# AGTW December Development Update

**Source:** Wonderland Amusements  
**Type:** video  
**Published:** 2025-12-24  
**Duration:** 12m 18s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=IwLDFWvvnlQ

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## Analysis

Peter from Wonderland Amusements presents a December development update for Alice's Garden: The Wonderland, showcasing gameplay footage, Queen of Hearts limited edition bundle details, and premium playing cards. The video covers playfield mechanics, LED animations, ball lock systems, multiball features, and addresses a tilt sensitivity design decision. A reminder is given about the newly signed TMNT license with pre-sales planned for February.

### Key Claims

- [HIGH] Signed the TMNT license approximately one month ago, just before Expo — _Peter, Wonderland Amusements, end of video announcement_
- [HIGH] Pre-sale for TMNT pinball game planned for February if all goes to plan — _Peter, Wonderland Amusements, end of video_
- [HIGH] Alice's Garden prototype weighs approximately 120-130 lbs — _Peter explaining machine stability and tilt considerations_
- [HIGH] Tilt function is currently disabled and design team is debating whether to include it — _Peter during gameplay explanation, notes internal debate and solicits community feedback_
- [HIGH] Multiball is triggered by locking three balls — _Peter explaining game mechanics during gameplay: 'If I lock three balls, I'm going to get multiball'_
- [HIGH] Queen of Hearts trading cards are made from quality card stock and will be shipped soon — _Peter showing physical cards and discussing material quality_

### Notable Quotes

> "The different chrome treatment, the gold chrome treatment on the front...the side view. Um you might the eagle eye among you will notice that the doornob pole is uh not there yet, but we're getting there."
> — **Peter**, ~1:40
> _Details cosmetic progress on the LE cabinet, indicates ongoing refinement_

> "If I lock three balls, I'm going to get multiball."
> — **Peter**, ~7:20
> _Confirms core game mechanic for multiball activation_

> "There is no uh don't have a tilt function in the machine. There is actually uh the ability to turn it on. We have not turned it on yet. And we have an internal debate going on about whether we should include [it]...we're concerned that it might tilt super easy. So anyway, let us know in the comments what you think about that."
> — **Peter**, ~8:15
> _Reveals design debate about tilt sensitivity and solicits community input on a key design decision_

> "That gong sound is actually hitting the captive ball underneath the tea table."
> — **Peter**, ~4:30
> _Explains audio-mechanical feedback system tied to the Mad Hatter tea table feature_

> "That is the hardest shot on the field. I'm not going to lie."
> — **Peter**, ~15:20
> _Commentary on shot difficulty and playfield design balance_

> "we did sign the TMNT license uh at the uh just about a month ago, right before Expo, we mentioned it there. Um go to the website, sign up. We're going to be talking about this uh in January a lot. And then in February, if all goes to plan, we're going to be running ourselves pre-sale."
> — **Peter**, ~17:45
> _Major announcement of TMNT license acquisition and roadmap for pre-sales launch_

### Entities

| Name | Type | Context |
|------|------|---------|
| Peter | person | Founder/spokesperson for Wonderland Amusements, presenting development updates and gameplay |
| Wonderland Amusements | company | Manufacturer/developer of Alice's Garden: The Wonderland pinball machine via Kickstarter |
| Alice's Garden: The Wonderland | game | Kickstarter-backed pinball machine in development, themed around Alice in Wonderland IP with featured Mad Hatter and Queen of Hearts elements |
| TMNT | product | Teenage Mutant Ninja Turtles licensed pinball game, license recently signed by Wonderland Amusements, pre-sale planned for February |
| Queen of Hearts Limited Edition Bundle | product | Premium edition of Alice's Garden with gold chrome treatment, topper, and exclusive trading card pack |

### Topics

- **Primary:** Game Mechanics & Playfield Design, Limited Edition Bundles & Collectibles, Production Updates & Development Progress, Tilt Sensitivity Design Decision, TMNT License Acquisition & Pre-sale Strategy
- **Secondary:** Community Feedback Solicitation, Machine Specifications & Engineering

### Sentiment

**Positive** (0.82) — Peter presents updates with enthusiasm and humor, showcasing tangible progress on gameplay and cosmetics. Collaborative tone when soliciting community input on tilt design. Excitement about TMNT announcement tempered by realistic delivery timelines. Some self-deprecating humor about gameplay skill, which adds authenticity and relatability.

