# New Code Update With Multiball Stacking Coming to Stern Pinball James Bond Next Week

**Source:** Knapp Arcade  
**Type:** article  
**Published:** 2023-02-03  
**Beat:** Pinball

**URL:** https://www.knapparcade.org/new-code-update-with-multiball-stacking-coming-to-stern-pinball-james-bond-next-week

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## Analysis

Stern Pinball announced a major code update for James Bond pinball coming next week that will add multiball stacking capability, allowing players to run modes and multiballs simultaneously. The update will also introduce a new Dr. No mode (bringing total modes to ~20) and include additional rules polishing. The announcement was made by George Gomez and Mike Vinikour on Marco Pinball's PinTech Live stream.

### Key Claims

- [HIGH] Multiball stacking will be available in a new James Bond code update next week — _Official announcement by George Gomez on PinTech Live stream_
- [HIGH] A new Dr. No mode will be included in next week's James Bond update — _George Gomez announcement on PinTech Live_
- [HIGH] James Bond will have approximately 20 total modes after the Dr. No mode addition — _George Gomez statement on PinTech Live_
- [HIGH] Early versions of James Bond code automatically terminated modes when starting multiball — _George Gomez explanation of pre-update game behavior_

### Notable Quotes

> "multiball stacking will be available in a new code update to the game next week"
> — **George Gomez**, not specified
> _Official confirmation of major gameplay feature addition addressing community frustration_

> "There's nothing worse, OK not nothing worse but it is frustrating, then having a mode almost ready to go and then starting a multiball first by accident."
> — **George Gomez**, not specified
> _Acknowledges specific player pain point that multiball stacking addresses_

### Entities

| Name | Type | Context |
|------|------|---------|
| George Gomez | person | Stern Pinball designer/executive, announced multiball stacking feature on PinTech Live |
| Mike Vinikour | person | Stern Pinball staff member, appeared alongside George Gomez on PinTech Live |
| Stern Pinball | company | Manufacturer of James Bond pinball game |
| James Bond | game | Stern Pinball licensed game receiving major code update |
| Marco Pinball | organization | Host of PinTech Live stream where announcement was made |
| PinTech Live | event | Stream show on which Stern Pinball announced James Bond update |

### Topics

- **Primary:** Code update and feature implementation, Multiball stacking mechanics, Game modes and mode design
- **Secondary:** Community feedback incorporation, James Bond IP and theming

### Sentiment

**Positive** (0.85) — Community-requested feature being delivered is received positively; addresses known pain point in existing game design

### Signals

- **[community_signal]** Stern publicly announcing code updates through streams demonstrates commitment to transparency and community dialogue about feature roadmap (confidence: high) — Official announcement made on external stream (Marco Pinball's PinTech Live) rather than internal channel
- **[product_strategy]** Multiball stacking addition to James Bond represents significant post-release gameplay improvement addressing community frustration with mode interruption (confidence: high) — George Gomez explicitly stated stacking will be in next week's update, framing it as solving the problem of accidental multiball starts terminating active modes

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## Transcript

Yesterday afternoon, Stern Pinball's George Gomez and Mike Mike Vinikour appeared on the Marco Pinball's always informative PinTech Live stream to talk about Stern's newest game, James Bond. 

George lead off the stream with the news that all James Bond owners have been waiting for, multiball stacking will be available in a new code update to the game next week. In the early versions of the code, starting a multiball automatically terminated a mode in the game and everyone knows that the way to score big points is to start a mode and then start a multiball. There's nothing worse, OK not nothing worse but it is frustrating, then having a mode almost ready to go and then starting a multiball first by accident.

Next week's code update will probably include a Dr. No mode, bringing the total number of modes in the game now to around 20. It will also contain additional polishing of the rules.

_(Acquisition: raw_text, Enrichment: v1)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 03ae35a6-614e-4bfc-b1f7-7d62c68a90ff*
