# Tour of American Pinball 2023

**Source:** American Pinball  
**Type:** video  
**Published:** 2023-03-10  
**Duration:** 16m 57s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=CXIvM7sMfp0

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## Analysis

American Pinball factory tour showcasing 2023 operations across R&D, design, manufacturing, and quality control. Tour highlights multiple production lines in operation, introduction of new cabinet design, expanded team roles, and games in active production including Sonic the Hedgehog, Legends of Valhalla, and Oktoberfest. Leadership emphasizes commitment to quality, new mechanical innovations, and upcoming European market expansion.

### Key Claims

- [HIGH] American Pinball has two production lines currently rolling with a third line planned for installation within approximately one month — _David Fix (appears to be leadership/owner) during factory walkthrough section discussing production capacity_
- [HIGH] One of American Pinball's next creations features a completely redesigned pinball cabinet that the design team is excited about — _Unnamed designer discussing future releases and new mechanisms/playstyle techniques_
- [HIGH] American Pinball is producing games for both US and European markets, with European premium models receiving side art treatments — _David Fix during final assembly section, noting double coin switches for US market and separate European game variants_
- [HIGH] American Pinball developed proprietary 48-volt power supplies to eliminate flipper lag, shutter issues, and power problems — _David Fix highlighting power supply innovation and robustness during electrical systems overview_
- [HIGH] New Art Blades game (European variant) is being released very shortly and is being shown to the public for the first time in this tour — _David Fix explicitly stating 'Very shortly we're releasing it' and 'You guys are getting your first scene right here'_
- [HIGH] Deepak has been senior production manager at American Pinball since the Houdini Master of Mystery release in 2015 — _Deepak's self-introduction during final assembly section_
- [MEDIUM] American Pinball's next few games feature outstanding design with new mechanisms and playstyle techniques not commonly seen before — _Leadership figure stating 'the next few games, they're outstanding' but motivation for statement unclear (promotional context)_
- [HIGH] American Pinball is continuously producing and shipping games daily from their facility — _David Fix stating 'every day I see up here on the docks new pins leaving'_

### Notable Quotes

> "So get out of my office as Todd Tuckey would say. No. Now get out! Get out! Get out!"
> — **David Fix**, Opening
> _Humorous reference to Todd Tuckey's well-known catchphrase in pinball community, establishes David Fix's awareness of community culture_

> "You're only as good as your next game. And the way this design team is working, it's just getting better and better and better. I'm telling you, the next few games, they're outstanding."
> — **David Fix**, R&D section
> _Leadership confidence in upcoming game pipeline and design team quality_

> "One of my next creations has a completely redesigned pinball cabinet. You're all going to be very excited when you see it. I'm still excited about it."
> — **Unnamed designer**, Design section
> _Announcement of significant cabinet redesign innovation in development_

> "I think these are going to be projects and products that people are going to want to hand down and we'll be talking about for years to come."
> — **Unnamed staff member**, Late production section
> _Vision of long-term legacy value and generational appeal of American Pinball games_

> "Here's something you don't get to see very often, you actually get to see the Art Blades which haven't been released yet to the public. So you guys are getting your first scene right here. Very shortly we're releasing it."
> — **David Fix**, Final assembly section
> _First public reveal/announcement of Art Blades game (European variant)_

> "If there's any mark or anything blemished or anything wrong with the clear coat of the playfield, he rejects it and puts it off the pile."
> — **David Fix**, Playfield assembly section
> _Demonstrates rigorous quality control standards under Matt's oversight_

> "When you buy American Pinball you're buying American Pinball quality, American Pinball passion, American Pinball standards."
> — **David Fix**, Closing
> _Company positioning statement emphasizing quality differentiation and brand values_

