# 🔴LIVE - TRANSFORMERS: More than meets the eye by Stern Pinball with Elizabeth Gieske!

**Source:** Flip n Out Pinball (Live Streams)  
**Type:** video  
**Published:** 2026-06-25  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=ckpIAY16ihQ

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## Analysis

Flip n Out Pinball streams Transformers pinball machine with Elizabeth Gieske, the game's lead developer. Gieske provides detailed gameplay commentary, rule explanations, and design insights while the hosts play through multiple modes. Discussion covers game mechanics, coding complexity, playfield design philosophy, and upcoming features including action button functionality and ball save adjustments in the next update.

### Key Claims

- [HIGH] Elizabeth Gieske is the lead game developer for Transformers — _Jared and hosts confirm her role at stream start; she describes coding decisions throughout_
- [MEDIUM] Accessories for Transformers will be available 'right around the corner' — _Elizabeth states accessories including Art Blades are coded and coming soon, but no specific date given_
- [MEDIUM] The action button will have functionality in the next update, coming out soon — _Elizabeth confirms: 'Yet is the key word. Next update it will do things. The next update is coming out soon.'_
- [HIGH] Elizabeth will enable ball save for Starscream Frenzy mode in the next update — _Elizabeth explicitly states: 'I do, in the next update, I turn on the ball safe for that entire mode'_
- [MEDIUM] Transformers has more code complexity than D&D in terms of content, though Jaws may have more lines of code — _Elizabeth compares D&D (which she also coded) to Jaws, noting D&D has more content but uses modular reuse_
- [HIGH] The playfield design was intentional, with Elizabeth specifying three key requirements to designer Elliot — _Elizabeth describes requesting: spinner up middle, drop targets, and ramps that feed each other_
- [HIGH] Flip N Out Pinball stocks Transformers models available for next-day shipping — _During stream, mentioned that 'He actually has pros in stock right now and can ship it out to you tomorrow'_
- [HIGH] Transformers does not have the cannon feature that Premium/LE versions have — _Elizabeth confirms: 'Cannon doesn't load in the pro. No, but it actually loads behind it. Like, the mech to, like, hold the ball is still there'_
- [HIGH] Elizabeth's game design philosophy prioritizes rewarding player survival and creating 'organic moments' in pinball — _Elizabeth explains: 'you want to be on the player's side. Reward them with something that lets them survive longer or see more or do more'_

### Notable Quotes

> "I think the biggest thing about game theory is that you want to be on the player's side. Reward them with something that lets them survive longer or see more or do more."
> — **Elizabeth Gieske**, ~mid-stream
> _Core design philosophy statement on balancing difficulty and player agency_

> "You eat the elephant one bite at a time. You keep testing the game and making sure it fits and works."
> — **Elizabeth Gieske**, ~mid-stream
> _Describes iterative game development approach for managing complex rule interactions_

> "I do, in the next update, I turn on the ball safe for that entire mode. That is excellent news."
> — **Elizabeth Gieske**, ~late-stream
> _Confirms specific code update addressing community feedback on difficulty_

> "I want stand-ups between every shot so I know if a player missed. In case if I wanted to do a star rule again."
> — **Elizabeth Gieske**, ~mid-stream
> _Explains design decision to incorporate stand-up targets throughout playfield for feedback and future rule possibilities_

> "The amount of code that's in this game already is really nice. Well, you can't see them, Joel. Transformers. They're robots in disguise."
> — **Jared Morgan**, ~late-stream
> _Acknowledges depth of hidden features; playful callback to franchise tagline_

> "Energize this. What does energize do? Oh, I have stand-ups I can hit? All of the targets count as ramp shots, yeah."
> — **Elizabeth Gieske**, ~mid-stream
> _Core mechanic clarification: energized modes simplify shot requirements for accessibility_

### Entities

| Name | Type | Context |
|------|------|---------|
| Elizabeth Gieske | person | Lead game developer for Transformers Pro; coder and designer with prior work on D&D and Jaws; regular guest on Flip n Out Pinball streams |
| Stern Pinball | company | Manufacturer of Transformers pinball machine; Elizabeth's employer for this title |
| Flip N Out Pinball | company | Operator of the streaming channel (Flip n Out Pinball YouTube); distributor with inventory of Transformers Pro in stock |
| Transformers | game | Stern Pinball title based on Transformers IP; available in Pro, Premium, and Limited Edition configurations; features motorized cannon (Premium/LE only), drop targets, spinner, ramps, and complex rule set with multiple modes |
| Jared | person | Co-host of Flip n Out Pinball stream; primary player during gameplay segment |
| Joel | person | Co-host of Flip n Out Pinball stream; secondary commentary and analysis |
| Zach | person | Associated with Flip N Out Pinball; mentioned as having inventory and distribution responsibility for Transformers machines |
| Elliot | person | Playfield designer for Transformers; worked with Elizabeth on mechanical implementation of her rule requirements |
| Keith Elwin | person | Veteran pinball designer; referenced by Elizabeth as a mentor/teacher figure in game design methodology |
| D&D (Dungeons & Dragons) | game | Stern pinball title that Elizabeth coded; used as comparison point for code complexity and modular design |
| Jaws | game | Stern pinball title; referenced as having potentially more lines of code than D&D or Transformers |
| Godzilla | game | Mentioned in chat context; referenced as a comparable modern Stern title with difficulty settings |
| Josh Sharpe | person | Referenced in context of tournament rules; would regulate time extension mechanics in competition |

### Signals

- **[code_update]** Elizabeth confirms action button functionality is coming in the next update. Currently non-functional, but will have gameplay effects in upcoming release. (confidence: high) — Elizabeth: 'Yet is the key word. Next update it will do things. The next update is coming out soon.'
- **[code_update]** Starscream Frenzy mode will receive ball save protection in next update, addressing difficulty feedback from players/hosts. (confidence: high) — Elizabeth: 'I do, in the next update, I turn on the ball safe for that entire mode.'
- **[product_launch]** Art Blade accessories for Transformers are coded and expected to release in the near term. (confidence: medium) — Elizabeth: 'They're right around the corner' regarding coded accessories
- **[design_philosophy]** Elizabeth emphasizes player-side design philosophy, rewarding survival and progression over punishment; uses terminology like 'organic moments' to describe natural gameplay flow. (confidence: high) — Extended discussion on game theory and 'being on the player's side' throughout stream
- **[design_innovation]** Intentional placement of stand-up targets throughout playfield between every major shot to provide feedback and enable future rule mechanics (like star rules). (confidence: high) — Elizabeth explains requesting 'stand-ups between every shot' from designer Elliot for shot registration purposes
- **[gameplay_signal]** Game contains hidden depth with multiple overlapping modes, multiball variants, and difficulty tiers (Energized/Normal/Rusted) that create strategic decision trees. (confidence: high) — Extended gameplay showing Autobot, Microbots, Solar Needle, Prime Target, Starscream Frenzy, and multiball variants
- **[product_strategy]** Transformers offered in Pro, Premium, and Limited Edition tiers with Premium/LE featuring motorized cannon feature absent from Pro. (confidence: high) — Elizabeth confirms cannon is not present in Pro version; hosts discuss equipment tier differences
- **[venue_signal]** Flip N Out Pinball has Transformers Pro units in stock with next-day shipping capability available. (confidence: high) — Stream chat note: 'He actually has pros in stock right now and can ship it out to you tomorrow'
- **[content_signal]** Second Flip n Out Pinball stream of Transformers indicates ongoing content series; hosts note they are 'far from seeing the entire game' despite two streams of coverage. (confidence: high) — Jared: 'this is our second stream, and We are far from seeing the entire game. The amount of code that's in this game already is really nice.'
- **[gameplay_signal]** Transformers flippers positioned higher than some recent games, affecting post-pass difficulty and shot angle accessibility from different flipper positions. (confidence: medium) — Discussion of flipper height affecting post-pass mechanics and left-flipper shot difficulty
- **[design_innovation]** Ramps intentionally designed to feed opposite flippers rather than repeatable shots to the same flipper, creating strategic flow and preventing shot stagnation. (confidence: high) — Elizabeth describes initial design feedback: 'the ramps fed the same flipper, so they're repeatable. I'm like, I need that opposite.'
- **[gameplay_signal]** Game design intentionally creates 'opportunistic' situations where player strategy must adapt to randomly lit awards (multiball, 2x playfield, mode completion) rather than rigid progression paths. (confidence: high) — Elizabeth: 'I call this an opportunistic game, because if you're close to 2x playfield or multiball, that might change your strategy.'

