# #121 Taxi - The Classic Pinball Podcast

**Source:** The Classic Pinball Podcast  
**Type:** podcast_episode  
**Published:** 2024-11-18  
**Duration:** 94m 51s  
**Beat:** Pinball

**URL:** https://podcasters.spotify.com/pod/show/george272/episodes/121-Taxi---The-Classic-Pinball-Podcast-e2r0e6s

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## Analysis

Dave and George discuss Taxi, a 1988 Williams pinball machine designed by Mark Ritchie with art by Python Angelo. Dave recounts his 18-hour restoration of a customer's game (Tony's from Connecticut), including flipper rebuilds, pop bumper repairs, artwork touch-ups, and significant troubleshooting of coil and switch issues. The episode covers the game's design, artwork featuring 80s pop culture figures (Gorbachev, Pinbot, Lola), gameplay mechanics (skill shot spin-out plunge, multiball via express lanes and ramps, passenger collection), and concludes with extended live gameplay featuring George, Tony, and a player named Leon.

### Key Claims

- [HIGH] Taxi was manufactured by Williams in 1988 and designed by Mark Ritchie with art by Python Angelo — _Dave states this directly at the start of restoration discussion_
- [HIGH] Approximately 7,300 Taxi machines were produced — _George and Dave confirm '7,300, right in the button'_
- [HIGH] Python Angelo (artist) worked on Comet, High Speed, Pinbot, Big Gun, Cyclone, Taxi, Bad Cats, The Wonderful Bugs Bunny Birthday Ball, Bride of Pinbot, Hurricane, Fishtails, Popeye Saves the Earth, and Pinball Circus — _Dave lists Python's body of work in detail_
- [HIGH] Mark Ritchie designed Firepower 2, Road Kings, Big Guns, Police Force, Diner, Fishtails, and Indiana Jones — _George lists Ritchie's design credits_
- [HIGH] Pinball was dead around 1983-1985, then revived by High Speed and Pinbot, with games like Taxi in 1988 serving as launching pads into the 1990s games — _Dave describes the industry recovery trajectory_
- [HIGH] The restoration took approximately 18-20 hours of work including flipper rebuilds, rubber replacement, pop bumper reconstruction, coil and switch repairs, and artwork touch-ups by Maureen (Dave's wife) — _Dave details restoration work throughout episode_
- [HIGH] A previous technician had miswired the Lola/Maryland targets and incorrectly placed a wire that caused the left out lane to not register properly — _Dave describes discovering and fixing the misrouted wire using schematic reference_
- [HIGH] Dave added a John Wick 1973 taxicab figure to the top lane of Taxi as a modification — _Dave explains sourcing the John Wick taxicab and placing it in the game_
- [HIGH] The skill shot in Taxi is a spin-out plunge that can award anywhere from 1,000 to 100,000 points and registers via switch hits as the ball spins — _Dave explains the mechanics to George during gameplay discussion_
- [HIGH] Taxi features a real bell (not digital) as part of its sound package — _Dave confirms 'Real bell. None of that virtual digital bell crap' when George asks_

### Notable Quotes

> "It was raining hard in Frisco. I needed one more fare to make my night."
> — **George**, 0:00
> _Opening theme/reference to Taxi's cab driver theme; sets the tone for the episode_

> "Taxi! Hey, Taxi! I had to do that."
> — **Dave**, ~0:45
> _Light-hearted callback to the Taxi theme; establishes the conversational, casual tone_

> "I've been going through it almost 20 hours with the work on it and did some mods to it."
> — **Dave**, ~2:00
> _Establishes the scope and depth of restoration work performed_

> "He definitely had an artist's mind."
> — **Dave**, ~8:00
> _Describes Python Angelo's creative approach to art and game design philosophy_

> "Pinball was on the rise at this point... definitely was pretty much dead around 83, 84, 85 — some dark years there. And then with High Speed and Pinbot, that brought new life into it."
> — **Dave**, ~14:00
> _Key industry history: defines the recovery period of pinball from decline to resurgence_

> "It's a simple game. Like you said, it's a fan layout. There's nothing, you know, there's nothing earth-shaking about this design. But effective, I think."
> — **George**, ~22:00
> _Assessment of Taxi's design philosophy: functional, accessible, not revolutionary_

> "I took it to a grinder... The metal for the habit trail was too long. It was actually interfering with the ball."
> — **Dave**, ~30:00
> _Describes a factory defect correction Dave made to improve the left ramp shot quality_

> "This game is brutal... That's why Tony said, 'Can you set it back for five balls?'"
> — **George**, ~40:00
> _Gameplay observation: despite simple ruleset, Taxi is mechanically challenging in execution_

> "It's a tough game. He must be pretty good."
> — **Tony**, ~50:00
> _Customer Tony's assessment of Leon's (player) skill level; indicates game difficulty_

> "You've got to keep getting the multi-ball, because, you know, your survival rate goes up."
> — **Tony**, ~52:00
> _Key strategic insight into Taxi's core gameplay mechanic and survival strategy_

### Entities

| Name | Type | Context |
|------|------|---------|
| Taxi | game | 1988 Williams pinball machine designed by Mark Ritchie, art by Python Angelo. 7,300 units produced. Focus of episode discussion and restoration. |
| Williams | company | Classic pinball manufacturer; produced Taxi and many other System 11 games discussed |
| Mark Ritchie | person | Pinball designer; designed Taxi (1988), Diner, Fishtails, Indiana Jones, and others. Discussed in context of design credits. |
| Python Angelo | person | Pinball artist; created artwork for Taxi and numerous Williams titles including Comet, High Speed, Pinbot, Bride of Pinbot, Bad Cats, Fishtails, and others. Known for pushing envelope on imagery and sexuality in game art. |
| Dave | person | Co-host of Classic Pinball Podcast; pinball technician and restorer who performed 18-20 hour restoration on Taxi. Married to Maureen. |
| George | person | Co-host of Classic Pinball Podcast; less experienced on Taxi, relies on Dave's expertise and Papa video knowledge; plays game during episode |
| Maureen | person | Dave's wife; performed artwork touch-up and restoration work on Taxi; not a fan of Taxi's sound package |
| Tony | person | Customer from Connecticut who owns the Taxi machine being discussed; brought it to Dave for restoration; joins episode remotely from Virginia to observe gameplay |
| The Classic Pinball Podcast | organization | Podcast hosted by George and Dave covering classic pinball games, restorations, and gameplay |
| Leon | person | Skilled player who joins live gameplay session; appears to have previous experience with Taxi |
| Mr. Kearns | person | Former neighbor of George and Dave; created Papa video tutorial on Taxi gameplay 12-15+ years ago; provided audio and commentary on that instructional video |
| Bowen | person | Creator of Papa instructional video on Taxi; demonstrated gameplay and strategy (express lanes, multiball, passenger collection); video used by George and Dave as reference material |
| High Speed | game | 1986 Williams game that helped revive pinball industry after the early 1980s decline; designed by Mark Ritchie |
| Pinbot | game | Williams System 11 game by Python Angelo; helped revive pinball; character appears on Taxi playfield as a drop target bank with its own shot |
| Indiana Jones | game | Mark Ritchie design; referenced as his 'heavy hitter' title that people most associate with his work |
| Diner | game | System 11 pinball by Mark Ritchie; sister table to Taxi; referenced in context of scoring balance in pinball design |
| Bride of Pinbot | game | Williams game with Pinbot character; throwback callback in Taxi; art by Python Angelo |
| Cyclone | game | Williams game by Python Angelo featuring Reagan imagery; contemporary with Taxi era; back glass advertisements appear on Taxi |
| Comet | game | Williams game by Python Angelo; featured Reagan imagery; advertised on Taxi back glass |
| Fishtails | game | Williams game by both Python Angelo (art) and Mark Ritchie (design); Dave has one in stock for restoration; advertised on Taxi back glass |
| Rob Burke | person | Pinball enthusiast; believed to own one of only two existing Pinball Circus vertical pinball machines; brought it to Allentown show |
| Pinball Circus | game | Rare 3D vertical pinball game in video game cabinet format by Python Angelo; only two units exist; unfinished prototype |
| Papa | organization | YouTube channel with instructional pinball videos; Bowen created Taxi gameplay tutorial referenced throughout episode |

### Topics

- **Primary:** Taxi restoration and technical work, Python Angelo's artwork and design philosophy, Mark Ritchie's design credits and impact, Taxi gameplay mechanics and strategy, Live gameplay demonstration and commentary, Multiball strategy and passenger collection mechanics
- **Secondary:** Pinball industry history and recovery (1980s-1990s), Williams System 11 era games and design philosophy, Pinball restoration techniques and troubleshooting
- **Mentioned:** Sound design in classic pinball (bell vs. digital)

### Sentiment

**Positive** (0.82) — George and Dave express genuine enthusiasm for Taxi despite acknowledging it's not typically their collecting preference. Dave's restoration work is presented as successful and thorough. Live gameplay, while challenging, is treated as entertaining and engaging. Tony seems satisfied with the restoration. Minor frustration expressed during gameplay when balls drain or mechanics fail, but these are framed as inherent game challenges rather than criticisms.

