# Dune Pinball Looks Amazing!  BTS breakdown w/dirtypool

**Source:** Dirtypool Pinball  
**Type:** video  
**Published:** 2025-04-18  
**Duration:** 109m 36s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=QjIOudyLKQc

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## Analysis

Jeff Dodson (Dirtypool) provides a detailed breakdown of Barrels of Fun's behind-the-scenes Dune pinball video, analyzing game design, artwork, lighting implementation, rule progression, and production status. Bowen Kerins is revealed as a rules designer at Barrels of Fun, and playfield artist Johnny Crap discusses nearly two years of artwork development. The analysis indicates Dune is still in early development with incomplete lighting programming and pending licenser asset approval, suggesting at least two months until early release builds.

### Key Claims

- [HIGH] Johnny Crap has been working on Dune artwork for almost two years — _Direct quote from Johnny Crap in the video: 'I did the artwork on that uh Dune project and on that Dune project. Yeah, it's been, you know, that Dune project that we're watching for uh the last, I'd say like almost two years on and off.'_
- [MEDIUM] Dune is at least two months away from early release builds and lacks full asset approval from licenser — _Jeff Dodson's analysis: 'I would put it at least two months away and that's for like the early early versions... I would put money on it based on the fact that they don't even have license or approval yet for the assets.'_
- [HIGH] Interactive playfield light shows are not yet implemented in the Dune build shown — _Jeff Dodson observation: 'the interactive light show doesn't exist. Like, every time they make a shot, like nothing happens on the playfield.' and 'their lighting programming clearly isn't done.'_
- [HIGH] Bowen Kerins is one of the primary rules designers at Barrels of Fun — _Bowen Kerins' introduction: 'I'm Bowen Kerins. I'm one of the rules designers at Barrels of Fun.'_
- [MEDIUM] Barrels of Fun started Dune conceptualization/production before or around the time Labyrinth shipped in 2023 — _Jeff Dodson inference: 'When did... So they pronounce turquoise in it a little bit... So that means that Barrels of Fun had started production or at least conceptualizing getting the Dune IP before or right as Labyrinth hit market.'_
- [HIGH] Dune features four progressive wizard modes: Battle of Arrakis, Fall of Sietch Tabr, Liberate Arrakis, Voice from the Outer World — _Bowen Kerins explains wizard mode progression with visual display of four modes named explicitly in video._
- [MEDIUM] King Kong is said to be as good as or better than Godzilla in current state — _Jeff Dodson reports: 'everyone that I've talked to has said that King Kong is absolutely as good a game, if not better, than Godzilla in its current state.'_
- [HIGH] Dune playfield lighting uses raw LEDs without diffusers in recessed areas, creating harsh point-light effects — _Jeff Dodson technical analysis with physical demonstration: 'you can see on their recessed lighting this is just raw dogging LEDs and that super sucks.'_

### Notable Quotes

> "I'm Bowen Kerins. I'm one of the rules designers at Barrels of Fun. I work on... Tim Hansson's Labyrinth and now I'm involved with the project of Dune."
> — **Bowen Kerins**, ~6:30
> _First official confirmation that Bowen Kerins works at Barrels of Fun as a rules designer, establishing his role in Dune development_

> "I did the artwork on that uh Dune project... it's been, you know, that Dune project that we're watching for uh the last, I'd say like almost two years on and off."
> — **Johnny Crap**, ~37:00
> _Reveals nearly two years of artwork development on Dune, indicating long production cycle and significant creative investment_

> "the interactive light show doesn't exist. Like, every time they make a shot, like nothing happens on the playfield. And I unfortunately think this is a huge oversight for Dune's first kind of exposure to the world."
> — **Jeff Dodson**, ~10:30
> _Critical assessment of incomplete lighting implementation affecting perceived game excitement in public video_

> "I would put it at least two months away and that's for like the early early versions... based on the fact that they don't even have license or approval yet for the assets."
> — **Jeff Dodson**, ~25:00
> _Provides timeline estimate for Dune release based on technical analysis of asset approval status_

> "This is somebody who took care. They didn't just make it brown because they were lazy and didn't know what they were doing. Like, this is a smart planned layout."
> — **Jeff Dodson**, ~42:30
> _Defense of Dune artwork against 'brown game' criticism, crediting intentional design choices by Johnny Crap_

> "Initially I would say I was more excited about Dune and then I saw King Kong and now I am 50/50... They're both amazing and my ass is ready."
> — **Jeff Dodson**, ~33:00
> _Sentiment shift indicating both Dune and King Kong are highly anticipated and competitive titles_

> "you can tell this game is very early in development. There's probably going to be at least a month or two before they even get remotely close to final code."
> — **Jeff Dodson**, ~9:00
> _Initial assessment of development maturity based on video footage analysis_

> "Barrels of Fun was planning on making more pinball machines immediately instead of waiting to see if Labyrinth did good, which means that they must have investors, which means that they have financial security."
> — **Jeff Dodson**, ~39:00
> _Inference about Barrels of Fun's financial stability and long-term viability based on production pipeline timing_

### Entities

| Name | Type | Context |
|------|------|---------|
| Barrels of Fun | company | Pinball manufacturer releasing Dune as their second game; demonstrated financial security through immediate pipeline planning post-Labyrinth |
| Jeff Dodson | person | Content creator (Dirtypool Pinball) analyzing Dune behind-the-scenes video; known for technical pinball analysis and sound design work |
| Bowen Kerins | person | Legendary pinball designer now revealed as primary rules designer at Barrels of Fun; formerly known for PAPA presentations; working on Dune and Labyrinth |
| Johnny Crap | person | French Canadian playfield artist who created Dune artwork over nearly two years; also worked on Jurassic Park pinball alternative artwork |
| Dune | game | Barrels of Fun's second pinball release based on Denis Villeneuve's Dune films; features sandworm toy, dual-monitor day/night system, four progressive wizard modes, pain box mechanic; in early development with pending asset approval |
| Labyrinth | game | Barrels of Fun's first pinball game released 2023; features Orbs of Gareth progression system; alternate backglass artwork available; production pipeline reference for Dune development |
| King Kong | game | Recent Stern pinball release receiving positive feedback from playtesters; described as equal to or better than Godzilla; competing with Dune for enthusiast excitement |
| Cool Toy | person | Video creator who produced 30-40 minute behind-the-scenes Dune video for Barrels of Fun |
| Godzilla | game | Recent Stern Pinball release used as comparison benchmark for King Kong quality evaluation |
| Expression Lighting system | product | Stern Pinball's LED sidelighting system being used in Dune; provides exterior cabinet lighting but doesn't replace needed playfield interactive light shows |
| Circus Voltaire | game | Classic Williams pinball referenced as precedent for day/night cycle mechanics predating modern implementations |
| American Pinball | company | Mentioned as counterexample to Barrels of Fun regarding long-term company viability and support |
| Attack from Mars | game | Game referenced for LED diffuser modification example using silicone tape technique |
| Elton John | game | Recent pinball release featuring extensive diffuser lighting system; used as design comparison point for Dune |
| Avatar JJP | game | Jersey Jack pinball referenced for day/night cycle mechanic precedent (solar eclipse mode concept) |

### Topics

- **Primary:** Dune development status and timeline, Playfield lighting design and implementation, Wizard mode progression and rule set, Artwork and aesthetics philosophy
- **Secondary:** Barrels of Fun production pipeline and business viability, Bowen Kerins' role at Barrels of Fun, Competition between Dune and King Kong releases, LED diffuser technology and manufacturing quality

### Sentiment

**Positive** (0.72) — Jeff Dodson is enthusiastic about Dune's design fundamentals and artistic quality, though critical of incomplete technical implementation (lighting). Mixed excitement between Dune and King Kong. Defending Dune artwork against community criticism while acknowledging legitimate production gaps.

### Signals

- **[business_signal]** Barrels of Fun began Dune production/conceptualization around Labyrinth 2023 release without waiting for market validation, indicating financial security and investor backing for multi-game pipeline (confidence: medium) — Jeff Dodson's inference: 'Barrels of Fun was planning on making more pinball machines immediately instead of waiting to see if Labyrinth did good, which means that they must have investors'
- **[community_signal]** Jeff Dodson actively defending Dune's design philosophy and artistic integrity against community complaints; positioned as educational content explaining design rationale (confidence: medium) — Extended analysis of artwork intentionality: 'This is somebody who took care. They didn't just make it brown because they were lazy'
- **[competitive_signal]** King Kong receiving positive feedback from playtesters as equal to or better than Godzilla; both games positioned as major releases competing for collector and player attention (confidence: medium) — Jeff Dodson reports: 'everyone that I've talked to has said that King Kong is absolutely as good a game, if not better, than Godzilla in its current state'
- **[design_philosophy]** Dune playfield artwork intentionally uses brown/sand color palette with visual ball-path implication UI rather than neon aesthetic; deliberate thematic design choice defended against community criticism (confidence: high) — Johnny Crap and Jeff Dodson explain sand-integration strategy, ball path design, and intentional color choices reflecting movie and game mechanics
- **[personnel_signal]** Bowen Kerins, legendary pinball designer and PAPA presenter, officially confirmed as rules designer at Barrels of Fun working on Dune and Labyrinth (confidence: high) — Direct introduction from Bowen in video: 'I'm Bowen Kerins. I'm one of the rules designers at Barrels of Fun'
- **[product_strategy]** Dune shown in behind-the-scenes video lacks complete interactive light programming, asset approval from licenser still pending, suggesting minimum 2+ month timeline before early release builds (confidence: high) — Jeff Dodson's assessment: 'they don't even have license or approval yet for the assets... I would put it at least two months away'
- **[product_strategy]** Dune playfield uses recessed LED lighting without diffusers, creating harsh point-light effects rather than soft integrated lighting; acknowledged as suboptimal technical choice that mod community will likely address (confidence: high) — Jeff Dodson's detailed technical analysis with physical demonstration showing bare LED vs diffused lighting, noting Elton John as better example of diffuser implementation
- **[product_strategy]** Dune features four progressive wizard modes (Battle of Arrakis, Fall of Sietch Tabr, Liberate Arrakis, Voice from the Outer World) requiring spelling DUNE letters multiple times; Bowen Kerins explains progression system (confidence: high) — Video displays four named wizard modes with Bowen explaining letter collection and progression mechanics similar to Labyrinth Orbs of Gareth system
- **[sentiment_shift]** Jeff Dodson's competitive excitement between Dune and King Kong both at high levels; 50/50 preference indicating both games achieving strong appeal (confidence: medium) — Quote: 'Initially I would say I was more excited about Dune and then I saw King Kong and now I am 50/50'
- **[technology_signal]** Dune's incomplete lighting implementation (no interactive playfield light shows) significantly impacts visual excitement in public video despite strong rule design; lighting programming not finalized (confidence: high) — Jeff Dodson: 'every time they make a shot, like nothing happens on the playfield... their lighting programming clearly isn't done... makes this game look less exciting and look less flowy'