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## Transcript

Thank you. All right. We are here. Jared got immediately. Immediately. The chat is not updating. It's immediate. All right. Entertain the people, Jared. Hi, I'm Jared. Anyway, Elizabeth Elizabeth Gieske is here. You take over the stream, Elizabeth Gieske. I'm done. We have BBS tonight. My voice is already shocked. We're good to go. I don't understand it. Well, anyways, terrible intro. My intro. Oh, sorry. Hi. Oh, Jared. Hi. We're flipping out stream, flipping out pinball, blah, blah, blah. Transformers? All that. Here we go. And we are so blessed to have Elizabeth Elizabeth Gieske, the coder designer of the game. There you go. There's your intro, Joel. Thank you so much for that. Yeah. So this is the Flip N Out Pinball YouTube stream. We stream every Wednesday night from 10 to midnight. Last week, Zach dropped off this. This is Transformers Pro. And Elizabeth here took lead, what, lead game designer? Lead software co-designer? What's the, you pick. Yeah, I think I'm going with lead game developer. Ah, that sounds good. Lead game developer. Okay. Lead presser of buttons? All of the buttons, yeah. All right. Flipper buttons, keyboard buttons, Elliot's buttons, all of them. I decided to drink Mountain Dew tonight. I feel like this is Golden Lagoon, you know, team appropriate. Hey, I'm having a diet. Ooh, yeah. What beverages do you have and how many do you have? I have water. All right. So, people, I love it. We already got a great turnout. Elizabeth is here. She is reading chat. Be nice to her. Any question that she can't answer, she will answer. Otherwise, she's going to ignore it, and I don't blame her. So, yeah, we've given her permission. She's been on here at least four times. Probably five. I don't know. I'd have to count. You've been on here many times. Elizabeth, you know the drill. Thank you for watching. What I remember is this sweet intro song. I'm not going to lie, Elizabeth. How many times have you heard this song, and is it a banger every time? Because I think this is a banger song. That's my opinion. This is a great, we're living the dream here. Oh, mini Chris. So good. And also the shooter group music after the intro plays, and you get this. Yeah, I'm off. I'm off time. I don't think we ever got to the shooter music. You hear it when player one gets the intro, and player two says, Onward Balls, this is the shooter. It's a rocking shooter. Alright, we're going to increase Elizabeth's volume, decrease the tunes. Somebody asked, let me see if I can get this pedal to work, and I don't think I am. www.wetzelfarms.com I learned you had enough. You didn't do that, but I'm still choosing. It's Geeky. Elizabeth is getting it. Yeah, no. How far away are accessories? Elizabeth has already coded every single accessory, including the Art Blades. And they're right around the corner, right? They are. They'll be out quick. Okay. Do you short plunge and go for the skill shot, or do you full plunge? I tried Flip Pinch, yeah. Skill shot, Ball Save is nice. Damn! I love that animation, just the Devastator, like, falling to the side. So, okay, so you get, at some point you find out this is Transformers, and you get to have the golden baton and say, all right, you're the lead crusher of buttons on this. How are we feeling about, like, do you have history with Transformers? Like, did you learn to love Transformers over all this? Like, what's the whole situation with that around you and the team? Yeah, it was a learn to love. I mean, I knew about the Michael Bay movies, but I never watched, like, the cartoons. But it was awesome. Like, I watched a bunch of fan-made videos talking about Transformers and showing off the toys. I got this sick sound wave here. Oh, yeah. There we go. It's freaking awesome. Yeah. Okay. I am going to energize. I'm all about making things easier. Yeah. Microbots energize is particularly good. This one is probably the easiest energized mode, I think. So, energize is a good thing, right? We like to energize. If you want to beat modes, yeah, it's really good. So, for most of you out there, energize is good or get better. But we choose not to get better. We choose easy mode. There's good reasons for both. I think doing an energized mode for your first mode is a good idea, and then maybe doing normal and trying to get to rusted for ones after. But beating a mode gives you a 2x multiplier on a shot that correlates with the color of the mode, and that can be really good. I'm not sure where the purple tech spec is. It's random for every game. The right ramp is purple, so if you beat microbots, even in energized, Thank you for watching. Thank you for watching. Dune, Pokemon, Godzilla, X-Men. This mode I like, but I'm frustrated by it because I've been so close to beating it so many times. No doubt. But I like it. So this mode, this is on, how would you phrase it? It's not energized and it's not rusted. So what would you call it? Normal? Yeah, I just call it normal. But yeah, this one is, all of the modes can be really valuable, but this one just feels like really good because it's like high point value all at once. I don't know. It's good. If you play it, it's good. I'm having fun, guys. If you play it, did you hear the subtle beefy? Hey, it's warm-up play. Warm-up round. I don't have my not-the-worst-kissing. Warm-up round. I don't want the Gravitator. Jared came in hot. Jared came in here at 9.59, and here we are a whopping 11 minutes later, and he's on ball three. That was a good skill shot. Sorry. Hey, Jared's hitting shots. I don't like ball savings, but it's sweet. That shot is hard. That is a hard shot. It is. Not for Jared, though. Especially when you have extra ball lit, because that's when it matters. Yeah, yeah. Normally extra ball is on the easiest shot in the game, unfortunately. Not this one, no. There's an interesting question in the chat. I like this one. When you coded Transformers, how did you keep overlapping modes and hardware events Thank you for watching. From the beginning, you have to think about the whole game and how it can interact. Like, oh, what happens? Oh, I don't even know. It's almost too much to think about. But you kind of, you eat the elephant one bite at a time. You keep testing the game and making sure it fits and works. But I did have to remove things from the part, from the beginning of the game because there's too much in the beginning. And I made it harder to qualify. Thank you for watching. So red shots hurt me, purple shots hurt him, and this mode is harder than I thought it would be. Because on the stern screen, you're like, oh no, I'm about to lose. And I think last week I lost two or three times. But that's all right. I'll get better. It's almost like you really want to cradle up because the chaos on the balls can be... Yeah, well, you have microbots, so aiming towards those Megatron and drop targets is always a good idea. I think, I don't know, this mode is crazy, it's always close. Like, you're so close right now. Oh, a few good Megatron hits because you got those drops back up, so you're doing quick work. That's awesome. And then you go. I rolled it. And then this is where it's like, come on. I'm not complaining, I'm just like, this is where it's like, I'm one shot away. Get out of my way, all these balls. Can you just hit this one shot? Yeah, it's very cherry bomb. It's very cherry bomb. And you're right, yeah, trapping up during this would be good. Okay, stop, stop. Oh, the ball hit it. You're running out of time. Oh, dear. Dude, get out of the way. Dude, okay. Nope. Oh, I don't think you're going to do it. Yep, I get it. That's what I'm saying. It's like, it's right there. It's right there. I really should just maybe commit to, like, okay, I got three balls, just drain two real quick and then get the backhand. I do like how consistent you can backhand Megatron. Yeah, the backhand's there. So I've played Autobot, I've played Microbots. I can't play those again, right? Like, that is not, that is not an option. There's no way to get back into those? You can. You have to play the other modes first, and then you can circle back to the ones you lost. Okay. Tech specs, I got a lot that I need. Looks like we're stuck. Yeah, so after, once you light One Shall Fall, it is harder to start missions. I see that. So you have to hit Megatron a few times. And that's the difference. You can tell by if the white arrow is flashing versus the motion starts insert. The popover. Someone asked me, yeah? The pop bumper is flashing at me. Why is that? Yeah, you're in a Dinobot mission war, which is the sling and pop bumper. So one sling or pop will be flashing like that, yeah. And that builds your jackpot value, which you can see in the lower right module on the UI. There's like a Grimlock guy, and it shows a point value. So you're building your jackpot. Yeah, so you can collect or keep building. I don't need that one. Thank you for watching. One dino mode. You don't have to, like... Yeah, just one. And if you... Yeah, it's a good point. You have to do three in a ball. Your next ball resets. There we go. But you can build towards it during