# Episode 451 - Multi-Races, Super Star, Coin-Op Carnival Tour Update, 1938 Genco Klick

**Source:** For Amusement Only EM and Bingo Pinball Podcast  
**Type:** podcast_episode  
**Published:** 2019-07-11  
**Duration:** 10m 31s  
**Beat:** Pinball

**URL:** https://foramusementonly.libsyn.com/episode-451-multi-races-super-star-coin-op-carnival-tour-update-1938-genco-klick

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## Analysis

Nick Baldridge updates on Multi-Bingo development progress, including completion of multiple games with graphics and animations, planned physical modifications to support menu systems and gameplay mechanics, and upcoming hardware additions. He also discusses Coin-Op Carnival #2 publication and tour stops at Southern Fried Game Room Expo, San Diego Comic-Con, and Houston. The episode features 1938 Genco Klick, an early electromechanical game with novel backbox-playfield interaction mechanics.

### Key Claims

- [HIGH] Multi-Bingo now has 60-70 games completed or in development, with over three-quarters being Bally games — _Nick Baldridge describing his Multi-Bingo machine development; stated as current project status_
- [HIGH] Nick has completed several Multi-Bingo games graphically and with animations over the past couple weeks — _Nick Baldridge opening remarks about recent work on Multi-Bingo_
- [HIGH] Multi-Bingo requires drill work on lock bar, new buttons, additional switch boards (16 board), and new PD16 coil driver boards — _Nick Baldridge detailing planned physical modifications needed for Multi-Bingo functionality_
- [HIGH] Coin-Op Carnival #2 will be available at Southern Fried Game Room Expo this coming weekend through Broken Token Classic Arcade and Pinball Podcast hosts — _Nick Baldridge announcing Coin-Op Carnival #2 availability at SFGE_
- [HIGH] Ryan Clayton presenting Coin-Op Carnival at San Diego Comic-Con on August 19th, followed by Nick and Ryan joint presentation in Houston on August 3rd at a planetarium — _Nick Baldridge describing Coin-Op Carnival tour schedule with specific dates and locations_
- [HIGH] 1938 Genco Klick features a backbox clock mechanism with eight digits that advances one step per bumper/rollover hit, and lighting three numbers in a row wins the game — _Nick Baldridge analyzing Klick's game mechanics as featured game of the episode_

### Notable Quotes

> "I find it much more rewarding to play a game when it has graphics so right now I'm working on Victory Derby and Victory Special and then I'm going to be switching over most likely to the Universal games, Winter Photo Finish and Conversion Game Old Hilltop."
> — **Nick Baldridge**, early in episode
> _Describes Multi-Bingo development priorities and current workflow, showing progression toward full graphical completion_

> "Well over three quarters of them are going to be Bally games Bally was just a prodigious producer of these things"
> — **Nick Baldridge**, mid-episode
> _Notes Bally's dominance in horse-race bingo game production and explains market demand for the period_

> "I loaded it up on sunday and fired up Turf King since it sits opposite the actual Turf King game in my game room and played on that and it was great uh... the animations and proportioning are not accurate yet Um, but they are animating and they are proportioning, so it is an exciting time."
> — **Nick Baldridge**, mid-episode
> _Documents hands-on testing of Multi-Bingo functionality with working animations despite incomplete refinement_

> "Click is at first glance an uninspired unappealing looking game The artwork is attractive enough but there not much game there If you look there are four bumpers and there are six rollovers and that's it there's a lot of open space on the playfield but what makes this an appealing game is the back box and the interaction between the back box and the playfield"
> — **Nick Baldridge**, end of episode
> _Design analysis of 1938 Genco Klick highlighting early innovation in backbox-playfield integration_

