# Pointy People  Exhibit from the Pacific Pinball Museum

**Source:** Mystery Pinball Theater 3000  
**Type:** video  
**Published:** 2024-04-19  
**Duration:** 83m 38s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=Yjm1Jqv5DO4

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## Analysis

A walkthrough of the Pacific Pinball Museum's 'Pointy People' exhibit in Alameda, California, featuring early modern art-style pinball machines from the 1960s-1970s. Museum executive director Michael and assistant director Evan discuss the history of artist Jerry Jim Kelly and George Christian Marsh, who revolutionized pinball artwork through stylized, abstract 'Pointy People' designs. The segment showcases specific machines including Pot of Gold, Beat Time, and Surfers, detailing their mechanical features and historical significance.

### Key Claims

- [HIGH] Jerry Jim Kelly introduced modern/stylized 'Pointy People' art to pinball after working at United Pinball and joining Harry Williams — _Museum director explains Kelly's career transition and role in establishing the art style_
- [MEDIUM] George Christian Marsh created artwork for approximately 150 games, with at least half being Pointy People style, working from 1964-1980 — _Michael provides production timeline but expresses some uncertainty about exact numbers_
- [HIGH] Jerry Jim Kelly designed the Harry Williams and Bally company logos — _Michael explicitly states Kelly designed both logos and references the Harlequin design for Bally_
- [MEDIUM] Roy Parker's death created high demand for new pinball artists, enabling the Pointy People movement to gain traction — _Michael references Parker's passing as context for why Bally recruited artists for the new style_
- [HIGH] Surfers features hidden humor in artwork including a blind balloon seller and a pelican stealing a woman's bikini top — _Michael explicitly points out and describes these details on the backglass_
- [HIGH] Beat Time was inspired by The Beatles but could not use their name due to licensing costs — _Michael explains Harry Williams wouldn't pay for Beatles licensing, so used 'Beat Time' and references bands with modified names_
- [MEDIUM] The Pointy People art movement lasted approximately 10 years before reverting to traditional art styles — _Michael states the movement duration but doesn't provide specific end date_
- [HIGH] Jerry Jim Kelly worked exclusively for Bally after initial Harry Williams games (Pot of Gold, Beat Time) — _Michael confirms Bally made Kelly exclusive to prevent him working for competitors_
- [MEDIUM] Ted Zale is credited with inventing the zipper flipper, a major pinball innovation — _Michael attributes this to Zale, though chat participant Berkeley Mac is cited as source of this claim_
- [HIGH] Pacific Pinball Museum holds 1,300 games in a warehouse and currently operates 105 on-site — _Evan provides specific numbers during museum fundraising appeal_

### Notable Quotes

> "Jerry Jim Kelly not only designed the Pointy People, he designed the Harry Williams logo...he designed the Bally logo"
> — **Michael (Pacific Pinball Museum Executive Director)**, ~22:30
> _Establishes Kelly's influence on pinball industry branding and identity beyond just artwork_

> "They loved him. Bye. And then they kicked him to the curb."
> — **Michael**, ~23:00
> _Highlights the tragic end of Kelly's career despite his foundational contributions to Bally_

> "The whole movement lasted about 10 years, and then they went back to a more traditional type of art style."
> — **Michael**, ~38:00
> _Defines the temporal scope of the Pointy People art era in pinball history_

> "I paid a lot for this machine. More than I would ever pay for any machine because of the artwork."
> — **Michael**, ~44:00
> _Demonstrates the collector value and appreciation of Pointy People artwork in modern market_

> "My main enjoyment, I've got to say, is the artwork."
> — **Michael**, ~46:30
> _Reflects the aesthetic prioritization driving collector interest in vintage pinball machines_

> "I hate Ted Zale. I don't like Ted Zale at all...Ted Zale saved the flippers because he made them zipper flippers."
> — **Chat participant, then Michael**, ~59:00
> _Shows community debate about zipper flipper value, with grudging acknowledgment of Zale's contribution_

> "We're pretty easy to get to from the city and most of the Bay Area...We are a real museum. We are a board-managed nonprofit. We are not an arcade."
> — **Evan (Assistant Director)**, ~70:00
> _Clarifies Pacific Pinball Museum's nonprofit mission and educational focus versus entertainment_

> "Jerry Jim Kelly, you know, kind of a forgotten artist, too. It's sad."
> — **Isaiah**, ~85:30
> _Reflects on the historical obscuring of Kelly's legacy despite foundational contributions_

### Entities

| Name | Type | Context |
|------|------|---------|
| Jerry Jim Kelly | person | Pinball artist and designer who introduced Pointy People/modern art style to pinball in early 1960s; worked for United Pinball, then Harry Williams, then exclusively for Bally; designed company logos |
| George Christian Marsh | person | French pinball artist who continued Pointy People style after Kelly; created approximately 150 games from 1964-1980 including shuffleboard and gun games |
| Michael | person | Executive Director of Pacific Pinball Museum; expert on pinball history and art; curator of Pointy People exhibit |
| Evan | person | Assistant Director and founder of Pacific Pinball Museum; helps manage operations and exhibits |
| Pacific Pinball Museum | organization | Nonprofit board-managed museum in Alameda, California featuring 105 playable machines and 1,300 in warehouse; focuses on pinball history, art, and education |
| Roy Parker | person | Pinball artist who died, creating demand vacuum that enabled Pointy People movement to expand |
| Lynn Durant | person | Owner of United Pinball who was convicted of tax evasion; friend of Harry Williams |
| Harry Williams | person | Founder of Harry Williams Manufacturing; acquired United Pinball; employed Jerry Jim Kelly |
| Ted Zale | person | Pinball designer credited with inventing zipper flipper mechanism; designed games with split plastics and mushroom bumpers |
| Bally | company | Major pinball manufacturer that signed Jerry Jim Kelly to exclusive deal and embraced Pointy People art style |
| United Pinball | company | Manufacturer of bingo and gambling games; competitor to Valley; sold to Harry Williams after owner Lynn Durant's conviction |
| Ed Castle | person | Artist who created mural for Pointy People exhibit; passed away in January; friend of Michael |
| Isaiah | person | Camera operator and participant in museum segment; plays pinball machines during demonstration |
| David | person | Museum maintenance technician who repairs broken games during filming |
| Roger Sharpe | person | Legendary pinball figure credited with saving New York pinball from ban era; referenced in industry lore |

### Topics

- **Primary:** Pointy People art movement (1960s-1970s), Pinball history and heritage, Jerry Jim Kelly's career and legacy, Vintage pinball game mechanics (flippers, bumpers, tilt bobs), Pinball art and aesthetic evolution, Specific machines (Pot of Gold, Beat Time, Surfers, Barnyard Ballet)
- **Secondary:** Pacific Pinball Museum operations and fundraising, Licensing and IP in vintage pinball (Beatles/Beat Time)

### Sentiment

**Positive** (0.82) — Enthusiastic celebration of Pointy People artwork and artist Jerry Jim Kelly's contributions; appreciation for museum's educational mission; some mild complaints about zipper flippers balanced by acknowledgment of their innovation; nostalgic and reverential tone toward vintage game design