multiball. It is always available for you. Here I am. Oh, I don't... I have to hit three jackpots. I don't have to build it at all. Right? Oh, yeah. Oh. Okay. I like the jackpot by hitting a few slings, but that kind of happens quickly, especially with, you know, missing shots. Yeah, so I was thinking I would do pop, sling, sling, sling, jackpot. But realistically, I think I had only done two and it was already lit. Exactly, yeah. And how many dino, that was war, you said? War right here on the playfield? Was that right? Yeah, war is the slings, and you can think about it because it's like, oh, you're at war with the game, And then slings are angry and mean and you're at a war with the game, right? SOS is objectives, so those are targets and orbits and things. And then island is a multiball and it switches. Did you hit the thing? I didn't touch nothing. You didn't move the game? I don't touch the buttons. I don't touch. I did nothing. All right. There. Up there. There's a name, Franchi. Come on! So you want to shoot two flashing targets over there? I like this. And that will light them up. Did you do any coding on D&D, Elizabeth? Yes, you definitely did. Yeah, sure, I did a lot of coding on D&D. That was a big game. I think a lot of people did some coding on D&D. Yeah, it was me, Corey, David, Dwight. Wow. Do you think, is there more lines of code in D&D or in Jaws? Jaws. Oh, um, lines of code, I don't know. Probably Jaws, but D&D kind of has more content, I suppose, but a lot of that was housed in a module so you can kind of reuse it. I don't know, lines of code doesn't really translate to a mall in a game, you know what I mean? Okay. 1.3 bill. All right. What? What mode do you want me to play? Because I can pick it with my flippers. Okay. Oh, I don't know. Probably, um... Prime Target is fine. Someone said they liked Prime Target. Oh, then never mind. No. I'll try it. We'll do... But I can energize. Maybe it'll be easier. Yeah, there you go. Let's energize it. Actually, yeah. Energize this. What does energize do? Oh, I have stand-ups I can hit? All of the targets count as ramp shots, yeah. Oh, that's way easier. Because it's prime targets. Targets. There was a point where I'm like, oh, no, solar needle. I should have switched the rules for prime target and solar needle because solar needle is the target mode. And I'm like, but prime target has the word target in it. So I changed the rules for energized to incorporate the targets. That makes sense. Logic. Yeah. So we're hitting red shots in this one. Red mode, red shots. Anything red. I don't know. So you can always determine how far you are right here. I love that. Progress bar, sign up. I mean, boom. Energized easy, man. You got this. Yep, final blow is lit. Oh, final blow at Megatron, which I totally missed. So I can get more points? You can build this as long as you want? Thank you for watching. I had an insert that I'm not really using in the game right now, which is the Autobot symbol insert. So I'm using that for the time expender. Oh, in front of Optimus? Yeah, that little flasher. Jeez, I just locked up the machine. Yeah, but that's not in the game yet. Okay. I like this question. You put the time extension on the tilt-bob. So you've got to tilt real quick to get a little more time. That would be nuts. Dude, hear me out. Yeah. Time extension on the coin drop switch. Right on time, get that quarter! That would be an interesting... Josh Sharpe with the tournament rules would be like, you're not allowed to add money to a game while playing. Yeah, competition mode. It's just the reject switch. You just can reject and it will give it to you. Oh! Thank you for watching. Dune, Pokemon, Godzilla, X-Men. Someone asked about game theory. What's my background in game theory? How do you develop skills in making rules? That's a good question. I like that. There's a lot of just feel, for sure. And there's the school of learning under Keith, which is a skill in its own to learn from Keith. He doesn't really give you a lot. You just kind of have to infer. He's a little aloof. But I think the biggest thing about game theory is that you want to be on the player's side. Dune, Pokemon, Godzilla, X-Men. So reward them. Reward them with something that lets them survive longer or see more or do more. Yeah, or just like creating, I call it organic moments in pinball. Like how are, oh, sorry. Oh, that hurts, that hurts. Look, all right, this game is not baby mode, not the board. The pound is just fun. It's just, oh. It's fair. Elizabeth, when do you figure out where the wire forms go? Because I'm still getting surprised by them. That was Elliot. Oh, hey, it's going to be on the right side. There we go. Golden Lagoon. Oh, good. Golden Lagoon, everyone's favorite. Oh, and you're in trick scoring. Joel, you're doing it. Yeah, I did the thing. I totally did the thing. You did, right? I didn't even know I was in it. Thank you for watching. I had actually written a lot of rules that before the playfield. Oh no! That was supposed to bounce over and it did not. But I had, so with this playfield, before the playfield was really set, I had a lot of things I wanted from the game, which was objective-based modes. So I told Elliot, basically three things, kind of. I want a spinner up the middle, I want drop targets, hopefully blocking something that is a new shot, and I want ramps that feed each other. So this is like white, like there's nothing designed. You already threw that at him. Yeah, yeah. Right. Like he showed me the first design actually, and the ramps fed the same flipper, so they're repeatable. I'm like, I need that opposite. So he had to make these wire forms work so that he could support my rule set. And then I knew that I wanted a lot of stand-up targets. I needed at least five plus two. Thank you for watching. And when you have shots on a playfield that don't reward you with anything. So the only one I can really think of is like that shot right there. If you miss the target, you're going to hit that post and it's going to come back. But most other things, you're going to hit a target. You're going to hit something. So the fact that like there's on each side of the ramp, on every ramp, there's a stand-up target. It's some sort of progression, even if it might not be what you want. And when you compare that to other games that just have nubs or like the blue rubber on each side of a ramp, you know, if you brick a shot, you bricked it, you get nothing. You get nothing. So, very interesting. That was early on. We both agreed like right away. He probably would have done it without my request of I want stand-ups between like every shot. So, I'm not sure if I influenced him on that or not. But it was an early thing where I was like, yeah, I want stand-ups between every shot so I know if a player missed. In case if I wanted to do a star rule again. Oh, yeah, yeah. Yeah, but it'll probably end up being helpful in prime training so that I can register how you missed the shot. And say shoot later, shoot earlier, you know. Like a teaching thing. Yeah. So, pretty fun. Thank you. Thank you for watching. Dune, Pokemon, Godzilla, X-Men. Thank you for watching. So right now, the fact that cassette combos lit white, does that matter or no? No, that's just the Soundwave arrow. So this was a thing in the game where I'm like, Soundwave is awesome and I want him more involved. So you can also get Soundwave awards off of him, which triggers a mode. Okay, so that's just like hitting that a lot? Yeah, hitting it like four times will start the mode. And then afterwards you have to do it through cassette combos. But in the beginning, I just give it to you for free. Got it. And then why is this green, why is this flashing and all the other ones are not? That's because you beat Solar Needle and the green correlates with Cyan. It's the only, like, it doesn't have a one-to-one. So that shot is now 2x? Yep. For the rest of the game or the rest of the ball? Rest of the game. Sick. Yeah, when that shot is flashing like that, it is 2x. Okay, good to know. Okay so we had questions about there are four challenge modes I thought there were five Are the five modes not challenge modes Autobot Run Microbots Solar Needle Prime No those are modes They talking about modes Challenge modes are things you can do before you start the game So like other ways to play the game Oh, okay. Yeah, like Jaws Revenge for um, stuff from the gameplay menu. Okay, so this is normal Microbots, right? Uh, yes. So I entered the last mode and that doesn't affect my next mode, right? It's only when you rush it. Correct, yeah. Only if you play normal or rusted can you get rusted on your next mode. A non-energized mode you can get rust. So if you beat this mode, your next mode will have rust. As I miss. Okay, that explains why when we were playing I was like, I didn't choose anything and this mode is way harder than the last time we played it. Yeah, and you only get the choice of energize or not energize or cure rust. If you shoot the spinner before going into the mode, if you collect an energon cube on the spinner. This mode, you don't want the place your multiplier