# Ghostbusters Pinball Code Update 2019

**Source:** Dead Flip  
**Type:** video  
**Published:** 2019-09-19  
**Duration:** 91m 32s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=tdlGKgqCXD8

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## Analysis

Jack Danger and Dwight Sullivan premiere the Ghostbusters pinball code update on DeadFlip, detailing extensive quality-of-life improvements, game balancing changes, and new features. The update was delayed from the original target date but includes streamlined mode progression, additional ball saves, new wizard modes, and cleaner stacking mechanics. Sullivan emphasizes that while the game structure remains familiar, nearly every system has been refined for better playability and user experience.

### Key Claims

- [HIGH] The Ghostbusters code update was originally planned during Star Wars development, then delayed due to Star Wars running longer and personal life issues, finally resuming earnestly in May of the year of this stream — _Dwight Sullivan directly stated the timeline and delays during the premiere stream_
- [HIGH] The game was made easier through multiple systems: spot shots on ghost targets, changed mode progression, additional ball saves (two per ball instead of one), and one additional extra ball for completing scenes — _Sullivan explicitly demonstrated these changes during gameplay_
- [HIGH] Ball saves are now adjustable from 1 to 5 per ball, and nearly all gameplay adjustments can be tuned back to original settings or turned off — _Sullivan stated adjustability during the feature demonstration_
- [HIGH] Loopin' Supers, PKE, Mass Hysteria, and other features now run in isolation and cannot stack with other modes to clean up messy stacking mechanics — _Sullivan demonstrated the vacuum-mode system during gameplay_
- [HIGH] Three beta testers (Andy Dan Lee, Jacob Chuck Ernst, and Rob Files) went 'over and above the Call of Duty' in testing the update — _Sullivan publicly thanked them by name during the stream_

### Notable Quotes

> "The whole game is different, but the whole game is the same. It's familiar. It's extremely familiar. The skeleton's still familiar, but there's... But every single part of the game is different."
> — **Dwight Sullivan**, Early in stream (approx. 10-15 min)
> _Summarizes the philosophy of the update: maintaining core identity while refining execution_

> "Every little thing throughout the game is the same as it was, but improved."
> — **Dwight Sullivan**, During skill shot explanation
> _Reinforces the incremental improvement approach across all systems_

> "We made the game easier. We added spot shots on... All right, so let's show how we made the game easier."
> — **Dwight Sullivan**, Mid-stream during difficulty explanation
> _Explicitly confirms a design goal of increased accessibility_

> "So there's no more chaining. So now you're going to be back in main play more often. You can do other things that are main play related more often."
> — **Dwight Sullivan**, Mode progression section
> _Addresses a major friction point in the original design_

> "If we didn't, it's Mike's fault. If we did, it's his fault. It's the fault of the thing that's at fault."
> — **Jack Danger**, Early in stream during bug discussion
> _Light-hearted deflection of responsibility; shows camaraderie between host and developer_

### Entities

| Name | Type | Context |
|------|------|---------|
| Dwight Sullivan | person | Lead designer/programmer of Ghostbusters pinball at Stern; responsible for code design and implementation direction; speaking as primary authority on update details |
| Jack Danger | person | Host of DeadFlip streaming channel; conducts premiere demonstration and commentary of Ghostbusters code update |
| Tanya | person | One of three 'top men' at Stern on Ghostbusters; responsible for implementing and developing code designed by Sullivan |
| Mike | person | One of three 'top men' at Stern on Ghostbusters; primary tester and participated in design decisions; also credited with post-launch improvements |
| Andy Dan Lee | person | Beta tester for Ghostbusters code update; recognized for exceptional testing contribution |
| Jacob Chuck Ernst | person | Beta tester for Ghostbusters code update; recognized for exceptional testing contribution |
| Rob Files | person | Beta tester for Ghostbusters code update; recognized for exceptional testing contribution |
| Stern Pinball | company | Manufacturer of Ghostbusters pinball; location of code update premiere (described as 'secret bunker' / kitchen area) |
| DeadFlip | organization | Pinball streaming platform/channel hosting the code update premiere; known for covering major game releases and updates |
| Ghostbusters | game | Stern pinball machine receiving major code update; theme based on Ghostbusters franchise; update includes quality-of-life, balance, and new feature additions |
| Gozer | product | Ghostbusters pinball feature/character; appears as in-game element representing the main antagonist from the film |
| Slimer | product | Ghostbusters pinball feature/mode trigger; described as a non-ghost entity made of slime; central to mode progression (replaced by other mode starters) |
| Loopin' Supers | product | Ghostbusters pinball mode that runs in isolation; cannot stack with other modes; new visual presentation added in update |
| Mass Hysteria | product | Ghostbusters pinball mode featuring flip direction changes, shot color changes, and variable scoring; updated in new code with visual and mechanical refinements |
| Stay Puft | product | Ghostbusters pinball mode/wizard mode; streamlined in update to feature 'Choose and Perish' section and multiplier-based shooting |
| PKE | product | Ghostbusters pinball mode; can be combined with Mass Hysteria; part of game progression ladder |
| Theatre of Magic | game | Referenced as previous Stern game by Dwight Sullivan and team; mentioned as context for artist/designer collaboration |
| Star Wars | game | Stern pinball game that delayed Ghostbusters update; Dwight Sullivan was working on Star Wars during the originally planned Ghostbusters update period |
| Game of Thrones | game | Stern pinball game; originally planned to receive update alongside Ghostbusters but was delayed |
| The Munsters | game | Referenced as example of game requiring owned copies for beta tester recruitment; mentioned by Sullivan regarding testing logistics |

### Topics

- **Primary:** Code Update Quality-of-Life Improvements, Game Balance and Difficulty Adjustments, Mode Progression Mechanics, Beta Testing and Community Feedback
- **Secondary:** Stern Pinball Development Process, Pinball Game Design Philosophy, Update Delay Explanations

### Sentiment

**Positive** (0.82) — Strong positive sentiment from both host and developer toward the update. Sullivan is enthusiastic about improvements, Jack Danger is impressed by features. Community chat engagement appears positive. The tone is celebratory of the work while maintaining humorous banter. No criticism or negative sentiment detected.

### Signals

- **[event_signal]** Ghostbusters code update premiere conducted as live streamed event on DeadFlip with developer walkthrough and gameplay demonstration (confidence: high) — Stream format: Jack Danger hosting, Dwight Sullivan present with prepared notes, real-time gameplay demonstration, interactive chat commentary
- **[community_signal]** Stern publicly recognizing and thanking beta testers by name during official code premiere, indicating structured community testing process (confidence: high) — Sullivan publicly thanked Andy Dan Lee, Jacob Chuck Ernst, and Rob Files as standout beta testers who 'went over and above'
- **[design_philosophy]** Original Ghostbusters had friction points: mode chaining forced players into extended ladder sequences, Slimer behavior was confusing, Super Jackpot multiplier system (1X/2X/3X) was unintuitive (confidence: high) — Sullivan addressed: 'I've been screwed out of so many ladder climbs because I accidentally started something on the left ramp', changed Super Jackpots to all stack as 1X units
- **[design_philosophy]** Stern intentionally maintains core game structure while refining all subsystems; philosophy is 'same but improved' rather than redesign (confidence: high) — Sullivan: 'The whole game is different, but the whole game is the same... The skeleton's still familiar, but there's... But every single part of the game is different'
- **[product_strategy]** Ghostbusters code update delayed from April/May target (stream mentions Wednesday premiere) to next week or later; originally planned alongside Game of Thrones update during Star Wars development (confidence: high) — Sullivan: 'So we wanted to do an update back when I was working on Star Wars' and 'Star Wars ran right up to Monsters because it went wrong and I had life problems'
- **[product_strategy]** Ghostbusters code update adds quality-of-life features including dual ball saves per ball, adjusted mode chaining, and streamlined mode progression (confidence: high) — Sullivan demonstrated ball saves (2 per ball, adjustable to 5), removed mode chaining, changed Slimer behavior, added spot shots on ghost targets
- **[product_strategy]** Stern code update development follows explicit timeline: originally planned mid-development (Star Wars era), delayed due to external factors, resumed earnestly May of stream year (confidence: high) — Sullivan provided detailed timeline of delays and restart in May with glass removal and comprehensive note-taking
- **[technology_signal]** Ghostbusters update implements isolated mode running system ('vacuum' modes) to eliminate stacking complexity and improve clarity (confidence: high) — Sullivan demonstrated that Loopin' Supers, PKE, Mass Hysteria, and other features now run alone and cannot stack; new visual presentation for isolated modes

