming Classic when Scott brought it there. It really is a cool thing. I mean, looking at the ingenuity and the idea of getting into making this type of stuff, it is pretty darn cool. Now, Scott, here's a good question for you. Do you think that the homebrew community, though, is a great place to find bench players? Because let's face it, the heavy hitters in the industry, they're not getting any younger. The average age of your stern designer probably is about, let's say, 60. So do you think that the homebrew community is a great way of bringing in guys? because obviously you've had success. Eric Mignard's had success. Obviously, you just saw the new Jurassic Park. That looks great. Do you think that's a great way of bringing new people in? Oh, absolutely, hands down. I think what happens is Stern's probably – they have already been looking at the homebrew with me. I've talked to George Gosnitz about this, and he said, like, I'm like, hey, just keep an eye out and just, like, watch what people are doing there because, like, it's really, really cool what these guys have developed. It's really neat to see their drive and stuff. And I think that's, like, he was hinting at something to me, like, a long time ago about how, oh, yeah, I've been already looking. You know, I think that was probably when Keith was being talked to as well. With his Archer pin. Yeah, with his Archer pin. Because that was part of the homebrew scene, too, right? Absolutely. Yeah, it was absolutely part of that. And it, you know, it was built with P-Rock, and it was just an awesome game. Yeah. I actually got a chance to play that, actually. Yeah, Archer? Yeah, absolutely. Very cool. Good. Now, here's another follow-up question, then. So let's say one of the big boys does want you to make a machine for them. What would they have to do to entice you to possibly come and work for them? Because obviously you said you've got the full-time gig with Pinball Life. Would it have to be a similar situation to what you have at Spooky right now? Or don't you want to say because you never know? Well, I mean, for me, like, this is directed towards me personally, right? Or are you thinking it's like a homebrew? I think it's also me because I'm going to start a homebrew pretty soon. I'm just joking. Absolutely. Well, so just so there's clarification, there's not a lot of money in pinball, right? So it's not like money really isn't going to be a thing that people are going to like. You're not going to live like this extravagant, glorious lifestyle. Yeah, they're not going to make you like a 10-year, $250 million deal. Yeah, there's absolutely no way. Hard to say no. Yeah, you know, for someone like me, though, is I enjoy just kind of doing it when I have time. and you know I like spooky for instance he goes okay like you know I came in I was like hey you know there's a we got the TNA rolling you know and then all of a sudden it's like Alice Cooper's next and he's like Charlie just came to me and said like Scott I know you got ideas he's like what would you want to do another one you know just on the you know we can roll it right out after Alice Cooper or we can see if there's interest in TNA you know if you're not ready and he just kind of said just kind of rolled that out like that and he said i was like well i'm not doing the whole thing i can i cannot do the code i'm not doing any of the animation stuff i'm not doing like all this ridiculous stuff that almost killed me on tna um and at that point it's not even as organic i would assume because now you're you're probably working within limitations as far as like time and a deadline and it's got to fit within a production uh line for spooky right not really if it's not ready in time charlie has a backup plan okay he's gonna see how much interest there is in TNA and run some of those. Okay. Yeah, so it's like, you know, so I still got to work on it. I mean, I finished the design. The physical design of the game, too, is completely done. It's been done for months. And right now, the game is built in a whitewood stage. It is sitting. Is it close to what we're seeing right now with this total? Yeah, yeah. It's kind of like the same. It's kind of the same. Yeah, it's got like Sharpie written on it and stuff. Absolutely. Okay, cool. So it's, you know, that's where it is, but it's actually sitting at Eric's house right now, and he's actually programming on it. So we're going through now. And that's Eric Priepke. Eric Priepke, yeah. Okay. So he's the guy who did Cactus Canyon Continued. Yes. So he's working on that now. So it's been a lot less stressful, and I think, you know, with the promise of being able to work with a team, that, like, Charlie was able to entice me to kind of get back and make another one. And ultimately that makes it easier on you, too, and makes it more of a consumer product. because obviously now you have a team as opposed to like using the independent film model. Robert Rodriguez made El Mariachi by himself with a couple of friends of his. Then when it came to making Desperado, he had a budget, he had a team, and the sky's the limit from there. So really great stuff. Soundtrack's always awesome. I told you that a couple of times in person at Midwest Gaming Classic. And look forward to the next one, and hopefully I'll see you at Expo. Sounds great. Yeah. Thanks for the call, Jobber. All righty. Thank you. Talk to you guys later. All right, man. Be good. Good times. Yeah, so, I mean, it's – and this is an interesting question that David L. Dennis is asking. How stressful is it having a machine that's your machine that's, like, on a line and that's currently being produced? It's very, very stressful, honestly. It's – like, I've woken up in the middle of the night thinking – like, because I – for TNA, I have, like, all the wiring that's in that game that people have seen. I have that all in my head, which sounds kind of weird, but I can go through and visualize in my head, let's say that I missed a ground somewhere. I can go in and I can just close my eyes and visualize where all the circuits are hooked up and stuff and be like, oh, shit, I