as it does it. Well, you know, you can work towards your multiball. Whoa, you collected a combiner, nice! What does that mean? You got one! Collecting three combiners lights combiner multiball. And that's just from hitting God. What all did I hit to get that? Yeah, so the side ramp. Whoa, what do we got? $10. What do we stream at premium? I have an impossible freedom of debating swapping to pro. Deesky, pro or premium? Premium. Zach has the Elite in stock. So, not in stock. He's got the Elite to sell. He actually has pros in stock right now and can ship it out to you tomorrow if you wanted a Transformers pro. Yeah. Honestly, if you like the pro better, cool. If you like premium better, awesome. Yeah, it's a T-shirt. But I prefer the premium. We will be playing an LE as soon as that gets in. Oh, Jared, there's a center post. I don't trust it. Oh, it's not in camera. I've never had a center post help me out. Oh, there we go. Jaren actually doesn't look at the game, he just looks at the monitor. Someone asked, does the action button do anything yet? Yet is the key word. Next update it will do things. The next update is coming out soon. Okay. That's very important because I do love pressing another button in my pinball machine. It better be. Give me shots. That's what I want. Jaren wants a boom button. I want a boom button because I want life easier. God, that was not supposed to do that. This game has more spin on the ball sometimes than like... It's so annoying. Like, it's good, but it's like, that is on me. That's on me, you know? Wait, I was thinking, there was a game last week where I was like, oh man, he is burning through this game. I'm like, is he going to hit the end? Oh yeah, I had a good game last... Because I think I did all four modes or five modes. Yeah, you did almost all the modes. Thank you for watching. Thank you for listening. Oh, so just keep hitting stand-ups. That, stand-ups for like the tech spec. Oh, the tech spec, yes, yes. So I can tell by the screen you collected two Superion, which is the red combiner parts because it filled in that gauge all the way to the top. Which is probably why you, yeah, you collected Superion. Thank you for watching. We have dialed that in. Alright, come on. One final blow. And it hits the freaking... No, the drops came back up. It was the cannon. No! The cannon... Yeah, the cannon was the cannon only feature. Yeah, it's not on the pro. Yeah. Dude. Oh, yeah, he's got ball. You got it. There we go. Okay. With the upper flippers. There we go. Cannon doesn't load in the pro. No, but it actually loads behind it. Like, the mech to, like, hold the ball is still there, which is pretty cool. Okay, so I beat that. That was just for points. That doesn't show anywhere on the plate. The Countdown to Extinction is exactly like the old Disney ride, which was a giant box that you drove around through a thing. It doesn't exist anymore because it was, I liked it, but it wasn't that fun. I'm seeing more lights for you to explain, DC. First off, apparently I played Island at some point and never knew it, or I didn't realize I played it. Yeah, I remember. Oh, I started a multiball and I'm in a solar needle and it was awesome. So Island, what was I supposed to be doing in Island? War is you're fighting the slings. Island is what? Island is the multiball. Oh, that's just multiball. Just straight up multiball. Okay. Yeah, and after the multiball, you're still in the mode. You're just not in the multiball anymore. And in that mode, I'm just hitting orange shots, right? You're hitting switches to, like, the dino jackpot, and the orange shots add a ball. Ah, okay. Yeah, it's mummy multiball, basically, but cooler because the jackpots are multiplied by two to the n power, where n is the number of balls in play. Nerd. Alright. Starscream Frenzy. This is, that's, uh, I've not seen that lit before. What did I do to light that, and what is going to happen if I hit it? Yeah, that's the right in-lane mode, so you went down the right in-lane twice in a row. Okay. Stringer Films, you picked the wrong AI Knight to it. It's Transformers again, sorry. No Berrios. We got Geese Key on, so we felt bad, Thank you for watching. There is no grace period in this game. You just have to get better. Oh, yeah. Soundwave interference. What am I? Oh, I see blue shots over there. And they're moving. Oh. Hey, someone did that. Countdown to extinction. That was an episode of Transformers. And it's a Megadepth song. So you get that. Oh, that's true. Whenever I looked up that episode on YouTube, I got confused why I was seeing Megadepth song. I'm like, what are you talking about? It's a Transformers episode. I'm sorry, the Megadeth song is a little more famous than the episode from Transformers. So this is just a hurry up for points. Thanks, Tringer. This rolling blue. Oh, no, now that's the cassette award. Yeah, so the roving shots are building the final hurry up for this one. So, yeah, you just collected the 10 million, which is pretty awesome. And now to relight Soundwave, you have to do cassette combos, which is a good one. If I could learn how to hit the Megatron shot from this left flipper, that would be so nice. See, it's not bad. Well, shoot Starscream Frenzy if you're on the left flipper. Oh, I forgot it's a lift. Oh, and that's not even a mode. I have to hit it multiple times. Yeah. We call that game pacing. I need slow and friendly. That's what I need. I mean fast. Like, yeah. No need to build. That was awesome. This mode is... I experienced this the very first day I had it, and it's awesome when you hit it, and it's so frustrating when you don't. I do have excellent news for you, Joel. I do, in the next update, I turn on the ball safe for that entire mode. That is excellent news. Don't worry, nobody wants to see very well. Super late to the stream. Any chance we got an explanation? No. I don't have that explanation. Yeah, Elizabeth, if you're thinking, should I turn on more ball tape here? How do you think the people receive it? Just think of us. And the answer is, we'll love it. Remember your bad at pinball. I will write that into the release notes. You're welcome, Jared and Joel. You can just put Jared and they'll be like, yeah, he really bad at pinball. He double flips all the time. Yeah, I think, you know how, I think it's in one of, it's either Jaws or Godzilla, you can set the difficulty mode. And there's like easy, normal, hard, and then there's a Carl, there's a Carl level. Extra hard, I think Raymond threatened to put like super easy and make it Joel. Like, right? Right? Come on, dude. I mean, can you really argue against it, though? That's the problem. Rip. Finally got to play Transformers last weekend. Was very impressed with the flow. Stringer films. It does. No, the flow's sick. When you can hit the shots. But I will say, you're not cool. You step up to the game. And I get it. When you step up to the game, the shots aren't necessarily exactly what you're thinking. Nope. But it's just. Everything's just a little to the left, a little to the right. And that's not the bad thing, it's just... I also think the flippers are a little higher, like this way, than, like, I feel like some of the more recent games have been drop flipper. Yeah, they are. It makes it easier to post-pass, but it kind of makes it harder if you're used to the other ones. Nice shot! There we go. It's going to be a good game. Okay, Joel's feeling it. I'm not, I've not felt the Transformers. Now what I am feeling is the amazing animation in the background. I love the integration with the Transformers. There's plenty of rules I don't understand, which is awesome. So I know Geese Geese doing their thing. The shots are sweet when you hit them. I mean, it's a pretty fun game. Honestly, what I like is we have streamed this game, this is our second stream, and We are far from seeing the entire game. The amount of code that's in this game already is really nice. Well, you can't see them, Joel. They're Transformers. They're robots in disguise. Because you've got to fight the Decepticons. Thank you for that bullshit, by the way. I have a delicate past. So, Geeski, that's such a good call. That's such a good honor for me of, like, it's difficult. But I want to play this game. And there's games out there I don't want to play. This thing, I want to get good. I want to prove you, I want to do it for Geeseke, I want to do it for America, I want to make people proud. I want Mama Geeseke to be proud of me. I need all this stuff to happen. We got the Mama Geeseke shout out on screen. Joel, you're going to have to post pass. Oh, okay. So, just basically say, don't shoot from the left flipper. Well, hear me out. Get to the right and back at it. Okay. There is this other shot that is really great for the left flipper, and it's the lock shot, which, by the way, you guys have not been hitting. The lock shot? Oh, yeah. That shot? No, that shot. That shot? Yes. Jared, please start the multiball. I would love that. Go for multiball. You're saying do it again. Nope. Aim for that from the left flipper is what you're saying. You can really get that from the left flipper? That's what