### Signals

- **[business_signal]** Pacific Pinball Museum fundraising for larger warehouse space to exhibit 400-500 games versus current 105 (confidence: high) — Evan states museum 'currently fundraising for a larger space' and desires 'like 400 or 500' machines on display
- **[community_signal]** Pacific Pinball Museum uses playable exhibits and educator-led demonstrations to teach pinball history and mechanics (confidence: high) — Museum directors explicitly describe exhibit-oriented approach to teaching history, mechanics, and artwork
- **[event_signal]** Pacific Pinball Museum hosting Pointy People exhibit ending soon; replacement Gordon Morris psychedelic art exhibit coming (confidence: high) — Evan explicitly states exhibit is ending 'in the next couple of months' and Gordon Morris exhibit will replace it
- **[design_philosophy]** Zipper flipper mechanism generates mixed community sentiment; some players dislike them aesthetically despite mechanical innovation (confidence: medium) — Chat participant expresses hatred of zipper flippers, Michael counters with grudging respect for innovation
- **[design_philosophy]** Jerry Jim Kelly deliberately included humor and visual tricks in pinball artwork (hidden pelican, blind balloons seller) (confidence: high) — Michael explicitly identifies and explains Kelly's artistic humor throughout machines
- **[market_signal]** Pointy People artwork commands significant collector premiums; Michael paid unusually high price specifically for artwork (confidence: high) — Michael states he paid more for motorcycle-themed machine 'than I would ever pay for any machine because of the artwork'
- **[community_signal]** Evan transitioned from founding to assistant director role, then took lead as director (confidence: high) — Evan described as 'founder' at start, then Michael notes 'Evan took the lead now', affirmed by Evan later