missed something. You missed something? Holy crap. And I've woken up in the middle of the night before thinking that I missed something. Cold sweat. Like cold sweat, wide awake, adrenaline firing, running through the circuits in my head to make sure I'm not going to electrocute somebody. And that's nonstop because you're always wondering. It was totally insane. It was totally stressful. And you get to do it all over again, Scott. Well, it's not going to be as bad this time. I've got a team of people checking things for me. There was no one to spot check me, really, on TNA. I had to do everything myself. And Charlie just built it. I mean, they just built it based on my specs. That was it. Like I actually built – so there's the Whitewood machine right here. There is a prototype machine which exists, which is hand-built by myself. It has artwork on it. Yep. After the artwork is all done. But that was the one that I assembled by hand saying, this is how I think everything should be wired. And this is how it should be for production. And I handed that over to Spooky, and that's the one that they actually – they copied. That's amazing. So that's – I have that machine back. You built two of these by hand. I built two by hand. Yeah, but so it was all on me. Like, so they just took it and went, okay, here's that. Well, here's the BOM, which I helped build. That's awesome. Like, everything. And then they just started running them. So, like, if there is a problem with the electronics on it, it was on me. Yeah. Like, that is extremely, extremely stressful. I'm sure Justin found a lot of those while he was testing for you back in the day. Oh, yeah, for sure. Yeah, but no one got electrocuted, luckily, over these fights. Let's get caught up in chat here. 42 Gips says, where's Flip N Out Pinball stream from? It's streamed from the Special Win Lit Pinball Podcast Studios in St. Charles, Illinois. Carrie said goodbye to Bill, as did Zach. Burrito Bill, as you call it. And we've got some airplane jokes going in and out here. Carrie Hardy, thanks for the donation of the bits, 10 bits. Thank you so much. LA Forest 37 has followed, so we always appreciate the follow. Thanks for joining us. Thank you. Come back every week because we're here. We're having a party. Gamma Goat, thanks for the stream. need to get the pinberg beauty sleep going so yeah absolutely have fun at pinberg and uh you can blame electronics on bowen this time yeah david i'm not checking the electronics basically got a guy over spooky now that'll go through double checking he's like looking at everything now making sure everything's good so then i'm wondering what kind of sleep that guy's getting every single night because it's like he's fine he's the last fail safe there before anything happens ah it's all good right stuff right yeah i mean it's it's stuff like um you know like i I woke up in a cold sweat one time with TNA. This is just funny little stupid TNA stories. Yeah, go for it. Because I removed the interlock switch on TNA. Okay. And I was like, no big deal. It's 50 volts. Like, you know, worst case scenario, someone jams it into a switchboard and blows the switchboard. No big deal. You know? Right. It's replaceable. It's like, how much are switchboards? It's like 60 bucks. Yeah, right. Not even. How much are those, Justin? I don't even know. Switchboards? Yeah, the switchboard. The SW-16s. Oh. I don't remember. Oh, yeah, I remember that. You get you one. You just put him on the spot. Paula, give us one second, and we'll get to it. He knows how many we have, but we have as many as it costs. But anyway, they're not really expensive. Am I supposed to wait for a – Yeah, Dave, you just got to wait, man. Oh, holy crap. Hey, we got a phone call. Just got to wait, man. All right, all right. As a courtesy to you, I just kind of piped you in, but you got to hold on. Yeah, all right. It's not party line yet. Party line. You got to wait a second. So, yeah, so I removed the interlock switch, and I'm like, oh, man, no big deal. And then all of a sudden I realized, I'm like, people shut the power off. It's done, right? And I realized, I'm like, you know, there's the capacitors in there that stay a little bit going. They keep that 50 volts on just a little bit longer. And I'm like, I stressed out about that. And I was trying to electrocute myself on it to prove that it was safe. Oh, jeez. It's like putting your hand in the closing minivan door trying to tell yourself it's going to open up. I did that with my mom's minivan when I was a kid and put a stick in it. And I was like, whoa, good thing it didn't. My finger's probably stronger than the stick, I hope. I would hope so. Maybe two sticks. But anyway, yes. There's no interlock switch on TNA so that the coils stay active for a few seconds after you shut the game off, which is the, you know. It's been proven you cannot elect. One ten, two twenty, fifty volts, whatever it takes. We got a little Mr. Mom reference there. Forty-two gifts I want to get back to you because you said, St. Charles, you're going to be in the neighborhood next week. I'm curious to see what's going on there. But welcome to the show, Dave Fulgren. What's going on, buddy? What's up, you maniac? What's up, you maniac? There we go. How are you, buddy? Good Lord. I guess since Scott's there, I've got to throw in a lion man. Lion man. Lion man. It should be. Did you see my shirt? Yeah, it's a lion man shirt. I got this lion man shirt. It should be a prerequisite to call. You should start every call when we get you on the air with a lion man call out. Your best one. Lion man. You know who does the best lion man? Yeah, I know exactly who. Doug. You actually don't. No? Doug and my friend Dino had a lion man contact once. Oh, a lion man offer. So Doug is amazing at lion man deals. I've got a nice recording of it. But I'll tell you what. When Dino does a Lion Man yell, do you know Dino? Yeah. Oh, yeah. His Lion Man yell is so amazing. All right. It's the most amazing. We're going to have to have a Lion Man off at the Pimble Life party. We should do that. Absolutely. Seriously. If you had 50 