### Signals

- **[restoration_signal]** Dave identified and corrected multiple technical issues during Taxi restoration: faulty coils, bad switches in Gorby saucer, miswired Lola drop targets from previous technician, incorrect wire placement in switch matrix, and LED display washout from missing blackout film. (confidence: high) — Dave detailed specific fixes: 'coil was bad, a wire, a winding came off the coil. I had to repair the coil, and the switch was bad...Two switches were bad' and 'Whatever tech was in here years ago, they miswired the Lola targets...put one wire off somewhere'
- **[design_innovation]** Dave added a John Wick 1973 taxicab figure as a decorative modification to the Taxi top lane, replacing an earlier attempt at a 1940s film noir taxi for the Whodunit game. (confidence: high) — Dave explains: 'I found a John Wick 1973 taxicab to place right in that top lane up there. And that looks really good there. It fits perfectly.'
- **[design_philosophy]** Taxi exemplifies late 1980s Williams System 11 design philosophy: simple fan layout with six shots (three left, three right), straightforward multiball mechanics via express lanes and ramps, passenger collection system, and accessible rules despite mechanical difficulty. (confidence: high) — George notes: 'It's a fan layout. There's nothing, you know, there's nothing earth-shaking about this design. But effective, I think.' Dave confirms: 'It's a simple game...nothing earth-shaking about this design. But effective.'
- **[historical_signal]** Pinball experienced severe decline around 1983-1985 (described as 'dark years'), then revival beginning with High Speed and Pinbot, with games like Taxi (1988) serving as launching pads into the successful 1990s era that culminated in Addams Family (1990-91). (confidence: high) — Dave states: 'definitely was pretty much dead around 83, 84, 85 — some dark years there. And then with High Speed and Pinbot, that brought new life into it...88, 89, you get Black Knight 2000...Then you go into 1990 and 91 with Addams Family. Then you're off to the races.'
- **[product_concern]** Taxi had a factory defect on the left ramp: the habit trail metal was too long and interfered with ball travel, causing the ball to bounce around rather than travel smoothly. Dave corrected this by grinding off half inch to inch of metal. (confidence: high) — Dave explains: 'The metal for the habit trail was too long. It was actually interfering with the ball. The ball would come back around. It wasn't a smooth shot, so I had to take that to the grinder...I fixed that factory defect.'
- **[gameplay_signal]** Despite having simple, accessible rules, Taxi is mechanically challenging in execution. Players struggle with shot precision, and multiball is essential for survival. George, Dave, and Tony all observe the game's difficulty; Tony requests five-ball play instead of standard three to accommodate the challenge level. (confidence: high) — George: 'this game is brutal...That's why Tony said, Can you set it back for five balls?...this game is more difficult than I thought.' Tony: 'It's a tough game.'
- **[design_philosophy]** Python Angelo pushed artistic boundaries in pinball, incorporating provocative imagery and unconventional character choices (Gorbachev, Marilyn Monroe/Lola references, Santa Claus). He was known for 'sex things up' and had an artist's sensibility that went beyond typical game artwork. (confidence: high) — George: 'He definitely liked to push the envelope on things...He liked the girls. You know, he liked to push the envelope on that.' Dave: 'He definitely had an artist's mind.'
- **[design_philosophy]** Williams/Python Angelo strategy of advertising past game titles on backglasses of newer releases. Taxi back glass advertises: Cyclone, Pinbot, Space Station, High Speed, Banzai Run, Comet, and Big Guns to drive player familiarity and collect-the-series mentality. (confidence: high) — George notes: 'So they advertise all these games...So if you look at the back glass next to Dracula, it says, Play now the greatest pinball games: Cyclone, Pinbot, Space Station, High Speed, Banzai Run, Comet, and Big Guns.'
- **[content_signal]** The Papa YouTube instructional video on Taxi (created by Bowen, featuring Mr. Kearns, 12-15+ years old) remains a primary reference resource for learning Taxi strategy. George explicitly credits it for understanding game mechanics; its quality and clarity made it a standard teaching tool for the community. (confidence: high) — George: 'I learned most of what I'm about to talk about from the Papa video out on YouTube...The Bowen tutorial...I mean, if you own this game, that's a great video — 10 minutes to learn how to play the game.'
- **[manufacturing_signal]** Taxi had robust production run of 7,300 units, indicating strong market confidence in the title and Williams' commitment to the System 11 line during the late 1980s recovery period. (confidence: high) — Dave and George confirm: 'They made quite a few of them...7,300, right in the button'
- **[community_signal]** George (typically not a collector of this era) expresses genuine interest in owning Taxi after experiencing the restoration and gameplay, indicating the game has broader appeal beyond specialist collectors. This represents a sentiment shift from dismissal to appreciation. (confidence: high) — George: 'But I was definitely like, okay, this is a game I could own. I think this would be a fun game to own.'