I... I know that's not the left flipper. I know my left from my left. There it is. I never tried to backhand that. Post pass. You don't have to slap the game to post pass. Jared's like... You're right. I don't have to hit it that hard. You're like, post pass. You're not smacking the ball over to the left. There. Oh, no. There you go. Wow. Thank you for watching. There we go. I just never think about it. I always think, oh, I want to rip spinner and not... You lit it on ball one and not on ball two, which is fine. All right, all right, all right. multiball lock shot, lock shot. Jared, I'm going to walk from here to the refrigerator and back, just hopefully... Guys, this is what I have to deal with, all right? So it forces me to come here and play pinball. I'm not playing. And then he... I'm just helping extend it. Yeah. Do you see what I have to deal with? It doesn't count. And you show up when it's not your game and you see the views. So this counts. Oh, you're back. Oh, you made it. You made it. Oh. Oh, I'm on the left flipper. Don't scare him on the way back, John. It is easier if I'm on the left flipper. Thank you for watching. The Achievement? Yay! An Achievement! Okay, because this is the first time we've seen multiple tonight, there's red and purple shots. So what should he be focusing on? The red, the purple, the what? All of the shots. It starts purple, and then when you hit it, it turns red. You hit it again, it turns white-red, and that is the jackpot. So two shots, two awards, basically, give you light the jackpot. Ah, so Jared, jackpot's right up the middle, on the spinner. Easy shot of the day. Nailed it! Now here's the nuance, is that jackpots are multiplied by the number of jackpots lit on the playfield. Oh, so, okay, so don't cash in immediately. Light other jackpots, and then, interesting... Yeah, someone was at a pinball show, and they lit all of the jackpots on the playfield, Thank you for watching. Um, yeah, it is dependent on what the game is giving you. I call this an opportunistic game, because if you're close to 2x playfield or multiball, that might change your strategy. So you kind of have to roll with what the game is giving you. But I would say 2x playfield, if you have 2x playfield ready, do Golden Lagoon. Beating a mode is really great if you want to 2x your Grimlock shot, which is where the Dino Box shots are. So paying attention to what is lit over there and playing that mode energized would be a good idea. So like you're saying, my Grimlock shot is green. So theoretically I should be doing the cyan mode because that's the one that doesn't link up. But that's how I get my 2x on Grimlock the whole rest of the game. Right. When you play it in competition mode, the colors of the lights are the same for every person then? It's always comp mode or not comp mode. It's always the same for every player in a game. Like, if you have some plan for the right ramp or the center orbit, you know, whatever that might be, you just want to pay attention to that color and then energize that mode so you're more likely to beat it so you can do that strut. I like that because then it's not like, oh, people are doing Space Needle every time, every game, and here's why, you know? Right, yeah, yeah. But on the other hand, it's like, oh, I really want to start my multiball. I'm going to focus in on that. And I know Solar Needle is a great stack. So I'm going to play Solarnatal every time, right? But that person might be not thinking about the 2x thing. They're just thinking about the stack. So, I don't know. Just, like, I think there's not, like, playing the game well will just result in good points. Well, there lies our problems, you know. I did have feelings after I drained that box. I remembered it was a PG stream that went through my head. That's fun. Yep. You crushed me on that one, Jared. That was terrible. Yes. That was not a good game. Because you left Flipper. How do we get El Cheapo on site dancing in the background? Dude, I don't know if we can ever... El Cheapo does not love the 80s, why do we have an electric guitar in a horn section? What I've learned is, Mom will magically appear when she thinks we're struggling or something. Thank you for watching. Thank you, Tom. Yay! I'm having a great, no, we're doing fine. We're having a great time. We're hitting the pop bumper, we're lighting the cactus ball, okay? So, Pinmonk made this amazing moment into a gif. Let's see if we can get it to focus. No. It's just Jared being scared by my mom. It was very scary. Thank you for watching. I was like, oh yeah, I'm going to force players to play different modes by this, you know, variable rule, which I was excited about. But, critically, I know, the backhand is so bad. The left flipper is so much easier. It's so much easier! The game is so easy now. But I never, I never have that player, or that scenario first in my mind, because that can like ruin a lot of cool rules. Uh, you know, um, I don't know. Like, yeah, so I think about it, but I don't let that, like, dictate everything. Because then you're only making a game for one type of player, and that's just not great. And there's like 40 of them out there, so. There's like, yeah, there's only. Here's a quick question. Are we getting He-Man? He-Man? Uh, Energize. I don't know. What? Keep. I don't know. Autobot Run. Energize isn't. It's just not worth. I'm like, it's so much more valuable and normal. But does it make it easier? It does, but like, you have to shoot shots, you know? You still have to make shots. I haven't made any of them! Not a single one! God! I need a moment. It's fine. Cool rules only t-shirt. I love that. No, rule of cool, I believe in. Oh, you reset? What? You're going to set up for that terrible ball one for both of us? What? But he locked a whole entire ball. It's fine. No, I made a choice for Joel. Oh, you were thinking of me. I think it's Pringles. That's what it is. Oh, that's my favorite. That's my favorite one. Take a moment. Walk away. Back in the lock shot, Jared. That's the trick. Don't... You're going to shame us if you energize the blue mode. What was it again? Thank you for watching. But yeah, I have used AI. It helped me score balance, which was nice. Calculating, I'm like, every mode has three versions and three different score potentials, so calculating all of that was nice with AI. And I use it for putting displays on the screen. Putting a display on the screen, guys, is so much more code than you think it would be. It's so crazy. Like this screen right here? Thank you for watching. Jared, that was flashing because you were in more. I was in more. You were in more. You said it. I maybe wasn't paying attention. Sorry. Energize. Yes. That's one way to hit the lock. There we go. Computer, make a pinball. No mistake. No. Oh, man. AI. Thank you for watching. Coder, I'm going to trust the coder on this one. You know, the shot is still on in the light box and whatever. Whatever, human. Do you just yell at your computer, computer? Are you just like, computer! Dude, what if the response was just get good? That's all it should be. Get good. No, that's just me in my brain at all times like, just get good. I wish I would have gotten through it at some point here. Final blow, Bill. Final blow. Someone threw AI into a whatever man response. Whatever man. That's on me. Although, you know, something for AI that I wish... No, I can't say. Now I have to say it because I said I can't say it. It fixes a lot of... No, it calls out a lot of misspellings in the code. It does that passive-aggressively, and we have some misspellings built into the codebase because someone at Stern can't spell very well, and it just filters everywhere. Lightning? Oh. You know, and it's like... Someone can't spell well. Yeah, like, Grace Period is spelled wrong throughout the whole codebase. Thank you for watching. He always shows up in the chat and he's like, what are you saying? Well, you know what happens if you say piss-like a few times? Mmm. Ah, dirty pole. No one wants to talk to that pole. What? Rene, where you at? Defend yourself. Rene's just casually putting two billion on some game right now. Nah, he's microwaving a Hot Pocket. Thank you for watching 30 minutes and it finally ended and he like oh crap I forgot I had a Hot Pocket in the microwave the whole time So it like 20 or 30 minutes of playing and he remembered that Hot Pocket was sitting in the microwave Oh gosh, that is very rare. And it was still somehow warm on the outside and frozen in the center. Roll out. Oh, and no, whoever said they would try to fix in the whole code base. I mean, that would be fine. You'd have to touch every Stern game since Iron Maiden. Since Iron Maiden. You're honing in. It's not Rick. You're honing in. Since whatever the first, like, two game was, what was that? Like, Aerosmith? Aerosmith or... I don't know when the Grace Period thing happened. Right. What the hell? Right. It's called H-E-L. You're going to be in trouble. Oh, man. George is going to call me later and be like, Elizabeth, log off. George, she didn't mean it. She didn't mean it. George, we take all responsibility for something. We did. I