# Episode 336 - 1974 Bally Bali

**Source:** For Amusement Only EM and Bingo Pinball Podcast  
**Type:** podcast_episode  
**Published:** 2016-02-10  
**Duration:** 11m 51s  
**Beat:** Pinball

**URL:** https://foramusementonly.libsyn.com/episode-336-1974-bally-bali

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## Analysis

Nick Baldridge provides a detailed technical and aesthetic breakdown of the 1974 Bally Bali, a three-card bingo pinball machine. The episode covers the coin-insert mechanics, scoring system (3/4/5-in-a-row with super scores multipliers), the double-or-nothing feature, and the game's Indonesian-themed artwork. Baldridge notes that the specific machine examined has had its name scratched off and replaced with 'Rogo,' likely due to legal/law enforcement pressure regarding the illegal operation of Bali machines.

### Key Claims

- [HIGH] Bally Bali is a three-card bingo machine requiring coins 1-3 to light the three cards, coins 4-6 to double odds, and a seventh coin for an extra ball. — _Nick Baldridge, host, describing the game's coin mechanics in detail_
- [HIGH] A five-in-a-row score is worth 100 replays normally, but 200 replays with super scores lit, and can reach 400 replays with the double-or-nothing feature. — _Nick Baldridge explaining the scoring structure_
- [HIGH] The specific Balli backglass examined has been modified: the name 'Bali' was scratched off and replaced with 'Rogo,' likely due to law enforcement pressure because Bali machines were on a list of illegal machines to operate. — _Nick Baldridge describing the backglass modification_
- [HIGH] Balli carried over the modern six-card double-or-nothing play feature, where players push a button after landing a winner to potentially double their replay winnings or risk losing everything. — _Nick Baldridge explaining the gameplay mechanics_
- [HIGH] The back glass artwork features Indonesia-inspired design elements including a suit of armor, three women, two dog statues, an ornamental face mask, and a building with a curved roof. — _Nick Baldridge describing the backglass artwork in detail_

### Notable Quotes

> "A bingo pinball machine is typically a 25-hole machine, although there are some machines that are either 20, 18, 24, or 28, but most typically 25 holes."
> — **Nick Baldridge**, early segment
> _Establishes baseline definition of bingo pinball machines for new listeners_

> "The name Bally has been scratched off and has been replaced with the word Rogo... This is not how this game appeared from the factory, but was modified either to appease law enforcement, because BALI was on the list of machines which were illegal to operate, or for some other unknown reason, but probably also related to law enforcement."
> — **Nick Baldridge**, mid-to-late segment
> _Reveals critical context about legal suppression and game modification history_

> "With the super scores lit and a 5 in a line you can win up to 400 replays with that double or nothing feature. Of course the tradeoff is sometimes the game is going to give you nothing at all."
> — **Nick Baldridge**, gameplay mechanics segment
> _Illustrates the risk-reward dynamic of the double-or-nothing feature_

> "Bally felt the need to give you a little extra feature, and in this case, giving you a sixth ball is a nice little feature, especially because you can buy it with just a single coin."
> — **Nick Baldridge**, feature analysis
> _Explains designer intent in the seventh-coin extra ball feature as compensation for limited card count_

### Entities

| Name | Type | Context |
|------|------|---------|
| Nick Baldridge | person | Host and primary speaker of the 'For Amusement Only' EM and Bingo Pinball Podcast; enthusiast and collector of bingo machines |
| Bally | company | Historical pinball and bingo machine manufacturer; produced the Bali machine in 1974 |
| Bali (1974) | game | Three-card bingo pinball machine manufactured by Bally, named after the Indonesian island; subject of Episode 336 |
| Double Up | game | Bally bingo pinball machine mentioned by Baldridge as another game he considered acquiring |
| For Amusement Only | organization | EM and Bingo Pinball Podcast hosted by Nick Baldridge; focused on electromechanical and bingo pinball machines |
| Activision | company | Referenced for visual design comparison; Baldridge notes the Bali playfield pattern resembles Activision's logo style |

