# SDTM: a pinball show Episode 25: Indiana Jones The Pinball Adventure Review

**Source:** Straight Down the Middle  
**Type:** video  
**Published:** 2017-07-09  
**Duration:** 34m 37s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=8HOQ3XC9FhM

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## Analysis

Zach Sharpe and Gregory from Straight Down the Middle conduct a detailed review of Indiana Jones: The Pinball Adventure (Bally Williams, 1993, designed by Mark Ritchie), awarding it a perfect 4.0 rating across all categories. They praise its shot layout, modes, toys, music, and theme execution, though they acknowledge high secondary market pricing ($7,000–$12,000) as a potential barrier. Both reviewers express strong personal connection to the game's gameplay and call-outs.

### Key Claims

- [HIGH] Indiana Jones: The Pinball Adventure was designed by Mark Ritchie and coded by Brian Eddy in 1993 for Bally Williams — _Zach Sharpe, opening game overview_
- [HIGH] The mode start shot is very reminiscent of The Shadow, designed by Brian Eddy, and both Ritchie and Eddy likely collaborated on this mechanic — _Zach discussing shots and layout; confirmed by Gregory_
- [MEDIUM] Indiana Jones has the nicest inserts on any pinball machine ever made — _Gregory's subjective assessment during art discussion_
- [HIGH] The game has 12 modes total, including three video modes (Tank Chase, Escape in Mine Cart, Raven Bar) and a wizard mode called Eternal Life Multiball — _Zach's gameplay overview and rules discussion_
- [HIGH] Secondary market pricing for Indiana Jones: The Pinball Adventure ranges from $5,500 (working condition) to $9,000–$12,000 (fully restored/excellent condition) — _Zach and Gregory discussing value and market prices_
- [MEDIUM] Stern's Indiana Jones: The Pinball Adventure has weak rules and is less appealing than the original Bally Williams version — _Gregory's brief comparison; opinion-based assessment_
- [HIGH] The Path of Adventure upper playfield is similar to The Shadow's upper playfield and gives the player meaningful objectives — _Both Zach and Gregory comparing mechanics across games_
- [HIGH] A foam dampening pad modification to the mode start shot back scoop reduces ball rejection and improves playability — _Zach's tip for owners; confirms he has made this modification_
- [LOW] Indiana Jones: The Pinball Adventure will not be remade and its secondary market value will continue to increase — _Zach's prediction at end of review; speculative opinion_
- [MEDIUM] The Idle Lock mechanism comes out with such speed that players sometimes miss the ball shooting out of it — _Zach describing Idle Lock mechanics during gameplay overview_

### Notable Quotes

> "You cheat, Dr. Jones, which come on one of the best call outs in pinball."
> — **Zach Sharpe**, ~early gameplay section
> _Highlights signature callout that pulls players into theme; illustrates game's integration of IP into mechanics_

> "Indiana Jones: The Pinball Adventure has the nicest inserts on any machine by far. Ever made. By far."
> — **Zach Sharpe**, ~art discussion
> _Superlative praise for insert design; establishes game's visual distinctiveness_

> "When you start multi ball and you have to hit the left ramp to enable the jackpot then you hit that right... it goes past the Path of Adventure straight down that alley. Yeah, it's neat for any screams jackpot at you lights all up."
> — **Zach Sharpe**, ~shots and layout section
> _Describes gameplay flow and satisfaction; demonstrates intimate familiarity with game strategy_

> "If you don't love Indiana Jones: The Pinball Adventure, there's something wrong with you."
> — **Zach Sharpe**, ~theme section
> _Expresses ultimate confidence in game's universal appeal; frames it as cultural touchstone_

> "Perfect game. You guys wondered when it was going to happen. It's going to happen right here today. Indiana Jones: The Pinball Adventure by Bally Williams back in the 90s is the perfect game."
> — **Zach Sharpe**, ~final rating reveal
> _First-ever 4.0 perfect rating on their show; marks game as definitive_

> "It took me by surprise, honestly. Like, the more I play it, the more I love it."
> — **Zach Sharpe**, ~wrap-up
> _Shows deepening appreciation over time; personal connection drives rating conviction_

> "Every time I put my hands on one, I can't stop playing. I had to pry his ass off of this so that we could review this."
> — **Gregory**, ~gameplay impressions section
> _Demonstrates addictive play quality; indicates game's hold on player engagement_

> "The only thing that my only complaint... when we talked about how Ghostbusters tells a little more of a story. I don't think this pulls you into the modes."
> — **Gregory**, ~rules discussion
> _Only significant criticism: modes lack narrative integration compared to other titles_