people come in, everybody does their best Lion Man call. Yeah, absolutely. And then the winner gets a prize. Lion Man shirt. Lion Man shirt. Yeah, of course. Lion Man champion 2019. What has you calling in tonight, Dave? What you got going on? I got a shirt. My goodness. Am I back? Sorry, Dave. We digress, buddy. Our bad. I feel like somebody just left their phone on and it's like in the back of the car. Right. And you're torn. You're like, do I listen? Does it become creepy or do I just hang up out of courtesy? You guys are entertaining as hell. I don't think I want to say anything. It's like you're hanging out with us, man. It is. Dave, you still got your torpedo alley? No, no. I've got a fully populated play field. but I sold, I actually, I don't have any of the original four Data Easts anymore. Oh, man. I've got a Secret Service fully populated play field and a Torpedo Alley fully populated play field for some type of future hope that I'm hanging on to. But I've got boards. I've got a cabinet, but I don't have anything running. Cool. My buddy Dave just got one of those. He just got a Torpedo Alley, so that's pretty cool. He got a Torpedo Alley. Fun game, man. It's cool. I've had two. I mean, the geometry is not perfect on it, but it's cool, man. It's super fun. It's one of those quirky games, man. It's fun, and, well, I mean, here's the deal with those first four day to east, you had Dave Field doing the sound. Oh, yeah. Yeah, Dave Field called on me. Yeah, yeah. Very good call. You know. Excuse me one second. In fact, that's been kind of my biggest. I'm going to flip off. Like, not flip off. What are you going to do? You're going to flip off the game? I'm going to flip off TNA. Why are you flipping it off? I'm getting a little buzz going on here. There's a buzz. And I don't want it to light on fire here. It's not going to light on fire. It's fine. Answer your story. And when the forklift comes and grabs it from behind. It won't catch on fire. It'll just electricity you. Oh, yeah. Look at that. It did remove the sound. It's that power supply, man. Does somebody have the door open, smell me inside of the cabinet again? I really want to do that. I'm going to do that. Do that right now. Everybody's welcome. You know what? We're going to switch over real quick. Hold on one second. We're going to go to live cam where Scott's going to sniff that. Sniff inside the coin door. The smell of fresh downy sheets. Go in there and smell it, dude. Really? I told you it smells awesome. It smells nice in there, man. It's not a joke. It smells like not bad. It smells like not bad. Justin, you've got to get in there, man. All right, anyhow. You've got to go in. I thought it smelled... Oh, Justin's going to go in now? It smells very nice. It smells like ingenuity. Justin's going in like Dolly Parton. I don't know what it is. No? Smells like meth. Okay. I think you're... Nothing? Maybe it's been on too long. Maybe it's... Maybe it's... It could have baked out. Yeah, yeah, yeah. It could have absorbed it. Because when you first open it up, it's like... It's not like a car scent. Did you throw any downy sheets in there for winter so no mice would get in or anything? No, but mice like downy sheets, don't they? No, I think that's like a deterrent. Yeah. I know. So, Dave, what makes you call in the Flippin' Hot Streaming Network? Sorry, man. What's happening? I've completely lost track. I don't know. Dave, we love you. Thanks for calling in, brother. Here's my T-shirt. Can I smell your cabinet, man? Dave, come over here and smell the cabinet. Did we win the T-shirt tonight? What did we win? Oh, man. I need some 520 stuff. Well, I know. I was a little shocked Justin wasn't wearing a shirt today, but I guess it's not too bad. Justin's got a Lion Man shirt on tonight. Half of his clothes are 520 machinery clothing. That's awesome. All right, well, good times, Dave. I'm a sub-sponsor of Stem Ball Life. Absolutely. Yeah, I love it. What's going on right now? I just, you know, hey, great job, everybody, and just good to see the whitewood out. Keep that thing out of the mothballs and keep it out in the public eye. I know, I'm trying to. Well, it's one of the reasons why I didn't sell it, Dave. Someone offered me some money for it, and it was a pretty significant amount of money, and I said no because, like, it would have gone, like, the person that would have bought it would have put it in their private collection that no one would have ever seen it again. It would have been gone forever. And you know what's awesome is it's literally sitting here in the Special Inlet Pinball Podcast. What's awesome is when you get in front of that game and you're playing it, it's just you can feel the, you can feel the, not the love, I guess the love. I mean, just the blood, sweat, and tears that you put into that game. Yeah, it's a great pinball experience. There's actually blood in it. Any chance I get to you in front of that. That's the smell. That might be the smell. Yeah, it might be. It smells like Fritos and Ingenuity in there. Definitely not Fritos. It's good times. Well, Dave, it's always good having you call in, man. It's good having you in chat, man. Yeah, buddy. No, I appreciate it, guys. Keep it up, and we'll see you all around. Thanks, buddy. See you. See you, man. All right, later. Bye. Yeah, blood, swear, and urine. Blood, swear, yeah. Sweir and urine. That's a favorite. Fucking A. When you open that coin door, There was a lot of cussing going on during the process of making that TNA. It just comes out of a coin door. It was mostly tears. Right. Literally. I agree with you. If you don't bleed while you're working on pinball, you're doing it wrong. Yeah. Because every time, even if you do a simple shop job, but just a shop job, you're getting the knuckles and stuff. You're getting everything. Yeah. You always get that one cut where you're holding it above your head like, is it going to bleed? Is it going to bleed? You're like, no, it's pretty good. You put it down and it starts bleeding. Yeah. Every time. Is that a Band-Aid? I keep doing that, like working on stuff. And I'm