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## Transcript

 you Ladies and gentlemen, can you give me some happy faces in chat if you can hear my terrible voice? Thank you very much. There they are. There they are. Also, tell me if you can hear this. I want you to tell me what you think it is. I want you to tell me what you think it is. Did you hear that? Sound good? Hear it? Lit. I hear the smooth voice, square, wavy lines. Okay, cool. Yeah, bacon. Choose bacon every time. Man, remember the good old days? Remember the good old days? Bacon is the winner. Always choose bacon. I don't know if there were good old days. Extra power. extra power uh this stream brought to you by uh duracell uh andrew thank you for seven months buddy um okay let's turn this on good evening pinheads and welcome back to dead flip pinball today is wednesday and we are live at stern pinball in the secret bunker that is totally not the kitchen uh we are here to Or the jungle. We actually probably should have used the jungle. Yeah, it would have been pretty sweet. We are here, okay, to premiere something that's been on a lot of people's minds for a very long time. And I also have not seen any of this. I may have lied to you a little bit with the GOT stuff. Maybe I saw a little bit of snippet to that. I knew nothing about what is in this game. And from some of the stuff I heard, this is going to be dope. But I think we're going to jump right into it. So Dwight Sullivan is here to sort of walk us through what has changed, what's been added, what's been subtracted, what's been everything. Yeah, multiplied, divided, divided and super looped. So even though this frame looks delicious, I'm going to rotate the camera over to Dwight. Unfortunately, he looks great. Come on. All right. I did. Listen, if you're asking, I didn't get a vasectomy last night. Internet. OK, so stop asking. OK. here we go we're gonna swim oh look it's gozer the gozerian uh gozer decided to stop by uh she heard a couple of couple of gods are hanging out here so she's like let's do it make sure only gods play it right you know only god are we going we are starting i'm gonna move the microphone closer to you so i think what we'll do is i'll put it up here and angle it down like a studio. Like a mic. And then you could just talk like a normal human. Like a normal human? No pressure. No pressure, please. Use your hands. Use my hands. I talk with my hands. Internet, tell me if you can hear Dwight speaking. Testing, testing. One, two, three. Are we on? Are we live? You can hear him. Are we up? Yes. All right, here we go. Sick. All right, so first of all, I want to tell everybody that there's no code update tonight. Yes, right. So the code update was coming. We were aiming for today, and we're not quite there. Well, why the hell did you drag me out here, Dwight? Well, because you're busy next week with some Elvira crap. True, true. Okay, true. Oh, shit. Right. All right, I already swore. It's ruined. We're shit. No, I swore, not you. Oh, you said shit. That's right. No, I said ship, like ship it. Ship. Are we not supposed to swear? No, we can do whatever we want. All right. Yeah. All right, because I might accidentally swear. Good. All right, so that's first. First is because people are wanting a code update today. And we were wanting a code update today or tomorrow. And it's not going to happen probably until next week. Or we're going to fix a handful of bugs, and we're done. OK, that's one. Two is I want to thank all the people that made this update happen. I have a cheat sheet. I'm going to use my cheat sheet. I do. I do. It's like the Academy of War Oats. I'd like to thank my mom. I'm going to start playing you off. So updates like this happen, or all releases happen, often because of beta testers. Beta testers, I have a handful of them. I have, you know, like a lot. And every few days I send them new code, and they test it, and they get back to me, and I get emails. And some people go over and above the Call of Duty. So first of all, I'd like to thank all my beta testers. They all did great. But there's three beta testers that went over and above the Call of Duty. Are we having technical difficulties? No, we're good. All right, we're good. All right, so the three that went over and above are Andy Lee, Jacob Ernst. Is that how you pronounce his name, I think? Probably. Jacob, if I ruin your name, let me know, man. And Rob Files. So those three guys went over and above the Call of Duty. They were like awesome, awesome beta testers. Everyone was a great beta tester, but these three went over and above. As a quick aside, if someone wanted to be a beta tester, is that something they can sign up for? So I get that. I cherry pick them. I get that question all the time. It definitely popped up in chat. Right now I have all the beta testers I need. When I get near the end of a release, well, when I get to a – like a game like this is easy because everyone already has a Ghostbusters. But like so for like Munsters, you know, I had to wait until people got games. And then I had to go, well, who's got a game that I trust and I think can be a good beta tester and so forth, right? Absolutely. So it's not an easy thing to figure out. So, yeah, stop it, Internet. Right. He's got enough. for now, but I might need some on the next game. All right, so then there's Top Men. So the game, so Ghostbusters was made by me and Tanya and Mike are the three top men, mostly these guys. These guys are my team. Can you guys? And Tom Kisilat. There you go. Well, lots of other, right, right, right. Lots of other people, but yeah. Hello, Internet. Yeah. Hi, Internet. The three of us, so I designed everything you're going to see tonight, but Tanya implemented it and developed it. And Mike tested it and also participated quite a bit in a lot of the design decisions. Love it. Yeah. So we're the top men. All right, here we go. It's good to be a top man. So an overview. So as many of you know, it's been a long time coming, right, this update. So I'll give you a little bit of a small little bit of history, right? So we wanted to do an update back when I was working on Star Wars. So I'm going to look at you. Does that make sense? Does it make sense, Internet? Is that weird that he's looking at me, or do you want him to look at the camera? I don't want to look at the camera because then I can see my face. I can turn that so you can't see. I don't know. Okay. So during Star Wars, I was working on Star Wars. And while I was working on Star Wars, I wanted to do an update for Game of Thrones and Ghostbusters. And that was the plan for a little while. We were going to do an update after Star Wars for Game of Thrones and Ghostbusters. But Star Wars ran longer than I wanted. and life threw me some curveballs, like all of us, right? And I didn't get a chance to. This isn't making you uncomfortable, is it, that I'm this close? I'm just trying to get us both on camera so they can... I love being intimate with you. Yeah. It's okay. It's great, Internet. Right, right. So we couldn't do it until after Monsters. Like Star Wars ran right up to Monsters because it went wrong and I had life problems. And then I did Monsters and now we did Game of Thrones and Ghostbusters. That's way more explanation than I wanted right now. But... We're going to move on. People are taking notes, Internet. You better show your work at the end of the stream. Right, right. Okay, so then finally we get a chance to do this update. Last May, right, Tanya? Like this past May, in earnest, is when this update began. And we took off the glass. We made lots of notes. We decided that we want to change everything, but we wanted to keep it all pretty much the same. And that's really what we did. The whole game is different, but the whole game is the same. So it's familiar. It's extremely familiar. The skeleton's still familiar, but there's... But every single part of the game is different. Let me give you an example. Tweak some of the muscles. Yeah. So let's start it up. Let's see. For example... Welcome to the Ghostbusters. The skill shot is the same as it was. Okay. But quickly it goes back to scores. Oh, it doesn't... Yeah. So that was a problem. That's a quality of life thing right there. Right, so every little thing throughout the game is the same as it was, but improved. Does that make sense? Yeah. And then if I ever want to change the skill shot, I can. It'll show me this, and then it's going to go back to the scores. Right there, there it is. Look at that. Love it. Right? So you can see your scores more often at the beginning of the game. Little things like that is what we did all over the place. So, plus some big things, like we'll get to in a little bit. The internet is asking, did you fix the bug where you can short plunge and then full plunge? Do your