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## Transcript

 It was raining hard in Frisco. I needed one more fair to make my night. A lady up ahead waved the flag me down. She got in at the light. Hello and welcome to another episode of the Classic Pinball Podcast. My name is George, and his name is Dave. Hello, Dave. Hello, George. Folks, this is a game that I don't have a lot of time on, but I think looks like a really fun game to play. Tried to play it close by. Unfortunately, we're going to rely on Dave to take us through some of the mechanics, artwork, background on this particular game called Taxi. Taxi! Hey, Taxi! I had to do that. You give to me ride. why don't you give us a little bit of background on the game and talk about your restoration i have lots of questions so if you need me to jump in i'll jump in gladly okay all right let's see here well this is a 1988 williams taxi designed by mark ritchie art by Python Anghelo and this particular restoration. It was about 18 hours worth of refurb work and optimization work. We cleaned and replaced the rubber, put all new, we built the flippers on it. Our usual stuff we do with these day spa kind of things. Where did the game come from? The game is actually my customer's game, Tony, out of Connecticut. He had several years ago, he had a I think a bunch of classic Williams games. He had some nice titles. They didn't work, so He found some guy to do a trade. He did okay in the trade, but the other guy made off a little better. So he sold him kind of a sort of working bad cats and a sort of working taxi. And I had to go out there many years afterwards and kind of get him playable. And then he wanted the taxi even better, so he brought it to me about a month ago. And I've been going through it almost 20 hours with the work on it and did some mods to it. Originally, he just wanted me to fix the pop-up because they were all falling apart, falling out. and the artwork was all worn out to the wood in that area. So Maureen did, my wife Maureen did all the touch-up in the area, rebuilt the pop bumpers, put the red LED EVO bright caps on it, and I found a John Wick 1973 taxi cab to place right in that top lane up there. And that looks really good there. It fits perfectly. Say that one more time. It's a John Wick taxi cab? Yeah, it's a John Wick taxicab, 1973. It's actually, it was in the movie. I got it from, I tried to find a taxi for his other game, first of all. I sold him. I sold him that whodunit. I wanted to get like a film noir 1940s taxi. I couldn't find one, so I found this one. I was going to put that in the game. Then last minute, I went on eBay and found an old school taxicab, put it in that game, lit it up, put LEDs in it, and sold it to him. This one, so I still have this John Wick taxi cab still around. It's like, well, it fits in this game. It actually looks just right. So, boom. It does look good. I thought that was part of the game. Wow, thank you. Well, no, again, I don't have a lot of familiarity other than I've got to give some praise or I'll forget. I learned most of what I'm about to talk about from the Papa video out on YouTube. and guess who did the audio and play on that video? I would say my neighbor and your old neighbor. Correct. Mr. Kearns. That's an old video, man. That must be 12 or 15, maybe even longer, years old. It's a young Mr. Kearns. So he did a good job. He explained the game well. It's not a real complicated game. And I kind of like that. Cool. It's a cool game. It's a fun game. It's, you know, basically hit left ramp, hit right ramp, multiball. It's kind of tough to – it's kind of a – it's a sort of a fan layout, a typical late 80s, you know, kind of fan layout. You've got your shots all laid out for you, basically six shots, you know, three to the left, three to the right, and drop targets in the center and drop targets on the right. They made quite a few of them. I mean, what, 7,300, I think? Yeah, I think right around there. That sounds about right. Yeah, they made a bunch of these. Let me get the exact number here. It is, yep, 7,300, right in the button. Yep. Yep, and let's see. It was Python did the art on it, of course. He did Comet, High Speed, Pinbot, Big Gun, Cyclone, Taxi, of course, Bad Cats. The Wonderful Bugs Bunny Birthday Ball. What a fantastic game that is. Not so much. Bride of Pinbot, Hurricane, Fishtails. I do have a Fishtails that I have in stock. Anybody who wants that to get restored. Oh, you can't bypass. Did you get rid of that Spider-Man yet? Spider-Man, I got some guy, I think, coming this week to look at it. Oh, there you go. We'll see what happens there. It's still early for Christmas. Popeye Saves the Earth. Wonderful game. Oh, boy. And he did that pinball circus game, which is kind of rare, the 3D vertical pinball game. There's only a couple that exist. I think there's only two in existence. I actually played one. Yeah, doesn't Rob Burke have one of those? I think so, and I think he brought it to Allentown one year, a couple years ago. I actually got to play it. It's kind of an interesting game. Oh, you did? Unfinished. Yeah. Yeah. It's kind of unfinished. It's not in the traditional cabinet, is it? No, that's what I was saying. It's an upright game. So it's like a video game cabinet, but it's like 3D. So the ball gets lifted up and it comes down, you know, like three stories of ramps and that kind of thing. Three stories in the pinball world of ramps. So a vertical game rather than a horizontal game. Yeah, more vertical than horizontal. But, you know, think of pinball in a video game cabinet done that way. So it's an interesting concept. He definitely had an artist's mind. Then you got Mark Ritchie, who did the design on this one, did Firepower 2, Road Kings, Big Guns, Police Force Diner, Fishtails. Most notably, Indiana Jones is what he did. I guess that's his most, that's his heavy hitter that he did that people like. The other games, not so much. Maybe Taxi's, you know, decent mention for Taxi he did as well. But a lot of the games that you just mentioned are, you know, a sweet spot collectible. I mean, it's not, you know, my jam, but a lot of people like those games. Yeah, they do. They definitely do. It's the late 80s System 11 games. People, there's a whole bunch of people who like that stuff. That was basically the years of the Chris Granner Casio. so I think he had a Casio and he kind of made all this different music for it and you know talented guy but the problem is with that is you can't really play your own music with that and that was the start of that going forward that you can't really play your own music and it would be in conflict versus like the older early 80s and older you could so just as long as you like Casio music you're good to go so So this time frame, 88, it wasn't a time where I was even interested in collecting pinball. Was pinball on the rise, stable, or falling? Pinball was on the rise at this point. So it's the late 80s, it was still rising. Yeah, still rising into the 90s. Yeah, I think it was still, I think it was holding its own. It definitely was pretty much dead around 83, 84, 85, some dark years there. And then with High Speed and Pinbot, that brought new life into it. And then they started building on that with these. You know, I mean, Road Kings, you know, I think that was 86. So that was still having some problems, you know. But they're starting to get back on their feet in the late 80s. 88, I believe. Yeah, 88. 88, 89, you get Black Knight 2000. Another good game, you know, 89. Then you go into 1990 and 91 with Adam's family. Then you're off to the races. So these games were the launching pad into the 90s games. So, and the people, very memorable games. People liked this game. While we're talking about Python Anghelo, what do you think of his artwork? And unfortunately, didn't do any really deep research on Python. I mean, I know who he is, but I don't know a lot about him. How's that? He definitely liked to push the envelope on things. He was, oh, I don't know how you say. He liked the girls. You know, he liked to push the envelope on that. I think he had a game called Zingy Bingy, which I think had some tantalizing things going on. He liked to kind of, I don't know, sort of sex things up. Well, I mean, he pushes the envelope. So if you look at, we'll get into the gameplay in a second or two, and you look at the characters in this game, it's a pretty wide assortment. assortment, the one that I think sticks out is Mr. Gorbachev, who was the head of the Soviet Union in the late 80s. I would imagine that that was unconventional for the time. Yes and no, because you can remember Gorby and Reagan were both like, you know, world characters on the stage, world stage back then. So, Reagan was in, I think, Cyclone. Cyclone or Comet. Him and Nancy Reagan were on the back class of that game around the same time as this. So, that's why they did a Reagan thing, they did a Gorby thing. They're kind of, because they're always talked about in the news. So, how does Pinbot fit into this as a character? Well, again, all these games that Williams did, they would always throw back other titles they did, the early titles in later games. A reminder? Yeah, a throwback reminder, you know, because Pinbot was very popular. And the Pinbot was a character, especially in Bride of Pinbot, where supposedly the Bride of Pinbot, the wife there, the robot wife, you lock some balls in there and the face turns around and she says, now I can speak, and Pinbot goes, oh, no. So in all the pictures I've seen and video, what is the target or targets for the Pinbot character on this play field? Because I can barely see it through the habit trail. It's a three-drop target bank on the right that you can't see. Ah, okay, okay. And Lola or Marilyn Monroe there is the three drop target in the center. Now, what some people have done is they've modified this to be not Lola, not Marilyn, but put Marilyn Manson there as a little different. Oh, geez. Oh, yeah, that's a beauty queen. That's sexy. Yeah. Yeah, he, having lived in New Hampshire formerly, he got himself in a lot of trouble in New Hampshire at one of his concerts I bet he did let's just say he expectorated on someone that didn't take kindly to it and lawsuit ensued so you can go look that up on the Google machine anything else about the artwork the repairs you did? Because we can move on to the gameplay. I've got tons of questions. He also complained about Gorby wasn't registering. Gorby's a shot, you know, go up and around and goes into a saucer top left. And so Gorby wasn't registering. You put a hole, you put a ball in the hole in the saucer there. It didn't register and it never would kick out. So there's all kinds of problems there with the coil was bad, A wire, a winding came off the coil. I had to repair the coil, and the switch was bad. I had to repair the switch. Two switches were bad. So there was a bunch of little things in this that were just all kind of... So it was good he brought it to me because I got to actually really dig into the game and find all the little problems of the game. And then here's the one weird thing, besides the other little things. Whatever tech was in here years ago, they miswired the Lola targets, or Maryland targets in the center, and put one wire off somewhere, and I could kind of tell it didn't belong there because it was almost like soldered in, kind of definitely didn't look factory. And I always wondered why the left out lane would never register. And it's because the switch matrix was confused with that where he put that wire. So I looked in the schematic and thought, oh, that wire goes over here. Once I did that, boom, all the switches started working again. So it's good I got to spend some good time with this game. I also, the previous owner, previous tech, he put in LED displays to replace the plasmas, which look great, except there was no blackout film on them, so they look kind of washed out. So I don't know if you can tell, if I go up here, you see how this plays? Looks good. Yeah, nice and nice contrast now. Before, it would just be kind of bright without contrast. So it's nice and punchy now. I like the other display in the back glass for the jackpot. Oh, jackpot, that's kind of neat. That's a unique thing for the meter for the taxi cab. That's pretty cool. That's pretty cool. Let's see if I can get you back in. Yeah, you can see everything there. Gameplay? Yeah, I'm good. I'm good. So whenever you're ready to talk about gameplay, we can start with the plunge, which is very interesting on this game. Yeah, the plunge. So it's a spin-out plunge. So you can do a really strong spring. So you can