# Triple Drain Pinball Podcast Ep 12: RUSH Is Here With Loserkid

**Source:** Triple Drain Pinball Podcast  
**Type:** podcast_episode  
**Published:** 2022-01-10  
**Duration:** 93m 0s  
**Beat:** Pinball

**URL:** https://zencastr.com/z/y75s80NG

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## Analysis

Triple Drain Pinball Podcast hosts Joel, Travis, and Tom welcome Josh and Scott from Loser Kid Pinball Podcast to discuss the Rush pinball machine reveal stream. The episode features deep-dive commentary from diehard Rush fans Scott and Tom about the game's theme integration, art design, song selection, and gameplay, with emphasis on Rush's heavy involvement in the machine's development and the licensed music selection curated by band members and Ed Robertson.

### Key Claims

- [HIGH] Rush LE machines are selling faster than Godzilla and Ninja Turtles, with first couple production runs nearly sold out — _Travis citing distributor feedback: 'the first couple of runs are pretty much all but sold out if you're looking for a premium or an LE'_
- [MEDIUM] Rush pinball marketing exceeded 100,000 YouTube views within 24 hours, surpassing Guns N' Roses' annual view count — _Travis: 'it took all of about 24 hours for them to eclipse what GNR's release was for the past year now'_
- [HIGH] The 20-song track list was curated by Getty Lee, Alex Lifeson, and Ed Robertson of Bare Naked Ladies, with 15 songs unanimously selected — _Josh referencing Stern Insider: 'they all did 20, and they had 15 of the same ones'_
- [HIGH] Raymond Davidson, #1 ranked player and Rush coder, confirmed the game 'shoots really well' — _Scott: 'he said it shoots really well so i was excited to see in fact that it does shoot very well'_
- [HIGH] Rush layout is similar to X-Men but includes coding by tournament players Tim Sexson and Raymond Davidson to ensure balanced gameplay — _Scott discussing layout similarities and coder selection_
- [HIGH] Rush has 19 studio albums plus a retro album (Replay), each with distinct visual styles and art direction — _Scott: 'they have 19 studio albums and they have one, which is it's like a it's called Replay. It's a retro album'_
- [MEDIUM] La Via Estrangiato (the instrumental track) consists of 12 parts, originally intended as a single continuous recording before being split into three parts — _Scott: 'there are 12 parts to it...they actually wanted to record it in one take from start to finish, but they were finally convinced to break it up into three parts'_
- [HIGH] Rush retained complete ownership of their music rights independently, unlike Led Zeppelin with fragmented rights across multiple holders — _Scott: 'they're pretty independent so they own all their rights they haven't sold any of it off to anyone'_
- [HIGH] No wizard modes were reached during the reveal stream, suggesting significant gameplay depth — _Joel: 'there are quote-unquote three wizard modes in the game and nobody got to any of them'_

### Notable Quotes

> "This is the greatest game ever made."
> — **Scott (Loser Kid)**, Early discussion
> _Opening statement establishing enthusiast perspective on Rush machine_

> "The fact is it's selling. And I know that Stern, as far as I know, the first couple of runs are pretty much all but sold out if you're looking for a premium or an LE."
> — **Travis**, Mid-episode market discussion
> _Market demand confirmation from distributor network contacts_

> "La Via Estrangiato is completely made up. That's why I can't pronounce it."
> — **Travis (joking about song title)**, Song selection discussion
> _Reveals the made-up nature of instrumental track name_

> "I want to see more of this. I want to see the band involved in their own pinball machine because it brings an extra depth to it."
> — **Scott**, Design philosophy discussion
> _Advocates for direct band involvement as design philosophy_

> "If you look at it it's very similar to X-Men...I never connected with it...however...it shoots really well so I was excited."
> — **Scott**, Gameplay analysis
> _Addresses layout concern and resolves based on coder expertise_

> "You're wasting more time on hoops than when you are creating a great product."
> — **Scott**, Licensing discussion
> _Commentary on licensing complexity impacting game development_

> "They chose the right ones. And it sounds like Ed won on Levi Estrangiato, which is an instrumental."
> — **Josh**, Track selection discussion
> _Credits Ed Robertson's influence on final song selection_

> "I was nervous because most people have commented and appropriately so that this is a very similar layout to X-Men."
> — **Scott**, Pre-reveal concerns
> _Expresses gameplay concern resolved by reveal_

### Entities

| Name | Type | Context |
|------|------|---------|
| Triple Drain Pinball Podcast | organization | Podcast featuring Joel, Travis, and Tom discussing pinball games |
| Loser Kid Pinball Podcast | organization | Josh and Scott's pinball podcast, guests on this episode |
| Scott (Loser Kid) | person | Diehard Rush fan, co-host of Loser Kid Pinball, attended 11 Rush concerts, ordered Rush LE |
| Tom | person | Diehard Rush fan, Triple Drain co-host, named son Neil after Neil Peart, attended 3 Rush concerts, ordered Rush LE |
| Rush | game | Stern pinball machine recently revealed, themed around Canadian rock band Rush with 20 songs and Time Machine mechanic |
| Stern Pinball | company | Manufacturer of Rush pinball machine with first couple production runs nearly sold out |
| Getty Lee | person | Rush band member involved in curating 20-song track list for pinball machine |
| Alex Lifeson | person | Rush band member involved in curating 20-song track list for pinball machine |
| Ed Robertson | person | Bare Naked Ladies member who served as liaison between Stern and Rush, influenced final song selection including La Via Estrangiato |
| Neil Peart | person | Rush drummer and lyricist who wrote Clockwork Angels concept album and book; namesake for Tom's son |
| Raymond Davidson | person | #1 ranked pinball player, code contributor on Rush, confirmed game shoots well |
| Tim Sexson | person | Tournament player and code contributor on Rush pinball machine |
| Jack Danger | person | Streamed Rush reveal on Deadflip channel |
| Joel | person | Co-host of Triple Drain Pinball Podcast |
| Travis | person | Co-host of Triple Drain, distributor network contact providing market intelligence, casual Rush fan |
| Josh | person | Co-host of Loser Kid Pinball Podcast, guest on episode, big Teenage Mutant Ninja Turtles fan |
| Guns N' Roses | game | Previous Stern music pin, compared to Rush for sales velocity and marketing reach |
| Led Zeppelin | game | Stern music pin referenced as comparison for licensing complexity and artist involvement |
| Godzilla | game | Stern release used as sales comparison benchmark for Rush |
| Ninja Turtles | game | Stern release used as sales comparison benchmark for Rush |
| X-Men | game | Stern machine with similar playfield layout to Rush; Scott owned X-Men but didn't connect with gameplay |

### Topics

- **Primary:** Rush pinball machine reveal and launch, Band involvement in pinball design (licensing and creative control), Song track list curation and selection strategy, Playfield layout, artwork design, and visual theming, Market demand and sales velocity for Rush machines
- **Secondary:** Gameplay mechanics and competitive play balance, Stern pinball production capacity and inventory, Comparison with other music-themed pinballs (GNR, Led Zeppelin, Beatles)

### Sentiment

**Positive** (0.88) — Overwhelmingly positive sentiment toward Rush machine from all participants. Diehard fans (Scott and Tom) express unreserved enthusiasm. Travis confirms strong market demand and sales velocity. Only minor concerns expressed around playfield layout similarities to X-Men, but resolved positively. Joel and Josh express genuine happiness for Scott and Tom. Universal praise for band involvement and licensed content quality.

### Signals

- **[business_signal]** Stern's Rush production appears capacity-constrained with first couple production runs nearly sold out immediately post-reveal. Travis reports dealers struggling to source LE units at MSRP. (confidence: high) — Travis: 'if you can find an LE, especially for MSRP, like good on you, because it's these are just flying' and 'first couple of runs are pretty much all but sold out'
- **[community_signal]** Canadian pride driving incremental demand for Rush machine; multiple Canadian content creators (Craig Bobby, Mike with Pinballers) enthusiastically adopted game, with possibility of Canadian distributor inventory depletion. (confidence: medium) — Joel: 'I feel like there's some Canadian pride behind this' and discussion of Canadian distributor demand
- **[competitive_signal]** Rush pinball designed with input from #1 ranked player (Raymond Davidson) and other tournament players to ensure competitive depth and makeable shot variety; three unrevealed wizard modes suggest significant rules complexity. (confidence: high) — Scott confirms Raymond Davidson's involvement; Joel notes no wizard modes reached during reveal stream despite extended play time
- **[design_philosophy]** Playfield layout similarity to X-Men initially concerned Scott (prior X-Men owner), resolved by confirmation that tournament-level coders (Raymond Davidson, Tim Sexson) balanced gameplay to avoid repetitive shot sequences. (confidence: high) — Scott: 'i immediately recognized x-men...i was nervous...however...he said it shoots really well so i was excited'
- **[design_philosophy]** Rush game demonstrates artist/band involvement as differentiator in game quality and theme authenticity. Direct band participation (Getty Lee, Alex Lifeson, Ed Robertson) ensured appropriate song selection and visual asset integration spanning 19 albums. (confidence: high) — Scott: 'I want to see more of this. I want to see the band involved in their own pinball machine because it brings an extra depth to it' and discussion of Ed Robertson's liaison role
- **[market_signal]** Rush LE machines selling faster than Godzilla and Ninja Turtles, with first production runs nearly sold out at dealers. Marketing exceeded 100k YouTube views in 24 hours, surpassing GNR's annual view count. (confidence: high) — Travis: 'it's selling at a quicker pace than even that was' and 'it took all of about 24 hours for them to eclipse what GNR's release was for the past year now'
- **[community_signal]** Ed Robertson (Bare Naked Ladies) served as cultural liaison between Stern design team and Rush band members, influencing final song selection and ensuring authentic theme integration; his advocacy secured inclusion of complex La Via Estrangiato instrumental. (confidence: high) — Josh: 'Ed Robertson...gave them the direction and said, hey, you pick 16, 17 bangers' and 'Ed won on Levi Estrangiato'
- **[announcement]** Rush pinball officially revealed with 20-song track list, Time Machine wizard mode structure, steampunk LE artwork, and confirmed playability by top-ranked competitive players. (confidence: high) — Full reveal stream discussed with confirmed features: three wizard modes, concert footage assets, LCD integration, multi-tier art packages
- **[product_strategy]** Rush features three distinct art packages (Pro/Premium/LE) with LE emphasizing steampunk Time Machine aesthetic referencing 2010 Time Machine tour and Clockwork Angels concept album; each package incorporates album artwork across 19 distinct visual styles. (confidence: high) — Scott discusses LE 'steampunk' design tied to Clockwork Angels; Pro/Premium/LE tiers with different artwork strategies
- **[product_concern]** Playfield layout comparisons to X-Men and concerns about shot variety initially suggested potential gameplay monotony, but mitigated by tournament player involvement in code design and positive feedback from #1 ranked player. (confidence: medium) — Scott's expressed concern about X-Men similarities and reliance on Raymond Davidson's endorsement to resolve doubt
- **[sentiment_shift]** Positive sentiment swing for music-themed pinballs demonstrated by Rush success following years of casual dismissal of 'Dad Rock' theme viability in pinball market. (confidence: medium) — Travis: 'everybody out there saying, you know, Dad Rock's dead or we need this, we need that. I mean, the fact is it's selling.'
- **[licensing_signal]** Rush retained complete independent ownership of music rights, enabling direct band involvement in game curation without licensing intermediaries. Contrasts sharply with Led Zeppelin and Beatles where rights are fragmented across multiple entities. (confidence: high) — Scott: 'they're pretty independent so they own all their rights they haven't sold any of it off to anyone...whereas in led zeppelin people have passed away rights are owned by different establishments'