like, dude, there's blood all over everything. What the hell is going on? I'm like, where is it coming from? Justin. Hey, Justin did it. We had blood on something we were working on. Justin and I were working on something, I guess. There was like blood on something. We couldn't figure out who it was coming from. There was like Mike. Here was Mike. That's not a good sign, dude. That was a dog. Is that what you're talking about? No, it was a dog. Hey, Neil. Pinquick Neil, thanks for coming in, man. Have a good night. Hey, man. Cheers. Appreciate it. No, I know. Is that something else? No, it's something else. Or the mosquito. Oh, snap. Oh, we don't want to talk about the mosquito. So a lot of blood loss in pinball life, huh, guys? Where, like, you don't even know whose blood it is, but it potentially is the dog. Why is the dog bleeding in a pinball machine? There was a mosquito flying around in my office, right? Okay. And Justin's like, oh, shit, it's a mosquito. I'm like, oh, just smash it. And he's like, okay, like, hit it with something on the wall. I have white walls in my office. And the mosquito exploded blood everywhere. It's the worst. It's the worst. Oh, my God. Yeah. I've had that happen. We, like, left it there, too, for, like, dry. I don't know. Like, how is there that much blood in there? Like, that doesn't even look like it should have made sense. Like a tea spoon. You got Terry's, like, laying on the ground, like. Yeah. Oh, I see it there. From one big mosquito bite. Like, whoa. Just a little transfer there. Anyways, if you're still here in the after-hours segment of the program, we are joined by Scott Denisey, and he's the creator of Total Nuclear Annihilation. Tonight we streamed a TNA Whitewood, which was named Total Nuclear Annihilation, before licensing issues caused a name change. To my left is Scott's good buddy, Justin Kalinowski. Both these guys work at Pinball Life, so these guys are making pinball possible for everybody with what they do at work. Put those parts in your hands. Tip our hats to you. Steve Beatty's here. Now, we're not in Studio B today. We're back at Special Only Pinball Podcast Studios, but Studio B is Steve Beatty's house. So the last couple streams that we've done with Willy Wonka and the Chocolate Factory was at Steve's place. So you'll notice a pretty big change in the backdrop with, like, two, I think two machines in camera view versus, like, 42 machines at Steve's house. So a little more casual, a little more minimalistic here right now in Studio A. So good times. But I hope you guys had a good time coming in tonight. I mean, we were appreciative that you guys were able to make it in. Thanks for having us. Thank you. Yeah, no problem at all. It's, again, an honor to have the machine here, an honor to have you guys here playing the machine. And I appreciate the fact that you're allowing this to be on loan. Oh, totally. Yeah. So I think that's pretty awesome. Play the crap out of it, man. Pretty unbelievable. You can break it. Yeah. I need to know. I need the audits off that software, too, to see if there's anything wrong with it. No, that's good. That's good. 42 Gits. Now, you said you were going to be in St. Charles with your machine in a week or something like that. I'm not sure what that meant. So either give us a quick call or let us know what you're doing. Now, we're in St. Charles, Illinois, not St. Charles, Missouri. Sometimes there's a confusion on there. There is a confusion. That's where all my mail's been going to Missouri. 42 is from Wisconsin. Is he? Yeah. Okay. So what's he bringing? He's bringing a machine up here next week, he says. I'm not sure what he's doing. Interesting. So Dave asks, is Black Knight Sword of Rage gone? It's right behind me. It's actually on. It is. Sword of Rage. The LE's here. Still for sale, guys? I guess, yeah. I mean, if you're looking for a Black Knight Sword of Rage LE, opportunity for you to pick one up a little more affordably than the new in box, and it's very low plays. And anybody that knows me, I'm a stickler for making sure that everything's working properly and properly maintained and clean. So this one's good to go. You can contact Zach at Flip N Out Pinball, area code 847-778-4876, or Zach at FlippinOutPinball.com. There it is. Oh, price reduction, $8,000. I feel like it's the Home Shopping Network right now. It's like those pinballs. Oh, hold on. I was just given a call by the higher ups. We are able to drop the price on this Black Knight Sword of Rage. Hold on a second, guys. Are you ready? Get your credit card ready to $8,000. That's right, $8,000 of Black Knight Sword of Rage. If you come with us, that's a minute. Hey, guess what? He doesn't let the cat down here because he wants it to be a pet-free home machine. No, there's no cat on my people machines down here. That's a great price. Whoever takes advantage of that $8,000 price is going to get the Chinese pearls absolutely free. And we have another giveaway, a cat that my daughter no longer needs. Yeah, possibly a nipple. Right. Nipple? Will you do a nipple sighting if we sell that machine? You know what? I would do that for Zach. Luke Peters, 82, says three easy payments of $29.99, which is great because now you're at three. Now it doesn't add up. Got a little interest on the end there. Oh, yeah, big time. Yeah, a little bit. Now you get a year's supply of rice-a-roni, Jobber says. So what do you guys have in store for the rest of the week? What's going on? What's happening at Pinball Life? Anything ingenuitive? Anything fun? I'm going to work. I'm going to work, and then I'm going to do some more work. Then on Friday, I'm leaving for Pimberg. Oh, Friday. Oh, you are going to go to Pimberg. Yeah, I'm going to leave early on Friday and just head out there for a little bit. Just hang out? Yeah, just hang out with some people. I'm not working Friday, Justin. You're going to have to cover for me. Oh. You guys run for a second. I've got to step up. I've got to step upstairs. You want to put the commercial on real quick? No, I'm just kidding. Wait, wait. How do you do the commercial? We're going to pause for station identification on the flip and out streaming network. So, we're back live. Oh, God, that was a quick commercial. A dollar a month for 8,000 months? You know what? That doesn't seem like a good idea. That's a great idea. How long is 8,000 months? Not for Zach to flip him on. No, wait. He's flipping out pinball. Wait, how many years is that? Do the math real quick. Someone. 