### Entities

| Name | Type | Context |
|------|------|---------|
| Zach Sharpe | person | Co-host of Straight Down the Middle: a pinball show; primary reviewer and gameplay expert |
| Gregory | person | Co-host of Straight Down the Middle: a pinball show; secondary reviewer; provides complementary perspective |
| Mark Ritchie | person | Designer of Indiana Jones: The Pinball Adventure (1993, Bally Williams); legendary pinball designer |
| Brian Eddy | person | Programmer/coder of Indiana Jones: The Pinball Adventure; also designed The Shadow |
| Indiana Jones: The Pinball Adventure | game | 1993 Bally Williams wide-body pinball machine; subject of review; awarded perfect 4.0 rating |
| Stern Pinball | company | Manufacturer of modern Indiana Jones: The Pinball Adventure remake; comparison point; reviewers note weaker rules |
| Bally Williams | company | Original manufacturer of Indiana Jones: The Pinball Adventure (1993) |
| The Shadow | game | Pinball game designed by Brian Eddy; comparison point for mode start shot and upper playfield mechanics |
| Ghostbusters | game | Mode-based pinball game; comparison point for narrative integration and gameplay style |
| Back to the Future | game | Pinball game referenced as cultural/thematic touchstone alongside Indiana Jones |
| Straight Down the Middle: a pinball show | organization | YouTube/podcast show hosted by Zach Sharpe and Gregory; reviews pinball machines with letter grade system |

### Topics

- **Primary:** Game Design and Mechanics (Shots, Ramps, Orbits, Toys), Art, Aesthetics, and Visual Design (Backglass, Cabinet, Inserts, Playfield), Rules, Modes, and Gameplay Progression (12 Modes, Video Modes, Wizard Mode), Audio Design and Call-outs (Music, Voice Acting, Thematic Integration), Secondary Market Pricing and Investment Value, Thematic Integration and IP Execution
- **Secondary:** Comparison to Modern Stern Version and Other Pinball Games, Maintenance and Modification Tips (Foam Pads, LED Upgrades, Pinball Audio Mods)

### Sentiment

**Positive** (0.95) — Overwhelmingly enthusiastic review with perfect 4.0 rating. Minor reservations about secondary market pricing ($7k–$12k) and Gregory's slight concern about playfield color cohesion ('tannish yellows and oranges'), but these do not diminish overall praise. Both reviewers express deep personal connection and addictive gameplay experience.

### Signals

- **[community_signal]** Straight Down the Middle review format (Art → Shots/Layout → Toys/Innovation → Rules/Modes → Music/Call-outs → Theme, with letter grades) is established community standard for game evaluation (confidence: medium) — Zach: 'First, we go through the game... the shots, the layout, the art package... and then me and you are going to start putting some letter grades on this.'
- **[sentiment_shift]** Indiana Jones: The Pinball Adventure is treated as cultural/thematic touchstone—'if you don't love it, something is wrong with you'—indicating consensus status as essential classic in community consciousness (confidence: high) — Zach: 'If you don't love Indiana Jones: The Pinball Adventure, there's something wrong with you.' Comparison to Back to the Future as untouchable IP.
- **[competitive_signal]** Both reviewers describe themselves as 'mode-based' players prioritizing wizard mode progression over raw point chasing; Indiana Jones' 12-mode structure aligns with this playstyle preference (confidence: medium) — Gregory: 'We're both mode based kind of players... You chase points more than I do but I really like modes.'
- **[design_philosophy]** Mark Ritchie and Brian Eddy's mode-start shot design for Indiana Jones influenced by (or parallel to) The Shadow's tight shot mechanic; indicates collaborative design philosophy emphasizing challenging, satisfying initiators (confidence: high) — Zach: 'the mode start on Indiana Jones is very reminiscent to The Shadow... that tricky, like, we've got modes, but try starting one of these things.'
- **[market_signal]** Secondary market pricing for Indiana Jones: The Pinball Adventure has stabilized at $5,500–$12,000 range depending on condition; reviewers predict continued price appreciation due to rarity and no anticipated remake (confidence: high) — Zach: '$5,500 for working condition... $9,000–$12,000 for fully restored.' 'I'm saying this now... this thing is going to continue to go up.'
- **[product_strategy]** Aftermarket modifications (foam dampening pad for mode start shot, LED color upgrades, Pinball Audio Mod) are standard practice for Indiana Jones owners to improve ergonomics and aesthetic appeal (confidence: high) — Zach: 'most of you have probably modified that mode start shot... take out the back scoop there and put a foam pad... I kept mine all comet 2s and frosted sun lights.'
- **[product_concern]** Playfield wear at slings is significant due to yellow insert coloration; insert durability is acknowledged weakness in otherwise perfect game (confidence: high) — Zach: 'If you guys are going to look at one, look by the slings... you're going to see a lot of wear there. Also the inserts... wear really bad on this game.'
- **[sentiment_shift]** Zach's appreciation of Indiana Jones deepened over multiple play sessions; initial skepticism ('kind of slow') converted to obsessive engagement and perfect rating (confidence: high) — Zach: 'It took me by surprise... the more I play it, the more I love it.' Gregory: 'I had to pry his ass off of this so that we could review this.'