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## Transcript

What's going on everybody? Yeah, we're doing more Dune stuff and we're doing more live stuff. I apologize for the lack of uh more pinball playing. We have been playing some pinball, but not as much as we normally do only because it is the news of of pinball is upon us. Like it's it's wild right now. Uh those pianos have been in there. Those are sense. Anyways, roller coasters. Jesus. And you say you're a music person. Uh anyways, uh yeah, this is this is pretty exciting. Cool toy put out a like 30 minute, 40 minute even uh video of doing behind the scenes. It's clearly was produced four barrels of fun and uh it's pretty great. If you haven't seen it, it's on his yes, I'm wearing my stupid neck collar and no, I'm not doing a bit as people keep asking me. Um anyways, it goes down and breaks down the entire game. That's right, we're stashless. I look fairly presentable now for the internet for for myself. Uh anyways, so they break down everything. And uh I've seen it already. I'm ready to kind of talk about it. There's some things that you can tell like where the game is at. Um they talk a little bit about the scoring. So without further ado, let's let's dive in. Happy Friday, too. I think it's Friday. And thank you for joining me. These videos have been really helping the channel grow. Uh and I do want to get back to playing some pinball. And I sure as hell am looking forward to trying to do Valenor runs again as I'm sure you're all way super stoked to watch me get get suffered and and screwed over on that. Uh but yeah, in the meantime, uh the news must flow. So here we go. The art package, I think, is very great. I I really have absolutely no complaints. Anybody who think like come on having funny mechs on a game for a game this serious having a big butthole worm. Awesome. If you don't like butthole worm, man. Also, the sink should be good for this now. Uh that was partly my fault and partly uh Stern's fault on the last video. Uh but let me know. It should be good. Hi, I'm Bowen Herren. I'm one of the rules designers at Fun. I work on Let's stop real quick and talk about Bowen. Bowen is an absolute legend in pinball. Uh Bowen is was responsible for Papa and Papa's presentations back in the day. This is maybe 15 10 years ago. Um and he is one of the primary rules designers, he's about to say. Um Bone is a huge reason that I got into watching pinball on the internet along with uh you know, Dead Flip and and some others including Carl. Uh but it's really I'm sorry Bowen that this is not a real glamorous frame to pause on your face. Uh, but yeah, Bowen's been a huge inspiration for for me doing pin stuff online and one of the reasons why I'm so stoked to be on team Dune and supporting Barrels of Fun. Tim Hansson's Labyrinth and now I'm involved with the project of uh Dune and we've got this incredible game that we're rolling out for the very first time today in public. Don't have worms in your butthole. True board, what's going on? Eager to take you through it. All right, Brian here is attempting I fixed the rewards, too. Those should now be good. Don't be jumping a bunch of awards in here right now. You know better. Feature of Doom is the uh the sandworm which sits. So, one thing that I think is like a really important to note here and you can tell that this game is very early in development. There's probably going to be at least a month or two before they even get remotely close to the final code. We never have a very serious stream. Yeah. I'll tell you what, let's play some game is that we have life. So, it's appropriate because there's a lot more right there. Anyways, so one thing you're going to notice here when when we go into it, the interactive light show doesn't exist. Like every time they make a shot, like nothing happens on the playfield. And I unfortunately think this this is a huge oversight for Dune's first kind of uh exposure to the world as they release their game. It just it shows how important interactive light shows are in a pinball machine. And the footage of Dune doesn't feel as exciting because of that. And it's important to note that like that's obviously going to go in the game. If you've played Labyrinth, you notice that when you hit loop shots and stuff like that, light shows happen. There's none of that. Like yes, they have the expression lighting system on the side running, but you'll notice there's like a good 10 minutes of footage where they're hitting shots and ramps and just everything spinners and like nothing happens on the playfield. So their lighting programming clearly isn't done. And I think that that makes this game look less exciting and look less like flowy. again like I think Kong is going to be a better flow game but Dune looks less exciting because their sound package is turned down and there's not a lot of lights going in blue and night and the screen will show you the progress of the dayight cycle and if we're night as we are here then I love this dayight cycle thing it's I think not stolen but a little bit from like uh Avatar JJP Avatar had a thing where if you hit enough switches you could enter a solar eclipse mode and then hit a hit a right ramp lighting spinner shot for a jackpot and this is similar to that. It looks like the standard there are no uh the dayight cycles as you hit switches high to get the experience you have here. We want us and legendary pictures. We want to make sure that everyone who gets to play this game gets the full experience of enjoying this entire game. So you can tell like watch this like the only lighting that they have on the playfield that seems to be working is their drop targets and like the right like shot. Like they just have the objective lights working. Like what do you need to hit this light? It's on. But none of the like trans transitional like flare lights. He did it. He survives. I know, right? That double flip. You couldn't be more on the nose. So what what double flip is talking about here is uh let's see if we can get a good freeze frame. So, so what a diffuser is is it's a it's a white well it can be any color but it's it's a layer of something to make the light scatter so that it doesn't create little points. Uh here you can see on their recessed lighting this just raw dogging LEDs and that super sucks. So like for example I do have let me see if I can find one. Uh I don't have a diffuser hiding around here someplace. Oh yes I do. Here we can use Open up. [&nbsp;__&nbsp;] you, Ghostbusters. Open up. Give me. Okay. So, for example, here, this is a little LED light that I have on uh for our plumb bob inside of the games. So, you see, you can see here when it's on, it's nice and soft. It looks nice. Look at that. Ooh, look at this lighting. Okay. But in reality, if you take off this diffuser, which is what this top part is, it's a bunch of That's a little too bright to be able to tell. Let me turn the brightness down. It's a bunch of point lights. That's the wrong direction. We got to be good here. Let's get in the shadow. Okay. So, if I point it this way and slowly turn it up here, you can see there we go. Almost. You can see it's a bunch of little dots. They're LEDs. Everybody in the pinball world knows what a [&nbsp;__&nbsp;] LED is, right? But when you slap this guy on top of it, it makes it absolutely just diffused and looks really nice. So, this is this is an issue for me as somebody who really likes lighting. I would be very bothered by that. And I agree. I think that was that's like one of the first mods that I would want to put on there. This is a really nitpicky [&nbsp;__&nbsp;] thing, but uh it does seem to be something that a lot of pinball manufacturers are doing with LEDs. They just slap them on there. Elton John's a good example. Elton John has a huge diffuser that runs like up and down both sides of it and it makes for a substantially better light show. I don't like the Elton John one because it's just like freaking in your face rainbow nightmare fuel, but you know, whatever it Oh my god, there's an Illuminati lady up in this [&nbsp;__&nbsp;] Anyways, so that's what LED spots look like and that's what a diffuser does. Shall we watch more? Uh, so what did you just achieve? So that's another good question. So Kevin, they talk about when they talk about the lighting in a little bit, we'll get to there. They They recessed they recessed a spot in the playfield or in the side cabinet for this so that it has as much of a low profile as possible. Um, I did a mod on my Attack from Mars where you can purchase silicon uh like diffuser stuff and you could use double-sided tape and stick it on it. I think that it any any mod person could probably come up with something. Is it something that would interfere with the playfield coming in and out, taking it off and on? Maybe. But this is pretty, you know, I would probably do this cuz I want this machine to be absolutely like, but as you'll see later on in Barrels talks about it, pretty much every single mod you could possibly want other than cosmetic stuff is going in already. Playfield glass, Invisa Glass, Shaker motor, in create better sound system, these giant Kenwood speakers that they're putting into it, a new amp that goes into it, side panel artwork, like the whole the whole kit. It's great. On the left outline, a uh a pain box that happens If you uh if you drink down the island, it'll go. We're looking at the new Dune video and give you a chance to save your life. Then in the Dune movie, Paul puts his hand in the box, has to keep his hand there while we thought, okay, we can have a player for Hope everybody can hear this awesome video as I play this dumb meme over only play with their other hand while that's all Borg to your point. Yeah, I don't think you're really going to see it that much. It looks like the playfield is pretty reflective because of their clear coat, so you might be able to see some of it, but I don't know. The player camera perspective doesn't seem it's too bad. And for desert power, you're going to like the lock. I'm talking a little over this stuff because he's just talking about [&nbsp;__&nbsp;] that everybody knows. It gets more difficult as the game goes on, but uh at least at the base, I am too. Shoot either orbit to get locks. Once you got two locks, he's kind of going over just kind of what the rule set is and some of the uh fundamental shots that exist in it. Set the game to Well, you know, look here. I mean, he just made it in there. That looks like a pop bumper or some sort of kicker in there, which is super neat. Maybe it's magnetic, but uh actually, it's probably magnetic, but that little cavity there looks so [&nbsp;__&nbsp;] cool. Yeah, I hit the ball there. I can increase the value for the jackpots, but also Oh, there we go. There was one the thumper. There you go. So, there is one little light show that they have in it. When the thumper goes down, it cascades out through the entire playfield. That's awesome. That's so cool. Look at that. So, like right here, you can see the light is cascading along all the LEDs as it goes every time you hear a good thumb. Let's rewind. That's super cool. And I've got to shoot the world. Here we go. One more time. Every time that thumper goes down, wink. Now I'm in danger of potentially losing the entire multiball and I've got to shoot the world. Here we go. So, they clearly don't have a lot of that going on in most of their video footage. Plus, you got to get that butthole. That's right. That's right. It is a butthole. She's She's not wrong. It does. It does look like a butthole. It's a prolapse. That's a prolapse butthole. If you've ever been to the gym and had a bad day, that's what it looks like. That is you sit there and all of a sudden there's just a bunch of Yeah, that's right. In this case, what you do is you're riding the worm and you are directing the worm left and right. So, comes now. Yes, that's right. Bowen bounced around to there, but I think Bowen officially works at barrels now. Direction the worm's going to go when I hit the yellow shots. I do wish they would get rid of that that giant reflection of of the playfield. I got a kind of big oversight not putting some flags up to block that. What's going on, Skullbox? Good to see you, dude. To the right now. And the further over the the worm moves to the right, the more it's worth. So, he talks about the wizard mode later. That's a great question. There are he talks about spelling dune letters multiple times, similar to the orbs of Gareth in Labyrinth, if you're familiar with that. And also at the bottom of the play field here, you can see these four stacks here are listed. It's like the battle of Arachus. It's four like mini wizard modes. So, there's at least four mini wizard modes in the game. And then when you collect enough Dune letters, there's going to be a final like ultra battle thing. They talk about it again. Maybe I can get it this time. Got it. So then there's the second phase of this where you go for a super which was there. I love that captain ball mechanic. I think that's such a neat shot. Um also amazing wiggle save. Bow's a really good pinball player and has done a bazillion tutorials on Papa. If you go to Papa TV's uh YouTube channel and kind of search by about 10 years ago, Bowen is filled with it doing tutorials for game after game. Fire by the rule in Labyrinth. You lock a ball behind the four. He's done a few recently just as a joke, I think, of of some funny games. He did like a classic. How well you bash it determines the value. So then, um, the dayight cycle occurs and I'm in I'm in night right now. So I have a a prophecy mode lit and then I can So what he's talking about there, cuz I I wouldn't shut up earlier. Uh, so when you're in the daytime cycle, there's a set of six modes that you can do. And then when you're in nighttime, there's a different set of six modes that you can do. So you need to be in the appropriate like day or night cycle in order to uh start those modes. This is because they have the playfield lit up. When you're in night, all of the lights, uh, all the LEDs are blue and darker. And then when you're in daytime, they're like bright yellow and orange. But they clearly have a giant I mean you can see the giant fluorescent over the playfield. So and then you can transition to day instead. So that just it's daytime all the time in Arachus. And this these transitions can just happen as much as you want them to. Every time you transition you get a little more value into the game. You get a bonus multiplier and you can see the transition occurring in the back l the uh screen in the back. So Kevin, to your point, like they do, you know, you can, as he just said, you will be able to see whether it's day or night based on their underscreen LCD screen, which is something that's unique to Barrels of Fun. And if you haven't played Labyrinth, it's really neat. It's not a gimmick. It's absolutely part of the pinball experience. You know, when you're playing, it's so hard to look up and see uh really what's going on on the main screen a lot of the times without losing track of what's going on on the playfield. And uh that's fair. Yes, that's right. John Papadiuk did John Papadiuk done did it first and then eventually the color will change until you're Yeah. So that you can see the color of the dayight really adjusted even though they're blasting the playfield with fluorescent light things are. And when you're in night time you can play these modes that are prophecy nodes. When you're in daytime then you can battle harvesters. That's an excellent question Hudson. I don't