8,000. Yeah, Ken just wants to go grab a Fanta and a smoke. That's scary. 666 points. Six, six, six, six months. Whoa. Really? Years, you mean? Years. Years. So 666.6666 years. That's a dollar a month for 8,000 months. All right. Any insight from Scott on a new ramp mech on game two? Well, we already talked about that, right? Yeah, it's actually 6.5 degrees. 6.5 degrees. Maybe 7 degrees, depending on how you're feeling. Whole thing made of wood. It's great. Devil dogs. That'd be great. Six years. Nice screen name. Perfect. Yeah, man. So, yeah, that's that. Yeah, we revealed it all. You guys got to re-watch the stream. Yeah, absolutely. It'll be live on Facebook. Or, sorry, YouTube. Not live. Not live. YouTube, not live. You'll be able to re-watch it. Not live on YouTube. You'll be able to re-watch it on YouTube in a few days. Oh, Ken, where'd you come from? Hey. Oh. Hey, Ken's back. Let's hit a button here, guys. Bring it back in. Let's bring it back in. Press all the buttons. Nope. Yeah, all of them. The other one. Whatever it takes. Whatever it takes. What, 220, 221? So Zach says, any new Pinball Life products coming out? New Pinball Life products. Actually, there is a new Pinball Life product that we just released this week, actually. I saw that. It was a new board. Yeah, it's the new Bally Power Module. Yeah, so it's a plug-and-play power supply module for your Bally games like Centaur, Gold Ball, 8-Ball Deluxe. There's a bunch of them. You just have to check it out. Tough as, um... Yeah, it's like super plug-and-play. It's not like those rectifier boards where you've got to solder stuff in. This one, like, you just screw it down to the plate, and you plug in the connectors, and you're done. Bam, sweet! Yeah, brand new. It's got, like, a... I over-engineered it with thick, super thick traces and really, like, way too huge heat sinks on it. So it's... I over-engineered it. That's always a good... No, that's good. ...thing to hear. So, yeah. It's good. What the... The original style window for the fuses, too, the little plastic cover. Oh, yeah, it's got a plastic cover on the window. So the heat things go through that, so they're up in the air. Yeah, Jobber, Golden Tee is actually gone. I had Golden Tee for a while, and I actually moved it along. So it's not in my collection anymore. What's going on with the Pinball Life pre-party, though, for Expo? When do tickets go on sale? Because what inevitably happens, now Expo is in the middle of October, but that Pinball Life party, because of space requirements or limitations in safety, tickets need to be purchased. And there's no, I know somebody and I'll get in. It just doesn't happen. Yeah, it doesn't work like that. So when do tickets start going on sale? Because I hear a lot of times people are like, I didn't even know they went on sale. And I already missed it. So how can somebody know? What happens is on Thursday, it's open to the public. No ticket needed. Right. But it's not a big party day. Like all the lights are on. The games are all on. You can play them. None of the major attractions are turned on really. Yeah, right. You can go in there, get your party. The major attractions. Yeah, the major attractions. I like it. Like the little hot dog machine that plays pornography. The kiddie ride. It says no adults can fit in there. I fit in there sort of, kind of, maybe. I think I was too hungover to even consider that last year. I saw that last year. Oh, you can get in there. You can get in there. It's too hungover. It's safer work porn. Yeah, safer work porn. You do this, which is like an oxymoron. It's pretty ridiculous. It's funny. So Thursday is open to the public. Friday is the ticket sale. That's when they provide food. You get lunch and you get drinks and some other junk. That's the big party. I think this year we're just doing some fun stuff. But yeah, so those tickets are going to go on sale when Terry feels like it. Yeah, right. It sounds about right. I had a feeling. I don't know the actual date of that, and I think we do need to do a little bit better job of communicating that. I don't know exactly how. Last year we put it on Pinside, we put it on Facebook, and we put it on the front page of Pinball. Well, if you have a countdown like Pinberg does, for instance. Oh, that's a good idea. I think that would generate not only hype, but I think that you would potentially sell those tickets out pretty quick. Yeah. Just an idea. No matter what. We're within, what, 90 days now? Yeah, I don't know. It's getting close. Yep. Luke Peters. Oh, wait, where are we at? Zach says, I forgot to tell you, Pinball guys. Pinball Life guys, thanks for having the Escalera plug on the Pinball Life site. Tell thanks to Terry. Oh, yeah, no problem at all. Good times. Yeah, it's all good. Special Elite guys were shot on Friday. Was that for Expo? Yeah, Expo. Expo gets rough for me a little bit because I'm close to home. Oh, we were dope. Yeah, Friday, but revitalized for Saturday. How's the game coming along? 42. 