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## Transcript

 Welcome back everybody thanks for checking out the video this is straight down the middle with Zach and with Gregory he's all hyped up over here I like milk all right so this week we are are reviewing. We're really excited about this. I'm speaking for you. This is Indiana Jones. Sterns, Indiana Jones. No, we're not reviewing Sterns, Indiana Jones. We're reviewing the actual Indiana Jones by Williams, a pinball adventure. Or is it the pinball adventure? It's the pinball adventure. Such a rookie. Freaking amazing. I won't jump to conclusions. You jumped to conclusions here, but stick around until we composite this bad boy. That's very true. Alright, Greg, so first, what do we do in these videos? First, we go to the game, or not gameplay, but I'll overview the video. The shots, the layout, the art package, etc, etc, etc. And then me and you are going to start putting some letter grades on this. We grade this thing, give you our opinion. Turd game. And then we say turd of the month. This is true. So let's cut on over to Zach. Let's take a look at this sweet-ass Indiana Jones and then come back to us. Indiana Jones the Pinball Adventure. This machine was developed by Williams back in 93. It was designed by Mark Ritchie, brother to the famous Steve Ritchie designer, and coded by none other than Brian Eddy. So what do we need to know about Indiana Jones the Pinball Adventure? This thing has it all. I will say that. The objective of the game is to get through all 12 modes. Tank chase, three challenges, etc. There are three video modes in this game. Choose wisely, escape in the mine cart, and raven bar. The faces down here indicate characters in the movies. by hitting the rollover targets up top there. There are four of them. By doing so, you light one of these faces and you're basically getting multipliers, etc. to the extra ball. Alright, so how do you start modes? You start modes by hitting this awesome, satisfying tight shot right back there. very reminiscent of the shadow designed by Brian Eddy. You're right back there. Now a little tip, if you guys, if it's rimming out the ball a lot, then you put a little foam pad back there, which mine has, to catch that ball a little easier. So wide body game, you know, very much wide body, utilizes the entire play field for shooting. So from left to right, you've got the adventure targets right there. You've got your left orbit used in different modes. You have your mode start shot, that nice nasty little tight shot there. You also have the hand of fate which is a mystery and you complete extra balls there as well. Left ramp, very very satisfying metal ramps on this game. Left ramp goes safely to your left flipper. I've got the propeller rod there. The left ramp is responsible for lighting jackpots during multiball or certain multi balls. Drop targets right in the middle here. This is used, just so clever, I wish more games did this kind of stuff. So you hit those down and that's where you lock your bowl, right back in there. Now one of the cool features of this game is if you bank shot it, like off of these targets and you get right back behind there without hitting the drop targets, you'll hear short round the young male character on the movies say, you cheat Dr. Jones, which come on one of the best calls of call outs in pinball. All right, here's your sucker shot. This is the Indiana Jones sucker shot right here. You guys can see back there there's a drop target. A really cool shot, this alleyway, that you hit it and then the ball then, because of physics, will go right up that tunnel to hit that red target. Now this shot is responsible for like instant multiball, different shots during modes, super jackpots. But I call it the sucker shot because, boy oh boy, often times that's the shot that's going to kill you. It's going to come right straight down the middle. So beware that shot. Alright, moving along, you've got the right ramp. Now this will whip up around the planes and right back safely like the left flipper. This one will go to the right. It's also responsible for jackpot shots as well as entering the path of adventure, one of the coolest upper playfields in pinball. It goes up here, the diverter catches it, up and around over the rope bridge, and now you have this upper play field that shifts left and right. It unlocks once you're up there, but it will tilt both ways and you try to hit the rollover targets there and not fall into the pit or that unless that is lit for extra ball then you want to hit that. Comes right around here into the tray, zips on down to the upper part of your left flipper. One of the cool shots in the game is during multiball. During multiball you can get a jackpot by hitting it up there, it whips around there it actually bypasses that and goes along this outside tray and then the call out is sensational. It just blows it up. Moving along we have our right orbit here. Another cool thing about this game, many games have it but it's really cool, it's got two gates to the left and to the right that are controlled so the game can keep it up there in the rollovers or the pops or it can zoom around in an awesome wide body display of speed. It can zip around those orbits. Okay, so you guys are probably saying what the hell is this thing? Many of you guys know what it is. It's the idle. So you lock balls right here and they go under a subway. They shoot back up out of the hole and they lock into three positions here. Once you start that