skill shot. You automatically get a screenshot. We'll get to that. We'll get to everything later. We fixed, I think we fixed that bug. Yeah. Okay. If we didn't, it's Mike's fault. Yeah. If we did, it's his fault. It's the fault of the thing that's at fault. No, if it's fixed, it's Tanya. Tanya gets the credit. And if it's not fixed, it's Mike's fault because he's our main tester guy. Love it. Or, you know, because the beta testers did no wrong. They didn't. They didn't. No. Okay. So, let's move on. What else did we do? So, the other thing that we did, I got to go back to my notes. All right, so we made the game easier. What? Cheater? Spooking a spook. Okay. So we made the game easier. We added spot shots on... All right, so let's show how we made the game easier. What are you doing? I'm making you look prettier. That's not possible. I think it just happened. All right. Wow. I do look prettier. Nice job. Wait, what? It's your gloves. All right. We're taking way too much time. We're going to be here all night. Okay, sorry. Yeah. Okay. So we made the game easier. We splat shots on ghost targets. We mode progression changed and so on. All right. So let's get into it a little bit. So let's start a mode. Let's talk about skill shot. Skill shot, one of the things we changed on skill shot was you can now, doing the top doesn't kill the bottom. Okay. Right, so you can do both. You can go, you can put, you know, you can put, you can put this on K, right? Plunge. Ah, get, fail the skill shot. And then, but this one's still going. Oh, great. Right? And then you can still, you can have two skill shots. If you do the top one. Let's turn it way down. Perfect. All right, so one of the things we did to make the game easier was, like, every time you make a shot in a mode, you make a shot in a mode, the ghost lights up, and then that'll spot you another shot. That's one of the things. Another way we made the game easier is when you finish a mode, easier also on the more intuitive. If I would have finished that on this shot, it would have chained into the next shot, into the next mode. Oh, it won't do that anymore. So there's no more chaining. So now you're going to be back in main play more often. You can do other things that are main plane related more often. You don't have to stay on that one ladder. Great. Right? Yeah. Because I've been screwed out of so many ladder climbs because I accidentally started something on the left ramp instead of my right orc. Yeah. Yeah. So that's all better and faster. Yeah. Another thing we did, like if you start a mode. Don't scream. No. The scream is currently turned off tonight. Okay. But the scream will be back. Okay. Okay. So if you're in a mode and you're making shots. Ah. and you drain. The mode's done. You're moved on. The modes are now lit for the next level unless it's the last mode in a series. So the last mode in a ladder, meaning Back Off Man, The Ballroom, or Stay Puft Marshmallow Man, have to be completed to complete that ladder. Use your skill shot. And the next call you would continuous state block, for example, if you train during that time. Yeah, and we'll get to that in a minute. Yeah. All right. What else we got? Oh, so we made extra balls and ball save. Ball save is interesting. Watch this. So ball save is now you get two ball saves per wall. Look at that. Huh? So, that's amazing. Right. So, you get two ball saves per ball, and it's adjustable. You can turn it back to one, you can turn it up to five. You can have as many ball saves per ball as you want up to five. So, if you are normally getting royally screwed off of a plunge, there's a chance that... You get a second chance. A second chance to get screwed off. I love it. That's awesome. Right, right. We also added more extra balls. We added one more extra ball in the game. So there's two extra balls from completing scenes now instead of just one. And, of course, it's adjustable. Like, almost everything I'm going to tell you tonight probably has an adjustment where you can turn it back the old way or turn it off or whatever you want to do. We also turned off ball search tonight. Isn't that cool? Like, remember we were constantly trying to fight ball search? You can do that? Well, for the stream again. Oh, okay. For the stream again. All right. So that's the first thing on my list today is made the game easier. Extra balls, ball saves, mode progression, right? Timing out of mode. Oh, if you time out of mode, you have to do Slimer again. So that's something else we made it easier. Let's do that. Let's go do Slimer again. I'm not sure I'll count. Yeah, I was going to say 10. But, um... All right, so we're going to time this out. 17 seconds. Yeah, that's a lot of daredares. Internet, Gozer is here to entertain while we wait. Wow, 10 more seconds. Are you a god? Are you a god? Say yes. Right. That's awesome. I'm just waiting for my mode. It's coming. All right, so we timed out the mode. Where's my mode? Oh, look at that. timing out the mode gave you the mode but it didn't relight them. So if you time out the modes but from now on you never have to spell ghost ever again to bring out Slimer. It's always one hit will bring Slimer out you never ever have to hit ghost target over and over again. That's a dangerous shot. And then you hit Slimer the normal like two or three times. He slimes as you hit him like normal and then he lights the modes again. and that's his whole job and if you light mode some other way he's just gonna go away oh beautiful right so let's here oh watch this internet isn't that cool there's a way to stop the game right you know like if you were in ball two and you hold the start button in to like restart a bad game or like maybe someone had a two-player three-player game going on or or yeah kids push start three times and then walked away so there was no easy way to do that outside of turning the game off or something or if you restarted it with the start button it would go back to a game and play for ball one player one but now we could just turn the whole freaking thing back into track mode it's awesome yeah awesome that's the greatest invention for shows since since since sliced bread yeah totally right quality of life right so where were we going with that um oh right so i have i have i have skill shot by the way you do that by holding in the left flipper button and the start button at the same For like three seconds. And it's a setting that you have to enable. It defaults to off. It's on Jurassic Park. It's on all Stern games from some point forward. Maybe from Jurassic Park forward. Yeah, I think Black Knight has it too. The last revision of Black Knight. Eventually when games get updates, it'll be added. Yep. Okay, so right now I have I have skillshot. Go ahead, go ahead. I have skillshot for start a mode, right? and ghost blinking, right? So I plunge. I could have done the top lanes, but I didn't because I'm a fool. And then I bring out Gozer. I mean, Slimer, not Gozer. I bring out Slimer, but then I make my skill shot. Slimer just goes away, right? Oh, because it started the mode. Yeah, and that was all... Two of the things we did on this update, like across the board, was we made the game easier and we cleaned up lots of things like that that didn't make as much sense. Awesome. Right. All right. That's it. Hey, we're done with the whole topic? Made the game easier? Skill shot? Cover? Cover? Done. We're getting there. All right. That's next. Don't talk about me. Okay. In a minute. You're awesome. You're beautiful. You're... I am a god. See, I don't know. Is she a god? Internet, is Gozer a god, or is she just something that wants gods to show up? She's like, I don't know. I think she's like, yeah, what would she have done if you said yes, and he wasn't god? Would you both walk into that portal and just go like, ask he or something? Well, she would have left. She would have been like, oh, you got this. Like, oh, yeah, screw this. I'm done. Yeah, I'm out of here. Like, oh, I'm sorry. Is this your world? Oh, my bad. Right, right, right. I'm sorry. All right. So we're going to talk about the ghost ladder now. All right, so the ghost ladder is... So there's... Mary and God. Thank you. Right, right. Jesus God. Right. I knew that. You're right. Is that what it said? Yeah. All right, cool. Thanks, Internet. We love you. All right, so several things now in this game work in a vacuum. And what I mean by that is when it's their time to go, they will only run if they're the only thing running. So you can't, you know, there's a lot of the stacking was messy, and we've cleaned it up a lot. One of the things we did that was when you got to Lubin Supers... Oh, let's cheat. Sorry. Did I touch your junk? I mean... We're all family here. Okay. Damn. I love that Dwight is calling us internet just like Jed does. Yeah. It's awesome. Enable ball search? No. Oh, here we go. All right, so let's say we're going to cheat and jump forward to like 50-some-odd ghosts. Oh, you can choose how many you start with. No, this is just for tonight. Oh, ignore this part, Internet. Internet, this is not for you. All right. I just didn't want to waste your time. Welcome to the Ghostbusters, bro. All right, so now we have 59 ghosts. And we'll get a couple more. 60. 