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## Transcript

 Hello, wow, look at that shot, oh that's beautiful. Oh my god. Hello, welcome to Pistons and Pinball Theater. Hi everyone. Welcome in. I have the wide angle on so you can see everything. I am at the lovely Pacific Pinball Museum in beautiful Alameda. Alameda. Alameda. Alameda. Alameda. I don't even pronounce it correctly. Beautiful Alameda, California. I'm here with Michael and Evan. Michael, what are you, a creative director or something? I'm the executive director of the museum. Executive director right here. and then assistant director assistant director and founder and founder he loves deprecating his no no no it's uh it's all good evan took evan took the lead now all right ever take the lead uh also got isaiah here uh isaiah's gonna be doing some camera work and stuff and we've got david who's fixing a game that we managed to break just before street yeah they did that it was my fault it was me i broke it yeah uh so what we're doing here today is we're uh going over the pointy people exhibit that's going to be going away soon um michael tell us a little bit about come on up we got you mike tell us a little bit about the pointy people exhibit out here and and okay so we've got this special room um that we call the art room or the exhibit room and that's what the pacific pinball museum does is try to hone in on something unique in pinball and in this case it was at the point when modern art infected pinball art because before that it was pretty it was pretty tame the show before this wait what was the show before this was tame or the art the artwork wait wasn't the artwork before this like ladies and boobs and yeah but that was acceptable you know and that was the norm um so you know uh Jerry Kelley is it's a really interesting story about how it all happened i'm not going to bore you with the all the details but basically he worked for united and then um uh wait united United Airlines or United? United. The film company. No, United Pinball. United made bingo games, bowlers, puck bowlers, a lot of gambling games. They were probably the main competitor with Valley, who was also making bingo games, which were gambling games. So that was where they were into the gambling games. I need to do more research. um so anyway the guy who owned united um i always forget his name lynn durant lynn durant uh got busted for tax evasion and he was a real character this is a whole story behind him but uh Jerry Kelley worked for him and he was an industrial designer went to school at chicago art Institute when United basically got sold after Lynn went to jail and Williams bought United. Harry Williams. Harry Williams and the company, Williams. Yeah. Was it owned by Harry at that point? I don't think it was. Yeah, so Harry. But Lynn and Harry were really good friends. So Jerry Kelley came over to Williams just by the fact that Williams bought United. so when he came over he said look i got some great ideas for for pinball and one of them has to do with the artwork i think it needs an update so he introduced uh modern art or pointy people it was basically stylized art and uh it it wasn't really well accepted at first from what I can tell, to go back to 1964 and look at this stuff, but Bally loved it. But his first games were for Williams. He did this game here, Pot of Gold, and then Beat Time. Beat Time is famous. Let's see, did he do three games? I think he only did two games for Williams. And then Bally said, hey, we want you exclusive. And so So from then on, he just worked for Bally. Wow. Kind of like Roy Parker in that he was exclusive to Bally. And all of this was kind of because Roy Parker passed away. And so they needed artists. Right. And since Williams couldn't use them anymore, and they liked this modern art, they said, okay, we've got this new French guy, Christian Marche. Let's just ask him, can he do that style? And, of course, he could. Okay, and so that's how Christian Marche got into you know, he's kind of forced into doing Pointy people but he excelled at it. I mean, he's really good Let's take a look at some switch over to another camera. Take a look at some we we the plan is to Show two games might only show one game, but um, we're gonna walk around take a look I'm going to get your mic. The floor is yours. Okay. So I want to show you the first game, first Pointing People game is this pot of gold. And Jerry Kelley not only liked to design the artwork, but he also liked to design kind of the game and everything. And with this one, he put in a little bag of tell built right into the backbox so that at the end of every ball, it shoots out one extra ball, a little tiny one, and it's a bag of tell, so it's going to go in one of those five channels. It goes down the middle, which is least likely. You're going to get 500 points. Oh, hey, it just started again. So that's kind of a neat feature, but the other thing is that the artwork on this is really crazy. I mean, you have to look at it for quite a while before you even see what's going on. I played this thing for weeks before I realized that's a sunken ship there. And once you start to figure out what's going on, there's a ship. There's the prow. Oh, my God, I didn't see it. And there's the hole for the anchor, right? And the anchor's down here. It's broken. These are scuba divers. Those are sharks, obviously. They're pointy scuba divers. Yeah, pointy scuba divers. and the hole in the ship is bleeding out treasure chests. So that's what this is supposed to represent. The ball coming up here, it's giving you more points at the end of each ball. And that's all just on the back glass. That's on the back glass. This game, I'm not going to go into how it plays too much, but it's pretty neat. You basically get three numbers in a row, and it lights up something for you. If you get them all, it gives you an extra ball. And it gives you a game. No, I'm sorry. If you get all of them, it gives you a game. If you get three in a row, it lights up this for extra ball if you get that middle 500. This is 65. 65. Yeah. So it's the first pointy people game made. Was this during the era of outlaw games? Games weren't? In New York. In New York. Yeah. So, yeah, that's kind of a funny misnomer in that Roger Sharp saved New York pinball, but pinball was actually going gangbusters everywhere else. So I remember being in New York and we couldn't play pinball. We had to go to the Army base to play it. Wow. The only games they had were, I believe, Atta Balls. So because the need for artists was so heavy because of Roy Parker passing away, they had Christian Marche start to do the artwork, the Pointy People artwork, because it was catching on. This one I like. This one's colorful. Yeah, and technically maybe not the first, but I don't know. The other game before this isn't really pointy. At least, it's not pointy enough for me. So I consider this to be the first pointy people game. And so Christian Marche was doing this. Oddly enough, Christian Marche loved Jerry Kelley, but Jerry Kelley did not love Christian Marche back. They had kind of a... You know, it's funny, because Christian Marche lasted many years. He was in it for 14 years, I believe. And Jerry Kelley, after he became exclusive to Bally, he only cranked out 11, 12 games total. Most of them for Bally. But it was kind of sad because they basically kicked him to the curb. Jerry Kelley not only designed the Pointy People, he designed the Williams logo. Wow. He designed the... That's huge. Yeah, he designed the Bally logo. Was the Williams logo then stolen by Motorola? I think he... Put it upside down. Yeah, and then here's the Bally logo, which is the Harlequin. Wow. So he designed that also. So they loved him. Bye. And then they kicked him to the curb. And I think he was pretty upset because people would look at Christian Marche, some of his games. And they thought that Jerry Kelley did it. David, thanks. Thank you, David. Gee, I break him, he fixes him. I can fix him a little bit, but not like David. David's amazing. Beat time. Tell us a little about... So that was the second one. This is a popular one. Yeah. Because why? Well, because it's the Beatles. although but it's not because Williams wasn't about to shell out the money that it would take to buy the use of the name the Beatles so they go oh well everybody will know the boodles Beatles who cares I thought it was pretty funny they my friend Jim who helped with the juju right from the beginning he told me about having this game. His mom got it for him. I won't go into the whole story, but he always thought it was from Japan. And I guess I can see how, you know, they looked somewhat Japanese, and this kind of art was totally foreign to Americans, you know, but that's, it's just pretty amazing that it lasted as long as it did. The whole movement lasted about 10 years, and then they went back to a more traditional type of art style. But the thing I love about this is, okay, it's the Boodles, and we all know that. I love they have a little sign there, a lady's holding it up. It says, Love Dingo. Where is that? Oh, it's backwards. So you have to read it backwards. It says, Love Dingo. Love Ringo? Yeah, except it's Dingo because they couldn't say Ringo. And then they have the names of the bands, which are neat. The Vultures, which we think is the Ventures. The Neatbloods would be the Youngbloods. The Groaning Bones, that one took a while, but we figured out that's the Rolling Stones. And then the Lurches, that was a... We think that's... I forget who we thought that was. But the Low Humbles, that one had us going until I realized it's the Bow Brumbles. most people don't even know who the Bo Brumbles were so again this artwork kind of earth shaking if you're used to regular pinball art this is 1967 one of the last games I think he did for Williams before Bally scooped up Jerry Kelley and said, yeah, you're going to be exclusive to us. So that he couldn't do any more Williams games. And that's where Christian Marche came in. So Christian Marche, he took the ball and ran with it. He did about 150 games total. And at least half of those were pointy people. So pretty significant. Do you know how long it would take them to do the art from beginning to end? It's 150. yeah