multiball, they zoom down this tray, they go through over the out lane, and again very fast, sometimes you'll miss the ball shooting out of there because it's so quick. So when multiball starts you'll hear that elephant, you guys like that? That's pretty good, wasn't it? So you hear the elephant and every time he blows his little horn a ball is going to come out. All right, yet another cool thing about this game. When you drain into the out lane, and this focus is terrible. All right, when you drain into the out lane, sometimes it'll go straight down and you're done. But it has this little rubber here and can bounce like the old school games right back into your in lane and ready for play. All right, what else do need to know basic strategy on this it just depends on if you're going for points or if you're going for the journey you guys know me I'm a I'm a journeyman when it comes to these games so I'm trying to get through all of these modes because you get through all those modes you get to eternal life multiball Eternal Life Multiball is somewhat similar to the Shadow in respect that you have to hit every switch and then you get your Billion And it even gives you a 30 second head start or a ball save. So you light up all 12 of those. Other objects in the game include capturing the Grail, getting the Jackpot, getting the the jackpot during seize the stones and arc jackpot during that multiball. LED suggestions on this, I kept mine all comet 2s and d frosted sun lights. It looks really nice. I added a LED strip on the top here, top wood part to light up that rope bridge. It's perfect lighting. It really is. It isn't captured in the video here but it really is perfect lighting and then down bottom here oftentimes I'll add some color to the drain hole here but I went with a nice warm white again really just to capture the colors in this game all right I think that's about it if I'm missing something I apologize shoot us a comment on our YouTube page but this is Indiana Jones the pinball adventure all All right, Greg, so what do you think about the Indiana Jones, buddy? I like it. I love it. I like it a lot. So let's talk about art. Okay. So we start out with art, every one of these machine reviews. When we're thinking about art, just as a recap for you guys, if you guys aren't familiar with our format here, when we're talking about art, we're talking about play field. We're talking about cabinets. This is a whole. We're talking about translator back glass. All of it as a package. Agreed. How do you feel about the art? What are you grading it? I give a nay. I have an A too with some reluctancy I think that's the weakest part of this game I agree I agree because I was trying to explain to Zach I told him the game is kind of ugly to me he's like what the hell are you giving it an A for art and I said because it's hard to break down because the side of the cabinet looks pretty good the back glasses I love the back glasses it looks like one of the movie posters it's reminiscent of the movie poster It's definitely better than 98% of the other ones. That's why I gave it an A. But the color scheme. I guess it's very well-known. Yeah, it's the way it is. Even the speaker panel. Yeah, the speaker panel is cool. The actual art on the play field is not bad. All the inserts. So you weren't as high on the play field art. I think it is the most gorgeous thing ever. The inserts are all beautiful. It's just something about the cohesiveness of it. I don't know if it's just all the kind of the tannish yellows and oranges with the greens. I mean, it fits it, but there's just something that's just not real. I'm going to throw up some video or pictures for you guys. Indiana Jones, the pinball adventure, has the nicest inserts on any machine by far. Ever made. By far. I agree with that. Hopefully you guys kind of understand what I'm saying. I think some of you will. I think you'll kind of be like, yeah, you know, he's right. This is nice. This is very nice. It's very nice. But there's something kind of just. They freaking always agree with it. I agree with it. They always agree with it. I'm always right. No, I'm the one that's always right. You're the one that just. It's awesome. Everybody agrees with. Whatever. If you guys look at the mode inserts. The mode inserts are multicolored. They're beautiful. Yeah. They're not just. They don't just throw text on there to tell you what mode it is. Exactly. They have a picture of it. Yeah. And it's multicolored. So when that light comes up and hopefully you guys have LED. It is by far the best inserts I've ever seen. I tell you what. this is how big of a nerd I am, Greg. The ending up top on the rollovers, that eye with the green. That looks good. It is the nicest single insert in pinball. Well, and that's what's weird is like you said, those rollovers up there before you go into the pops, they grab your eye. For some reason, it stands out. They've got that green and oh, man. It's not just like PKE or something where it's just So P-K-E. There's something because of the font. And like I said, the multi-colors in there. It's gorgeous. And we'll get into gameplay because having four rollovers makes it tricky. It is very. Yeah, it makes it tricky. Switching back and forth a lot. Especially if you have two lit. I agree. I agree. So the eye. I'm telling you, this is very nerdy. But the eye itself is such a beautiful image. No, I think it is too. I love it. Because it's larger. So we're both on A's on our. Yeah, definitely. Let's go to shots and layout. I