# Jurassic Park 30th is a Lazy Cash Grab

**Source:** Cary Hardy  
**Type:** video  
**Published:** 2023-08-22  
**Duration:** 9m 4s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=hk4Cjbxx2qE

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## Analysis

Cary Hardy criticizes Stern's Jurassic Park 30th Anniversary Edition as a cynical cash grab that reuses the existing game design with only cosmetic changes (powder coating, art package, numbered placard) while charging significantly higher prices. He argues that the game's quality comes from its underlying mechanics, not aesthetics, and points out continuity errors (wrong dinosaur species on artwork) and missing accessories that undermine the anniversary edition's perceived value.

### Key Claims

- [HIGH] Stern has recycled anniversary dates as a strategy to release new games (Elvira 40th, Bond 60th, Jurassic Park 30th, rumored Godzilla 70th) — _Cary Hardy directly identifies the pattern and names specific releases_
- [HIGH] Jurassic Park 30th uses the same playfield layout as the original; cosmetic changes cost approximately $500 per unit but command thousands in price premium — _Hardy explicitly states layout is recycled and estimates production cost differential_
- [HIGH] The Jurassic Park 30th Anniversary Edition features incorrect dinosaur species (Spinosaurus from JP3, not from original JP1) for a game celebrating the 1993 film — _Hardy points out continuity error in artwork design_
- [HIGH] Jurassic Park is readily available in current production and not supply-constrained, unlike at launch — _Hardy contrasts current availability with historical scarcity_
- [MEDIUM] Stern's Elvira 40th limited edition (199 units at $20,000) was released while customers were still waiting over a year for Elvira Premium editions — _Hardy recounts the release strategy but notes uncertainty about whether waiting customers received their games_
- [MEDIUM] Jersey Jack has released Wizard of Oz multiple times without attempting to hide these as cash grabs through cosmetic differentiation — _Hardy uses it as comparative example of repeated releases_
- [HIGH] The Jurassic Park 30th Anniversary Edition omitted the amber shooter rod and topper but included art blades — _Hardy enumerates included and excluded accessories_
- [HIGH] What makes Jurassic Park a great game is the underlying gameplay/mechanics, not the art package or limited status — _Hardy's core thesis about game quality determinants_

### Notable Quotes

> "I mean, there are now rumors that next year is going to be Godzilla's 70th."
> — **Cary Hardy**, early in video
> _Identifies emerging pattern of anniversary-based game releases as potential strategic formula_

> "they know that all they have to do is make the game look special different how it stands out compared to the game before it let's powder coat it differently we'll put some different art on the exterior we'll put a plaque on there and call it limited and then BAM here comes those of you out there that feel so compelled to purchase it"
> — **Cary Hardy**, mid-video
> _Describes manufacturer strategy exploiting psychological FOMO tactics and collector psychology_

> "But they're asking for thousands of dollars more than what I've got back here."
> — **Cary Hardy**, mid-video
> _Core complaint about price-to-value ratio for cosmetic changes_

> "stern basically said fuck off we gonna make 199 of these 40th editions and charge 20 000 for them"
> — **Cary Hardy**, discussing Elvira strategy
> _Characterizes Stern's prioritization of anniversary edition over existing customer orders_

> "What makes Jurassic Park a great game is what's underneath the glass. And so with the 30th anniversary edition, technically this game is going to be great because everything underneath the glass is the same."
> — **Cary Hardy**, video conclusion
> _Summarizes central argument that cosmetics don't determine game quality_

> "Meanwhile, a lot of us Jurassic Park owners are going to enjoy playing the same game you are for half the price."
> — **Cary Hardy**, closing argument
> _Positioning statement: existing game owners get equivalent experience at fraction of cost_

> "When you are clearly celebrating the original movie from 30 years ago, why are you putting what I believe to be the Spinosaurus from Jurassic Park 3?"
> — **Cary Hardy**, artwork critique section
> _Identifies specific design continuity failure undermining anniversary edition's credibility_

### Entities

| Name | Type | Context |
|------|------|---------|
| Stern Pinball | company | Primary manufacturer being criticized for anniversary edition cash grab strategy |
| Cary Hardy | person | Video creator and pinball enthusiast providing critical analysis of Jurassic Park 30th Anniversary Edition |
| Jersey Jack Pinball | company | Referenced for repeated Wizard of Oz releases as comparative example of cash grab strategy |
| George Gomez | person | Pinball designer; created layout reused in Home Pin and recycled for anniversary editions |
| Jack Danger | person | Pinball designer who created new layout for Jurassic Park Home Pin |
| Keith Elwin | person | Designer referenced in context of Bond 60th anniversary edition, games that 'shoot great' |
| Jurassic Park 30th Anniversary Edition | game | Stern Pinball's anniversary release being criticized as cosmetic reskin with $13,000+ price tag |
| Jurassic Park | game | Original Stern pinball machine (2019) being resold as 30th Anniversary Edition |
| Elvira 40th Anniversary Edition | game | Stern's previous anniversary release criticized for 199-unit limited run at $20,000 during Premium shortage |
| Bond 60th Anniversary Edition | game | James Bond 60th anniversary edition by Elwin; limited, expensive, new design |
| Wizard of Oz | game | Jersey Jack title released multiple times (3-4 times) as repeated cash grab example |
| Godzilla 70th Anniversary | game | Rumored upcoming anniversary edition for next year following established pattern |