so he he started in 75 i'm sorry in 64 he came over um and he worked till um let's see 74 um no he worked till 1980 i guess so he was banging him out he was banging him out and he not only did you know pinball he also did the the shuffleboard you know shuffle pucks the gun games he did a lot of different amusement games it was pretty amazing and he cranked them out and you know they're hand cut the way they do these they're all Marc Silk screened they're called spot color because you do one color at a time and they all register and you just overlap the passes you do the black outlines first and it's kind of a reverse process I mean you guys really got to come and see it to see it on camera is not really giving you the full experience, but if you come and look at the vibrant colors and the pointing people, we've got a couple more, too. Yeah, there's some more. Evan, do you want to tell them what's coming up next? So, you know, when they... You still might know a little bit more than me, but it's important to try to catch this exhibit in the next couple of months. Yeah. Just because we are going to now have the Gordon Morison exhibit is coming up, and that will replace the exhibit in this room, and that's going to be the psychedelic art of Gordon Morison. It's going to be machines from the 70s that are mostly two-inch flippers. They're really exciting to play. And that's one of the things we do at the Pacific Pinball Museum is we're very exhibit-oriented. We want to teach and tell about the history and the artwork of the game, aside from being able to have fun. That's the next exhibit that's coming up. Yeah. That one actually has more, I think, three-inch flippers. And this is kind of two-inch flippers. I gotta say it's one of my favorite exhibits that we've done. I love these games but I'm I am a two-inch flipper man I do like those two-inch flippers. Overshare! Yeah okay this game though is probably I should I tell yeah I guess I I paid a lot for this machine more than I would ever pay for any machine because of the artwork. When I saw this, I mean, I got to admit, my first game was a Pointy People game. It was Gulfstream. But I wasn't really crazy about it. I didn't understand it really. It was kind of like I'm still not really keen on Picasso. but when I saw this game, I ride a motorcycle. My wife used to ride with me. I can't get her on the back anymore. She will not ride on the back of a motorcycle anymore. But it just, I actually even had that motorcycle. It's a 305 Yamaha. I mainly had 305 Hondas, but I remember having one of those. just kind of blew me away as to how just off the off the wall this artwork was because uh you know the gals are barely hanging on he's not even looking where he's going just cloud of smoke going off forever and believe me those motorcycles did smoke like that so i've had to learn to appreciate this game and play it uh because it cost me a lot of money uh and it's a very rare game. But yeah, when you pay a lot for a game, you're going to get some enjoyment out of it come hell or high water. But my main enjoyment, I've got to say, is the artwork. And also we have this nice mural that my friend Ed Castle did. And this was the first mural he did. Ed unfortunately passed away in January. So we've got a great thing to remember him by. He and I just used to love to play pinball And when he saw this one, he really wanted to do the mural of it. So it's pretty cool. This is back to, again, that's Christian Marche. This is Jerry Kelley. This is one of the last machines he did. Is it? Yeah, I guess it is. And it's pointy, people, but it's a very weird style. He did go to the Chicago Art Institute, so he used a lot of different techniques. but in this one he did something that you kind of you just don't see in pinball art and that is just lines you know he's got he's got these lines in the hair they don't reproduce too well um and so it's it's difficult this one's pretty darn confusing too again it took me quite a while to figure out exactly what's going on but it is as a cowboy he's shooting his gun He's gotten knocked off his horse or something. There's the horse. There's these pointy people's cattle. They're really funny. No rounded corners anywhere. Nope. It's all pointy. Yeah, it's just, and then these lines, and they spirit his hat, too. You know, he's got his lariat in one hand. You really have to stare at this one. I love the cactus. The other thing that's kind of crazy, cactus juice score. And the strategy, et cetera, in this game still confuses me. I still don't exactly know everything that's going on. And for an EM, that's pretty interesting. Let's see. You've got Stardust and Mewzag. Do you want to save those and play a little bit? Yeah. Yeah, let's talk about the game that we're here. This is what you all came for, right? All right, all right. Surfers. So this is one of two. Here, I'm going to actually do this. Okay, we're back on this mic now. This is one of two games that we're going to showcase a little bit. And let's switch over to it, actually. Here we are. Tell us a little bit about this, Michael. About surfers? About surfers. About surfers, okay. So, Surfers, another Jerry Kelley from 67. So this was the third or fourth game. It's a ballet, so I think this is one of the first ones. And you know, the interesting thing about Jerry Kelley is he always put a little humor. You know, if you look for it, there's some humor in the art. in this one it's I hope you guys can see the back glass can I point that out real quick Yeah Just because it is somewhat funny Okay So here you got your surfers riding this huge wave that the God what do you call those guys? Not a beachcomber, but anyway. What? Beach bums. Beach bum. Yeah. Yeah. Beach bum. And then here's the blind man selling balloons. And it says, help, blind, balloons. And he's got these balloons here. But obviously he can see because he's checking out this gal's butt. And you can tell on, let's see, well, it's on the back glass. You've got this pelican and he's got something in his mouth. What is it? Well, it's her top. Oh, no. It's polka dotted, right? Wait, whose top? It's her top. Her, oh. Yeah, she's got the surfboards covering it up, but the Pelican's got her top. Okay, there's the girl. The top of her bikini. And then on the play field, he's got her bottom. Because she's wearing her top. It's hard to see. But, yeah, he's got her bottom. And he's got this look on his face like, you know what I've got. You just tell me this is going to be not safe for work stream. Hey, this stuff happens in pinball. The other interesting thing on this is the fact that it's kind of set up like you're surfing. You launch the ball, and you've got the surfer up here, and he's surfing down here. And then the plastics have palm trees and sand, and then a dead shark. so you're kind of surfing through all this and then you end up down below story that's it yeah and uh he kind of tries to work the theme into the play field somewhat so i'm going to go ahead and so this is a single player game so right single player yep single player game i'm trying to try to brighten this a little more sorry kids uh let's go auto exposure and see how bright we get I hope that's a little bit better. Okay. So you're going to set the score. Yeah. I'm going to explain it a little bit before I pull that plunger back. So you pull the plunger back. If you pull it back all the way, generally you end up over here and you come over to here, and that's where you get this flipper action here. You want to hit this one, which is a 100, and what it does is it advances this score over here. here and that's advanced all the way right now so probably just leave it right where it is and that you you collect that by going into that kick out hole up there that's a cool shot yeah and actually it goes up and around it comes back there and then it kicks it out so you want to get that advanced all the way to 500 the ring-a-ding-ding is this it lights that it lights surfersville or surfsville and so every time you hit the blue one you're lighting one of those letters, once you get surfs lit up, it lights up a balloon up here. So once you get to 1, 2, 3, 4, 5, 6, 7, 8, I think you get it up to 9 and it gives you a free game. There's probably not even a light in there because no one's ever done it. Well, these are actually lit. It's not like there's still one. It's not like there's still one. Yeah. All right. That's a Carrol Berbicher logo? I believe so, yeah. It's just very common for Bally. From game to game. Yeah, from game to game. It would be nice for people to put more money in, because if you're one balloon away. Right. It's progressive. It is progressive. And then once you hit that nine and you collect your games, then it resets. And that's probably how I won a few games while I was first playing this before. All right. So everybody's got the rules, right? Yeah. Oh. Isaiah, you got it? Sorry. You got it? This is. Ted Zale? Yeah, Ted Zale. So guess what it's got? Anybody? I know, but I still want to know. Okay, David, you can't say it. I wasn't paying attention. Oh, it's a Ted Zale game. What was he known for? I think he was known for multiball, early multiball. Well, that's true, too. So according to some people like Berkeley Mac, the greatest pinball invention ever, the zipper flipper. Oh. I hate Ted Zale I don't like Ted Zale at all Wow Isn't it weird how truth comes out I don't like the art in these games But I love Ted Zale I like Ted Zale Ted Zale is great So you hit the red one, closes the flippers You hit the two yellow ones, it opens the flippers Actually, I'm backwards Ted Zale saved the flippers because he made them zipper in. So, Ted Zale, thank you for your contribution. Can you see me, Ted? What do you mean he saved them, though? Because these are, I hate these. Oh, you mean, you don't like the two-inch flippers. I'm here to complain. Okay. All right, let's get going. All right. Is it a five-ball game? This is a five-ball game. David, I think he spent a ball. You can probably just start it again. All right, I'll start it again. I don't know if the ball has to drain or not. Nope, I don't think so. We can see the score clearly pretty good. I can zoom into the score if you want. I do want to showcase to you. Okay, got