# Episode 329 - 1970 Bally Bonus-7

**Source:** For Amusement Only EM and Bingo Pinball Podcast  
**Type:** podcast_episode  
**Published:** 2016-02-03  
**Duration:** 7m 40s  
**Beat:** Pinball

**URL:** https://foramusementonly.libsyn.com/episode-329-1970-bally-super-7

---

## Analysis

Nicholas Baldridge provides a detailed technical analysis of the 1970 Bonus-7-7 bingo pinball machine, a successor to Super 7. The episode covers core gameplay mechanics including advancing odds, mystic lines, the innovative solid-state bonus game feature that lets players chase multiplied replay rewards, and the sunburst feature that guarantees maximum odds. Baldridge notes that while artwork is plain (green instead of blue from Super 7), the gameplay depth and difficulty are outstanding.

### Key Claims

- [HIGH] Bonus-7 is a direct follow-on to Super 7 and includes all its features — _Nicholas Baldridge, opening description of the machine_
- [HIGH] The bonus game is a solid-state feature, a notable technological addition to an electromechanical machine — _Nicholas Baldridge describing the bonus-7 game mechanics_
- [HIGH] Three numbers on the backglass are outlined with sunbursts; lighting all three guarantees maximum odds for the next bonus-7 game — _Nicholas Baldridge explaining the sunburst feature mechanic_
- [MEDIUM] The sunburst feature is reportedly fairly easy to light up — _Nicholas Baldridge citing what he read about the game_
- [MEDIUM] The special bonus games hinder standard mystic-lions gameplay and make it difficult to win using that mode — _Nicholas Baldridge analyzing game design trade-offs_
- [HIGH] Bonus-7 artwork differs from Super 7 only in outline color (green instead of blue) and cabinet base coat (green instead of brown) — _Nicholas Baldridge detailed artwork comparison_
- [HIGH] Players can earn up to three extra balls by depositing coins and lighting the extra ball feature — _Nicholas Baldridge explaining extra ball progression_

### Notable Quotes

> "Bonus 7 is a follow on to Super 7 and as such it includes all the features from Super 7 including Advancing Odds from 4, 16 and 75 all the way up to 192, 480 and 600."
> — **Nicholas Baldridge**, ~0:30
> _Establishes the machine's lineage and core feature set_

> "The bonus feature, the bonus 7 game is pretty cool and it sounds really difficult and so I really want to try it at some point."
> — **Nicholas Baldridge**, ~4:45
> _Personal enthusiasm indicating the bonus game is a standout draw despite gameplay complexity_

> "That would be something that you would definitely want to shoot for because it makes it so that you have nothing to lose by playing that bonus seven game."
> — **Nicholas Baldridge**, ~6:15
> _Highlights the strategic value of the sunburst feature in game planning_

> "The gameplay sounds pretty outstanding and difficult. So it's not something that should be dismissed simply because of a lack of really, really beautiful artwork."
> — **Nicholas Baldridge**, ~11:00
> _Defense of the game's value despite plain aesthetics; emphasizes gameplay depth over visual polish_

### Entities

| Name | Type | Context |
|------|------|---------|
| Nicholas Baldridge | person | Host of 'For Amusement Only' EM and Bingo Pinball Podcast; provides detailed technical analysis of pinball machines |
| Bonus-7 | game | 1970 Bally bingo pinball machine; successor to Super 7; features advancing odds, mystic lines, and solid-state bonus game |
| Super 7 | game | Earlier Bally bingo pinball machine that Bonus-7 is based on; shares core mechanics including advancing odds and mystic lines |
| Bally | company | Pinball manufacturer; produced Bonus-7 and Super 7 |
| For Amusement Only | organization | EM and Bingo Pinball Podcast hosted by Nicholas Baldridge; focuses on electromechanical and bingo pinball analysis |

### Signals

- **[gameplay_signal]** Bonus-7 features layered gameplay with advancing odds, mystic lines (column swaps), twin numbers, star zones, extended time trees, and a solid-state bonus game, indicating complex rule depth and strategic decision-making (confidence: high) — Nicholas Baldridge's detailed mechanical breakdown covering pick-a-play buttons, odds progression (4→192, 16→480, 75→600), bonus game multiplier chase, and sunburst feature
- **[design_innovation]** Bonus-7 integrates solid-state electronics into an electromechanical platform for the bonus game feature, suggesting hybrid design approach in early 1970s Bally machines (confidence: high) — Nicholas Baldridge explicitly states 'this is a solid state feature' when describing the bonus game mechanics within an otherwise EM machine
- **[design_philosophy]** Machine prioritizes complex, difficult gameplay mechanics over elaborate artwork; plain but serviceable visual design supports accessible manufacturing and player focus on rules (confidence: medium) — Nicholas Baldridge notes artwork is 'plain' and 'serviceable' but gameplay is 'outstanding and difficult,' and defends the game against purely aesthetic criticism
- **[historical_signal]** Bonus-7 as a direct follow-on to Super 7 (same year line/refresh) demonstrates Bally's design iteration cycle where successful games received feature enhancements and cosmetic updates (confidence: high) — Bonus-7 retains all Super 7 features plus adds sunburst feature; artwork is near-identical except for color changes (blue→green outlines, brown→green cabinet)
- **[gameplay_signal]** Special bonus game modes (bonus-7 game, sunburst rewards) create strategic tension by hindering standard bingo gameplay, forcing players to choose between safe standard play and risky feature-chasing (confidence: medium) — Nicholas Baldridge notes 'special games hinder the gameplay of the standard MysticLions game' and make 'very difficult to win using your standard MysticLions gameplay'
- **[gameplay_signal]** Bonus-7 features stacked risk/reward mechanics: players can stop at 2x, 4x, or 8x multipliers on replay winnings, or push for higher multipliers at increasing risk, creating decision-tree gameplay (confidence: high) — Bonus game allows players to 'take it and earn anywhere from 2 replays up to 72' or 'shoot for red outlined hole' for 4-144, then 8-288, then 16-576 replays

