# Rick and Morty Pinball game layout explanation. Spooky Pinball LLC

**Source:** Spooky Pinball  
**Type:** video  
**Published:** 2019-12-16  
**Duration:** 4m 43s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=uqh8ZxaUGo0

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## Analysis

Charlie from Spooky Pinball presents a comprehensive layout and feature overview of Rick and Morty Pinball ahead of its sales launch. The video highlights mechanical innovations including improved lighting (full RGB system), an interactive Rick ship with independently controlled headlights, upper right flipper with Pickle Rick mode, a redesigned Denski Lock 2.0 with drop targets, portal mechanics with hidden diverter routing, and quality-of-life improvements for both home and operator use. Key features include a SLAM ring bumper with save mechanic, anti-gravity charging via flubel crank, improved lockdown bar system, and enhanced serviceability.

### Key Claims

- [HIGH] The game features full RGB LED lighting system with significantly increased light budget compared to TNA — _Charlie (Spooky Pinball) directly demonstrates the lighting and credits TNA for inspiration on light shows_
- [HIGH] Rick and Morty includes an upper right flipper with Pickle Rick mode that evolves Rick from pickle to killing machine — _Charlie explicitly shows and describes the upper right flipper and Pickle Rick hidden mode_
- [HIGH] Drop targets are made of indestructible material and RGB lit with Rick and Morty imagery — _Charlie directly shows the Denski Lock 2.0 drop targets and describes material and lighting_
- [HIGH] SLAM ring (pop bumper replacement) awards bonus points and provides save mechanic when ball catches bottom — _Charlie explains SLAM ring spelling mechanic and save reward system_
- [HIGH] Game has improved ramp serviceability: right ramp uses three screws, left ramp uses two screws — _Charlie states this as a deliberate design improvement for both home users and operators_
- [HIGH] Portal mechanic uses hidden diverter underneath playfield to route balls to garage or feed flipper — _Charlie explains portal diverter routing and demonstrates dual ball trough design_
- [HIGH] Flubel crank with captive ball used to charge anti-gravity power meter — _Charlie describes flubel crank mechanic and anti-gravity charging system_
- [HIGH] Lockdown bar system improved to prevent glass rattle without screw adjustments — _Charlie explicitly states improved lockdown bar eliminates rattle and screw adjustments_

### Notable Quotes

> "Working with Adult Swim and Cartoon Network, best we can, getting everything done."
> — **Charlie (Spooky Pinball)**, 0:15
> _Indicates coordination challenges with licensing partners during launch prep_

> "he went nuts on this one there's more lights he's he blew all his budget on lights it's really really cool"
> — **Charlie (Spooky Pinball)**, 1:10
> _Humorous reference to designer prioritizing lighting effects, suggesting significant visual upgrade from prior Spooky games_

> "You get to evolve Rick from a pickle to just a badass killing machine that Pickle Rick is"
> — **Charlie (Spooky Pinball)**, 2:40
> _Describes Pickle Rick mode progression mechanic tied to upper flipper_

> "tons of options and fun to do there in the Denski Lock 2.0"
> — **Charlie (Spooky Pinball)**, 5:30
> _References designer Scott Denise and describes lock mechanism flexibility_

> "So people say, oh, I hit a post. You don't get points for hitting a post. This game, you get points for hitting a post."
> — **Charlie (Spooky Pinball)**, 8:15
> _Highlights design philosophy of rewarding player skill on captive ball posts_

> "Everything that we can do to make this better for both home users and operators, we've done."
> — **Charlie (Spooky Pinball)**, 9:40
> _Emphasizes design trade-offs balancing collector appeal and commercial operator needs_

> "It's going to be the craziest launch day in Spooky Pinball pinball history."
> — **Charlie (Spooky Pinball)**, 10:00
> _Suggests high demand and chaotic order fulfillment expected for Rick and Morty_