it. We're going to make the balloon slide up. Okay, so he's got it. And the drain. Okay. So I was trying to catch the ball down there so I could hold it. In chat? Unfortunately, yeah, in chat, but it got away from me. Let me ask you something, Michael. Yeah. So is every game when you drain, you're going to give us a serious excuse why you drain? Is that going to happen? No, I generally. This is where I start talking crap because now me and Michael got serious. Yeah. Every ball drains, every ball ends by draining. That's true, that's true. And every game ends because you're going to drain three or five times. It's just part of life. I've seen people modify their games so they get harder to drain and it gets really boring. Okay, there we go. Alright, look at that. Now, I can go grab a beer, have a smoke, whatever. All kinds of debauchery. Why can't you read a book? I can do whatever I wanted to. I could read up on how to beat this machine. Meanwhile, my game is on pause. How clear are you at getting it in the scoop? in the saucer now. Okay, well, that's the thing. You can use both flippers. So somebody taught me this trick on Fireball where you have to really just tap the flipper, just barely, just to get it to flip over so you can get it onto that flipper or that flipper. So I want it to get over to this flipper so I can shoot it up there and get that 500 points. Okay. The other way I could do it is to flip it over to this one and backhand it. I might do that, but unfortunately, Oh, yeah, see that's too much. Yeah, yeah, yeah. Can you try it again? I'll try it again. This is exciting, people. See, the problem is that these... Do a tap dance. Yeah! Oh, I lost the ball, though. But still, that was pretty good. Wait, wait, we're going to watch that replay. Ready? Yeah, let's replay that until I get a high score. I'll just have to do it again. Yeah, there you go. Okay, so I'm gonna pull it back all the way. Everybody I assume knows about these gauges on the on the plunger so welcome at wispbeard well there's a lot of people who who haven't ever this is a reason why i like coming to the museum because there's games you guys don't even know existed that oh so now it's on 10 because it reset it's small now but so what do i do there's games that exist that you guys don't what what advance is that It's way up there. Okay, so now I want to point out this, and this is also a Ted Zale feature. Ted Zale puts in, all right, on a ballet game, you'll notice you've got the top plastics, and some of the plastics are split. In other words, I don't know if you can see it, but there is a piece of plastic that is basically right in the middle of the ball, right? So Ted Zale always designed these games so you want to hit that thing because it's going to zip it right over to that flipper. Because that's what you want. You want to hit these two mushroom bumpers. By the way, there's like a middle plastic. Yeah, and it's a guide. It's a ball guide. They did that a lot. And I should point out, does everybody know what a mushroom bumper is? No, no, no. Okay, so these are mushroom bumpers. The yellows, blue, red, white, and blue up there. And what they are is the ball rolls up under it, pushes the mushroom part up, the cap of the mushroom, pushes it up, and there's a switch on the end. Oh, that's how it works? Yeah. Oh, wow. Okay. So yeah, and it's also got a rubber ring around the base of it, so it always bounces away. Try to change those rubber rings. Yeah, really hard. So what I'm going to try and do is hit that just right. So I'm going to bounce it over to... So I'm looking at 360, 360. Sorry. I generally dislike zip clips, but I'll make an exception for those great-looking games. All right. It is a beautiful game. It is a nice looking game. So what do you got right now? 1360? You're on ball... Four? No, I'm on ball five. Ball five. 2000 is where it pops. Do you want them? No. Okay, I think I need all of that. We saw those earlier. Alright, so I'm going to pull it back all the way and try and get it off that flipper and hit that blue one or the white one. Okay, we'll take that. They probably do that. It's a ramp, but it's not a ramp. Can you give us a definition of house ball? Or maybe that just was it. Yeah, that was it. That was a house ball. House ball is when you don't even get a chance to flip. Yeah. All right. Didn't do too bad on that one. I mean, 14, that's pretty good. Who's going to step up now? I'll step up. Yeah, Evan, you're good at this one. All right, Evan. So this is a great opportunity to show everyone that the Pacific Pinball Museum does not discriminate. at the player because you just heard Mike talk about what you're supposed to do in this game. And the way I play is just try to play as long as I can. So let's start. See how long this lasts. I don't know what I'm saying. In other words, rules be damned. Rules be damned. Keep it from draining as long as you can. Try to give yourself an excuse for probably playing. And I'm going to play amazing. Right? I've set expectations. Well, you got one S. And we'll take the opportunity to talk about the museum a little bit. As Manu mentioned when we started, we are in Alameda, California. We're pretty easy to get to from the city and most of the Bay Area. And we are a real museum. We are a board-managed nonprofit. We are not an arcade. And we depend upon donations and support of the museum, donated games, the function. and we have 105 games from all areas available to play. And we have 1,300 more in a warehouse. 1,300. Is that 1,300? 1,300 games. Where do you keep those? We keep them in a warehouse out on the old Alameda Neighborhood Station. And we are currently fundraising for a larger space so we can exhibit more of these games for people. We'd really rather have more like 400 or 500 for people to play. But currently we have 105 from the 1940s up to the 2020s, all available here. And if you go to our website, which is pacificpinball.org, you can learn more about our museum, our current exhibits. You can also donate to the museum. It is tax day today, so we're reminding people that if you are in a situation where you need to save so much taxes that we are a base. Sorry about that. Pity Box just got chatty. I forgot that it is tax day. It is tax day. And it is an excellent idea to donate to a charity that you love, like us, because you get to, instead of having the government spend your money in all sorts of ways, you get to decide what to do with your tax dollars. Sounds like you won a game there, buddy. I can't believe it. See, terrible player. See, no, Michael was tasked with explaining why he's playing, and I feel people. Whoa. Yeah. Yeah, but I got to say, Evan obviously demonstrated that he can talk and play at the same time. That's why he took over as the executive director. All right, who's that, Isaiah? I'll go up. Yep. All right. This is my boy. This is my... I'm the layman. This is my ringer. I just paid the price of admission to come in, and now I'm about to have the time of my life playing surfers. Now is this a tilt and game Kind of game We're going to find out real soon Yeah I know Isaiah was moving the game around Isaiah is like He's waltzing it around We'll find out Some games tilt your ball The other games tilt you Yeah You got to find out the limits Just don't break the machine like I do I will try my best. I've yet to break a machine, so hope to keep it that way. Grammy, thank you for the research. Welcome in, Grammy. We're looking at Surfers by Ballet. This is the 20 people exhibit here at the museum in Alameda, Pacific Pinball Museum. This is artist Jerry Kelley, who was the lead artist on this. Guy who did a lot for pinball, Jerry Kelley. You know, kind of a forgotten artist, too. It's sad. You know, the Harlequin that he did for Bally. Harlequin's nice. Yeah, they put that outside their building. It was pretty amazing. Oh, really? Yeah, it was a sculpture. I think Tim Arnold has it. he's got it in his warehouse um the fun shed um but he went in because somebody's making a duplicate of it but needed the measurements so he went in there and measured it it was give it a shot well that's cool yeah you want why don't you give it a try all right mr i hate zipper flippers i do i do but i like them when they're zipped they're actually So you're the kind of guy that would permanently make a mess, right? There's people that put, like, posts right, you know, in the middle. They'll put a post in there. No, I'm not that guy. You're not that guy. Here's the thing, Michael. I will not like it, but I'll play it as it needs to be played. And I'll complain the entire time. And then get hooked on it. So what am I beating? A little over two? A little over two? Okay. There's no short plunging on this. Okay. Guys, remember, if you like and subscribe, I will do that. Don't forget that top flipper up there. Oh, yeah, there's a top flipper. Thank you. Okay. 71. Wow, there's actually a least significant digit on there. Yeah. Yeah. It's not a dummy zero. I like games that give you one point. I think that's... Then you must like Jersey Jack games, because they do that. I really respect him for going back to one point. Going back to one point. Yeah. Well, Total Nuclear Annihilation does it, too. And the cheap sound that comes with it. It's like a high-pitched ding. All right. I want that. I want that. Yeah, you want that, too. Oh. I hit that shot once. It's so nice. and it's at 500 too. Oh, you son of a... Hey, family show. It's still on 500 though and it will stay there until you get it. Alright, alright. Is anybody in chat giving me some love? No? Nobody in chat's coming. Isaiah, just let me know if anybody gives me love. It'll be a while. Oh boy. Boom! Boom, you got it. Right on. Uh-oh, that's gone. Nope. Oh, my God, that's crazy. Oh! Oh! What are you on? You're on ball four. Ball four? Really? Yep. That was three balls already? Yeah. Now, remember your right flipper. Okay. So when you launch the ball, it comes up there. Here we go. Here we go. I love EMs. You know, my seven-year-old loves EMs. Oh, really? Yeah. he doesn't like playing anything else really I like that they're really fun it's a different style it's a different game you know what's funny I'm finding that after these you know youngsters and they play all the new games they're going to discover the older games and they're going to realize wow these are fun it's a different kind of fun to me the difference between these games and modern games is modern games have something that's somewhat hard to do. You just got to do them over and over again. Over and over and over and over. These things have things that are hard to do but you only got to do them once. That's it. That's it. That's absolutely what we see with patrons that come to the museum. A lot of people start with modern games because they're familiar with the themes and the characters. But people will end up in our history room with games from the 40s, 50s, 60s for a really long time. In fact, you know what the kids love the most is that silly little bag of tell. It's just a wooden version with marbles. They love that. They play that all the time. That's gambling, by the way. Yeah. I know. That's how I make most of my money. All right. Okay. One more, one more, one more. Boom. Boom. There you go. That reminds me of the shot. Yeah. Flash. Flash, Gordon. 