60. Loopin' Supers is going. Now I can't do anything else. I can't bring out... You know, Loopin' Supers is ready, I call it, right? Oh, is that a new jam? Yeah. There's a lot of new tunes in the game. There's new wizard modes. We're dancing? Yeah, we're dancing. Okay, so Loopin' Supers. It can't run with anything else. So if we had a mode running, it would have waited for this, which I probably should have started, but I'll do that in a minute. Here's the Lupin Super. Go ahead, play. Nailed it. Yeah! Two. Nailed it. And all while you're in this mode, you're not collecting ghosts. So there's no ghost collection. Oh, okay. He had a Super Jackpot, which you can still do. You can get bonus modifiers now. Playful modifiers? Oh, sick. Playful modifiers, right. I'll bet you can mix with your Lupin Supers now. Otherwise, almost nothing else can run. Dwight, who taught you how to play pinball, dude? You know what? I taught myself back in the 80s. 70s? It's a work in progress, my shooting ability. OK. So let's start that again. Hold on. Look at that. We're at 59 ghosts. Isn't that cool? So we will plunge around. So we start in a mode. It didn't say, okay, who brought the dog? Isn't that cool? So there's a... Like, everything is the same, but everything is improved. There are varying call-outs for that now. Yeah, yeah. All right, so now we're in a mode, right? Now let's get ghost. So now we've lit Lupin Supers, but you can't start Lupin Supers now because it's not... because you're in a mode. So you've got to finish the mode. There you go. Yeah, we'll get there. Yeah. Okay. So this is lit because I made a shot. So that's two, right? Is this light show different? It's new. It looks awesome. This is a ready. There's like five of these in the game now, six. Yeah. So every time there's something in the game now that can only run by itself, you're going to get this. You're going to get this for looping supers, PKE, mass hysteria, we came, we saw, we're ready to believe you, and are you a god? Are you a god, nice. Yeah, yes, there's are you a god in the game. All right, here we go. Now, do it, go. The first one is still a loop. It counts as one of your loops. Am I drunk internet Internet Yeah maybe that the problem I had a super Oh my god The frickin' super slings. Or the Magnus slings. Are awesome. Yeah. I don't get to play a premium all that often. That was screened. Alright, let's just move on. Alright, so this will end. Somehow, we can drain, make it end. Three? You only got three, man. It's the gloves I have on. Look at how... Take them off. You don't deserve them. Right. You're not a god. Damn it. My god gloves. All right. So now we can catch ghosts just like normal. Right? So... And then again, now we're in PKE. And while... And until we start PKE, we can't catch ghosts. It locks us in an AV. Right? And then you catch... But you can take PKE into Massisteria. Right? So we can catch Ghost. We can still catch Ghost. Now that we're in... In PKE, right. And PKE didn't change much. It's one of the... Lots of things didn't change much. So there, now we're at 100. And now we're in PKE, but Massisteria ready is going. Well, it's ready to go. There's my stereo. Oh, people! So that's cool. I'm ready to go now. Boom. So you can do that, like, back to attract mode on ball one. Any time you want. Any time you want, as long as you trim the feature off. That's amazing. No. How's the game audio? We're trying to keep it soft and quiet for you guys. Hopefully it's a good volume right now. I want to demo just Massisteria now. No, why don't I... We're good? Perfect? Yeah. Game is off. It's live. Glass is off. Oh, yeah, that's fine. 97. All right, here we go. Now we're at 97 ghosts. So, the way I see it... So Master Stereo Ready started off killing Slimer. Slimer knew to go away because you can't start scenes, right? All right, so two things are cool about this. When you, right now the left flipper flips the right way, right? And the shots, ah, they're good. It really is massive. It is. As soon as you change, that's a whole new. So did you hear that? Yeah. Now they'll flip correctly. Okay. Right? Then you change again. Wow. And the color of the shots change. That's awesome. So blue is the reverse, right? And pink is the. Right? That's cool. Right? The scoring also changed. It starts off at 5 million and it grows only when you switch and shoot a shot. Oh, the belly. Okay. Right? And it's the captive ball that's doing it. Yeah, the captive ball and then you have to make one shot. Yeah. So then it grows to 15. Yeah, that's awesome. Yeah, so then it's very, very clear when the flippers are changing. So if you hit that again, it's going to go to 20. Well, and make a shot. Oh, make a shot. Yeah, yeah, yeah. So there, I made a shot. There, now it's at 20. And I think it caps at 20 or 25. I think so. 25, I think. And then when we're all done, there's a ball save so that if you're screwed up, you can still get the ball back. I like it. Yeah. And then Slimer came back out because you knew it. He's ready for modes. Yeah. Yeah. Yeah. What a smart Slimer. What the hell is a Slimer? Internet. We were just talking about that. Yeah, he's not like anything. He's not a ghost. He's not a living being. He's slime. He's slime. He's slime. Slime. Okay. Wait, to answer somebody's question that just scrolled by, yes, it is easier to get storage facility lit. There's more opportunities to light it up. Oh, yeah, and we're going to cover all that in a minute. Use your skill shot. All right. Let's do stay puff. Stay puff stance. Stay puff, baby. Are you good? Yeah. You probably don't have to wear the shoes. We'll let her sit down. I can take the shoes off. Okay. mode let it start watch this we came we saw stay puffed now the but we're showing stuff that the internet doesn't have access to right we are just just to make it okay quicker just so that they don't have to see me go through all the modes this is like new presentation software like new well this is the how we test the game too oh okay just yeah all right this is really to make our lives easier right Alright, so now Staypuff is already lit. And Extra Ball is lit because we got enough modes. So here's the new Staypuff. Staypuff is now streamlined. It starts off with Choose and Perish. Yeah, that's so awesome. Isn't she awesome? Alright, so then the first thing you're doing is you're trying to get...this is all a little bit different. Each shot of the four shots are counting down and you're trying to get a multiplier. You're choosing the former the destructor. Was that just? That's all brand new. That was counting down to the beat though. Yeah. Yeah. Like it was timed with the music. That's because Tanya was awesome. Yo, that was awesome. Right? That was awesome. Yeah. Boom. Right. So now you've got 30 seconds to use that multiplier that you chose. Yeah. It could have been one, two, or three X. I think we've got two X. We've got two X. And then, and then, so now I'm, I'm clicking shots at two X. And all the points I'm collecting here go toward my hurry up at the end. So I'm collecting all these points, and they're kind of small now, but they make the hurry up bigger. So you're not getting these up front. You're getting these up front. Yeah, you're getting these now. Yeah, yeah, yeah, yeah. Is it Mama? Is Mom here? Mom's not here yet. Okay. All right. What do we got, three seconds? Nobody step on the third slide. It's coming soon. Can I keep going? Audio okay? Yeah, we're back. We're back, okay. And then we got one more shot. It was Mike. He stepped on something. Roast him! So that's the third part of State Path, man. I have a radical idea. The door swings both ways. We could reverse the particle flow through the gate. You said crossing the stream was bad. What's the end? So then this is the last part. The last part is, it's 106 million, because that's how much I collected up to this point. OK. And then it'll count down from there. It's probably waiting for a switch. So it's counting down, and then I get whatever it was at. So that's the new shape up. It's very much like the old one, but it's streamlined, and it makes more sense, and it's more fun. It's like the whole game. Oh, look at that. We came, we saw is ready because we finished the thing. Keith wants to play it. Keith wants to play it. Wait a minute. We came, we saw. We came, we saw is very similar to the way it used to be. But it goes through the