# Playing Winchester Mystery House Pinball for the FIRST Time!

**Source:** Pinball Shenanigans  
**Type:** video  
**Published:** 2026-06-04  
**Duration:** 11m 26s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=5zlryS9VIkI

---

## Analysis

Pinball Shenanigans hosts play Winchester Mystery House by Barrels of Fun for the first time at Ontario Pinfest 2026. The hosts explore the game's mechanics—rooms, targets, loops, candles, multiball modes, and an Ouija board apron feature—while discussing Barrels of Fun's product line (Labyrinth, Dune, Winchester). The game is praised for flow, feel, and visual design including stained glass windows and an upper flipper.

### Key Claims

- [HIGH] Winchester Mystery House is Barrels of Fun's third game after Labyrinth and Dune — _Mark (city) confirmed Labyrinth was first, Dune was second, Winchester is third_
- [HIGH] The game features an Ouija board on the apron as a playfield element — _Host observes 'apron cards' and identifies 'It's an Ouija board' during gameplay_
- [HIGH] The game has an upper flipper in addition to standard flippers — _Host notes 'Upper playfield, I mean, upper flipper' during playfield exploration_
- [HIGH] Winchester Mystery House features multiple room selections as a game mechanic — _Host observes 'So you got different rooms you can select' during early gameplay_
- [MEDIUM] The game is more complex than an unspecified original (likely referencing Spooky Pinball's Winchester) — _Host states 'The game is a bit more complex than the original, but it's still a good game'_

### Notable Quotes

> "This is a Carl D'Python Anghelo creation. He is the designer and I've literally not looked at it, played it, seen it, watched the gameplay video, nothing. This is my first time and I'm excited to give it a try."
> — **Pinball Shenanigans host**, ~0:30
> _Establishes first-ever hands-on experience with the game and designer credit to Carl D'Angelo_

> "So you got different rooms you can select. What are you saying, it's like about halfway this far?"
> — **Pinball Shenanigans host**, ~2:00
> _Identifies room selection mechanic as a core gameplay feature_

> "An angry spirit grows loose into the house."
> — **Game callout (Winchester Mystery House)**, ~4:00
> _Game rule callout; signals spirit/enemy threat mechanic_

> "I love the apron cards. They're really helping me here. It's an Ouija board."
> — **Pinball Shenanigans host**, ~5:30
> _Identifies Ouija board as apron element; notes utility of apron instructions_

> "Oh, I love the stained glass windows. This is the first time I seen a game like this."
> — **Pinball Shenanigans host**, ~6:30
> _Praises visual design aesthetic as distinctive and novel_

> "The game is very flowy plays great feels great"
> — **Pinball Shenanigans host**, ~6:15
> _High praise for game flow and player experience_

> "Seance multiball, I stole your lock."
> — **Pinball Shenanigans host**, ~7:30
> _Identifies 'Seance multiball' as a multiball mode name_

### Entities

| Name | Type | Context |
|------|------|---------|
| Winchester Mystery House | game | Barrels of Fun pinball game; designed by Carl D'Angelo; features rooms, candles, Ouija board, stained glass, multiball modes; played at Ontario Pinfest 2026 |
| Barrels of Fun | company | Boutique pinball manufacturer; produced Labyrinth (first game), Dune (second), Winchester Mystery House (third) |
| Carl D'Angelo | person | Designer of Winchester Mystery House; credited as 'Carl D'Python Anghelo' in transcription but likely Carl D'Angelo based on KB |
| Pinball Shenanigans | content_creator | YouTube/video content creator; hosts Dutch and main host playing first game of Winchester Mystery House |
| Dutch | person | Co-host on Pinball Shenanigans; playing Winchester Mystery House for first time with main host |
| Mark | person | Industry figure present at Ontario Pinfest 2026; confirmed Barrels of Fun's game release history; previously considered working with Barrels of Fun but it didn't happen |
| Ontario Pinfest 2026 | event | Pinball expo held in Ontario (Stainer, Ontario); location where first Winchester Mystery House gameplay was recorded; game proceeds benefited Berry Food Bank |
| Labyrinth | game | Barrels of Fun's first pinball game; referenced as prior product in company history |
| Dune | game | Barrels of Fun's second pinball game; referenced as prior product before Winchester |

