# Halloween 1.05 Code Gameplay

**Source:** Spooky Pinball  
**Type:** video  
**Published:** 2022-01-18  
**Duration:** 38m 10s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=hSxRAxcFQOA

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## Analysis

Bug from Spooky Pinball plays Halloween 1.05 code, demonstrating gameplay across multiple modes while discussing upcoming features and technical improvements. He details changes coming in future updates (mode select menu for Stalker Mode, scoring adjustments, code bug fixes) and explains mode mechanics including the asylum playfield, multiball stacking, and wizard mode progression. The video serves as a test run for a new home studio setup.

### Key Claims

- [HIGH] Stalker mode will be moved to the mode select menu in the next update (a few weeks out), where it will be locked until the player completes three modes, after which Jack-o'-Lantern multiball will auto-start at the scoop — _Bug, speaking as developer with direct authority over code decisions_
- [HIGH] The upper balcony shot across the playfield is required to fully complete house modes; shooting it counts as beating the mode entirely — _Bug explaining house mode mechanics during gameplay_
- [HIGH] There is a code bug after house mode completion related to stock remote progress that lifts the ball out of ball search; this bug is already fixed for the next code update (1.06) — _Bug identifying and documenting a specific code bug during live playtest_
- [HIGH] Hedge multiball includes a restart timer (approximately 10 seconds) that allows players to get a restart if they blow the multiball — _Bug explaining asylum multiball mechanics_
- [HIGH] Future scoring updates will drastically affect how beating modes impacts scoring in other modes, with detailed explanation available in a rules video — _Bug discussing planned scoring changes during gameplay_
- [MEDIUM] The right orbit is generally considered the hardest shot on the machine by most players, though Bug personally struggles most with the top head/edge shot — _Bug discussing shot difficulty based on personal experience and general player consensus_
- [HIGH] Counting Bodies mode is considered an intermediate difficulty mode and is harder to manage during multiball stacking than in single-ball play — _Bug explaining mode difficulty during Counting Bodies gameplay_

### Notable Quotes

> "admittedly that is probably a codebook i would like it so you could select the mode before you get the multiball like there's no reason you can't select the boat still there so i probably should make that happen in the future"
> — **Bug**, ~2:30
> _Reveals design consideration for mode selection before multiball; shows iterative design thinking_

> "it's gonna be fun because like as i play i'm gonna be catching code bugs and whatnot it's like do i do i point that out out loud so i just keep that to myself and like write it down but i don't see a reason why we can't just talk about it we're all learning and growing"
> — **Bug**, ~18:00
> _Demonstrates transparent development philosophy and willingness to discuss bugs during playtest_

> "stalker mode will be lit at the inserts it's a code bug that it's not and again it's already fixed for 1.06 so not to worry"
> — **Bug**, ~35:00
> _Shows code update pipeline and Bug's role in identifying and fixing issues_

> "in the future i would like to see no i don't believe he can die in the future i'd like to see if you shoot the drop target and go into the scoop that maybe that refills your health"
> — **Bug**, ~50:00
> _Reveals future design iteration being considered for asylum mode mechanics_

> "stalker mode will just become available to select at the menu so it doesn't automatically start the reason being is automatically starting at that scoop is going to be jack-o'-lantern multi-ball"
> — **Bug**, ~8:00
> _Key change to mode access system; impacts how players progress through difficulty tiers_

### Entities

| Name | Type | Context |
|------|------|---------|
| Bug | person | Co-owner and creative director of Spooky Pinball; developer/code designer speaking with direct authority over Halloween game decisions |
| Charlie Emery | person | Bug's father; also co-owner of Spooky Pinball; mentioned as good at naming things in a 'goofy way' (Fang Club) |
| Halloween | game | Spooky Pinball's Halloween-themed pinball machine; subject of the gameplay video; currently at code version 1.05 |
| Spooky Pinball | company | Pinball manufacturer; Bug is co-owner and creative director |
| Jack Danger | person | Mentioned as having poor internet in Wisconsin; appears to be involved with Spooky Pinball content/streaming |
| Wisconsin | organization | Referenced as location with poor internet connectivity; context suggests Jack Danger is based there |