42. That's Ed. Yeah. Ed. 42 Gits. They're just asking how his game's going on. Ghost in the Shell, right? Yeah, Ghost in the Shell. Oh, gotcha. All right, hey, you know what? I'm getting caught up in speed here. Ignore me. I was chatting with Chet. Oh, okay. All right, Luke, all right. So we're going to run this puppy for about another 10 minutes. If anybody has any questions or they want to call in and ask Scott anything or just ask us anything, now is your time to do that. And if not, no worries. We've had a pretty eventful night and a pretty fun night. And, man, I love these streams. I really do. Those are fun. Is this a little bit different than what you're used to as far as streaming with the call-ins and that kind of stuff? Yeah, I love it. It was great. All right, cool. I like all the crazy questions and stuff. Yeah, it's good times. It's good times. Always a good time. Looks like ignore me. I was chatting with Chad. I'm sorry. You know, because I try to... We're like talking to each other here. We're like, oh! That's how I roll. The red squirrel jumped the balloon. I'm like, what? What's going on here? Yeah, I know Ghost in the Shell based on a movie. standalone complex or something else. Now Dennis is in that chat. Sagan Sauer, did Scott's game change the game for pin music? I've heard mad hype about the soundtrack. I don't know if it changed the game for pin music, but I do know that I feel like Stern's been really putting a lot of effort into the audio after TNA. So they started with Deadpool. They put a lot of effort. Jerry Thompson. Yeah, like Jerry Thompson. I love Jerry. He like stepped up his game. Yeah, he's a good dude. Yeah. Yeah, so he's been really doing some cool stuff. So, I mean, like, you know, and then they've got Black Knight. They did a whole custom soundtrack for that, too. So it's pretty cool. Yeah, very cool. It doesn't sound like music that was just kind of, you know, pulled from a library of something that somebody had made. You know, it's written. You can tell it's written specifically for the machine. Yeah, they're orchestrating. I think, like, on this pin in particular, like, the audio is so important. Yeah. not because the rest of the game is lackluster, but it really brings you into the game. It does. And it's awesome. And, again, you can get the files, right? You can get the soundtrack. Can you find it on iTunes? You can, yeah. And on Amazon, right? Absolutely. And then your website is? My website is just scottdanesey.com. You can go there and you can give me money if you want to download FLAC files, which is totally unnecessary when it's for free. Explain what a FLAC file is to somebody that's not an audio file. Yeah, so a FLAC file is, yeah, they're really large audio files. their lossless quality. Some people will argue and say they're not, but they are pretty much as close to lossless as you're going to get digitally. All of my stuff was recorded digitally, so you're not really going to – it's already digital, so it's not like it's going to get any better than it actually is. Flac is going to give you the best quality that I can actually get. So if you had $300 or $1,200 headphones. Or $1,000 headphones. Would you hear a difference in that black? Either way. I love vinyl, right? I love it. And I love digital stuff. But honestly, I can't really tell the difference between a vinyl and a digital recording. I mean, if somebody blindfolded me, put some really good headphones on me and said, is this a vinyl? And if it wasn't crackly. Not crackly, yeah. It was brand new. Needle was brand new. I don't know if I'd be able to tell the difference, honestly. Okay. I know that's going to probably put up a bunch of people. There are people out there that maybe could, but, you know. I bet you there is. I just can't. I've lost a lot of my upper range in my hearing, though, over the years. You won't. Be careful because, you know, you've got. It's going. Yeah, me too, man. I was mastering some audio the other day, and I sent it to one of my friends to just double check it. And he goes, hey, you know, you really boosted the crap out of this upper range here. I'm like, what are you talking about? He showed me on the computer. Look at the waveform. He looked at the spectrum analysis on it. And he goes, Scott, your hearing is like not good. You've got to be careful. He goes, I'm worried for you, man. I'm like, no, it sounds great. He's like, no, it doesn't. We all have hearing loss after tonight's TNA experience because I'm telling you, it was like boom, boom, boom. Zach from Flip It On Pinball, though, has a question for you. Do you have any thoughts on the latest release from your buddy Keith Elwin over at Stern Jurassic Park? Oh, man. What's some initial feedback? Because you were here as that stream was going on. I was standing here as they were doing it. Like literally right here. We were taking a look at it. Yeah, it's awesome. So I think Keith did an amazing job on that game. It's nothing like Iron Maiden, which is really what I like to see. That's something that, you know, with designers, you want them to be versatile and have different perspectives on things. You know what I'm talking about? Yeah. So with Iron Maiden coming out, or like Archer, right, his layout, which he knocked out of the park, right? He comes in and does Jurassic Park, which is totally different and has completely different flow characteristics to it. It has a lot less flow, I think. It has a lot less flow, but it has these, I don't know. It sucks, right? Like Jurassic Park sucks. No, it doesn't suck. You hate it. You don't like it at all. No, it's great. I've played it. What the hell? Right here. There's more shots. But Nathanese challenges Elwin to a duel. Well, there's more dead-end shots to it. Yeah. You know, so like, you know, like when Keith came out with Iron Maiden, I sent him a note, like Keith and I talk, we're like, you know, I'm like, dude, how the hell am I supposed to one up that? Like, what the shit are you doing to me? Like, stop it. You know, and it's funny because yourself, Keith Elwin, and then Eric Minier, you guys are all buds. Yeah, we're not. You're the new talent that's bringing pinball to the forefront. I think that's the way it needs to be. Like, the newer crowd of pinball people coming in, like, the newer designers, like, they're not as secretive with each other as the old school people used to be. Like, you know, I don't mind going out and talking about how I feel about, you know, Eric's game or Keith's game, you know. And neither does Keith. Like, Keith actually went out and said on podcast, like, he likes TNA, which I thought was really surprising because, you know, like, a lot of Stern employees don't usually talk about other manufacturers. So, that to me was just, you know, that's that new blow. I heard George Gomez say he really liked TNA. He