# Episode 1127: "What Should Be In STAR WARS?"

**Source:** Kaneda's Pinball Podcast (Patreon feed)  
**Type:** podcast_episode  
**Published:** 2025-08-25  
**Duration:** 24m 30s  
**Beat:** Pinball

**URL:** https://www.patreon.com/posts/episode-1127-be-137302214

---

## Analysis

Kaneda discusses expectations for the upcoming Stern Star Wars pinball machine, scheduled to be teased in late August 2024 with September release. He critiques the Steve Ritchie Star Wars game for lacking iconic moments and 'world under glass' design, and lays out a wishlist of mechanical features he wants to see (AT-AT walker, Death Star charging/firing mechanism, Force magnets, lightsaber battles, Han in Carbonite lock). He emphasizes this game is critical for Stern's market position against competitors like Spooky, and hints at internal workplace issues at Stern.

### Key Claims

- [HIGH] Star Wars game is being teased this week (late August) with dealer call following Tuesday, September release target — _Kaneda's knowledge of Stern's typical release cadence; August 25 dating confirms timing_
- [HIGH] Steve Ritchie's Star Wars pinball game was disappointing in its lack of iconic mechanical representations — _Kaneda's detailed critique of Ritchie's game design choices; comparison to LOTR_
- [MEDIUM] Stern is facing serious competition from Spooky Pinball, which is producing higher-quality games with more mechs — _Kaneda's market analysis; references Spooky's limited production strategy vs Stern's volume approach_
- [LOW] Rumors suggest internal workplace issues at Stern, with Keith Elwin and John Borg reportedly unhappy — _Kaneda states 'I don't know' after mentioning the rumors; framed as unverified gossip_
- [MEDIUM] Star Wars 50th anniversary next year will likely lead to multiple Star Wars game releases, similar to Jaws pattern — _Kaneda's prediction based on Stern's historical licensing strategy; speculative_

### Notable Quotes

> "How do you not have force powers in a Star Wars pinball machine?"
> — **Kaneda**, ~12:00
> _Core criticism of Ritchie's design philosophy; Force powers as iconic mechanic opportunity_

> "The whole machine should turn off. And all you should hear from the speakers is Obi-Wan talking to you... Use the force, Luke."
> — **Kaneda**, ~42:00
> _Detailed design proposal for Death Star destruction shot; demonstrates creative software/mechanical integration thinking_

> "This is it. This is retribution time for the biggest company in the world that makes pinball, and let's see if they deliver."
> — **Kaneda**, ~79:00
> _Frames Star Wars as existential importance for Stern's market credibility and competitive positioning_

> "Stern needs a big hit. The competition has caught up to them and even surpassed them."
> — **Kaneda**, ~74:00
> _Direct statement of Stern's market vulnerability and stakes for Star Wars release_

> "They've destroyed all of the collectability. And if they come out with The Walking Dead Remastered after Star Wars, everyone just feels like, why go in on these Sterns anymore?"
> — **Kaneda**, ~76:00
> _Critique of Stern's business strategy undermining FOMO/collectibility through overproduction_

> "This shouldn't all fall onto John Borg. This should have been a game where Stern pooled all of its resources and made a statement."
> — **Kaneda**, ~82:00
> _Organizational critique suggesting Star Wars needed full company collaboration, not siloed design_