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## Transcript

 the pinball network is online launching triple drain pinball podcast all right travis you good i lost my beer oh well you'll find it yep i'm good go ahead okay tom are you good i got my powerade ready okay all right here we go We're three guys who like to talk and ball. So we came up with a clever name. We're Joel and Travis Downer Talk and Ball. And we call ourselves Triple Drink. Triple Drink. Triple Drink. We're Triple, Triple Drink. All right. First episode of 2022. I know we recorded a few weeks ago and we were thinking, hey, let's wait for the next reveal. The reveal happened and luckily the stream was just a few days away. So we're like, you know what, let's actually wait till the stream happens. We actually just watched the stream and thought, all right, this is the time to do it. And then another thing we were talking about, you know what, let's get another guest on here. And we've had quite a Facebook Messenger conversation going for quite a while with these two gentlemen. Yes, we've got two guests. We've got two extra balls today. We have the Loser Kid Pinball Podcast on here. Scott and Josh, thank you both for joining. I'm sorry, two extra balls. Yeah, two extra balls. One each. Well, okay. Yeah, we just, you know, we got everything lined up just right, and boom, two extra balls, you know. Or as Ray loves to say, two balls to play. Isn't it two balls to go? Isn't that what pisses Raymond off? Something like that. Yeah. Yeah. All that matters, Joel, is my Christmas wish has come true, kind of. Kind of. Kind of what? Oh, yeah. You're with Loser Kid now. Yeah. So I think Scott and Travis. So this is his last episode with you guys. We'd like to welcome Travis to the group. Thank you. So, okay. So we'll get Keith. We'll get Keith. Is that what I'm hearing? Because I think Tom and I will take Keith. We're fine with that. Wow. Ouch. Yeah. We'll do that. Don't get greedy there now. All right. So the five of us have actually we've had this Zencaster call going for quite a while now because we were watching this kind of, you know, talking about it as the stream was happening. So, yeah, Jack Danger on Deadflip just streamed it. Timmy and Ray Day did a great job showing that. And, yeah, we saw a lot of cool stuff. But with five of us, we're like, how do we how are we going to do this? How are we going to focus on what what we've seen with Rush? And the reality is we we realized we kind of have different segments amongst the five of us. And we'll just start with the diehard Rush fans. Scott and Neil. I mean, Neil's dad. Sorry. Scott and Tom. Scott and Tom are both diehard Rush fans. They're all in. Both getting an LE. Both getting all Rush accessories. They both showed us their Rush tattoos. Believe it or not, they're in the same spot. It's kind of weird. And, yeah, they're all about it. So my goal initially starting this off is as diehard Rush fans, what is it that you saw in the stream or what is it that you saw in the reveal photos that non-Rush fans would miss? Or like what is it that you guys are really excited about? And Scott, I know you're a part of this, but we're just going to go ahead and hit this intro because this I feel is very appropriate. Hold on two seconds. Just two seconds. Yeah. You're good. You mentioned this. So we have been in a Facebook group thing for, what, a month and a half now, two months? At least, yeah. A little bit longer? Yeah. And seriously, we talk to each other every day now. Yeah. And I just want to point out, Scott and Tom are the man crush. We don't even have to be here, Joel and Travis. We can just leave, and Scott and Tom would have this whole episode taken care of. That's true. Which I probably should have just skipped our intro at the beginning and just done the Tom Talks intro for the whole episode. Exactly. It would have been fitting. so really you brought up a good point the whole reason i'm trying to break this into three segments is just to give the three of us something to talk about but we're you know we'll start it off strong with the with the diehard rush fans and uh here we go here's tom talks all right this is um you know this is episode 12 and and we've put you on the spot many times you know trying to get you to talk for i don't know more than 15 seconds and we know it's not your favorite thing but today is your day today is your day even just watching the stream the stuff that you and scott went off about i mean this is this is your time to shine so take it away you two travis and i are just going to sit here with big old grins on our face and um yeah tell us what what are you seeing here what's what excites the two of you guys about this pin. This is the greatest game ever made. Wow. That's pretty impressive. Unbelievable, but yes, sure. Okay. So Tom and I have been Rush fans for a long time, and it's really interesting when you see a band that has roughly 40 years in the mainstream media, and they have so many different looks. Each album is different. They have 19 studio albums and they have one, which is it's like a it's called Replay. It's a it's a retro album and then they have so many different tours. But every album is different. And so I was curious to find out how they were going to put that all together into one pin. And so, Tom, what jumped out at you? Well, I mean, as far as the way they incorporated songs with the time machine is pretty neat. You know, they really took, you know, the whole history of Rush and just put it out there, breaking up all 16 songs that they selected and making it into, you know, that time machine kind of vibe. And you saw it on the LCD. You know, you saw a lot of the live footage. Back in the 70s, they had some old clips with some of the songs and just the newer stuff. I thought it was really cool how they integrated everything. Is there significance to the Time Machine? Is that a thing that Rush is known for? So there was an actual Time Machine tour back in 2010. Ah, okay. A lot of bands have done this. They've gone and they've played their most iconic album from start to finish. Because if you are old enough to actually go and buy a record or a CD or whatever, then that's typically how you would listen to it start to finish. And so you would actually get into stuff that wasn't necessarily on the radio. And more often than not, I don't know about Tom, but my favorite songs tended not to be the ones that got the singles, the radio play. I tended to identify more with what you would consider deep tracks. And so I'm curious because if you look at the way they've set this up, they have a lot of deep tracks on there that a casual fan would not recognize most of these songs, but a hardcore Rush fan would recognize every single one of these songs. And it would definitely resonate with them in a meaningful way. And so two tours that would actually relate to this, they have the Time Machine tour where they went and they did moving pictures and went and played that start to finish. But they also, for their R40 tour, they did a really clever thing where they started with their last album and then rewound as the set list went on, and they even slowly changed pieces on stage. so it would emulate what the stage looked like during those albums. And they played the majority of the albums kind of backwards. They would do a selection of that. And so it really was true to the last concert, the final tour, where it showed that they were going around back in time. So that's where the time machine comes out. Gotcha. Yeah, because when you're seeing the art elements or the toys, You know, this time machine is obviously very prevalent on the play field. There's an owl. Apparently that's a thing. I don't know. There's an owl on a bunch of their different art. Is that? Yeah. So the owl is from their second album, which is Fly By Night. But it's also they have their own basic record company called Anthem, which is actually related to the owl as well. All right. And maybe that actually is a good transition in just the art. Like I know art is super subjective. And I don't know. I think – I mean I'm thinking just because there's a ton of elements on this play field that I – they just seem random to me. But as actual fans, I'm assuming a lot of these – I don't know. The artist has sprinkled in a lot of Rush-specific art. And what are your thoughts on the art? I mean, obviously, it's kind of a cartoonish or caricature type portrait of the guys and, I don't know, very spacey, retro-y kind of, I don't know, thoughts on that? So this is a little different because even hardcore Rush fans, they may not be familiar with some of the comic book aspects. Rush actually has released a few of these. I bought the 2112. It was basically a special edition CD, and it actually had a comic book version that went through and told the story of 2112. And so this this version of Rush, where it's a it's a hand drawn art, but it's more of a comic book feel is actually very true to what that aspect of Rush was. And if you so the style, I recognize it more from the comic books. But this is something that Rush was heavily involved in choosing the way they the thing that people don't recognize or realize with licensing is there any product that they want to have control over how it is viewed and how it is presented. And so Rush was very involved in making sure this is exactly how they wanted it to look. and if you look at all these small images in there, anywhere from the brains to the star man, so it's the man fighting against the star, that's very 2112-esque, the dice from Roll the Bones, the Clockwork Angel's drum, every single thing that you see on there has a tie-in to each album, and each album has a different look, and even Rush changed the way they, A lot of bands will have the same way they write their name, the same style guide, the same. So like Iron Maiden, every single album has the same lettering for Iron Maiden. Every Rush album was different. So there wasn't much. Rush didn't behold to one certain style. They actually changed through the years. And they even tried like heavy synth stuff, heavy guitar stuff. And so they really are a chameleon band. So you're telling me, I mean, if they have this many albums and they're all this different with different art styles, I mean, do you feel like this art package does a good job of kind of bringing it all together? Tom's kind of shaking his head, I don't think. He's nodding. Yeah. Yes. Okay. Perfect. Well, let's talk about the LE. You guys both bought the LE. I think that's always a challenge. Some people, they always feel the LE package is the best. Other people always feel, well, the pro gets the best art, and then they go from there. So the LE is very bright, and it's kind of steampunky. Is that related to a specific album, or what's your thought on the LE package? I think it's more related to that Time Machine kind of. It's the artwork from, I believe, the DVD for the Time Machine concert. But if you look closely in the little windows, it has a lot of the artwork from their albums displayed on it. Oh, nice. I thought it was the best art package of the three personally. Not that I didn't like any of the other ones, but I just thought it looked the best to me as far as. Yeah, that's what you want, right? Yeah, you want to make sure you're getting what you want. Yeah, I looked at the. So, yes, the time machine is part of it. The steampunk element, that seemed to be a little more later version of Rush, especially the last one, which was coming back to the roots and doing a concept album. So Clockwork Angels was their last album. And even Neil Peart, he's the drummer, but he's also the lyricist. And he also writes books. And he wrote a book called Clockwork Angels, and it talks about someone leaving home, going on a journey, and then finding what he's looking for, basically, his hometown or his home, his new home away from where he came from. And it seemed very autobiographical to me, but certainly the steampunk elements. And for people who aren't familiar with steampunk, steampunk is very much like Jules Verne-esque, where it's basically the future as it would be viewed from a previous time. So just think of like how someone in the 1950s would view the future. Yeah. And so that's why it seems very that much that vibe. but yes it it was a good way of encapsulating all those different styles and putting them in