### Signals

- **[product_launch]** First gameplay video released showing functional playfield, LED animations, ball lock mechanics, scoop targets, and multiball progression in Alice's Garden prototype (confidence: high) — Extended gameplay footage demonstrating capture ball under tea table, side scoop mechanics, timed events, and multiball lock sequence
- **[licensing_signal]** Wonderland Amusements announces signing of TMNT (Teenage Mutant Ninja Turtles) pinball license approximately one month prior to announcement (confidence: high) — Peter: 'we did sign the TMNT license uh at the uh just about a month ago, right before Expo'
- **[product_launch]** TMNT pinball pre-sale confirmed for February 2024 pending schedule adherence (confidence: high) — Peter: 'in February, if all goes to plan, we're going to be running ourselves pre-sale'
- **[design_philosophy]** Manufacturer actively soliciting community feedback on tilt sensitivity implementation as an optional, configurable feature (confidence: high) — Peter explicitly asks for comments on whether tilt should be included and mentions it as optional with sensitivity adjustment
- **[manufacturing_signal]** Limited Edition cabinet cosmetics in refinement phase; doorknob pole component noted as not yet installed but in progress (confidence: high) — Peter: 'the doornob pole is uh not there yet, but we're getting there' when showing cabinet side view
- **[collector_signal]** Queen of Hearts Limited Edition bundle features gold chrome treatment, custom topper, and exclusive trading card packs with high-quality card stock (confidence: high) — Physical demonstration and explanation of LE cosmetics and trading card material quality
- **[gameplay_signal]** Playfield design includes varying shot difficulty; upper left backhand shot identified as hardest on field during gameplay demonstration (confidence: medium) — Peter commentary: 'That is the hardest shot on the field. I'm not going to lie'
- **[machine_intel]** Alice's Garden prototype weighs 120-130 lbs, described as light and stable with minimal movement during play (confidence: high) — Peter: 'the machine is pretty light. It's about 120 lb 130 lb maybe. And so it doesn't move around a lot. It's stable.'
- **[content_signal]** Regular video development updates from manufacturer showing progress to Kickstarter backers and community (confidence: high) — Video framed as 'another development update' in series, showing iterative progress documentation