### Signals

- **[product_launch]** First public hands-on gameplay of Winchester Mystery House at Ontario Pinfest 2026; host had zero prior exposure to game rules, mechanics, or design (confidence: high) — Host states 'I've literally not looked at it, played it, seen it, watched the gameplay video, nothing. This is my first time'
- **[design_innovation]** Game features upper flipper, Ouija board apron element, room selection mechanic, candle-lighting objectives, and stained glass window aesthetics (confidence: high) — Direct observation of mechanics during gameplay: upper flipper call-out, Ouija board identification, room selection dialogue, candle counter, visual praise
- **[gameplay_signal]** Game praised for flow, feel, and responsive playfield behavior; described as 'very flowy plays great feels great'; stained glass windows noted as visually distinctive (confidence: high) — 'The game is very flowy plays great feels great' and 'I love the stained glass windows. This is the first time I seen a game like this'
- **[content_signal]** Pinball Shenanigans producing first-time gameplay content for Winchester Mystery House at major expo; proceeds from play session donated to Berry Food Bank (confidence: high) — Video title 'Playing Winchester Mystery House Pinball for the FIRST Time!'; host statement 'Proceeds for this game go to Berry Food Bank'
- **[game_mechanic_identification]** Identified multiball mode named 'Seance multiball' with lock mechanics for ball control and mode progression (confidence: high) — Host callout 'Seance multiball, I stole your lock' indicating lock-based multiball system
- **[personnel_signal]** Mark, an industry figure, present at event; disclosed he was considered for collaboration with Barrels of Fun but it did not materialize; also confirmed company game timeline (confidence: medium) — Mark states 'I was going to work with him for a bit, but it never happened' regarding Barrels of Fun

---

## Transcript

Alright, this is Winchester Mystery House by Barrels of Fun. You spent so long adjusting it. I know, but I gotta now readjust. First time looking at it, first time playing it. Dutch and I are gonna play a two-player game. And Dutch has not played it either. This is a Carl D'Python Anghelo creation. He is the designer and I've literally not looked at it, played it, seen it, watched the gameplay video, nothing. This is my first time and I'm excited to give it a try. Here we go. Inserting tokens, proceeds for this game go to Berry Food Bank. We're at the Ontario Pinfest show, 2026, in Stainer, Ontario. I got two players. Here we go. Ready to do it. All right, let's do this. The game is a bit more complex than the original, but it's still a good game. The The So you got different rooms you can select. What are you saying, it's like about halfway this far? Yup. Bam, nailed it. Oh, we're good. So it looks like you got targets loops combos webs and summons I see Call Spirits there Oh that neat That's a pretty late-captain ball. It seems like death every time you shoot it. That seems like death, but stay away from that for now. Advanced Tour over there. We actually would want this video to last more than three minutes. Oh, we got a screen back there. Oh, a screen back there, a magnet back there. That's cool. Upper playfield, I mean, upper clipper. The What else did Barrels do? They did Labyrinth. That was their first game, I think. Octograpass? No, I think that was somebody else. Yeah, that was like American Pinball, maybe. But I think this might be their second machine. Mark would know. He kind of had something to do with Labyrinth. Mark, what was Barrels of Fun? We got Mark in the city right here. You had something to do with Barrels of Fun, right? Yeah, I was going to work with him for a bit, but it never happened. So their first game was Labyrinth, right? Yes. And did they do anything else, or is this their second game? Their third's Dune. Dune that the other one Okay thank you Yeah I knew that Alright let move on here Yeah that was Mark in City City Hi what did it say What did it say Eddie lit flame shot to light a candle Flame shot So I assume that's like the red and yellow? I think so. So there's a candle. Five candles left to light. What if we could hit all of them? There we go. This right ramp looks fun. I want to hit that. The right orbit ramp. It looks like the, you know what it looks like? It's the... There it is. Oh, that's cool! The shooter playing from next gen, you might think, has a ram. Maybe Carl borrowed some ideas. Or maybe it's like, it's very like black belt from what I see. Oh nice, oh what the hell was that? A dead end? Dead end shot. Yeah, you gotta play longer this time. Wasn't expecting that. There it is again. Oh, you can do like target sweeps. Okay, I've seen the dead end. Oh no! You should hit that shot again. Alright, here we go. An angry spirit grows loose into the house. Okay, Dutch, see if you can get into some multiball or something. Oh, great. I love the apron cards. They're really helping me here. It's an Ouija board. What is this thing? There's a door there? It looks like there's a lane that comes down there. Maybe the back of these targets go over there. The So she kept building extensions, expansions? Expansions? Extensions and expansions. Extensions. You can turn it into one word. That's the shenanigan or word of the day, expansions. And she just kept building on her house, building on her house, trying to turn the ghost... A mirror vanquish. ...so that they would get lost. ...break the silver man free from his prison. She literally had like stairwells going to nowhere and doors that led to outside, like a big... The game is being played on the This game is very flowy plays great feels great Oh I love the stained glass windows This is the first time I seen a game like this Tee number three. Hi, Julie. Hi, Kari. Oh, lock number two. I just stole Dutch's lock, I think. Is this a multiball? Seance multiball, I stole your lock. Oh, you bastard. The I think it wasn't supposed to happen. I don't think that was supposed to happen. As the castle was coming back up, I trapped the ball. But there we go. Oh, wait. No. It's going to come back up probably. I don't know. It's all your fault, mate. Oh, wait. Here we go. Oh. Yeah. Thank you for watching! The game is awesome. Thank you for watching!

_(Acquisition: youtube_groq_whisper, Enrichment: v5)_

---

*Exported from Journalist Tool on 2026-06-06 | Item ID: 037a93cb-c1ab-4065-a380-53631311c195*