um but it's uh there are some people who are going to be confused because it's not very yeah there you go um tom shot a picture of the time machine tour which shows the gears uh but absolutely it's uh it's a good enough way of making sure that you have 19 different art packages and getting them all together. Yeah, we should be grateful that Travis's iPad's dead or else he'd be showing us pictures of things you don't want to see. Whatever, Joel. But, yeah, just to confirm real quick, the drummer's first name is Neil. Tom, did you name your son after the drummer of Rush? Yes. Taking that as a yes. There it is. There we go. That's awesome. Well, good. And I think to extend this a little further, I mean, both of you guys are huge Rush fans. Travis, you can step in here. It seems like you're the gossip girl of pinball. You love calling everybody and all the distributors and learning all the ins and outs. It sounds like this is selling extremely well. So it seems like there are a lot of Rush fans out there, and everybody's jumping in on this. Is that true? Is that what you're hearing? Yes. It's very true. Yes. What you're hearing is, in fact, a fact, which I mean, if you can find an L.E., especially for MSRP, like good on you, because it's these are just flying. I think from my understanding, there might have been maybe one or two dealers out there that legitimately that said basically that Rush isn't selling as good as, say, a Godzilla or a Ninja Turtles. but the vast majority of everybody I've heard from it's selling at a quicker pace than even that was. But I think a lot of it has to do with the fandom of rush. And I think also the way that this pen was marketed was brilliant. I mean, having rush heavily involved in it, I think that's helped a lot because if you look on YouTube, even then all the trailers and everything, I mean, it's far exceeded a hundred thousand total views. And we were kind of talking about that the other day, the fact that it took all of about 24 hours for them to eclipse what GNR's release was for the past year now. So that's pretty impressive on its own. I think overall, just looking at just the numbers, it's pretty much Mando is about the only other pen that has more views overall. But I mean, it's Star Wars, so that's to be expected. But everybody out there saying, you know, Dad Rock's dead or we need this, we need that. I mean, the fact is it's selling. And I know that Stern, as far as I know, the first couple of runs are pretty much all but sold out if you're looking for a premium or an LE. I mean, they're still out there, but, you know, you're going to have to do some work to find it. Good point. And I think the other thing that I'm learning is, and I saw it on our TPN Discord, is I feel like there's some Canadian pride behind this. You know, like Craig Bobby's Canadian, Mike with the pinballers, he's Canadian. And they just hopped in and are just like, yes, you know, here we go. and score one for us Canadians. So I'd be really curious. I wonder if the Canadian distributor just got destroyed. What's up, Josh? All the Canadians except for David Dennis. Did you not listen to the newest Silver Ball Chronicles? Come on. No. He was like, oh, I'm sick of it. It's Rush. Yeah. Can I have a break? I don't know if he enjoys happiness in his life, so that's fine. Maybe. I don't know. I think that's pretty cool. Well, and one last question for the two of you guys, the big fans here. I mean, we can ask. Hey, Travis, how many Rush concerts have you gone to? Well, I am 37, so I would say none. Okay. I just want to check because you got rather defensive that you knew Rush. I do. Joel, I know more Rush than you do. That was the argument. Not that I know more Rush than Tom or Scott. Tom and Scott, how many concerts have you guys been to with Rush? I've been to 11. Oh, my God. What do you got, Tom? I've only been to three. Oh, man. Oh, they don't come up to West Hampton. What's the deal? Concert measurement. No, I just got to a point in my life where I stopped going to concerts for a while, and then I kind of got back into it. What do you mean you kind of got back into it? What does that mean? Well, I started going again, sorry. but I don't frequent concerts that often. I'm right there with you, Tom. I mean, normally, though, Tom, you just go in your basement, you turn on the lights, you turn on the DJ mixer mode on your Led Zeppelin, and you just go to town, right? No, that's not how it happens. Just checking real quick. Eleven concerts, though, Scott. Wow, okay. That's impressive. The best part is the first one was the Presto tour, and I would have gone to all the other ones but I was younger then and I just told my parents, I said, hey, can I go to the Presto tour with my neighbor? They said sure and my parents weren't really that interested in doing anything on Sunday and so I just conveniently forgot to tell them it was on Sunday until about 20 minutes before I had to leave. Nice. So Scott, you would find this pretty cool you know the album the live album uh different stages yeah on that album uh about half of those tracks were recorded in tinley park illinois and i was at that concert oh i thought i heard you yeah so that was that was pretty cool yeah that hype and scream in the background was Tom. Yeah, definitely. Freaking out the whole time. Definitely. He was throwing his underwear on stage. He brought multiple, multiple pairs, you know, you gotta be prepared. Yeah. Right. No, I'm happy for you. I mean, I know, uh, Josh, you're a big turtles fan. I'm a big turtles fan. Like when turtles was rumored, that was something I, I mean, I was stoked. I was just, I understand when you have that dream theme that you're waiting for, it's you're nervous. You're like, I just don't want to be disappointed but at the same time it's it's like what am i gonna see i don't know reveal day like i remember that that excitement and that build-up and um it's been really cool to be a part of the facebook group and know that that scott and and tom are like riding that ride right now and um i'm happy for you guys i'm excited for you guys to to get this machine for sure i just actually i'll go ahead tom well i just feel bad for everybody in australia because they've never heard of the band. Yeah. Yeah. Yeah, well, it's too bad. I guess they'll just have to hang out with, you know, they're waiting for their men at work pinball machine or Keith Urban. Wait, not Keith Urban. Yeah, Keith Urban, right? Yeah, that's a musician, I think. Yeah. I was thinking of Carl Urban, but yeah, he can get the Star Trek. I would say that it feels very similar to being a Star Wars fan where you are super excited for something, but you are so nervous that they're going to do something that really screws something up. Yeah. I was in on a Star Wars LE, and when I saw the pictures and I looked at the layout, I backed out. Huh. Because I just said, you know what, this is I don't think this will be as good as my expectations could have been when they sent that out, the teaser out. And then they showed the track list. That track list was key because I could tell that someone who has intimate knowledge of the band selected very appropriate songs That would be great So have any have you any of you four listened to the stern insider uh yes i have i have i gonna say so you you do know that the persons that picked the songs was Geddy Lee alex leifson bison and ed Ed Robertson of the bare naked ladies right and that's probably why this is such he gave them ed Ed Robertson gave them the direction and said, hey, you pick 16, 17 bangers. 20. What was it, 20? 20 bangers. They all did 20, and they had 15 of the same ones, which tells me that they chose the right ones. Yeah. And it sounds like Ed won on Levi Estrangiato, which is an instrumental, and if you have not listened to that, stop what you're listening right now, go and listen to that, and come back in 11 minutes. Well, reality is what we really need to listen to is Travis trying to pronounce that track. So, Travis, real quick. Hey, Scott, go ahead and feed it to him again. Okay. And then let's hear it. La via estrangiato. La via estrangiato. Yeah, flawless. That was good to me. You sound like a Russian trying to pronounce it. Yeah, exactly. Now, gargle your beer and say it. Okay, so here was a bonus question, though. The bonus question is, what language is that? I feel like it should be Italian, but it's not. Spanish? Is it Latin? Tom, do you know what language it is? I would guess Latin. I assume it's Spanish. It's actually made up. No. I'm totally serious. The title of the song was completely made up. Oh, well, that's why I can't pronounce it. That's coming from a man that makes a lot of sense. Yeah. That's awesome. That's awesome. Well, cool. I yeah, I think I think we talked about this a little bit while we're watching the stream. It's it's it's really apparent when a pinball machine comes out and you actually have a driving force behind it. That's truly passionate about the theme. And I mean, like you see that in Guns and Roses. I mean, Slash was he was he's credited as co-designer of the game. And and it's you know, I'm not here to like knock Led Zeppelin, but like Led Zeppelin. I think they almost had to educate Led Zeppelin on what you need in a pinball machine. And here, I think it sounds like Stern knocked it out of the park with getting, you know, educating Rush and getting Ed involved to, like, communicate and be that liaison of somebody who's passionate about pinball with the actual artists. And everything that I'm seeing so far, I mean, I think when it comes to theme integration, they've done a really good job there. And I'm assuming the two of you guys are going to find, as you play, even more nuggets of Rush lore or whatever hidden, whether it's in the artwork or the LCD screen and all that fun stuff. So, yeah, I'm really excited for you two. That's for sure. Anything else as a fan, as a deep fan that you want to say you're excited about or that you're just riding high on? Okay. I would say that I wish I could take all of that together, like the art, and just kind of put it all together. I like elements of all of them, but it really it would be absolutely impossible to get something that gets everything. However, I would say what they did get into the art packages was very satisfactory. Like it felt theme appropriate. It felt like it was they were able to hit the thing. The same thing with any Rush fan could find on the 19 albums. I guarantee they could find at least 50 songs that would be considered their favorites. Okay. And so for them to actually find 15 or 16 songs and some of the songs, they're monsters. They three of the songs are actually full sides of albums. So that's how the band worked. and so if you have two hours worth of music in one band, yes, it leans a little heavy to the early years of Rush, but it is so great and it's hard to be disappointed as a fan in this selection. It's easier to be disappointed with some of the other bands other than Guns N' Roses because they had so many assets, but it seems like with a music pin, pin, you tend to be hamstrung by either licensing or cost of the license or what assets you have. It seems like they were heavily involved in this to give a true representation of what the band is all about. Absolutely. I want to see more of this. I want to see the band involved in their own pinball machine because it brings an extra depth to it. We talked about this with Eric on our show when they did do gnr they ran to the wall of live and let die because it was not licensed by one but two different companies and you've got it's a paul mccartney song and it's a paul mccartney song and so how hard is it going to be to get the rights from the beatles you know what i'm saying yeah and so uh he he called you know slash called and said hey what's what's going on he told him the situation he said give me 15 minutes next thing you know he's in a three-way call with paul mccartney slashing him and they've got the rights paul says it's done i mean you've got Geddy Lee and alex Alex Lifeson they and the nice part is they're pretty independent so they own all their rights they haven't sold any of it off to anyone so it was like sure we can do this we can do that whatever you want we own it because we've won that over the years whereas in led zeppelin people have passed away rights are owned by different establishments