# Wizards & Warriors Presents "MasterClass" - Rush (Stern) ft. Gregory Kennedy & Preston Currie

**Source:** Wizards & Warriors  
**Type:** podcast_episode  
**Published:** 2025-11-24  
**Duration:** 76m 17s  
**Beat:** Pinball

**URL:** https://podcasters.spotify.com/pod/show/wizardsandwarriors/episodes/Wizards--Warriors-Presents-MasterClass---Rush-Stern-ft--Gregory-Kennedy--Preston-Currie-e3bcrvt

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## Analysis

Gregory Kennedy presents a rapid 5-minute tutorial on Rush (Stern) covering core gameplay mechanics: hitting blinking records to start modes with 2x shot multipliers, the time machine ramp system for multiball qualification, instrument targets similar to Walking Dead's blood bath mechanic, combo building and jackpot collection, and multiball variants (Fly by Night, Subdivisions, Red Barchetta, Free Will, Far Cry). The instruction is presented as an educational masterclass focused on essential rules and shot sequences.

### Key Claims

- [HIGH] Hitting the same record twice does not collect it; only blinking records count as new collection — _Direct gameplay demonstration and explicit instruction during tutorial_
- [HIGH] Two records equal one mode start, indicated by a red blinking light on the time machine — _Direct gameplay mechanic shown and explained with visual indicators_
- [HIGH] Time machine requires three hits on default settings to raise and qualify multiball — _Explicitly stated: 'You only have to hit it three times on default settings for it to raise up'_
- [HIGH] Three different time machine multiballs exist: Fly by Night, Subdivisions, and Red Barchetta — _Named directly during gameplay: 'There's three different time machine multiballs. You'll either get fly by night, subdivisions, or red baretta.'_
- [HIGH] On Rush, instruments activate perks when shot behind the drop targets, unlike Walking Dead where they are passive — _Comparison stated: 'The only difference with Walking Dead is uh on Rush, the instruments actually do something.'_

### Notable Quotes

> "Hitting the same one doesn't collect records. You must hit blinking records."
> — **Gregory Kennedy**, ~0:30
> _Core tutorial rule explaining the record-hitting mechanic_

> "It means every shot there scores double. That's all it means. It means every shot there scores double just for lighting a mode."
> — **Gregory Kennedy**, ~1:15
> _Explanation of rainbow record/2x shot multiplier mechanic_

> "You only have to hit it three times on default settings for it to raise up."
> — **Gregory Kennedy**, ~2:00
> _Specifies time machine qualification requirement_

> "There's three different time machine multiballs. You'll either get fly by night, subdivisions, or red baretta."
> — **Gregory Kennedy**, ~2:15
> _Names the three multiball variants_

> "The only difference with Walking Dead is uh on Rush, the instruments actually do something."
> — **Gregory Kennedy**, ~3:45
> _Distinguishes Rush's instrument mechanic from the predecessor game_

### Entities

| Name | Type | Context |
|------|------|---------|
| Gregory Kennedy | person | Presenter of the Rush masterclass tutorial, demonstrating gameplay mechanics |
| Preston Currie | person | Co-host credited in episode title; role in episode unclear from transcript |
| Rush | game | Stern Pinball machine; subject of the masterclass tutorial covering modes, multiballs, and combo mechanics |
| Stern Pinball | company | Manufacturer of Rush |
| Wizards & Warriors | organization | Podcast series hosting this masterclass episode |
| Walking Dead | game | Referenced as comparison point for blood bath/instrument target mechanics on Rush |
| Fly by Night | product | One of three time machine multiball variants on Rush, named after Rush song |
| Subdivisions | product | One of three time machine multiball variants on Rush, named after Rush song |
| Red Barchetta | product | One of three time machine multiball variants on Rush, named after Rush song (pronounced 'baretta' in tutorial) |
| Free Will | product | Multiball mode unlocked by collecting all instruments on Rush, named after Rush song |
| Far Cry Multiball | product | Multiball variant accessible via lock mechanism on Rush |

### Topics

- **Primary:** Rush game rules and mechanics, Record collection and mode lighting system, Time machine ramp and multiball qualification, Instrument targets and perks system, Combo building and jackpot collection
- **Secondary:** Comparison to Walking Dead mechanics, Educational content for casual players

### Sentiment

**Neutral** (0) — Tutorial is instructional and factual in tone with no evaluative commentary on game quality or design

### Signals

- **[community_signal]** Stern/Wizards & Warriors producing educational masterclass content series to teach casual players Rush mechanics (confidence: high) — Structured 5-minute tutorial format explicitly designed to cover essential gameplay quickly and clearly for new players

