# Portal Pinball – First Time Playing! Gameplay, Multiball, Features & More

**Source:** Pinball Shenanigans  
**Type:** video  
**Published:** 2026-06-03  
**Duration:** 15m 48s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=IhLOC4BKj7Q

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## Analysis

Two players experience their first game of Portal, a Multimorphic P3 modular pinball machine, at Ontario Pinfest 2026. They explore the game's unique mechanics including the two-level playfield, ramp system, multiball modes, and interactive backbox display. Despite being unfamiliar with both the P3 platform and Portal theme, they find the game engaging and full of surprises.

### Key Claims

- [HIGH] Portal features a two-level playfield with an upper playfield accessible via ramps — _Host observes 'There's like a upper upper playfield see that this whole second level' and 'We can get up to the upper playfield somehow'_
- [HIGH] Portal has a backbox display that replicates the playfield layout — _Host notes 'Replication of the backbox. Oh, that's cool. I didn't realize that' and 'This is exactly this area here, a replication of what is going on up there'_
- [HIGH] Ian Harrower contributed programming to Portal — _Host states 'shout out to Ian Ian Harrower who helped with the programming and stuff on this'_
- [HIGH] Portal includes multiball modes that are triggered through specific playfield shots — _Players encounter 'Ball one locked' and 'multiball ready' callouts during gameplay_
- [HIGH] The game includes interactive elements like moving ramps and hurry-up shots — _Host observes 'Ramps are going up, ramps are going down' and references multiple hurry-up shots throughout gameplay_

### Notable Quotes

> "shout out to Ian Ian Harrower who helped with the programming and stuff on this"
> — **Host**, ~0:30
> _Credits Ian Harrower as programmer on Portal_

> "This whole second level... I see try a ramp"
> — **Host**, ~1:30
> _Discovers the two-level playfield design feature_

> "It's a puzzle platformer. I love any game where there's a ramp that you can launch the ball into orbit"
> — **Host**, ~2:15
> _Comments on game design philosophy aligned with Portal theme_

> "This game is full of surprises"
> — **Dutch Craisley**, ~8:45
> _Reflects on the unpredictability and complexity of Portal's mechanics_

> "I like Portal. It's neat"
> — **Host**, ~14:00
> _Overall positive assessment after first playthrough_

### Entities

| Name | Type | Context |
|------|------|---------|
| Portal | game | Multimorphic P3 modular pinball machine based on Portal video game theme, featuring two-level playfield and interactive backbox display |
| Multimorphic | company | Manufacturer of the Portal pinball machine and P3 modular platform |
| Ontario Pinfest 2026 | event | Pinball festival/show where Portal gameplay was captured, hosted at Nitro Pinball booth |
| Nitro Pinball | company | Operator/distributor booth at Ontario Pinfest 2026, also known as Angel International |
| Ian Harrower | person | Programmer credited for Portal pinball game development |
| Dutch Craisley | person | Co-player in Portal first playthrough video, familiar with Portal video game theme |
| Pinball Shenanigans | content_creator | YouTube channel/content creator producing the Portal gameplay video |
| Nick Angel | person | Mentioned as staff/operator at Nitro Pinball booth during Ontario Pinfest 2026 |
| Weird Al | game | Another pinball machine available at Ontario Pinfest 2026 booth, mentioned as upcoming demonstration |

### Signals

- **[gameplay_signal]** Portal features a distinctive two-level playfield with an upper playfield accessible via ramps, representing an innovative mechanical design for the P3 platform (confidence: high) — Host observes and explores the upper playfield multiple times throughout gameplay: 'There's like a upper upper playfield see that this whole second level' and struggles to find how to access it
- **[gameplay_signal]** Portal exhibits deep rule complexity with multiple multiball modes, hurry-ups, puzzle elements, and interactive playfield mechanics that require player learning (confidence: high) — Players are confused by many shots and mechanics, refer to hurry-ups, ball locks, and multiple multiball modes; host notes 'This game is full of surprises'
- **[design_innovation]** Portal integrates an interactive backbox display that replicates and mirrors the playfield layout in real-time, creating a unique visual feedback mechanism (confidence: high) — Host discovers and comments: 'Replication of the backbox. Oh, that's cool. I didn't realize that. I could totally... This is exactly this area here, a replication of what is going on up there'
- **[gameplay_signal]** Portal's mechanics are well-integrated with the Portal video game theme, with puzzle platformer elements and references to game characters (Wheatley mentioned) (confidence: medium) — Host notes 'It's a puzzle platformer' and references to game elements like 'portal thing' and character callouts during gameplay
- **[content_signal]** Pinball Shenanigans captured a first-time play experience of Portal at Ontario Pinfest 2026, demonstrating platform accessibility to new players (confidence: high) — Entire video premise: 'First time ever playing Portal' and 'Dutch knows the theme well. I don't know it at all'
- **[venue_signal]** Ontario Pinfest 2026 featured Portal and other new machines including Weird Al at the Nitro Pinball/Angel International booth (confidence: high) — Host notes 'Ontario Pinfest Show 2026 at the Nitro Pinball booth, aka Angel International' and mentions changing over to 'Weird Al at 11'
- **[product_concern]** Players struggled to understand Portal's mechanics and how to access certain features, suggesting potential learning curve or documentation gaps (confidence: medium) — Repeated confusion about how to reach upper playfield: 'We can get up to the upper playfield somehow I have no idea' and unclear multiball triggering mechanics