and so it becomes It's the same with the Beatles. You know, Beatles turned out fairly well, but I think it's because it's more of an art piece. It is a fun playing game, don't get me wrong, but it's easier to do a single-level game like that than it is to do Led Zeppelin with ramps and all these fun features. And so it makes it that much better when you can have someone that's involved like that instead of jumping through all the hoops. You're wasting more time on hoops than when you are creating a great product. Yeah, great point. And, yeah, I think it's really cool to see how involved these guys are. And even just in the short stream that we've seen, I mean, it's assets galore. Like there's music video assets. There's live video. I mean, I don't know. That was really exciting to see. And it kind of leads me to my last question, and I already asked Tom this. But, Scott and Tom, so what would you have had to have seen that would have made you cancel your order? and tom you can go ahead and answer answer first on the stream today um i don't know i mean basically you know not enough concert footage just you know things not gelling well i i didn't see that on the stream i thought everything was was pretty well done yeah for me it would have been if the if the play was was bad like if it ended up being a clunk fest um i to be blunt i was nervous because most people have commented and appropriately so that this is a very similar layout to x-men and i had no they haven't they've all said iron maiden right right so so if you look at it it's very so i immediately recognized x-men and although i had x-men i never connected with it i mean it was a beautiful game i i i i loved the look of it and everything but it just never connected with me as a player and so i was nervous uh however uh you know i i we were talking back and forth with raymond davidson who's uh the number one player in the world and uh one of the coders on it and he said it shoots really well so i was excited to see in fact that it does shoot very well and so that that is what connected it to me and also the code having tim sexson on there and raymond davidson coding it who are tournament players and so they know how to balance a game so it's not just a one-trick pony i was quite excited but yes that wouldn't that would have made me cancel the order if it just seemed like there were no no makeable shots yeah yeah good point well and there was one thing on the stream i mean there are quote-unquote three wizard modes in the game and nobody got to any of them uh which may show that it's maybe a little more difficult than we think i guess but or there's depth there yeah there's but yeah there's a lot of depth and it's kind of good that they don't show all that and uh reveal stream too sure you mean like when they did the deadpool reveal stream yeah in one shot when gomez has to walk over and tell you to drain and yeah go ahead and call yeah But yeah, no, I wanted to make sure the two of you guys kind of had your moment to geek out for a little bit. And what Joel's telling you is that now you can shut up for the rest of the episode. I will point out one thing. There were people who were questioning YYZ who you probably have heard YYZ. It's YYZ. Oh, yeah. I'm not Canadian. So, yeah. And so YYZ is the it's the airport call sign to go to Toronto. And so it's actually it's an instrumental talking about a flight to Toronto. But if you look at La Via Estrangiata, which is the other instrumental that they actually put in, there are 12 parts to it, in case you're wondering. And it's actually interesting to see how they actually wanted to record it in one take from start to finish, but they were finally convinced to break it up into three parts because it was so complex. And so I would like to shout out and thank Ed Ed Robertson for making the correct selection and lobbying for La Vista Rangiotto. Nice. And one more time, Travis, what was that song? it's it's a made-up word just like that word you were saying last episode what was that word synergistic there we go nice all right so let's open it up to the other two um yeah so we just watched a little stream so just as as is tom is tom done talking i don't know tom oh yeah you're supposed to do the outro i'm going to bed good night oh okay well uh yeah thank you for that here we go See, Travis, I was trying to leave it open. I wanted Tom to just have free reign all episode to just cut in and correct us at any moment. Is it okay if I just sit here and watch? I mean, that's what you do all the time. It's fine. You do you. No, yeah. I just feel free to correct Travis at any moment. That brings me nothing but joy. Josh, put your pants back on now. No problem. Tom's watching. Sorry about that. So we just watched the whole stream. And just like, to be honest, like Rush, I know who they are. But it's a theme that I don't really care about. It's not one that I'm passionate about. So I was looking at the stream as, what does this pinball have? What does this pinball machine have that I can be excited for? I'm thinking, you know, I know Travis watches every reveal stream with a very critical eye, and we're going to kind of give him his moment a little later of because he's freaking Sherlock Holmes, you know, dissecting pixel by pixel and measuring shot layouts. And I think he's already calculated exactly how every ball will return before, you know, even saw it flip. So Travis will have his moment. But just, you know, Josh, myself, even, you know, Tom and Scott, feel free to jump in. Just let's dive in. What did we see just looking at this pinball machine? You know, what are we seeing that excites us or what are we seeing that we still have questions on? You know, Josh, feel free to take away, you know, start us off. So the funny part was, as I was doing my research, because we talked about we were going to launch the stream, you know, possibly together. And I was watching it with my son as we were traveling back home. He was watching it in the back. And he's like, well, what's the clock doing on there? I said, oh, well, that's, you know, Neil Peart's drums. And it's kind of a tribute to him. And that's why the clock's on there. And he said, why is this washing machine on there? it's not a washing machine it's a time machine he's like whatever but it was funny because i said that to you guys and we haven't stopped calling it the washing machine ever since so so i don't know if it's a good thing or a bad thing that's actually appropriate because uh yeah uh Geddy Lee because alex Alex Lifeson who's a guitarist he's always on the left side of the stage he it was it was kind of ridiculous how many amplifiers and speakers he would have behind him and getty kind of looked behind him and he's like i i don't really have anything behind me and so every concert tour, he would actually put something different back there. So one time he put washing machines back there, like literal washing machines. And he had concert t-shirts in there, and at the end of the show, he'd open it up and grab the t-shirts and throw them out to the audience. He's had fake rotisserie chicken back there. They have a huge sense of humor, and so calling it the washing machine is probably the most rush thing you can possibly do that's awesome so it sounds like uh Mezel Mods or pin monk or somebody needs to hop on that and make a washing machine mod you can replace your time machine a plastic or whatever with that but um so one thing i wanted to talk about is as we were saying here watching it uh we both had mentioned this multiple times all all five of us it seems like there's a lot of multi balls in this game and i think that can be a blessing or a curse and this case where you have rush a lot of their songs are very long songs i don't know if all the modes are tied to the songs i didn't catch that but if you have these 20 minute long songs and borg's usually pretty brutal when it comes to design i can't think of a borg design where i'm like oh yeah i can play that all day with no problem yeah um you're gonna have to you're gonna have to complement that that brutal design if you want a longer playing game and i think that they have found a good uh sweet spot with these multi balls yeah it's hard to tell because we're on early early code and that could change as we go on further and the other thing too is is like i said borg is brutal when it comes to his designs and watching a stream where you've got the number one player in the world for 2021 you've got tim sexton who is easily a top 50 player for who knows how many past years and you've got jack danger who's a really good pinball player in his own right how much of this was actually flow like butter or what what was it that they've already known this because they've been playing it for months now trying to get the code and they just know the shots and it looks good because they've played it for who knows how long good point i mean i'm i'm waiting for them to give me the call so i can go stream it and show them what a you know a mediocre player can do but um i i mean i know when we're watching this stream travis is dying i mean he's just like, come on, guys, cradle up and hit the shot. Because Travis wants to see progression. He wants to see, you know, it's just. There was just some points in the stream that it just felt like it was like some flailing going on, and then we couldn't quite tell what was happening. But a lot of that was because it seemed like multiball was stacking on multiball on top of multiball. So, I mean, it was occurring a lot, and I wasn't quite sure what was happening. But I think another reason why, though, I mean, the pin. just like we talked about, the outlanes were brought all the way down. And if you look at the promo picks on this week in pinball, the outlanes are not all the way down. They're up on the top. So yeah. So I think obviously that was a decision that was made by somebody just to do that for the reveal stream. So I think that led to a little bit longer ball times as well. So I mean, there's ways to control that, but I think there's going to be probably a happy medium because just like one of you alluded to earlier that the reason why that you have those multi balls too it could cover how brutal the pin is and i do agree with that as well so i mean it's i don't know it might be a little bit too much multiball centric for my taste right now just because it feels like that bozo multiball that seems to be right up the middle yeah with the middle ramp it feels like that that's just super easy to get to and it's very immediate so yeah i I don't know. I think it showed three shots. So that's one thing. So the time machine, one thing I was watching is there's three lights on top of the time machine. You've got red, yellow, and green. The green light corresponds to that multiball. So it looks like, and it looked like, I think, I've got to give them credit. The LCD screen seems to display and communicate very well, like very well what you have, your progress to all these different things. so it looks like it's it's three hits to that main toy that'll raise up the ramp and then boom when you hit it that next time you're in a multiball um and i was really curious about that i know travis you were worried um you know with that when that ramps down you're hitting a metal wall and that ball is coming right back so we were very curious how that type of i don't not rejection but like how how's that ball going to come back towards you and um i not bad i mean i think it it is off centered and it's far enough back that you can react to it. But, um, I don't know. It was kind of a weird shot. I thought, yeah, looking at it, it just, it like, I heard a clank, but I don't know if that was, uh, from the pinball machine itself or if that was a sound sound by or whatever from hitting it. I have no idea. Well, my concern too, though, is, is speaking of that middle shot, how many times do we see them hit it with the ramp up and it rejected? I mean, there was one time you said, Joel, that it like, ricocheted off the time machine and then landed in the left wire form. I thought I saw that. Yeah. And I, I mean, it's just like any other ramp. If you, if you don't hit it clean, it's coming back. I do think there are times where that magnet, I actually saw the magnet kind of suck the ball up into which, which is good. But it's just a, like, I'm curious, the pro