put a nice strong spring in here. I actually put a new shooter rod, too. The shooter rod is kind of banged up and chewed up. because the strong string you're pulling back hard with your thumb is getting your thumb all chewed up. So I put a nice new shooter rod in there. And you shoot up there, vary the gauge there strength-wise, and you can get up to 1,000 all the way up to 100,000 in the spin-out. It goes round and round and round and round. Right. Well, hang on. So this is where my question lies. I don't want you to bypass this. So how does it register the award? Is it the spins or does it fall with a timer? How does that work? It's a spin. So every time the ball goes around, it hits a switch, almost like a toilet bowl. It goes round and round and round, switch, switch, switch. And every time it hits a switch, it's like a roulette wheel. Where is it going to fall? you know what value the one thing i learned about this skill shot is that if you get the 25 000 you claim a passenger or get a passenger to ride in your cab and you can get all the way up to 100 000 on the first fall right that's right okay so that's that's a really i like that was that used in any other game sort you know same mechanism maybe maybe diner possibly i'm not sure I'm not sure, but it sounds like it might be in diamond. I don't know. Don't quote me on that one. You're also trying to, when you get Lola or Pinbot, it likes to carry passengers. There's a stand-up target top left that you hit that when that's lit, and you'll get to carry the passenger over to the next ball. So does that carry the first time you knock down either one of those target banks? Yeah. So you want to do that towards the end of collecting other passengers, right? I think. I don't know if you hit that and you can put the passengers in after the fact or before the fact. I think you have to qualify it by getting one of those drop targets down to carry. So I don't know. I'm not sure if you get to get your passengers first and then carry them. I'll pay close attention while you're playing because that was one of my questions is, you know, watching the video with Bowen, it showed that he kept not hitting those two particular passengers until the end. And he was always trying to get multiball to do that because he's like, hey, why should I have one ball on the play field? Have two. If I lose one, I'm not done. which, you know, again, I thought the video was good. I mean, if you own this game, that's a great video for 10 minutes to learn how to play the game. Yeah, I kind of played a little bit, so I get the idea, you know, lock a ball, and I guess that's true what he's saying, so get your passengers first as many as you can, and then qualify the stand-up up there to carry them all, so that makes sense. So let's talk about the two pieces to that puzzle, or the express lane. So what I kept seeing him do was lock the ball in the express lane on the right, which is in the middle of the play field. And then on the left hand side where there's that kicker, Dracula, I guess. Yeah. He would put it in there. And then what the hell did he do? Oh, the ramp on the left would release the multiball. I think that's how it went. yeah i think uh yeah the left one does release correct so you're going express lane one get the ball locked you get the ball so you get to plunge the skill shot again which is worth a lot and the only way to expel at the top the lane cab is through that skill shot there's no other way to get up into there right gorby gorby will spell you can get through gorby I couldn't see that either because of the ramps and stuff in the pictures so that makes sense if it's a weak Gorby shot if it's a strong Gorby shot it's going to go into the saucer top left ok so basically that seemed to be the thing you want to do is always try to collect multi balls so you know if you lose one you're not done yeah Yeah, yep, and it's not as easy as it seems here. No, he missed shots. I mean, it took him a couple of times, and there's a lot of rubber around what I was just describing, and we haven't even gotten really to the top of the play field with the other ramps and habit trails, but it's a simple game. Like you said, it's a fan layout. There's nothing, you know, there's nothing earth-shaking about this design, but effective, I think. And you know me, I'm not, you know, this isn't what I collect. But I was definitely like, okay, this is a game I could own. I think this would be a fun game to own. It's pretty agnostic. I mean, you know, like you said, he didn't take liberties with the women on this game. So it's, you know, it's a family-friendly game from what I could say. Yeah, it is. Hey, it has Santa in it, too. Ho, ho, ho, Santa. It's got Santa Claus in it. How bad can it be? And that's a pretty wild-looking Santa Claus. Yeah, he is. He looks like he's ready to party. You know, he's got his finger. Oh, you know what? Basically, he's looking for, he's trying to hail a cab. He's got his pointer finger up, and he's got a bag full of Christmas trees and a candy cane and a jack-in-the-box. And he's saying, ho, ho, ho, pick me up or something. what do you think of the what do you think of the cabinet art on this game uh it's kind of cool it looks like a yellow taxi it's a yellow cab taxi so okay yeah i i kind of like it i kind of it's uh it's interesting you know uh oh especially now like so what williams did back in this time but they always advertised their past games or basically or the or the artists would or the designers would. So if you look at the back glass next to Dracula, it says, play now the greatest pinball games, Cyclone, Pinbot, Space Station, High Speed, Banzai Run, Comet, and Big Guns. So they advertise all these games. I'm going to pull it up and take a look. Okay. Yeah, not too clear, but I see where you said that. Oh, and it's got a topper, too. I didn't realize that. Oh, it's got a topper. Of course it does. What's pinball without a topper, George? Oh, please, let's not even go there. I can't believe the ungodly sums I see of people buying that stuff. People still have money. After this week, they got a lot more. Yeah, because it was last week, they got a lot more money. We're not going to go there. Do not go there. Oh, my God. hair on fire alert. Root, root, root, root. Wow. Have you been to TikTok lately, George? I haven't been anywhere. Other than, I don't even want to say where I've been, because I'm just, no comment. Just leave it alone. That's like, you know, that's like touching a nuclear rod. Leave it alone. Leave it alone. All right, George, as long as we can just unburden what has been, we're going to be okay. Let me see if there's anything else before we move along and let you play a game or two. There is one thing that Bowen spoke about which is the airport rides which is the thing in the middle Airport rides are the two left entrants They the ramp entrance lanes ramp entrance And he said if you get it the first time, I guess it's got to be lit, it would be $20,000 or a million, whatever the number is. Yeah, $20,000. If you make it past $100,000, you get the Santa shot for a million? Yes. okay you haven't played this like you played Dolly no not at all no no no so you don't have a lot of time on this game either no I got maybe 10 games into it oh this should be an interesting gameplay then I did modify something on this game so the Dracula shot the catapult shot that goes through that metal thing right there no you didn't I did. I had to modify it. What are you talking about? I didn't modify it. I took it to a grinder. I'm waiting for the punchline. No, no punchline. No, no, no. No, not this time. This is real deal. Come on, do it. Do your Count Dracula thing that you always do. Blah, blah, blah. Which one? One thousand. Ha, ha, ha. That's the one. Okay, stop. Stop. That's where I thought you were going. Sorry, sorry. That would actually be good, though, if it did that. So when you throw a ball up the departure's lane, left shot, the left ramp shot, the metal for the habit trail was too long. It was actually interfering with the ball. It would make it bounce around in there. The ball would come back around. It wasn't a smooth shot, so I had to take that to the grinder, grind off maybe half an inch to an inch for a factory defect. So now it's a lot better shot now. It doesn't jiggle around. It's more of a forgiving shot than previously. The left shot was always a problem. So I fixed that factory defect. So I just wanted to get that out there. What do you think of the sound package in this game? Maureen is not a big fan. She's heard me play it. She goes, are you almost done with that? Really? Yeah. Yeah. Is the bell real? Hold on one second. I got Tony who's going to pick this game up in a second. Let's see what he's going to say. Hello, Tony. Hey, Dr. Dave, are you in today? Yes, the doctor is in. I'm doing a podcast right now with George talking about your game. Uh-oh, that's good. Yeah. We're about 20 minutes away, Dave. You're 20 minutes away. Okay. This will be some good timing. Okay, I'll be right there, Dr. George. All right, cool. Bye. Take care. Bye-bye. We're going to get some game playing soon, George. I guess we're getting a guest. Yeah, I'm going to be playing this game while they're taking it away. Okay. I asked the last question before Tony called. Is the bell real in this game? Yes, it is. Real bell. None of that virtual digital bell crap. I really... So what was the idea? Is that like a signature thing for these games? Or, you know, just happenstance that they put it in? Uh, they just put it in. I don't know. They just wanted to put a bell in the game. I don't know why. I don't know why they did it. I like it. I think that's a really cool piece. It's different. It's kind of an ode to, like, a 60s kind of thing. We're back. Talk about cutting it close. Guess who's arrived before we even got to play the game? Customer Tony. Welcome, Tony. Say hello, Tony. Hi, George. How are you doing? I'm doing well, thank you. I'm looking forward to playing your game. Kind of virtually, I guess. Yeah, George says he's looking forward to playing your game virtually while he watches me play it. I have a camera on it so he can see me playing the game. He's in Virginia. Yep. And I got my little thing set up here. He did another wonderful job as he usually does. You're another fan, George. Yeah, go ahead, Dave. Let him rip. Okay. All right. Here we go. Yes. It's 100,000. Okay, I can't see the back glass, but okay, good. So we've got 100 grand. Yep. So they want you now to shoot that left expressway. Yes. There you go. Nice shot. Now you want to shoot Dracula on the left. You sure? I think I want to go release. Nope. I'm telling you what I saw. Okay. Well, Jordan said he saw a guy play this game. Now he says, right. I know, it's hard to, oh, man. So you want to go this one first, then that one. Yeah. Well, here's what he said. He goes, to get it over on the right flipper, you can try to shoot that ramp on the left. But he goes, you really don't want to do that because it's a risky shot. So, you know, I guess it's like you said earlier, this game is not very easy. That is, you can do that tap pass, which is good. Oh. Crap. Yeah, this game is brutal. Crap. You're right. bleep George bleep that's why Tony said can you set it back for five balls well it's usually a three balls game no no we want five balls now I can see why he wants five balls yeah I I guess the papa video made it look a little easier oh well I got the wrong one there you go oh you got multiball So now you want to keep those targets, I guess The Lola and the Pinbot Pinbot's stranded You're making progress You got Santa Claus, you got Pinbot Oh, that's new Hold on Uh-oh, we got technical difficulties Uh-oh, what happened? There Oh, we got technical difficulties, George George how the hell did you do that I don't know I play tested the whole thing this is why you gotta keep play testing that's an easy fix why are the two balls hung up on the return lane on the left I got a cheat yeah put them both in the shooter lane so the habit trail hung it up Yeah, just a little... Scooch. What's that? Well, I could. Oh, no. So, Dave, while we're waiting, so you have managed to get Santa Claus and Dracula, yes? Uh, Pinbot's only guy got... Okay, Timbot's the only one that's lit. Okay. Yeah. But I did get 100,000 points. So you don't have multiball. You have nothing. I have nothing now. So you want to still do that left, the right left. It's Dracula. There you go. But now you can shoot that right. There you go. The expressway. Nice job. And now go up the release. Yes. That's what he said. The left right. Good jackpot. You're doing