know. I haven't seen any other pinball manufacturers do it. I can't imagine that that is something that they own a uh license or trademark for because it is existed on games well before this as uh roller coasters pointed out with circus while Terror. Um I think it probably has more to do with like it would be hard for Stern and other pinball manufacturers to design that into their games now whereas Barrels of Fun designed it into their games from the beginning. So that's just kind of their like, you know, mark, their identifier. Somebody on Reddit complained that they couldn't see the video footage and that I talk too much in the corner. So let me know if you guys want to see more full screen versus less full screen. It's also going to be better quality if you go go and watch this later. So if you're here, you're here to hear me gab over it, I imagine. And if you are here, thanks for being here. Game has a lot of ball pass. If you're not here, then you don't know that I'm telling you that you're not here. Both can return to the player, you know. Then the blue and the yellow that you see on the screen, that's that's you collecting resources. Anytime you pick up resources, and resources typically come from shooting spinners. What's up, Brass League? The other one that's here, it's a necessary evil. Uh, so here you can see the game aspect subject to change pending licenser approval. So this Yeah, I think I must have put the uh the streamer shout out layer is not above what it needs to be. Frame two. Yeah, we'll fix that later. Anyway, so what I was going to say here, uh because their assets aren't approved, you can tell their lighting system isn't fully integrated and stuff yet. This game is not near release. There's a reason they haven't talked about release date. I I would put it at least two months away and that's for like the early early versions that are probably not going to be from the right side of the left side code experience and I have to say that's speculation but I would put uh I would put money on it based on the fact that they don't even have license or approval yet for the assets. These games aren't going out anytime soon. when you're battling the harvester as it as it was in the movies, you want to take out all the defenses and then once you can take out all the fences of the of the harvester, you go right in and try to kill it. It's probably also worth talking about the thing in terms of how long does it take Labyrinth to break or how long did it take them to to manufacture? I don't think that's a fair metric just because uh well, come on. Labyrinth was their first game and they probably didn't have any of their logistics pipeline in place. You know, now that this is their second game and if I was a pinball manufacturer, I would save whatever I was really going to do for a game to be my second game after you work out the kinks of all the production issues and all the workflow problems. You know, they have all their resources in line now. Like, this is like not a challenge for them. Many wizard modes and your final boss. I want to see them make Dune. So, I'm over over the moon right now. over the battles the mad moon snake moon or whatever. I'm trying to make a dune reference. Totally dropping the ball. You have to alter the proverbial pinball. The harvesters during the day and the and the modes of night. Excited about Dune or King Kong. I am. So Sid asks if I'm more excited about Dune or King Kong and uh initially I would say I was more excited about Dune and then I saw King Kong and now I am 50/50 just busting a whole big old arachus nut. I couldn't be happier. They're both amazing and my ass is ready. Give me that prolapse worm. Have that monkey beat me to death. I'm super stoked. And then come back and forth between them and then got to play for sure. Uh for uh I've been talking to literally everybody that went to uh Stern's event. Uh here he's going to talk about the modes and the stuff here. So we're going to we're going to pause it there. Especially because I'm talking about King Kong. Uh, everyone that I've talked to has said that King Kong is absolutely as good a game, if not better, than Godzilla in its current state. And that's some pretty big that's some pretty big statements. Wow. Yeah. So, they say it's insanely fun. The flow on it is incredible. Like, it's just it's non-stop good goodness. So, you know. Oh, man. I said my anus was ready for both these games and since seven people left, I guess they aren't ready for both these games. Wamp wizard bow the bar jar and the goblin city. Okay, so he's talking about this is something else that's important to point out. So this is these are the alternate back glasses here for Labyrinth and this is the one that the game ships with on the right. Um and they talk about how they're going to replace not replace an alternate backlass uh later in this video which is great because I don't want to look at Timothy Shalamé at all. Like that's I would be happy to not look at him at all for the rest of my life. progressive wizards that occur whenever you finish. Okay, I'm going to rewind. This is where he's talking about the wizard modes for the game. Um, and then you can say, well, there are other there are multiballs, but those are the those are the three wizards. Plan here is to have four progressive wizards that occur whenever you finish spelling Dune. Uh, and you'll need 16 Dune letters. You can get them more than uh the regular ways. Like you could get one for for winning a mode. You get one for beating a harvester. Uh, but you can get them from other things like performance in multiball or random award or surviving the paint box. Um, so there's going to be at least 16 ways like there were 13 ways to get uh orbs in labyrinth, but I don't expect very many players to get all the way through Dune four times. I want players to get all the way through Dune at least once some of the time. Okay. So, what he's saying here is that you can similar to Labyrinth where you could earn orbs of Gareth, which is how you progress through to get to the wizard modes and that you can do certain events in the game and they will give you a right. I would listen Bowen should do Dune, right? Uh you can earn letters of Dune by completing certain objectives just like he said. When you spell Dune, then you are qualified for one of the many wizard modes that are listed there. So that's like what each of these horizontal things are. So you spell Dune, you unlock one of these horizontal things. You spell Dune, you get the next one. You spell Dune, you get the next one. So that seems to be what the progression is. And then once you finish the last one, it sounds like there is a ultimate final wizard mode. That's to me what they're planning on doing for ultimate wizard mode progression. I doubt that all four of these will be in at launch and probably only one of them. But um but that's winning four things. Hey, my name is uh this is the playfield artist. Like I'm French Canadian. So uh I'm known as Johnny Crap. I did the artwork on that uh Dune project and on that Dune project. Yeah, it's been you know that Dune project that we're watching for uh the last I'd say like almost two years on and off. So wild to hear that they've been working on Dune for two years. So just to put that in perspective, right? Let's take a look. When did So they pronounce turquoise in it a little bit and he pronounces it turquo. That's pretty awesome. Pretty big fan of that. Uh so let's look. I'm looking up when Labyrinth came out right now. 2023. So that means that Barrels of Fun had started production or at least conceptualizing getting the Dune IP before or right as Labyrinth hit market, which is good. And the reason that's good is that means that Barrels of Fun was planning on making more pinball machines immediately instead of waiting to see if Labyrinth did good, which means that they must have investors, which means that they have financial security, which means that for someone who's interested in buying a pinball machine and wants their company to be around to support it, unlike other companies, American pinball, then that's good. That should be a company that you're you should want to support. And interesting. Yeah, for sure. Uh like I was actually working on Labyrinth at the time when he told me like you know like we probably going to have the Dune license. Uh would you be interested on working on that? And like being like I said like I'm French Canadian. Denny Nev is from like my my also I love his wedge shirt there in Canada. You don't know wedge heads and I was super period of em pinball machines that have a very specific shapes. Sand. Yeah. Like the first thing you think about is like you know brown and yellows and That's right. What's up man? That's the color palette you're working with. But in the movie, like he uses a lot of the oranges and see, I don't know that, but I do know dope pinball machines. You know, he plays a lot with that. So, basically, I started lasagna. Oh, no. That's a laser gun. Whoops. Uh, kind of. I mean, they're contractually obligated to release Cuphead, even though Cuphead has not seen any light of day. A lot of We'll see. What's up? What's going on, Raymond? Good to see you. And I pulled it back. We're looking at the uh 35 minute uh behind the scenes video that Cool Toy put out about Dune and they go through everything. They talk about the They talk about the shots, they talk about the rule set, they talk about the artwork, they talk about everything. Speaking of new shirts that I could own, where's the Oh, man. Where's my flipper room shirt? I got a dope ass flipper room shirt. I'm totally going to wear it on stream next. Anyways, oh, you'll have to wait till then. God damn it, Sid. The camera likes you better. Cover your face. I'm streaming. There we go. Okay. They say like sands gets everywhere, you know? So like I was trying places where like like it was coming in over the playfield playfield under it and then the sand is starting to, you know, take more and more space. And uh it's evident in the the inserts. You've got spots where Oh, awesome. That actually covers your insert cuz it was uh this is kind of neat. So, uh for all the people that are hating on the artwork for being brown, he talks a lot about like it's a sand planet for one. Uh what did you want it to be? Neon pink and purple and blue. There's a game for that. It's Kong. However, in this particular one, he's talking about like all the ball paths. Remember how I talked about uh whatever yesterday or the day before about one of the reasons that I really liked the playfield design on this game is that it's very like UI implied, right? And you can see here that there's like ball path lanes that kind of imply trajectories. You know, this here is the Haronan harvester destruction. And not only does it come out of the pipe pop bumper, which is where all the sand starts, it then travels up into the sandworm into the shot that you need to hit. So, there's a lot of implied like what you should be doing in the playfield artwork, which is a pretty good fundamental UI thing. Um, but it goes more than that. Like he does a lot of details and they're talking right now about the sand over the targets, you know, making it look like the ball path has been running there and that the sand from the mountains in the back are kind of like dripping down into the kind of blue color playfield. It's a good detail. This is somebody who took care. They didn't just make it brown cuz they were lazy and didn't know what they were doing. Like this is a smart planned layout. Also ball pitting right here in in before people start [&nbsp;__&nbsp;] claiming that pinball machines should be able to prevent ball pitting. It just happens. Get over it. And in over the playfield like basically there's a playfield under it and then the sand is starting to, you know, take more and more space. And uh it's evident in the the inserts. You've got spots where you have artwork that actually covers your insert. Yeah. I was like cuz it was thumpers like so I'm like let's take those thumpers and like put them in the sand you know. So uh isn't it cute the way he says? So that was fun for that like like coming down in front of certain inserts to uh dropping off. You say it wrong. Yeah. All right. Here we go. We can see what the four wizard modes are going to be. You're looking at battle of araken. You're looking at the fall of siege tur liberate arachus and voice from the outer world. Pretty neat. Yeah. We're also looking at it from so far away. I mean, look, you can even see there's a little one of that little uh the little dust rat or whatever mouse from uh from the second film, first film. I don't know. Yeah, like I tried to play with it like it's uh and I I wanted to make sure too that we saw the the ball path. There's a lot of games that have the wizard mode listed on the playfield. Joe, come on. You know that over it. That's correct. Those are the many wizard modes and then when you beat all four. So, Joe, if you missed it here, let me reel back real quick. Uh, so the way that this works for their wizard modes is you you collect dune letters like you collect orbs in labyrinth. So by completing certain objectives you are awarded a dune letter and when you spell dune it gives you one of it it gives you one of the wizard modes and these are progressive wizard modes they said. So I'm guessing you start with battle of and then go on to the fall of siege to I mean these are kind of uh in in uh order from the film story line. So, Spell Dune, do a mini wizard mode. Spell Dune, do a mini wizard mode. So, that's how that works again. Oops, I'm clicking on OBS. No wonder it's not making the thing go. Yeah, like I I tried to play with it like it's uh and I I wanted to make sure too that we saw the the ball path uh and use them, you know, bringing sound over it, but also using like the the ball path like like the ball just passed by and it's dragging the sound. I really like that you can get into that shot here. So, look look at this this shot just behind the scoop here. You can you can go into the scoop. You can knock into the scoop through this two-way gate here. You could lift your flipper up to go into it by this way. There's just and they'll talk about it later where they use magnets and uh uh whatever post stops on ramps and stuff to control the like direction of the ball. Like this is definitely a game like you know how Labyrinth looked like pretty simple initially with its playfield layout but the more that you shot the shots the more it kind of like was like oh wow this [&nbsp;__&nbsp;] can really go around in different ways you know ramps lifted up underneath you could fall in behind things it would divert stuff so it wouldn't go down there was a captive ball on the left side like there was just a lot of like oh interesting ball motion and I and I think that's what's going to be different about this game than Kong where Kong is like the layout is very obviously there it's fast it's flowy it's whereas this one has a lot of like more surprise motion between shots that you get to give the player, you know, visual cues of where to aim and shoot. Yeah. Kind of the direction. I don't think the day one code's going to be good on this based on the fact that they're still waiting for approved assets from uh the path. There's like audio a dune like terrain kind of topography I think like you call that. It's a lot of fun. I tried to break it out to like in the middle if he says turquoise and I miss it. We got to rewind. Shout out to Turquoise. And it's like a different like view to to the