that, that ramp does not go up and down. It's always up. So I'm curious if, I mean, is there any way, I don't know, you know, magnets, I don't know. that's their magic right i is there a way that they you could turn on that magnet to reject the ball i don't know i don't know if that's a thing otherwise that magnet is it is it always just going to be on the pro is the ball just always going to go through it and the only difference is to start a mode or something it's going to stop it i don't scott you had some thoughts on the ramp oh i i was just saying looking at it this is one thing that is uh is different than x-men is that it is definitely more to the right. So it is lined up directly over the right flipper. X-Men was kind of notorious for when the Magneto shot, if it went drop down, it would drop down barely to the edge of the right, like the very tip of the right flipper. And so this seems to be a design modification where the upper part of the play field is shifted over a centimeter or so. So I think it will. It's not like the death shot straight up the middle on Attack from Mars. This seems to be a little more recoverable, and probably because as a bash toy, you don't want a bash toy straight up the middle. Yeah, good point. And I am curious. You did say it's a centimeter over. Is there a reason you're speaking in metrics? Is this because it's a Canadian theme or is that a doctor thing? It's Canadian. It's actually doctor, but if you want it to sound very, um, if you want it to sound very prestigious, you call it a centimeter. And I'm not kidding about this. When I first got to med school and people were talking in centimeters, I was completely clueless for six months. What in the world they were talking about. Cause this was pre like smartphones. Gotcha. Travis centimeter is a different unit of measure. I don't know. I mean, it's not taught in Oklahoma, but got it. Yeah, okay. So, yeah, I mean, I think it's an interesting toy. I do think the light show on that ramp is good. And as the stream went on, it's very clear those lights are actually communicating a lot. The red light on top of the washing machine or the time machine is communicating a mode to start a mode. The yellow light deals with your combo shots. It looks like there's a bunch of combo shots all over this play field. So hitting it if the yellow light's on is kind of how you cash that in. And then the green light is corresponding to the multiball itself. So I'm all for that. The more lights you can put on a play field that communicate what's going on, I think it's great. I don't know, other shots. Tom, is there a shot on this play field that you're, like, stoked about, you know, that's kept you going this whole week? Or, I don't know, what are you excited to hit? uh the free will shot behind the drop targets okay so the drop targets on the left you got three drops so it's on the pro it looks like it's just hidden back there it's a stand-up bam on the premium and le it looks like there's it captures that ball and that's how you start a multiball so it's called a fork oh so is it kind of similar to little deadpool is that kind of the vibe you're getting no it's the lock on uh it's the same magneto lock where you throw it through and two uh spikes come up and so it leans against the spikes oh okay i know exactly what you're talking so i don't know and i does it does it catch it and then hold it and then act like a captive ball for you to hit again is that how that works nice my understanding is it raises the jackpot value for the multiball okay it'll eventually release it but you can hit it a few times to increase the value of the jackpot. Yeah, that's pretty slick. And if you look at the exact opposite side, the right side, you have your rush stand-ups. And I think what we deciphered there was you hit all four of those, and boom, you got a ball save. So Led Zeppelin, you hit two stand-ups. Rush, you're hitting four. And that only adds to that long playing part of it. I wasn't seeing that. Is the ball save, are both outlanes lit, or is that something that changes based on, I don't know, Travis, did you catch anything with that? I thought it looked like both outlanes were lit. I swear that's what I saw. Okay. I find it interesting they didn't go back to Ninja Turtle's single bar stand-up versus, like, why did we go back to four stand-ups versus one long one? Well, as a Turtle owner, I am actually very, I'm glad it's a single bar because if you had to spell April or spell Lair that would be way harder you be getting rid of it yeah that would be way harder Travis travis what what are you excited uh what your you know boom you just got a pro what are you aiming for first uh the left orbit into with the upper flipper up and feeding into the scoop yeah i think that pretty slick shot i mean we saw it a couple of times that i think raymond actually had it reject a couple of times but it's more or less because of just the speed yeah coming around there which isn't a bad thing to me. I mean, playing quick pinball, that's fun overall. But I mean, that shot to me looks a lot of fun. And that opto spinner, my God, that thing just spins for days. And I think most pinball players, like 99% of us will love that. And so, I mean, other than that, those are the shots I like the most. I'm a little bit concerned about the loop shot. And even though I love the opto spinner, I'm a little bit concerned about the feed back to there. But when we were talking back and forth about it, it's kind of weird because it's it doesn't seem like it's buttery smooth or anything like that. But it gets the job done because at least it's feeding the upper flipper to where it's not going away from it or anything like that. So, I mean, it feels like it's got a little clunk, but it's almost controlled clunk. Yeah, that makes sense. Yeah, good point. Because the the the opto spinner shot is it's kind of a quick horseshoe back down towards that flipper. It actually reminds me of the kind of the shot, the under the van shot in Turtles, but instead of something catching the ball to lock it, it's just immediately feeding the flipper. And then you were saying that upper kind of loop, it is a very, it is an aggressive turn to get that ball to go back to it. It's a bumpy ride back to the upper flipper. But, I mean, it still gets there. That's the thing, is that even if you hit those shots, it looks like you still get a clean shot with the upper flipper. So I don't think that's going to lead to any frustration or anything like that. It's just not going to look pretty doing it. So, I mean, I thought I saw a couple of times that I think Jack did it to where he kept looping the upper part. I think he got like two or three in a row. But I don't really foresee this being something that you can do like on an Iron Maiden or any pins like that to where you can just continuously loop it. But, I mean, it's still there. It's still available. See, the hold up the flipper shot, actually, my first, when I saw it, the first pin I thought of was shadow. The fact that on certain shadows you can hold up the flipper and that's how you get your con multiball. So I think it's pretty cool. I think that's a really cool shot. Now, I will say that the two scoops, it looks like there are moments where you can lock balls and they stay in the scoop. But then there's other times that if the ball gets in the scoop, it's a multi-step process to get the ball back out. So it kind of gives you a chance to breathe because it's a second to move it over into the window and then move it over back and then spit it out. and the feed out of the scoop. I'm not, I know, Travis, you don't like scoops. So what's your feeling there? Are you scared? There's no, I'm not seeing stand-ups side to side, but what are your thoughts on that? You know what? There was a couple of times in there that they were having fits hitting the scoop when they needed to. And I mean, I think it's just one of those things that I don't think this is going to be as accessible, at least the first scoop right in front of you. I don't think it's going to be as accessible as the one on Mandalorian. Okay. But obviously, the scoop, it's not the whole entire game, though. I don't think it plays as much importance as the Mandalorian scoop does, because obviously you have to start your missions there with that, and that's not how this is working, since you've got to hit the washing machine up top anyways to start your modes or whatever it is. So, I mean, I don't know. I like the feed coming back from it, and I like the side scoop. I'm not really a big fan of the front one, though, and I don't know. It just doesn't seem like that that's a – for me personally, I think that that might be the most boring shot on the entire play field. Is the scoop? If I'm looking at it. Yeah, that front scoop. For me personally, I think – Travis, I think it's fine. Yeah, I do. I do, yeah. He's in the Keith L1 club, huh? Well, the premium in L.E., I think they showed that you could lock two balls in that and then it actually will eject one ball out of the front scoop and one ball out of the side scoop at the same time, which is pretty cool. The Pro doesn't do that. The Pro is only ejecting out of the front scoop. So, yeah, I don't know if the premium in LE would make you more upset, Travis, because now you have two scoops that are ejecting. You know, honestly, I think after watching that stream, because I thought the Pro was pretty loaded, but honestly, after watching that, I almost feel like if you're going to get a rush pin, you've got to find a premium or an le i think that there's just a lot of elements there they're missing like that's one of them right there the scoops without the vuck there i think that that takes away a lot of the fun elements because there was a certain mode in there i forget which one it is to where they were collecting a jackpot over and over again at that shot where the buck is and it was feeding back to the right flipper to me that would be fun a lot more fun than just hitting a dead end stand-up target and having the ball dribble back down to your flippers So that's a little bit different there. And plus, too, I didn't think that this would play as big of a deal, but I think it might end up changing it a little bit. If you notice on the Pro, when it comes to that middle ramp, they just have the two posts there instead of the blue foam rubber, whatever you call it. I'm looking at a picture right now, yeah. Yeah, so I'm curious to see how that affects shot somewhat. I don't know if it's that big a deal, but I don't know. there just seemed like that there was enough there to where there's a noticeable difference between the premium and probably what's going to be in the pro. Sure. Scott, what are your thoughts? I mean, you just saw the stream. Is there something layout wise or shot wise that you're you're excited about or curious about or. You know, it just I actually had something and I just thought, but I'm actually surprised why on the washing machine shot, They actually did change from rubbers versus like the rubber ones that tend to be absorbing versus that. That seems kind of puzzling because that doesn't seem to be cost issues. That seems more of an intentional selection. I wonder if a post like that just holds up better, you know, if the pros meant to be on location. And like Deadpool, like my Deadpool plays a little longer because it's a premium. but if you get a deadpool that just has stand-up targets it is it is super brutal because those things just uh those are like springboards um the one thing i will say is on this absolutely a hundred percent if you are going to buy one of these you have got to buy the lighting rails the expression like it the expression like it i mean that that is i i would say that it would feel naked without that kit. And that was one of the reasons why I jumped up from a premium to an LE is because I wanted that for sure. And it seems like it should be standard from every music pin on, in my opinion. I wish it was standard on every pin. Yeah, but it seems like with a music pin, it really works well because the music is front and center. Yeah. I don't think you would need this on Jurassic Park with the orchestral music. I don't think it would really change much. But, you know, imagine that on Tron. That would be awesome. Yeah. I mean, I think light show in general, a light show can make or break