had it at an A. I as well. Well, I put it at A+. A+. And the reason I did A+. Oh, you guys are seeing the theme here. This is a trend. Starting out with A's. Might this be it? So A+, A. What do you like about the shots of that game? They're tough, but they're fair. Starting a mode is pretty tough, but it's fair. You can hit it. Starting a mode is a monster. The ramps are super smooth. The orbits are lightning fast. And butter. It's a wide body, so they are butter. Yeah, and that's what's weird is it's kind of floaty like a wide body in a sense, but then at the same time, it adds some dominating speed. Oh, especially from that idle. Yeah. How it comes right down through your inlay. It's a weird game. It's almost like two games in one in a sense. I like that. It seems slow. It seems very methodical like The Hobbit in a sense, but then out of nowhere, it's like freaking Iron Man or something. That's true. It's just whipping ass around those orbits and stuff, and the ramps are so smooth. They're pretty fast. They're not slow ramps. Yeah. It's, I don't know, man. I love the shots. I think there is so much to shoot at in this game. There is. You've got orbits. You've got, which I love. I think Brian Andy really helped out. He did the software on this. Mark Ritchie designed the game. But I think he probably helped out because the mode start on Indiana Jones is very reminiscent to the shadow. It's that tricky, like, we've got modes, but try starting one of these things. But, you know, it's got one of the best ball locks. It's not like actual physical ball lock or anything, but the shot for the ball lock. Yeah, right up the middle, but it's not an easy shot. No, and the weird little hook. You've got to knock the targets down first. I love it every time I hit that. And it's at the subway. Yeah, it's not like it holds it there. Yeah, and it's a little easier to hit than what you think it's going to be. You're like, damn, that shot is going to be impossible to hit to lock a ball. But then you – Yeah, every pinball machine has got a sucker shot. I think for this one it's that captive ball right on the blade to the left of that right rim. You start, you do a lot of jackpots there. You start a quick multiball there. Yeah. But you got to watch it. It'll come right down the middle for you. Oh, yeah. So shots and layout for me, I'd name, you'd name plus. Yeah. I just love it. Plus, if we're, toys and innovation, we're going to talk about the path of the adventure. But we're still talking about the shots. And it's a feel good. It tilts that mini play field. It feels good. And when you start multiball, I'm geeking, man. I love this freaking game, Greg. When you start multiball and you have to hit the left ramp to enable the jackpot then you hit that right Yeah, it goes past the path of adventure straight down that alley. Yeah, it's neat for any screams jackpot at you lights all up Yeah, I like the path We're both mode based kind of players. Yeah, you chase points more than I do But I really like modes and this thing's got 12 modes in it Yes, and it is very tough to get to that wizard mode and each mode kind of differentiates itself from the other ones It does. You've got three video modes. I don't know the video modes. I like the video modes. They're awesome. They're really good. I mean, they're as good as video modes get. The only thing that my only complaint, and this is more maybe with rules, is like when we talked about how Ghostbusters tells a little more of a story. I don't think this pulls you into the modes. They're just shots. Yeah. I don't think that you feel like this is going on. progressions each shot, but it does still happen. Like the hand of faith. I just don't feel like it pulls you in to make you feel like that scene is being enacted. Let's segue into rules then, if you want to talk about rules and modes and stuff like that. I still gave it a name. We're both an A on rules. It's got 12 modes. It's got different little side modes. You have locking balls. You have Path of Adventure, which is its own type of, you have to defeat that, much like the shadow. Which is neat like the upper play field The modes I love the three video lot I think finding three video modes that are that good is really really tough They're enjoyable. With a color DMV, they look really good. It's not like Circus Voltaire where you're having a damn kangaroo jump over stuff. Yeah. This actually involves skill, speed, reacting, going through that mine cart and trying not to hit the barrier and fall down the pit. It's shooting the guys in the bar. Yeah. Yeah, that's really, really cool. That's pretty damn tough, too. And I love it. That's the perfect, again, that's why we're reading it today. It is the perfect type of video mode that integrates, but it's not overwhelming. Yeah, very much so. Very much so. I agree. So what else are we going to talk about? Wizard mode? I've not gotten to wizard mode. No. I haven't even gotten close. I love it, though. You've put a lot more time on it than me, more likely. And it's tough. It's a tough game. Yeah. Like getting through all 12 modes. Well, starting the damn mode is hard. So it's just like running through 12 of them. Yeah. Here's a little tip for you guys. If you have an Indiana Jones, most of you have probably modified that mode start shot. But what you want to do is take out the back scoop there and put a foam pad, like a dampening pad out there. I've been rejected. Yeah, it's got that, but it still rejects, but it's a lot better than otherwise. I've