# Rob Zombie Pinball Gameplay / Rules

**Source:** Spooky Pinball  
**Type:** video  
**Published:** 2016-11-11  
**Duration:** 14m 15s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=s3yZ2F321Lc

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## Analysis

Charlie Emory from Spooky Pinball provides an in-depth gameplay walkthrough and rules explanation for Rob Zombie's Spookshow International, covering skill shots, mode selection, the Living Dead Girl multiball, Murder Ride completion, and the Demonoid Phenomenon end-game challenge. He emphasizes that the code is incomplete and more features are planned, while demonstrating the game's difficulty and various shot sequences.

### Key Claims

- [HIGH] The code for Rob Zombie's Spookshow International is not complete; there is more content planned — _Charlie Emory, Spooky Pinball, opening statement_
- [HIGH] The skill shot mechanics involve soft launching to catch slingshot positions 1, 2, or 3, with position 3 lighting an extra ball — _Charlie Emory explaining skill shot sequence_
- [HIGH] Living Dead Girl targets can be held and managed strategically to provide a 12-second ball save when caught — _Charlie Emory demonstrating target mechanics and ball save timing_
- [HIGH] The Dracula video mode sequences (8-bit NES-style graphics) were created entirely by Ben Heck — _Charlie Emory crediting Ben Heck for video mode design_
- [HIGH] Demonoid Phenomenon requires hitting all pulsing lights on the playfield to make them solid, and lane changes cannot be used during this mode — _Charlie Emory explaining Demonoid Phenomenon mechanics in detail_

### Notable Quotes

> "it's a very tough game we kind of hope this helps the code is not complete in this game there's a lot more coolness to come"
> — **Charlie Emory**, 0:00-0:30
> _Establishes game difficulty and signals ongoing development with future updates planned_

> "the trick is you want to go ricocheting into 2 and if you go to the third you will actually light the ball"
> — **Charlie Emory**, 1:00
> _Core skill shot mechanic explanation with risk/reward framework_

> "Ben Heck he is 100% responsible for the video mode in this game"
> — **Charlie Emory**, 5:30
> _Credits external designer for major game feature; highlights collaborative design_

> "Demonoid Phenomenon what this does... every light that is pulsing you need to make solid"
> — **Charlie Emory**, 10:15
> _Defines the challenging end-game mode mechanic that requires player mastery_

> "you cannot use your lane change up here so you have to... okay we got the left orbit solid"
> — **Charlie Emory**, 10:45
> _Highlights strategic constraints within Demonoid Phenomenon, adding complexity_

### Entities

| Name | Type | Context |
|------|------|---------|
| Charlie Emory | person | Director/representative from Spooky Pinball, delivering official gameplay tutorial and rules explanation for Rob Zombie's Spookshow International |
| Spooky Pinball | company | Manufacturer of Rob Zombie's Spookshow International; responsible for game design, production, and code development |
| Rob Zombie's Spookshow International | game | The pinball machine being showcased; a horror-themed game by Spooky Pinball with complex rules, multiple modes, and incomplete code as of this video |
| Ben Heck | person | Designer credited with creating the 8-bit Dracula video mode sequences featured in Rob Zombie's Spookshow International |
| Papa videos | content_creator | Referenced by Charlie Emory as expert players; mentioned as comparison point for skill level in pinball gameplay |

### Topics

- **Primary:** Game mechanics and rules, Gameplay strategy and shot sequences, Mode design and progression, Skill shot mechanics
- **Secondary:** Video mode features and integration, Code development and future updates, Game difficulty and player accessibility

### Sentiment

**Positive** (0.78) — Charlie Emory presents the game with enthusiasm and confidence. While acknowledging the game's difficulty, his tone is encouraging and educational. He expresses satisfaction with design elements (particularly Ben Heck's video work) and positions incomplete code as a positive—more content coming. No negative criticism; primarily instructional and optimistic about the game's depth.