### Entities

| Name | Type | Context |
|------|------|---------|
| Rick and Morty | game | Spooky Pinball's licensed game based on Adult Swim animated series; upcoming launch with comprehensive feature set including RGB lighting, interactive ship, upper flipper, drop targets, and portal mechanics |
| Spooky Pinball | company | Boutique pinball manufacturer producing Rick and Morty; Charlie serves as company representative/spokesperson |
| Charlie | person | Spooky Pinball representative delivering official game layout walkthrough and feature explanation |
| Scott Denise | person | Designer credited for Rick and Morty Pinball; referenced in context of Denski Lock 2.0 drop target mechanism |
| Adult Swim | organization | Licensing partner for Rick and Morty IP; working with Spooky Pinball on game development and launch |
| Cartoon Network | organization | Licensing partner for Rick and Morty IP; involved in coordination with Spooky Pinball |
| TNA | game | Pinball reference point for lighting design quality; Charlie notes Rick and Morty exceeds TNA's light show budget and complexity |
| Attack from Mars | game | Design reference for Rick ship interactive mechanic, similar spring-based ship interaction |
| Matt Scott D'Amesi | person | Designer/artist credited for Rick and Morty Pinball work |
| Pickle Rick | product | Hidden playfield feature with associated game mode; character appears on upper right flipper area but hidden on production games |

### Topics

- **Primary:** Playfield layout and mechanics, Lighting system and RGB LED implementation, Interactive ship mechanic with controlled headlights, Portal routing system with hidden diverter, Drop target design (Denski Lock 2.0)
- **Secondary:** Serviceability improvements for operators and home collectors, Game launch chaos and licensing coordination, Pickle Rick mode and upper right flipper

### Sentiment

**Positive** (0.85) — Charlie presents features with enthusiasm and pride in improvements made. Acknowledges launch challenges (chaotic, crazy) but frames them as manageable. Emphasizes quality, care, and effort in design decisions. No criticism detected; tone is promotional and confident.

### Signals

- **[business_signal]** Launch day characterized as chaotic and insane; coordination with multiple licensing partners (Adult Swim, Cartoon Network) creating operational complexity (confidence: medium) — Charlie states 'this sales launch has been a bit chaotic, crazy, and insane to say the least' and 'Working with Adult Swim and Cartoon Network, best we can, getting everything done'
- **[community_signal]** Spooky Pinball releasing detailed official layout explanation video to community ahead of launch, transparency about mechanical innovations and operator considerations (confidence: high) — Charlie delivers comprehensive walkthrough covering all major systems, emphasizes effort for 'both home users and operators', and production timing suggests pre-launch education strategy
- **[design_philosophy]** Intentional design choice to reward player skill on post hits (flubel crank captive ball mechanic) and include hidden Easter egg (Pickle Rick on upper flipper visible only to insiders, hidden on production units) (confidence: high) — Charlie demonstrates flubel crank with captive ball for anti-gravity charging and notes 'You won't see him on the production games. He's actually going to be hidden, but he is in the game'
- **[announcement]** Official walkthrough of Rick and Morty Pinball playfield, mechanics, and features released immediately before launch (confidence: high) — Charlie states 'before this launch is here today, just like an hour and a half or whatever' and systematically demonstrates all major game features
- **[product_strategy]** Multiple serviceability and mechanical improvements designed to accommodate both home collectors and commercial operators: improved lockdown bar system, ramp screw reduction (3 and 2 screws), enhanced ball routing (confidence: high) — Charlie explicitly states improvements to lockdown bar, ramp screw counts, ball troughs, drop targets, and mentions 'trying to make our games as good as everybody else's, if not better'
- **[technology_signal]** Significant upgrade to RGB LED lighting system across entire game compared to prior Spooky releases; claimed to exceed prior industry standard (TNA) (confidence: high) — Charlie emphasizes 'bigger better PC in the game so we can do more cool light shows' and 'full RGB everything in here' and compares light budget to TNA