right. Alright, be quiet with your Russia collusion over there, Gorby. Yeah. Oh. There we go. Okay, so you collected multi-balls. I did. It looks like you got Santa Claus now And Dracula And you should be shooting those Lola targets I think I want to get the That number one over there on the left Oh yeah, son of a bitch Oh boy I did craptastic. Yeah, this game is more difficult than I thought. Yes. There's a lot of rubber on this game, as there are a lot of games. It's a pretty challenging game. It keeps coming back for more, you know? Let me, actually. One more time, George. Should I do it one more time? Yeah, why don't you involve Tony? Hold on, let me see if I can bring you into that. Can you hear me now? Yeah, I can still hear you. Okay, cool. So they can hear you too now. There, I did that there. Okay. All right. You want to play, Tony? No, go ahead. Okay. Oh, I'm happy. Anybody else want to play? All right. You got a volunteer. I'll put you in. You want to go first? Sure. Go ahead. Who's playing? Me. What's your name? Leon. Leon, all right. Okay, Leon. Light it up. Let her rip. You got 100 on the first shot. There you go. Okay, he's got the C in cab. C-A-B, when you spell that, you get the multiplier. Okay, this young Leon seems to know what he's doing. Oh, lost it out the left lane. Oh, she knows. Let's see. I'm going to step up here and see what I can do. Dave, that bottom popper, that should make the jackpot go up. Raise jackpot when you get in cab. You know what I mean? Oh, it does. Not that bumper. Not the bumper. I don't think the bumper does it because it points to it. OK, it does. Well, once once it's lit. OK, you can move jackpot. You can move the letters on CAB. Yeah, you can. OK. I think it's cab see I think when you when it says raised jackpot the cab letters are spelling the way the diagram looks it says it points to it and I thought that pop bumper raised it I don't think so we'll find out can't help you sorry the Bowen tutorial didn't tell you that one George uh no he he basically kept doing like he said you know the expressways and the ramps. I mean, that's really where it's at. A little bit of pump-upper action. Tony, what do you think? Yeah, and, you know, obviously the multiplier with Chab, which makes it easier when you can move the letters. So I think the big thing on this game is, like I said, you've got to keep getting the multiball because, you know, your survival rate goes up. It's a tough game. He's beating me, though. Leon's beating me. He must be pretty good. So this is Leon's ball right now? No, that's Dave's ball. It's my ball right now. So he's got 379. I got 260 going into ball two. Okay. You guys need some work. Oh, come on. Get up there. So, Dave, are the call-outs any good on this game? uh well you give to me right i don't know that gets kind of that's it but it oh up and down oh see that that's what they were saying about that left ramp if you don't get it all the way up they come screaming back you know for a drain there we go there you go nice job in the expressway now that up there says release i don't see what he's talking about going to spur slaying too George. It's not lit. I don't know why you'd want to do that. I think it gives you a release of the multiball. No, the multiball is the ramp. It's the ramp. That's why you go up here. Whoops, if I can do it. Hey, Comrade Taxi. Oh, come on. I'll try it his way. Oh, it didn't go all the way up. Yeah, robbed. but the ramp still stays lit. Well, the left ramp is lit. There you go. Now it's going to release. I think that's why he does it. So now you've got the safety protocol of two balls. Right. I think that's the whole idea behind the save. So now, in order to have that multiball recover, you need to pick up a passenger. I mean, it's not hard as far as understanding the rules. In execution, it's a little bit more difficult. So what do you have? Lola? Dracula? You're doing pretty good. I got Santa. Okay, so you need Pinbot. And you got two balls, so that's the time to be doing it. Not anymore. Whoa, okay. Yeah, that's the thing he warns about on that left lane. It's better to have two balls, you know. It's so weird. I've got to pick up a passenger. Right, you've got to pick up a passenger. I've got to pick up Gorby. Exactly. So what's your score now? Now I showed up. I got 998. Okay, so almost a million. He's got some work to do. Okay, so this is young Leon's ball? Yes. We got 100,000 points. We just zoomed up. He's got that skill shot. Damn. He's got the skill shot. Now, has he played this particular game before? I think he has, right? A couple times. A couple times. At Tony's place. So young Leon wants to Hear that multiball Yep And he wants that express lane one Yo, taxi. Russia collusion, George, with Gorby. Yeah, he got smoked. This is, was that the end or one more ball? This is the last ball. So this is you. So Dave's got a carry. He needs Gorbachev. I need Gorby. Yeah. See if I can get Gorby. Give it to me right. So you need it on the left flipper. Yeah, I got to kind of get over here and aim it just right. Okay, there you go. So he's got it on the left flipper. He's shooting up top right and missed. Missed. Try again. There, got him. There you go. On the fly. Nice job, Dave. Jackpot. To get jackpot, you got to go. Those pop bumpers came out nice. Thank you. Where's the jackpot? Oh, it's jackpot's over by... I think it's up or left, isn't it? Oh, he's with jackpot? How much time do I got? I ran out of time. Yeah, that's it. That's the time. Oh, boy. I gotta get Lola, alright. Okay, now... Now it's lit again. So now what, Tommy? I have to go up there. I got no much time. I think that's why you want the multiball. Boy, it's maddening. I need to get her again. Nice save. That's a lot of side-to-side down there. Okay, now we try again. Oh, a taxi. What are you trying to hit? Gorby. You got to go up the ramp. I need the Gorby shot. There, oh, did I get him? No. Almost. So you gotta keep getting Lola and make the shot go. I just carry the passengers. Well, Dave, you've gotten better since game one. Yes. Ugh, I thought the short was done. So you got everybody lit. You need that shot. But it's not lit. It is lit. It's it's gory. It's gory That one you got it now, but I missed it didn't it didn't take No, I did it bounced it bounced out I mean Yeah, I don't So you're kind of dead in the water until you get that. Okay, Dave drained. So what's the final score there, Dave? We'll conclude. And you can get to Tony and take him again. He's collecting his passengers. My passengers? Any match? 60. No, no match. So, final score is 2 million to 887. Okay. Not too bad. Respectful. Yeah. Well, that concludes, I guess, our gameplay for today. Yes. We'll come back and do our third section once Dave concludes the delivery of this game. All right. Tony, thanks for joining us. Thank you, Steve. Leon, you too. All right, be good. All right. Hey, that's my line. Right, yeah. All right, George, this was fun, George. Let's do this again real soon. Okay, bye, game. See ya. See ya. See ya, George. Dave, how'd your delivery go with Tony? Well, George, it was more of a pickup. up. So George, he brought his, him, his two grandsons and his great grandson were here for the muscle. And so they thought they're going to have to lift this taxi out of my work area through some sliders and puff it all around the house. No, no, no, no. I got a two wheeler. You're going to be fine, you know? So yeah, they brought it out themselves, put in the car, I put in the SUV, and Tony paid me, and off they went. And while the kid, he's 10-year-old, the great-grandkid, Leon. Was that Leon? Leon. Good player. I mean, he actually – He has skills, from what I could see. Yeah, but then he said, hey, can I try one of these video games? Because these look really vintage. They're vintage all right. So he wanted to try Missile Command. It's like, okay, that's a really tough game, but sure, here you go. I put it on. and he was trying to figure out, I said, let me just show you one screen on how to do it and see what you can do. So he goes, wow, you're good. It's like, yeah, I've been at it for a while. I was hearing. 40-year-old dude. Yeah, I guess you should be. I was playing it when I was your age. So I, you know, cut my teeth on it. So after I showed him, I saw him playing it. It's like, he caught on real quick. He's actually doing pretty good on it. And so that's young minds, like a sponge. This is amazing. This absorbed that stuff. It was pretty cool to watch him get it right away. So bright kid, very polite kid, and very, you know, yes, thank you, all the nice pleasantries that a probably brought-up child should be doing. And I was pleasantly surprised and glad he was doing that. That was great. Good parenting right there. Well, let me do a clarification and sort of a correction. Remember the source. I went back and watched the Bowen Kerins video on Taxi, and I kept telling you you want to hit the Dracula target on the left and have that kicker kick the ball up. Well, he's a tournament player. And what he was trying to impart to people is put it into there and have it go through the habit trail to the left flipper and then just give it a flick over to the right flipper, catch it, secure it so that you have a shot that is manageable. It makes sense. I didn't articulate it that way. So no arrows, no fire. You know, I'm clarifying that so people don't come at me. George, they know you're not a ramper, so they'll give you some grace. Yeah, but I should have been a little bit more articulate in what I said. I also want to apologize for the Dolly episode. Grant, thank you very much for listening attentively and telling me that we didn't have the gameplay piece in there. So, folks, if you were the first day listener, you probably were scratching your head going, hey, great, you know. When are you guys going to play? And then the episode's over. Well, you can go back and listen to it. The timestamps are on there. It's about 15 minutes long. So there's that. And it wasn't a big episode for us. I went back and looked at the Pinside Top 300. it's number 282. Give it another listen. I think it was a really good episode. But what do I know? I guess there's not a lot of love for Dolly. Speaking of an episode, since we're on the subject of that 120.1, and definitely the .1 is the better version of the Dolly episode. So, yeah, everybody should go back and listen to that episode. It was a good episode. I had a lot of fun and yucks in that one, too. But you mentioned a guy, Gary, my Bugs Bunny guy. Remember him? The last episode Yeah the Sam guy Yeah you called him Gary Shandling Yes Right okay Did you hear from him I sure did So this is our listener mail segment He's not hating me, is he? No, not hating. No, he says, here's a subject line. Your guy with the Bugs Bunny cells says, Hi, Dave. I almost spit on my coffee laughing when I heard my name from George in your latest podcast, the Dolly podcast. quote, I'm going to call him Gary Shandling. Fun facts. He called me Gary Shandling because he couldn't remember my name. I got that a lot in school for the same reason. I live in Seattle area, not California like you guys thought, but you got the right coast anyway, so that's good. I'm the proud owner of the upcoming Alice Adventures in Wonderland. Uh-oh. Yep. Uh-oh. Yeah. Oh, yeah. And I love my Godzilla 70th anniversary pin. Oh, that's you. That's me. Okay. So I'm feeling good now. At least it's not just me. Don't worry. He has two barrels in the shotgun, one for each of us. As it was the 70th anniversary, as it was the only version I was going to buy, I had to completely remodel with all metal plastics to create an X-ray view. Finally, patiently waiting to work with you on my – Now, he wants to have me do this really nice high-end resto, which I'm key to go for, but it's going to take a lot of my talents to make this happen, I think. But he wants me to do an all black and white version, restoration, end-to-end restoration of the Twilight Zone I got in my queue. So he wants it, like, all black and white. Oh, and one last thing. Whoa, whoa, whoa, stop, stop. How the hell do you do that? I think there's a black and white version playfields out there. CPR has them, I think, for Twilight Zone, I think. So that would involve a playfield swap, which is no small matter in that game. Oh, boy. Yeah. And I think the artwork on it, too, like maybe do the cabinet all black and white so you can get maybe those cabinet stickers, whatever they are there. Decal. Decal. Yeah, do all that. You know, it's doable, but that's going to be, you know, a little price tag on that one. I'm not sure that's going to take a lot