movie faster. So a lot of people don't know. We came, we saw. Basically every single shot takes you through the movie. one, you know, like one, like from the beginning, like so, tell me what you see. There's the library. You took PK, e-balances went right off the top of the scale, buried the needle. Buried the needle. Are you Alice menstruating right now? Are you Alice menstruating right now? And then there's an award when you get to the end. We can, we saw. We came, we saw, we got our asses kicked. Okay. Oh, snap. Boo. We got our asses kicked. All right. So just to recap there, We Came, We Saw is new and different and better because it gets through the movie faster and there's a bonus every time you complete the movie. And it's different every single time you play it because it randomly picks different speech calls and different scenes as you go. But they're all in chrono. More call-outs. I love it. Yeah. Yeah, yeah. Alright, what are we doing next? We're doing Librarian. There's a new Librarian mini mode. You guys were playing it earlier. First we gotta do this. No, we have to play Spook Librarian. How are we doing? Looking great. Okay. So we don't need to finish it, right? Oh, we did finish it. So it doesn't work. So it's fine. Extra ball can't go through the turn. Yeah. Isn't that cool? So the new mini librarian mode works like this. First you have to play at least one of these two modes. And then the more you play in both of them, the more points you get in both of them, the more the mini librarian mode is worth. Oh, it's building up a value of 4. Right. And mini librarian is in line with your book stacking. So your first book stacking is Scolari Brothers. But people don't like the Sclery brothers. But the Sclery brothers now like three Super Jackpots. Oh, dang. So Super Jackpots are no longer 1X, 2X, 3X. That was confusing. Now they all just stack. And instead of getting a 3X one, you get three 1X. Okay, perfect. Right. Tony Sclery is an asshole. So now this, I don't know, some people might not really realize that there's a whole series of little modes that happen right here. Like one of them is the Sclery Brothers, it's not a mode, but the next one is this little hurry up. Claire Dog, nice. Right? And now the third one in line is Liberia. Shoot, hold, and start it. It's got a new tune. Yeah. So then you shoot the hold and start it. That animation is sick. Yeah, Tom Kisivetz did all our new art. I got the music too. All right, so now this little mini mode is really pretty simple. It's you hit this to build a value. And then you click it any time you want. Whoa. That's awesome. Hey. Big money. And so the other thing that's kind of cool about that is the Scolari brothers are now further. The next Scolari Brother will be further down the line because they all just loop across the game. So you can come back to that? Yeah, you can. Perfect. Now, it won't be there if you haven't done one of these two. Got it. All right. You have to do at least one, and then you're there. Can you get a smartphone to score? You cannot. There's no button. All right, that's it. God, how many gamers wasted on you guys? All right, so the left captive ball area, that's what's next on the docket. It's all new. It's all, we threw out pretty much everything that was there and it all works differently now. Alright, this is the main rule on this left captive ball area is super jackpot. Super jackpot is, first of all, the spinner always, always grows super jackpot. The spinner, so the super jackpot value resets at 5 million at the beginning of every ball and grows to 30 million, I think. I think, yeah, grows to 30 million across the ball. And then any time you want, most of the time you want, if you put three balls in here... Oh, that's because we... Yeah, we have to make the cheat up. Let's turn off the cheat. Mass hysteria. I'm going to ruin your glove. No, yours now. Oh, so? Oh, full of sweat. I mean, I don't think he would have gone to the bathroom yet, but I... Welcome aboard. I wash my hands every once in a while. I think she said... What? I'm trying to find you and be wearing them when you're... We've already talked about your dog way too much. I might have peed while wearing this glove. All right, here we go. So all the rules for the left captive ball area have changed, all four of these rules. And I'm going to go through them one by one. The main rule is lighting super jackpots. Lighting super jackpots is the thing that's always running here. So you hit it really hard. And then that gets it. Well, hitting it once also lights the storage facility. That's another thing that you can always do there. There we go. So now I got, now it's red and it's like it's flashing light super jackpot on the next one, right? So, and then that lit super jackpot and storage facility lit off of two of these. So now I can go in here. Bam. Collect them both. Those both stack. So I could have stacked them. What did you say? It's kind of a light-plateful multiplier. Right. So that's the third thing. Every time you shoot the right ramp, the left ramp, I'm dyslexic. So every time you shoot the left ramp, gear and light-plateful multipliers starts blinking and then you can collect on either one of these. So there it lit the Playful Multiplier. So the Playful Multipliers are much easier than they used to be. Oh, yeah. So then you just hit that, bam. Right. So you could have hit the Captor Ball to collect it, but, and, you know, so the 3-Bank is easier, but then you, but hitting the Captor Ball would have given you, would have advanced you towards Super Jackpot and Storage Facility. So you, you know, this is better, but any of the four would have given you Playful Multiplier. Does that make sense? Yeah, absolutely. All right. Then the last rule is, um, Atta Ball. Ataball is always lit at the beginning of every multiball, or most of them. And then so hitting three balls into here during multiball will not light Super Jackpot. It'll light Ataball instead. Oh, great. And that's the whole new captive ball rule. Yeah. Awesome. All right. Did I forget anything? Is that right, guys? No. Got that. Got that. Yep. All right. That's a page. We're down to the last page. All right. What do we got? Oh, we came, we saw. We did that already. The only thing left is... We're ready to believe you. All right, we're ready to believe you. One of my new favorite things in the game. My favorite one. It's, yeah. How do you get there, Dwight? Well, I'm going to get there in a second. We're going to cheat. Well, I'm going to cheat right now. That's how I'm going to do it right now, is cheating. That's pretty good. That's pretty cool. Alright, we're ready. It's installed. Alright, so before I cheat and do this, I'll tell you how to really do it. Alright, so it's the same place it was. It's where it used to be. So every time you complete a ladder, when you complete the first ladder, you get We Came, We Saw. Right? When you complete the second ladder, and it can be in any order, right, you get we came, we saw again. Then when you complete the third ladder, no matter what it is, you always get we're ready to believe you. Right? And from then on, when you complete a ladder, you'll always get we're ready to believe you until you complete we're ready to believe you. And you'll see what that means in a minute. So it's an ongoing thing. Okay. Well, until you succeed at we're ready to believe you. Perfect. Once you succeed at we're ready to believe you, it'll just go back to normal. And your first one will be we came, we saw. your second will be We Came, We Saw, and so on. Right? Does that make sense? If you do multiple ladders, you know, like if you do like six ladders in a game, like I never did. The first two ladders are both going to end with We Came, We Saw, but the third ladder you complete is going to bring you to We're Ready to Believe You. Right. And then every subsequent ladder after that is also going to be We're Ready to Believe You until you've completed We're Ready to Believe You. Absolutely correct. Right. Absolutely correct. All right, are we ready for this? Homework, Internet. Welcome aboard, rookie. Extra ball. All right, so I think this is one of the best wizard modes ever. Like, it's in the top 50 wizard modes. There's lots of... Well, I think there's lots of great wizard modes out there, right? I mean, so it would be a tall claim to say in the top 10, because I'm sure there's 10 that are awesome. Like, I like, you know, Hand of the King. I like some of the other wizard modes that we've done. You know, so it's still, it's a lot of fun. Do you want to try it? No. No? I want Mike Vinikour or Keith Elwin. Can we play the glass on now? All right. All right. All right. All right, let's do this. Let's put the glass on. The Are You a God challenge. All right, so there's like a double meaning