only been rejected once on yours. Yeah. So I think that was good. And I've rejected you a lot more times. No! Terrible. Damn shirts. I know. We're still into those shirts. So rules, for the most part, are magnificent. Yeah, I think so too. If you like a mode-based game, pick a better mode-based game. This, Ghostbusters, is good, but this is the worst. It is really good. It's a good game. Let's talk about Toys and Innovations. Toys and Innovations, I went A. I went A+. Yeah. Doesn't get better. Nah, nah. You gave it an A, so you think the world is better. You get a little more like the Path of Adventure. It's not like Lord of the Rings where you go up there and you're not moving. Oh, yeah, yeah. It gives you a purpose. There's a purpose to it. It gives you a purpose. You've got two holes that you try to avoid when you try to hit. It's its own game. Yeah. Like it is truly its own game. I could have fun playing that game over and over. Yeah, I don't think it would take a lot for it to get old. Yeah, I don't see it getting old. The idle. Are you yawning? Oh, I'm sorry. Oh, my gosh. He's falling asleep on you guys here. But Toys and Innovation, A-plus for me, the idle. Yeah, the idle is sick, man. My gosh. And you don't even know how to get there. You're just like, where did my ball go? And then it comes down and then you've got to hit the damn thing. That's pretty damn exciting, man. I love it. It's one of my favorites. All right. Anything else for Toys and Innovation? No, I mean, that's the thing. It's got everything you need to know about going over the top. Yes. It's not Champion Pub where all you're doing is playing toys. I actually like Champion Pub, though. It's a nice, for what it is, I enjoy it. What is it? It's a fun time. It's quirky. It's a fun time, man. I like Champions. Mini games. No, it's stupid with the ball sack. in the back. Yeah. All right. Music and call-outs. Do we even have to rate this? No. I mean, it's the indie thing. The call-outs are really good. Like, it fits the mode. You cheat, Dr. Jones. Yeah, it fits the mode. Yeah, that's what I'm saying. Like, you're talking about, that's the one thing that really pulls you in. Yeah, I love hearing Sean Connery. Whenever you go over the rollovers, you get them for bonuses. And when the father comes up, Sean Connery's like, Junior, it is you, Junior. I love that. That's so iconic. And then the girl, you guys will never unhear this, the girl is like, it's the annoying one. Not the sweet one, the annoying one. I don't know if it was the first or second film. But she's like, I hate the water, and I hate, and she bellows out this deep masculine you. You know, Steven Spielberg's wife. Sorry, Steve. I didn't know that. Really? The hot chick in the white dress? The blonde or the brunette? The blonde. Yeah, that's, okay. You don't think she's hot? No. No. There's more hate mail. No, I don't like any indie girls. Really? Give me some bombed girls. Well, they're just different girls. She's annoying. The whole film, she's annoying. Yeah, but that's her character, but she's still pretty hot. I like her. She's hot at 2 in the morning for you, buddy. Yeah. It don't take much. It's getting late. Yeah, but it works in the sounds really well. really well. The music is awesome. This is probably the number one machine to do a pin sound too. To add that pin sound modification. I love it. Because that's something that's lacking. It's just an older game. It's an old William. Call outs are terrific. Music is terrific. You just want the sound package just to feel a little crisper. There's not one call out on this that gets old. Not one. No. There's a lot. That's nice. that is not hindered. So I'm at an A+, because I don't think it gets better. You're at an A. Yeah. You guys, we have one more category. And this one. One more category, and right now... Can't even throw this in there. Right now it's perfect rating, Greg. Can't even throw this in there. It's just like... Oh, it's the heme. Come on! If you don't love Indiana Jones, there's something wrong with you. There's got to be something wrong. There's like a core of things that if you don't like, like Back to the Future, if you don't like Back to the Future... I actually heard somebody trying to hate on Back to the Future, so that guy's freaking... They put him in jail. something wrong with his ass. Put him in jail. But Indy, you don't touch. And Back to the Future, I don't think you touch. I don't think we've passed that. You've met somebody that doesn't like Back to the Future. No, he was on Pennside talking about, I think it was Pennside, because we're talking, me and him were talking about, maybe it was remakes. Yeah. Not remakes, but maybe it was talking about the whole possible pirates and all that stuff and what games needed to be redone and how early that was and all that baloney. and somebody was mouthing back to the future that's just played out deactivate their account that's pure 80's nostalgia that's like saying you don't like America it's classic you can't probably got a mullet that just kind of ruined my day I don't understand it Jurassic Park Jurassic Park that's coming to that to me it is it's there But I feel that. There's like a handful of themes that are the perfect themes Indiana Jones wanted. Oh, yeah, yeah, yeah. You can't do any better, really. What do you think about Stearns Indiana Jones? You haven't played it, man. I have. You said it wasn't that bad, though. I liked it. Yeah. I've heard some other people say that it's not terrible. You really like