### Topics

- **Primary:** Anniversary edition release strategy as cash grab, Cosmetic differentiation vs. gameplay quality, Pricing and value perception in premium pinball editions, Design continuity and artwork quality control
- **Secondary:** Collector psychology and FOMO marketing tactics, Layout recycling and production cost efficiency, Supply constraints and production availability shifts, Comparison of manufacturer strategies (Stern vs Jersey Jack)

### Sentiment

**Negative** (-0.82) — Strong critical tone throughout. Hardy expresses frustration with Stern's perceived exploitation of collector psychology through cosmetic changes justified by anniversary framing. While acknowledging Jurassic Park as a great game mechanically, he dismisses the 30th Anniversary Edition as overpriced and poorly executed (continuity errors, missing accessories). Tone is accusatory ('fuck off,' 'lazy cash grab,' 'cynical') but grounded in specific design and pricing critiques.

### Signals

- **[business_signal]** Stern prioritized Elvira 40th Anniversary Edition limited run (199 units, $20,000) over fulfilling existing Premium edition customer orders with 1+ year wait times (confidence: medium) — Hardy: 'they release this 40th edition even though there were people still waiting for over a year at this point to get their premiums stern basically said fuck off we gonna make 199 of these 40th editions'
- **[sentiment_shift]** Collector base perceived as susceptible to psychological FOMO tactics through cosmetic differentiation and limited-release framing, which manufacturers exploit systematically (confidence: medium) — Hardy: 'make it shiny, make it limited, and they will buy it' and 'the psychology psychological tactics that they're using, they work. On a lot of you, evidently'
- **[design_philosophy]** Jurassic Park 30th Anniversary artwork features Spinosaurus (Jurassic Park 3) instead of T-Rex (Jurassic Park 1), creating historical continuity error for a 30th-anniversary-of-original-film release (confidence: high) — Hardy notes: 'you have this dinosaur on the left side of the cabinet. Was this dinosaur in the original? No, he wasn't... When you are clearly celebrating the original movie from 30 years ago, why are you putting what I believe to be the Spinosaurus from Jurassic Park 3?'
- **[market_signal]** Jurassic Park shifted from supply-constrained (year or two ago) to readily available in current production, indicating successful manufacturing ramp and normalization of availability (confidence: high) — Hardy: 'Jurassic Park is not a hard game to obtain I mean, a year or two ago it was... But this game has been, even just recently, on the production line Coming out the door, and they're readily available now'
- **[market_signal]** Stern using anniversary dates as recurring release strategy (Elvira 40th, Bond 60th, Jurassic Park 30th) suggesting systematic packaging of existing or minor iterations as premium-priced limited editions (confidence: high) — Hardy identifies the pattern explicitly: 'If you want to know what Stern's next games are going to be in the future, that you may want to start looking up the anniversary dates for certain IPs'
- **[market_signal]** Jurassic Park 30th Anniversary Edition priced at $13,000+ with cosmetic changes estimated to cost ~$500 per unit in production, suggesting significant margin premium (confidence: high) — Hardy states: 'the work involved in that is maybe 500 bucks per game. Maybe. But they're asking for thousands of dollars more'
- **[product_strategy]** Jurassic Park 30th Anniversary uses same playfield mechanics as original but differentiates through powder coating, art package, numbered placard, and accessories bundling (confidence: high) — Hardy: 'the work involved in that is maybe 500 bucks per game... they're asking for thousands of dollars more' while 'everything underneath the glass is the same'
- **[product_concern]** Jurassic Park 30th Anniversary Edition includes art blades and numbered placard but omits amber shooter rod and topper, suggesting inconsistent accessory bundling decisions (confidence: high) — Hardy catalogs: 'They didn't give you the amber shooter rod. They didn't give you the topper, but they surprisingly enough did give you art blades'
- **[rumor_hype]** Godzilla 70th Anniversary Edition rumored as next anniversary-based release following established pattern (confidence: low) — Hardy states: 'there are now rumors that next year is going to be Godzilla's 70th'