### Topics

- **Primary:** Bingo pinball machine mechanics and design, Coin-insertion and feature progression systems, Scoring systems and replay multipliers, Double-or-nothing gameplay feature, Artwork and aesthetic design (Indonesian theme), Game modification and legal suppression history
- **Secondary:** Bingo machine illegal operation and law enforcement
- **Mentioned:** Collector acquisition and gameplay curiosity

### Sentiment

**Neutral** (0)

### Signals

- **[historical_signal]** Bali backglass modification (name replaced with 'Rogo') indicates law enforcement pressure; confirms Bali machines were on illegal operation lists in certain jurisdictions. (confidence: high) — Baldridge directly states 'BALI was on the list of machines which were illegal to operate' and the modification was likely to appease law enforcement
- **[restoration_signal]** Documentation of a specific modified backglass for Bali (1974) with name replacement; suggests preservation or legal accommodation strategies in bingo machine history. (confidence: high) — Detailed description of the Rogo modification and its likely legal context
- **[design_philosophy]** Designer decision to include seventh-coin extra ball feature as compensation for limiting the machine to three cards instead of six, balancing gameplay depth with cost/complexity. (confidence: medium) — Baldridge's analysis that 'Bally felt the need to give you a little extra feature' suggests deliberate design trade-off
- **[gameplay_signal]** Double-or-nothing feature creates significant variance in replay outcomes; players must strategically choose when to risk wins, adding skill and decision-making depth. (confidence: high) — Baldridge emphasizes the high-stakes nature: 'sometimes the game is going to give you nothing at all. So you need to pick your spots.'
- **[content_signal]** Episode serves educational purpose for new listeners; Baldridge provides foundational bingo pinball definitions alongside specific game analysis. (confidence: high) — Opening segment includes basic explanation of bingo pinball mechanics 'for any new listeners that might be out there'
- **[collector_signal]** Baldridge expresses collector curiosity about acquiring a Bali machine; notes uncertainty about availability of a specific specimen he encountered. (confidence: medium) — Closing remarks: 'I'm really curious about the gameplay for this game... Kind of curious, though' regarding a Balli machine seen near a Double Up acquisition