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## Transcript

All right, welcome to my super quick fiveminute rush tutorial. Let's jump right in. Start the ball. What do you hit? Look at the blinking records. See all those blinking? Blinking. Blinking. Blinking. Blinking. Any of those? You hit two. There's one. Uh, what if I hit it again? Nothing. That's right. That just tells you that that you have that record. So, hitting the same one doesn't collect records. You must hit blinking records. So, let's hit this one. Ed Boon. two records equals mode. So now you can see the red light is blinking on top of the time machine which tells you that is your mode. Your mode is ready to go. Another way to tell that you have a mode lit is all the arrows are now blinking rainbow. What does the rainbow mean? Well, it means if you shoot that shot now you've placed a rainbow record, which just means it's a 2x shot multiplier. That's all it means. It means every shot there scores double. That's right. It's a 2x shot multiplier just for lighting a mode. All right. Blinking red light means I shoot that, it's going to start a mode. What mode it starts? Well, it'll be whatever one you have the most colors of. So, if you really like a certain mode, shoot a bunch of records of that color. Uh, all right. That's a mode. How do I start a multiball? Well, you just shoot the time machine. Ed Boon. I hit the time machine. Ed Boon. I hit the time machine again. And now, look, it's ready to go. You only have to hit it three times on default settings for it to raise up. And since I started a mode, that counted as one time. And then I just hit it two more times. And now you can see this light up here is blinking green. That's right. Blinking green light means multiball is ready. And you uh next shot to that time machine will start multiball. Woo! I started multiball. Uh there's three different time machine multiballs. You'll either get fly by night, subdivisions, or red baretta. Uh, if I would have shot this shot before the multiball started. That will let you change between which of the multiballs you start. The instrument targets over here. You ever played Walking Dead? Well, they're just like the blood bath targets. You wait for them to land on the instrument you want. You hit any target. And now that target is stopped. So, if I hit the other two, it'll give me that target. If you hit a white arrow, that will raise the drop targets again. So, you can't get any more instruments until you hit a white arrow. Okay. So, now it's it's going again. So, I can go ahead and wait for the next instrument that I want. The only difference with Walking Dead is uh on Rush, the instruments actually do something. So, if John Youssi them pulsing here, you can actually shoot behind here and that activates your instruments. You start jamming on them, you get cool perks. Stuff happens. I'm not going to go into the perks. That's for a more in-depth video. This is just the quick video. Uh, so I'm going to hit another white arrow. They're going to come back up. I'm going to wait for my last one. Ed Boon. Ed Boon. Ed Boon. All right. Once you have all the instruments, you'll see them blinking really fast. You'll also see this blinking really, really fast. That means multiball is lit. If I shoot behind there, it will throw free will. One thing to note, if I start a new ball and the drops come up, that multiball is still lit, the way you can tell it's lit once again is by this blinking light. So get behind those drops and shoot it in there. I'm not going to start that multiball cuz we don't have time. The next one, hit the two green targets, turns this light green. Then you shoot the ramp when that light is green. It says light lock. That's exactly what it does. It lights lock on this blinking green. John Youssi blinking green on your scoop, that means lock is lit. Best way to do it is probably to scoop the left orbit, hold it the flipper. There you go. You've locked a ball. And now John Youssi the light is solid green. Solid green means you have a ball locked. And the next time you do this light, light ramp. Now John Youssi both of them blinking really fast. That means multiball is lit. If John Youssi them blinking really fast, multiball is lit. You can hit either of them, top or bottom, for your first multiball. After that, you'll have to hit the top scoop. So, if I hit either of those, Far Cry Multiball will begin. Uh, combos. You hit a one, it lights some twos. You hit a two, it lights the threes. You hit a three, it lights the yellow light. See, on top of the time machine, the middle light is yellow. That means a combo jackpot is there. So, you can either collect it or you can keep building it by hitting more one, twos, and threes. But, let's say eventually uh there I got two combos. So now if I hit it, I'm going to get times two. 5 million times two. I just got 10 million. I also got two albums. The albums uh will help sometimes turn on your action button. So if you ever see the action button blinking blue or blinking green, that means hold it down for a nice surprise. Also, every time you hit the combo jackpot, this lights. This is the super jackpot. You better hit it before it runs out. Ed Boon. That's worth double your last combo jackpot. I think that's all I have time for, but that's all you really need to know. Modes. Multiballs. Have fun.

_(Acquisition: youtube_mirror_subs, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 5c32a9ff-d100-407e-9781-96f2ff0eedf6*