rest of the the playfield. Yeah, that's that's how I understand that too. Person's eyes upwards because we got this kind of like downward perspective starting. Sure. Yeah, that's great. And I brought like when I was working on the plastics and the stuff that goes around it like I wanted to make sure that like I had some graphic elements too in there. Um stuff that they used to like I didn't know they didn't have auto updates based myself like off what they had. So like bringing some line work and uh like like the the apron is basically based on the the mural that's in the movie at some point. Paul like walks in front of it. So, um, so that's neat. I don't know if you heard that, but uh, so the apron here is based on the, uh, mural that's whatever. Cowdor. I can't remember what the name of their home planet is. Someone can probably see our stars. Yeah, I really have to push. Fact check me on that one. I guarantee someone will. Like, I don't do characters like that as much. I can't stand this back. Push the like I cannot stand it. The The finish of it. What's up, goons? like the rendering. There's a lot more rendering than I usually do. I left it a bit looser on the the clothing just cuz like it's a bit less important to like make it really uh Yeah, this it's just not it's just not good. It's not his fault. Like you can tell clearly that the studio was just like, "Okay, all the characters need to be represented on here and it needs to look like the movie poster." Like you can like kind of hear the the conversation that they probably had with the studio and they were and they were like, "Sure. Yeah, if you want to have a movie poster on your game, it's not it's not that bad, but I don't want a movie poster on my pinball machine. If I get a movie poster, I want it on the wall. Um, so looks cool. Yeah, Sunday does look cool. So does uh Paul's mom, which is the Benny Jessro over here. Yeah. Um, it's funny that they put Baron Haronean in the back over there. So like apparently the story on the pinball machine is that you play as the Fman and you're trying to fight the Haronan. You would think that there would be more Haronin and Fman in action on the back on the back glass, but I wanted it to be uh as close as possible. Obviously, it looks like a sticker. So, like some photo. There's an alternate back glass coming out. And like I showed earlier in the stream, uh they showed the labyrinth one which had, you know, a bunch of Jim Jim Hansen Muppets on it which is way cooler. And then you've got a lot of Right. Yeah. That would have made more sense to me, but we'll see what the alt back is. That's not in production for now. whole machine. They say it's coming with one side. It's kind of like the the night time and on the other side is a bit more of the daytime. Heck no. So, I kept that through all through the the game. Uh like even the art blades are like, you know, different on each side uh to represent the night and day. Same thing cuz whenever you add the spinners to like you see the lighting, it plays with the artwork that's in there too and like really uh like helps the the player like realizing that they're going through like cycles like that. Hi, I'm Phil Grimaldi. This is the other coder at Barrels of Fun. Coming up with uh the rules for a game designer for IP as deep as Dune has a lot of challenges. I mean, there's a reason why just adapting this to film is a big challenge. So, trying to be true to the vision of the the Dune films. And so, I just other than this dumb highlight that's there, this looks awesome. Like, this pinball machine has so much depth to it. Like, for example, I remember the first time I had cuz when I got back into pinball, I hadn't played Godzilla. Like I it just it I have been out of it for many years before being like, "Yo, it's time to be a streamer and do a whole pinball thing." I remember going up to the pro version of Godzilla at in Vegas at the Pinball Museum and going up to it and it's just like it's flat. It's just flat, two-dimensional. Like everything in a lot of the Stern games really is flat and then they try to like imitate that it's not by having layers of things. This feels like multi-dimensional in a way that I don't think a lot of games are. And obviously, so much of that has to do with the giant [&nbsp;__&nbsp;] 3D sculpted mountain in the background. But, you know, their their ramps are really all over the place. It doesn't feel cheap. And stop hating on the artwork. Like, this is not very brown and orange. Like, there is so much deliberate color on here. So, picking. What's up, CNK? How's it going? Right. Bye. Bye. I'm doing it. Uh, I've already have actually I've already purchased both. I fully paid for both my uh both Dune and uh uh King Kong. Anyways, so I have an art degree. That means nothing. But I am going to use a little bit of what color theory classes taught us in terms of design, right? So you can tell here that they picked three primary tone palettes and that was going to be the design for the entire game. And those are the teal, the kind of orangey red, and the brown. So that is the accent deliberate color that they picked for the entire game. And that's smart to not overload like King Kong which has Yeah. Well, you are on a pinball podcast. So which which one of us is really the nerd? Both. Uh I have a neck brace on. I'm [&nbsp;__&nbsp;] I'm a pinball clown talking about Dune the pinball machine. Like anyways, so you have you have a threecolor palette to keep it from overloading from color overload and also to use that color information to tell information on the playfield. Uh which is great. You can tell they used red inserts to stand out but still be inside of a of a complimentary colors of this world, right? So the complimentary color to to blue is red. So that this is a way of having accents that are on the playfield that work in the color palette but also stand out and it's it's smart and and all of the people that are hating on this machine for being bad artwork is they're just wrong. I'm sorry. Making sure that we're able to capture the essence. You can have your opinion and not like it, but to say that it is bad artwork is is objectively incorrect. I think we've done an excellent job of doing that. We've translated that vision, put it into the game and made it a really compelling gameplay experience. There's a lot of just amazing moments in here that kind of like pinball first. Like it really captures a lot of the, you know, these moments where oh my gosh, did that just happen? And that kind of magic that only pinball can provide. And it only I don't know if this is intentional too, but the design and the the characterization of these uh of the characters on the front here feels very much like pin uh Dune 2000 or uh like early '90s the VGA adventure game. And you can tell cuz they have this like skuorphic like art style for the buttons. like skumorphic is like this like fake pseudo threedimensional uh kind of like highlighting drop shadow stuff, but it looks very like uh yeah, it looks like a '90s VGA adventure game. And I mean that in the most like complimentary of ways. I like it better than the dumb shamomite on my on my glass dingdong Timothy Shulamu Shamalot. So much packed into here. There's I really [&nbsp;__&nbsp;] look. It's a big old channel. We did our best to uh honor everything that's in here. We're all like huge Dune fans. I'm a huge Dune nerd. So, this is such a dream come true for me to be able to do this. And uh and gosh, just the end result as you're seeing is stunning. That's another Speaking of branding, son of a [&nbsp;__&nbsp;] this is another one of my favorite comments that that a lot of the pinball haters have been making up there. They're like, "Why did they pick Dune?" You know why they pick Dune? Cuz they like Dune. He just said it. I'm a huge Dune fan. It's not like they were like, "Hey, you know what shitty theme we should pick that no one will buy? Dune." Like, no. Obviously, they picked a theme that they wanted to make. So, if you need to, if you're a pinball person and you're like, I can't believe they picked Dune. Why? The answer is cuz they wanted to. So proud to be part of this team. So let's talk about the pinball moments that you alluded to. So you got a couple of first in here for sure. Obviously you can't have Dune without a sandworm. Swizzle a go on Facebook. The Facebook army of haters is a team Kong for sure. Uh it can do so many different things. So there's basically uh it can do it has a magnet in center. It can grab the ball. That's you know one common in pinball. But it can grab the ball. can rise up out of the playfield. It can drop it. I'm actually excited for Cuphead. I just Wow, that's wild. You know, American pinball can't make a good pinball machine. Various different stages. So, it can eat it when it's down. So, it can just grab the ball, eat it. It can rise up and eat it, like kind of envelop the ball as it's going. It can rise up then eat it. Um, so there's all sorts of different kind of ways that we can capture certain moments uh in the Okay, first off, Swizzle, let's address that. the video that the three guys did at Stern. First off, those aren't just three guys. That's Jamie Bersell, who's a super sweetheart. He's such a nice guy. Okay, that's Retro Ralph, who is a fairly new to pinball and absolutely loves it. And the third guy is Kale the C from Electric Bat, who runs probably one of the best pinball locations you could possibly go to. And don't be mean to them because they gave me a shout out on that stream and I super appreciate it. So, you shut your hor mouth, Swizzlefish. You shut your hor mouth. rules or film that we're trying to emphasize. And it can also turn into a bash toy as well. So, we can capture a ball, hold it on there. I mean, to be fair, they're there to to sell Kong for Stern. They weren't invited to Stern to go [&nbsp;__&nbsp;] all over the game, you know. So, which I would I would trust them to give an honest opinion. Deceptively simple and hidden mechanism that comes out of the playfield, does all sorts of different cool things. Cuz your top down view, we're just looking at it. It's like, okay, it's it's a it's a magnet with a core. Yes. And I know. Oh, okay. I can imagine. Digitally incorrect. One, welcome to the stream. I've never seen you before. Thank you so much for hopping on. And to your point, I completely agree. You know, one thing that people haven't said at all, everyone's making fun of Stern like, "Hey, make a make a thing that's not a movie." Like, they didn't do King Kong the movie. They did King Kong. So, there's your non movie IP. And And of course, like, people are hating on it. uh mostly because of some strong decisions that they made in terms of the art design and packaging and whatnot. But uh you know, yes, King Kong is a movie, but the King Kong pinball machine is not a King Kong movie pinball. So there you go. You kind of got somewhere in the middle of like a movie and original IP from Stern. Same thing with D and D. Like that's not based off the movie. It is, you know, DN D. By the way, Hired Goons has already said that he's going to come back on the stream and he knows basically everything about King Kong. So, uh, expect expect Hired Goons, whether he wants to or not, to be on stream playing uh, maybe King Kong depending on how long it takes or maybe some other game talking about King Kong cuz you know where King Kong exists, the land of Mordor. ine a lot of new people who maybe not familiar with this game play this for the first time and will be extremely shocked and surprised when some of this stuff uh goons that has everything to do with the fact that they're uh making a homage to the 1990 Data East King Kong game that never came out that uh those moments where you're just like holy crap that ball just did that thing or the game just did that. So we got what's big man assets from both movies. How do you roadmap that when it comes to, you know, coming up with rules, coming up with modes, what what to leave out, what to cut in, how do we do this without overloading, you know, a player's senses, right? And if you're familiar with the films, it's a very political and there's a lot of like strategy and politics and abstract things that are in this which makes Dune such like a a great story and compelling movie. You can't do all that in a game. And it's pinball. Okay, so this is exactly this is exactly what I said yesterday. Remember when I was like people are like complaining because they don't like Dune the Movie? The pinball machine isn't Dune the Movie. The back glass, the modes are going to have these action sequences of special effects from it and loosely glue a a story line together. It's not going to be Timothy Shalomé talking for [&nbsp;__&nbsp;] two hours for one quarter of the first film, you know, to his mom. It it's it's just not. So people that are concerned that the game is going to be like boring because they don't like Dune. It's just like dude, you're not watching the movie. You're watching the highlights of special effects in an interactive physic place physics playfield. And And to that's exactly his point here. What's up fight zombie? What's going on? Welcome back. You can't there's you can't do nuance in a pinball machine. So what you need to do is distill it down to what are the things that are tractable? what what are short objectives that a player can do in the game and like what's going to be a repeatable thing. So like if you put a a mechan mech in a game, you put all this stuff into or like all this engineering into a particular me mechanism, you don't want it to be a one-trick pony that does one thing. It can't just be one scene. What's something that you can do over and over again? And in this game, you're playing from the perspective of the Fman. So you are fighting against the hearkinin, you know, and Lisan ag comes, the messiah comes at this point, but you're fighting against the uh the hearkinin. And one of the the main objectives in the in the game is feeding all of their harvesting uh their spice production. So we have another amazing mechanism in the rear left corner of the game representing the Hearkinin harvester. Yeah. So this thing's really cool. So, uh, you can smash this guy with the, uh, butthole ramp, which let's see if we can get there. So, if you making this shot up here, this ramp kind of angles up at the Haronan, uh, harvester, and I think you can launch into it, hit it. It's They talk about it being a bash toy, and then the like internal uh, door of it kind of like explodes open and close. So, pretty neat that they hide. And then there's an explosion that happens in the back corner. Now that I've seen this in Kong, what are my thoughts on the layouts versus this vers versus that? So, I mentioned this a little bit. By the way, what's going on proxy? Thanks for jumping on. So, I think that what's great about this game and what's great about Kong and what's probably going to be great about Harry Potter based on Jersey Jack's layout stuff is that each one of these explores a different idea. Kong is about fast-paced, heavy flow chaining shots in a most kind of unique transfer of playfield action. And what I mean by that is like you've got your mini flipper in the upper left of Kong that you can shoot kind of behind a ramp and it loops up and around and feeds to the right flipper which then you can immediately if you time it right hit up the biplane ramp which then will spin it around and feed it back to the other flipper and you can go back and forth with that. If you fail that on the left, it immediately feeds down to the left flipper