# Foo Fighters Pinball 1.03 - The Final Battle Wizard Mode

**Source:** Fox Cities Pinball  
**Type:** video  
**Published:** 2026-05-28  
**Duration:** 53m 43s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=Qm3ocMVLgio

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## Analysis

Fox Cities Pinball streams extended gameplay of Foo Fighters Pinball version 1.03, showcasing the wizard mode "The Final Battle" and demonstrating the game's complex rule set involving city selection, van upgrades, multiball modes, and progressively difficult objectives. The player navigates through multiple cities (Seattle, Chicago, New York, Austin) while managing mode stacking, shot multipliers, and the Overlord final boss encounter.

### Key Claims

- [HIGH] This is the second time reaching wizard mode, first time on own machine — _Fox Cities Pinball player stated: 'This is technically my second time. First time on my own machine, though.'_
- [HIGH] Combatron multiball is referenced as a key mode mechanic — _Player frequently references 'Combatron' and 'Comatron' as a mode name throughout gameplay, discussing when to stack it with other modes_
- [MEDIUM] Upper flipper/upper playfield is considered less desirable than ramp shots — _Player states: 'I don't like the upper flipper or upper playfield either... I'd rather hit the ramp five times personally'_
- [HIGH] Side ramp is critical to game flow — _Tommy (guest/co-host) says: 'That side ramp is so critical to the flow'_
- [HIGH] The game features multiple city selections with varying difficulty levels — _Player discusses choosing between Seattle, Chicago, New York, Austin, and New Orleans as selectable cities during gameplay_

### Notable Quotes

> "That side ramp is so critical to the flow."
> — **Tommy**, early in video
> _Guest provides design feedback on playfield flow dynamics_

> "This is technically my second time. First time on my own machine, though."
> — **Fox Cities Pinball (host/player)**, near end of wizard mode
> _Confirms player reached wizard mode achievement; personal milestone_

> "Everybody wants to see the wizard mode."
> — **Fox Cities Pinball**, during wizard mode entry
> _Acknowledges wizard mode as major draw for viewers and players_

> "I'd rather hit the ramp five times personally. I do like that it's botchy shots though, but what are you going to do?"
> — **Fox Cities Pinball**, mid-gameplay
> _Player feedback on shot selection trade-offs and difficulty perception_

> "The magnet went like this and then just tossed it right down the middle."
> — **Fox Cities Pinball**, mid-gameplay
> _Comments on magnet behavior and its impact on playfield control_

### Entities

| Name | Type | Context |
|------|------|---------|
| Fox Cities Pinball | person | Content creator streaming Foo Fighters Pinball gameplay; appears to be a skilled player and home collector |
| Tommy | person | Guest/co-host providing commentary and gameplay feedback during stream; offers design observations |
| Neil | person | Referenced as another skilled player; Fox Cities Pinball claims to have beaten Neil's grand champion score on this machine |
| Nathan | person | Chat participant or co-host making occasional comments and acknowledgments during stream |
| Willie | person | Chat participant who donated/contributed during stream; acknowledged by Fox Cities Pinball |
| Foo Fighters Pinball | game | Stern Pinball machine themed around the rock band; version 1.03 being played; features wizard mode called 'The Final Battle' |
| Stern Pinball | company | Manufacturer of Foo Fighters Pinball |
| Dracula | game | Pinball machine referenced in comparison; Fox Cities Pinball mentions selling their Dracula |
| Wisconsin State | event | Tournament event referenced; Fox Cities Pinball mentions playing against Tommy in this competition on Dracula |

