# Concord Open 2026 Main: Quarter game 1/3 on Spooky Evil Dead. Streamed from The Flipper Room.

**Source:** DRI374  
**Type:** video  
**Published:** 2026-05-01  
**Duration:** 30m 45s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=Ryl9fZXV-_M

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## Analysis

Tournament gameplay commentary from the Concord Open 2026 quarterfinals at The Flipper Room, featuring competitive play on Spooky's Evil Dead pinball machine. The stream covers multiple players (Nick, Gabe, Goran, Dan) competing across three games, with detailed discussion of Evil Dead's rules, modes, multiballs (Boomstick, Dead Eye, Cabin Locks), and machine behavior including sensitivity to tilts. Commentary highlights theme integration, playfield design, and competitive strategy.

### Key Claims

- [HIGH] Evil Dead has two selectable game variants: Evil Dead 1 and Evil Dead 2, each with different modes — _Commentators discuss choosing between Evil Dead and Evil Dead 2 at game start, noting different available modes per film_
- [HIGH] The machine has three major multiballs: Cabin Locks, Deadites, and Boomstick — _Commentators explicitly list multiball types and explain progression requirements for each_
- [HIGH] The Evil Dead machine has been experiencing unexpected tilt sensitivity during the tournament — _Multiple references to tight tilts, squirrely tilt warnings, and unexpected tilts during qualifying; commentators note volume was increased to help players hear warnings_
- [HIGH] Players can start a mode and then begin a multiball, and the mode will carry through the multiball — _Direct rules discussion between commentators about mode/multiball stacking mechanics_
- [HIGH] Boomstick multiball requires hitting shot 1, then shot 2, then both together, then locking in a specific location — _Detailed breakdown of Boomstick progression steps during gameplay commentary_
- [HIGH] Dan runs the league at The Flipper Room with Mike — _Commentator states 'Dan helps uh run the league here with Mike'_
- [MEDIUM] The Evil Dead machine features a groovy flipper that is novel and unique — _Commentator expresses 'I don't know of any game that has a flipper like that' regarding the groovy flipper mechanic_
- [HIGH] Evil Dead Dead Eye multiball requires hitting targets that pop up like trolls in other games — _Rules explanation comparing Dead Eye target mechanics to troll-style gameplay_
- [HIGH] Spooky achieved strong theme integration with Evil Dead, with cohesive artwork and LCD-to-playfield design — _Commentator praises 'I love what Spooky did with this IP' and notes 'the artwork is so cohesive' and 'the all the action is going on on the LCD just matches what's on the play field'_
- [HIGH] The machine has a topper that viewers cannot see on stream — _Commentator mentions 'the stream can't see the topper which is the [...]' indicating physical topper accessory_

### Notable Quotes

> "I love what Spooky did with this IP... the artwork is so cohesive you know like with the all the all the action is going on on the LCD just matches what's on the play field"
> — **Commentator (Mayumi May implied from context)**, Late in stream
> _Positive assessment of Spooky's design execution and theme cohesion on Evil Dead_

> "It can be a really tight shot... it's been ready since he started this ball"
> — **Commentator**, Mid-stream during Cabin Lock discussion
> _Describes difficulty of specific Cabin Lock shot_

> "I don't know of any game that has a flipper like that"
> — **Commentator**, During groove flipper discussion
> _Highlights novelty of the groovy flipper mechanic_

> "And people were getting some really crazy tilts during qualifying"
> — **Commentator**, Early in stream
> _Identifies tilt sensitivity as a known issue from qualifying rounds_

> "You can bring a mode into your boom... Your mode will carry through the multiball"
> — **Commentator explaining rules**, Mid-stream
> _Clarifies stacking mechanic for mode/multiball interaction_