### Topics

- **Primary:** Code updates and version releases, Mode design and difficulty progression, Multiball stacking strategy, Gameplay mechanics and shot difficulty
- **Secondary:** Home studio setup and content production, Scoring system design and balance, Bug fixes and quality control
- **Mentioned:** Halloween movie reference (Scream 5)

### Sentiment

**Positive** (0.78) — Bug is enthusiastic about the game design, excited about content production, and maintains a collaborative, transparent tone about bugs and improvements. Some frustration with personal gameplay performance, but overall tone is upbeat and constructive.

### Signals

- **[code_update]** Bug mentions upcoming code update arriving in 'a few weeks' that will include: moving Stalker Mode to mode select menu, fixing stock remote progress bug, fixing hedge multiball insert lighting, and other adjustments (confidence: high) — Multiple references to 'next update' and 'version 1.06' with specific bug fixes already completed
- **[design_philosophy]** Bug demonstrates transparent design iteration by identifying bugs during gameplay, discussing rule adjustments (e.g., super jackpot scoring, asylum health refill mechanics), and soliciting feedback on design decisions (confidence: high) — Bug explicitly discusses thinking through rule changes and code bugs while playing, inviting community input on design alternatives
- **[product_strategy]** Spooky Pinball is establishing a home studio for gameplay footage production; Bug is setting up cameras, working on professional video capture setup, planning future YouTube content cadence (confidence: high) — Substantial discussion of studio setup, camera positioning, and plans to record gameplay directly to laptop for higher production quality
- **[gameplay_signal]** Bug categorizes modes by difficulty tier: Death in the Driver's Seat (easy), Bob and Linda's Demise (easy), Counting Bodies (intermediate), Stalker Mode (expert/hard); auto-select defaults to easiest available mode (confidence: high) — Multiple references to mode difficulty levels and auto-select behavior during gameplay
- **[design_innovation]** Upcoming change locks Stalker Mode initially; only unlocks after completing three other modes. This gates difficult content behind progression rather than auto-starting at scoop (confidence: high) — Bug explains Stalker Mode will move from auto-starting to locked in menu, unlocking after mode completion
- **[gameplay_signal]** Bug indicates significant scoring system changes coming; beating modes in one multiball will 'drastically' affect scoring in other modes; detailed in separate rules video (confidence: high) — Bug states 'in the future the scoring is going to be drastically affected' and references rules video explaining the impact
- **[product_concern]** Multiple code bugs identified during playtest: stock remote progress confusion after house mode (fixed for 1.06), Stalker Mode scoop not lighting when it should, hedge multiball insert lighting issue (fixed for 1.06) (confidence: high) — Bug explicitly identifies three separate bugs during gameplay and notes which are already fixed for next update
- **[content_signal]** Bug is launching a new recurring gameplay content series from home studio; considering naming convention ('unalive streams'); plans to document rule changes and code updates through gameplay videos (confidence: high) — Discusses creating recording series, brainstorming names, planning camera setups, and references showing gameplay of rule updates