here. It's we're ready to believe you are a God. No, we're ready to believe you about being a pinball God. That's the main meaning. We're ready to believe that you know how to play this game. Our God. Our God. All right. All right. So, Keith and I do this challenge in my office all the time, but I never do it for money because he's better than me. So you're saying we're doing it for money now? No, I never play Keith for money. He's way better than me. Is it okay if the lights are off? I think it's spooky. Okay. I'll turn them back on. I would turn them back on. Okay. I like lights on. So do I. Turn that back on. I turned off extra balls just for this. I don't know how does that look? Is that good? Alright, internet. Ladies and gentlemen, we are ready to believe you. But if you need to make the left ramp, which sometimes I go five. So Dwight, if you want to come over here and do commentary with the microphone. Hey, just remember that button slides down. Yeah, I learned that last time. Hello, internet, how you doing? I'll turn the game up, audience. Oh, no. Oh, no. Read volume. Oh, no. I got it. OK. Wow. Oh, man. Yes. I still have two more. All right, this is the Are You a God challenge. Oh. You're on two of the three. If you can't get that ramp, it's yours. There he is. I love that. Oh, no. Give me a title that you think. Oh, this tune is cool. He's no god as of yet. No. Too loud, Dwight. Sorry. Turn me down. Turn me down, Jack. Yeah. I can turn you down. Turn me down. You can talk normally. Okay. Jack turns me down all the time. Oh, Dwight. All right, here's where we're ready to believe you. The object is to get 100 ghosts in 60 seconds. But the captive ball in the middle will add time and bring up the Scolari brothers. And along the way, you're going to cross thresholds and become cooler and cooler. You're going to become closer to being a god as you go. and every time you cross a threshold like that one, now he's an apprentice, every time you cross a threshold, it's going to kick another ball into play. He's at 53 ghosts because he's a goat. And the mode doesn't end when you get down to one ball, like almost now. Oh, he's got some balls. Alright, he crossed another threshold so he'll get another ball in play. 72 ghosts, holy crap. Usually this is where I die. So, there's always at least six ghosts lit. The ghost target will light a ghost and give you a ghost. Oh, Nick Wayno, ladies and gentlemen. Lesser Deity he almost there He at 93 94 Holy crap He down to one ball oh he doesn make it ladies and gentlemen oh my god and then watch this this is cool Demigod, lesser deity, he made it to lesser deity, Keith is a human, the internet has declared you human, Keith. Alright, so... Okay. Yeah, that's a lot of points, but it's... We're ready to believe you. We're ready to believe you. All right, we're ready to believe that Mike is a god. Hit the captive ball to add time. Oh, wait, wait, listen to it all. Oh, you just did, yeah. Yeah, yeah. Yeah. You can blow it off. Both will blow it off, yep. There's a little bell every time he catches a song. Every time he catches a ghost, you hear this little bell. You cross another threshold. If you get God ranking in Are you a God? Just wait and see Lesser Deity I smell a God 94. 95. Holy crap. 96. 97. Oh, no. Oh, no. Oh, no. Oh, my God. Oh, my God. He is not a God. Do we have any Gods in this room? Alright, who's going to try now, Jack? Yeah, but... But it's... Alright, but let's do this. So, how many players? You guys going to do it again? Alright. Alright, one of you. Yep, yep. Sometimes it takes me five balls to shoot a left round. Right. Well, I don't know. Yeah. Anaball is crossing thresholds. So just collect ghosts there. So every so often when you cross the threshold you'll get an anabomb. They'll just automatically happen. There, there's another one. So when he gets to 70, like one more. There, cross another. Yeah, he's a Ghostbuster ladies and gentlemen. Video mode is no longer available on the skillshot. Video mode went up in value on score, and therefore didn't make sense on the skillshot. You're welcome. Buster makes me feel good, too. All right, wait, watch this. This is awesome. Wait, what? No, no, no. Watch, watch. No, it's not going to scream. It's going to recap what you did. Maybe a god. Are you a god? Fuck yeah, I'm a god. No, alright, here he goes. Can Jack be a god? You have to beat the game in pinball. Alright, now the left scoop. Yeah, we're okay. It's a single wall mode until you get to the end. until you get to the end. He is not a god. 210 million and he is not a god. There we go. Alright, here we go. Can Keith... Yeah, it is a fantastic mode. No, Jack has to say no. Tobin's Spirit Guide is now available during scenes? No. But scenes now no longer Scenes no longer stack from one to the next And therefore there's more main play And it's easier to get Tobin's Spirit Guide and video mode And stuff like that And like the new librarian feature And stuff like that I actually get Tobin's a lot now Because in between modes I collect it Yep It does feel like a brand new game And it feels like an old game At the same time I would love to vault it. We'll see. I think we took away all the exploits we know about. There's no Vigo mode. We didn't add any... So, Are You a God is brand new. The Librarian feature is brand new. And We're Ready to Believe You is brand new, displacing the old We're Ready to Believe You. Otherwise, there's nothing else new in the game. Oh, the River of Slime. I've got to show... We've got to show... Yeah, we've got to do River of Slime. River of Slime is still not new, but it's better. Everything is enhanced and better. All right, look at that. He's down to one ball. He's two away from an extra ball, though, from an add-a-ball. There he is. Oh, yeah. Oh, yeah. All right, so he's at 84, 85. He needs five more to get another attaball. But he also has a timer. The timer is also a problem. So he's got lots of time though, he's got 48 seconds. Lesser deity at 90. He's got four more. Three more. Oh, look at that! Look at that, he crossed 90. I don't know if that was cheating. It was like a god move though. 92... 93... You know how many times I've died between 90 and 100? 98. One more. Two more. 99. Holy crap. Ooh. So it turns the flippers off, and it drains, and then it recaps to what you did. maybe a god it's not easy for me awesome she knows her line she steps in for her line alright so are you a god has two stages and then a final shot. So it has like three stages, sort of. The first stage is you have to shoot two sets of combos. Okay. So either combo, yeah. He began the left combo, which is the left ramp and then the left scoop. Oh, look at that. He makes it. Now he has to do the right combo. Which is the right orbit and then the right scoop. Oh! Alright, player three is going to be Mike. Is Mike stepping up to be player number three? Alright, we have to fix. A little technical difficulty here, guys. So what do you guys think? Let me know what you think. I haven't been paying too much attention. Dwight, are the multiple multiple mini-modes connected to the new library mode? There's just the one, one multiple Oh, there's only one mini-mode connected to the library mode Oh, thanks How is the jackpots? Oh, Are You A God scores pretty well but it's mostly about getting to the end Yep. Yeah, this is the new Wizard Mode. So we're ready to believe you is brand new, which leads to Are You a God, which is also brand new. So the gear and playfield multipliers, so the left ramp, like before, the left ramp always lights gear, and gear is a value that builds across the ball. You can keep building it up, building it up, building it up by shooting the left ramp, and then any time you want, can shoot the left 3-bank to collect gear, but that also now lights the Playfield Modifiers. I would love to make it a fun mini-mode someday. All right, so I don't use the ghost tree during We're Ready to Believe You because I'm afraid that people will think that that's how many ghosts they have when they're done with it because it runs asynchronous. Does that make sense? We thought about this a lot, and I don't like either answer, but this is what we decided to go with. There's no new hologram animations. Nick, show us how it's done, man. Nick Wehner. All right. It does not save your progress. You have to start over again. but you don't have to go through any more we came we saws if you don't make it to the end of we're ready to believe you it will keep giving you we're ready to believe you at the end of each new ladder until you make it to are you a god alright Nick's going to show us how it's done There's... well, other than the differences that were already there, there's no differences in pro and premium. It's much easier to get multipliers now. Yes, so you might have missed it