200. All right. There you go. You're not going to do much drop catching on this. You can try, but don't worry. There you go. You got a game. I got a game. Oh, that's just so dangerous. That whole time you beat me tight 21 All right Right on We have a couple more games to look at Okay While I switch over we going to play a little OXO Okay. Or how do you pronounce it? OXO. OXO. Nice. Or we can do one more on this. Okay. Yeah, interesting thing on this thing that I didn't point out. Okay, go ahead. Notice this is Chrome. Yes. And the Coindor is Chrome. And this is a flip top. So these are chrome also. And usually the legs would be chrome. Because this is a game that was bought from Fabulous Fantasies. And he was, also the arch on this one was chrome. So, yeah, it's kind of interesting. And then he repainted it. He repaints the cabinet. But, boy, it needed a lot of work. By the time I got it, yeah. It's beautiful, man. It's beautiful. Once again, you guys got to come down to the museum if you're in the local area, obviously, and look at these in person because they're really pops and it's really, really beautiful. Let's get the camera together again, and then we'll take a look at Stardust and Mini Zag. Mini Zag. Mini Zag's great. It's kind of like the Boodles. It's kind of like the Boodles. Yeah, it's the Rolling Stones. Oh. Or Paul Revere and the Raiders. He's hard to tell. You never heard of Paul Revere and the Raiders? I've heard of the Ventures, but I've never heard of Paul Revere and the Raiders. I'm going to put your mic back on so you're going to be hot. Oh, OK. OK. All right. We good? I hope so. There we go. All right. I'm going to switch over to Oxo. And Michael, you can talk about these two things. Oh, OK. Stardust Stardust has instead of a roulette wheel it has the arrow spinner but this is kind of a feature you find in a lot of Williams games is that another Christian game? Christian Marche he kind of went psychedelic on this one you know we went to Kevin Teal and I went to Chicago back in geez when was that I forget But we wanted to interview Christian Marche's best friend's wife. She was the only one left who knew anything about Christian Marche. And the one thing that kind of fascinated me was this was the 60s, right? He got hired. He was from France, came over with his buddy, and somehow got a job working for advertising posters. George Melenton, who was the head of the art department for advertising posters, hired him. They became really good friends. So him and his good friend from Germany moved into these new apartments that they were building on the south shore of the lake. so the bottom of the lake in Chicago so we went by to look at him because his the lady we were interviewing she was probably 85 and she told us kind of about the lifestyle they were leading because that was what we were interested in and these people were partying they were young couples raising kids. I don't think Christian Marche and his wife did not have any kids. So he would babysit her kids. But there was she pulled out the Polaroids and everything and they were always had a drink in their hand. They were smoking. It was the 60s. They were living like kings because they both had really good jobs. They moved into these expensive apartments. It was pretty amazing. Yeah, this is the pointiest of the pointy people. You know, this one's pretty self-explanatory. It's all, you know, so just when you play it, it's pretty darn fast. That's what I love about these Williams games. They DC-powered the bumpers and the kickers, the slingshots. So the ball really gets moving around. It's great. I thought you meant the play time was quick. Because then they went like one minute per person per game. Yeah, something like that. Pretty brutal. Yeah, I'm a pretty good player, though, so I get more than a minute. At least, I'd like to think so. Good flex. Now, this one's mini-Zag. This is Bally. This is Jerry Kelley. So a lot of people get confused between the styles. but it's somewhat simple in a way it's kind of funny though for one thing the women that are depicted by Jerry Kelley are usually exotic or ethnic or however you want to put it They don't look like your typical model that you will see on most pinball games, which I find really interesting. And they're, you know, I mean, they're blue. It's interesting that he would do that and choose that color. But this is kind of a neat one. And again, there's a joke here. OK, so you got Paul Revere and the Raiders or the Rolling Stones. And here's your TV camera. It's got a little light. It's on. and it's Zao TV. Okay, so here's the camera operator. You can barely make him out. And there's the lights up there. And again, he did the same thing that he did with surfers. You light up the lights, and when you get to nine, you get a free game. If you look on the play field, you got all these gals spelling out groovy. And here's the camera again. And here's another camera. And you'll see, if you look at this guy's face, he's got his tongue out and you're kind of going like okay, why has he got his tongue out? And then you look over here you see here's the director he's obviously upset and why is he upset? Because the cameraman has zoomed in on this gal's butt. Oh my God! It's very simple humor it's sophomoric but it's humor nonetheless. So, can I play one on this? It's just going to be on his camera, but you can show it off a little bit. Okay. Because this one... My other question is that, actually. Oh, yeah. Sing-along, they say it's their favorite Gottlieb game. Did Art Send Home do the artwork for the sing-along? Yeah. Okay. He did. Cool. Yeah. That's good. Really good, 3360? Yeah, you got that. What's that? I was just saying, they asked a question. Oh, yeah, Art Stanholm. Art Stanholm, that was the show that we had before here. And that was one of my favorite shows. My wife Melissa and I actually got Art Stanholm's daughters out here. Because I knew there was something more to it than... It just, his art kind of reeked of feminism for some reason to me. Because all of Art Stenholm's games don't depict women, you know, in cheesecake poses or whatever. In fact, I think he was the first person to... Well, yeah, I think that's true. to show women playing pinball. There we go. And not just on the backlash. That's what? And not just on the backlash as... No. I'll give you an example. Flip a card. It shows those two gals in the dormitory playing solitaire. Or one of them's playing solitaire. The other one's on the phone. and they're not dressed to the T's. They don't look like models. They just look like regular girls that are going to college. And that's kind of how I thought, well, that's interesting. Why is that? Why is he the only artist or why is he the artist who's, you know, he was working for Gottlieb, taking over what Roy Parker used to do, but he's not doing the cheesecake thing. And so I just, you know, I had a feeling that there was a story about it. Turns out he had two daughters, didn't have any boys. When we talked to the daughters, they were supporting this whole thing. and they go, oh yeah, our dad was ahead of his time. He had a lot of respect for women, and thus the artwork reflected that. And I thought that was pretty interesting. That's wonderful. Yeah. If you have anything else to mention about those, we're ready to go. Yeah, just one thing about pointing people. The hands are pointy, et cetera, et cetera, but you'll notice, and Jerry Kelley does this too, the only curvy parts are on the women. Really? Yeah, check it out. I'm not going to point to it. You probably can see it. You'll see a little of that on OXO too. Yeah, I'm going to keep my hands right over here. Alright. That is so beautiful. There's some parts you just don't mess with. Yeah. So OXO is the same game as Gulfstream. Except it's got one extra channel at the top. But if you ever get a chance, do we have Gulfstream in here? We do. Yeah. This one's set up like Tic-Tac-Toe. So Gulfstream is just set up, well, set up the same way, really, except for there's no O and X. There's just, you just spot a number, and if you get three in a row diagonally or up and down horizontally, it lights a special for you. This does it only. You have to have them all Os or Xs. Okay. So I'm going to try to help. explain this. I'm going to try and help explain this. If ever you're in a tournament, I think tournament players love this game. Yeah, they do. Our league likes this game a lot. Yeah. All right. So let me see if I can help. Actually, so you're going to tell me what I need to shoot. I'm going to kind of direct on here. I'm going to do this. We're going to explain how to play. Michael, do you know how to play? Yeah, I do. Make sure that you're all set. And it's funny, so many people will play this one, and they won't play Gulfstream. But if you look at them or play them, they're both pretty much the same. Okay, so what... Kind of have to do the same thing. What is all this about? What are all these about? These. Okay. Okay. When you... You notice at the top, you've got an O and an X, O, X, O, X. And they're pointing to different squares. Oh, these here. So if you go through this channel, you'll put an O there. If you go through this