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## Transcript

how's it going everybody it's bug from spooky pinball here and today we're going to be playing some halloween as you can see uh i'm slowly trying to get this studio all put together in my home right now so i can get some more gameplay footage out to you guys and uh yeah i'll talk more about that as we go but uh yeah let's go ahead and start off assistant um let's move our skill shot yeah that seems all right but i'm probably honestly not even going to go for it because we're going to live catch it and go to the tombstone instead make sure my camera's in focus [Music] so yeah i'm trying to put together this kind of little studio in my spare bedroom here in the future i'll be using more cameras i'll like actually run the display to my laptop instead of having a um other camera just pointed at the display because that's not that's not professional so yeah be fun i'm learning a lot as i go about it it's going to be a really fun process but i just wanted to get something out to people to see kind of give it a little bit of a test run figure out some do's and don'ts get some feedback all right that's okay i actually wanted to drop it down then i say that like i totally plan for it to happen but um i wanted to drop that down there so i could take out that drop target so we could stack a mode with our multiball and get the most bang for our buck admittedly that is probably a codebook i would like it so you could select the mode before you get the multiball like there's no reason you can't select the boat still there so i probably should make that happen in the future oh both my dogs are in here with me now we'll see how this goes i'm just happy they're not playing super rambunctiously all right so the next shot i hit will of course start with the multi ball i blew it i could have had that super exit all right here we [Music] and i've hit absolutely zero jackpots [Music] oh i actually did not want to do that oh well it happens [Music] what we got two stand-up targets left [Music] okay so we finished off that driver's seat mode there the most recent mode added into the game behind those dark eyes lies sure we're all still looking good here yeah we're doing all right cool um let's actually go for a regular like let's let's thread the needle as they say no catch there all right here it is center target no other targets hit with it so we can get to that house damn that's okay let's get another one hey that's my dog charlie yes my dog is also named charlie as well as my father no i did not name my dog after my father he just kind of came with the name and he didn't want me to change it so i didn't [Music] the question is which charlie we need all the help we can get is gonna be better at pinball so we got four drops um i'm gonna save these because i don't really care for like the small points there we get to five we'll get the tilt warning ball save two times scoring extra ball at 25 maybe we should reduce that a little i don't know we'll see we're gonna exit for now though all right um how about this is my favorite one so you got one green target on the drop targets you got two red targets you gotta hit the green no red don't shoot the green no red just says i don't know that i actually want to do this one with multiball though i don't know why it just doesn't i feel like doing this one kind of solo right orbit maybe probably not nope that's okay left orbit no no maybe i will have to stack a multi ball so it doesn't look like i'm just missing the whole time [Music] so what should we call these recordings here i'm trying to think like my dad's really good at naming stuff in a goofy way like like for the fang club like it's it's goofy but it just works so well i was kind of thinking we could call these the unalive streams because it's not going to be live [Music] fun fact that orbit is backhandable and it's definitely a good way to go about shooting it no no it's okay so stalker mode will be lit now because we've visited two of these modes um as of the next update which will be coming out uh in a few weeks here you we will be moving stalker mode to the mode select menu so it'll show up like it'll basically just be locked at the start and after you've done a certain amount of modes whether it's beat them or just visit them stalker mode will just become available to select at the menu so it doesn't automatically start the reason being is automatically starting at that scoop is going to be jack-o'-lantern multi-ball once you've completed not just visited completed three modes but that's enough jabber stalker mode this is a hard mode it's expert difficulty so uh we already know the rules i'll let it play so you can see hopefully you can see that in the camera pretty good all right so i actually don't like going to the edge first even though that would be the easiest like shot to just hit so michael's over there do i think i can select nope okay we should probably change location um yeah these guys okay where's my shot shoot the left drum okay we got lucky there left ramp's definitely the easiest of the hurry up shots to try and get a oh don't hit that ah that's okay there will be more bodies than this now i've literally just set this game up in my house so we'll probably see a lot of new high scores there's all right let's play another he was doing very well last night maybe someone here gave him lessons all right yeah let's play another game oh let's go for different modes this time [Music] is that considered a live catch if it bounces i still think it is right not that great about some terminology [Music] there we go one left so admittedly the top head shot is easily the hardest shot