which you can see in the video they're hitting the spinner in the middle which puts it back up to that left flipper which then you could start doing the transfer again. So the game is fast. um hitting the right loop, sends it up into Kong's like fist punch, hammers it back at you. So, you know, in a very Elwin style like that playfield is about flow and about fast [&nbsp;__&nbsp;] To me, Barrels is going the different direction. It's where I wanted Dn D to go and it didn't. And it's more where Labyrinth went, which is you have a play field which looks at least at face value familiar. has a little bit of like kind of I don't know maybe like white water people have been saying but the shots seem like they're there and then as you start making the shots how the ball interacts and returns on them is just different than what you expect. Sometimes it will loop around but like look on a Stern game you see a left orbit you hit the left orbit it comes back around the right in general right not every stern game but just in general that's the expected behavior from it. Barrels loves to [&nbsp;__&nbsp;] with you. You press, you shoot the left, you shoot the left orbit, and there's a magnet that grabs it, drops it down one way or there's a diverter that sends it up a different way. They talk about a magnet feeding it. You can go into that seat on the right there and it can come out like three or four different ways. So, I think that the barrels game is going to feel more like an an adventure, for lack of a shitty buzzword. It's going to be more of an exploratory pinball, but it also still has enough space in the lower third to actually have regular pinball mechanics. You know, my complaint with D and D is the dragon target was so close up front that, you know, they were saying like, "Oh, it's no problem hitting. It's not going to center drain immediately." It totally center drains and it totally out like outlane drains constantly. So, I think there's a lot of more interesting exploration in Dune. I think that Kong is going to be flowy as crazy [&nbsp;__&nbsp;] and in the best possible way. And we don't know about Harry Potter. I'm gonna guess it's going to be incredibly overdesigned. I guess I'm guessing like it's gonna be Wizard of Oz 2.0 you know, because, you know, they threw the kitchen sink in, half the [&nbsp;__&nbsp;] didn't work. Like, I think it's going to be overdesigned and people are either going to love it or they're going to hate it. But that is speculation, but that's that's my opinion on on what I think that these two playfields kind of offer. What's something that you can do over and over again? And oh, it's of course it is Jersey Jack loves RGB. RGB Jack in the house comes the messiah comes at this point but you're fighting against the uh the hearkinin and one of the the main objectives in the in the game is a pretty good example disrupting production. So we have another amazing mechanism in the rear left corner of the game representing the hearkinin harj so you'll be defeating these harvesters as you go to try and disrupt spice production. this is going to get, you know, more and more difficult. So, uh I don't think they show it here, uh but in uh the other promo video for it, there is footage of it. Like when you bash I'm moving my mouse on the wrong screen. When you bash the uh Haronin Harvester here, the L LCD screen here when you defeat it has an explosion that shoots out like you are destroying it in sync with it like shattering. Super cool stuff. Ah, you found the mural. Awesome. Let's pull that up. There you go. Cool. Oh, neat. You love to see it. Sorry, that's not centered. I just can't do anything about it. And uh and I don't care. Anyways, that's a cool ass mural and that's really neat. Good find double flip. As you go to try and spice production, this is going to get, you know, more and more difficult as you go on. Obviously, the first harvesters is cool. I mean, it looks a little bit like a stock, you know, render. Awesome. You know, they rendered it in with the ball as you destroy these. does the whatever explosion physics simulation have this kind of collapsing inner collapsing action to it when you hit it but we're making I completely agree back behind it having explosions come out and this gives you way more kind of immersion into what who doesn't want like a big old wormy dong on their pinball machine like come on look you get two dongs one pinball machine here this one comes up and then this one and then look there's a bunch of holes to use like This pinball machine's got a lot going on. So like this is like medieval madness 2.0 kind of that that moment when you defeat the castle castle. This is like that you defeat the harvester and you get this big explosion and you want to do it again. And that's how we can take a very complicated story and structure, but we can build pinball rules around it where you have this repeatable objective. It's, you know, it's fun to do. You want to do it again. It gets harder and harder as you go and it and it's uh yeah, it's compelling. I'm Eric Priky. I'm the program. Uh we'll get we'll get back to Eric real quick, but something I did I talked over this too much in the beginning. Where were we? 204. Remind me of that. 204. Okay. So, when you ride the worm here, uh one of the modes that they talk about in the beginning is that you it lights two different shots, left and right. And on the back glass here, it tells you I'm [&nbsp;__&nbsp;] moving my mouse on the wrong side. There we go. uh you ride the worm and then it lights two shots and it tells you you got to turn it like left or right to turn the worm and you need to make the corresponding shot to like pull the worm in the direction that you want in order to successfully ride it. So, I you know, I think that's a neat way of expanding the mode and having it feel like you're, you know, whatever, experiencing. I That's a really important part of modes, especially when they're based on IPS. You want the experience to feel like you're remembering that part of the film. Even though this film's so long that nobody remembers it because I can't remember past 15 hours of film footage, and after experiencing 15 hours of Dune, I just am a little burned out. But I do love the the universe and the world world building. I don't know proxy and I'm glad that I mean Labyrinth had similar scoring range like if you think of uh the scoring kind of like pattern that that they have set stern is about a billion right like a billion is a good score on games that were released from like you know 2015 to 2025 the last 10 years or so with Stern uh Labyrinth had a similar thing where it seemed like a couple hundred mil is uh Raymond are you still here? Raymond will know what a good score is on Labyrinth since he probably has every grand champion at Ace Goi. But if you are still here or if somebody does know a lot about Labyrinth because I've only played it like I don't know 15 20 times. Not enough to say like I know what a good score is on it. But I would imagine that their scoring range is going to be in the same vicinity. Do all that in a game, right? See, look, I do have a little bit of a memory. California hasn't burned out. Distill it down to have this repeatable objective. It's, you know, it's fun to do. you want to do it again. It gets harder and harder as you go and it and it's uh yeah, it's compelling. I'm Eric Priky. I'm the programmer for Doom. A lot of complicated uh stuff to have to juggle in this game with the various sections. Uh so this is the sequence that I was talking about where I was like, there's no light show. Um I actually glad that I'm re-watching it with you. By the way, I took off my dumb clown collar cuz I can't take it anymore. A [&nbsp;__&nbsp;] ads. Anyways, uh you'll notice that there's not a lot of light interaction modes when the balls hit stuff. Thank you, Brass. I appreciate you stopping by. By the way, everybody, go check out Brass Le's channel. If you want to do some uh virtual pinball or pinball effects challenges, he hosts them along with Skullbot. Uh yeah, go check it out. Don't be lame. Get in there. Can do more than one thing. So, you know, here like he's hitting loop shots. He hit a ramp and not a single thing happened. Look at this. Right. More than one thing. The lift ramp and diverter and he made the ramp shot. Not a single light went off. So, this game is not done. This game is not close to being done. Uh, and this footage is right from the press event that happened 4 days ago. When was it? Very recently. Um, so there there's a lot to juggle, but it's also a lot of opportunity to do a lot of really cool things. Exactly. And with those opportunities, we have, you know, certain things. We've got also they have drop targets. That's awesome. Drop targets are great. Keith loves drop targets. I love drop targets. If you don't like drop targets, why are you in pinball? Cuz drop targets are way cooler than any kind of stand up. Shut up, D. No one gives a [&nbsp;__&nbsp;] RGB. You're gone, dude. You're gone. Look at this. You're Look, watch. You're going to get Look at what you're getting with every single LED. You should have been more complete for the end of the battle. This whole rail lights up blue like the laser beam from the the movie. And then there's a little bit of glow along the rail when it blows up to go along with all the other screen and other LEDs inside the toy. And like you said, it's the little details like a small section of the light killer. It's not a genius. What are your ballets, man? What are your three valleys with drop target mode when you're in the thopter? There's a constant forward. Okay, so this is really cool. Uh I'll go back to full screen in a second, but right now this is uh they're talking about this mode is they're stuck in the helicopter. I believe he calls it a helicopter and now I'm doing He's stuck in an ornithopter and uh yeah, he's sitting on the back of this. This is the only time I ever want to see Timothy Chalamé in the goddamn uh on the LCD screen. They're trying to escape the Ornithter and they're traveling at night. So, look at the effect. The lights is killer. It's not just a blinking rail. Yeah. And the you got your light show going on. You've got your trim on it. Like this looks so much more exciting. And I think barrels really shot themselves in the foot by not having more of this light presentation ready for the press event because everybody saw Dune and they were like, "Wow, this looks really interesting. Like the playfield's really cool, but it doesn't seem like it's that flowy and that exciting." And so much of that is carried on with the [&nbsp;__&nbsp;] light show and the sound. Whereas what did Kong have a ton of? Kong had their music set. The sound effects are big and they had a ton of light show. When we did the breakdown of the Kong thing, I specifically pointed out like they were hitting shots like it kept um a good example, there's a plunger uh moment where you need to like use the plunger as a skill shot to hit the spider target on Kong. And it's we got 30 seconds of ass. I'm sorry the commercials are running. I feel bad for anybody who's not a subscriber. I am willing to stop the goddamn stream in its [&nbsp;__&nbsp;] right now and hold on until this dumb 30 seconds is over so nobody misses anything. We're going to listen to ass. Here we go. It's ass time. What up, Divisible? Uh, yeah, we'll talk about Sheen's games. Okay, the ads are done. Uh, welcome back everybody. I stopped talking until the ads were done because it's stupid that that Twitch makes you makes you watch ads. But if you don't want to watch ads, you can subscribe with your prime sub so that you don't have to pay anything. And uh, you know, I'm happy to wait. Anyways, Anyways, back to what I was saying. Uh, I forget. Oh, right. Light show. So, there's a there's a plunger skill shot on Kong where you plunge and it has to hit the spider and all of the lights cascade towards the uh spider. I mean, this is not something new in pinball. You just are familiar with them using lights to kind of send uh information to the player. And uh right, everybody was like, "Wow, that's so cool." If it was just him plunging over and over again and the playfield was just static and illuminated as I bang the stream deck, they would have been like, "Well, that's whatever." And that's what they're missing in Barrel's first exposure of this game. I think they really under they shot themselves in the foot by not having more of the light show ready because you're in the helicopter and you're flying. It needed to be done. They knew Kong was coming out. Forward motion on the lights to give you that we're going somewhere sort of vibe, I guess. So, when you learn about, you know, add-on features like, you know, a shaker mode or a light rail system. Yeah. I mean, like look, he's hitting shots here and look how lifeless the game looks in comparison to the new experience they just had with always good. Like it it makes it more interesting. It the challenge with programming, what's up, Scribble? Did what need to be done? The logic to do the thing you need to do. So all the little extra toys you get to wave around and little extra effects and you can add that stuff's like you know Jack Danger got too much heat for dressing up in costumes to do X-Men. Like why the hell did that bother anybody? Who cares? Like they were having a good time. And now, did you see how absolutely lifeless? Like, yeah, Kong looked amazing, but like every single person that was streaming Kong felt like they were like in timeout at the principal's office. Like, they were so tired and just like drained that they were just like, "Yep, this is Kong." And like they let the game showcase itself, which is good, but the pinball community should not be ripping apart somebody who's trying to have fun presenting something like pinball because pinball is supposed to be fun. And that's one of the reasons why Kong is like a bunch of ridiculous colors and all this. Like, I don't know. If you if you ripped on Jack Danger for dressing up in a in a X-Men outfit, shame on you. Icing on the cake. you know, the the hard part is always the how do things layer together and does this interrupt that? What happens when this happens if that's already happening, you know? So, being able to take a break and make an explosion happen on the back screen or some kind of cool lighting effect with the rails that like that's the fun part. Yeah. Neat. So, yeah. yeah. You saw you saw the lifeless game and then business officer for barrels. Oh, boy. That's the suits. Everybody the suits here to tell you about the game. Get ready. Get ready for the person who has had media training and is about to be telling you uh how great their game is and how wonderful their partnership is with uh with the studios of fun. What are the lessons learned from starting a company from scratch, going to Labyrinth, and then now coming out with game? Well, it's um there's a lot and as people always say, pinball is hard because it is hard because you have a plan and often times you have vendors and governments and other people that have a different plan and so you just have to shuck and jive and change and modify what you're doing to fit whatever the situations are to make. Nobody gives a [&nbsp;__&nbsp;] about your marketing [&nbsp;__&nbsp;] Make sure that pinball people like it everywhere, you know, that it fits what they want, that it truly has moments in the game. Mhm. So what if he says the cinematic experience buzz word, I'm so [&nbsp;__&nbsp;] skipping through this guy's whole section. Established relationship