### Entities

| Name | Type | Context |
|------|------|---------|
| Spooky Pinball | company | Manufacturer of Evil Dead pinball machine being played in tournament |
| Evil Dead | game | Spooky pinball machine, currently in production and available for tournament play; has two selectable variants (Evil Dead 1 and Evil Dead 2) |
| The Flipper Room | venue | Location hosting the Concord Open 2026 tournament; Dan helps run the league there with Mike |
| Concord Open 2026 | event | Pinball tournament featuring quarterfinals gameplay on Evil Dead; streaming from The Flipper Room |
| Nick | person | Player 3 in quarterfinal group, competing on Evil Dead during Game 1 |
| Gabe | person | Player 1 (deferred selection) in quarterfinal group, selected Evil Dead for qualifying round and is playing competitively |
| Dan | person | Player 4 (last) in quarterfinal group, runs league at The Flipper Room with Mike, demonstrated strong Evil Dead gameplay as home venue player |
| Goran | person | Player 2 in quarterfinal group, qualified late for tournament, locked into fourth place during Game 1 |
| Mayumi May | person | Co-commentator on stream with single stage name like Madonna |
| Cory Casella | person | Co-commentator on stream |
| Kane | person | Player mentioned as having an unfortunate game where ball got stuck in lower playfield during timeout |
| Mike | person | Co-runs league at The Flipper Room with Dan |

### Signals

- **[gameplay_signal]** Evil Dead features multiple interacting subsystems: two game variants with different mode sets, three distinct multiballs with different progression paths, stacking mechanics (modes carrying through multiballs), and mode-specific rule interactions that players must memorize (confidence: high) — Extensive rules discussion throughout commentary; commentators note some modes have embedded multiballs, some lock boomstick shots, different progression requirements
- **[product_concern]** Evil Dead machine exhibits abnormally high tilt sensitivity that has been affecting tournament play; players receiving unexpected tilts even with minor nudges; volume increased during tournament to help players hear tilt warnings (confidence: high) — Multiple commentator references: 'people were getting some really crazy tilts during qualifying', 'tilt warnings on this are kind of squirly', machine adjustment made (volume increase) to address warning audibility
- **[gameplay_signal]** Specific shots on Evil Dead present significant difficulty: Cabin Lock shot is described as 'very tight', Dead Eye shot is 'rejecty', center shots are 'dangerous', requiring high precision from competitive players (confidence: high) — Multiple references to shot difficulty throughout gameplay; commentary on failed shot attempts and technical backhands required
- **[design_innovation]** Evil Dead features a novel 'groovy flipper' mechanical element that commentators identify as unique in the broader pinball landscape (confidence: medium) — Commentator states: 'I don't know of any game that has a flipper like that. Yeah, it's very fun' and praises the 'invention'
- **[design_philosophy]** Spooky achieved strong theme-to-mechanics integration on Evil Dead with cohesive artwork, LCD animations that match playfield action, and mechanical elements that reinforce the theme (confidence: high) — Commentator analysis: 'the artwork is so cohesive' and 'the all the all the action is going on on the LCD just matches what's on the play field and everything'
- **[competitive_signal]** Competitive Evil Dead strategy at tournament level involves deep knowledge of mode-specific rules, selective multiball stacking choices, careful tilt management given machine sensitivity, and shot sequencing optimization (confidence: high) — Commentary notes players are 'studying, practicing', Dan demonstrates strong knowledge of machine quirks, different players make distinct strategic choices about multiball vs. mode progression
- **[venue_signal]** The Flipper Room serves as a competitive tournament venue and home venue for some players (Dan), with league operations and infrastructure to support major tournament events (confidence: high) — Hosts Concord Open tournament, has multiple Evil Dead machines in tournament condition, Dan runs league operations there
- **[gameplay_signal]** Evil Dead implements three distinct multiball modes with different entry requirements and scoring patterns: Cabin Locks (three-step accumulation), Deadites (orange shots), and Boomstick (three-stage shot sequence plus lock); modes can carry through multiballs (confidence: high) — Detailed rules breakdown showing each multiball type, progression steps, and interaction with other modes
- **[competitive_signal]** Evil Dead scoring is heavily weighted toward multiball modes; single Boomstick multiball can generate 50+ million points; scoring differentials are substantial enough to shift lead positions significantly in tournament play (confidence: high) — Commentary notes Boomstick worth 'at least 50 mil', lead swings of 156 million noted, individual multiballs represent major scoring opportunities
- **[event_signal]** Concord Open 2026 is actively streaming quarterfinal rounds from The Flipper Room; tournament features multiple players competing across three-game formats with real-time broadcast commentary (confidence: high) — Stream title indicates Concord Open 2026 quarterfinals Game 1/3; multiple players identified in bracket; broadcast infrastructure present