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## Transcript

🎵 Don't! Okay! You're wasting my time! 🎵 Well, bust my buttons! Why didn't you say that in the first place? that's a horse of a different color come on in carrie where's your jurassic park 30th anniversary edition video carrie where's it at what's your thoughts on the game look this is not the first time that stern let alone a pinball company in general has done this guys What's up guys and welcome back to my channel where I talk and do everything pinball. And a special thank you to the over 8200 of you out there that have decided to hit the subscribe button down below. It would seem that if you want to know what Stern's next games are going to be in the future, that you may want to start looking up the anniversary dates for certain IPs. I mean, we've got Elvira 40th, Bond 60th, and now we've got Jurassic Park 30th. I mean, there are now rumors that next year is going to be Godzilla's 70th. The most common game for them to reskin was their Home Pin. You had a George Gomez layout that would remain the staple for a few years. This layout was on games like Heavy Metal and Star Wars. And then Jack Danger designed the new layout for his Jurassic Park Home Pin. Seeing Stern recycle the layout I don't think was a big deal for a lot of us because the home pin wasn't marketed to the majority. So it's understandable to not put resources into a new layout. Especially since the Gomez layout was honestly pretty good for what it was. Now I was going to go into further detail regarding these cash grabs but I was like I hope that a lot of you out there do see these certain releases as what they actually are cash grabs i mean how many times has jersey jack released wizard of oz now three four and the thing is with this particular release they're not even trying to hide that it's a cash grab they know that all they have to do is make the game look special different how it stands out compared to the game before it let's powder coat it differently we'll put some different art on the exterior we'll put a plaque on there and call it limited and then BAM here comes those of you out there that feel so compelled to purchase it this is in the psychology psychological tactics that they're using, they work. On a lot of you, evidently. I mean, even though it's the same game. The same game, but they changed it aesthetically. And the work involved in that is maybe 500 bucks per game. Maybe. But they're asking for thousands of dollars more than what I've got back here. But I will say there are differences between this anniversary release and the others. Jurassic Park is not a hard game to obtain I mean, a year or two ago it was And that's why I'm feeling very lucky that I got my game when I did Because at one point in time, they weren't making them And everybody was holding on to them Which made it very difficult to obtain And the demand was high But this game has been, even just recently, on the production line Coming out the door, and they're readily available now, guys Now with Elvira, you had a limited original release. They didn't have like the pros. They had premiums, their limited edition, and their signature limited edition. So the game was already limited to how many games were going to be produced. so then they release this 40th edition even though there were people still waiting for over a year at this point to get their premiums stern basically said fuck off we gonna make 199 of these 40th editions and charge 20 000 for them now i honestly don even know if those of you out there that were waiting for your premium elvira ever actually got it so if you are still waiting for an elvira let me know in the comment section down below now bond 60th was done by elwynn and all of his games shoot great but this game was very limited and too expensive for the majority of us enthusiasts not to mention it wasn't a rehash or a reskin of an already established game it was new jurassic park is not limited it is not new the only new about it is the price tag and i'm sure some of you are going to be like well it has that powder coating on it well okay well you can purchase that through prismatic powders the color is illusion copper it sells by the pound just get you a pound of that and take your stuff to your local powder coater and spend a couple of hundred bucks versus the thousands of dollars that you're going to be spending on this game now you have a different art package okay i mean it's not going to matter to a lot of us out there because a lot of enthusiasts have multiple games and the game's more than likely going to go into a lineup and you're never going to really see what it looks like on the side anyways now the art package for the 30th it looks good it's not horrible or anything although i do still kind of prefer my pro mainly because it's jurassic park like the original and i think it's kind of weird on the 30th anniversary edition which by the way 30th meaning 1993, meaning Jurassic Park 1, you have this dinosaur on the left side of the cabinet. Was this dinosaur in the original? No, he wasn't. Why is he on here then? When you are clearly celebrating the original movie from 30 years ago, why are you putting what I believe to be the Spinosaurus from Jurassic Park 3? Three someone dropped the ball when it comes to continuity on this art package They didn even bother matching the T molding to the armor powder coating That would literally cost them maybe five bucks if that guys They didn give you the amber shooter rod. They didn't give you the topper, but they surprisingly enough did give you art blades, which is more I can say about Bond's 60th, and of course they gave you that numbered placard. Make it shiny, make it limited, and they will buy it. I don't believe anybody's going to disagree with me when I say that Jurassic Park is a great game. There should be no argument there. But what makes Jurassic Park a great game? I mean, is it the art package? No. I would say that is actually the weak link on this particular release. Was it the fact that it was limited on release or anything? No, it wasn't a limited game. It's readily available for purchase right now, guys. What makes Jurassic Park a great game is what's underneath the glass. And so with the 30th anniversary edition, technically this game is going to be great because everything underneath the glass is the same. They're just going to charge you double than what they used to. But if you feel that the $13,000 price tag is worth it, you do you. Meanwhile, a lot of us Jurassic Park owners are going to enjoy playing the same game you are for half the price. Come here, let me show you something. Is that the new one? Is that the new one? Does it look new? A little bit, because the front of it is not the same.

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 0fd168ab-3e7c-4a87-b5aa-79b9d4eec80c*
