# Past Times Pinball History Ep 14: Flash

**Source:** Past Times Arcade  
**Type:** video  
**Published:** 2024-02-28  
**Duration:** 1m 46s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=6qhmR6TWORE

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## Analysis

Past Times Arcade presents a historical overview of the 1978 Williams Flash, Steve Ritchie's first game with Williams after leaving Atari. The episode highlights Flash's significance as an innovator: it introduced dynamic background sound (music that speeds up during play) and pioneered the use of flash bulbs—solenoid-driven high-voltage lighting effects that became a standard feature in pinball design and named the flasher component used in modern machines.

### Key Claims

- [HIGH] Steve Ritchie's first game with Williams was Flash (1978) — _Host directly states 'This is Steve Ritchie's first game with Williams' and dates it to 1978._
- [HIGH] Before joining Williams, Ritchie worked at Atari and released Airborne Avengers — _Host states 'Prior to that he was working with Atari. He released Airborne Avengers and was in the process of developing Superman when he was hired by Williams.'_
- [HIGH] Flash sold 19,505 units — _Host states 'When this was released it released 19,000 505 units'_
- [HIGH] Bally's Eight Ball Deluxe (1977) sold 1,000 more units than Flash — _Host states Flash '19,505 units, which was a thousand less than Bally's Eight Ball Deluxe which was released a year earlier'_
- [HIGH] Bally's Addams Family (1992) sold over 20,000 units, exceeding Flash and Eight Ball Deluxe — _Host states 'Both of these games would soon be eclipsed by Bally's Addams Family in 1992 with a release of over 20,000 units'_
- [HIGH] Flash pioneered dynamic background sound where music speeds up during play — _Host explains 'First of all it has dynamic background sound, which is something Steve Ritchie developed with Atari' and 'as you play the game the music will actually speed up—it adds an element of suspense'_
- [HIGH] Flash introduced flash bulbs—high-voltage solenoid-driven bulbs that became a standard component in modern pinball machines — _Host explains 'underneath the playfield here we have what are called flash bulbs...it's a brighter bulb that runs actually on the solenoid circuit—24 volts as opposed to 6. So later games would then feature flash bulbs' and 'got its name from this game here'_

### Notable Quotes

> "This is Steve Ritchie's first game with Williams. Prior to that he was working with Atari."
> — **Host (Past Times Arcade)**, early
> _Establishes Ritchie's career transition from Atari to Williams and positions Flash as his debut title._

> "When this was released it released 19,000 505 units, which was a thousand less than Bally's Eight Ball Deluxe which was released a year earlier."
> — **Host (Past Times Arcade)**, mid
> _Provides concrete sales data placing Flash within the top-tier commercial successes of the era._

> "Both of these games would soon be eclipsed by Bally's Addams Family in 1992 with a release of over 20,000 units."
> — **Host (Past Times Arcade)**, mid
> _Contextualizes Flash's sales within pinball history, showing it was eventually surpassed by Addams Family._

> "First of all it has dynamic background sound, which is something Steve Ritchie developed with Atari. And what that means is as you play the game the music will actually speed up—it adds an element of suspense."
> — **Host (Past Times Arcade)**, mid
> _Explains a key innovation Ritchie brought from Atari to pinball—dynamic adaptive audio._

> "underneath the playfield here we have what are called flash bulbs. As you see there, it's a brighter bulb that runs actually on the solenoid circuit—24 volts as opposed to 6."
> — **Host (Past Times Arcade)**, late
> _Technical explanation of the flasher innovation: high-voltage solenoid-driven lighting effects._

> "So later games would then feature flash bulbs, brighter bulbs still in games today, which got its name from this game here."
> — **Host (Past Times Arcade)**, late
> _Directly establishes Flash as the origin point for the 'flasher' component terminology used in modern pinball._