of time, too. But, you know, I think he likes what he likes. And, you know, if I can pull it off, I'm going to research a little bit, you know, I'll do it for him. Let's see. And he said, oh, one last thing. When we first talked on the phone about a year ago, I had two pinball machines. So that's a year ago. I now have, guess what he has, George? How many games do you think he has? Eight. Seventeen. Oh, boy. Somebody's done very well. On my way to 20-plus. Does he collect all modern stuff or a little bit of everything? A little bit of everything, but he definitely skews towards the modern. But, see, this is the guy, Gary's the guy with each room is a different theme. so safety has an Adams family room that has more of a macabre thing going on and then Adams family is in the room by itself with all the other stuff the Bugs Bunny room has you know the new Looney Tunes pinball machine in it you know that kind of thing so each room is a different theme and he also says oh yeah tell George I'm not that expensive to work with we can work something out with your sound take care until next time Gary Shandling okay well I didn't think our sound was all that bad the last time. I know we can use improvement, but I think we've gotten better with it. No, no, we have, but for a while there, we were having a problem, so that's why he's saying, hey... Well, that app just blows. Yeah, that's a lot. That WavePad thing that I use. Yeah, that was junk. Well, I still am using it, but, you know, I'm using it, again, WavePad, it's for an iPad. Right. When I did the last episode on Dahlia, I did a handful of edits. it ate up almost 35 megs of storage. I'm like, what the hell? And then it's like, okay, just leave it alone. And then it goes back down to like eight. It's a crazy company. It does what it's supposed to do, but it's not very easy. So I'll pay more attention. I kind of know the quirks and idiosyncrasies of that app. Do you want to get to your piece, and then I can go through some of our old business? Sure. Sure. Well, I can do the old business first. It's up to you. Yeah, go ahead. Do old business first. Go ahead. You go ahead. Okay. This has been sitting in the queue for a while. Stephan Gee emailed me, the only person who's emailed me, and I took a quote from his email. Dave and George are firing on all cylinders again. All right. Yay. Okay. So sorry for the delay, but I thought I would say that. I see in the background you've got your skill roll. Did you repair it? Haven't had time. Okay, we'll come back to that. We mentioned in one of our previous episodes that Dave had bought me a housewarming gift called Bug, letter A, salt, like table salt. Bug assault, like a salt rifle. Right. Well, it is a rifle, and it shoots salt. I've been having a lot of fun with that this past summer. One of my pool people identified the spiders as wolf spiders. Those are bad. Those are bad. Right, and I've been gunning them down. So wolf spiders do not come to my home. You will ultimately end up in the pool skimmer. In your state, do you have a bug assault buy bag program? Not yet. Not yet. You mentioned two games that you repaired in the Republic last month, the Republic of Cambridge. Did Cloverleaf sell those games yet? I don't know. I don't know if they did. I haven't heard back from them. So I told them where they could sell them. I said, you know, Pinside, eBay. But they did have some people that are interested, you know, But now they know what they say. The guy wants to give them like, you know, $2,000, and they can say, well, no, Dr. Dave says this. So now they have bargaining power with an expert or quote-unquote expert, whatever. But I'm pretty good. Okay. I think I mentioned that we had a new arcade open nearby, and I happen to be in town. It's in Warrington, Virginia. Janice was shopping, and I went and looked at the arcade. Only four pinballs, a hook, a Demoman, a Hayburners 2, and a Toy Story. Small, maybe 30-some-odd machines. Here's the kick, and no, I did not buy in. the least amount. It was all card. There was nobody there to monitor the arcade. It said there was a phone number and said, hey, if you have a problem, call this number. So they must be nearby. $20 buy-in to buy tokens, I guess, or numbers for each game. So some games were seven tokens, some were 12. I think you got 220 tokens for $20. I looked at the Toy Story, which I didn't want to play. The fingerprints and the filth on that machine from young kids, there is no way I would even touch that machine knowing that I would come home with some kind of pass-around disease from young kids. So that was a no, although they had one really cool machine. Folks, go look at this one. If you're into puck bowlers, they had a Chicago coin all-American basketball puck bowler. Never heard of that one. Go look it up. It's really neat looking. Okay. They had a basketball player with holes or what's the word I'm looking for? Oh, geez. Brain fart. Anyway, to get the ball in, if you shoot the puck bowler in a certain area, there is a corresponding hole above it, and if the ball's in there, it'll shoot the ball towards the basket. So not only are you playing the puck bowler game, you're playing the basketball game, and it's a two-player game. Pretty neat. Huh. All right, I'll have to check that out. So something different. Yeah. I got one last item, and you can say pass or not. Do you recall me sending you the AI-generated pinball podcast? Hmm. Yeah. I do. I don't know if I listened to it. No, I believe I did. I get about 10 seconds into it. It was crappy? Disjointed. I had a hard time listening to it. Sorry, I don't mean to crap on you. Good idea. But here's the thing that we're never going to be that. Yeah, I don't think so. I had both a male and a female host. And I said to myself, hmm, I'm wondering who I would be. And it certainly isn't going to be the female host. So I don't think we're ever, ever going to be an AI-generated podcast. Yeah, I don't think so. No. Never. Neither one of us is going to look good in a dress, George. It was just like fat toys. It was weird. Hey, God bless you. You did something different, but not my speed. That's kind of it. Don't have any other no-repair stories. I haven't played in a week. It's been so nice, and now it's changed again. Looks like winter is coming. So more indoor escapades as we move forward. Yeah, 27 degrees last night over here. Oh, it was 29 here this morning. Oh, wow, so you're similar. Yeah, it's cold. Why don't you do your piece? All right. Well, this is our segment, recurring segment. I think we did this one before a while ago. let's have our professional broadcaster introduce this. And now, the rest of the story. Alright, thank you Paul Harvey. Paul Harvey just introduced that. So, rest of the story. This is our friend with the Trump lawn with the puck bowler, Shuffle Alley. A very happy customer right now with the Trump lawn. His house is still standing? It's still standing. Yeah, I think he's maybe even put more signs out. He's verified or whatever. He's gloating as well. Gloating, yes, gloating. Much to the chagrin of his neighbors, I'm sure. So I went out there, I think, oh, last week or so, because I said I need to come back because originally, so the thing was working fine. the sound was working fine now because I put the new Victor's board in there for the sound board along with one speaker and I took the other, there's two speakers in the game I took the other little tweeter out of the mix because that was causing it to not work because these games are all how they do their sound is in serial, it's like one continuous wire that runs through all these speakers and if you have a break in the wire, meaning if a speaker is not it has continuity in it, it's a broken speaker, that gets rid of the connection, no sound. So what I did last time when I was there, when I was getting it running with the board, is I took the speaker out, bypassed it, and it only had one bass speaker, and it sounded fine. But I said, it's not quite all the way. So I said, okay, I think you're good, but I might come back in a little bit with some more stuff for you. So then I called him up after I talked to Victor. He said, oh, well, you can run it that way, but I don't recommend it because right now it's a 4-ohm load. You want an 8-ohm load. You want two 4-ohm speakers in series. And it'll run, the amplifier's going to run a little hotter. It's like, yeah, I don't want that. I don't want to have this thing screw up. So I went and got a, I have extra speakers from different, like Adam Sandler, whatever, that I upgraded to, you know, Flipper Fidelity sound system. So I had all these extra speakers. Good thing I didn't throw them away. so I had a nice new one that goes exactly in his game and brought it with me and the guy said yeah it didn't quite sound right anymore it sounded a little bit too bassy or something it wasn't quite all the way and I said yep this is what you need so I put it in there and it said Strike Master the correct way, nice and full range and he was all happy, the game works perfectly fine now all good to go with the proper two speakers proper load rating to the board. So that's all happy now. So that is the, hold on here. Where's my little Paul Harvey guy? Hold on. Oh, here it is. So basically, let's see. Nope, not that one. Hold on. I got a sound issue. Wait a minute. How about this one? Here. Now you know the rest of the story. There we go. And that was that. what else we got? We have, what's that, Maureen? Haunted House. Oh, yeah. So, Haunted House. This is one we just worked on recently. We've been there twice now. This one I really didn't want to take on because it had a lot of issues. And Haunted House, unless you have some deep pockets, you're going to see me, you know, three day spas worth of work because it's just three games in one. Tons of problems with these games when they were built. so I took it on. Stu originally had it, and he didn't want to deal with the solid state, so he gave it to me. Thanks. Smart man, that Stu. Yeah, smart man. The EM stuff he could deal with, but not that. So I did some stuff to it and got it not really running, and I said, order some boards from Pascal. So the guy did, and I've been going easy with him on the pricing. I feel bad because every time I leave, it's not really running. so I'm basically deeply discounting my time there but it's just like why am I here why do I have other things I could do more profitable things I could do but I felt bad for the guy even though he has like about 10 games but they're all sort of the wreck of the Hesperus all his games are all kind of nothing's really restored it's all sort of kind of working so this one here put the Pascal board in and everything's all and now what probably a spam call but I could take it live but it might be a real customer we'll put that out for now George so we put the Pascal board and all the stuff and it was all in French so I'm going through the menu then I'm seeing the menu is in French he has an Alexa thing so we kept asking Alexa what's this mean in French and it kept coming back, it kept getting confused then I was almost starting to read French like boble or bobby something means coil, like a coil bobbin because I knew that. So I was learning French the other day while I was working in the Sauna House. It was interesting. But it still has a problem with a coil error. It's still in French. The game sort of boots up. Hmm, good voicemail. The game sort of boots up, but it's still not ready for primetime. So I told him I'm going to talk to Pascal about that. So I got a message from Pascal last night, and he said, yeah, He ordered from the French site, not the American site, and he got the French board. It's like, ah, he can send back the little MCU little chip on the board, and I'll reprogram it for free. All he's going to do is pay for shipping to me and return shipping. How much does that cost? Yeah, exactly. You're probably better off just buying the new board. Right. Or he could just buy a new little MCU thing instead. You can buy that for like 50 bucks from him. So he could do that. And then it had a coil error, and I was trying to figure that out. And I don't know. So after a while, it was late at night. It's like, you know what, we're going to fish and cut bait here for a while, and I'm going to get some answers for you. So I basically forwarded that whole email to my customer. Here, here's what Pascal says. We need to replace all the capacities in your game. We already did a couple of them to run this board the right way so there's no problem. So there's more work to do in your game, this and that. And they told me, oh, there's