don't know. It's our fault. You can fire us. I thought they liked Super Caps and Catch. Is there anything similar to Super Caps and Catch and Transformers? These are one of my favorite modes in Jaws. Thank you. Under, like, valued mode there. That mode is so much fun. No. Thank you for watching. Why are we being like Debbie Dout? Flip N Out Pinball! Oh, I'm sorry. Okay, let me take two. Zach here! Yay! Zach at Flip N Out Pinball dot com. Even though in the most recent short, it sounds like his children have emails now, so just hit them up on where your best pinball is. You can email Nicole, Zach, Greg, or Ken at Flip N Out Pinball. Somebody got their Winchester. Elizabeth, have you played Winchester? I have played it a handful of times, yeah. That's a fun game. It's really pretty, I like the light effects, and it sounds awesome. The sound package is tough. Sound package is sick. Have you... Do you own any pinball machines? Yeah, I have a Godzilla and a Deadpool, and I have a Jaws and a D&D. Oh! The D&D is behind me on the floor, but the Jaws does have its own cabinet. Because it hasn't spiked two cabinet, I had to get a spiked three cabinet for Transformers. So wait, you just have the playfields and you just swap them out? Yep. Nice. Fully modular. We're at Golden Lagoon. There you go, look at us. There's the freeze frame we're all looking for. Oh, it's the best freeze frame. What? Hey, Zach here is saying, what about a two times giveaway Shaker Motor and Banner? Cool, Zach, what do we have to do? Dune, Pokemon, Godzilla, X-Men. Thank you for watching. I don't need them. You're so good at this job, Jared. Sorry, the amazing expression line from Zach of Open Out and Girl of All Power, you can go over to you. There you go. There we go. Hey, you still owe me magic cards. I do. That's on me. This one is so hard. This is such a hard mode. Thank you for watching. He said, I don't know how Joel does it. My first game on Transformers, I scored a billion points, and Joel's best game of the night was 300 million. I'm like, a billion points? Wow. That's a really good score. I mean, the intention is a billion is a really great score. I've learned that there are people that are both better and worse at pinball than me. And that's okay. That's okay? I'm still forced to come in. I get let out of my cage once a week. Forced. Okay, still lit. Forced to come on here. Oh, so will I have three perks? Yes, you will. Three perks. Huh? All right. How do you get the perks? By playing the modes. Modes. Modes give me perks. So if you have more modes done, you get more perks, which I'll give you. Ooh, and you have play, feel, multiply, or lit. You can bring that into one. Go, go, go, go, go. I would have to hit that first. Is that what you're saying? You have to hit that, yeah. Okay, I can't do it while in the mode? Yeah, you won't be able to do it after. Yeah, the glass is off during your film, as always. The glass is off. Makes it easier to play the game. I need to get... Can I post pass? Nice post pass. No. Joel, you know you don't have to slap... No! How do I death save and get that ball right into me? I had everything going. Oh, the face palm. I did. OBS. Sorry. All right. Just to entertain. What? The thought. All right. What are we doing? You're saying. Oh, yeah. We were told there were maybe. We go to adjustments. What is an easier thing? Gameplay, game settings, skill shot. No. Outlay ball save lit. Yeah, that's the one. Not hard. Easy. There you go. Yes. I think that's the one. Yeah, that's probably the one. I have the code in front of me, but that's probably it. Yeah. Let's just see. I just want to entertain the thought, you know. We're testing to make sure that doesn't work. We'll see if my code, we're at beta, okay? Yeah, it's fine. If that thing doesn't work, then we'll know. Giveaway, wait, is there a giveaway right now? Did I miss something? Zach already said he's doing a giveaway. Alright. This is what we're going to do. Let me get this going. We're going to start it. Keyword. Oh yeah, Elizabeth. To enter... Good. Oh, he missed that. Transformers. Thanks for the ball save. Don't get a second one. Oh yeah. No, don't get a second one. Double checking. Gold's really busy right now, guys. Okay, the keyword for tonight to enter this, the keyword is geeski. You have to spell it right or it's not going to trigger it. The keyword for tonight is geeski. That's what, mamma mia. No, that's not the, I like that as the keyword though. So yeah, the keyword, so far we have no one. There we go. Everyone's looking it up. How do you spell it? Thank you for watching. Do people not know what Fian is? I work in the printing industry. Have a degree in color, okay? It's the printer color, yeah. Okay, we used to have a degree in colors. That sounds... All right, now do you see how the Captain Ball is freaking out? Hit that. There we go. Oh, boy. Oh, darn. Thank you for watching. All right, let's go. Woohoo! You have to be verified, Dad, okay? What's your top five pinball machines? That's tough. That is tough. That's a tough question. I usually have to go through the eras, you know, like, all right, what's my favorite? EM, you know, that would be Grand Slam. It's a Gottlieb from 1972, and it's awesome. I love it. And then my favorite solid state is probably Meteor. I really like that spin or drop target rule thing. That is awesome. And then my favorite, D&D. I really like Medieval Madness. It was like one of the first pinball machines I played. And then Early Stern. I really like Lord of the Rings. That was another one of the first games I played. Dang! Jared! And then Jaws. He's got Lord of the Rings remake confirmed. Confirmed! It was cool. I didn't play a lot of pinball before 2018, but I did run into Lord of the Rings when I was interviewing for this job. I got to talk to George, and I was like, man, he made Lord of the Rings. That's really cool. That was literally one of the first games I ever played, and you're the one that designed it. It's a cool moment. That is. George is a cool guy, for sure. Wait, can I play Space Needle again? Thank you for watching. That space is right next to a sling and is dangerous over there. Hey, apparently we hit our 300, so we're doing another giveaway, I think? I don't know, Zach, what are we doing? Zach asked, Elizabeth, what are your two favorite parts of Lord of the Rings 2? I like two favorite parts because I guess it's like, well, one of them is Destroy the Ring. Don't be a Grimlock. So he's like, what's two? Because obviously Destroy the Ring is your favorite, right? Destroying the Ring is pretty cool. So besides that. Yeah. I think the call-outs for Two Towers multiball is awesome. One of my favorites for pinball. Like Gandalf just saying, Jackpot one, Jackpot two, super Jackpot. It is pretty great. Yeah, it's great. I love the rules for the Multi-Balls, how you qualify in this great, and how you have to play all three to get Destroyer Ring. Thank you for watching. Easy outlaying balls, Dave. Turn off and turn back on five seconds later. All right, ball three. After this, we are pulling. We're doing the first giveaway. I think we have two tonight. Right, Zach? Am I? I don't know. I don't know what I'm doing. Favorite non-Stern from the past five years? Probably a homebrew called 8 Ball Beyond. That was pretty cool. 8 Ball Beyond? Dude. Come on. Yes. multiball. Bet you weren't expecting that. Da-da-da-da-da. No, that's. Trying to catch me. Those are deep cuts. I love it. You're allowed to like other games. I don't know what I... Yeah, no, I speak freely. George, get off the screen. You're not allowed to like other games. I don't think that's the case. No, I can. There we go. I really like Harry Potter. Like, I grew up with Harry Potter, right? So, that theme is pretty awesome. Do you understand what's going on in the pinball machine? Thank you for watching. has increased after a week in Universal Studios. You gotta immerse yourself, you know. Oh, I was immersed. Like, yeah, we're all Godzilla fans all of a sudden for no reason. Why? I feel like I was a Godzilla fan more before it even... It was so left-field for me. I was like, what? It has been... I would say this. One fun thing that Stern has done over the last couple of years Dune, Pokemon, Godzilla, X-Men. The Re- No! It's acting like I still have time now. Alright. Okay, we're doing a, uh... We are doing a giveaway. It's time to do a giveaway. I don't know what this is going to look like. Let me try it. Uh, Zach, what are we giving away? Give it away, give it away! I thought the original was a triple package or something. Okay, everybody... Because, Joel, I read the chat. This is as good as it's going to look. We'll be back next time. All right, we're going to do that. Okay, so remember to enter, you had to type in Elizabeth Gieske, G-I-E-S-K-E. Give it a wing. G-I-E-S-K-E. We're giving three times giveaway. You're getting a shaker, a banner, and a hat. Dang, dude. We're liquidating. We're going to get through the storage. That's awesome. Sounds like I got too much junk. He has pinball machines and loves selling them. All right. So the winner of the 3X giveaway, that's a lot of