and never mind usually i struggle like no other with that top head shot it's just it's in a weird spot for me i don't know what it is i know most people think the right orbit's the hardest shot and they're not wrong it probably is but for me that that top edge is just my worst enemy i already got two so what you have to do is you collect all three of the michael jackpots and then a super jackpot michael is lit that you have to collect of course the hardest one is what's left okay so super jackpot michael will be lit [Music] and you blow it it's okay so that's there we go super jackpot oh yeah i think the super jackpot should probably be worth quite a bit more that was hard it's gonna be fun because like as i play i'm gonna be catching code bugs and whatnot it's like do i do i point that out out loud so i just keep that to myself and like write it down but i don't see a reason why we can't just talk about it we're all learning and growing all right um while it's so safe [Music] i'm trying to catch my finish off the driver's seat here that right orbit [Music] nope i'm really good at catching that post though there we go [Music] so it's three shots up the center ramp to the house you're not supposed to go up there we're supposed to go yes we are all right house mode that was dirty it's okay all right i'll say it again life catch yeah no it didn't count very well last night even though that one's not worth the most points it's just the most fun you know so if you notice the hedge lights are locked off solid green now basically it's just you can't revisit it because we've completed the entire mode so if you look up the the center inserts here you have hedge multiball smith's grove night he came home your goal to get to one of one of the wizard modes is to beat those modes entirely so once you beat it entirely we just block it off so if we were shooting for night he came home wizard mode right now which is currently not implemented um well technically we'll just be on the right track because we'd be going to house and trying to beat this off so defend laura and the kids rip those spinners i didn't catch the spinner though [Music] no no all righty so super jackpot is to get back up there and shoot across the upper balcony i blew it so basically with those uh those main modes that i was talking about um getting the super jackpot of those multi balls is considered like finishing the boat to its fullest completion okay i got those cradled we're gonna get crossed so that this is now considered having beaten the mode completely because i shot across that upper balcony um in this baltimore all your jackpots will of course reward you those points and then they also uh build to your super so i'm just trying to catch some more jackpots down here to really try and max out my super jackpot up top because right now it's only back down to a million because i've already collected it a couple times i think you know it's weird some days i'll seriously catch four super jackpots in that mode and then some days it's like i can't get one to save my life pesky targets are no longer an obstruction [Music] reject how dare it [Music] and then uh so right now we're in bob and linda's demise i have to fight so hard not to call it pj because it's just she's pj it's pj souls anyway we're in their demise which actually keeps that upper play field open so that you can cross that balcony if you don't suck like i do so you can cross that balcony and then of course if you're in adult mode we all know we all know oh so this is actually a code bug here we gotta fix after the house mode it gets a little confused with uh stock remote progress it'll lift the ball out of ball search it's already fixed for the next code update though so not to worry [Music] all right let's cross let's cross no come on i've seen uh some people when they do streams of the game and whatnot they actually mount a camera like over the view of the house play field it's probably a pretty good idea because it might be kind of tough to see on this camera so i might try that i don't know i'll have to see how many cameras my player stance is being compromised because charlie is sleeping on the floor behind me [Music] i saw the new screen movie yesterday scream five that was pretty freaking awesome i gotta say like i always really loved the original screen it's definitely one of my favorite slasher movies and uh the new one was absolutely great definitely worth the definitely worth the watch for anybody interested all right shoot the right scoop hurry man [Music] one more ball let's see uh so we have completely beaten the hedge and is coming up the uh upper play field it should be lit at the inserts it's a code bug that it's not and again it's already fixed for 1.06 so not to worry um we want to do here let's go for a center drop target live catch i think i think yeah skill shot missed because i didn't technically hit the right stuff okay stalker mode should be actually fit at the scoop now [Music] uh on a live stream because it's not going to be a live stream i think we're just going to pre-review these maybe maybe we'll live stream in the future i don't know it's like i got to get the actual setup part figured out first before i can actually try and do all this and stream and talk to people and make sure that works and honestly wisconsin and jack danger will absolutely agree to this internet's terrible so live streaming's a tough call as it is oh no will it lift it away yes it will awesome perfect so technically that scoop shouldn't be lit right now for stocker mode but it won't even matter in the next update because uh stock remote won't just be lit at this you'll push it you'll um select it in the mode selector