a local guy in Sudbury, Tom, who just sold a working haunted house for $4,000. I said, hmm. You should have bought it. You should have bought it and then traded your haunted house to him. So he says, yeah, I was thinking of doing like, I was thinking like give my haunted house plus $2,000 to him for his haunted house. Yeah, it might have been a way to go. So, well, maybe you can take that Pascal board and put it for sale up in Montreal. Maybe there's somebody up there who will buy the French version. Maybe, but, well, not really. I mean, the Pascal board is expensive, but the little chip on there is only like 50 bucks. The Pascal board is like about 400 or 500 bucks or more. I remember when those things were 250 bucks. Wow, that's a long time. Well, you've been praising that board forever. and it keeps going up and up in price he's got something good, it works he does, and I can tell how many boards I've bought from him because I can see all the extra Gottlieb System 1 boards I've pulled out and I got I've been refurbing the driver board because it's still good I can sell them for like between $50 and $90 for the driver board on eBay I've been refurbing those and I probably have about I think 15 of them that means I bought 15 Pascal boards at least times 500 bucks. I'm not surprised. Is the Joker poker a System 1? Yes, it is. Okay. Finish your thought. I want to talk about that in a minute. The System 1s are better games in general than the System 80s. So the System 80 board, the PI-80, it's a good board, but he doesn't sell nearly as much. Case in point, the build date on his System 80 boards is 2016. I'm getting 2016 builds for a board for 2024 but as Pascal System 1 boards he sells a lot more of those because a lot better games a lot more games that people want to restore from that generation and those boards are like 2023, 2024 builds so he goes through a lot more of those I think he has a lot of stock of the 80 boards that he hasn't sold that much of because there's not a lot of really good games that they made that's worth doing to. Right, but when he probably did the run, he probably had to do so many boards to make it pay off. So, yeah, and you're stuck with inventory for eight years. That's a lot of cash sitting on the shelf. Yeah, yeah, it is. And I guess sometimes, you know, the regular System 80 Gottlieb boards, you know, that are in there, they're crappy, but they're not quite as crappy as the System 1s. So people still running with the original System 80 boards and doing okay with them versus the System 1s that just junk them. So that's why the System 1s are flying off the shelf. That board is flying off the shelf for the System 1s. So we'll do the rest of the story with the haunted house once I get all the ducks in a row for that one. But hopefully – see, he didn't really want to do a day spar in his game. So I've been kind of doing what I don't like to do in his meal. You need to stick to your guns, and you can't have the sob stories. I know. I know. I'm a sucker for the sob story. They put that hook in your cheek, and they pull you right in. I know. I know. So let's change for a second. So I saw online somebody was – I can't remember the guy's name. He was broadcasting on Twitch a Joker poker, and I keep thinking about yours and how nice yours is. And somebody had one for sale. And I started looking at it on Pinside. I don't remember how much. But the first thing I was like, oh, let's see what the backbox looks like. And it was all original boards. And I said, not something I would be interested in. The game looked, he claimed it was better looking than it was. But damn, Dave, you know, having you as a friend, And it's always hard to do a comparison of games because you have such a nice game. I'm like, oh, man, this game is a little tired. Why can't you find a nice one? But I guess CPR does make a play field for that. They do make a play field for that, CPR play field. Yeah, but it's probably one of those new digital print jobs instead of a, you know, a silkscreen one. Speaking of which, that's a great segue, George, because I have playfields for sale. Well, you alluded to the stack in one of our last podcasts. So tell us, what do you have for sale, Dave? And these are actually silkscreen CPR playfields from years ago. Come one, come all. Right. Matahari playfields. Got a couple of those, silkscreen. Brand new CPR. We got, let's see. We got a Flash Gordon. we have a John Greatwich Stargazer. And what else we got here? We got a rare New All Stock Stingray, Stern Stingray Playfield, New All Stock. So are you putting these out on your website? And if you are, why don't you tell people your website? All right. It is pinballdoctor.com, all spelled out, PINBALLDOCTOR They should be on there If they not on there or in addition to I might be putting them on Pinside as well. I have a store in Pinside I sell stuff out of, so I might just do it on there for ease of loading and so forth. But yeah, I've been, I just sold another project game. I sold that Quick Draw I had. I've had a Quick Draw for 10 years. And I had a Wade Krause playfield to go into it that I got Bill Davis to clear coat, and Bill Davis even signed it too. So I sold the whole package, the quick draw machine, not working and kind of trash play field with a brand new play field included on the side for good money, going to a guy that I sold Flash Gordon playfields to a couple of them years ago up in Washington State. So it's weird, the guy made a deal and he said, okay, I'm going to have a guy named Stu pick him up. I said, you mean Stu in Framingham? Yeah. How do you know him? Oh, he knows a guy. Stu is Mr. Networking. He knows everybody. So he knows a guy, Mark, in New York, and Mark knows Larry in Washington State. So Stu's going to go to New York anyway. So he's going to bring my game to New York, and then Mark is going to ship a couple games, including this one, to Larry. So it's all this whole networking thing going on. It all just worked out just right. Perfect. Thank you. The next one that's, I've been looking for an OXO Williams EM. I believe I have one that I bought supposedly working with rebuilt flippers. I'm thinking of, speaking of flippers, flipping that, you know, getting ready. So no work, just here it is as is? Yeah, I might set it up and see what it is first before I just say it doesn't work or project, because it's in pretty decent shape. So I'll probably try to set that one up and see what goes with that one. But I think I'm going to sell that one. And I've got some other projects. The high-speed project, that's already pre-sold. That's going. So I just looked at my storage unit, especially when Stu came over to get the game. I opened the storage unit up, and he's like, oh, my God, Dave, what have you done? Well, I'm into that storage unit. I think you're nuts. We're not going to go through this again. You should have sold most of this stuff. two or three years ago during the height of COVID. That's when the money was made. And people are even lamenting out online now saying, oh, man, you know, I need to sell a couple of games. I really should have sold more. Yeah, but during COVID they wanted a working game. These games in storage weren't working. There was a lot of projects. Well, people weren't doing anything either, so you had to find the right people who wanted to do repairs. I was so busy during Cooties doing freaking working in people's houses and everything else. I had no time to do that. I was like just balls to the wall, you know, busy, busy. So now I got, you know, I got a little bit of time, you know, the economy still, people are still, you know, the phone's ringing, but not ringing like it did during, you know, those years. And I'm still playing busy with the restoration work. But now I at least I have time to take a breather and look around. It's like, okay, especially since I want to move, I need to get rid of, unload some stuff. So now I'm looking around and saying, what am I not going to get to? You know, I just turned a milestone recently. And then I say, okay, I've had these games for 10 years. I haven't done anything with them. Maybe it's time to send them along, you know. Think of how much money you spent in storage. Oh, I know. I know. But you know what, though? For the price I paid for some of these games, I'm still making. You're still going to make money. I'm making money. No problem. Do you have anything else? If not, we'll put a wrap on this. Oh, yeah, one more thing. Photoshoot. Oh, that's right. I forgot all about that. Yeah, he came over. No, tell everybody again. Okay. Who, what, where, when, why. So this guy emailed me, okay? This guy is whom? Doug Levy Photography. Or Levy. I don't know. You never know how people are going to pronounce his last name. We don't have another one. Oh, boy. Oh, boy. So whatever, Doug. Let's just call him Doug. So he emailed me out of the blue. He said, hey, I do photo shoots of craftsmen and collectors of all different walks of life and so forth. I've heard about you and your business. I want to shoot your place and your place of business. And I go, well, I need to get ready for you and kind of clean up on aisle five over here before you come over because I don't want to be an episode of Hoarders when you come over. I want to have, you know, a little bit of, so he said, no, no, leave it like that. I said, no, no, no, no, you trust me. You want me to do a little bit of cleanup. So I spent, we spent like two days cleaning up around here. Okay, Maureen says three days. Three days cleaning up around here and got everything organized and way better flow and better artwork is showing downstairs and in the tech area. What's that? Threw stuff out. Threw stuff out. got rid of crap. So it was good. It was a good little fall cleanup as well. Came over, took some great shots, some good action photos of me working on the game. I had my typical junk table. It was supposed to be a tech area table that's always loaded with crap. Even if I clean it off, within a short period of time, it's always loaded with crap again. And I always have it covered up when people come over. I put a big blanket over it, and it's like, ah, it's gone now. No one sees it because it's out of the view. So he was taking shots of everything. He says, yeah, I don't like that blanket there. It's kind of, you know, messing up the shot. Oh, really? No, it's like, I don't want to remove that. It looks like crap. Well, no, it's going to look great. It's like, okay, I removed it. It's like, oh, it looks like crap. So I put a big soldering iron on top. I tried to make it look a little techie, you know, techie and junkie. So he had in the background, I don't know how that's going to look. I think it's going to look like ass, but I don't know. He's the professional, so maybe, you know, he knows better than I do. but then I wanted him to take shots of the nine ball I just finished, but he didn't take any shots of the nine ball. This is great, and it has a pinball wizard on there, and I actually did special lighting on the nine ball. I put like blinker lights with his hands with the energy going to the nine ball, and it had all kinds of cool things on there, but he didn't take a shot of it. But he did take lots of shots of Stern Street, Flight 2000, Stargazer, and a little bit of Quicksilver, but mostly Stargazer and Flight 2000. He took a lot of shots of that. So that's good. At least he got those in. Did I ask you already, did we ever do Flight 2000? I think we did. I think we did, too, but I can't remember. I think we did because I did the special software thing. Remember I said we have special softwares on the game? I always have to go look, Dave. We've done now, what, 121 episodes? Yeah. That's a lot. Yeah. I'm pretty sure we did though I have one last thing and you probably have never watched this but it's pretty a weird movie last night have you ever heard of the movie Things to Come no H.G. Wells you know who that is War of the Worlds this movie I took a little piece out of Wikipedia social and political forces and possibilities. This thing was made in 1936. It's about a 30-year war. Kind of weird. Not the best of sci-fi. A lot of parallels to today's world. Interesting to see what they thought the 60s and 70s were going to look like. Flying cars? Flying cars? No, like a flying helicopter thing. But I didn't go look. I'm wondering when helicopters were invented. I know a long time ago, what you call Da Vinci. Da Vinci, yes. Right, but I'm saying in production. Just interesting to see. And then the movie concludes somewhere in the 2030s. like I said if you got an hour and a half of spare time that you don't want