with them. Well, the interesting thing about Legendary is when we started development of this machine uh or started after the life that way, we weren't even a pinball company. We had established ourselves, but we hadn't even made a machine. So basically because of the deck that David Oh man, I thought I fixed all those [&nbsp;__&nbsp;] all kind of here in um in the Bay Area, San Francisco Bay Area um are involved in the not just the freaky people. All right. What's important about what he said is that they hadn't even made a pinball machine yet when they were getting the license for Dune, which means that they started production on Dune before they had even released Labyrinth. And that's awesome because that means Barrels probably has another pin in design right now. Um, that's too bad, Johnny Button. I'm assuming that's what that means. Uh, I am very excited and I totally get why some people aren't. And to that point, I do think a lot of that blame is because of their poor presentation. That's why I wanted to do this behind the scenes shot. Here I am talking over as I hit the button. That's why I wanted to make this video because I think that there was a lot more excitement and there was a lot more interesting [&nbsp;__&nbsp;] going on on the playfield which obviously we covered a lot more of in the first half of this video uh than the game gives its credit for it. It didn't have the pop and wow that uh yes, but I think that they're not I don't think the flippers are weak anymore. We the flippers at our labyrinth on tilt have been replaced. And supposedly I think they're the same system that's going to be in this. And if that's the case, cuz I totally agree with you, Scribble, the flippers felt like soggy sandbags. Like I don't know. They were just like soft. They don't have nearly the snap that you expect from a pinball flipper. And uh uh we'll see. We'll see. Never buy a pinball machine until you get to play it. Unless you're an idiot like me has to be in here. The pain box has to be in here. The worms have to be in here. The harvester have to be here. What does it need to represent that universe? And so when we laid out our vision for labyrinth Oh yeah, I missed that. So I mentioned that yesterday. Uh Swizzle uh and Supernoid is correct. The The thumper icon that is on top is a pop bumper underneath. They have a sand sculpt that goes on top of it, which is another thing I really like about Dune is that Dune is hiding a lot of its mechanics underneath their sculpts and uh it helps for making a more like uh you know interact. It's a world under glass, right? They're not showing you pop bumpers. No, everybody except for Johnny Button has been super stoked about the game on stream currently. Uh they were test flippers. Felt good. Game leaning to the right made me sad. Okay, so that's good. Uh, that's okay, Johnny. Don't feel Hey, first off, nobody [&nbsp;__&nbsp;] on anybody for liking one game or the other, right? Like, this is a pinball machine. You're spending your own money. You can have any goddamn opinion you want. If you're here to hear mine or share yours, that's great. That's what this stream is all about. Uh, I think that the they didn't give the best presentation for their game. And that's one of the reasons why I wanted to do this stream to show that I think that this game has a lot more going on for it than than they did. And I'm glad Cool Toy put this video together. By the way, this is not Barrels of Fun. Clearly had him shoot this and then release it. Um but yeah, give give Dune a chance. That's all I'm saying. What's up, man? We're going to go with you guys. Even though I want to prolapse in my pinball machine, too. So that's probably the most amazing thing out of all of this is you're talking about a over a billion dollar franchise that put their trust in us. No, Kevin, there is a pop bumper. There is a pop bumper here. Hold on. We got to go show it. People are confused here. All right, we're at 2624. No visible palm bumpers. That's fair. Yes. Uh so the pop bumper is here. It's It's right underneath this guy right there. So it's kind of a little bit like uh I don't know. I guess uh Godzilla except on the left side instead of the right. So, let's see if we can see them hit it. But this is the pop bumper. Uh there's also some sort of magnet that flies the or that makes the ball flip around in the uh kind of like captain ball area over here. The game has a ball pass. Most of the shots have more than one way that the ball can return to the play. Let's see if he's going to hit it. I don't remember what happens, but you can see it just under there. Anyways, there is a that's where we were. We were done. So, looking here, we've got the Frimman Mountains. Let's get rid of this. The suit guy's got to go. I'm glad he's done. Okay, so Silver Ion to that point. Uh, I was talking with Carl from IE Pinball. Carl sent me pictures of the event before they had even gone live with it, which I appreciate. Thank you, Carl. Uh, I asked him about it. I was like, "Dude, these shots look tight. Like, is this going to be like John Wick on on a sand planet?" Right? And he said that the shots are not tight at all. That's Carl, Mr. Mr. Laser Flipper. Uh, but you know, I trust his opinion. Mhm. We got sculpts on top of sculpts. We're not dealing with just flat acrylic plastic anymore. You guys have really, you know, set yourself apart with the sculpting details. Absolutely. And what I like to say is, you know, hey, the '9s called and they want their flat plastics back. Oh my god. 2025 called and they want somebody relatable to talk about a pinball machine instead of a dude in a suit except not a suit and a hat. I mean the guy, you know what I mean, man. You know, this doesn't The only flat plastic facing the player is the bezel on the monitor in the back. But yeah, I saw that, too. CNK. So, when you mold stuff, it's a tool. Okay. There are 18 different tools that some of them have multiple cavities in them. just to produce all the items are on this playfield. So it's a lot of testing and changing you just looking at the mountain we had to work on not make that a ball trap and still look like a mountain. So the ball can't get up there and sit somewhere. It's going to roll off anywhere it is. And of course, you have to be accurate to the property's color palette. You know, you've got the worms are different colors, the harvester, the thumpers, you know, the sand. You know, not all sand is created equal. And so, for clarity, I'm sure that this guy this guy's just doing his job. As fun as it is to make fun of him, I just can't stand. Please tell me if you guys agree with this, but like if you remember watching E3 in the past and like every goddamn like Xbox or PlayStation Nintendo representative comes out and they're like, "Hey guys, we're trying to build the most cinematic experience for our cinematic experience video game. Dive into the surreal world and feel like you're actually part of the character on this cinematic experience journey." And it's like, please stop. It's a video game. Like it's just talk about it like you're not selling it to a bunch of stock investors. Like please. Nobody watching that wants that. Blizzcon a great example. Hey, you know what you want to do is spend microtransactions on your phone for our shitty action RPG. Yeah. For us to go look I know, right? The eighth wonder of the world. This iconic blah blah blah. I'm making a press promo video. Wow. And so it wasn't that hard. It just takes a while to get it right. So we also have some accessories coming. The machine will ship with a just a flat plastic topper. That's just kind of a placeholder. Um but we will have an animated topper which I'm not going to tell you any more than that, but you've seen our other animated toppers what they do. So you can expect what's going to happen on that. See like this is fine. At least he's like kind of being relatable here. It will work with the machine on that. So, so when we're seeing gameplay color elements, when it changes, it will change. The topper will change color, too. Nice. Yeah. He's giving information instead of just saying like, oh, well, you know, when it's done, you can find out. I'm not going to tell you what they are right now, but they'll come with the Chris knife shooter rod. So, those will be available. I'm not going to tell you what it is right now, but I'm going to tell you immediately what it is. We also are working back glass. So, you'll have a different choice. If you don't want the car, I don't want the shalom topper type of thing. There'll be something different from that. I wonder if you can get like multiple shalom toppers. Maybe you can get like four or five Timothy Shalom and just like stack them all up in there. I thought the camera was over here. I don't know what I'm doing. To increase sales, maybe. Well, yeah. I mean, like look, okay, here's here's a here's why. She's not wrong. It is a method to increase and have additional revenue. But look at it this way. Like you cannot be mad at barrels of fun. You are getting Invisalas. I' I've already done the spiel, but we're going to do it again. You're getting side panels. You're getting Invisalign Glass. You're getting [&nbsp;__&nbsp;] uh the LED lighting system. You're getting a [&nbsp;__&nbsp;] expression system on the speakers. You're getting five and a half or 5 and a/4 in drivers, preamp system. All this shit's included. And yes, the game is $1,000 more than Labyrinth, but you're getting a shaker motor. Thank you. You're getting all of that, which if you were buying it through Stern as peacemail components, you'd be spending 2,000 or more. I mean, it comes with a topper. Like, you'd be spending three grand, three fucking,000, and they're giving it to you for a third of that. So for them to be like, "Hey, we have some accessories coming out afterwards if you want, like a a plunger, great." Like, [&nbsp;__&nbsp;] it. They do. Like, let them sell additional stuff for your game if you want. But the fundamentals that should be on every game, they're including. Every game should have side panels. Every game should have invis. Every game should have a [&nbsp;__&nbsp;] shaker. Every time I buy a premium from Stern, I'm [&nbsp;__&nbsp;] rolling my eyes because I need to go and buy all that stuff and then play the game. I get to play I get to play spray Windex all over a giant piece of [&nbsp;__&nbsp;] plastic just to align it. It's so annoying. You're like, do that to the pro. Why is it on the premium just so you can make a third tier? It's so infuriating. I hate it. I hate it. And we'll have the top and I love good speakers. I put replacement speakers in all my games because I like sound obviously. So just use your imagination and I won't say anything like popcorn bucket. Um nothing like that at all. So just think about that. It's something that it will be absolutely unique to this machine. So I you know you say pinball first and yes there is a lot of new stuff in here but you got remember I'm a pinball collector I'm a pinball fan so a lot of this stuff I'm calling back swizzlefish things we've moved on you know swirly ramps Stern replaced my there is replacing my Jaws playfield we're not going to we're not going to make fun of him for making warp playfields anymore circus vault tone there are inspiration from a lot of these games all the space over here where we have the uh the multiball the sand trap multiball over here. It is one of those situations of like you have a spare space there and what we could we do and a lot of times you'll be looking at other games we'll go out and we'll play games somewhere and you go radical that is an amazing trick on radical space that we could fit it. Um but it you know you can take a mech like that but how does it integrate into the game itself? It's got to make sense for the theme. It's got to make sense. The whole point is you hide your soldiers. They hide under the sand. So the whole point you put a ball in there and now they're waiting to be called to the uh to the cause. Um so one of Yeah. So this [&nbsp;__&nbsp;] that I've been talking over here, so they have ball locks hidden around the entire playfield, which is kind of neat. So your ball locks aren't in one spot. So since you're the Fman, you need to go hide your ball lock over here and hide your ball lock up there. So it's it's pretty neat. Uh Uh that's cute. What's up, Mlan? How's it going? MLAN told you to not strangle me because they they need me. You guys don't need me, but I do appreciate you hanging out. I'm trying to share the pinball information to the people, you know. Uh you need her more than you need me. She's the one who's better at pinball anyways. Um no, I'm not. Did you see your six billion score? Yeah, that's true. I did put put six billion on on Ghostbusters, but there's plenty of players that can do more than that. Anyways, uh to uh there was a point made earlier, Johnny, even though Johnny's wrong. Thank you, John. Plunge. Uh, you know what? We're taking a break. We're pausing. So, let's give you a bath. Uh, welcome to the cult of pinball. The great pyramid appreciates only clean followers. So, someone here's going to give you a bath. Send it. Except it's going to be on top of me. I'm going to be in the bath with you. Let's take a bath together. Wee. Come on. Send the bath. Really? Somebody send the bath. Oh, god damn Anyways, uh thanks thanks for the follow. Welcome to the cult of pinball. Uh we're hanging out. We're watching a 40 we're watching a 40minut uh breakdown of Dune. Um, anyways, to uh to Johnny Button's point, which he's still wrong about how June sucks and he hasn't even played it yet, but he is right that the reason that that pros are made is because that someone needs a location game, right? So, the pros are used to beat up. You beat them up. That's what the the operators buy. I know. I'm just [&nbsp;__&nbsp;] with you, man. Thank you for the follow. I hope this kid is his son. What the hell? I can't believe out of all I can't believe out of all the videos I screwed up, I didn't align bath time. Like the most important video I know, man. I'm such a creep, right? Uh let me get this point out. Stop hitting me. The pro machines are for operators and for people that want a pinball machine that is functional and don't have a ton of money to blow on it. That makes sense. The premiums are a the advanced version of it that has mechs on it that are fancy that people want for home use. That makes sense in theory, but then you have the LE which they do only to give an artificial value to it and then they put all of the stuff that you should have in a pinball machine in there for you. So it's like, "Hey man, you want the really cool version of the game, get the premium, but you got to do all this other work if you want it to be like special like the LE, but then it's not really special cuz it's not an LE and it's not like a limited amount." And then they run the LE first on production so that people that get FOMO buy it first like idiots like me, like this idiot because I want to have it on the stream for people. So what do I have to do? I'm like, am I going to wait like three extra months until the premiums actually go on the line or get a pro? I'm like, "No." So, it's exploitive in a weird way. So, like, I get that all three of those exist. Barrels of fun. Johnny, stop making my point before I make it. You know what? I'm going to warn him. I got to warn him. Oh, he's for making a point before I made it, you know. God, how dare you. Oh, and I'm going to get a follow out of it. Jesus. Someone send him a creepy bath and I'll adjust the