channel, you'll put an X there. And down the line, that's how it works. Oh, look at this. I get it. So this maps to that. Okay. Okay. Everybody still with us? You got it? It's your OXO tutorial. Yeah. So then, okay, here's one here. It's the center one, probably the most important. O and X. Okay. Well, which one is it? Well, you have to set it. You have to bump this rollover here, and it changes. You see the O and the X. So when you run over that, it'll change it to the X. So say you got X, X, and O. All you need is that middle one. So you got to run over that, change it to an X, and nail that middle one. And then you got to tic-tac-toe. Now, you don't have to choose X's or O's. You just have to be consistent about getting X's or O's in a line, right? Right. Basically, right? Yeah. You don't say, I have to stick, ball one is not, you have to stick to X. No, no. Get a line. It's kind of like, you know, once you get, once you launch your first ball, you're going to get an X or an O. And that's kind of, you know, okay, well then I got an O, so now I got to get O's. Wizard Beard, thank you, I'll fix it. If you go through here, and it's on X, you're going to go, oh, darn it, I should have changed it over to O. There you go. They just told me at the back. I remember doing this before. The back glass is actually upside down. I'm going to flip it over. Oh. So is that basically it? That's basically the game, right? It's not easy. No, it's not easy. But technically, it's an add-a-ball. Does everybody know what an anabol is? Give us the difference between an anabol and an extravol So there's a credit window on this one If this was set for anabol they would actually take a little mylar sticker and put it over there so it would look like it was silvered so that there was no credit in it because in certain states like New York it was illegal to win a credit because a credit had value it was worth say 25 cents you know because that's how much it would cost to play this game so new york goes oh well that's that's that's gambling because you're winning something you're winning a game you know so what they did was okay and actually it was gottlieb that came up with this concept But they said, okay, well, instead of winning a game, since they don't like that and it's gambling and we're losing out the whole state of New York and a few other states, I don't know all of them, but that was the big one. We are going to, instead of giving you a free game, we're going to give you an extra ball and you'll get to play that extra ball. So on a game like this, when it says ball in play and you're on your fifth ball, you can actually get six balls with that one ball doing everything you need to do and getting an extra one. In fact, you can rack it all the way up to ten balls. And then you can play off your ten balls. But the thing is, is that with Adipol games, this is why I don't like them. They last forever for me. I mean, if I'm playing well. So, that's it. So, people playing pinball today only see an add-a-ball as you shoot the mystery and it restarts the multiball. You know what I mean? Like, a typical add-a-ball is that kind of add-a-ball. We're just, it's a way to keep the multiball on most games. So you start a multiball, and usually it's the mystery shot. You shoot the mystery, and it goes, add a ball. And it just restarts your ball saver and restarts your multiball. That's why there's a big distinction between add a ball in a Stern, a modern Stern, or those kind of games, or these kind of games, where it was just, you just got an add a ball. Is it during play, or is it because an extra ball? When did extra ball and add a ball get all confused in this era? You know what? It's still a little confusing because this is an add-a-ball game, but you can win credits on points. So the thing is that Williams set their games up to be both. And so you could – now some states said no, because all you have to do is unplug that thing and then plug it into there, and now it's a replay game, and that's illegal. So we want it hardwired so that you have to pull out a soldering iron to switch it over to a non-gambling game or at a ball. It's an interesting history. Most people, I guess, have seen the Roger Sharp movie, right? Oh, yeah. Yeah, that's great. I like how they kind of touched into that a little bit. Yeah. That was one of Wayne Nyhan's inventions was the at a ball. Right. And that was pretty neat. I think William's invention was the credit unit. Actually, it was the janitor that was working for Williams. And he got him the patent and everything and gave him the money for it. Because, yeah, it was a hell of an invention. You want to set the stage on this guy? Okay. Should we play three or four up? We can play four up here. So we've got Michael. We're going to do the same order. Michael, Evan, Isaiah, and then Manu. You've got all four players. And do the O's and X's carry over from player to player? It resets for each player. Oh, it resets for each ball. For each ball, yeah. It's a complicated game. Whoa! There's a lot going on in the play field. It resets for each ball. So. You heard it here first. I haven't played this one for a while, so. All right, X's. All right, it's got X's. You guys see it? Okay. Good enough on the... Oh, boy. Okay, one thing that I should notice, You hit things up there, and it also changes your O and X. It's not just that. I think it's the 100-point relay. Five-ball game? Yep. Five-ball game. All right. This is exciting now. O's. This takes so long to do. Oh, nice. And it's an O. And right in the middle. Everyone's hitting the same game, huh? Okay. So I can change the pilots. You know how it works. By the way, you do get bonus for the X's and O's that you put down on the play field. You do? Yeah. A, B, C, D, lights. I see someone's got a flip. Look at this. Doing good. That's one flip. That's one. This is why I love this in tournaments, because it goes quickly. Yeah. All right. A, B, C, D, does what? A, making A and B lights the center buffer to score 1,000 points and opens the gate. A and B over here. There we go. There's no C and D. There is no C and D. I was going, wait a minute. Here we go. Here we go. I want X's. But I'm going to take all these. And X's at the same time. Oh, my God. Yeah, right down. Pretty brutal. I don't want to come down on our host, but that was operator error. I mean, he obviously missed that one off the right. You guys really need to come down here and see these games because one thing the camera can pick up is the side art The side art on that game is awesome It looks like they spray painted it on the X's and O's. I don't like the feeling of using the idea that you're going to load the kids. Oh yeah, no, out of Williams? Are you kidding? I always take the hell out of them. Oh, you almost got it. You got it. Oh, you got to get the middle. You got to get the middle. Yeah, I know. I'm trying. Oh, you're trying. Oh, there's one. Oh. Oh, and see, I got my specials there. They're on the side. Extra ball. Oh, they do. What's your deal with us? Oh, I did get it. I did get three in a row. Oh, you got three in a row at the end. I don't know. Oh, yeah, these. Which one is it? Oh, it's that one. Wow. Oh, okay. Yeah, darn it. You know, I'm totally mistaken, man. I know a guy that has two of this pinball machine. Okay. You know what? I was wrong on that. It's not that button that changes to O and X. It's your 100 points and knocking it around. Oh, the pop-up will change X. Yeah. It's 100 points, I think, that changes it. Let's see if I can put the score. What's up, Sonic Prospector? All right. So, Michael right now is at 17. Can I see? I hope the scores can be readable. I'll read them. Player one is 17, 310. And Evan is playing. This is brutal. Evan's got some points on the way out. 13, 760 for Evan. So far, Michael still will be ideas up in 8,000. So we can do a shooter right now. Yes, you guys have a prospector, right? By Sonic? We do have a prospector. He's not in the museum, though. He's not. But that's Sonic. This guy's name is Sonic Prospector. That's why he's asking. His Twitch name is Sonic Prospector. Okay. That is one of my, Sosonic Prospector is a game that I, first time I saw Sosonic Prospector, I thought pinball. Like, it literally looks like the definition of a pinball machine. I don't know why. It's got Laurel and Hardy. It's got Laurel and Hardy on it, yeah. And it just looks to me like a pinball. So, that was my, I didn't think that at all. I thought Hollywood, and I wasn't, I just was never interested in that game because of the artwork. Oh, wow, really? Yeah. Oh, okay. Okay, we're no longer friends. Okay, I got, what do I got, 14? No, I got four. I have 4,000 points, kids. Come on, give some love out there. Somebody do something. Oh, yeah, you're going to get, oh, you almost had it. Can I get a flip? You got three O's right there. Can I get another flip? Just one more flip? No, no, no. I just want a flip, any flip. No! Oh, wow! Oh, my God. It was brutal. Okay. Let's see, 17. Well, the artwork is amazing, guys. I will say that. It's better than Prospector, I'll tell you that. Ha, ha, ha. I get to look at the art a lot, right? They make every flip count. Like, there's no BS flips. It's super cutthroat. That's why they give you five balls instead of three. Yeah. Oh, we got two. We almost got three. Oh, nice. Oh! So you get bonus for those, though, right? Yeah, you do. Look at you. Oh, man. You got a game to be played in one player, too. Yeah. I wouldn't sell my share short. No, never. Never. Look at that. Uh-oh. That flipper right there is fucking me. That right there. Oh, wow. You got O's everywhere. Oh, the save! Oh, I missed it. Replay. Got a little replay button on there. For those such occasions. Which was disabled when you did your amazing thing. Oh. I reinvented it. So he's lit up all the bumpers. Even the thousand bumper, which... He's killing us. I gotta do what he does. Yeah. boy I gotta say yeah that's how you that's how you play a Williams These are ringers in here, man. It's my favorite E.L. You're distracted, Bono. No, no. It doesn't count. You're having to make things work. They all work fine. Thank you for helping, though. It's my favorite E.L., even though the one I have on location is missing the switch. Well, it depends on which switch. The one that takes the money. Yeah. That's good to start, and you're okay. Okay. How do you hit all the bumpers? Um, you hit that one and that one hits the side one. So I think you hit them both and it lights the middle one. Ah, I see. There's no, it's like the ball is stronger than the flippers. Like the ball just goes, no, no, no. That's what I'm going to do. It's a little floaty. I think when you moved it, you might have. I would say, yeah, the plate, the plate, it affects the ball a lot around the flippers. Yeah. If there's any inserts and stuff, yeah, that will move the ball. Good save. That was horrible. I mean, it was a good save, but I wasted it. We're on ball four? Yeah. All right. So, Michael is at 43,000 and Kevin is up at 23,000. Yeah, you hit those two switches up there, light your bumpers, and that gives you a lot. Yeah. Oh, tilt. That was tilt. Yeah. That was tilt. Back up. All right. Now you're up. All right. 