to do anything it's an okay movie okay that's all you know what we were just talking about it's so strange how coincidences or things happen in the ether it's weird how things happen you know we were just talking about Clover Food Labs and their games and guess who I just got a text from Clover Food Labs in their games. Oh, surprise. Surprise. He said, Hey, Dr. Dave, a question for you. I'm listing our games on Pinside, as you suggested. Twilight Zone was straightforward, but do you know by chance which Medieval Madness edition I have or how can we tell which one? I'm guessing it's the original one from 1997 as it was purchased in 2015. I said, yes, you have the original one. So, he's listing them right now on Pinside. So, everybody, Pinside has these two games available. I'd like to go see what he's actually listening for. I wonder if he's trying to get 10K people. You'll be able to right after we conclude. Do you have anything else? Or we'll put a fork in this for this episode. I just got a call. It's really weird. It's like Grand Central. It's like been quiet for a couple days and all of a sudden, boom. It's like Grand Central Station with phone calls and texts from customers. I just got one for a police force and now it's the second police force. These games come in waves. All of a sudden, they'll get a bunch of Charlie's Angels, a bunch of Joker Pokers, a bunch of Fire Powers. Now I get a couple of police forces from different clients. And this guy is like nearby. He's older. He's had the game for 30 years. It doesn't power up anymore. It was in a corner somewhere. He wants to have it for his grandkids, of course, for Thanksgiving and Christmas. And he just called. Get in line. Yeah, right, get in line. And he said that, I said, well, what's it doing? Well, it comes up with a message. Does it say adjust failure? Yeah. It's like, have you ever changed the batteries out in the past 30 years? No. Hmm. Okay. Well. Ruh-roh. Ruh-roh. You're probably looking at a new board. Maybe not, but get ready to spend some money. So I kind of gave him a rough ballpark of what he's going to be into. Because, I mean, the board itself is like $600, $600, $700 for the nice version of the board. You can get a cheaper version cheaper, but I buy the good stuff. and then I said, well, he tried to send me pictures, didn't go through, he's going to try to send them again, and now he's going to, he tried to get into the back, I said, get into the backbox and look at the boards and send some pictures. He didn't know how to do it. I said, there's a key, there's no key. Don't stop. Stop. Don't do anything else. So, but, you know, but as long as he, I said, If you're okay in this price range here, we can make it happen. I can find a way to get in the backbox. I have plenty of extra keys. I've had good luck making them fit, possibly drilling out the lock, which I could always do. But as long as he's willing to pay what it takes to get things done, we can dance. So we'll see what happens. So that's the latest and greatest story there. I got one more, another email from somebody, but I don't know what this one is. I can go live here and see what this is. Let's see. You have one new saved message. We don't care about that one. Okay, what else we got? New message. Okay, what do we got? Oh, it's a spam call. No? Is it a spam call? Anything? Are you breathing? Are you there? I have a question for you. Nothing. Nothing. Do you own a Stern Dracula? I do not. Ugly game. Kind of fun to play, but what a god-awful ugly game that is. The color choices were really in question. Yeah, you don't like the purple and the black? It's more of a pink, yellow, and black. Right. It's an interesting game. I saw one for sale, but it was way too beat up. I didn't realize that somebody's making a replacement play field for that. I'm guessing you could get a replacement back glass from Kuz out of the Netherlands. Oh, you know what? So, speaking of that, so... Kuz? Yeah. So, well, this is going to be part of the Nineball story coming up. But because Nineball is ready for primetime for a show, so an episode. So I did order one according to the customer. He wanted to get a new one. He paid big money for the Kooz one. That's all I had with mirroring and everything. But he said it wasn't quite up to snuff. Yeah. But he still wanted to use it. I'm still going to use it. But the original one, it's just the color is just more vibrant or something about it, you know. so what I did with the new one is I just took intended putting two SMD bright LEDs behind it, I just put, I had some one SMDs and I put those in there a lot better, it makes it, it takes out the brightness, it makes it a little more muted the way it should be but I still for a pure, I still like the original one, and here circle back to BG Resto now I did get I still, hopefully I can still do business with the guy because I like his work, I just don't like how no communication and waiting for however long, a year or whatever, but I'll wait as long as I finally get my product. But looking at the one, I'm finishing up with Buck Rogers right now, right? The back glass was trashed. I sent him the back glass and so he was going to redo the back glass, keep the mirroring that's on there and add color and he wound up doing that. I finally got it back and I'll tell you, that back looks darn nice. I do like it better than a Kooz version. It's worth the wait. It's worth the wait. It's worth the wait. The thing is though, Kooz is a better businessman. He has a better way of dealing with but the product... You don't know if the guy does it part-time. It might not be a full-time business. The BG guy is a part-time guy. That's why. So you've got to go into it knowing that it might take two years to get a backlist. Well, that's – but see, I don't mind that as long as you give me the data. Give me the parameter. Am I going to be waiting a year or two? As long as they know that, great, because I tell my customers, this might be a year or two before I get to your restoration. So as long as you have communication is key. The guy doesn't know how to communicate, and then you wind up getting pissed off. So if he just fixed that piece of his business model, he'd be okay. You're not the first, you're not the last that have expressed those sentiments about BG Resto. I mean, it's well known. And, you know, you read the threads on Pinside. You know the vendors that don't communicate. You know, people are very, very vocal on that website. Yeah, oh yeah. Yeah, they are. So I'm still on a hunt for a game. I thought I might look for a Dracula. I really like Joker poker I really don't want to stray from what I collect but that's a really good game that I think I would like as long as you get a Pascal Bourne there you're fine right well you know I'm not in a hurry John my son has not taken the Fireball Classic yet he's got another project he's Woody Woodpecker now he's doing all kinds of woodworking he's going to build a I call it a tree house a fort in his basement for his two girls that's cool and I get a picture from my oldest granddaughter Grampy I want one of these what she sent me a dollhouse for the backyard I'm like no I don't even have a storage shed and I'm going to buy you a dollhouse I know what's going to happen in five years it's going to become a storage shed exactly no daddy's building you a a fort in your basement enjoy that make that a dollhouse dollhouse part fort part dollhouse so with that said i'm done unless you have something else i think that's it i uh don't have anything else i uh i'm gonna be going shortly to uh to do a modapalooza on a Godzilla, and the guy just picked up and got delivered a Jurassic Park Premium. So I'm going to be sending him. Brand new or? Brand new. Yeah, he's a big fan of toppers, so he basically got all in. He bought the topper from, I think it's, what's the big pinball, the pinball palace or whatever, they sell games. It's a husband and wife team out of Indiana. No, I don't think it's him. Flip N Out Pinball? No. No. That's a husband-wife team. No, it's called, I don't know. But they're all over the web. If you say, I want a new pinball machine, you type in these two, come up. You know, they sell a lot of new games. So, I think some used stuff, too. But they, so he got them, and they shipped them the game in the topper. It's sitting there, ready for Maureen and me to set it up, level it, change out all the crappy stern black rubber and put in some clear stuff in there and put a topper on it. Put some... He didn't want... I said, here's all the mods I can do to your Godzilla and your Jurassic Park. Which ones do you want? And he wanted mostly all of them, except for the really expensive cool ones. He didn't want any Stumbler stuff. He didn't want... He wanted more of the Mezzle Mod stuff, which is cheaper. but he didn't want a shaker motor like these two games are monster games, you put shaker motors in them because that's what they do but he didn't want that, it's like okay, customer's always right it's his money and the shaker motor is cheap, it's cheap money it's probably like what, 150 bucks? yeah, something like that right around there so it's cheap money, it's a great bang for your buck but instead he is going for the flaming speaker grill upgrade and the speaker quality upgrade He's going for that on both of them, as well as a bunch of other laundry list of items. So it's going to be more a day and a half to two days work up in New Hampshire. I'm trying to get this other guy up in Guilford. He's got a Twilight Zone that he wants me to do like a day spa around there. But I'm trying to get them both coordinated to be in New Hampshire at the same time so I can kind of do a stay near Exeter. And then once we're done with him, drive up more up north, do a stay up in Guilford. So I got both hotels all lined up and paid for, and I have drop-dead dates where I have to cancel. We need to cancel. So we're coming up to a drop-dead date to cancel the Guilford one if this guy doesn't get back to me. I said, I need to know as soon as possible if we're a go or not because I'm going to hit delete on my reservation. And then you can't come back and say, oh, can you come up? Not so much because I'm running out of time here before Christmas. so hopefully he gets back to me and sees what he wants to do but at least I have the one guy there who wants me to do the double double monopalooza situation so with that said let's conclude with this stay tuned for our next episode which is going to be Stern Nineball which I think some people will enjoy and we're going to try to jam another Christmas New Year's something before the end of the year. So two more episodes before the end of the year. Yeah, I know. Next one's going to be right behind on the tail end of Nineball. It's going to be Buck Rogers. Yeah, we're going to do that. We can. It's going to be all done up. If you don't want to, it's a system one. I'm wondering how many people will actually listen to that. Will it be better than Dolly? We won't know. We'll find out. We won't know. Anyway. Oh, yeah, one more thing. Hey, one more thing. One more thing, sir. I have a lot of coin boxes for sale. Anybody need a coin box, I've got a crap load of them. So I'm willing to deal. I just don't want to, you know, chuck them. Last word, did you sell that Spider-Man? No, I did not sell the Spider-Man. I have a guy that wanted to come by and see it last week. I said, I'm busy. How about next week, which is this week here? And, oh, yeah, I'll reach out to you. he's not answering the phone. It's like, okay, well, I guess I still have Spider-Man. So Spider-Man is still available for Christmas. It's still here. Someone wants this game. It's a beautiful game. Defy the game, folks. We don't have to talk about it anymore. Exactly. Okay, with that said, folks, this concludes episode 121 of the Classic Pinball Podcast. My name is George. His name is Dave. Stay lit and tilted. to you Dave hope everybody has a happy Thanksgiving and whenever this comes out Christmas and stay lit tilted and peace Mr. Cab Driver won't stop to pick me up Mr. Cab Driver I might need some help Mr. Cab driver only thinks about himself Here we go Well, it looks as if our time has just about run out Just enough left to tell him who the sponsor was Who do you call when you want your pinball machine restored? Dr. Dave Dave, who? Dave, D-A-V-E Yeah, Dave A, right But George, you don't know what you're saying You're under their control George, we've had it with you Say no rodeo, bro dad Hasta la vista, baby Bye.

_(Acquisition: groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 41f0da40-0550-4545-b599-82210458b10d*