it? Look, the rules kind of suck. It's a woodchopper like Metallica. Sorry, sorry. Sorry. I think the price is still a little high for it. I don't know if Thien's keeping it there. If it was a little lower price, then I would probably pick it up. But for the game that you get. I'd probably own one. For the price? That's like Austin Powers. I'd probably own one of those, too. I love that. Austin Powers. That's not bad. So Thien, A+. A+. You guys, guess what? 4.0. Perfect game. You guys wondered when it was going to happen. It's going to happen right here today. Indiana Jones, the pinball adventure by Williams back in the 90s is the perfect game. And it took me by surprise, honestly. Like, the more I play it, the more I love it. And everything else. Don't you wish you had that in your basement right now? Oh, yeah. I'm out here like two in the morning playing. So pros and cons. For me, this is a perfect game. There is not one damn con in this game. Oh, I think so. What? Price. No, I don't think it's a con either. I do. I think if you guys can pick this thing up right now, do it right now. Because in my opinion, this is one machine that will not get made. I'm saying this now. Well, I'm not saying that it's not a bad investment or a bad value. The value of this bad one will continue to go up. I'm just saying the fact that you're paying $9,000 for a really clean example sucks. Where in the hell are you shopping? $9,000? Why? That thing's not worth $9,000. Like a restored one? Restored. Yeah, you're not. You said a really clean game. That's clean. Clean as it gets. Well, that is as clean as it gets. So let's talk about the price range. But even at $7,000, it's rough to me. How many teepest you can pick up in the Indiana Jones? Five. Not in good shape. I'd hate to see that one. Yeah, that's what I'm saying. 5,500 for one that works. Yeah, even faded at 665 on some of those. Now the play field, you guys will have to check out. If you guys are interested in the Indiana Jones by Williams, you'll have to make sure to look at the play field because it does do, right by the slings. If you guys are going to look at one, look by the slings. There's a lot of wear right there by the slings because it's a yellow. So you're going to see a lot of ball circling. You're going to see a lot of wear there. Also the inserts. The inserts wear really bad. So you're going to see a lot of ball circling. uh... right by the slings if you guys are going to look at one look at by the slings there's a lot of wear right there by the slings because it's a yellow uh... so you're going to see a lot of ball circling you going to see a lot of wear there also the inserts the inserts wear really bad on this game yes um so there are some turd IJs there really are but it still an expensive price now so 5 to fully restored where we at nine ten to twelve grand yeah I think ten to twelve grand is fair for that yeah the one that I got back here I value probably at about seventy five hundred yeah that's fair with it this clean it's all DMV it's got the side decals it's really very clean good cabinet yeah so find you guys But I still think that's so expensive. Now, would I rather pay seven grand for this versus Adam's family? Yeah. Oh, my God. But, I mean, the problem is it's still an expensive damn game. We'll do this or that. Indiana Jones in this condition versus Star Wars Elite. We haven't played it yet. Oh, I'm buying this. Okay. I just like the older game. This one's going to be hard for you. Dialed in, Ellie, or Indiana Jones. Oh, Gregory. it's a perfect game to me you can't beat it I'm happy right now that three of my pins are in my top five Ghostbusters, Indiana Jones, and The Shadow Dialed In would have been close to this if Dialed In's theme would have been there I mean really I hate to keep razzing about that game but man it's braving about it man I love this game so if you guys haven't played Indiana Jones by Williams get your ass out there go play this game it is, I can't believe you rated it perfect I knew I was going to just because there's not one miss on this game well like I said it took me by surprise you see the value of it which you can just chalk it up to theme for something, you know if you haven't played it you're just like eh it's just over hype music theme but then when I put my hands on it, the initial maybe 30 seconds, the very first time I'd ever played one, I was like It's kind of slow. It's got those very quick, responsive, good flippers. But they still just kind of have a weakness to it or something. I don't know. I can't explain. Well, you used the stern. Yeah, because I've been playing a lot of Ghostbusters. So I was kind of like, okay, this isn't really going to go anywhere. But then you start getting some good ball, and that damn thing starts picking up so fast. But then another time, it'll float over here, and it'll float over there. And it just started blowing me away. And then you get that six-ball multiball. Oh, it's sick. And that's the thing that lures me into a game is whether I've become obsessive with it. And I have to just continuously sit there for two hours hitting that damn start button. I had to pry his ass off of this so that we could review this. Yeah, because I couldn't get enough. The last ability on this. Every time I put my hands on one, I can't stop playing. I won't go to another game in the collection if it's there and it's free and I start playing. That's true. The last ability on this thing is better than any. I think it's outstanding. Next to the Shadow