a game and can add so much to you getting sucked into the game. And I know when Zach and Nicole are flipping out, let me borrow a Led Zeppelin. He ended up sending me an Expression Light kit later, and the install was pretty painless, but it totally changed the game. Like, it totally changed how that game felt. And I know, Travis, you have a Led Zeppelin on location. I'm assuming you felt the same way as soon as that went in. Oh, yeah. No, it makes a big difference. I mean, just from a lighting perspective, from an atmosphere perspective, I mean, it really does. And I think that from now on, this should just always be on music pins. I don't know how well it would work on certain other themes, like, for instance, Stranger Things. I don't think it would make much sense on something like that or something like Avengers. So music pins, I think it makes complete sense on. And obviously from here on out, I think that's pretty much what Stern's going to do. It's any music pin that comes out, it's going to have the expression lights on the LEs, and it's probably going to sell a lot of the accessory units for sure. Yeah, 100%. Well, we know that they're going to do more music pins. I mean, that's not – didn't they just have Gary Stern set in front of like a 90s wall of bands and said we got one of these as the next theme or something like that? probably if I had to guess if there's not a Foo Fighters pin out in the next couple years I would be shot something like that or Red Hot Chili Peppers I'd be absolutely shot sorry it's Nickelback well it does have to be a Canadian pin doesn't it no I go ahead Josh it does make sense to have expression lighting on any music pin I agree with all of you it's great that you can add it to all the things. And that's the challenge with, you know, people can either love it or hate it. But when they talk about blinging out your machine, you know, I'm all for officially licensed mods. I'm all for official options because in order to keep the build of material lower, they have to do something. I imagine Led Zeppelin, if maybe they didn't use some of the build of material on the expression lights and you paid for that later would that have changed some of the features that they could have put in that uh but i'm totally willing to pay for it but i'm also i'm i'm totally in on all toppers and in on all lighting mods so well it's got to be more painless for stern in the back end too because all those expression lightings are the same you just slap whatever sticker on it right it's oh this one's going led zeppelin and slap the led zeppelin so it makes sense it's one of those products that you can make for multiple different machines unlike toppers toppers are very specific to each game expression lighting that's why i see this becoming a thing that's because you just slap it on whatever game and you put the sticker over the top of it call it good sure and another thing i'm thinking with lighting there was one specific mode i don't know if it was timmy or uh rated it was playing it but i think it was fly by night and they said yeah as the song progresses the game the whole game is getting darker and darker because you're trying to get to nighttime. It's like, alright. Like, I mean, they didn't make it too far in the mode, but like, that to me sounds pretty cool. I'm assuming Mr. Competitive Player over here, Travis, will hate it because his playfield's getting dark, but it sounds fun to me, you know? I don't know. But those are some of the modes that actually draw me in. Like, I think, when you said that, I think of when you get to the wizard mode on Giant Mnemonic. I mean, that game is slowly shutting down unless you're hitting shots. Or, isn't it power down on the original Jurassic Park Data East? is kind of the same way you're hitting shots and if you're not hitting shots the game's shutting itself down it's stuff like that that it's not hard you're not trying to uh change the play fill design you're changing the the uh feeling of the game and you're you're you're it's it's like i guess the best example is like avengers you they had the rights to hulk's eye or whatever And it's like, well, how do you integrate Hulk's eye? And they did that gamma ray. And every time that starts, I start panicking because of the music, the way it's integrated. I mean, it's how you integrate these things that make you remember these pinball machines. Yeah, it's a good pinball moment. Yeah. Okay. What made me want to buy Attack from Mars LE was I went over to play my friends, and I got strobe ball, multiball. And he had a dark room, and I'm like, this was the coolest thing I've ever seen. just because I know it was cheap, but it was just, just, it feels really cool when you have all those things flashing at once. You're like, wow, that was really a lot more cool than I thought it was going to be. Yeah, absolutely. Absolutely. And, and you had mentioned changing the, you're not changing the play field, but there is actually a feature in this where you are kind of changing the play field and that's a, that's the, the diverter. And I know Borg put a diverter in his last game with turtles and that was kind of a miss due to some you know inconsistency in in how mine broke mine broke mine actually broke down and travis i actually yeah i ordered a new one and i actually sold it and gave and i sold it back to a local dealer and i just gave them the part i didn't even uh put it i didn't even swap it out because it it really was super disappointing and so i love that this diverger is similar to Iron Maiden or even Medieval Madness, where it just is a curved metal blade that goes up and down, which is much smarter. Somebody was saying that the Diverter is the same as the one on Radical. Oh. I would have to look. Who made Radical? I do not know that. There's a history lesson for it. Somebody. Dr. Google, Dr. Google. Good job. All right. I just want to make sure it wasn't like, oh, John Ford did. It was his first game. What a callback. I mean, I will say after watching this, it's sure the game has some flaws to it, obviously, which we alluded to a little bit earlier. But overall, I mean, I'm very impressed with this, with the entire package overall. When you look at the design, the potential that's going to come with the code. I mean, just the lights like we talked about and the music, too. I mean, the music makes a lot of sense when it comes to pinball. Like it, it actually felt like we were in, you were brought into the atmosphere of Rush. That's what it truly felt like when you could hear the music going, you could see just the lights going and something like that. I think that that's really awesome. And that's going to lend itself to a really great pinball experience for a lot of people. So just, just in case you're wondering, this is for our French friends out there. The concept of radical was Dan Langlois. Is that how you say that? I thought it was Legolas. Okay, whatever. I'm totally guessing. L-A-N-G-L-O-I. Stephen Lang Lois, that's who it was. So anyway, you know, I was actually nervous too. When people started talking about Rush, I thought this was like a fanboy's pipe dream because I really didn't think that Rush would translate very well. Even though they have the diverse art, which again I thought was more of a challenge than a help because every album is different. So you have that, but you also have, I mean, Rush is not, it's not Iron Maiden. Every Iron Maiden song is going 100 miles an hour. Rush is not that way. So I was a little surprised when I saw how well it was integrated, how well the songs worked for pinball. And even though I'm a huge Rush fan, I'm a huge pinball fan, I was surprised to see how well the marriage looked. Yeah, I'm with you. Yeah. And like I said, I know Tom Sawyer. I know that song. I've heard it. But as the stream's going on, it's like I'm I'm OK with this. Like I'm not this is not, you know, like I don't hate this. I I'm I'm rocking out to that. You know, I'm reacting to this music. It gets you excited. It I don't know. I'm excited. I think it looks like a lot of fun and it's it's not going to be terrible. um now one thing i was going to say with the diverter before we move on uh you can control it and that was something i was not prepared for raymond and timmy both said that that there's flashers not the flashers on your sling but the flashers above that on the left and right one of those will be lit solid at any time and that's indicating whether or not the ball is going to come down to the right ramp or the left ramp and um based on whether or not you hit the right, so if you hit, sorry, so if you hit the right ramp, that diverter is deciding whether or not it's going to come down the left side to the left flipper or the right side to the right flipper. And you can control that by holding down the action button. So the fact that you can plan out your shots of where do I want this to feed? I'm all in on that. I think that's pretty sick. That was brilliant attention to detail, which is certainly from a tournament player who wants to know exactly where the shots are going in a quick environment. And so that was – I guarantee that was Raymond and Tim saying, yeah, this is how we need to indicate it. Because on Turtles, I don't remember. Was there ever an indicator other than just visually looking at it? I think you just had to look at it, yeah. I guess I wouldn't know. I own the Pro, and I've been quite happy with the Pro. Yeah, I'm with you. I own the Pro as well. I think the Pro was the better option on that game. Pro all the way. Well, I was going to say we should go ahead and ask a tournament player what are they seeing, the nitty-gritty stuff here. But I'm realizing that's probably not a fair term because Tom is actually so much higher than you, Travis. I mean, should you be the go-to guy or should we ask Tom now these questions? Or should we ask Tom to ask his son? Because Neil, what's he currently at there, Tom? He's on the front page. Top 25, he's 25th. Wow. And Tom, you are what? 35th. 35th. And Travis, you're like 48 or something. 44th, Joel. 44, okay, I was just guessing. I was just happy being the top 10,000. I'm just hoping to rank my age at some point in my life. Add a couple zeros to it so I can be 4,700. Travis, just wish to you to live closer to District 82. Yeah. Yeah, that would be nice. So, Travis, I know – well, maybe it's unfair. Maybe I should start with Tom, actually, because I know, Tom, this is – you have scrutinized this. There are a few questions I said during the stream. I wonder what that does, and you piped in. From a code standpoint, is there something that you're seeing that excites you with this code? I don't know. Is there anything there, Tom, that you're pumped about? And then we'll let Travis geek out. No, I'm going to let Travis take this. Oh, okay. Travis, here's your time. My time to shine. Tom's a nice guy. He's a giver. He is. He really is. No, well, so there was a couple things I really liked. I liked the callback to Funhaus to where the pop bumpers mattered because it led to a multiball, which I really do like that just because it's just for a lot of games, it's like the pop bumpers are just kind of just an afterthought. And for whatever reason, it's just there's a lot of people that might not have played Funhaus and might not realize how that works, but those elements are brought into Rush, which I'm really excited about. I do like the idea of having the light lock targets on that right ramp with the two targets right there because that kind of gives me vibes of like a white water or something like that. So I like the idea of even if you miss a shot that you intend on hitting, you at least get some sort of progression. I think that that's a good thing from a tournament perspective and even from a casual perspective as well because you're not just clunking around. You actually get some type of progression. So I like the fact that they have that. But the combos in this game, that's the thing that looks a lot of fun. And it looks like that those combos stay lit for a long time. I don't really recall them extinguishing too much, if at all. I don't know. But it just felt like that right there, I was pretty excited about that. and I mean, it's just, just the overall vibe of just how, just how all the shots work together. And, and that's what I really like to see. So, I mean, that's, that's kind of what I