### Entities

| Name | Type | Context |
|------|------|---------|
| Flash | game | 1978 Williams pinball machine; Steve Ritchie's first game with Williams; pioneered dynamic background sound and flasher bulbs; sold 19,505 units. |
| Steve Ritchie | person | Legendary pinball designer; worked at Atari before joining Williams; designed Flash as his first Williams game; known for dynamic background sound and innovative design. |
| Williams | company | Major historical pinball manufacturer; employed Steve Ritchie; released Flash in 1978. |
| Atari | company | Video game company where Steve Ritchie worked before Williams; Ritchie developed dynamic background sound technology there and worked on Airborne Avengers and Superman. |
| Bally | company | Major historical pinball manufacturer; released Eight Ball Deluxe (1977) and Addams Family (1992). |
| Eight Ball Deluxe | game | 1977 Bally pinball; sold approximately 20,505 units; roughly matched Flash's sales. |
| Addams Family | game | 1992 Bally pinball; sold over 20,000 units; one of the highest-selling pinball games of all time; eclipsed Flash and Eight Ball Deluxe in sales. |
| Airborne Avengers | game | Atari pinball game designed by Steve Ritchie before he joined Williams. |
| Superman | game | Atari pinball game Ritchie was developing when he was hired by Williams; left incomplete. |
| Past Times Arcade | organization | Video content creator; hosts 'Pinball History' episodic series; features historic pinball machines and educates community on design innovations. |

### Topics

- **Primary:** Pinball design innovation, Steve Ritchie's career and design philosophy, Historical sales data and commercial success, Flasher lighting technology origins
- **Secondary:** Dynamic background sound/adaptive audio, Pinball history documentation and preservation

### Sentiment

**Positive** (0.85) — Host presents Flash with reverence and appreciation for its historical significance and innovations. Tone is educational and celebratory of Ritchie's contributions to pinball design. No critical or negative commentary.

### Signals

- **[design_philosophy]** Steve Ritchie brought adaptive/dynamic audio technology from Atari to pinball with Flash, establishing music pacing as a game design element that increases suspense and engagement. (confidence: high) — Host states Ritchie 'developed with Atari' dynamic background sound where 'the music will actually speed up—it adds an element of suspense.'
- **[market_signal]** Flash (19,505 units) and Eight Ball Deluxe (~20,505 units) were among the best-selling pinball games of the 1970s, establishing benchmarks for commercial success that would be exceeded only by Addams Family (1992) with 20,000+ units. (confidence: high) — Host provides specific unit sales: Flash 19,505, Eight Ball Deluxe 1,000 more, Addams Family over 20,000.
- **[technology_signal]** Flash introduced flasher bulbs—solenoid-driven high-voltage lighting effects (24V vs 6V standard bulbs)—that became a foundational technology component in all subsequent pinball machines. (confidence: high) — Host explains flash bulbs run 'on the solenoid circuit—24 volts as opposed to 6' and that 'later games would then feature flash bulbs' naming the component after this game.

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## Transcript

for today's episode of pass sence pinball history we're going to feature this 1978 Williams flash this is Steve Ritchie's first game with Williams prior to that he was working with Atari he released Airborne Avengers and was in the process of developing Superman when he was hired by Williams when this was released it released 19,000 505 units which was a thousand less than B's eightball which was released a year earlier both of these games would soon be eclipsed by bal's Adams Family in 1992 with a release of over 20,000 units this is historic for a few reasons first of all it has Dynamic background sound which is something Steve Ritchie developed with Atari and what that means is as you play the game the music will actually speed it adds an element of suspense but why this is mostly historic is because underneath the Playfield here we have what are called flash bulbs as you see there it's a brighter bulb runs actually on the solenoid circuit 24 volts as opposed to six so later games would then feature flash bulbs brigher bulbs still in games today which got its name from this game here so come on and check out this wood Willam flash at pastimes

_(Acquisition: youtube_auto_sub, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 438fa579-e86e-4145-b106-a417a6ed40be*