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## Transcript

Hey everybody, it's Peter from Wonderland Amusements back with another development update and uh it is obviously the holiday edition. uh witness my little Charlie Brown Christmas tree, which is my favorite ornament of the year. And um but even a better ornament is we have uh some gameplay video to show you today. Uh we got a few few things. We got gameplay video. I'm going to show you uh the playing cards that we talked about during the Kickstarter that we showed you. And um uh yeah uh in addition to that, I've got a look at the limited edition Queen of Hearts bundle. That's what we called it. It's quite a mouthful on the Kickstarter. That's what we called it. I do have that to show you. So without any further ado, let's just go ahead and jump right into that cuz that's pretty cool. Uh so here it is. And um few obvious things. Jump right at it at you. The different chrome treatment, the gold chrome treatment on the front. We've got there's the topper we've been talking about for a while. Uh and the side view. Um you might the eagle eye among you will notice that the doornob pole is uh not there yet, but we're getting there. Uh there's a look at the 3D elements inside the the the machine. That is the cat and the um madhatter. And um I'm going to go ahead and play that one more time. Uh while I do that, I'm going to show you the Queen of Hearts trading cards. So, uh these are pretty cool. I'm excited about these. This is a sealed one. I have one already open. I I admit I cheated. Uh but let's go ahead and uh play that again. Uh show these to you cuz they're awfully nice. And uh we took some pains to make sure that we made these out of really nice card stock so that these are, you know, quality playing cards. Um let me pick out some of the some of the face cards for you here. You know, a thinking man might have done some of this prior to uh actually starting the video, but he didn't. So there you go. There's a look at some of the cards. And um I think that that is looking pretty those are looking pretty pretty darn cool. Yeah, I know. Again, a thinking person would have planned ahead of time and pulled out some of these cooler looking cards. Oo, there's the queen of hearts. Looking super cool. There's the jack. All right. Uh yeah, so these look really great and they are, as I said, they're really good quality cards. They're easy to shuffle. really nice. So, we're excited to get those out to you uh when we uh are ready, which will be soon. Now, uh I know what you guys really, really, really want to see is game play. So, let's not mess around. Let's get right to it. Um I have some gameplay for you. Just going to jump right in. Again, doing my best here, people. Uh I have improved, I will tell you. But here we go.
Oh dear. Where did that rabbit go?
So, John Youssi there, I gave it a little hip check. I was trying to actually capture the ball up at the top right of the game uh playfield where there is a ball lock. You'll see it shortly. That gong sound is actually hitting the captive ball underneath the tea table. Right away John Youssi there's a lot more uh animation on the LEDs on the screen. Oh, look at that. I actually hit the ramp, guys. And do it again. And now I have unlocked the 30-second timed event where if I can hit that ramp again, I'm going to get some nice bonus points. Spoiler alert, we all know. I do get one earlier. Now John Youssi me doing a half plunge there. I was actually trying to back that up. Uh so get more quickly and succeed here. Music building as I am Okay. I gave it a couple shots. Missed every time. I am not daunted though. I'm going to move on. Now John Youssi uh the heart icon next to the ramp there is now lit because I have completed that achievement for this first level. All right. Now I got that little side scoop on the right underneath the ramp there or underneath the uh the wire farm there on the right hand side of the playfield. I've done it twice. So, I closed out that event and I got the uh the stopwatch, which is the down there at six o'clock. That gong sound is when I'm hitting underneath the Mad Hatter tea tea table there. And John Youssi I'm hitting that scoop, that little mini scoop pretty consistently. Oh, as soon as I say it,
it locked ball.
You captured one ball.
If I lock three balls, I'm going to get multiball.
Oh, I was trying to get it again. So, you'll notice I'm I'm being pretty aggressive.
So bad.
There is no uh don't have a tilt function in the machine. There is actually uh the ability to turn it on. We have not turned it on yet. And we have an internal debate going on about whether we should include
because the the machine is pretty light. It's about 120 lb 130 lb maybe. And so it doesn't move around a lot. It's stable. Uh but
get in there. Uh so close.
We're concerned that it might tilt super easy. So anyway, let us know in the comments what you think about that. whether or not we should um you know I think we all have it as you know an optional thing to turn on or off and we'll see if we can't make the sensitivity uh as an option as well. All right. Come on, Peter. Oh, there we go. I think I got hit one more time. I got that M. Oh, of course I got two lock balls. You know what are you going to do?
Ball left for the moment. Got to get that one last M. I don't know if that's once or twice.
My last chance. Oh, we got it. All right. All right. Time to bed. Come on, Peter.
Kindly telling you what I'm supposed to do.
Look at this stupid thing. All right. Hit the thing. Oh my god. Now,
when you're in these timed events, if you train, you do get a really Oh, I like the ball. I lost the ball. All three people. There, I got it once. Did hit it once during that. You saw 20,000 So many things happening. Oh, I lost them all. And he multi drained. That takes talent. Exciting. Huh, that was very frenetic. Still got to get that ramp twice, that orbit, and one key. Oh, I got to get a key. Let's get that key. And that last upper left key slot to fill out that achievement. What? Oh my god, I got so many there. drain. I I seem to have lost track during the game play why I had so many more balls than I should, but I'm going to take it.
There we go. Got that one. Completed that achievement.
Get up there. Go over there. Whoops. Oh, what a save. I don't think you can backhand up there. Not really. Spoiler alert. You can really tough. That is the hardest shot on the field. I'm not going to lie.
Oh no. Oh my. It's my last chance.
That's I need that orbit over there.
Go guys. You can't see that. Can it? John Youssi the easier shot. I can't see. Sure there. Oh my gosh.
Oh, it backed out. You saw it all, people. That was super. The ball had so much spin on it coming out of the wire form that it spun back and up and out. Yep. So, there you go people. That is the uh that is the gameplay video that I have for you. We will post some additional stuff, but right now that's what I have. And before I go, I have one teaser for you, more of a reminder than so much of a teaser, which is that um we did sign the TMNT license uh at the uh just about a month ago, right before Expo, we mentioned it there. Um go to the website, sign up. We're going to be talking about this uh in January a lot. And then in February, if all goes to plan, we're going to be running ourselves pre-sale. So, check it out. Stay tuned. And see y'all later. Thank you very much for watching. And before I forget, happy new year. Merry Christmas, happy new year, happy holidays, whatever you celebrate. Uh, you know, enjoy it. Enjoy your family. Enjoy your friends. Go play some pinball. And we'll see you soon.

_(Acquisition: youtube_auto_sub, Enrichment: v1)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 0e178888-0dde-4d12-ac38-fc1beccf8232*