### Entities

| Name | Type | Context |
|------|------|---------|
| American Pinball | company | Pinball machine manufacturer featured throughout tour; showing active production, R&D, and multi-game pipeline |
| David Fix | person | Appears to be American Pinball owner/senior leadership; narrates factory tour, discusses design philosophy and production operations |
| Dennis Nordman | person | R&D department staff member at American Pinball (humorously called 'rare Sasquatch' by David Fix) |
| Mitesh Pitwa | person | R&D engineer at American Pinball; started 2015 as labor technician, now working on two original theme games |
| Casey Butler | person | Programmer on American Pinball R&D team responsible for game rules coding, video assets, and final product polish |
| Ryan | person | New game designer at American Pinball; managing 3D printer farm, calibrating equipment for production parts |
| Matt | person | Senior playfield quality control technician at American Pinball; performs initial playfield inspection and rejection of defective units |
| Deepak | person | Senior production manager at American Pinball since Houdini Master of Mystery (2015); oversees production line operations and final assembly |
| Michael | person | Cabinet assembly staff member at American Pinball working on back boxes and playfield boxes |
| Jack | person | Cabinet assembly team member at American Pinball; handles wood prep, dent coverage, crack filling for cabinet construction |
| Bob | person | Playfield assembly line worker at American Pinball; responsible for playfield progression through assembly stations |
| Remi | person | Playfield assembly line technician at American Pinball working at rotating assembly station |
| Todd Tuckey | person | Content creator referenced humorously by David Fix; known for 'Get out!' catchphrase in pinball community |
| Sonic the Hedgehog Spinball | game | American Pinball game in active production, shown in stockroom ready for shipment during tour |
| Legends of Valhalla | game | American Pinball game in active production, multiple units visible on production lines throughout tour |
| Oktoberfest | game | American Pinball game in active production, shown on playfield assembly line during tour |
| Art Blades | game | American Pinball game variant for European market, announced/revealed for first time in this tour; described as releasing 'very shortly' |
| Houdini Master of Mystery | game | American Pinball's first released game (2015); reference point for production timeline and staff tenure |
| American Pinball Studios | company | In-house graphics and design studio within American Pinball facility mentioned during tour |

### Topics

- **Primary:** Manufacturing and Production Operations, Game Design and Product Innovation, Quality Control and Standards, Product Pipeline and Upcoming Releases, International Market Expansion (European Operations)
- **Secondary:** Hardware Innovation (Power Supplies, Cabinet Design), Company Culture and Team Structure, Production Capacity and Scaling

### Sentiment

**Positive** (0.85) — Tour is inherently promotional (official factory video), but contains substantive details about operations. Leadership expresses genuine enthusiasm for upcoming products and design innovations. Quality emphasis and multi-line production capacity suggest company health and growth trajectory. No negative industry commentary or criticism observed.

### Signals

- **[business_signal]** American Pinball operating at capacity with two active production lines and third line installation planned within one month (confidence: high) — David Fix: 'we have two production lines rolling, and there's a third line that's going to be put in back over there on the other side of those boxes, probably in the next month'
- **[community_signal]** American Pinball produces official factory tour content showcasing operations, team, and product pipeline to community (confidence: high) — Official YouTube video produced by American Pinball featuring detailed facility walkthrough and staff interviews
- **[design_philosophy]** American Pinball design team working on new cabinet design and mechanical innovations/playstyle techniques not commonly seen (confidence: high) — Unnamed designer: 'One of my next creations has a completely redesigned pinball cabinet' and 'bringing a lot of new mechanisms and playstyle techniques that haven't really been seen a whole lot before'
- **[market_signal]** American Pinball expanding into European market with dedicated game variants and European-specific design treatments (confidence: high) — David Fix discussing double coin switches for US vs European markets and premium European models receiving side art: 'We're trying to make sure all the European games get their side arts with their premium models'
- **[personnel_signal]** American Pinball has stable senior management with Deepak serving as senior production manager since company's first game (Houdini, 2015) (confidence: high) — Deepak introduction: 'Deepak's been our man since the very beginning of Houdini Master of Mystery, back in 2015'
- **[announcement]** Art Blades game revealed for first time; European market variant with premium side art treatments in development (confidence: high) — David Fix: 'Here's something you don't get to see very often, you actually get to see the Art Blades which haven't been released yet to the public... Very shortly we're releasing it'
- **[product_concern]** Quality control processes include rigorous playfield inspection with rejection of any marked, blemished, or clear coat defective units before assembly (confidence: high) — David Fix: 'If there's any mark or anything blemished or anything wrong with the clear coat of the playfield, he rejects it and puts it off the pile'
- **[technology_signal]** American Pinball developed proprietary 48-volt power supply system to eliminate flipper lag and technical issues (confidence: high) — David Fix discussing patent new power supplies with 5, 12, and 48 volt systems designed specifically to avoid flipper, shutter, and lag problems