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## Transcript

All right, we are playing some uh Evil Dead here. I'm good. Look, I can hop on with you in Miami if you want to help. That'd be great. That'd be fantastic. All right, we're getting support here, so I'll just move out of the way. All right, we're doing uh this is uh group one in the quarterfinals of the Concord Open. Um game one of three. Finding that ice loses its charm after a while. Pardon me if I'm not all righty. You can do anything right. All right. Thank you for joining the stream. Cory Casella and Mayumi May. She only has one name like Madonna. Okay. I'm just going to turn down your mic a little. I'm sorry. Yeah. Please turn me down. I'm very loud. That was my whisper. Yeah. All right. I think you got mic a little bit too close. Oh my gosh. I'm sorry. Embarrassing. I feel like I hit very Can we do a sound check on you? One, two, three. Yeah, I can hear. Yeah, I can turn yours up a little bit. Okay. So, will Nick pick Evil Dead or Evil Dead 2? Will he get to the machine in time to select? Yes, he's there. Okay. What's the uh difference between Evil Dead and Evil Dead 2, Miami? a two. There's two different films. No. Yes, I've seen them both. I mean, in the game play. Yes. So, there's uh different modes. You're going to get four different modes per movie. Uh whatever mode is available on like the back playfield area that we can't see. But, uh I'm falling off the evil. So, Nick hit some ramps and he's right into his mode. He's in the evil ash, so he's got to turn the shots uh from blue to red. Anybody know if there's an appointment for this? And we're already out of ball save. There is a very short ball save when you start a mode. The tilt warnings on this are kind of squirly. Um people were getting some really crazy tilts during qualifying, but I'll just stay away from We'll see what happens. So, what is the solid strategy on this game? I mean, I I usually just try to get that shotgun kind of multiball going. The boom stick. Yeah, I like uh the dead eyee one as well. Oh, it's going to be stuck there. Is it going to time out his mo too much? Oh, I don't know if it'll ball search in a friendly way for him. So, okay. And nice. Nice little, but he did his lanes and got his ball save right in time. So, he has to bash that center, which is a little dangerous, but nice using the groovy flipper there to guide the ball. Three necklace shots. Blinking white. Go get him. So yeah, we have at least three multiballs in this game. You've got the the cabin locks here. You've got the deadites, which is a couple orange shots around the playfield. And then you have to do some in lane and shots to these. And then of course the boomstick. You got to hit the one, then the two, and then them both together. Then you got to lock in here once it opens up. See? So, who who selected this? Was this a Gabe selection? I think I saw Gabe playing this a lot in qualifying. I Yeah, I think this is a deferred game and Gabe is player one. Yeah. And Dan is last. All right. Oh, I thought he hit the one pretty clean there. I guess not. All right. So, we're in 2x Playfield. We're going to have this like crazy wash of red down here to indicate that it's still running. All right, he has the two shots ready. So, he's got to hit them both together now, which is a little tricky. See if he back hands it. Nice. That was a little bit rough, right? Yeah. I thought that there was a little bit of a tight tilt on this machine, but he seemed to get out of that without a tilt. So, that was nice for him. Testing it for everyone else, I guess. Yeah. And can you bring a mode into your boom? Yes. You can Oh, there's the tilt. Okay. So, you can start your mode then the multiball. Is that what you're asking? Or Yes. But not the other way around, right? No. So, I'm asking if he starts his mode and starts his multiball. His mode will carry through the multiball. Okay, we're back to Gabe. Uh, we'll see if he goes for the groovy skill shot or the super skill shot. Goes for the groovy. Gets that. I cannot time that right to save my life. All right, we're still on ball. That's going to come back. Yeah, I tend to like the feed better from the super skill shots. I'll go for that. But he had the timing down. Perfect. Yeah. So, I believe this is a Evil Dead one mode. So, he wants to hit those green shots. I do not have much experience with Evil Dead one modes, but I'm assuming. Yes. So, green. You only play Evil Dead 2? I only play two. I'm a How come you've never told me that strategy before? Is it so you can always beat me at Evil Dead? Oh, reject from that