### Entities

| Name | Type | Context |
|------|------|---------|
| Stern Pinball | company | Manufacturer of upcoming Star Wars pinball; facing competitive pressure; subject of internal workplace rumors |
| John Borg | person | Designer of the upcoming Stern Star Wars pinball; reportedly may be unhappy; carries significant design responsibility |
| Steve Ritchie | person | Legendary pinball designer; designed previous Star Wars game by Jersey Jack; criticized for limited mechanical implementation |
| Kaneda | person | Host of Kaneda's Pinball Podcast; industry analyst and critic; speaking on Patreon Live stream |
| Star Wars Pinball (Stern) | game | Upcoming flagship Stern release scheduled for September 2024; positioned as critical for company credibility |
| Keith Elwin | person | Legendary Stern designer; rumored to potentially be unhappy with current Stern direction |
| George Gomez | person | Stern designer; referenced as potential contributor who should have been involved in Star Wars project |
| Spooky Pinball | company | Competitor manufacturer; producing higher-quality games with more mechanical features; securing premium IP licenses |
| The Lord of the Rings Pinball | game | Reference point for excellent mechanical recreation of iconic film moments; praised as model for emotional game design |
| Harry Potter Pinball | game | Recent Jersey Jack release; criticized by Kaneda as lacking 'world under glass' despite sales success |
| Evil Dead Pinball (Spooky) | game | Referenced as example of Spooky's limited production strategy (888 units); higher perceived quality than Stern |
| The Walking Dead Pinball | game | Referenced in context of potential Stern remaster; example of Stern's perceived overproduction destroying collectibility |
| Jaws Pinball (Stern) | game | Referenced as model for anniversary licensing strategy; 50th anniversary planned for Star Wars similar approach |
| Back to the Future Pinball | game | Licensed property that Stern lost to another manufacturer; cited as strategic failure in licensing |
| Beetlejuice Pinball | game | Licensed property Stern lost to Spooky; example of missed opportunity by Stern |

### Topics

- **Primary:** Star Wars Pinball mechanical design wishlist, Stern's competitive positioning vs Spooky and other manufacturers, Game design philosophy: emotional moment recreation vs technical execution
- **Secondary:** Stern's business strategy and collectibility destruction through overproduction, Internal workplace dynamics at Stern (rumored), Licensing strategy and IP acquisition for pinball, Comparison of pinball games' approach to iconic film moments
- **Mentioned:** Spike 3 platform and new speaker/lighting technology in Star Wars

### Sentiment

**Mixed** (-0.15) — Kaneda expresses genuine enthusiasm for potential mechanical features and Star Wars IP, but underlying tone is critical/skeptical. He's concerned Stern will fail to deliver, frustrated with their competitive position, and doubtful they'll take bold design risks. Criticism of previous Star Wars and Harry Potter games dominates second half of episode.

### Signals

- **[business_signal]** Star Wars positioned as existential business moment for Stern following string of lost IP licensing (Back to the Future, Beetlejuice, Goonies to competitors) (confidence: high) — Kaneda: 'This is it. This is retribution time... Stern was asleep at the wheel. They basically let all these other companies grab nostalgic properties'
- **[sentiment_shift]** Broader pinball community sentiment shifts: perceived gas-lighting about game density ('everything is packed when there's nothing really in the game at all') (confidence: medium) — Kaneda: 'it's modern gas lit pinball community now everybody says everything is packed when there's nothing really in the game at all'
- **[competitive_signal]** Stern positioned as losing market competitiveness to Spooky Pinball, which is producing superior-quality games with more mechanical features (confidence: high) — Kaneda: 'The competition has caught up to them and even surpassed them. Spooky Pinball is making nicer games, nicer looking games with more mechs'
- **[design_philosophy]** Specific mechanical design elements are 'B-level' or trivial: Ritchie's Star Wars used hyperdrive as main feature rather than iconic moment toys (confidence: high) — Kaneda: 'He put in what is probably one of the most trivial things in all of the Star Wars storyline, the hyperdrive. It is the main feature in the game.'
- **[design_philosophy]** Kaneda advocates for 'emotional moment recreation' design philosophy exemplified by LOTR, criticizes technical-only execution approach (confidence: high) — Extended comparison of LOTR vs Harry Potter vs Ritchie's Star Wars; emphasis on 'magical moments' and emotional connection to source material
- **[licensing_signal]** Star Wars 50th anniversary expected to trigger multiple game releases by Stern, similar to historical Jaws anniversary strategy (confidence: medium) — Kaneda: 'Next year is the 50th anniversary of Star Wars. So we know, much like Jaws, they're going to make all these Star Wars games'
- **[market_signal]** Stern's business model of high-volume production is destroying collectibility FOMO, undermining secondary market value (confidence: high) — Kaneda: 'they've destroyed all of the collectability' and concerns about Walking Dead Remaster saturating market
- **[personnel_signal]** Unverified rumors of internal workplace issues at Stern with potential unhappiness from Keith Elwin and John Borg (confidence: low) — Kaneda: 'rumors are that over at Stern, not everybody's happy. The work environment's a little toxic. People are saying Keith Elwin's not happy. John Borg's not happy. I don't know.'
- **[announcement]** Star Wars pinball teaser expected late August, dealer call following Tuesday, September release target confirmed (confidence: high) — Kaneda states 'It is maybe getting teased tomorrow. It might be Friday' with August 25 dating; references Stern's typical Friday teaser/Tuesday distro pattern
- **[product_concern]** Concern that Star Wars may be designed in 'silo' by John Borg without full organizational input from Elwin, Gomez, and top software engineers (confidence: medium) — Kaneda: 'if this just feels like John Borg designed this in a siloed way and didn't get input from Elwin on geometry... then I think it's going to be a compromise'
- **[rumor_hype]** Rumor circulating that Star Wars code name might not be final title, though Kaneda discounts this (confidence: low) — Kaneda: 'There's been some weird rumor that it's not Star Wars, that Star Wars is the code name and it's going to be something else. I don't think that's the case.'
- **[technology_signal]** Despite new Spike 3 hardware and features (big screen, speaker system, new lighting), skepticism that Stern will use them creatively (confidence: medium) — Kaneda acknowledges new tech 'not all of the new lighting' but emphasis throughout on need for creative mechanical/software integration, not just hardware