got for now. Other than that, it's kind of hard to tell where exactly what the rule set is completely just from watching. Cause it's so much information to go off of what you can tell immediately though, this is going to be a deep game. This is not, this is, if you're getting this for home, you're going to be playing this for months at a time. I mean, it's going to be very deep because just like Tom said earlier, they've got a couple of wizard modes in here, and it didn't even feel like we were anywhere close to it at all. Yeah. You know, and I mean, and you got to think, too, each song probably has its own rules set to it, which is cool. Each multiball obviously has its own set. So it's almost like there's going to be just these mini games within your full three ball game that you're going to be doing, which is pretty exciting, too. And I love the fact that they have the drop targets to the left, and it kind of gives me vibes of Walking Dead, where there's little things attached to those drop targets as well. And so that's what I like to see out of a pen. Yeah, for sure. And I think just to, I don't know, clarify a little bit of what you're saying, the pop targets, the pop, sorry, the pop bumper, when you hit those, there's on the premium in LE, there's a clock. And as you're doing that, it's progressing time. And so once you get to, I think, midnight, you have a multiball there. That clock is physically not there on the Pro, but that is clearly displayed on the LCD. And then I'm also seeing, I mean, there's these combo inserts all over the play field. And it looked like there were moments where all the number ones were lit. So depending on which shot you hit that was the number one, well, then there's a corresponding combo shot that will light the number two. And then you hit that shot, and then there's a corresponding combo number three. So it's actually really kind of telling you exactly what you need to do to kind of flow through this game. And then it looks like you can cash out that combo jackpot on the time machine. So I'm all for that. Like that looks really, really fun. And the fact that there's time, I know Led Zeppelin had, there was a lot associated with combos with Led Zeppelin. But there was kind of a shorter time frame to be able to hit, really string those combos together. Or the moment that you missed, the combo's dead. I'm not seeing that here. I'm seeing they give you a chance to really hit your shot. I don't know. Scott or Josh, do you guys see something code-wise that excites you? I did like how all the different integrations of things, and I liked how all the modes are based on the song. So there's basically six main modes from what I can see. The six main modes, Tom Sawyer, Working Man, Spirited Radio, Big Money, Olivia Stranciato, and Lamblight. and then with the multi-balls and then the three wizard modes, which are the epic songs, the 20-minute songs on there. What I loved about it was it seems like a logical progression. So even a basic player like me can understand, okay, this is what I need to do to keep progressing on that. I also was really excited that it seemed like a game you could shoot on the fly Well they sure were They were definitely shooting it on the fly They were not trapping up at all, which is perfect for a music pen. And so if there's one thing that stood out on it was that this felt like the ball was moving the entire time. and that's the one thing that keeps me from a lot of those trap and shoot games because it just seems so boring to me. But when you have a music that the music that's pumping and you're just hitting the ball on the fly and it's designed to work like that, it just makes it so exciting for me. So I, I love that aspect because it will keep my heart racing. Yeah. A hundred percent. Yeah. I'm with you. The game looks, looked fat. There were moments where the game was flying like super fast. I don't know. Josh, you seeing something code wise that that you're pumped about? Honestly, it was so hard to keep up. They they were going full bore and I was just I was enjoying the show. The one thing I actually do like about the game is if you need to take a breather, you can shoot it through the pops around that orbit, hold up the flipper and it puts it right in the scoop for you. I like little give-me's like that, especially on a board game where you feel like you're fighting for every single shot. Like Ninja Turtles, I feel like you fight for every single shot on Ninja Turtles. Well, Ninja Turtles, that crankshot is difficult because it is screaming around the play field so fast. Even the right and left ramp can feel like their work, which sometimes can be annoying. It almost seems like a phase shift. You know, we talked about this with Elwin that he likes having the play field, you know, the state change, however he wants to say it. So each shot is different. So that's why, you know, adding diverters and stuff like that. It almost seems like that's a planned technique diversion. Like if you know how to shoot that and you just hold up that flipper and it goes in, that is a well-designed game because it's designed that way. Because those upper flipper shots, I mean, that's my biggest criticism. for Led Zeppelin is that right upper flipper shot. It seems like a luck box to me. I'm sure for better players. Well, okay. No, no. Some of us could just drill it every single time. That is my shot. I'm telling you. For some reason, you can nail that, but I really, like one out of ten times, they can really rip that ramp out of my game, and I would not notice the difference. Nothing but pure joy out of that shot. That Hermit shot, just knowing. I mean, with Raymond, every time I'd stream that, if Travis was on it or if he was watching me stream, just bam. I mean, I love it. You would think Joel's a top ten player. You would. If it was purely based on hitting that shot. Then you see him shoot it after everything else, and you're like, oh, okay, this makes more sense now. So are you saying it's like Prince and Eddie Murphy playing basketball? Yeah, well. Good, good, good. So here's a question. Travis, one of the last times that I was streaming Godzilla, you basically said why are you using the upper flipper like just stop using it because at the time there are there are times where you have to and and i gotta give keith credit there's um on on the pro to do the mecha godzilla multiball there's there's a target that's straight up on the side of that like it's really hard to hit but if you hit that middle spinner you hold up the flipper and you just give it a little nudge like it bounces over perfectly it touches that target Like it's, it's clearly designed that way and props to Keith for designing it that way. But you said, you've told me don't flip, just leave that flipper down because right now there's nothing you need to shoot up there. I'm looking at this, this upper flipper has a lot to shoot at. And I, and I think it's integrated at least from the combo standpoint and the different modes that you have to do shoot different shots. I don't know, maybe it's just a quick opinion, but I, I feel like this upper flipper is going to get a workout. out. I mean, you need to use this in this game. It's more than one trick. A lot of flippers, it's kind of a one trick, but this seems to be well integrated in many ways, like the upper flipper on Avengers, where it has multiple... It's a useful flipper and not just a gimmick flipper. Oh, like Hobbit's third flipper? No. You mean the appendix? Hobbit has a third flipper? Hobbit has a third flipper, and there's a guy on Twitch. Shout out to that guy. His Twitch name is hobbit's third flipper which i think is so great but um i will tell you when you actually kill smog when you use that flipper for its one purpose oh what a rush but yeah no but it takes you like 90 minutes just to get to that one shot yeah true i i that's neither here nor there yeah but no um another mode that i actually saw that i was really excited about and and ray you could see he was getting pumped i don't know exactly what song it was but it looked like there was one shot lit and as soon as he hit that shot it moved and it was all comboing and he was saying it out he's like one two three and i think he got up to nine before he missed his shot like it was building because he was comboing all the mode shots which if you're telling me there's a way to combo nine shots in a row and he still hadn't finished whatever he was trying to accomplish that's pretty cool i i think that's uh that's pretty exciting i don't know were you Did anybody catch that, what song that was? Yeah, it was the instrumental, La Villa Strangiato. What was that, Travis? You want to say it? Got it. It's a made-up word, Joel. Don't worry about it. It's fine. Well, that's awesome. So you're saying how many – is it 12? Is that what I saw? 12 parts. 12 different parts? Yeah. I actually sent you guys a link in the chat if you want to look at it. So you're telling me in that mode there's a chance that you could string 12 shots together in succession. I mean, that's one. Well, Tom and I can, Joel. I mean, I don't know about you, but. Yeah, yeah, yeah, yeah, yeah. No, I think that's pretty cool. You keep saying it's a made-up word, but looking at all these titles that you just sent over, Buenas Noches is good night. Okay, okay. Okay, by the way, A Lurch in Wonderland. Lurch is one of Alex Lyson's nicknames Yep Oh So it's a total joke They have a song that's like Part 4 of a trilogy Buenos noches There's only 3 in a trilogy Travis So you've got Spanish and German Right here And a made up word What the crap It was the 70s everyone was high It's over 10 minutes long So if I show it to Monica, what will she say? Show what? There's no lyrics. It's all instrumental. Okay, she'll say that. Okay, if I go to YouTube. I want a date night tonight. If you show that to her, she will say, this is the longest thing I've ever seen, and can you measure it in centimeters? Centimeters are only healthy. So going to the Insider Connect, one of the achievements for that song is to complete the modes by shooting all 12 shots. But if you do it, it seemed like Raymond was trying to do it in a certain time period to increase the score. Yeah, because he said, he goes, oh, that will show me how much I missed. And I think he missed out on like 18 million or something like that. Which is curious because he was disappointed by 18 million, but there is – Tim ended one of his games close to a billion. And I think they said something about it. He found a bug. There was something in there that he was hitting that. Exploit spirit of the radio. So explain that. That's the song that he was using. Do you know what he did? The spirit of radio, Tom. Yes. The spirit of the radio. That's not a made-up word. As we can tell, Tom, Scott's rush balls are much larger than yours. Right, right. But, yeah, I don't know exactly the progression he was using to score those points. But they'll probably fix it. Yeah, it sounded like, oh, we're going to go back and fix that. Yeah. I mean, the one thing I will say about this, I think, and I was kind of asking you guys about this before the stream. I was wondering what benefit this would have. Since the game sold very fast, what benefit exactly Stern would get from streaming this? And I'm still not convinced that there was any real positive benefit, but I will say that I think one thing is for sure, if you're a Rush fan or if you bought this game and you're in on it, you're happy with what you saw. what are you showing off there? Scott is showing, it looks like a collector's edition of three bobbleheads you don't have those Tom? Tom, where's your bobbleheads? I don't have the bobbleheads this is my topper right here nice, yeah, but keep going Travis, I think you've got a good point here no, no, well I'm just saying, I think after watching that, I think overall, everybody that's in on a rush, I think you're extremely happy with what you saw, and I think if you're on the fence about it, this is one of those few times that I can remember that you're probably going to be calling your dealer tonight and saying, you know what, you have something for me. This is one of those few times where I think the stream actually benefited stir. This was the best reveal stream that they have done because it looked, it looked like they were able to play the game as it was designed. And a