### Signals

- **[gameplay_signal]** Foo Fighters wizard mode 'The Final Battle' demonstrates complex multi-phase design with city selection, shot requirements, difficulty escalation, and boss battle mechanics (confidence: high) — Extended gameplay showing progression through multiple cities (Seattle, Chicago, New York, Austin), overlord encounters, and final wizard mode sequence with 3x scoring and multiball elements
- **[gameplay_signal]** Game features layered mechanics: van upgrades, multiball modes, shot multipliers (2x/3x), city-specific objectives, mode stacking, and integrated wizard mode progression (confidence: high) — Player manages van upgrades, tracks multiple multiplier states, discusses mode selection strategy, and navigates overlapping game objectives throughout stream
- **[gameplay_signal]** Game presents variable difficulty with shot selection trade-offs, magnet-assisted playfield elements, and potentially punishing shot sequences (confidence: medium) — Player comments on upper flipper difficulty, magnet interactions affecting ball control, and references to 'old man drains' and challenging shot windows
- **[design_innovation]** Combatron multiball is integrated into broader game narrative and mode selection, suggesting sophisticated mode stacking and playfield flow design (confidence: high) — Repeated references to Combatron/Comatron mode as key strategic decision point; player discusses timing of mode selection for score optimization
- **[content_signal]** Long-form gameplay stream with real-time viewer interaction, chat participation, and milestone achievement (wizard mode completion) (confidence: high) — Multiple references to chat, acknowledgments of viewer contributions, discussion of streaming continuation strategies
- **[competitive_signal]** Competitive context implied through references to Wisconsin State tournament, competing against Tommy and Neil, and player skill level demonstrated (confidence: medium) — Player mentions tournament play, claims beating Neil's grand champion score, and discusses strategic shot selection and mode optimization
- **[product_concern]** Potential confusion regarding shot lighting or mode state indicators; player questions why certain elements are flashing specific colors (confidence: low) — Player asks 'Why is that flashing green?' and 'Why is it blue?' suggesting occasional unclear playfield feedback
- **[gameplay_signal]** Side ramp identified as critical flow element; upper flipper and upper playfield considered less appealing; playfield layout creates interesting risk/reward trade-offs (confidence: high) — Tommy emphasizes side ramp importance to flow; player prefers ramp shots over upper flipper sequences; discussion of 'botchy shots' and shot difficulty variance