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## Transcript

 Hi Charlie Emery from Spooky Pinball LLC here. We know this sales launch has been a bit chaotic, crazy, and insane to say the least. Working with Adult Swim and Cartoon Network, best we can, getting everything done. But before this launch is here today, in just like an hour and a half or whatever the time may be when you're watching this video, we wanted to show you some of the cool things and new features in the game. Things we have worked on to improve. Number one, better backbox lighting yay very cool number two look at this easy open access panel number three bigger better better pc in the game so we can do more cool light shows because we know how scott denisi you know everybody uh was like oh tna greatest light show in the history of the last 10 years in pinball whatever the case may be uh he went nuts on this one there's more lights he's he blew all his budget on lights it's really really cool so you got full rgb everything in here come on in squirrel. You've got the interactive Rick ship, similar to like the ship in America, or excuse me, Attack from Mars where it on a spring it takes a bashing and it it does some shaking but the headlights are independently controlled and you have full RGB inside the ship so as you can see the silhouettes of Rick and Morty they get blown up and shaken and stuff and things happens Let's show you here, upper right flipper. See Pickle Rick? You won't see him on the production games. He's actually going to be hidden, but he is in the game. You do get to go into Pickle Rick mode. You get to evolve Rick from a pickle to just a badass killing machine that Pickle Rick is, you know, it's Pickle Rick. ways to feed the right flipper you are on your skill shot launch you're going to drop stop drop roll this is your super skill shot skill shot this increases your bonus multiplier to also feed this during gameplay quick turnaround inner orbit or inner loop underneath the right ramp feeds the flipper this shot here feeds the flipper and the left ramp goes through the backboard comes out here feeds the flipper again so this is your portal shot into the garage for you can also access the portal from the right orbit. There is a diverter hidden underneath the house so that direction can change. You can either go into the portal or you can come back and feed this flipper again This is kind of the big deal in the game This is the Denisi Lock 2 These drop targets are beautiful made of indestructible material so we told and RGB lit They have Rick and Morty on each one There's an up post in the back here, so the balls can be captured in the horseshoe and staged side to side. You can knock them back and forth. You can stack a couple on each side. tons of options and fun to do there in the Denisi Lock 2.0. Of course, you've got the portal here. You shoot in the garage. It's going to re-enter here, like, rapidly, super fast. Just, whoom! So it's actually got two ball troughs in the game. You have the Slam Ring, because, you know, we wanted to come up with a funny name for a pop bumper, sitting in the left where the left slingshot should be. by spelling SLAM, and there is an anti-gravity device here that you can see. This is the meter part. There's actually an insert in the middle of the anti-gravity device, which is cool. You spell SLAM, and it's going to give you a SLAM save. So if the ball catches the bottom of the popover and just burns you, which it can, you will get a reward for that and you actually get bonus points for hitting the SLAM ring and completing that We got a little portal gun Of course you get to launch your adventure in the shooter lane and tons of other stuff that I really haven covered like the flubel crank Boom you hit the flubel crank. It's got a captive ball back here. That's how you charge your anti-gravity power. So people say, oh, I hit a post. You don't get points for hitting a post. This game, you get points for hitting a post. So that's it. I got to get back to work. It's going to be the craziest day in spooky pinball history. We hope you enjoy what we've done on Rick and Morty Pinball with Scott D'Amesi. We even have the more improved lockdown bar system so the glass won't rattle with that awesome sound system we have in the game. No more screws to adjust and all that garbage. It's all gone. Drop target mix have been improved. The ball troughs have been improved. Everything that we can do to make this better for both home operators and operators, or home users and operators, excuse me, we've done. Right ramp comes out with three screws. Left ramp comes out with two screws. It's easy to service. We've put a lot of care, time, and effort into these decisions, trying to make our games as good as everybody else's, if not better. So we really hope you enjoy Rick and Morty Pinball, and thanks for watching.

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 27245f89-2dc7-4378-8cf4-b3f22993024a*