did. I think it was like after a while, I guess he stopped talking about it. Oh, because then he thought it sucked. Yeah, because then it sucked. He played it more. He saw the artwork. It's all lights and music on this thing. I don't think a lot of people understand or know a lot about, it's what, Matt Andrews, right? That did the artwork for TNA. And he did some work previously with some John Papadiuk titles. I think Magic Girl was there. He worked on the Magic Girl project. Yeah, he worked with Dom Bietti, actually, on the Magic Girl project. Right. So how was it working with him, and how was that collaborative process? Were you giving him art direction, or was he just kind of showing you things, and you were moving stuff around in your head? So that was super interesting because I gave Matt, like, almost free reign of, like, do whatever you want. Rate of license. Yeah. I said, here's the story. We talked about the story. I showed him some examples of things that I really liked from that. Yeah, Fahlgren says after he heard number 500 came off the line, Gomez didn't like TNA as much. It's funny. It's all tongue-in-cheek, but I think that is pretty funny. We know that's not the case. Well, 500. 500 is nothing for Stern. Come on. That's a poor run. I'm sorry. I just found it funny. That is funny, though. Okay. So, yeah, so I gave Matt just some direction. We went back and forth on stuff. He had the templates. He started working on things. He was able to take a 3D, I mean a perspective version of the pinball machine and paste the art on it so we could actually see the machine sitting up before it was actually put on there. So everything's got its perspective feel. And it was really interesting because Matt's doing this really complicated back glass, and we're like, okay, I like the complicated back glass, and it came out really perfect. Right. Right. And then, but I'm like, we have to get it a little more simple for the play field and the cabinet. And the cabinet itself, I was like, I want to throw, like, a little bit of a throwback to those Bally, like, the, like, strange science era machines. Sure. Yeah, the midway Bally thing. You know, with the pinball on the side, just, like, flying. Yep. And it was, like, that generic cabinet thing. Yeah. I was trying to give a little nod to that. But you had those, like. Put a big-ass pinball on there. Those vivid retro colors. Yeah. Which is awesome. Like, just make it annoyingly loud. Yeah. Like, it's just. That's what they're trying to do. Yeah. Yeah. With like this black background with like this purple smoke underneath it. It was really cool. The back glass artwork, I mean, there's a lot of Easter eggs in there. Can you tell a little bit about some of the Easter eggs that are in there and why they're there? Yeah. So, well, we were just trying to hide funny stuff in there. So there's like all sorts of stuff like Spooky Pinball Podcast logos hidden in there. Matt Andrews logo is hidden in there. There's. Special and Lippin Ball Pot. Oh, man. I'm not sure there's any of that. I don't think that was the thing. We weren't even out yet. Yeah, it wasn't the thing. I don't know if it is a thing now either, but. Ryan. Hey, we're trying to be a lifestyle podcasting brand. I know. Lifestyle brand. Lifestyle brand. Yeah, so there's that. There's all sorts of little hidden things. There's a bin or there's like a barrel there, a nuclear barrel full of radioactive waste that has a sign out that says parts from Terry. Yeah. And that's kind of cool. You got a little Lion Man call out. There's a Lion Man movie poster with my buddy's names on it. So it has Jay and Doug's name. Now, that's cool, man. You've got Jay and Dog in there on a poster, so you're paying homage to your buddies as Easter eggs in the back last. I mean, that's just, I love that. All the parts from the game were made from people. That's awesome. We're searching for the Justin Easter egg. Where does Justin come from? He's in the software. Yeah, he's in the software, and I see his name come across the screen. Yeah, he's on the default stuff. Yeah, exactly. And you've got your own little audio clip that plays when you put your name in, which is pretty cool. It is cool, yeah. I do like that. The Fiero's in there, too. Can you feel the card enough? Oh, the fear. Yeah, it's pretty funny. Hey, we got a new follow. New follow. Which I like. Pinball Dad has followed. Thank you for following. Welcome to the party. We do this once a week. So if you haven't been watching, we're here once a week. And tonight we've got, hey, we've got another. Luke Peters's 82. All right. We know he's been here, and he's finally followed the channel. So thanks for the follows, guys. All right, Luke. Luke said he's got a poster. Next time I run into you, I should show me a lineman poster. Whoa, what's going on here? Yeah, let's follow. Let's do the follow. Night Rider. R34 is followed. Can we get this to five follows? Can we go back to back to back to back to back? Right? We already dropped the price of a Black Knight Sword of Rage, $8,000. Just wanted to bring that in here. That's the LE, right? Cat-free home. Cat is it. Ready to go, man. And Bill was carrying up a cat earlier. Yeah. Well, the cat escaped down here. Right. I ran to the bathroom. I left the door open two inches. I went downstairs. I was like, oh, she's down there. All she needs is two inches. She wants to come down here because she's not allowed down here. She didn't attack me on the way out of the bathroom. I was like, she's downstairs. Oh, yeah. No. You give her an inch, she takes a foot, man. That's like literally that's what happens. Anyone know about a Stranger Things pinball in the works from Knight Rider R34? Well, I will say this, Knight Rider R34. Right now, my dream theme for a pinball machine is Stranger Things. So if a manufacturer has picked that thing up, I am hoping that it comes to fruition because I would be in the buy one. I would hope that they use the movie clips, though. I don't want an individual adventure because that worked out okay for Jurassic Park where they kind of had their own adventure within