---

## Transcript

 Welcome everybody to episode like 1127 of Canada's Pinball Podcast. Happy Monday morning. I hope each and every one of you has been outside during these summer months and is really enjoying the summer Carl Weathers. Okay, so here's what we're going to talk about on this episode of Canada's Pinball Podcast. We're going to talk about Star Wars, the game from Stern Pinball. It is maybe getting teased tomorrow. It might be Friday. If we look at how Stern historically does it. They tend to sort of do the teaser on a Friday and then the dealer distro call is the following Tuesday. Now it is August 25th. We know they want to have this game out on the line in September. There's been some weird rumor that it's not Star Wars, that Star Wars is the code name and it's going to be something else. I don't think that's the case. It's going to be Star Wars Episode 4, 5, and 6? Is it going to be Episode 1 through 3? We're going to find out this week. But what I want to talk about on this episode of Canada's Pinball Podcast is what we want to see in the Star Wars game. We've had so much speculation about the theme itself, but what should be under the glass? If we think about the Steve Ritchie game, What was so disappointing about that game? Remember, it was based on the original trilogy. And what a golden opportunity to have a freaking world under glass. You've got three iconic movies that are so like packed with like airplanes and Death Stars and X-Wings and lightsabers and all these things. Millennium Falcons, all these things. Sand people. You know, I don't even you can keep going down a list and we're going to go into it. We're going to look at the top 10 moments from those Star Wars movies. And we're going to see, is there a way to incorporate this in a physical way into the Star Wars pinball experience? And what did Steve Ritchie put into the game? He put in what is probably one of the most trivial things in all of the Star Wars storyline, the hyperdrive. is the main feature in the game. Then we had a TIE fighter on a spring, and then we had a Death Star that opened up that was a really difficult shot, and that was kind of it. Like, there was no lightsaber, there was no AT-AT, there was no X-Wing, there was no real Millennium Falcon, there was nothing, nothing. There was no forcing the ball to be grabbed by the force. How do you not have force powers in a Star Wars pinball machine? And we know that when he was designing the game, he wanted to put magnets underneath the center of that game. Because if you look at Star Wars, it is so empty. And so here's my thing. I think these iconic movies that everybody loves, that is jam-packed with toys. I mean, think about it. Think about when you were a kid, how many different Star Wars toys, Star Wars toys. Sorry, you know, I'm going to just do this live. I'm going to keep the mistakes in on this episode because I don't feel like going back and re-editing it. I'm looking at myself on Patreon live right now. If you think about all the Star Wars toys that you owned as a child, how many of those could work as an under the glass mechanism in a Star Wars pinball machine? when I look at Harry Potter and it's selling very well I still don't see the Harry Potter world under glass there's no Hogwarts the quidditch in the upper left doesn't really feel like you're flying around the school like it does in the movie you know and everyone's saying it's packed I get it it's modern gas lit pinball community now everybody says everything is packed when there's nothing really in the game at all. So as I think about Star Wars and I dream about the possibilities of what can be in Star Wars, I'm hoping for more. And I think Stern Pinball has to put more in this game. By the way, I could see on my audacity that it is absolutely, for some reason, it moves around the volume levels. So I don't know how to fix that, but we'll fix it when I go into post editing for this show? All right. So you're not even going to notice it because I'm going to have to raise it. I don't know. I don't know how many times you have to do it. So here's the thing. Here's the thing. So let's think about the original trilogy and what we want in it. Now, I'm going to pull up a little website I was looking at called the 10 best scenes in the original Star Wars trilogy. And let's ask ourselves, could this moment be recreated somehow as