stuff to ship. It would be a real shame if it was like halfway around the world. Australia. All right. We're going to go 165. The winner is, here we go. Travis Provick. Provick. Travis Provick. Where you at? Are you here? Where you at? Where are you at? Travis Provick. What are you thinking? Elizabeth, do you have any guesses here? Travis Provick. I'm guessing that's actually pronounced Provick or something. Provick, okay. No, I'm not joking. If it's all growing up, they're getting some flyers. I'm feeling Kansas. Where are you at, Travis? Come on. Give it away. Come on. You've got to still be here. France? Poland? He could be overseas. We did have some pool though. Canada. It's definitely Canada. Travis and Jed. I don't think. Travis! Travis, wake up! Wake up! Wake up, I know. Flippin' Outs is huge. You can't. If we get to a minute and a half. A minute and a half is when I click the button. Come on, Travis. Travis! Travis. Because, I mean, the globe, you know, it doesn't. Because I think he's far away. That's the thing. I think he's like way, way overseas. You know. Travis! Thank you for watching. Thank you, Joel and Jared. Thank you, Zach, for being a kind man. Travis, if you, please email Zach, Z-A-C-H at FlippinOutPinball.com and just really sob story. Just write it up. You know, I thought my cat was dying and I had to run over and I, you know, breathed life back into it. You know, I don't know. Shooterod next for 300. Are we still doing the Shooterod? Oh, we're doing another one. Okay. Are we? We will do. We're checking with the boss. Zach, is that what we're doing? All right. I'm going to redo the giveaway here for the end of the next game. Giveaway options. Gieski, give me a word. Potato. Mash them, boil them, stick them in a stew. All right. Potato is the word. Reset entry. Reset. Gieski autographs are five bucks a pop. You're going to have to talk to her about those. We do not give away Gieski autographs. Potato is the word. We are going to give away a scooter rod. Actually, Geesky, you need to up your autograph. 20 bucks. You're a 20-buck autograph. 20 bucks, but they supply the picture, right? And they have to come with the picture. And the marker. Geesky, you don't got time to be carrying around all these markers. You know, I actually had to change my autograph because I used to sign Liz, and I hate being called Liz, but I like how it looks on paper. Thank you for watching. Which is like the most like Madonna and Dan are like the equivalents of mom and dad basically. Perfect. Okay, we got it. We won't lose it. Dan, we're so sorry, man. We're so sorry. But Madonna just left a great impression. That's all it was. I know. She's near and dear to Jared's heart. Yeah. No, yeah, that's right. I've still got her note in my wallet. Next level is 500. I don't think we're getting 500. 500 is. The fact that there's 300 people who's given it is off. It's insane. Potato. Thanks for watching. I gave a shout out last week. You know who dropped off this machine? Normally it's Timbo. It's Zach's dad that does the white glove service. But no, it wasn't Timbo that dropped off the machine. It wasn't Zach. It wasn't Nicole. It wasn't Greg. It wasn't Ken. It was Nicole's parents. Both of them drove up, drove the van, and they were awesome. They were so great. And yeah, it was great. Thank you for watching. www.patreon.com forward slash PINBALLMACHINES I don't need this. It's not worth it, Jared. He's got the touch, okay? He's got the touch. Oh, she said the words. All right, grill it. Just hit that shot. They're in their 70s and we're at, yes. Come on! Hey, the good news is, Jared, you can play that mode again. Because you didn't. Thank God I can play the mode again. Thank you for watching. I'm getting locked in. I'm drinking this beer sugar tropical 7-up. Just dial in the intensity. Woo! All right, what am I doing? I would like the ball under control. Do I just hit the target, get it out of the way, or do I energize it? Do I want it to be energized? With the touch. Thank you for watching This is not This is where I lock the ball I totally missed it It is weirdly late on the flipper It is Alright a little bit later There it is Lock the ball Alright, backhand megatron. I went to megatron for the left flipper even though I should have known. Island is multiball, but it's not lit, right? Yeah, it's not lit. Alright, so I do the danger shot. Actually, no, it is lit. It is lit now. Okay, so in a perfect roll, get way over on the left. I mean, yeah, it's just so scary over there. Hey, nice hit ups. Got it. Hit the cat's ball. Alright, I could hit the cat's ball, or I can get multiball going. There it is! Let's go! It's happening. Let's go. Okay. I'm scared of that left side. Now I've got to hit the cap the ball. Yeah, yeah. It should be so good. I'll hit it, yeah. All right. Now have fun. Keep them stand up. Keep the balls alive. There we go, cap the ball. Missed it. He hit the cap the ball. He's got to hit it. There it is. There we go. There you go. I got it. Oh. Not there. Thank you for watching. That would be appreciated. Yeah, I know. Because it's really lighting the final blow feels like you should have beaten it. Yeah. And I'm like, it just feels like, hey, you know, let me just get this last thing out of the way. Okay. This is the scary part. Because I'm looking at tech spec, and it's like, I've got to hit those targets behind, but I've got to hit, I've got to get the drops too. Yeah, those drops are scary. Hi. Thank you for watching. This would be good to stack with Autobot Run or Prime Target. Oh, I was going to do Microbots, and I want to energize it to make it easier. Yes. Drop targets again. Yes. Oh, my gosh. That's so good. Stay in bounds. Yes. Lock. All right. Let's get another. The drops are lit again, and this will be your last shot to light the final blow. Thank you for watching. We're going to, we're going to, okay, so Jared hit Megatron. That's all we want to do. That's good, that's good. You can backhand it right in. Whoop. No. Well saved, well saved. Still on target. Stay on target. Here we go. Just backhand it right in there. So good. Wow. Never a doubt. So good. All right. So, you have completed the task of all two, and you can now enjoy the rest of the ball. I love that. Mount Headgear. It is, but this is the silliest episode ever. I'm like, this is nuts. There we go. Guys, oh my gosh. If you can start multiball now, that'd be... Okay, we're a little bit farther. You got a little bit. You're on the left flipper. Jared's just gonna... I don't trust the ski jump. The ski jump out of the... There's times when it's flying, there's others where it's not. Okay, lock that ball. Lock it. Nice. Yeah. That's, yep. No. That? No. Dear goodness. I don't know what. Dear goodness. How did you guys play last night? Well, at one point, Elizabeth said, dear goodness. Next Tuesday. Okay. Well, you're building that final blow. Okay. No, no, no, no. That was way too slow. This is so Dutch. You don't program for this type of play? Is that what I'm hearing? No, he's letting so many tech specs turn out. Oh, yeah. Yeah, tech specs. That's what I'm worried about. He's almost at 2x play field. Okay, hear me out. No, Jared has one show fall late on his next ball. He did the thing. There we go. Now all you have to do is hit the right ramp. We are staying on target. On target. Still on target. Dear goodness. Stop. All right. We can't make all of our merchandise Elizabeth Elizabeth Gieske clothes. We will have to start paying her money at some point. Her royalty. Come on. Stop. Just hit the ring. Okay. Yeah. God. That was. That's so. It's so much. No. You got it. Dead Bounce Nights and... Yes! Are you kidding me? Oh, man. That's so not nice. It's fine. All right. We're on target. Jared's going to drill it. Jared's going to drill it right now. Yeah, full-fledged Dead Bounce. There it is. And just drill it. There you go. And right round. A little later. I'm finished. I accidentally stepped in some deer goodness. Here it is, right here. Just drill it. It's a little later, it's fine. It's a little later. There you go. We're okay. Everything's fine. Nope. Everything's good. Yep. There it is. Wait. Nope, too late. Too late. That one's moving. Just get it under control. No! Thank you for watching. This is just, I cannot figure out. Dude, that's awesome. Okay. Okay, ball's there. We love ball's there. Yeah. Thanks. Thank goodness. Yes, yes. Thank goodness. I have to leave. If I draw, donate it to United Way. All right, Paul H., got it. All right, back on Road to a Billion. Here we go. All right, what do I, I looked away. Do I have my drops? I think I have my drops. Microbots and shots. You have drops and standard targets on light after two hits. So, cradle up, as I don't. Wow. This mode was really interesting to make. This one took the longest for me to nail down. Thank you for watching. Thanks for watching! I guess I was Starscream Frenzy on the right order if you ever want to venture over there. I'm just going to keep putting the ball in crazy dangerous side to side because I keep hitting at that side shot. Because there's three swings in a box. Because that combiner