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## Transcript

I know. It's all red. I was saving it for the mode though. come on. That was simply impressive. Speaker upgrade sequence initiated. All right. Band point. Oh, I should have should have held my flipper up there. Glad you didn't drain, [] Yeah. Yeah. We're going Seattle again. We're going to finish this off in like two seconds, maybe. Seattle to be continued. All right, let's see what Tommy has to say. That side ramp is so critical to the flow. I think you're making it hard on yourself saying, "Yeah, you're right. You're right. But it's kind of like stepping up to the plate and the pitcher's just throwing fast balls and I know if I just hit it, it's going to go long. But that's that's the thing. Sometimes you got to Sometimes you got to take chances. Sometimes you don't want to. But I was taking a big chance there. Big chance. But you're right. I could have just I could have just took combo and just said screw it. Probably wasted two balls doing that. Dude, that was awesome. Oh, now I have no What I need to do is just pretend I'm playing Wick. Get a shot. There you go. Combo. Yeah, combo. I hope those lights are just some military. All right, now you're mine. I didn't want the two extra shots. I have Now you fools. Two friends to build. I don't know how I'm surviving all this. Feel the grip of my magnetic power. I am. Oh, all right. Now I'm Now I'm upgrading my Danger. You're swearing too. You're swearing too much. the sonic radio. Looks like there Hey, I was holding the flipper up. All right, there's a super and there's a bot part. Left loop is worth 2x for the remainder of the game. That overlord better watch who he's messing with. I'm tired. I don't like the upper flipper or upper playfield either. Not to start Area 51. I'd rather hit the ramp five times personally. I do like the that it's botchy shots though, but what are you going to do? All right. With my with my van almost maxed out, what should I pick as my first moat? What would you do? That is the question in the chat. What would you do? or New York? Maybe Chicago depending on where the shot is. harder mode like Chicago, Monday Night Raw. All right, let's see if I can backhand this now that I've been holding this ball for 10 minutes. Nope. How many points? Time bonus was huge. Left ramp is worth 2x for the remainder of the game. Have you ever tried meditating? That was a good choice. That was an old man drain. Did you notice how I was like over here? Oh man. It's fine. I got uh I don't necessarily want to start to actually get. Of course, I miss the targets. It was It was kind of good to take a uh a naked multiball and just prep the uh the van. Keep going. Oh, don't drink. Oh, you missed. No. and that is why I'm not playing at Wish I could trade your venom for a foo. Yeah, venoms aren't uh they're not well sought after, unfortunately. Thank you. Thank you, Willie, in the zone. I appreciate it. All right. And All right, we got two Fubot parts, believe I have. Yeah, that one. I got that one for the rest of the game. So, I need uh I need Comeatron back. Come back. Right. Okay. Start area 51. Start bot frenzy. I think that's the toughest one, honestly. Wow. Being stuck with two venoms isn't isn't fun. [] awesome. Just ask all the distributors. What are you doing? Seattle. Yep. Seattle. Come all defenders of this we call rock. All right, we made some progress. No reformatting. The future of rock and roll is up to you. Of course, I hit the shadow all the rock in the world. Baby. YEAH. All right. Comatron. He started it. I I honestly still don't think I would I would rather prime my van here then play this out. Hallelujah. Hey, good for you. Plus three spinning levels. might as well uh progress. Looks like my sonic radio is progressing if I'm not mistaken. Sonic radio. Upper left ramp is worth 2x for the remainder of the ball. Hey, my base. No. super sonic radio signal. Signal found. Yay. Signal boosted. Just stack everything. UFO button. I was like, you better Get up there. Do it for the old man. Terrible. Hey, you're tuned in. You got the signal. Signal boosted. Stay out there. Are you serious? Really? And then you couldn't go up the side ramp. Really nice. UFO activated. Seriously. Now, let's get that overlord. Oh, What the Oh my god. Shoot the radio. Oh my god. There we go. I put their jetack in the van. You got him on the ropes. Now right orbit is worth 2x for the remainder of the ball. Thanks magnet. Thanks a lot. Do you see that? The magnet went like this and then just tossed it right down the middle. I didn't realize I did not realize I was playing The Walking Dead, but apparently I was. Well, I only need I need head. I need head. To get the food by. You guys are sick. You're sick. All right. No, seriously. I need I need I need that for that. And then I can play Fubot. This is actually a good game. What does everybody want? El Snow. There you go. Thanks. Yep. Nathan got it. There's an ad break coming. I'm gonna I'm gonna wait. It's a good time to take a breather. Be a good shirt. And then just have a have a picture of the fooot with all the all the stuff collected except for the head. Did you cancel the All right, here we go. All right, what are we doing? Looks like I can lock a ball. really Tommy because um that sure demolished me at Wisconsin State on Dracula and I picked it against him. I don't know what I was thinking. I had a great game on it a prior round so I'm like that'll happen. It's a good game. I actually I actually sold my Dracula, hitting a loop on the freaking mini playfield. [] sweet combo. All right, that'll have to wait. Combo. All right, let's do DC since we haven't done it all day. To the people drops like the super DC. Those spiderbots strip the van. Just try and rock Samra without silly van. Imagine your band. Oh, could have practiced. 