---

## Transcript

 What's that sound? It's 4 Amusement Only, the EM and Bingo Pinball Podcast. Welcome back to 4 Amusement Only. This is Nicholas Baldridge. Tonight I wanted to talk about 1970's Bonus 7 by Bally. Bonus 7 is a follow on to Super 7 and as such it includes all the features from Super 7 including Advancing Odds from 4, 16 and 75 all the way up to 192, 480 and 600. Pick a play to advance either odds and features with the red button, features only with the green button or odds only with the blue button. Mystic lines to allow you to swap the leftmost two columns with B, the center column moves up and down with A or the rightmost two columns with C, doubled or tripled odds in any one color, an extended time tree from before fourth to before fifth to after fifth, twin numbers twelve and seventeen and eight and ten which when you hit one the other will light automatically, Numbers lit in all four of the star zones award either 300 or 600 replays and your red letter game in the word bonus and the number seven. Any three numbers in the star zones will award it or any two. And if you get the red letter game, what happens is you hold the R button down and all your balls will drop and then the game will award you a brand new game for free with guaranteed odds and features The big draw for this game is the bonus game aside from the standard MysticLion gameplay This you coin up with the white button and this is a solid state feature. Your goal in this game is to get seven. You do so by shooting your first two balls and landing them in two holes which equal the The number seven. When you do so, this qualifies your win and you can either take it and earn anywhere from two replays up to seventy-two or shoot for a red outlined hole in which case you go from four to a hundred and forty-four, doubling your odds or you can double it again. Shoot for yellow outlined hole and you can get anywhere from 8 to 288 replays. If you shoot again and land in a red outlined hole you can get anywhere from 16 to 576 replays. Now, that bonus feature, the bonus 7 game is pretty cool and it sounds really difficult and so I really want to try it at some point. But aside from that this game adds another feature. Three of the numbers on the back glass are outlined with these little sunbursts. And if you have the feature lit, if you light up the number in all three of the sunbursts then the next game will award you maximum odds for the bonus seven game automatically. In some instances it light only two of the sunbursts are needed for the top scores awarded the top odds for that bonus seven game Now from what I read apparently it fairly easy to get this lit up So that would be something that you would definitely want to shoot for because it makes it so that you have nothing to lose by playing that bonus seven game. The only thing that gives you pause or should give you pause about playing these special games is that they really hinder the gameplay of the standard MysticLions game and because of this it probably makes it very difficult to win using your standard MysticLions gameplay so let's talk a little bit about that. What is the standard gameplay? I just jumped right into features. You come up and you drop a coin and the game is going to load a ball into the shooter lane. At this point you can either shoot the ball and play for your default odds or you can try and increase them with those pick-a-play buttons I was talking about. After you shoot five balls, if you have three, four, or five in a section that matches the color of the odds, then you'll win that indicated number of replays. But remember the Insidious evil star zones are back and they count for nothing unless they are the fifth in that section or you have one of the starzone features lit that I talked about earlier so after you shoot your first five balls you can make a decision do you want to move on to the next game or do you want to play for extra balls if you do you push the yellow button and then start depositing coins And eventually it light first extra and ball and it will lift your first extra ball to the playfield You can get up to three So let talk about artwork This game has almost exactly the same artwork as Super 7. The only difference is that the outline square around the bingo card, instead of having alternating blue lines, has alternating green lines. And then on the cab, instead of brown as a base coat, you have green. And something I didn't mention last night is on the head, there's a stenciled 7. The playfield is brown and again, instead of the alternating blue color, you get alternating green. The artwork on these games is rather plain, but the gameplay sounds pretty outstanding and difficult. So it's not something that should be dismissed simply because of a lack of really, really beautiful artwork. And there's nothing wrong with this artwork. It's certainly serviceable, but at least for me, I certainly like to have artwork that's a little more Um, inventive. Well, that's all for tonight. Thank you very much for joining me. My name again is Nicholas Baldridge. You can reach me at 4amusementonlypodcast at gmail.com or you can call me on the bingos line. That's 724-BINGOS-1. 724-246-4671. You can listen to us on iTunes, Stitcher, Pocket Casts via RSS, on Facebook, on Twitter at bingopodcast. You can follow me on Instagram also at bingopodcast. Thank you for listening and I'll talk to you next time.

_(Acquisition: groq_whisper, Enrichment: v3)_

---

*Exported from Journalist Tool on 2026-08-04 | Item ID: 33a95b02-c11b-4024-b5a1-a0eded2e6e90*