is pretty good. I agree with that. I love the Shadow. You guys sell our review of the Shadow. Yeah, I love that, man. It's the same kind of thing. It draws me in. But this is just, it's a unique game. There's nothing like it. I haven't felt anything that plays the way that does. It's odd. I'm good with that. I don't know. All right. I think that's our review, man. We have 4.0. Perfect rating. Do you think we'll ever have another machine that's a 4.0? Man, it'd be tough. I think it might be. Theme would really hurt. Even if it's a really good playing game, it's hard. Theme's going to kill it. This is quintessential perfect pinball machine. Go out and get one. While the prices are still somewhat manageable, they're not going to remake this bad boy. This thing is going to continue to go up. Brass it out. Add color DMD. Make an investment out of it. So this is Zach and Greg from Straight Down the Middle. Make sure you subscribe. We hate saying this all the time, but man, it helps us out. It makes us feel good like we're actually doing something here and we've got people that actually care. So if you are watching this and you actually, well, if you're watching by this point at the end of the video, you do care. So freaking thanks a lot. We really appreciate that. Check out our Facebook page. Also check out FlippinOutPinball.com for any of your pinball needs, whether it's Jersey Jack machines, whether it's mods and accessories, whether it's American Pinball, whether it's Chicago Gaming. Dude's got it all over. It is great. And make sure to mention us. Tell Larry that you watch us. Or again, anybody. Definitely tell Larry. If you go through Larry, man, tell Larry that we sent you. Maybe he'll hook us up with a little something something. Maybe. Maybe. I don't know. Thanks, guys, for watching. Check out next week where we – what are we going to do next week? I don't know. What are we calling it? Top ten? We might. We might do a top ten. We'll keep you guessing. See you later. You had a flame with a fling shot You're rolling out the alley dog Yeah I tried to cradle you with my Are you happy? Yeah Express your emotion Define it You're not stoned That's the way I feel You feel stoned without being stoned Your eyes kind of look stoned See I'm tired as fuck Why what'd you do I've been waking up early Mowing grass and shit making people mad. I'm sleeping in here. Bitch, I'm working. Yeah. I got to make money. Really? Everything gets really hot in the afternoon. So I try to get everything done in the morning. I just can picture you with your mask, your hood, your gloves. I had to wear a mask yesterday because there's this fucking yard that I mow. There's all dirt in the back. So it's just like a... You still want to get your money though. desert yeah i'm like indy in the desert man it's like well the grass is growing what they have is growing but it's just oh is it growing this big yeah it's just blotchy and so it's just like dust on how much did you pay for that not very much like 35 bucks so i literally have to wear like a dust mask because it kills me like i'm about to die and i wear like glasses that like suck to my eyes because otherwise i can't see because i'm like I'm so surprised you don't have like a shower in your garage to decontaminate. Shit, I need one. I'd get undressed in the garage. Yeah, man. Covering all the ends of nasty shit. Bug guts and dog shit. Dirt. Chemicals. Oh, chemicals. Get rid of the weeds. Let's kill all the bugs in the yard. Let's kill Greg, too. Let's kill Greg, too. Our lawn guy. Yeah. Hug him. You ever have any women that are like, can you help with the plumbing? No, I literally did have this one chick one time. This is the weirdest thing because she's like our age. So in her mid-20s. And I literally said this today during that audition because I had to talk a little about myself and ask for a lot more things. And she invited me in for a glass of milk. Oh. Did she say milk? Yeah. I'm like, yeah, sure. 96 damn degrees outside. Give me a glass of fucking curdled milk in my belly. That's what I need for the evening. What an ice cold lemonade. God, I mean, who offers somebody milk? I was like, I can see like an 86-year-old grandmother going, you want some milk? But somebody already was like, can I get you a glass of milk? That was code. Fuck no, you can't get me a glass of milk. A glass of milk. God. That was code for, let's get it on. I thought so too. Oh, well. What do you do, man? Let's get it on. Wouldn't you mow grass? you think roll with the ass you mow grass you roll with the ass it's every lawn care man's motto man it's tough life out there you ready to review indy yep okay milk milk does the body good tough kitty but the milk's still good but that's what she wanted you ever heard that Yeah, that's old country singing. I did, yeah. Yeah. What is it? Kitty. People in daylight live by. No, tough titties said the kitty, but the milk's still good. Yeah, I forgot the kitty. Tough kitty said the kitty, but the milk is still good. And there's no way, like there's no way the windows. What is a tough titty? It's literally a tough titty. A tough titty. I guess titties are tough sometimes. I mean, I guess when you're a cat. I guess when you're a cat. You got a little big mouth and you just turn it up. I just want to eat. And the titties just like, no. And you're like, oh, I'm hungry. Crying a cat? I don't know. We've got to be friends forever. This is nice.

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 361de5d9-706d-4218-b2e3-2e7146cf7af3*