250,000. All right. Why Why is that flashing green? And now I'm supposed to hit the drop targets for super. I just feel like in Austin there's like 25 million UFO. No pressure here. Just a little pressure Where to next? Chicago. I'm going up top. Any united we rock. Divided we don't rock. Chicago land. The mind is a terrible thing to waste. Folks, go let the OVERLORD BEAM INTO YOUR SCRAMBLE YOUR CIRCUIT. UFO activated. That's right. More convincing hit, I guess. Give me all your tubes. What did he just Hell yeah. Hell yeah. No, New Orleans. Hey, my New Orleans. No. That's a recipe for those. Bomb upgraded fit everything [] There it is. There he is. Turn it up louder. And that's how you jackpot. Uh, is that not working? Oh, [] Sorry. Super spinner activated. Pick a destination. Hey, New York. The overlord sent his swarm to re not the time to be going for city. Time to show the overlord what rock is really made of. It's a robot swarm. Yeah, that's the shot I need. Yo, they can't just come in here and start reformatting stuff. Apparently the target gave it to me. Oh, the good news is I can play flu bot. The two fighters aren't going to let them get away with reformatting the safe. Give me some Give me something good. Jackpot. This is Riot Pin. Seriously, come on. Super jackpot ready at the upper field. Get it. Oh. Oh [] Right ramp is worth two eggs for the remainder of the ball. All right. I don't know why I can't get it off the shelf. The foos. All right, got all that stuff done. Thank you, boss. Go up. No, don't do that. They didn't put Chicago in a easy spot, did they? Yeah, the dream is over. Wait, what was Neil's uh what was Neil's grand champ? Yeah, I beat it. Take that, Neil. Yeah, I needed some buttons in that one. That the Nate shot, that's a tough shot, especially when you got four balls flying around. Uh, I still have to play Austin. Maybe maybe I can get to the end. Uh, he probably will. You're right, Nathan. That's why he he can't unless he's watching, which I don't. Oh, this is going to be tough, isn't it? Hit the ramp. Oh, shoot. Oh, nobody told me that. UFO. Hey barbecue basters, keep Austin weird, but not that weird. Spiderbots roast them. Good good memorial day uh segue there. who earned. Oh, I'll see when you are done. Oh, I still got to play my uh blast overlord multiball. Yeah, I'm going to need that ball save on that side. Awesome combo. Yeah, I'm appreciate the combos usually, too, but I don't need combos right now. more to enable. Who put a tilt bob in this game? It's not even funny. Good luck getting past the parking lot. Okay. What do I need? Like six, five, 10, 20, 50 shots. Six more. So many of them. Five more. So many helmets. Four more. There's so many of them. Whoa. Three more. Two more. That crowd is suspiciously super maker. All right. One more. Where do they all come from? All right. These reformat bounces are useless. Hit all the jackpots. Don't hit one. Just hit all of them. 2.5 million jackpot. You won't know what it is. Jackpot battle, son. That's huge. Well, it's certainly radio. All right, this is this is the end. Finally, the show you've been waiting for. Not quite how I I wanted to go down. Oh my god. Oh, do that, Tom. It's time to Everybody wants to see the wizard move. Everybody now the only thing I could think of is I'm probably not logged in. Dinner is ready. Are you kidding me right now? Is everyone ready to get this party started? Two more to escape. Where does the orange shot? I want to hit it. It's gone. That's what I'm talking about. Okay, we're we're curb stomping stuff. So now the question is, has Neil ever gotten to the wizard mode? This is technically my second time. First time on my own machine, though. Bet your ass I'm using the button. Hell yeah, [] Are we still gone too far? Fake Dave versus uh the real Dave, huh? All right. Let the Let the But Oh, come on. Standing room only. Oh. I know I have a button. I'm not using it yet till until I absolutely must. 2xing this. Wonder if he Oh, you probably can't. How do I look? Can I button this? Three ball play 3x scoring overlord light super mother truckers time to read that stuff upgraded. Oh yeah, a few more hits for Sonic Radio. That's right. Is there a Is there a way to add a ball and get Forex scoring? 250,000. Okay. Why is it blue? Why is there a blue shot? Tommy, I was not looking at chat at this minute. Pretty cool. Oh, I can't flip. And now it continues. Well, that'll be something for Neil to work on. Yeah, that's pretty cool. All right, let's do it again. Oh, now everything's draining. a I still got an extra Wow, that's like crazy. You're ready for Whopper Chopper? I wish. You should have saw my first games today. Definitely not ready, but I I I needed this. Now, granted, I won't have uh you know, a bunch of extra balls to play, so there's always that. I got to take Chicago. You might think I'm crazy, but actually you're rocking fugitive sound. No tunes today, though. Just a plea to join our food brothers and stop that whack alien in its tracks. Who's with me? UFO activated. All the rock in the world won't stop the overlord. Oh, don't train. Thank you. Yes. Resistance. I got combo TR lit again. Is that possible? Left ramp is worth 2x for the remainder of the game. Did it say 3x? Nice. All right, let's see if these values are pretty nutty. Do they count for the whole game or do they count for I wonder if it that must only Oh, come on. The scores were way higher during uh the first combo. Want the extra ball. Keep the party going. Oh my god. Whoa. That's not That's what I'm saying. The wo part. I have you now. You Oh, start multiball. Why now? Ah, score. Still a good game. Oh [] I got to log in. This is a call to all my connected players. Oh. Okay, man me up so I don't have to stream Foo Fighters tomorrow. That's good, right? Right. I like I had like at least five shots at it. Oh, thanks everybody.

_(Acquisition: youtube_auto_sub, Enrichment: v5)_

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*Exported from Journalist Tool on 2026-06-06 | Item ID: 2a6925f0-8789-4bcf-8e7b-855c623da31e*