lot of times it feels like four drunk people trying to hit shots and they're bricking every single one of them. But this one actually was one of the few ones where it looked like a well oiled time machine. Yep. And it was like they were having fun. Yeah. Yeah. Yeah. Yeah. I honestly, after watching that, It would not shock me at all if this was a contender for game of the year. Even though this is the first one out, I think it's so strong out of the gate when you consider just the theme. And I know there's a lot of people out there that don't like the Rush theme, but the fact is there's a lot of people out there that love the theme. I mean, absolutely. Love the theme will fight you for the theme. So I think that it'll garner a lot of attention with the code coming up, with the shots, the way that they are. I honestly, I think that this could be one of the first pins to where maybe somebody other than Elwin wins it. I mean, depending on what Toy Story looks like or whatever Jersey Jack comes with. But this pin, it's it's very strong, I think, in my opinion. Well, Travis, you mentioned that contender. Yeah. Travis, you had mentioned that, I think, on your your Marv Loco podcast that and you just did now that this, you know, this is kind of a first quarter game that has some traction. Can you think of, can you think of, yeah. Can you think of other games that, that could possibly fit that mold or are you absolutely not? I think this one's a, I think this one's a straight banger. That's already just, that's broken that. I mean, this isn't like a stranger things where we've got to wait for 18 updates for it to finally flesh itself out. You know, I mean, And it didn't look like there wasn't any shot on there that we saw that we just saw collectively gasp and said, oh, my God. You know, and you could. Of course, we all know the pins that have had something like that in the past. And just prime example, Stranger Things with the Demogorgon at the very beginning. Yeah, exactly. Exactly. So it's it's one of those things. I'm talking about Halloween. You did that last episode. Tom's awake now. Oh, yeah. Poor Tom. But I mean, so when you look at everything that's out there, I would say that this pin is definitely the closest pin to Godzilla out of any other pin out there. Like, I'm not saying it's equal or anything like that, but I'm saying compared to what everything else that's out there, it's closer to that than it is the other pins, in my opinion, across the board with what all is out there. That's Legends of Valhalla, Halloween, Ultraman, whatever else is out there currently. Mandalorian, Led Zeppelin. Yeah. I mean, it's up there. And that's a really good point because we all said we're like, we're all worried for whatever pin comes next for Godzilla because how do you follow that up, right? And I think that's a pretty strong showing. Yeah. I'm just wondering how this would hold up against a Raza. Oh, my goodness. Yeah. Yeah, well, I think if you look at this stream, I mean, if we break it into three sections, you know, you have your theme integration. And I think from what I saw there, the art package, I think most Rush fans are all in on that. I think it looks really good. There's nothing obvious on that of like, wow, look at that, whatever, hand. That doesn't make sense. You know, I think it looks good. But the theme integration when it comes to the music that they got in the game, the video assets they got in the game, I was really happy to see what we saw on the LCD because none of that has been revealed yet. Then you have the actual layout, the actual layout and design. There were no crazy red flags when the pictures were posted, but we actually saw it shoot, and I think it shot pretty well. I mean, there's a few things that we'll see how that feels when you actually get the pen. But overall, I think it looks positive. And then the last part is the rules and code. And I think even what we saw, I have no idea what percentage they're at. I don't know if they're at 0.7 or whatever. We have no idea. But what I saw from code looks good. And to be honest, I trust Tim and Ray. Tim and Ray have proven that they can flesh out a rule set really well. So in my opinion, this reveal stream is pointing up. And I bet distributors got more calls to buy pins than they got calls to cancel their order tonight. Yeah. That's for sure. Yeah. Well, cool. Well, I know it's getting a little late. This was a long time. I mean, we were watching the stream, and then we're like, let's go and record right afterwards, because otherwise we knew Tom wouldn't be able to sleep tonight without being able to get all this off his chest. So I just want to make sure, Tom, are you good? Is your tank empty, or do you have anything else left that you need to talk about? I have nothing more to say. Okay. The game speaks for itself. Yeah. Well, you said this first thing you said was, I think this is the greatest game ever made. So I think you're good with that. Well, those them fighting words right there. I don't know, Scott, I feel like I need to extend you the same courtesy. Is there anything else that you feel? No, this has more than exceeded my expectations, and it also calms my worries down. So I was ecstatic with everything. Awesome. Well, great. Well, we'll do our plugs real quick. First off, Loser Kid, I have to congratulate you guys. You guys have been nominated for a Twippy, which is fantastic. Look at you, Tom. Tom was ready to go with that button. Yes, you two were nominated for a Twippy this year for Best Podcast. Absolutely fantastic job. I know I thoroughly enjoy your podcast. If there's anybody listening right now, Loser Kid Pinball Podcast, they got the best merch in the game and a fantastic podcast. so yeah feel free well first off thank you for coming onto the show but plug away if there's anything else you want to say about that we'll talk more about it on the show but on our show but we do appreciate those that voted for us Scott and I I know we joke we say we're in it for the awards and all that jazz but really we're not we do this for the community we do it for just having fun obviously we did it for the awards we would have quit a while ago but um no it's it's it's really cool um i feel like we short changed your audience though because some of the insane stuff we talk about in our chat and just the randomness of it i felt like you kept us away you it's almost like you wanted us just to talk about rush so we didn't go off on some of the weird stuff that goes on hey you know episode two of triple drain we had zach on and we went we let him go wherever he wanted and we were talking about people bathing and a hot tub and all this stuff. We ended up on Robert Byers and a hot tub. Yeah. And you know, I have no idea. I'm not going to lie. I enjoyed it. I thought it was a lot of fun. But believe it or not, I ran into Dwight Sullivan at at at Football Expo. And he's like, hey, I'm really enjoying Triple Drain. He goes, to be 100 percent honest, I started listening. And and early on, you just you guys were talking about just random stuff, a bunch of inside jokes. And he goes, I almost quit, almost quit on your podcast. But it's really come around and it's become one that I'm really enjoying. So, you know, I just I think of Dwight every time we record. It's the Ghostbusters code of podcasts. Yeah. Just wait for it. Just wait. Dwight's a gem. He's awesome. Dwight is awesome. And we are, no, we're enjoying this podcast a lot. And we'll have Zach, we'll have Zach on again to derail us at some point. But and shout out to Dennis Creasel who actually had more listens on our podcast than Zach. So I know Zach is still your number one listen on your podcast. He's getting dangerous. Keith Elwin's getting dangerously close to Zach. Well, your third host. Yeah. So, yeah. Yeah. And, I mean, you guys, I mean, we talked an hour for an hour. And I'm telling you, I feel like I did a decent job keeping Travis focused. But if you want him, you can have him. I mean, Tom, are you okay with that, Tom? I was saying we take Keith. You know what, Joel? Joel, it's not your decision. I can enter the transfer portal for podcasts. It's not even your decision. You know what, though? Okay, so I got to meet Joel and Tom at Expo. You guys were fantastic. We shared a pizza, Joel. That was very awesome. Joel drove us up to Pinball Olympics. Yes, and just him and Nick Brown, Pinsomniac. It was an awesome time, but I'm not going to lie. Since we've been in this chat, I've kind of got a little man crush on Travis. Don't get me started. There it is. There it is. it's weird. We're two years apart. We both have twins. We both have a son that is age 11 with the same name. I mean, this was probably meant to be. My dad lives in Oklahoma, so I visit Oklahoma. We like to fish. It makes a lot of sense. I think we should just ditch Joel, Scott, and Tom, and we'll just start our own thing. It's fine. I don't care. Best friends? Yeah. We'll skip off into the sunset. I am telling you, I'm not getting in the way. You want them, you have them. Just know it takes you back or whatever. We'll see. But, no, this was a lot of fun. Yeah, thanks a bunch, you two, for being on. Real quick plugs. Tom, go ahead, plug away. I am Tom from Fox Cities Pinball. you can find me on Twitch YouTube, Facebook, Instagram and probably every other form of social media yeah, definitely go for the Instagram Tom is, you gotta go visual the more visual Tom the better Tom's modeling, yeah that was the most energetic plug I've ever heard in my life yeah, well I'm telling you Tom has, this whole week has just, all of his energy has been focused on Rush and you know blood is going to areas of his body and not leaving so he is he's running low and he needs he's i need my rest yeah your rest okay nickname tripod tom um yeah travis uh yeah plug away man yeah you guys can find me at the podcast triple drain there we go and uh yeah and on youtube at uh marvel loco yeah and real quick i i mean do shout out to Travis. He did, he's nominated for a YouTube Twippy. So feel free to, uh, to vote on him. Marv Loyo. Thanks for my shout outs. Uh, yeah, I'm coming. And I said, Tom, I was, I was just, I was segwaying into it. What Joel's trying to say is that we are all nominated. Everybody on here was specifically nominated. I barely made it, but you count, you, you stream on flipping out that count. Yes. Tom did make it. I mean, his name, Tom graph, Tom's son. Neil Graff, best pinball player, and Fox Cities Pinball also were on there. So well done. Well done there. Vote for Neil. Well done. And then we do know, well, yeah, Flip N Out Pinball Stream did make best stream, which is pretty cool. I stream for them every other Thursday, which is cool. And the only plug I have is this week we actually, the Pinball Network, the Pinball Network is a new channel that all of TPN started. We are streaming on Facebook, YouTube, and Twitch all at the same time. please follow the pinball network because we have somebody streaming on that network every single day of the week, which is really cool. And it's been cool seeing that we launched at the beginning of this year. So I stream for the pinball network every Wednesday night. Um, so yeah, that's all I've got for plugs. I was just saying, I don't think we ever finished our plug there, Joel. Oh yeah. We got sidetracked talking about expo. Well, finish away, plug it up, man. We are loser pinball podcast. You can find us at soundcloud.com slash loser pinball podcast. You can find us on Facebook. Twitter, Twitch, and Instagram, all at Loser Kid Pinball. And, yeah, there you go. There it is. Oh, my God. That sounded so much better than all of ours. Yeah, well, they're like, that's why they got nominated. Well, they're professionals. That's true. Can you guys, like, stay behind and do us some voiceovers for our next episode, please? Sure, why not? We need more voiceovers. Yeah. Well, Tom, that's all you, man. if you guys need to get a hold of us triple drain triple drain at gmail.com we read every email we respond to every email it's great that's all I got thanks again guys for being on anything else before Tom gets the last words you know what you guys are great and you guys get rookie of the year I appreciate that Tom take us out bye everybody and bye Rush

_(Acquisition: groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 022f161b-a4cd-46cf-b177-e3e290eb76f8*