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## Transcript

 Hey, welcome to American Pinball. My name is David Fix. You're going to get to see a little behind the scenes today that most people never get to see. Right now you're in my office. So get out of my office as Todd Tucky would say. No. Now get out! Get out! Get out! But now what we're going to do is we're going to take you around and show you what goes on in the day at American Pinball. So right now you're standing in front of the R&D department. We have R&D purchasing in these cubicles and offices. A lot of the magic happens. And if you can see very carefully in the back corner, you might see a rare Sasquatch known as Dennis Nordman. So what I do is design pinball playfields is most of my job. Sometimes I come up with an original theme. I'm in charge of design of all the mechanical parts for our playfield and cabinets for entire pinball machines. Well that's an interesting question what my role here is in American Pinball. Let's list them out. Well my titles are corporate accounts manager. Hi my name is Mitesh. I work very closely with our department, game designers, electrical engineers, programmers. Marketing, research and development. Yes, my name is Mitesh Pitwa and I've been in this company for like five years. I started my work in 2015 as a labor technician and now I work as an R&D engineer. I'm working on two games right now. They're both original themes. Rules, soon to be coding. My name's Casey Casey Butler and I am a programmer and I work on the research and development team. A community outreach. I have corporate accounts manager, research and development. So I program the game rules, program the video assets, make everything look sharp, and try to clean everything up for the final product. All right, one of my next creations has a completely redesigned pinball cabinet. You're all going to be pretty excited when you see it. I'm still excited about it. I'm excited for our future releases because I think we're bringing a lot of new mechanisms and playstyle techniques that haven't really been seen a whole lot before. And also it's going to be some of the first games that I've personally worked on, so I'm excited to have my name on a couple games. Many different things I might be involved in. Many hats that I wear here, including this one that I wear proudly as often as possible. Well, I have to say this. To see the design team finally getting set up and starting to knock it out of the park, you're only as good as your next game. And the way this design team is working, it's just getting better and better and better. I'm telling you, the next few games, they're outstanding. But right now let focus on the one that currently being produced One of the nice things here at American Pinball, if you see a little bit off in the corner, you'll also notice that we have American Pinball Studios. So Jeff, go ahead and pan just ever so slightly over there just to see where some of the stuff is happening. Not too much. That's for the magic. Well, I'm involved in all aspects of pinball game creation. I work with the designers on concepts, storylines, toy designs, graphics, and I work with some of the best outside pinball artists in the industry, creating great graphics and back glasses and exciting effects on the playfields. I am the new game designer. I am assisting with all of the games that we currently have in development and we are designing a few more for later on in the pipeline. I spend most of my time in the lab working on the White Woods and the 3D printer farm, which I have taken under my own wing. So right now, what are you working on, Ryan? You're calibrating these 3D printers? Yup, I just finished rebuilding the extruder on this one, and now I'm calibrating the XYZ, so that we can resume printing more barrels for Oktoberfest. Excellent. Yeah, well, I think in everything that we do and projects I've tried to be involved in throughout the years is creating entertainment and escape for people that spans generations. So not only am I excited about what we're doing for the near term, I think these are going to be projects and products that people are going to want to hand down and we'll be talking about for years to come. And then at the end of Ryan's workday, through the 3D printer, through the office window. So many people ask me what goes on here at American Pinball and how much are we moving and how much are we doing. I'll tell you the truth, we're always continuously pumping out games. I'm kind of happy that every day I see up here on the docks new pins leaving. So I work sales predominantly here at American. I work with distributors and handle shipping and other needs in that regard. Additionally to that, I also work on our web store, shipping and packing orders for that. And I'm also at the front desk, so if you call American Pinball, I'll be the one on the other line. Here's the Legends of Valhalla, two of them. We have another Legends right here. As we go through the stock room, we're going to see a lot of fun stuff in here. Come on in. As you can see here, we have more games shipping. There's a rare beast right here. Here's good old Sonic. Sonic the Hedgehog. Spinball, done by Ryan McQuaid. That's going to be shipped off to his show. And then these three are going to shows, and we have other ones that are already shipping out. Look at all these legends. This is gorgeous. Now, as everybody's going to be saying, well, where's production, Dave? What happened? And now we have all the parts that we have coming in that we're storing, glasses, playfields, you know, and you name it, parts. So here you'll see all these crates, right? Everybody's like, what's in the coffins? It's our playfields. We start off right at the beginning with one of the best playfields that money can buy also with a really good clear code And as you will notice there are dates and stickers and times