placement while it happens. I can't wait. By the way, thanks for joining the call to pinball. A great pyramid loves clean followers. And in order to do that, you get a tub guy bath. [&nbsp;__&nbsp;] [&nbsp;__&nbsp;] I said in order to do that, you got a tub guy bath. A tub guy is a bad [&nbsp;__&nbsp;] Anyways, I'm not warning anybody. Johnny is absolutely correct. Johnny Button, thank you for making that point. Barrels of Fun includes all of the important [&nbsp;__&nbsp;] that you want on a pinball machine from day one. And there's only one version of the game. I think that's incredibly consumer friendly. This hat's backwards. No, it's not. By the way, it is a a Harry Potter hat. It kind of looks like I have a dune worm on my head. Like this big ass. That was my hat dong. Look again. The camera is focusing on you. Stop it. It's my It's my pinball news podcast. Get out of here. It's kind of gives you a head massage. It is kind of giving me a head massage. Okay. Anyways, sorry for the goofing off. We're Barrels of Fun is very consumer friendly. You can tell that they're people that really do love and care about pinball. They're a new company, so they haven't been like, "Oh, we've got to focus on they probably don't have a ton of investors that they need to [&nbsp;__&nbsp;] make happy by making a [&nbsp;__&nbsp;] ton of money on their games. They're doing a run of a thousand. It has all the things that you want in it. It's just like put on a Kong outfit. Son of a [&nbsp;__&nbsp;] Uh, does Dune play to tame a lamb during multiball? What do you mean? I don't get I don't get it, CNK. Anyways, uh, yeah. Where were we? You were supposed to save your money for Harry. Uh, yeah. No, I don't give a [&nbsp;__&nbsp;] about Harry Potter. I don't I don't give two [&nbsp;__&nbsp;] about Harry Potter. I said this last stream. I do care about pinball machines that are welldesigned and are fun to play. So, if Harry Potter is a dopeass game and I I will I will play it. I probably won't buy it just because I do like Dune. I like the way the playfield looks. I'm excited to play it. Everyone says Kong is [&nbsp;__&nbsp;] amazing. So, you know, whatever. And it'll be my I have four Elwins in a row now on my patio and it fits four pinball machines. So, I have to get another win. So, you know, one of the ideas goofing a soldier way in there and then when you need to call him, you can shoot it back in there and get him out there to help you on the mode in into the uh into the war. When it comes to the toy side of it, it's like how do we capture what the Fman are doing and how they uh walk in this world. So, we have the the mountain over here. So, you know, this is the siege. Yeah. Well, JJP put so much unnecessary I mean, not unnecessary, but they overdesign their games so much. entry points, you know, plus you're getting good sound systems in your large screen. I mean, I think JJP knows what their market is. They're building machines that are like here, but there's another pieces for lack of a better word here. If you shoot that, it can actually come out from the back side of the mountain. And then on the other side of it is, okay, this is neat. Let's look at this. This is this is more of the stuff that I really wanted to see. So, this is with the actual full mountain removed. So, you can actually see the entire mech. So, take a look. So, they have a diverter. There's a magnet over here. There's a vuck down here. Uh, and then this ramp here can either drop out. I think I don't think there's a wire form that connects to this. I think it just drops down. Uh, so there's a lot of really interesting flow stuff in here. And uh, that's Oh, hey. Oh, man. Look at this. Johnny Johnny sub for real. Uh, which is amazing because normally uh, my sugar daddy divisible error has to buy all my subs. Uh, so look, we got a real one. Thanks, dude. I appreciate it. Welcome to the channel. Uh, all right. No bath, though. You already got a bath. You can't do path. Two baths. Two baths. One pinball channel. No way. Uh, so you can see all of the different stuff that they have going on here. Uh, it looks like they did cover up the uh magnet mech over here on the right. So, you can't see how this is popping around. How's this uh uh what you call it? Iron Maiden's Dune song. That's neat. Uh, so yeah, there's just a lot of pathway stuff going on over here. Pretty neat. Love it. Is you have a lift up ramp that can lift up and that just becomes a traditional orbit that goes all the way around, but it doesn't just go all the way around. There's actually a magnet that you can I mean, this whole thing needs a a soundtrack. So, let's let's play some Dune. Actually see through the wirefall that you will grab the ball and feed that demonized So there's always a ramp on the inside ramp here. You also can go underneath. There's a pathway that feeds down into the battle uh the battle zone in here. And there's a magnet in there. So when you trap up in there, you can collect spice. You can fight in there. And you can once you have the fork up, you can mash the ball and it'll do its own little crazy stuff in here. Plus, you know, there's nothing more satisfying than going on labor and drop behind it. So, we took it to the next level and put a Yeah. So, that's really cool. So, they're talking about how this spinner has you have a captive ball that goes in here. This, look at this area right here. You fire it in there. The magnet flops it around. It stays here as a captive ball and then you smash this shot and it shoots it through the spinner. Spin it behind us. All right. Enough Iron Maiden. I can't hear the song. So, and there's nothing more satisfying when you hit that and it rips the ball. It is really, really satisfying. We also do have a stand up target, stand up post in the back of it. So, we can actually stop the ball from leaving or we also can allow the ball to come out and get come up to the upper flipper and vice versa. Stop the ball from going in. It has optos in front of it. So, we can actually tell if the ball goes in or goes out. So, we can stop it in multi multiple positions. Yeah. So, they're talking about how easy it is for them to Thank you, Jesus, for the follow. Welcome to the cult of pinball. The Great Pyramid Loves King followers, and I just adjusted bath time, so it'll actually fit. Yo, send that [&nbsp;__&nbsp;] a bath. Tub guy needs to clean off this guy or girl, I don't know. Oh well, hello. Welcome. Yeah, man. We're not Dude, pinball's for everybody. I don't give a [&nbsp;__&nbsp;] what you are. If you love pinball, you're welcome in the goddamn cult of pinball. Uh so yeah, enjoy your bath. Welcome to the cult. Uh, so they're talking about how they control the ball path everywhere and that there's just a bunch of different ways that they can control it. To your point about how it's going to get stuck digital or digitally, uh, they do talk about how their their uh, sculpts are specifically designed and they tested them a ton to make sure that the ball path has a way to get out no matter what. And if they did that for the sculpts, I would assume that they did plenty of testing to make sure the ball wouldn't get stuck coming down. Having said that, pinball is a uh, you know, physics experiment under glass, so who knows what can happen. Every game gets stuck balls. [&nbsp;__&nbsp;] man. I had so many stuck balls on my warpie jaws before I stopped playing it cuz I got tired of it being warped. Uh, but like every time I would shoot the the shark, it would pop up immediately to the left of the shark and be stuck up behind that post. Super annoying. So, uh, but, you know, easy to fix. And you got a scoop here that's accessible from the direction. Well, that's cuz on you can shoot it from be uh from the back side under the flipper and you also can do it through this spinner under here that goes under the sand dune and feeds it from the left side of it. There's your pop bumper by the way. Yeah, this is probably the first thing is like we have to turn the thumper uh the the thumper bumper, you know, pop bumper into how we can call it. So obviously you can trigger by hitting it and there are modes that you know you have to hit it to activate it but there are times during the mode during a game when you're playing a game and you want to get some additional bonus and if you I think so too. Super annoyed. Oh come on man. Stop. Give me the focus. I'm sick. There we go. God. Camera knows she's way more attractive than I am. actually uh selected thumper on your three drop bank target here and collected it. These targets of the thumper bumpers, the thumpers here, if they're lit, you can hit it and you can cause the thumper to go off to call the worm to get your get a bonus. And as that is going, you'll see the progression of the worm slowly going towards the uh William mech. And once he gets up there, obviously it represents when William is ready to eat the ball. We learned a a lot of things, but as as I mean, it sounds like you bump the thumper bumper to call the worm and then you can ride it, which Oh, for son of a [&nbsp;__&nbsp;] There we go. Uh, yeah, there's a bumper there. Thumper bumper. Having mixed feelings. Let's talk about it. Jay Biscety, what are you having mixed feelings about? Tell me about your feelings. Let's share this moment together. Tell me. I agree to visible Jeff. Tell me what's bothering you. Jay Biscety, what's specifically about this is just making you feel a little off. You're so cringe. Cuz I think Dune's going to be a great game. And if it's not, it's going to be a bad game. And then we'll know. Where's the color? We talked about this. That's what you get for not being on stream earlier. We got to go back got to go back to the earlier. Uh you're I think you should be a little offputting cuz you're uh that's between two friends reference. Anyways, uh so Jay Biscy as somebody who does. What's up Brand Log Pinball? How's it going? Thank you so much for the follow. Yeah, Brown Log's another streamer as well. I've seen their channel up a few times, but every time I go on there, no one's ever playing pinball, but regardless, go check out Brand Log Pinball. Uh so J basically I touched on this a little earlier. This playfield is based off uh using a few deliberate colors to create a color palette. There's three primary colors here, right? You have your yellow for the sand, you have your cyan or turquo as the artist said, and you have orange. And that is building the entire color palette for the playfield. And you know, they're deliberately doing that so that there is a specific color palette. Oh, there speaking of chaos, there's about to be a seven-year-old honey. Yes. Daddy's on the internet with strangers. Can you help? Oh, she needs help. I got to help. Sid, take over. Okay. What's up? I need to do this. Okay. Well, I need to Let's show this ice cream kit. I have to go do this ice cream kit. So, I'm going to Oh, really? I have to do this ice cream kit. So, we're going to I'm going to come back and we're going to wrap the stream up because we're right at the end anyway. Stop hitting me, Ryder. Okay. Stop it. All right, kids out. Kids out now. I'll be there in 10 minutes. Get out. Get out. Get him out. Okay. Anyways, sorry about that. I'm a I'm a little kid who's chasing Yeah. Goodbye. I'm a Yeah. Here. The cult of pinball welcomes everybody, even seven-year-olds, so deal with it. Uh, yes. So, they're doing a deliberate color. And also, so much of the game's like color comes from the back LCD screen and the uh expression light system here. And they just This is why I'm saying like this is a poor barrels did a bad job presenting their game with this back screen, which changes for a day and night cycle. The The illuminated lights on the side change from like, you know, dark blue to yellow, the two primary colors of the game uh for the experience. And then you have the entire inserts. And you can tell that their insert light show isn't working right now because so much of the footage they're shooting ramps and stuff and nothing happens. And you don't think about that until all of a sudden you're like, "Oh [&nbsp;__&nbsp;] that's right. None of this is like interacting." Whereas Kong is [&nbsp;__&nbsp;] you know, doing all sorts of [&nbsp;__&nbsp;] all over the place. So it feels a lot more exciting. It feels like there's more color except that Kong is like the assault of of color. But anyways, let's get back to this because I have to go do that pink box. And you got a scoop here that's accessible multiple directions. Yeah. So you can obviously shoot it directly. Oh yeah, we talked about the prolapse status, but that's like, you know, totally flicker and you also can do it through this spinner underneath it from the left side of it, the thumb. Uh, yeah, that's a good point. Divisible. We are This is an open forum for discussion. So Biscety, other than the fact that it's blue and yellow, what what don't you like about the art package? That's right. Don't forget Kong is iconic. You heard George say it. Iconic. I'll wait. That's right. Roller Coaster's got access to his Stranger Things again. Must be break for him as well. Yeah, Johnny Button. It is a cinematic experience. And I think that once it actually is complete, it will feel like a cinematic experience. I think they are maybe 70% done with the game and they are trying to show it off in a way because they need to because they knew Kong was coming out because they knew Harry Potter was about to announce it. So, uh, J Bisby says, "I think coming off of playing Avatar, it's just hard to see anything else that that kind of pop, but Avatar is all blue." So, I mean, it's a similar comparison here. Let me show you the uh uh what you call it um the ornithopter mode where they actually use the expression lighting system in a way that's not uh here we go. So, here, check this out. rail lights up blue like the laser. It does pop. But check this out. So this is ornithopter mode, right? When it blows up to go with all the other This is them showing off. All right. So this is the ornith mode where they're stuck in an ornithopter. Now there's an actual light show occurring. You know, there's activity and light on the playfield. Right. It does. Now you telling me that doesn't pop now? What's up? What's up? Do you still think that looks like in the survive mode when you're in the thopter there. Yeah. So, that's what I'm saying. Like I think that they're using the expression lighting system to create color and it's going to I mean you saw they they showed off it being neon pink and purple. Like here look there's a Kong mode. A lot of really cool effects. Yeah, there's a Kong mode here. You want to see Kong mode? I'm saying right now the Kong and Doom like the laser beam from the the movie. And then there's a little bit of There you go. It's King Kong. Pink. King Kong. Pink is not my favorite color. There you go. Doesn't that look like King Kong? No. Shut up, Sid. Stop the ball from leaving or we also can allow the ball to come out and get come up to the upper flipper. And vice versa. We can stop the ball from going in. It has OP in front of it. So, we can actually tell. So we can stop it in multi multiple positions. Yeah. And you got a scoop here that's accessible from multiple directions. Yeah. So you can obviously directly on you can shoot it from behalked over when he said turquo that that was so funny. We'll have to we'll end the stream by going back and hear him say turquoise. is Thank you so much. I really appreciate it. Uh yeah, the thumpers here. It seems like these broadcasts are getting a lot of feedback and I appreciate that. People are