so not to worry you just need right ramp right now right right i find it easiest the backhand but sometimes see because every time i front-handed i swear i do that i just don't think to not hold up the flipper because i'm bad in some place [Music] no one more we need one more shot [Music] here it is the frustration if i would have just stacked a jack-o-lantern mode with this this wouldn't even be an issue because i could be like hitting other stuff too but i'm literally down to just that one shot just that one shot and then i train of course you fought the evil bravely mystery is lit i'll fill in one more game let's do one michael has been defeated and a new hero emerges let's uh let's go back to stalker mode and try and work our way through that because stalker mode currently that's where the points are because it's the hardest mode it's super brutal it's really easy to lose download let's hope so that's where all the points are right now so let's try and get back to that and see what see what kind of numbers we can [Music] we got to be two jack-o-lantern modes to get there or visit two guys [Music] all right i'm terrible at this backhanded i always always mess it up [Music] see right or if it's easy you just have to not be aiming for it right [Music] oh there's blood [Music] because bloodstore is very helpful once you it's nice because like if you have a little bit of blood and you're like playing with some friends you can get some quick millions out of it which i feel is pretty helpful but uh once you start getting a little bit more uh actually i'm gonna let that drop so i can just select my mode here uh let's pick something different what's one of these we haven't played we haven't done counting we haven't done slashes back [Music] so we gotta collect that pink roaming shot i think five five believe it's five yeah it's going to keep moving all right target left orbit [Music] target oh jeez no that's okay this is just going to speed up the process of us getting the stock remote at least because you just have to visit for now i wonder uh what people think if it should just be like when you're qualifying the stalker mode in the the jack-o'-lantern like options i wonder if people are gonna oh i'm tempted to try i know it's gonna start house but yeah let's try it why not oh [Music] driving back hit the spinners stalker mode can wait because i wanted to hit that i can't not say no it's okay actually we can still go ahead and start with the jacket it will i believe it should auto select death in the driver's seat basically the way it functions is it picks the next available mode on the easy side so like if you've beaten death in the driver's seat the next mode it'll select is bob and linda's demise it'll select bob and linda's demise and if you beat that it'll select accounting bodies it just always selects the easiest [Music] there we go i know you can i've seen it so so on the asylum play field here your green targets those are going to replenish lori's health which we probably want to do because i have really hurt that poor girl and she doesn't deserve that she does not there we go that marks like halfway progress i believe she's not ripping those no i think i killed her yeah i killed her i deserve anything i deserve more death to this house i did bring more debt to that house that was mine can i cheat this leftover real quick no ah okay so right orbit it's the shot everybody says is the hardest because maybe it is that's probably really loud [Music] at the shop when i'm doing a quality control on the games and play testing them the games are on these carts with wheels and let me say they they slide around nice and easy so like right now on the wood floor i'm like why isn't it moving which is probably a good thing because then i'll just knock it out of your camera and it'll be there we go all right scoop yes all right stock remote should be lit i don't think it auto starts i think it's just gonna be lit and i have to hit it yep just avoid all right we have five million that's not too bad okay stock remote here it is i promised we'd get there right oh blood fortune smiles upon us no i'm only three why not let's just jack up the score let's hope that's probably not going to be oh it definitely should have just started stock remote there it's okay collect more blood it's okay it's just a scoop shot we definitely haven't missed it a hundred times already no behave behave [Music] really good at like the corner of it i can never just straighten it my second law is there one more that's what i'm going to do the best way is to hit that post first all right stalker mode we're not going to blow it this time here we go and again i don't like going to the hedge first because well well guess what that's where we're going so i don't like going to the edge because all the hardest shots to escape are if you're in the hedge when michael moves so we're going to the house michael's over there silent maybe no no no no okay well that didn't work so i didn't move or really caught anything michael's obviously good damn it why not and catch nope yes that's a live sketch for sure right at least we got it we already watched that done done uh why don't we go visit another one of those jack-o'-lanterns the sanitarium is mixed we haven't done yet let's calm down get to the pumpkin trying oh okay well hey creep why don't we beat hedge multiball twice in one on a livestream all right [Music] our [Music] playfield is open all sorts of stuff i'm trying to think of ways to implement that asylum into i'll do something cool that shows though restart timer so if you if you blow it hedge multiball you can you get a break restart timer that's 10 seconds long i want to