part always being lit is so tempting. Alright, I need like multiple more shots to this thing. Here we go. I need two more. Going straight at it right here would be very dumb. Wow. I definitely should not do that. Oh! Yay! He's got it. Alright, so we're trying to just shoot shots. I mean, you mean we're trying to get all the textbooks. Oh! Oh, I'm saying shots. Oh my gosh. Anything but the left right arm. You already have the left right arm. Just shoot this shot. Alright. Thank you for watching. Ah. Say I hate pinball players. I mean, AI just hates playing pinball. It's hard to write race period when it involves a physical device. Oh. Because it's outside. Because physical device... Yeah, yeah. That's what that was there. But you're doing great. You're doing great. Okay. Go. Thank you for watching. Everything's fine. I love this right ramp. I love it so much. It's totally fine. So good. But I have to relight it. That's the problem. Okay, Grimlock's relight. Yeah, that's right. You have to relight it. Oh, it's behind that drop. It's behind the drops. Alright, good start. Oh, the upper flipper was in the way. Who put that there? It's fine. Everything's fine. It's fine. Everything's fine. Yeah. Dude, get the drops out of the way. No! 100% on me. You know, everybody in chat, it's like, oh, this might happen. Right there, Jim Starr. Just one shot away. But hear me out. It's so cool, and I'm honored to witness this, that both of you drains when you add something really cool in. That's the biggest compliment I can receive. That's a compliment? Well, it means you're always one step away from something good. My goal is for every game to end with people mad that they missed that one last shot because it makes you want to play it again. Well, you figured it out. Because I'm mad and I want to play it again. Yeah, because I think it's, you talked about pacing earlier. Thank you for watching. If you type in potato, it's exactly how you think it's spelled. Potato. If you type in potato, you will be eligible for a Shooterod giveaway. There we go, 144. Let's go, 145. The winner, potato, is Swisher Surgeon. Swisher Surgeon, are you here? You got a minute and 30 seconds to answer? Swisher Surgeon, where? Swisher Surgeon. Are you here? That's a reference to... What is that reference to? That's a thing. Yo! Okay, he's here. Where are we at? I'm thinking. Let's go with... Easy. Let's go with Texas. Swisher, Surgeon, where are you at? Where are we at? Washington State. All right. Dude, I had that in my mind, man. Swisher Surgeon, reach out to Zach at flipnoutpinball.com and he will hook you up with a shooter ride. Jared wants to play another game. One more game. Hey, yeah. Let's talk about goals, right? We want Jared to hit Megatron on ball one and hit Megatron again on ball two and right ramp on ball three. That's what we're looking for. That's it. And then what do I just do something? I would like Pex. Joel has to get tech spec major. Which is annoying. I got to it in like game two or three. I got on like two or three last week and I was like, oh, tech spec. That's the thing you chip away at. And I just nailed it. No, I've never seen it since. Potatoes. Okay. Hey. Yeah, so you're going to want to start multiball to help you out there. Oh, no. Restart, Jared. You didn't complete all one. You definitely, yes. You definitely need to get Megatron and Roll 1. Yeah, yeah. Alright. Potatoes. Too pricey even when you factor in sugar. Dude, I'm having fun with this game. I, you know, congrats Elizabeth to make... The game is... I like the variety in thought of, like, okay, what mode and what order and the fact that you're showing me Thank you for watching. Thank you for watching. www.global.com We only care about the ball. In fact, we want to lose that mode so it's out of the way. And he can't do a mode until he's done with this multiple ball, right? That's correct, yeah. Alright, everything's fine. So this is tech spec time. That's what this is. This is don't lose all three balls. Keep one alive. Keep that ball in play. There it is. Okay, now, hit Megatron's shot. Thank you for watching. Dune, Pokemon, Godzilla, X-Men. I can't. Immediate no. That's because. Okay. Never mind. Because I'd be taking progress away from you if you missed the drop. If you missed the drop, then I'd have to take progress away, and I never want to do that ever. But what, I'm just saying, I was thinking the opposite of if you hit, like if you hit the wrong drop, you get one, maybe that. You hit the wrong drop, you get one, but if you hit the right drop, you get two. Like something to still feel like you're getting through the mode. Joel, play energized. Then it's easier, yes. There's a mode for everybody. Thanks for coming, John. That's fair. That's totally fair. No, I hear you, though. That mode is particularly mean. And, yeah, give him some progress on that. This great guy doesn't shoot the ball in the pro version. That's only premium and L.A. control. Yeah, you're not missing. It's not due to. We're doing this mode, this terrible mode that's joined. Yeah, I have no progress. There we go. This doesn't matter. This game is Jared's right now. Jared's locked in. He's going to hit the right ramp. She said full plunge. Full plunge, it's going to come. It's going to hit the right flipper and it's going to bounce. Or short, what do you want? I don't know. It's been hitting the sling lately. I would short plunge. Auto plunge. Dune, Pokemon, Godzilla, X-Men. I think, like, I hit a shot, it feels good, but it comes screaming back at you. Yeah, it's pretty hard. Yeah. So if the ball is on the move, the right ramp is kind of more towards the center of the poker, but from a trap, it's on the ends of the poker. All right. So you kind of have to know if it's on the move or from a trap. But you have another ball to do. It's still there. You're fine. We're fine. You're going to nail it. He's going to nail it. Just, when you're on a trap, aim for the right orbit. Thank you for watching. A little later. You have time. You have so much time. There it is! Yay! Let's go! What's great is you didn't hit that shot direct. It literally like bounced in. It doesn't matter. No counts. Look at scoreboard. Let's go. Let's go, Jared. That was awesome. You beat the game. And now Joel just has to get TechSoc Mania and then all of our games. Oh, yeah, and one ball. Jared's actually pretty close to it. You need a young shot. Okay, never mind. That's it. That doesn't matter. Talking a lot. We did the thing. We won. What's sad to me is I know people who play this game for the first trial location, and they'll be like, that was not that hard to get to. Transformers, love it. Yeah, they're going to be like tech tech mania, but it's more like combining all too well. I need literally every shot. Nice shot. Yep, you got yellow. Right ramp is complete. Why did I complete right ramp? Because you're... What the what? You haven't collected any text yet? That's what I'm saying. That's... I will look at the footage. To the tape. That's one way to hit that. Did you play ball one and two? Ball one was pretty... Ball two was real smart. Hey, like the kimono part. That's nice. Alright, I'm just going to go full multiball strat. Yeah, yeah, yeah, multiball. Which is going to be a lot of shots to our favorite lock shot. Like the post-pass? That was not... It's later than what you think it's going to be. It's like... Not that late. Okay, that wasn't from a trap. It's different. Thank you for watching. The perfect target for one after one shall fall, right? And then if someone thinks tech spec mania is really easy to get, Combiner Multiball is the successive one right after that. So there's always like a target for that next thing, you know? Yeah, that's what, yeah, you nailed that. Because there are other games that I have that it's like you do this and this, which is cool, but then there's a long way you got to go before you get to the next cool thing. Right, yeah. Thank you for watching. The LE. I think once Zach's LE gets in, we'll be streaming that. And I'll be interested to see how different the Star Screen Multiball having that. But that's Transformers Multiball, right? Yeah, the Soundwave. The Soundwave Multiball, yeah. Yeah. And just seeing what the canon, how incorporating that into the gameplay. It's going to be a lot of fun. Going to be a lot of fun. But Elizabeth, fantastic job. Fantastic job. This is awesome. This is really neat. This is a lot of fun. Uh, frustrating. Hey, pinball. That's, yeah, that's my fault. Yeah. That's the unfortunate part about pinball, right? You always lose. True. Yeah, but it's great. Uh, well, everybody that was here tonight, thanks so much. If you're watching this afterwards, leave a like, subscribe, comment, let us know all the things we should do better. And, um, next week we'll be streaming something. I don't know. I, it, maybe the Transformers LE will be here in time. Maybe Sonic will be here in time. Maybe Tales of the Arabian Nights. Thank you for watching.

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*Exported from Journalist Tool on 2026-08-03 | Item ID: 1d09fe6f-3cb7-4392-9b38-40619382b7dc*