when the playfields were received in so that we know how long they've been sitting, how well they've been cured, and then, after they've been cured for long enough, then they go through a rigorous inspection to make sure that everything is aligned correctly, and if anything is not correct, I will not put it in our games. Now some people are saying where's my game? When's my game coming? It's coming. We just ask you to be patient We have a lot of games that we're producing for a lot of friends So here's another little shot of the stock room and also of our cool t-shirts that we still have You guys are interested in t-shirts now. I sound like a salesman selling t-shirts, but you know we have it there for people So this is absolutely cool So here we're going to see a little area called sub-assembly. In here is where we put a lot of our sub-assemblies together. Go ahead Jeff, show the people the nice things that go on. And we're putting in the brackets over here and other little clamps and little small things like vents and locks and stuff like that. And then once we get all that in, we'll put the PCB and the wiring in and get it all wired up and get it ready to mount with the backbox. This is where we build the back boxes and the play field boxes. And Michael and Jack take good care of all your products. So Jack, what is your main goal here in this area? Are you guys just clearly all cabinet stuff or do you do... Cabinet and backbox in this area. Yeah, you pretty much just have to prep the wood, cover any dents, fill in any cracks or anything that'll show. Cool. And then you're ready to lay it down. Okay, so we're going to go down to the other end of the line, but if you can see right now, we have two production lines rolling, and there's a third line that's going to be put in back over there on the other side of those boxes, probably in the next month. So before we get there, we're going to shoot down to the very crucial part where the playfield and everything gets started. So let's take a walk. All right, so we're now down in the playfields section. Here are all our beautiful playfields already being built. And one of our greatest employees is Matt. So let's spin over here to see Matt. We're going to talk about him for a few seconds. There he is. So this is actually where everything starts. When we get the playfields in, we quality control them. And then wood rails go on, T-nuts go on, and this is where all the posts and everything else get their foundation to have the ability to get put on the board later on down the line. Matt makes sure he goes through these playfields particularly. And if there's any mark or anything blemished or anything wrong with the clear coat of the playfield, he rejects it and puts it off the pile. So as you see the playfields come off of this little area here and they go through and Bob will put them on and then he will work through the stations with everybody all the way down the line. Now look at this, there's a beautiful line of Legends of Valhalla for everybody to see. Just pan down that way Jeff. You just pan down. You can see all those beautiful Legends of Valhalla just working their way down the line and getting ready for it Okay, we can see Remi here. She's working right now on our playfields As you can see it rotates and it makes it easier for the employees to work through all the stations. These are our Oktoberfests running right down the line. Pretty slick. So we're here in final tasks of playfields. So the playfields will come down here, they'll get put into this area. We hook them up to the game and we go through all the testing, the switches and wires and double checking. Deepak's been our man since the very beginning of Houdini, back in 2015. I'm the senior manager here at American Pinball, and my job is to make sure production is running smoothly, that we have all needed parts on hand, and that personnel are doing what they're supposed to be doing. So you installing the speakers right now? Yep. Alright one other thing I want to point out is if you notice double coin switches right? So we know that these are going here in the stateside, the US. If you turn around you will see that we are making our games for Europe too. Here's something you don't get to see very often, you actually get to see the Art Blades which haven't been released yet to the public. So you guys are getting your first scene right here. Very shortly we're releasing it, but this is a European game. We're trying to make sure all the European games get their side arts with their deluxe models. One of the key points for American pinballs are power supplies. So you guys will see right here, these are our patent new power supplies that we have. This has everything from the 5, the 12, and the 48 volts. We made sure that we went out and got a very good 48 volt power supply to power our game so that you don't have any flipper, shutter, or any lag. So inside the game you'll see our power supply which I just showed you. And I'll also show you here, this is where our board system is sitting, right down here on this side. Speaker, shaker, knocker unit, everything is right in here. The monitor, power supply, computer, battery for the computer in case it has a problem, notice that it's nowhere near leaking on anything. The whole system is a very robust system. We don't have very much problems with this. Very shortly that back door is going to back in and they're going to be shipping out to some of the great plates in the United States. So I hope you enjoyed yourself and as you are now leaving with all the rest of the machines I hope you had a good time and remember when you buy American pinball you're buying American quality, American passion, American standards. Have a great day. So choreography is similar to sellers trying two textures of his minor pinpointed

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 1ebc480c-332c-46c0-b7a8-7e032752f314*