### Entities

| Name | Type | Context |
|------|------|---------|
| Nick Baldridge | person | Host of For Amusement Only EM and Bingo Pinball Podcast; creator and developer of Multi-Bingo homebrew machine; Coin-Op Carnival co-author |
| Multi-Bingo | game | Homebrew multi-game bingo pinball machine being developed by Nick Baldridge with 60-70+ games, featuring custom electromechanical gameplay and graphical animations |
| Coin-Op Carnival | product | Publication/magazine about arcade and pinball culture; second edition being prepared for distribution; multi-city tour in progress featuring presentations at game shows and venues |
| Genco Klick | game | 1938 electromechanical game by Genco; featured game of this episode; notable for early backbox-playfield interaction design with eight-digit clock mechanism |
| Ryan Clayton | person | Co-author of Coin-Op Carnival; presenting at San Diego Comic-Con (August 19th); co-presenter with Nick Baldridge for Houston planetarium presentation (August 3rd) |
| Brent | person | Host of Broken Token Classic Arcade and Pinball Podcast; distributing Coin-Op Carnival #2 at Southern Fried Game Room Expo with co-host Whitney |
| Whitney | person | Host of Broken Token Classic Arcade and Pinball Podcast; distributing Coin-Op Carnival #2 at Southern Fried Game Room Expo with co-host Brent |
| Wayne Neyens | person | Collector whose home garage will be featured in Houston planetarium presentation for Coin-Op Carnival tour |
| Southern Fried Game Room Expo | event | Upcoming pinball/arcade game show where Coin-Op Carnival #2 will be available for purchase; occurring this weekend from episode recording date |
| San Diego Comic-Con | event | Major pop culture convention; Ryan Clayton presenting Coin-Op Carnival presentation on August 19th |
| Broken Token Classic Arcade and Pinball Podcast | organization | Podcast hosted by Brent and Whitney; partner with Coin-Op Carnival distribution and promotion at SFGE |
| Bally | company | Historical pinball/arcade game manufacturer; produced majority (over 75%) of horse-race bingo games represented in Multi-Bingo |
| Universal | company | Historical pinball/arcade game manufacturer; produced games referenced in Multi-Bingo development including Winter Photo Finish |
| Turf King | game | Vintage horse-race bingo game; Nick Baldridge owns original and uses it as reference/comparison for Multi-Bingo development; one of first games tested with graphics |
| Victory Derby | game | Horse-race game being developed for Multi-Bingo; currently in progress with graphics and animations |
| Victory Special | game | Horse-race game being developed for Multi-Bingo; currently in progress with graphics and animations |
| Winter Photo Finish | game | Universal horse-race game planned for Multi-Bingo development queue |

### Topics

- **Primary:** Multi-Bingo development progress, Coin-Op Carnival publication and tour, Historical pinball game analysis (Genco Klick)
- **Secondary:** Electromechanical game design and mechanics, Homebrew pinball machine hardware modifications, Bally horse-race bingo game library

### Sentiment

**Positive** (0.82) — Nick expresses enthusiasm and excitement about Multi-Bingo progress, finds the work rewarding, and looks forward to upcoming tour stops. Tone is energetic and optimistic about development milestones and community engagement.

### Signals

- **[product_launch]** Coin-Op Carnival #2 becoming available for purchase at Southern Fried Game Room Expo through partner distributor Broken Token (confidence: high) — Nick states 'Brent and Whitney from the Broken Token Classic Arcade and Pinball Podcast. We'll be at SFGE with a small selection of books'
- **[event_signal]** Coin-Op Carnival multi-city tour continuing with confirmed stops at San Diego Comic-Con (Aug 19), Houston planetarium (Aug 3), and Southern Fried Game Room Expo this weekend (confidence: high) — Specific dates and locations provided: 'August the 3rd...Houston' and 'Ryan...giving a presentation this coming Friday...the 19th' at Comic-Con
- **[design_innovation]** 1938 Genco Klick features innovative backbox clock mechanism that advances with bumper/rollover hits and lights numbers for winning condition (confidence: high) — Nick's analysis: 'the interaction between the back box and the playfield...for every bumper hit and I assume every rollover hit, this clockface moves one step'
- **[manufacturing_signal]** Multi-Bingo requires additional electronic components: new switch 16 board, new PD16 coil driver board, and replay register integration (confidence: high) — Nick states 'I've got a couple new boards in my future for Multi-Bingo' and details specific needs for switches and coil drivers
- **[design_philosophy]** Nick prioritizes graphical completion for Multi-Bingo games, finding the development more rewarding with visuals compared to logic-only coding (confidence: high) — 'I find it much more rewarding to play a game when it has graphics' and workflow shift from logic work to graphical work
- **[content_signal]** For Amusement Only podcast continuing regular episode releases with focus on homebrew projects, historical game analysis, and community updates (confidence: high) — Episode 451 covering Multi-Bingo development, Coin-Op Carnival tour, and 1938 Genco Klick featured game analysis
- **[historical_signal]** Analysis of 1938 Genco Klick as example of early innovative design in electromechanical pinball with minimal playfield elements relying on backbox interaction (confidence: high) — Nick's featured game segment analyzing Klick's design philosophy and player experience despite 'uninspired unappealing looking' playfield
- **[community_signal]** Active trading/selling within collector community; Nick's Chicago Coin game transferred to another collector, maintaining collection circulation (confidence: medium) — 'My Chicago Coin thing has left the building and has moved on to another collector'