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## Transcript

Okay, Dutch and I are going to play our very first game of Portal by P3 Multimorphic here at the Ontario Pinfest Show 2026 at the Nitro Pinball booth, aka Angel International. So, this is Dutch. Dutch Craisley, say hi. And myself. First time ever playing Portal. So Dutch knows the theme well. I don't know it at all. He's like played the video game and stuff. Oh, and shout out to Ian Ian Harrower who helped with the programming and stuff on this. So bear with us. The camera is directly in front of our faces because I have to pan back far enough so we can see everything. So the gameplay may be sacrificed a little bit for that reason. Okay, let's just run with it. See what happens. I've only played like this P3 platform a few times, so. The eye is doing things, that's cool. That's Wheatley. Wheatley, oh, okay. You can stand a little closer if you want to. I don't want to be in this space. Yeah, but, you know, everything's in our space. We got the tripod, we got the camera, we got each other. There's like a saucer scoopy thing down there. Let's go try for that. The Whoa, it's like a upper upper play field see that this whole second level Oh, oh, yeah, I see try a ramp Let's try this. Whoa, I almost did a p3 pass The The eyeball guy? Okay. What's sort of the idea? Hey, we're trying to collect a hurry up here, maybe up the middle. Up the middle, yeah. Oh, ramps are going up, ramps are going down. Oh, I launched it into the back. That's a portal thing. Oh, is it? Oh, okay. It's a puzzle platformer. I love any game where there's a ramp that you can launch the ball into orbit. It wasn't that bloated that you see. It launched backwards. The Oh shit! Everything okay? Yeah, we're good. Alright, great. I want that scoop. It's tough because the wall is blocking it now. Oh, I went downtown. Now what's happening? We just got a toll. Distance to exit 1. Hey, where do I gotta go? What's gonna happen now? Playfield is moving Like all three ramps go up and down I do like a right orbit shot with a spinner that satisfying Okay. They can't work under the playfield, they have to work over it. Yeah. Okay, I'm progressing, all the yellow arrows. Now what? White arrow. White arrow? I don't know. That is a tough shot. Shoot the portal? Now we're moving. Hey, I hear Tim Kiprow or whatever. Office party surprise. Hey, thought I heard another ball, but I thought it was going to be multiball for a second. Nope. ESC multiball. No, ball saver for 20 seconds. Don't get the cake, the cake is alive. Oh yeah? You may need that left orbit. I'll just shortcut from the left. This gameplay video is going to be like three hours long. Yeah, you know, maybe we shouldn't do a two player video, or a two player game, but that's kind of too late, isn't it? We'll just cut my balls out of the video. The This green thing is kind of going over here, but I can't hit that. Is there another upper flipper you think on the lower place field? There's chamber, mate. You really have a challenge for this. I don't know. This game is full of surprises. Oh, I went to the back. Oh, the wrench, you lift it up, you've got to hit the green thing. Oh, I finally died. All right, we're just going to plunge out player two, and Dutch is going to take over ball two of player one. Oh, you lost points for missing the hurry-up. Oh, I actually lost points. If you want to just get the play through, all the scores are there anyway, right? Oh! Replication of the backbox. Oh, that's cool. I didn't realize that. I could totally... Ah, okay. Yeah, yeah, okay. This is exactly this area here, a replication of what is going on up there. I noticed that there's not really a whole lot going on up there. Yeah, so you know what, for Ball 2, we're going to do that. One moment. Alright, Nick Angel just said they're changing over to Weird Al at 11, and we'll check out Weird Al after. We already have an Owls here. We don't need another one. We got a couple Owls. Alright, I can get up... What the upper playfield We can get up to the upper playfield somehow I have no idea I don know either Oh the ramp lift it up It a cap the ball nice nailed it That's the safety cube multiball is ready. Oh, multiball ready. Is it up the middle? Oh, the middle's a hurry up. Yeah, the middle looks good. The middle's a hurry up. I want to hit under the ramp. The The I'm going to go for that turret though. Ball one locked. Ball one locked? That must be a different multiple then. Maybe. It's all floating because you can't screw it into the playfield. Alright, that hole is open. Oh, we got ball two lockers available. The The upper playfield is looking ready. How to get there, I have no idea. He's going to get one of these panels out of time, it looks like. Yeah, I have to use all three of the different gels. Number two now? I think I need number one again. I think I have to use it in order. The Do you want to switch sides? Oh my god. I hurt both of my wrists. Come on. Rampant. The ramp is on. You get the cuppy ball? No. The X-Lesson Q multiball is ready. It's ready. Where is it, though? Is that it? Please be it. Fate plate multiball. Ah, points. Damn it. Damn you, EE. Okay, where are we going? I don't understand all of this. Okay. Middle, middle, middle, middle. Woo! Middle. Is that all that is I think it just a hurry up You can see the like hurry up thing there Okay The I like Portal. It's neat. Alright, we'll be back maybe later for some... Oh, it's on ball three. Oh, right. We played player two accidentally. Oops. Now that we're back to player one, maybe we can do one more. One more ball. Okay. Ours is long enough. It's 14 minutes. Alright, one more ball. That's it. We're calling it after one ball. We can edit some stuff out anyway. Yeah, we can edit. Edit down a bit. Alright, here we go. Yeah. Maybe we can start a multiball. Oh. The sign says big fling. That's a test? I mean, my time is more round and left-footed. Oh, I see. Head to the top and let clarity do the rest. All right. How does that the safety information about the danger at the back? The The Flaith Plate. The Full of surprises, man. Super cool. All right, we're going to wrap it up on that note.

_(Acquisition: youtube_groq_whisper, Enrichment: v5)_

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*Exported from Journalist Tool on 2026-06-06 | Item ID: 260121a3-a9ee-4fec-a8c4-de2c906a4832*