a licensed theme. I don't need a generic beat the mind flayer Demogorgon's thing. I need, like, prominent first season at least in there and then see where it goes. First season for sure. Have you guys watched? Are you guys Stranger Things fans? I've watched the first season. I have to do. That's right up your freaking alley, dude. I love it. It's all that restaurant 80s, right? I love it. I got to watch it more. I think it's for progressive. I want to watch the second season. You haven't seen season three yet? Nope. Season three, no spoilers. Please don't. No, just watch it. Just watch it. Anyways, but yeah, if that's out there in the works, I would love it. Nick Fulgren. Nick Fulgren. Can I tell you, buddy, I appreciate that one bit. Thank you so much. That's like $100. Well, in Dave's math that he had earlier, that's like a tenth of a penny. But I appreciate it, man. I know that you're out of here. Dave's going to wake up tomorrow. Hey, that's $100. Javra says, Ken, you told me your dream theme for a pinball was Nickelback. I actually don't mind listening to Nickelback. Hey, do you remember the time I came on the podcast and I started making fun of Nickelback and you guys gave me shit? I don't mind Nickelback. I don't. Remember that? Yeah. Remember that one time at band camp? Remember that one time you went and saw a 50-cent nickelback? I took a fan-made VPS Stranger Things table. Oh, I took a fan-made VPS Stranger Things table. Yeah, at MGC. That's awesome, man. Jobber, are you coming to Expo? I don't even know. If you are, it would be good to shake a hand here and meet the famous Jobber. Dave Fogger and that bit was for the discount. It's sort of rage. So now that's sort of rage. It's $7,999.99. Nice. So from now on, all the bits that are donated from now, oh, we're done, guys. It's actually past 10 o'clock. Oh, yeah. So we can sign it off. I wanted to share this with everybody tonight. Yes, please. But nobody ever brought cups down. Nobody was really interested. That looks like a propane container. So my sister brought this from Southern Illinois. It's a scratch brewing company from Ava, Illinois. I went to school in Carbondale. Yeah, so did she. Nice. So that's, I think she knows we're, I don't know. Cherry smoked amber, 5.5%. Actually, that sounds pretty good. I just took a little sip. Dude, it's awesome. Is it awesome? If you guys want to try some, we're welcome to go, and after after hours, kill this. Kill this. And then fire the stream back up. And then fire the stream back up at 11. We've been known. Play TNA again. Zach does not like that. Yeah. When he goes to sleep and then the stream fires back up and he gets a notification on his phone. and he's like, flipping out. Pimple just went live. What the hell? He's like, uh-oh. Oh, damn it. Wait. All right, so. Where are their clothes? T-Low Bryce. Smoking nipples. T-Low Bryce says, hey, see you guys at 11. Yeah, buddy. Scott and Justin will be home eating their Mexican food. Zach does not sleep. Call him to order. Yeah, that's true. We can't sneak anything. If we're going to sneak a stream by, Zach's got to be between 3 and 4 a.m. No, that wouldn't even cut it. That wouldn't even cut it. And even then, the coffin's only partially shut. You have to be on vacation. Right. Right. Now, that's good times. But, hey, listen. So, Scott, thank you so much for not only lending us the TNA, but for coming in here, trusting us with us, playing the game with us. I think it's got a lot of historical value, and it was a game changer for pinball. It is, man. I'm honored to have it here in our presence and for you to come in and just do. No problem. Thank you so much for coming in, too. I hope I can break in. The underbelly over there at Pinball Life. I love it. It's always good to see Steve. I want to thank everybody that was in chat with us tonight. Zach, I love you. Stuck around. Zach loves everybody. I also wanted to go ahead and, Zach, nipples and bits. Come on. Right. Well, I mean, and the other thing is this. Anybody that donated even a bit or five bits or 500 bits or whatever, I mean, we're not here for the bits. We're not here for the subs. We're here just to kind of spend the night with you guys and have like a hangout. So anything that comes in is just extra stuff. And it all goes back into the stream. So Luke Peters. Oh, Luke Peters. Oh, Luke. Subscribe to Amazon Prime. Thanks, man. Nice, Luke. I love it. I love it, dude. That's huge. Big old biddies. Buddy of the big biddies. Big old biddies. I mean, you know, it's late for Zach. It is a little late. Is that what he said? Yeah, he said big old biddies. Yeah. No, that's cool. That's cool. And Zach's been very generous because not only does he send all the new machines our way where we get to stream them for a few weeks and then kind of have this kind of a format, but he did say that any of the subs or the bits that come into the channel go back to myself and Bill for the Special One Lit Pinball Podcast for kind of hosting the channel. That's awesome. Yeah, no, it's great. We have the best of both worlds. Yeah, no, it is good because literally when we thought about going into streaming, because we do have a Special One Lit Pinball Podcast streaming channel, and we've got plans for that channel still, but there's no way that we could have afforded to get new machines in here every three or four weeks. It just wouldn't have worked out. So for Zach to give us the opportunity, Zach and Nicole, thank you very much. Again, Scott, thank you. Justin, thank you. Steve, thank you. And Bill Webb's out like trout. Yeah, he's done. He's already sleeping or he's on his phone watching. He's already working. So, Bill, if you're watching, thanks, man. I appreciate it. For Scott Danesi, Steve Beattie, Justin Kalinowski, and Bill Webb, I am Ken Cromwell. Good morning, good afternoon, and good evening. And don't forget to take some time out of your day and play some pinball. So long, everybody. See you. Bye. you you you

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*Exported from Journalist Tool on 2026-04-15 | Item ID: 00fd7818-af9f-4d05-a92b-a3f3cc8d0b11*