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## Transcript

 What's that sound? It's 4 Amusement Only, the EM and Bingo Pinball Podcast. Welcome back to 4 Amusement Only, this is Nicholas Baldridge. Tonight I wanted to talk about Bally's 1974 Bally, named after the island in Indonesia. Valley is a three-card bingo machine. So let's take a minute and explain what that is for any new listeners that might be out there. A bingo pinball machine is typically a 25-hole machine, although there are some machines that are either 20, 18, 24, or 28. but most typically 25 holes. And that matches up to a 5x5 grid on the back glass of the bingo card. Bingo pinball machines are multi-coin machines, and so your first coin will start the game and reset everything back to the default values. Lift the ball to the shooter lane, And then at that point, you can either plunge the ball and play for your default features, your default card, or your default odds, or you can insert additional coins to get additional features. Now, Bally, being a three-card bingo, requires one coin to light the first card, a second coin to light the second card, a third coin to light the third card, but at that point, you can insert additional coins. And these do various different things, but Bally in particular is a maximum coin game there are several of these especially later in the bingo production period such as with this game or earlier games like Ticker Tape where the game will actually prevent you from putting in more than the necessary amount of coins to light your maximum game. So in this case, the first three coins light your first three cards. Your second three coins will actually double your odds for a four or five in a row on all three cards. So that's coins four, five, and six. And as you're inserting those coins, the game will occasionally randomly award the corner panel on one or more of the cards This corner panel is exactly what it sounds like. You try to shoot the numbers located in the corners of that bingo card. If you get all four, you'll win your five in a line score. now this game has a seventh coin and so the seventh coin when you drop it in will give you a guaranteed extra ball there's only one extra ball in this game looking at the back glass and looking at the gameplay for this game it'd be easy to mistake it for a six card but in this case there's only three And so I suppose Bally felt the need to give you a little extra feature, and in this case, giving you a sixth ball is a nice little feature, especially because you can buy it with just a single coin. So your max game, you know, to get every single thing lit and a chance at corners on all three of the cards, costs you $1.75. Now your goal, of course, is to get three, four, or five in a row, either vertically, horizontally, or diagonally, on any of the three cards. And each of the three cards scores separately. So this means that if you get a three in a row on card number one and a five in a row on card number two, then you'll win both of those things. So, let's talk about replays. Your three in a row score is four replays. If you have the super scores lit, then your three in a row score is still four replays. But where it gets interesting is your four in a row and five in a row odds. So your four in a row is 12 replays on all three cards, and your five in a row is 100 replays on all three cards. But with super scores lit, remember that's coins four, five, and six, your four a line is 24 replays, so double, and your 5 in a line is 200 replays, again double. This is quite the jump, so Bally made it well worth your money to put in coins 4, 5, and 6 and 7 Getting that one extra chance for your 5 in a line is important sometimes now aside from these features what Valley carried over was the modern six card double or nothing play. What happens is this. You shoot your five balls and you skillfully nudge them into the appropriate holes to get your five in a line. Then you push the C button to collect on the foot rail. At this point, the machine will whir and search, and if it finds a winner, it will latch on. At this point, it will flash on the back glass, press D or R on the foot rail to collect regular replay wins, or push D for double or nothing. And if you push D, the machine gives you a chance at doubling your win. So in this way, with the super scores lit and a 5 in a line you can win up to 400 replays with that double or nothing feature. Of course the tradeoff is sometimes the game is going to give you nothing at all. So you need to pick your spots. So let's talk about artwork. Bally has artwork that's reminiscent of Indonesia. On the back glass you have a suit of armor and three women, two statues of dogs, and an ornamental face mask. In the a building with a neat curved roof. The back glass coloration is very nice. All the activity happens in and around this half oval, which has kind of a semi-rainbow effect going from dark blue to light green with five different gradients. Outside of this kind of semi-oval you have artwork that looks like scales. These semicircles are arranged in a scale pattern, and they are again arrayed from kind of a dark green to a lighter green. And this matches the colors inside of that semi The bingo cards themselves are orange yellow and pink Now the back glass that I going to link to in this episode has been modified The name Bally has been scratched off and has been replaced with the word Rogo, R-O-G-O. This is not how this game appeared from the factory. but was modified either to appease law enforcement, because BALI, B-A-L-I, was on the list of machines which were illegal to operate, or for some other unknown reason, but probably also related to law enforcement. the cabinet has one of the dancers from the back glass on the head and then this neat curved purple with a pink outline pattern that is reminiscent of water the playfield again has women in costume dancing, and the playfield holes are outlined in pink. The numbers are printed on fields of kind of a deep red, almost pink, green, and blue, and these alternate. And then above Above each there is the pattern extending from the top, alternating yellow and blue. For those familiar with Activision's logo, it's kind of reminiscent of that, where you've got kind of trails of the thing, which are repeated above. Pretty neat. I'm really curious about the gameplay for this game. If I recall correctly, when I picked up Double Up, there was a bally. Didn't end up picking it up, and I'm not sure if it's still there. Kind of curious, though. Well, that's all for tonight. Thank you very much for joining me. My name again is Nick Baldrige. You can reach me at 4amusementonlypodcast at gmail.com, or you can call me on the bingos line. That's 724-BINGOS-1. 724-246-4671. you can listen to us on iTunes, Stitcher, Pocket Casts via RSS, on Facebook on Twitter at Bingo Podcast you can follow me on Instagram also at Bingo Podcast or you can listen to us on our website which is foramusementonly.libsyn.com thank you very much for listening and I'll talk to you next time

_(Acquisition: groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 0b37b627-3a6f-4078-a58f-3b0e5988082c*