shot. Okay, he has his cabin locks ready. That is a very tight shot. Yeah, nice back hand. Usually a very na nasty halfy on that as well. So, it looks like you can bash these side targets to increase your mode value, but modes already over. They're they're not very long modes in this All right, next mode is ready. And yeah, and he's already qualified his next road mode. You know, I always knew my sister would become a possessed [***] Oh, we got to bash the center. Don't like that. Okay, return. Nice read. Yep. So, the basement swallowed the ball. What? Uh, what happened? Uh, it didn't. Did it swallow it? I thought it went down there. It did go down there and then it returned out. So, he didn't have his lower play field. Uh, like it wasn't time to play. Okay. So, this is kind of the mode. Okay. Yeah, I understand. It's ejecting from the Linda shot. Looks like ball save. No, move your Oh, I think he could have moved a lane and possibly gotten the ball save, but great progress. Yeah, that was a great two played. Oh, miss. Okay. Uh, Goran I'm not super familiar with. Um, but I think he came in late yesterday and qualified. Yeah, that. Yes. Snuck in. All right. Already making progress towards the boomstick. Oh, what a nasty time out there. You have to really get both otherwise. Yeah, can't get in on the return. It's a really solid center shot. Oh, that didn't tilt. Didn't tilt. No. Got that 1 million point bonus. Yeah. Secured. Do you like Nick's sweater today? Oh, I didn't notice it. It's a Titanic sweater. M we had a really interesting conversation about Titanic at the Flipper Room Conquered Champ last year. Conquered Open last year. Is this a Is this about a um a tribute or celebration? An incident with like with the clam chowder with the clam chowder. Yep. Okay. Because Titanic was playing here at the flipper room. Ah, I'm going to ask him about it later. Thank you for pointing it out. You're welcome. Okay. So, we got to do some ramps. Nice backhand. So, the white arrows are what qualify your mode. So, Oh, and he backhanded it easily. Qualified it. Starts it with the backhand. All right. So, you got to make her dance. So, you got to make her dance by spinning right here to the middle. Not giving Little nudge. Oh, but he did get that warning. Yeah. Oh, he's on two. He's on two. I think it's at two. And this game has four warnings, correct? It is out of three. So, I don't know if it's you get three and then one is your tilt. So, I guess four. Okay. But yeah, okay. Oh, he tried to bounce it on that post. It might have been able to if he had the flippers down, but yeah, I don't know. It looked a little less bouncy than he was hoping. Yeah. So, Dan has the ball lock for the cabin ready. You can see the porch swing going up there. Fun little mech. Yeah, hitting them both together. Such he's got it. So, so he probably wants to start a mode first or he's going straight down. Straight in. Get a lead. Oh, yeah. You got to spam the book. Get the pages. Hey, man. Jackpot just went up. So, keep going. Building his jackpot values with this. Never seen so many hits down there. Yeah. And this is the fun part, timing the launch. Decent value. So, you're going to see him hit the purples and then mash that center button. And you can load them into the cellar eventually and play on both playfields. action button. Oh, he missed the Okay, so now we're playing on both playfields. All right, this is starting to pay out there now. Yeah, boom can be a great mode if you can just get enough progress going. Jackpot spawn. Mhm. Oh, almost super pops. He's got 2x now. Really don't want to see a tilt. Okay, we're out of multiball. Don't tilt it. Okay. Um, where are we at? No modes ready. I would go left orbit. Get some pops. Yeah. Getting the dead eyee progress on that orange. He's flipping through. He's like, where do I go? Cabin locks ready also. Nice backhand. I don't think we've seen him lock one in the cabin. It's been ready since he started this ball. It can be a really tight shot. So, it's like, let me get my mode first. Get some ball save. You probably don't need me to tell you this. It's right behind you. It's still there. Keep moving. Behind you. Two shots. The path. Come on. Let's go. Yeah. It feels like Dan knows what he's doing on this game. It's just hits the things that are kind of doing things and yeah, he seems very comfortable here, but this is his home field. So, turf. Yeah, I would expect nothing less from Dan. Yeah, Dan helps uh run the league here with Mike. Oh, that's the tilt. Oh. Oh, no. Was that a tilt hiding underneath there? Oh, man. No bonus. I wish it would tell you how much