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## Transcript

 What's that sound? It's 4 Amusement Only, the EM and Bingo Pinball Podcast. Welcome back to 4 Amusement Only, this is Nicholas Baldridge. Quite a few things have been going on since I recorded a normal episode last. First of all, my Chicago coin thing has left the building and has moved on to another collector. It was I'm going to get that fixed up here shortly. It's in excellent condition, but I've been working on multi races as much as possible over the past couple weeks, and I've completed several games, both graphically and with animations. and it's pretty exciting so I've played a few of them on the actual hardware and I continue to add new games almost daily previously I had written a bunch of the logic but now I'm actually doing the graphical work and for some reason I find it much more rewarding to play a game when it has graphics so right now I'm working on victory derby and victory special and then I'm going to be switching over my Most likely to the Universal games, Winter Photo Finish and Conversion Game Old Hilltop. But my plan is to get as many of these complete as possible here in the next week or so and then start doing the physical modifications to the machine necessary in order to support a menu system and all of the gameplay mechanics, meaning I need to drill the lock bar and put in some buttons. I have to take some very careful measurements which I will do from turf king which sits opposite it in the room and I also procured a new used replay register to put in for games which award replays versus payout I had previously purchased a replay register which was period correct it was you know from the right time period but unfortunately Norit ordered Shinayan Harder to find So I procured a complete one and I just wire that in And then I also need to wire in a few extra switches like a payout limit switch and a payout reset switch both of which will allow me to gauge when the game has actually paid out and it pays out in multiples of two Otherwise I going to have to do a timing based system and that's not going to work very well because of course the motor has to spin up that handles the payout because it's motorized so that's a little tricky if I don't add the switches so I figure the switches exist why not take advantage of it so that means I'll likely need to add another switch 16 board but that's not a huge deal I also have a extra coil or two that need to be driven and that'll necessitate a new PD16. So I've got a couple new boards in my future for multi races, but once I have those in place and have the extra features wired up, then the game should be pretty much playable for any of the approximately 60 to 70 games that exist. And that number has increased since the last time, if you've been listening for a while, I thought it was somewhere between 50 and 60.haiävćos viewing an or busy, Parkadoney I say well over three quarters of them are going to be ballet games Ballet was just a prodigious producer of these things And I understand why They made a lot of money This is before the bingos And the bingos of course also made a lot of money but are quite a different animal With the one ball horse race games you spend a lot of time coining up and once you've got the game where you want it to be then you plunge and hopefully you've aimed and you're relatively good at nudging because you have to knock it into uh... one of approximately and the the the and it takes some skill to win so uh... i'm looking forward to having all these games playable it was a blast i loaded it up on sunday and fired up turf king since it sits opposite the actual turkey game in my game room and played on that and it was great uh... the animations and portioning are not accurate yet Um, but they are animating and they are portioning, so it is an exciting time. So that's what's been going on with me. I'm also diligently working on coin op carnival number two. And for those who are interested in coin op carnival and are attending the Southern fried game room expo this coming weekend, uh, I've got good news. Brent and Whitney from the broken token classic arcade and pinball podcast. We'll be at SFGE with a small selection of books and you're more than welcome to pick one up there if you haven't picked one up yet and would like to. Also the CoinOpCarnival 2019 tour rolls on and the next stop is with Ryan at San Diego ComicCon where he's giving a presentation this coming Friday, not this week but the following week, the 19th. So, go out, check out that presentation and let me know what you think. The next stop is coming up sooner than you think, August the 3rd and this will be both Ryan and I together in Houston and if you're in the area please come check it out. It's a planetarium presentation similar to the one that Ryan gave in Michigan with a view of Wayne Neyens in his home, in his garage, A special treat a special gift and I excited to see how this goes and this is the first time that we given this presentation together so I looking forward to to that experience Today featured game is 1939 Click by Genko Click is at first glance an uninspired unappealing looking game The artwork is attractive enough but there not much game there If you look there are four bumpers and there are six rollovers and that's it there's a lot of open space on the playfield but what makes this an appealing game is the backbox and the interaction between the backbox and the playfield you have a what looks like a clock but there are only eight digits on its face and there are a bunch of circles which surround this clock face the deal is for every bumper hit and I assume every rollover hit, this clockface moves one step. And if the indicator remains in front of a number for an unspecified period of time, they must have some kind of delay mechanism in there, then the number on the clockface lights up. And if you get three numbers on the clockface lit up in a row, then you win. This must be extremely challenging to do, just looking at it, but I bet it would be an awful lot of fun to try to do it. And the reason is because that playfield is so straightforward. You know, there's not a lot there, but the springs which are mounted on either side and the amount of room that you have to maneuver the ball by moving the table is enough that I think there's plenty of repeat play appeal. Well, that's all for tonight. Thank you very much for joining me. My name again is Nicholas Baldridge. You can reach me at 4amusementonlypodcast at gmail.com or you can call me on the bingos line. That's 724-BINGOS1, 724-246-4671. You can listen to me on iTunes or Apple Podcasts now, Stitcher via Pocketcasts, via RSS on Facebook at bingopodcast. You can follow me on Instagram also at bingopodcast. and on Twitter yet again at bingo podcast or you can listen to me on my website which is for amusement only dot libsyn dot com thank you very much for listening and I'll talk to you next time

_(Acquisition: groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 24fae20f-f031-4d8c-b5df-27e5bb63ca72*