at the very beginning. There's... you can now get up to five ball saves per ball, and the default is two. No hologram animations were removed either. I don't know anything about toppers. Well, the software fixed the flipper gap. The software made the flipper get better. No new Easter eggs. 88. Alright, get ready. Your line's almost ready. Hey, Waston. We keep getting more people. Step in, step in Maybe a cod Are you a god? Nick No pressure, Nick. Nick, did you make it to the A Division in Pinberg? Nick made it to the A Division in Pinberg. His first Pinberg? Yes. All right, I'll leave you alone. All right. So, when you're in a stage, if you fail that stage, it sets you back to the beginning of the stage. There you go, nice. finishes one of the two combos. It doesn't end. He just has to start over from the beginning of the stage. Oh. There's currently no plans to make a vault. Alright, we're done. I mean, we're not done done, but like, we can turn this off and play a real game. Let's do that. Let's. Oh, yeah, yeah, let's do River of Slime. You want to play River of Slime? No, no, yeah, let her do it. Maybe. Let her go. Yeah. You're up. Do you even need flippers? I don't think she even needs flippers because she's a god. Zool. There's no new audio from Ernie. Other than, well, there's new calls in the game, but it's stuff we had already. All right. Can Gozer prove that she's a god? You know, nobody ever asked her if she was a god, right? I don't know if we know that. A Sumerian. All right, so one trick is when the ball save is still running, hit the ghost target because it gives you a ghost for every one. Yeah, you can still hit it if you don't have Ball Saver, but it's more dangerous. There you go. You need 30, I think. 30 is the first threshold. Right. Go see your friends. Yeah, you're... Yeah, it's like you're the Pied Piper. You're taking them somewhere else. 38. Oh! Good try. Right. She has nothing to prove. I'm going to leave... Unless we do it here today, I'm going to leave what happens when you're done with Are You a God for people to find out. All right, so let's do River of Slime. Internet, if we're being real, you don't want us to give away the final, final stuff. Come on. Yeah, you got to get there on your own. Yeah, I've never heard it. Yeah. You want us to cut the end of the movie before you do it? We already showed you more than some of us wanted to. That's true. Yeah, Mike, I really wanted people to see the Are You a God line, so I made an executive decision and outvoted them. All right, so show them River of Slime, Mike. River of Slime is new and old. It's the same as it was. You shoot the right orbit to light it, and then you collect it in the right scoop. But now when you collect it, something cool happens. Can you do it without the glass or with the glass on? Okay. It's like the first half of Are You a God. Alright, we're going to see... If he can't do this, then we're going to... There, he lit it. He lit it. Now he just has to put it in the right scoop. Oh, and it's out. No, but there it's lit again. River of Slime is lit. And it keeps growing. Oh, that's another thing that's new. There's so many things that's new that we haven't even covered. is the pterodog value is higher and grows. Ooh, that's cool. You made that ramp. Nice. He's, he's... All right, the right orbit now. There it is. Now it's lit. Oh, he's close. There he goes. So the other thing you see, it lights more slime. So he slimed him. You've got more pink slime everywhere. It's kind of fun because you shoot it and then you collect the slime and it slimes four more places. Well, it slimes three to five more places if it can, or sometimes it can't. And you'll collect that river of slime award that many more times. Yep, the librarian mode, change colors. I knocked it with my hand because I was talking. I'm about to throw your mic because I'm talking alright now let's play real games so play four player games and let's just see what happens go gozer go gozer you guys can't hear it but it's like you're jingling I got all sorts of ectoplasmic sounds going on No, Scolari brothers will stay up until you shoot them or drain. But shoot them and light three super jackpots. There's no... No, the proton beam accessory is never coming back. Watch it, Gozer! But the Sclery Brothers, once you deal with them, they will never come back again the whole rest of the game until you cycle through all of the... Until you... Yeah. Oh, and they don't happen in Pikto Pops anymore. So the Sclery Brothers don't happen in Pikto Pops. They don't happen from Tobin Spirit Guide. They only happen from hitting the, you know, the captive ball. We have quite a bit. I think this game has more dialogue than most other games. Did you make your top skill shot So now what you really want to do in the new game is you want to try to go for both skill shots You gotta put the ball all the way around Oh! No, I did. I wrote software that makes the flipper gap smaller. It's a setting. Yeah. Any word on a code rework? There's no plans to do a code update for Mustard. We got one! The video looks bad, blurry. I don't know. That's a Jack problem. What? What do you mean? Internet, what video? Let's bet. Check your settings. Oh, yeah. So, there he spotted a target. He spotted a shot from the ghost target, which is very cool. Getting him through the mode faster. And then he's all done. Hey, anybody see a ghost? Hey, anybody see a ghost? Yeah. Yeah, Mike was just saying that you can blow off most of the animations now. It can just be flip or blow it off. Tanya did did implement all of this. He typed all of the new code. Tanyo is a top man. You can make all the mode shots with the ghost target or just one shot. So it works like this. You can only make one after you make one. You can only use the ghost target to spot a shot after you make one on your own, and you can never do the final shot on the ghost target, or you can't complete hurry-ups on the ghost target, so you have to complete a mode using the normal shots, but the shots in the middle can be done every other one. Storage facility multiball didn't change much at all. I said top men because that's what I said back on the Game of Thrones update that we had a couple months ago. When I was asked who was working on Ghostbusters, I said top men. And the answer to top men equals Tanya, Mike, and I. We are the top men. What has that got to do with it? Back off, man. I love that. And I love this tune. I want to dance. Can Tanya update Deadpool to not delay Wizard Mode start due to... I don't know. You'd have to ask Tanya that. Any plan to fix the code on... Top Men. Twerk it. Yes, the book actually awards all things now. So the code is dropping, we think, in a few days. We are aiming for tomorrow, and we have a handful of things left to do, like a handful of small things to do, and we are aiming now for next week. Awesome. Thanks, man. Can I take your job? I honestly, I was sitting back here going like, man, do I have to wait to do my job? Perfect. Thanks. Yeah, I'm sorry about the wait. I wanted to do an update a long time ago, and it just didn't work out. Thanks, Reina. Yes, there is a Ball Saver on the left scoop now. It was at it, and it's there now. I cannot sneak Jack into the hologram. Adding things to the hologram would have meant involving the movie license people. Radical, thank you for the bits. I love you. Nice work, Top Man. Looks great. Tanya, Mike. Badass men. Somebody's calling us badass men. Yeah. I think they... Game with Tanya and Dwight. Yeah. Yeah, Tanya has been an awesome collaborator. Yeah, I would like to keep Tanya forever. The shaker motor is getting new code. Yep. Like... Tanyo and younger Steven King. I think they're... I think... I think he does look like a young Steven King. Yep, that's what somebody said and I think I agree with that. Ooh, 6x playfield mile time. Oh, he's down to 3x though. 