you lost. Oh, just to know like on Deadpool, right? Yeah. Tilt champ. I think uh Roller Coaster Tycoon also has a tilt or bonus loss. Yeah, Gabe is going to probably wait here a little bit. Yeah, let it settle. Don't want to get a Phantom Tilt. Welcome to the channel. Channel Lasser. And it seems like they turned up the volume a little bit more today on this machine. And that was kind of one of the complaints during qualifying is that people couldn't hear when they were getting their warnings. So, um I think it was tilting on a lot of people unexpectedly. But if we can hear it, they can hear it. Yes. There's also a lot less noise in the flipper room today. A lot less games going on. Mhm. It's quite the party yesterday. All right. Nice backhand. needs one more ramp to qualify his mode. There we go. Is he going to Okay, that was some center post action involved there. That was great. Little bounce. The thing is I would have waited. Was that two warnings in one? Okay. Yeah. And he's touching it very like those weren't big moves. So, just to put in perspective just how sensitive this machine has been with everyone shaking it around a little bit. All right. Has got his ball saves ready. Nice. Starts his mode. Yeah. Cutest girl I ever saw. Maybe I should have some. Okay, let it go. Use that ball save. Yeah, that's not You don't want to tilt when you've got a ball save going on. You just let that drain. Okay. So, this is a ramp mode. Attach the chains, right? Looks like Yeah, you got a chain left ramp, right ramp. Mhm. So, how do you know which mode that kind of like locks you out from shooting the boomstick, right? because he started this mode now and it doesn't look like he can shoot the boomstick and start the boom stick or is that every mode? It's not every mode. I don't know. Uh yeah, now the lights don't come on here. Yeah, not sure. Moes that have multiballs tied to them. Thank you, Boo Boo. That one had a build. Yeah. So, okay. So there is a multiball somewhere in the mode that you have to like make progress towards. Makes sense. Yeah. But it's Can you tell which mode is locked in? You know, I think you just have to know that. You're just going to have to know. All right. When you're playing on this kind of level, you really a lot of these players are studying, practicing Yeah. Oh. Um, it's on the back area. Well, I know the names are there on the screen there. So, start. It won't leave us alone. It won't let us leave. You can tell what the mode is, but I didn't know that that one had a multile attached to it. I know. Again, I don't know evil dead one mode. Oh, yeah. So, okay. So, on that danger count, it happened very, very quickly. The one, the two, this rack up. Okay, so Goran unfortunately is locked into fourth. So Nick's currently sitting at third, but he hasn't played his multi any of his multiballs yet, right? I don't believe so. No, but he has not made boomstick progress either. Still on the first stage. Yeah. Oh, okay. So he has his deadites ready to try to hit go. Okay, there's one. Now he needs to get a right ramp to get that feed. Okay. No. Oh, it's center ramp. I think to go around. Maybe he wants this flashing dead eye over here. H that shot has been very rejecty. Yeah. Okay. No. Okay. Perfect. Did it not go? There it goes. Okay. We're in the dead eyee multiplay. So, when you're in dead eyee, what are you essentially trying to do here? you're trying to hit when those um little seller targets pop up. Kind of like trolls or Yeah, like trolls. Perfect example. Good correlation. So, we're out but got 10 million out of it. Okay. Creeping up. Um and during that he hit his boomstick once and twice. So now he has the the two ready. So you can progress your boomstick while in other multiballs. Yes. Okay. in Hello Lover. Back to that spinner mode. He's got a short ball save would be a It's over. It's over. It's gone. Blink and you miss it. Short emphasis on short. Yes. I think it's 3 seconds. That seemed like less than that. Yeah. Oh, okay. And we still have the outline ball save ready. Hurry. Yeah, that twoshot is so squirly. Okay. All right. Now, let's see some boom stick. Boom. Don't get too fancy down here. Don't tilt while you're in the lower plane. Oh my god. So embarrassing. You be quiet. I will. Um, I remember uh Kane had an unfortunate game where it got stuck down here. So, it just timed out and he didn't get to play his multiball cuz it got stuck. But, uh, luckily Nick didn't have that. And we're in our multiball with the Hello Lover stack. Nice. This is going to be very good for his progress. He's got a ball save here, so he doesn't need to worry about