digging here and and enjoying sharing their opinions, too. I'm not here just to talk about mine. I want to hear yours, too. Even though just like Johnny and Jesus, we're going to run out of soap if we keep giving out all these baths. Like tub guy has a very limited amount of wacko cult. Yeah. Yeah. Oh my god, there's emojis blowing up everywhere. Uh, by the way, don't worry about that girl. She's fine. She's going to play pinball. She's probably going to the Stern event. That's where that bus is going. Uh, thank you so much for the gift subs, roller coasters. I super appreciate it. Look at that. There's Bath. That's Bath Central. Hello. Big skull is in the wrong spot. This look Oh no, it is in the right spot. I got to Oh my god, it's chaos. What is happening right now? Oh no, the Twilight Zone spiral went into this poor man's head. I hope he's okay. Water is life. And here on Dune, we give out baths. That's right. Dirty pool. Ready to give you all the baths. We need two more baths, right? Yeah. We'll do the baths later, man. I got to go build this thing with my daughter. You're making me look like a bad dad. Can we give to the the collector that they Yeah. So, that's CNK. That's That's I think what a lot of people's opinion is going to be. Oh, son of a [&nbsp;__&nbsp;] Give out the bath. [&nbsp;__&nbsp;] it. Let's go. Oh my god. Sh. Oh no, that one's out of alignment, too. God damn it. Of course, we stop on the weirdest one. No. Stop. Chill. Chill. All right, let's go back to it. Uh, man. Hand up, right hand down. I know that one's out of alignment, too. God damn it. I tested them all. Oh my god, it's amateur hour here. Uh, all right. Thank you so much, guys. Divisible and uh roller coasters. That's 10 gift subs. If you got them, say thank you. Please don't be a jerk. Uh, if you did get a gifted sub, uh, yeah, I don't know. I hope you come back and hang out. We play a lot of pinball. We do a lot of fun stuff. And I get poked in the ears and I got to build weird plastic things. Not like that. Not like a big worm butthole. All right. and a lot of things people including labyrinth people it does look fun I'm really stoked for this game so to my point CNK I think a lot of people that don't like Dune are going to get over that when they play the game system in the butthole all right who who here thank you divisible I'm glad you like it oh do we get a hype train too and I'm wasting it by [&nbsp;__&nbsp;] chit chatting yeah we're at 0% level four sitting there at two that's 0% baby okay but real question everybody that's here we got like 50 people here it's a great stream uh how many of you felt felt that way about Labyrinth. How many really gave a [&nbsp;__&nbsp;] about Labyrinth the IP and then played the game and was like, "This is a pretty neat pinball machine." Did that was that anybody here? I I like Labyrinth, but I wasn't like, "Oh, man. I I' I've wanted a Labyrinth pinball machine my entire life. I love the movie." Who doesn't like David Bowie, right? Oh, thank you, Rusty Dagger. All right, give him a bath. [&nbsp;__&nbsp;] it. Well, I'm going to put this on YouTube later and everyone's going to get so What is happening? Why is that not in alignment now? You don't want to know. Okay. So, Botron is exactly. By the way, what's up, Botan? Good to see you again. Bon absolutely nailed it. Yeah, but that's the same kind of person that's like, I don't give a [&nbsp;__&nbsp;] about Dune. You're playing for a pinball experience. There's a lot of video games. There's a lot of movies where I've just been like, man, I don't really kind of care about the theme, but people have said it's really good. I'm going to go check it out. And that's changed my mind. There's music from genres of music where I would be like, man, I wouldn't listen to this genre in a million years. Country music. Sorry. Uh, but I have heard country music that I'm just like, this is amazing. Technically, I would not go listen to a bunch of country music, but there are songs in genres that I would not listen to that have been very impressive. So, you know, I think they're done with I think they're done with Bowie. Ashes to Ashes. Amazing Amazing Bowie song. If you haven't heard it, go listen. Uh, there you go. Digitally incorrect said that Labyrinth is his favorite pinball machine from 2023 and is the reason that I watched the movie. There you go. Somebody that loved the pinball machine so much that they went and watched the movie. And I hope that that happens with Dune people, too. Cuz there are two Dune movies. Well, there's like 50 Dune movies if you count how long they are. Uh, but you know, the original David Lynch film is not a great film, but it is an exciting well, not exciting. It is it is a dumpster fire of of interesting creativity. We'll put it that way. That's how I would describe the David Lynch film. And then uh you know the new one, the Velu stuff is pretty good. But I said it, man. I love the first Dune movie. It's It's amazing. It is a very great cult movie. Yeah. The shredding guitar like while he's riding the worm. Like it's so cheesy. It's got Sting in it. It's got Sting. What? He explodes kind of. Anyways, uh Sting was the best bad guy. Watching him get air blasted underneath in the like Haronan like I don't know sexy clean chamber. He's like taking a shower just getting his nuts blasted. He's just like man you know you know what my nuts need air dry. Yeah. So the books are really good or at least the first two books. I think after that it kind of goes downhill. But uh anyways then his son took over and started writing more Dune books and it's just like even more of a disaster. Point being, if you're not on board with a theme, give it a chance. I don't give a [&nbsp;__&nbsp;] about King Kong either. I'm going to say it right now. Godzilla, I'm like all about Godzilla. Godzilla's great. Especially when uh uh I had Godzilla, the the Godzilla fan himself, Goons, on the show and explained even more about Godzilla to me. And now I'm even more of a Godzilla fan. But I don't care about King Kong, but I do like a good pinball machine. So anyways, okay, we really need to wrap this up. That's where we came up with. They call it how for sure. They're talking about all the stuff that they're including stock which we talked about into the cabinet. So where the play fill glass slides in underneath that we created a whole new cavity where we actually align line in RGB WS so we can actually fully control the light down onto the playfield. That was features that we wanted to add. The other that's what the world needs to pinball machine we did. I mean, what happened? Barl of Fun's next game is a Tom Celic pinball machine that people not based on any movie or anything. It's just Tom Celic the pinball machine scratch their decals. So, how can we fix that? There are different things that companies do. I had my stash yesterday. I got rid of it because they was the um Everglass decals was the way to go because although they're not Tom Celic barbecue challenge. I love that. That's amazing. And it's not going to crawl up under the L. Oh, that's be that's beautiful. Did a mirroring printing on the uh back side of it. So MVP for the stream today on in on the inside of the Everglass decals. All right. So yeah, they're talking about the Everglass decals about how they're bright and colorful and they have their own system in this because of this game is so cinematic. Amplifier system for their speakers and cutouts and expression lighting. I mean, come on. Look at all the [&nbsp;__&nbsp;] you're getting on a game. So, we included a independent amplifier that's actually in the backbox now. So, you go barrels. I support the hell out of you. If you don't like the theme, you should support the company based on their consumer like forward practices. People pay a lot of money. Not enough [&nbsp;__&nbsp;] companies actually give a [&nbsp;__&nbsp;] about the people buying their products and it shows that barrels of fun actually cares. Quality game we possibly can for the call me a liar. And you know, at the end of the day, it's one of those things with Labyrinth. Also, don't ever say that at the end of the day on a on a like commercial broadcast. Like that's that's a no no phrase. Our vendors at the end of the day, I'm not going to do it. Kind of did doubt what we could be doing. Um, but when they saw what we did with Labyrinth, um, they trusted us more, which means we actually had better buying power. And when we got better, I mean, I did lighten up on him. I was like, at least he is being a little relatable. I just hate talk. If you dropped the word cinematic experience, like, I've already tuned out. But concluded, of course, I love um, but so many people ask for a shaker motor in Labyrinth. So, we had to make sure we had a shaker motor in this game. The good news is also the check motor that goes into this. You're right, CNK. We'll go find that right now. Able to work in labyrinth. Um, we got to get the boards in because it has to have a separate board for it. Yeah, Easter's coming up. We got to hurry up before Easter gets here. I'm Travis Mosen with Feral Fun and uh proud to introduce the Dune pinball machine, the guy who does engineering and sculpting as contributing to the mechanical layout and producing the overall model of the playfield and doing all that that integration. So, I'm really proud of the layout and the overall gameplay that we've been able to put into the machine. Um, it's got Oh, man. This is my favorite. This is my favorite part. Look at this. Look at what it says on the screen right here. What is the replay award right now? That's right. Satisfaction. That's That's real. Extra ball. Hell no. Free game. Mm- satisfaction. mechanisms and toys that are all, you know, I think to come together in a a really cohesive package. It's really packed edge to edge. You'll notice that there's uh there's shots that go all the way to the play edge of the playfield wood on on both sides of the playfield. It's got you three opto spinners that uh you know an upgrade from even what we did on Labyrinth uh with its uh renowned spinner through the forks. I just want everybody to know that I'm picking my nose with magnets and custom hiding behind this full screen video that I think talk about. Uh that's the worm magnet and it's a really not only uh like the tales of the Arabian Knights magnet that can catch the ball and eat it. Uh but it's also has a a giant rotating cylinder that is the body of the sandworm and it can raise up all the way to the I didn't catch that, Johnny. That's really funny. I bet you're absolutely right. and the the mouth that eats the ball. And speaking of dumb suit talk from Electronic Arts, you want so in relation to one another. So we could have some really neat choreography. All right, there you go. You saw it. They are clearly working on it. There's that burst of green that goes up through the playfield there. Planned for uh for that overall mech. So sometimes it goes up slowly or quickly and sometimes it hits the ball on the screen swallows the you know the harvester in a sort of different way. And now you can see the day night cycle change and they have limited lighting going on. Look at the big difference between this right you know as well as the you know the harvester. It really does change the color temperature of the entire playfield in a cool way and that's still with a bunch of dumb lights on it studio lights so you can see the playfield art if the player is bashing into it. So we use that creatively in some of the modes. I also think the sound design is going to be really amazing on this. Uh you know the film had there you go. Look at that. That's a cool show. The The movie, like it or not, was a very epic experience with the score and with the sound design. And if they have access to all the assets, which it looks like they do, that's going to be amazing. Yeah, we were talking about that earlier. I do hope that someone mods a diffuser plastic strip that can go over it. I would be willing to lose like half the brightness of those LEDs to have diffused soft softer lighting just on top of the really, you know, precise move. And it's You know, that's so precise that it's really easy to level against the play because a butole you go into the menu up a millimeter or down a millimeter and get it nice and fluffy. He's talking about how consistent the mechanic is and that the prolapse butthole here is is a very strong system. We'll have to see how that holds up because a lot of new pinball machines they do have. Look at this. You made me play that one tame the land song and it's suggesting techno now. And get out of here with that. Uh, all right. Anyways, uh, let's go find Turquoa as a nice little sendoff. I believe that's under the Johnny Crap artwork. Hey, my name is Jonathan, like Jonathan B. Like I'm French Canadian, so uh, I'm known as Johnny Crap. Dude, double flip. If you make a 3D printed diffusion, there's a bunch of silicon ones that you can get on uh like silicon strips that cover LED strips on on um what's that website? Amazon. Maybe you've heard of it. Uh so that's a good that's a good starting point. When you heard someone making it would be cool. Got an opportunity to do some artwork on Dune. Obviously sand plays a role. Do you find that you know to be a challenge? Okay. How do I make sand interesting? Yeah, spookies games have a hard time working at the time when he told me like, you know, like we're probably going to have licenseed on working on that and like being like I said like I'm French Canadian. Denny Nev is super excited because like I kind of love the movies. Um sand. Yeah. Like the first thing you think about is like you know brown and yellows and beige tan you know like that's the color palette you're working with. But in the movie like he uses a lot of the oranges and the turquoise like blues, you know, he plays a lot with that. So basically the turquoise like blues, you know, he plays a lot with that. So absolutely absolutely there's nothing there's nothing really funny about it. He is pronouncing a word. He's French Canadian. I'm not making fun of him. It's just it's just that's hilarious from from a big old dumb American standpoint. Tqua for someone who's only heard turquoise pronounce pronounced pronounced see I can't even talk. Go ahead make fun of me. Uh okay. Anyways uh thank you everybody who spent over two hours of their day hanging out breaking down Dune with me. Um to all the new followers to the gift subs to everybody that shouted out and uh hooked it up. I really appreciate it. I highly recommend if you enjoy stuff that isn't this content and you want to see me play pinball. Go check it out over over I [&nbsp;__&nbsp;] know. Go the way that takes you to the videos. You can figure it out. You're using a computer. We stream on Twitch a lot. Uh and yeah, I'm really enjoying building this pinball [&nbsp;__&nbsp;] thing with all of you. And I hope you continue to come on the journey with me. Don't come on me. I mean come on the journey. Prolapsed anus my ass. Okay, as we always do, let's find a tiny channel that has nobody watching it and raid them with a bunch of people that do love pinball. If you do love pinball, let's Holy [&nbsp;__&nbsp;] there's kitties and me raining everywhere. Uh yeah, let's raid somebody. All praise the great pyramid. Thank you so much for hanging out. Tell your friends. Enjoy life. Goodbye. There's my placement. Thank you so much for hanging out. Tell your friends. Enjoy life. Goodbye.

_(Acquisition: youtube_auto_sub, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 3f8c8cc4-b39d-4cb9-9290-5b1a33e7b38e*