### Signals

- **[code_update]** Charlie Emory explicitly states the code is not complete and more features are planned for Rob Zombie's Spookshow International (confidence: high) — the code is not complete in this game there's a lot more coolness to come
- **[gameplay_signal]** Game is characterized as very tough with multiple complex modes (Murder Ride, Living Dead Girl, Demonoid Phenomenon, Dracula sequences) and risk/reward mechanics (confidence: high) — it's a very tough game... modes cycling... Living Dead Girl targets... Demonoid Phenomenon
- **[design_innovation]** Game features integrated 8-bit NES-style Dracula video sequences as part of mode gameplay, designed by external collaborator Ben Heck (confidence: high) — the game breaks down goes to a classic NES 8-bit Dracula son... Ben Heck he is 100% responsible for the video mode
- **[design_philosophy]** Game employs shot sequencing and mode cycling mechanics where players select and progress through distinct modes with specific objectives (left orbit to start, mode selection, mode locking) (confidence: high) — modes are cycling you are going left orbit then just missed and I just came down the right you use the flippers you select your mode
- **[gameplay_signal]** Game features a strategic ball save system tied to Living Dead Girl targets that provides a 12-second save window when properly managed (confidence: high) — if you're catching the in lanes keep doing that because as soon as you catch the hole you've got a 12 second ball in play
- **[content_signal]** Spooky Pinball released official gameplay tutorial video from company representative covering comprehensive rules and strategy (confidence: high) — hello Charlie Emory here from Spooky Pinball LLC with you pinball comm today we're going to show you the long overdue gameplay strategy

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## Transcript

hello Charlie Emery here from spooky pinball LLC's with you pinball comm today we're going to show you the long overdue game play strategy and basic roles of Rob Zombie show international it's a very tough game we kind of hope this helps the code is not complete in this game there's a lot more coolness to come but the basic gameplay is it's here so we're gonna give you a good example of how to kind of rack up some points have a good time and I'm not as good as those guys from the popular videos so I'm gonna be throwing the ball around to explain this to you so you're not here for 18 hours watching me try to hit shots when you go to start the game you're gonna see your skill shot lights flashing 1 2 3 in essence you want a soft launch and try to catch this slingshot if you've done that you've technically hit this hit the skill shot the trick is you want to go ricocheting into 2 and if you go to the third you will actually light etch the ball so you want to go there that would complete the triple skill shot the end light extra ball most of your mode starts together the modes are cycling you are going left orbit then just missed and I just came down the right you use the flippers you select your mode and then you double tap or hit the start button to lock it down told you I'd handle it you're trying to collect the right chicken and gasoline your lane changes to work on this mode and flavinoids that bill to make it harder have you got a basketball degree time that is the Wow it's wild there ball action look no ball you can see the arms coming up on the display rising you can do this up to six times maybe shoot the right orbit a lot more comes out and you collect just a fun little added bonus targets also you can see CH o elbows you spell chop what you want to do is hold on to three or four of them and just let it you know if you're catching the inlanes keep doing that because as soon as you catch the hole you've got a 12 second Baltic game it's tough you're gonna do that but you want to hang on to it as long as you can to save you in a bad situation alright so living dead girl targets all right every time we hit the center Cummins boys you have completed murder ride that means you collected all the killers and that's a real simple thing to do smell killer in the inner loop alright so we are back to make way you want let's try the Dead City radio spare this does take away from your time so it's risk/reward if you're not there you go we maxed it out now we need to shoot that rappers rob is telling you if you shoot the right orbit you can collect parts which is jackpots multiball or you go left show you what is going on here the game breaks down goes to a classic NES 8-bit dragula son this is all done by Ben Heck he is 100% responsible for the video mode in this game and we're digging through the digital burned it through the witches running over all kinds of characters you want to get as many as you can in their heart they get that they dodge they duck they move some are worth more than others rich there's a demon from Dracula music video there's a special secret two hundred thousand point creature in there but I'm not gonna tell you more about and then the game breaks down and goes back to regular gameplay alright American wish this three to this road is designed to keep you off the slings in pops every shot who's in control shoot the ramp three times Oh bad ball Finch now I'm hurting myself there they need to come three times up the ramp three now the hard shot is the right orbit it is a tough shot once we go afternoon we'll go back to do another sub mode but you want to do is knock down the drop target three times that mole but I only got 300 300 sorry Oh house 1000 corpses is not collected go back up American which we've done Superman from another way again you can sit here and maximize or just let it go you want to and yes you can back in that ramp basically you're trying to get the creature we are down to Demonoid phenomenon what this does I'm gonna grab the ball here because I wanna be able to shoot up there every light that is pulsing you need to make solid so we hit the chicken leg it stays solid you cannot use your lane change up here so you have to okay we got the left orbit solid solid when you have done all this tons of other little things here that I did not talk about little submodes and some wizards there's all kinds of stuff in here that we haven't gotten into it but if you can do these things you've got a good chance to rack up a hell of a score on Rob Zombie's Food Show International and thanks for watching

_(Acquisition: youtube_auto_sub, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 3cdda538-7796-4201-85f7-72b526071420*