uh tilting anything, nudging too much. And now he only needs to climb 10 million points to catch. You don't have time. You got 10 seconds left. Get after it. Okay, so I think he hit the launch button to start a bonus multiplier or a timer multiplier. No. Okay, just like that, another mode is ready to backhand. Yep, beautiful backhand. At this point, he's guaranteed a second place on this game. So, he's trying to chase Dan and get a lead. Shoot the shot. Might as well do another boom stick. Yeah. Doesn't get harder. It's just do the same things again. He's got such a gentle nudge that he's not even getting warnings on those little tabs, which is crazy the way we've been seeing this game play. All right, making great mode progress here. He still has his yellow ball saves on the outlanes. Hello. 10 seconds left. Okay. Careful. I don't I assume he knows it's the ball save. He just wants to keep it out of there. Don't want to mess with it. Yeah. He's got such control on the nudges there. So, he's just like, why waste it? You know, he's just found it like the safe zone, so to speak. Keep keep nudging and working with the game. And the trap with the groovy flipper is so nice out of that. Yeah, I really like that kind of invention, so to speak. I don't know. I don't know of any game that has a flipper like that. Yeah, it's very fun. Okay, nice bump over. It's really not giving a lot of progress for the spins, unfortunately. Yeah, I used to do that 11 times. Oh, now five to go. Oh, that's so counting the number of times she spins around, not number of hits on the shot. Yeah. So, I think one more will get it. I think you got like six out of that last one. So, this should finish it. Yeah. Yep. There we go. Okay. Nice time bonus. Hey, come on. Get this thing off me. Okay, now we're just whacking it. Linda, this fighting arrow, that backhand is so safe. Drop it down to the right. Yep. Very controlled. Okay. Yeah, I love what Spooky did with this IP. I like Yeah, it is a really beautiful game. the theme integration like like the artwork is so cohesive you know like with the all the all the action is going on on the LCD just matches what's on the play field and everything and the stream can't see the topper which is the so anyone who hasn't seen one of these games in person like it's really fun to see and watch and play make great mode progress oh it's okay but didn't tilt It still gets a bonus. Yeah. So, that gave him a little bit of a lead for sure. Okay, so 156. That is a pretty big lead. Uh Dan has already played his first boomstick, right? So, he does have his cabin locks lit, so he could progress to that multiball if he wants. We'll see what he chooses. He did boom stick by itself and made great mode or uh multiball points. So, stick was worth like at least 50 mil at least. Yeah. Okay. What are we doing? We doing regular skill shot. Nails it. Let's see where we're going. Backhanding. And mode is ready, but he's going to get two two dangers. Let that settle a bit. So now he's got to play the rest of this ball pretty gingerly because as we've seen, one more danger equals two. All right. Back at that spinner progress. Probably going to be two more at least. That gave him four. Okay. Yeah. One more. Keep doing that. You're so good at counting spins, man. So good. Oh my goodness. Nice little gentle bounce off of that. That was really And there was no violence involved whatsoever. Right into the cabin lock. Very nice. That was a clean cabin lock. So you get a minor ball save again after you lock balls. So, he's going to use that to second cabin lock. Get progress. Okay. Dead bounce. Perfect. Okay. That's it. Hurry. Be nice. You pass over. There we go. Perfect. Third lock. Oh, it's going to be nice to see this. I've never seen it like overhead how it ejects them. All right. Just drops it under the ramp. And luckily there is a minor ball save for the multiball. So he's going to get all those back. And he is on to danger. So he really wants to play this multiball as gingerly as he can. Is that third one coming back? No grace period. Wow. trying to keep one trapped up it looks like. Are you heading out? There's a ball. We're still in our ball saves. Some of those were not by that one is not a ball save. I don't think we're going to get enough in bonus. Um, might be just short. Yeah, 10 million is not going to be enough. No. Wow. All right. Uh, we'll be back here on the shadow. Oh, the shadow.

_(Acquisition: youtube_auto_sub, Enrichment: v5)_

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*Exported from Journalist Tool on 2026-06-06 | Item ID: 19ff9890-3fa0-4a7d-ae62-1958c14b88ff*