say so you can get a restart on that if you feel like you got hosed that was nice and planned if i want i can make this three wall again if i just hit that target i totally wasn't paying attention i think i had that on the overplay [Music] there's a lot of play fields to look at [Music] all out i just need to hit one that's the thing with this game sometimes it's like i can walk through the mode like it's nothing and sometimes i can't collect a single jackpot you just never know what you're so they're like in the hedge multiball progress i only got into hedge one because i only collected one chain because the way the progress works is each one of these michaels here is one two three in the hedge down here then the super jackpot is hedge multi ball but that doesn't affect this mode [Music] there we go so we have another multi ball started here well it was just a snatching shot before [Music] jackpot i'm really happy i've had the information [Music] oh [Music] like this [Music] we'll be right back you blew it [Applause] well let's just say i uh i blew it and i did not get that back without training somehow we can't end on a note like that we can't end it like that let's do perhaps you've got one more one more death is coming to the over the top yeah you know what no we're gonna get to that jack-o-lantern attempting to get to but keep doing everything in my power to make sure it doesn't happen like that so that's why it's a really good idea to go for those strap targets in the center really good idea to go for those drop targets in the center when you have ball safe because i mean you saw how fast the ricochet is off there it's pretty quick all right [Music] there we go counting bottoms this is one of my other favorite modes i really like the the green and red modes in case you can't tell so basically well you'll see so you have three shots there that are lit green as you collect them they will turn red you don't want to hit the red ones so like you see how that target's now a solid red color you don't want to hit that that's a live catch i think oh yeah you don't want to hit that so you can see on the display my tombstone make sure you can't see this but my tombstone went uh with an x-over to show that i feel like i didn't i don't have that collected anymore i blew it basically insert billy madison this is considered one of the intermediate modes i'm actually not that far this is considered an intermediate mode now admittedly like in single ball play it's easier to keep track of and not really fail out if you're just paying attention because i believe it's either three or five red shots and you will fail but if you get this mode during say like hedge multiball it's a lot harder to keep track of you see i'm still hitting red shots too it's a lot harder to keep track of this mode during like an important one that's three you gotta be careful actually i'm gonna actually fail this one i just said it's so easy not to in singapore all right last one last target [Music] so much i hope it's still in frame is it yeah we're good but yeah it's just a lot harder to keep track of that boot during all one is locked during stacking in one of the main multiball modes which is ultimately what you want to be doing you want to be stacking those jack runner modes with the main modes in the future the scoring is going to be drastically affected um it's hard to just explain it off the top of my head i'm sure i could but i do have a rules video where i go through the entire rules for the game and i explain out exactly how beating those modes will affect your scoring in the other modes so it's definitely worth the watch i should be collecting blood while it's still lit i'm a silly silly goose [Music] yes [Music] can i hit another [Music] okay redemption time no no so there those two lights were green they're no longer green now because i filled lorry's health back up that's what they're doing uh in the future i would like to see no i don't believe he can die in the future i'd like to see if you shoot the drop target and go into the scoop that maybe that refills your health my only issue with that is it's kind of it's a little bit easier to do those targets you know this is just going to be called bugs thinking out loud about freaking rules videos [Music] i'm going back to my favorite part [Music] only shoot the green no red [Music] that felt lucky [Music] uh stalker mode's lit we can try that again yeah let's try that again adam field will know what just feels like what a halloween mode should feel like where it's running from michael like it really feels like you're being chased by michael myers you know that was embarrassing so about that stalker yet another victim that one probably not a high score i would hope we'll [Music] all right so i think that's going to wrap it up for the first video uh again in the future plan on having a lot more professionalism in the equipment what not i want to get the display recorded straight to my laptop get another camera view of the play field coming up from the bottom if i have enough of them it would be cool to get one field i don't remember who i saw doing that but it was really smart whoever did that and uh maybe get a camera on my stupid face i don't know maybe we don't need that but um i hope everybody enjoyed that i know i had fun recording it so look forward to seeing what we can get going in the future um i guess it would make sense next time we should probably do ultraman which i do have sitting just to the left of me so yeah thanks everybody hope you enjoyed and we'll see you again next time

_(Acquisition: youtube_auto_sub)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 1f24fa34-4bd8-4e5f-b509-5726be90bc17*