3x time extended. You can call us anything as long as you pay us. No outlaying, ball save, feature edit. Nope. I had to fix what? I'm not sure what you're asking. Fold my laundry now. Yes, yes it will. I do accept string and pocketlet. Um, what movie turned into a film machine? I have lots of movies that I'd like to do someday. I don't want to talk about it right now. So the countdown timer for PlayFold Multipliers is the light. The little blue lights will start timing out and you'll also hear a little timer thing go off, start going beep beep beep beep beep beep beep beep when the timer is timing out. I'm afraid of clowns, so I would never do it. Yeah, Jack. I have taken over Jack's job. He doesn't need it anymore. They said you look lost with nothing to do. It sucks. Are you even playing this game? I mean, I'm talking. All right. What's the other two? Um, the mode tune might be keying. I am not positive on that. We did just tweak that, though, so it might be the storage facility. There are no new animations on the ActoGoggles. But, well the game's easier now, that's why Mike's still here. It was effective then, right? Mike plays this every day. What's the best way to report code bugs on your game? Yeah, bugreports at sternpinball.com. The video mode is worth 80 mil now. But he had a playful multiplier going probably. Can you start your first chapter at start of the game instead of getting the skill shot or hitting Slimer? No. You have to do skill shot or or Slimer. Yeah there's settings to make some of the stuff we added be less easy. Absolutely. You can turn down your ball saves, you can turn down the extra balls. The question was that each... The question was at the end of each play there is a a spell bug on Match on the Italian version. You should send that to bugreports.com. Yeah, bug.report at sternpinball.com. Bug.report at sternpinball.com. Send that Italian spelling error. So there's some Match Italian spelling error. So we will fix that. Right. I like... Yeah, you can write the bug report on a $100 bill, too. That works. Hey! What's wrong? Hey, George Gomez, ladies and gentlemen. Holy crap. Symmetrical bug stacking. Just like the Philadelphia Man's Tribulance of 1947. Oh, my goodness. Hey! Just kicking in the woods. How's it going? Going great. People seem to love it. We've got Gozers. Gozers up. My favorite flavor of ice cream. Chocolate chip cookie dough. Yeah. Gozer scared away Gomez. Any new changes to the Midnight Madness? No. Actually, Midnight Madness is one of the areas that didn't get any changes. Like, not a single change to Midnight Madness. It's probably the only area of the game that got no update. Which is probably fine. I think it works just fine. So, my favorite thing in this update, by far, is the new We're Ready to Believe You. I really think that Ready to Believe You is one of the best wizard modes ever. Among, you know, I know that there are a lot of great wizard modes out there, but it's still pretty great. You cannot collect Tobin inside of modes now, no. That's important because Tobin needs to be able to give out things that it wouldn't be able to give out if it was inside of mode. George is going to be on the stream. George is going to be on the Special Win Lit stream. Special shout out to Special Win Lit. George is going to be on the Special Win Lit stream I think on Monday. Monday night. Yeah. I think. I'm not part of that loop but I think that's the plan. I'm not giving you a hint. I'm not. No. We ruined it. If Jack gets there on his own then you guys will see it but otherwise I'm not going to tell you what happens at the end of R.E.O. God. This will be available soon. TM. We were aiming for tomorrow and it's probably going to happen. It's not going to happen tomorrow. It's not happening this week. We're hoping it'll happen next week. The scream is currently turned off just for this show. But it'll be turned back on. Oh, I see. That guy was answering the question about are you a god. That would be cool. All right, so the red outline flashers, they do a few things. The right one flashes when a ball is kicking out of the right scoop. They also flash when one of the most important things they do, and it's kind of new is during mass hysteria, they flash when the flippers are changing sides, when it's going back and forth between normal flippers and reverse flippers. Rookie, you're up. Rookie. Okay. Okay. I was wondering that one. It's down. Okay. Now. Just be yourself. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. Now. What machine would I bolt to the floor? Something like the Bill Paxton machine, for instance. I don't know. You mean like a machine that has been made or that hasn't been made? The Scolari Brothers! Yes, you're up. ESP... I don't think ESP... ESP's point cap... Tanya, what's the point cap for ESP? So the point scoring for ESP change, it no longer doubles. It now goes like 10 million, 20 million, you know, 30 million, 40 million, or something like that. It goes up faster. It's easier to get big points on it compared to the other video mode. We tried to balance the two of them. But it might have capped at 120 or so. Does ESP cap around 120? It's hard to get there because you have to keep getting lucky. Yeah. Yeah, Cross the Streams caps at 80 million. Oh, yeah, yeah, yeah, so that's a good point. We did add lots of Topper animations. The Topper got lots of updates as well. of updates as well. Everything in the game except for Midnight Madness got updated. Everything you were doing is bad. Yes, I think the video mode is more balanced than it used to be. That's one of the reasons why we removed it from the skill shot. Skill shot, the right scoop now gives you 10 ghosts instead of skill shot. Instead of video mode. Yes it's true, This man has no dick. I agree that we need to make more toppers. How do you like video mode? Video mode is lit off of collecting ghosts and Tobin's spirit guide. Everything you're doing is great. I want you to know this. Thank you. Jack chickened out of having surgery. Jack, he was going to have surgery and he was afraid to go buy some frozen piece. Right. He made up some excuse about like, I got work to do. Here's the last guy. The Star Wars topper. I don't know where the hell that is. um so zool ghostbusters are uh gozer's being played by rebecca hi my name's gozer yeah yeah i'm in bells and chimes chicago uh i took over from jack for a little while while he was taking care of his babies you know who this is internet come on Hey, Bagwell. Hey, how you doing? Sure. Hi. I bet A. Bagwell is pretty stoked about this Ghostbusters code. He's been wanting it for a while. He's been just waiting. Just waiting for killing those ghosts. Hi, guys. I know, I look very different. But that's because I woke up as a god this morning. hey maestro of gemini just uh subscribe for a little bit so uh some flips and some flippers and butts as mike murders us on this game right now it's almost like he's played it before you think hey jimmy jam hi i woke up all gozer the gozerian this morning all gosed up with plenty of places to be. I'm so happy to be here at Stern. I, like, basically just grabbed. Well, I was tapped for some loading help, and then it wasn't needed anymore, and then he was nice enough to still let me come, even though I didn't do anything but this. Rebecca was going to carry our gear and set up for us because my testicles were going to be chopped in half. Yeah, but then his testicles were not chopped in half, and then I was like, okay, can I still come? And I'll dress up. Pinquest, I am covered in bubble wrap, hot glue, confetti, ping pong balls, and, yes, there are some ornaments on me. That was a nice tilt there, Tanya. There's a good one. That's a good one. Look at this. Two billion. So, yeah. Oh, thanks, Xerina. This is a Halloween costume I made a couple years ago, and then when I found out that it was a Ghostbusters night, I clearly had to be a gozer. Look at these gloves. Oh, what's this? I don't know. Someone donated $6.66. thank you buddy i love you fluppers and bits fluppers and bits i think this is where we're gonna zoom this out so we can all get framed here you don't have to uh ladies and gentlemen thank you all for being here i want to give a big shout out to the stern team for getting this awesome update out and going like Congratulations. It's been a long time coming and it's freaking sweet. Rebecca, thank you for being here. I mean, Gozer, you're awesome. We got to get her to Logan Arcade dressed like this to be on the news. Dwight, do you have any last words you'd like to say? Thanks to everybody to stick it in there and sticking to the end and putting up with all of this. You did it. Thank you for being here. Again, you'll know when this code is released. Just keep hitting F5 on the Stern page. Okay? Refresh. Just keep hitting refresh. It's going to be there. It's sick. I feel like it's not – I feel like there's more action, more life, more color going on in this game than there was previously. Yeah, it's cleaner. It's more – I don't know what it is. Yeah. It's more entertaining. Clean isn't the right word, but it's the best word I can think of right now. It's more energy. Holy crap, pride. Thank you for the bitch, Radical. Thank you so much, everybody. Enhance. Enhance. There you go. This is Ghostbusters Plus. Okay? Thank you to all the subs, free subs, donations, bits. I love you guys. Stern, thank you again. When this is available, I better see all of you people out there banging around on these things and posting the scores. Have a great night, and I will see you next week here for Elvira. Yeah. All right, guys. Have a good night, everybody. I love you! you

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 588f3df6-923a-44af-81f9-535dc9c1896a*