24. Might let it settle down a little bit. Oh, yeah. All right. Shut up. Yeah. Michael's got a worried look on his face. I am concerned. You didn't know I was going to bring a ringer in here, right? Did not know that. We've got to get him on a checkerboard string. Take him playing all day. Now, we don't play for money here at the Pacific Pinball Museum, but if we did, I'd be out $3,000. Taking the machine home with me. My favorite. 43 plus bonus. 44. Get that roll over. Oh, gosh, that's too bad. 49. So, of all four, we're looking at Michael with 43, Evan with 24, Isaiah with 49. You got love, Isaiah? 49. Love and chat. 49, and Manu with... Who cares what Manu has right now? You can do it. Let's look at that replay, though. That's a replay that's not working. Oh wow. Got those everywhere. All the same! Oh, I got you. That's pretty much. I got all advanced on you. Alright, here we go. Might as well replay somebody who's doing well. Here we go. Focus, focus, focus. Just remember that you too can come down here and play this game to your heart's content because they're all on free play. We charge admission here and that all goes to keeping this place open. I think Evan mentioned we're a 501c3 nonprofit. Yes! 20 years we've been doing this. We got our nonprofit sticker in 2004. How did it not move at all? Oh, there you go. It doesn't move the ball at all. Well you gotta mean it when you hit it. Oh, I don't mean it. That flipper looked a little arthritic or something. Oh I don't have it. I think it's trips. It's not trips. Something in a pumpkin. See you got you got them all lit so that's pretty good. Oh, come on. 47. Come on. He's about to fall. He's several 50. I told you. I told you he'd come back. What? If I can get more than 10 seconds with the ball, I guess maybe I'm okay. All right. Let's see if we can limit his time on the ball. Maddox got a shock when he saw the front of PPM before PPM existed. There we go. That's what I want. Oh, the movie Spirit of 56. Yes. Did you see that movie? So that is a, do you know about that? We watched it. You watched it, okay, with Chastity and the set company. They filmed it in the mid-ease. Yeah, they go back to time. They're supposed to go to 2076, but they go to 1976. Yeah, we did a thing on Friday where two movies were named. Did you ever hear that pop? That beautiful sound. I just want to make sure we know. We only have 30,000. That's a whole sound. That's what's great about pinball is you're behaving whatever, but you still have the skill. You can still track up the points. You don't have to, you know. Yeah, that's true. I love pinball for that. You don't have to have brains, brawn. You just got to know about gravity and vectors. Oh, he's going and doing it. He's got that middle shot done. Oh, come on. Oh, the flippers are getting old. They're so weird. Same clues I'm using now. They're tearing out. They're getting hot. I brought my own flippers. Come on. Well, yeah, after I warmed it up for you guys. The fact that the X markings are smaller than the alt was really bugging my LCD. So, there's a reason for that. Well, how do you think they got an X and an O in the same spot? Yeah, yeah. That was it. That was it. Look at that. Fifty-six. Fifty-eight. So, you are in second place. You're in second place right now. I see. You want Isaiah to have a house ball. Yeah. It won't happen, but... I don't want that. So you know why the X's are so small? Because they have to fit inside the O and it's separated by a tube. So the light doesn't bleed through. Hey, these pinball guys are pretty smart. We can reuse it. Oh, oh, oh! We're looking at what? 67, 56. Oh, he pushed past me. Oh, so we got a solid maybe? maybe it's up to you champ so here's a question is there anybody out there converting ems into solid state that's a great question for you yeah actually uh there's been quite a few well he means i guess now like consolidating the controls on into pcb or arduino does that sound like a way to keep these machines running as components wear out. No. Oh. No. Much easier to just fix them. Yeah, the old machines. These last forever. You see them cleaning and adjusting. It really keeps the old games and exercising them, playing the games. They get weird if they sit for a long time, but if you're getting use and it gets cleaned and it gets adjusted, they just work. Yeah. You know, if one's been sitting for a long time, that tim arnold taught me this um you always you know everybody always thinks okay i gotta clean all the switches and especially the ones that are open but no it's the ones that are normally closed as they've been sitting for a while those are the ones you have to clean yeah because they they get a little corrosion because because they're closed you know between the two all right come on let's not over complicate the games let's just clean them right yeah i wouldn't i wouldn't have expected that but that's actually really good news uh thank you for the answer you got it you got it and now watch me blow this up yep people that that do convert them kind of do it as a challenge sure not not to like save the game or sometimes what they'll do is they'll do like this guy up inside with stern stars he made a second version yeah where he changed all the stuff on play but you can switch it back to the first version if you want um it's an interesting project yes it's basically for a challenge yeah but stars is solid state stars is solid state It's not an EM. Oh, okay. Yeah, but it kind of is an EM in style or in play. Yeah, I like that game. All right. Oh, let's see what I can do. Let's see what I can do, kids. Oh, and that's what I'm going to do. Good night, everybody. Oh, there we go. I wish it stuck there. That would give me an opportunity to complain and be like whatever. Oh, nice shot. There's that zero. No, don't go. Don't go. Don't go. Come on, get up, get up, get up, get busy, do it, get up. Come on, come on. Keep the ball in place. Go, hit the A, hit the A, hit the A. Give me the A. No. Come on, give me a second. Oh, I got it. I got it. Hey, somebody matched. It was you. Who matched? It was Isaiah. What's, where's the match number? Up there. Oh, well. Oh, zero, zero. Isaiah matches, that means he automatically wins. Well, that's... All right. Another one in the book. That's pretty cool. Yeah. Well, of course, Michael wins because he knows all this stuff. Well, no, I... Just pretty good on Gulfstream, so it just carries over. Yeah. So, before we close up, because we're out of time, is there anything either one of you gentlemen want to mention about the museum and about the exhibit? it is going away so if you guys want yeah should definitely come in here evan come on you so we do have multiple exhibits this is just one we also have a gambling exhibit these are static machines from the 20s 30s and 40s that aren't playable because they're fragile they're historic but they're totally worth checking out because it talks about pinball gambling it talks about pinball evolution different types of tilts and is the game enlarged and advanced over time. We have Pointy People, which you saw here, and not even all the games in Pointy People. We also have Oddballs. Oddballs is an amazing exhibit of games where they tried a new gimmick, and it was too polarizing to ever try it again. They're one-off games. So games like Orbiter One, Safecracker, Spooksville. Spooksville. Have you ever played an upright pinball machine with shakers, joysticks, played off of a mirror? Probably not. We have one of the few in the U.S. that's available for play. So definitely you can come down to the Pinball Museum Tuesday through Sunday. You can play all day. You can come in and out as much as you like. And that's free play on 105 games. And we really appreciate all the support. We are very patron heavy with our fundraising. We're pretty much 80% patron based. And that's people coming to the museum, having a good time here, telling their friends about us. And we're about 20% fundraiser. So we're trying to increase our fundraising. We'll probably try to do a stream again at some point in the future. But you can always donate through our website anytime you'd like before you come over to Alameda and see the museum. Yeah. And we have the first and only clear pinball in the Bay Area. That's right. But it was – Wade Krause and I came up with the first clear pinball machines, and we've made five of them. So it's kind of cool. If you ever wonder what's on the inside, you can play it and kind of look around this corner there to see what's going on. Actually, if you check Mystery Pinball Theater's YouTube, that would be mine. You can find the one that Michael and I actually streamed maybe a couple of years ago. God, I forgot about that. We'll repost that. We'll repost that in the next week. Yeah, definitely. It's an amazing game, and it was a great post. Cool? Yeah. Monty, thanks so much. Yeah, no worries. No worries. Thank you. Really appreciate you. Really apologize for beating your ass. Did you win both games? I think so. Yeah, you did. Did I? Maybe not. I don't know. I don't remember. Not surface-wise. Thank you guys so much. Thank you, PPL. And I'll see you next time. And that's that. Bye. Bye. Thank you. Thank you. Thank you.

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 13f98d70-3592-44e5-8719-3a9b8babda8a*