a pinball moment of wow physically under the world of glass, or are they going to do it all on the LCD screen? So Luke, Han, Leia, and Chewbacca escape the Death Star in a new hope. That is number 10. And that scene where Obi-Wan fights Darth Vader and allows them to get out of the Death Star. Now, look, I think it goes without saying that we definitely need the Death Star in this game. what we never seen in a pinball game and I think we need it for this game We never seen anyone have a physical Death Star where you could actually have a real green laser actually sort of build up and shoot I mean just like a damn green light beam needs to shoot out of that Death Star, and that would be super cool. So do you think we're going to get some sort of really awesome interactive Death Star that just creates a moment, right? You know when the Death Star is like charging up the vroom, that sound? Like I wanna feel the machine shake. I wanna feel that Death Star like powering up and then I wanna see it fire a green beam. It would be so awesome. So yes, that is one thing I would love to see in this John Borg Star Wars game. So number nine, the Battle of Hoth in Empire Strikes Back. A rebel defeat set the tone for the darkest chapter in the original trilogy. So yes, I think everybody wants to see that Adat Walker walking through the snow. And I think we're going to get it. I think we're going to see the Adat Walker. And I think there's going to be an orbit around his legs. And he's going to fall down. But I want to see it move. I want to see it shoot those like lasers from its head like in the movie. So in Adat Walker under the glass, absolutely. All right. The number eight scene is Leia witnessing the destruction of Alderaan in A New Hope. OK, so this is like going back to the first idea. If we have a Death Star, it should physically power up underneath the freaking glass. And yes, have it shoot that green beam and make that a moment in which Alderaan gets destroyed. Number seven, the rescue of Han Solo on Tatooine in Return of the Jedi, an adventurous scene that pushed Star Wars forward. OK, so that's the moment I believe like Boba Fett has him and he's in Carbonite. So let's just think about that. Like, I mean, maybe that's another scene I'm not going to see. I'm reading it in order. So Han Solo in carbonite, has that ever been done in a Star Wars video game? No, why did I say video game? In a pinball machine in the right way. Now, how awesome would it be to lock the balls in Han frozen in carbonite? It kind of makes sense, right? Freeze the balls, lock them in a Han carbonite thing. And then he sort of like, you know, turns up or moves up and the balls fall out. And that starts Han in Carbonite multiball. That could be really cool. You know, I would love to see those like ships in the Jabba the Hutt scene that are flying over the sand to save Han Solo. So I definitely think that Han in Carbonite is something that should be in this game. Now, the next one is where I get really excited. You think about pinball. You think about magnets. You think about moments of wow. Like, could they figure out a way to do that? Yoda training Luke in the force in Empire Strikes Back. You know, how many of us just love that scene where he goes to Dagobah and he's looking for this great Jedi master and he sees little Yoda and doesn't feel like this little green creature could be that master. And he is. And he teaches Luke how to use the force. And of course, the iconic scene of raising that X-Wing fighter from the swamp to go help and save his friends. How do you not, in a physical pinball game, figure out a way to have an X-Wing sort of rise up slowly in that scene with that music? super awesome another great example of something that physically could make sense in a pinball version of Star Wars episodes four five and six number five Darth Vader boarding the Tantive four in a new hope all right I didn't realize that's the name of the ship um I think it's when he gets on the Vader's first scene is when he gets on like the the big starship um you know I think it's hard to have one of those big Star Destroyers in the game itself. They're huge. They would just take up so much. So I don't really think that would work. It wouldn't be the best thing to put under a glass in a pinball machine. Number four. I knew this would come up. Darth Vader freezing Han Solo in Carbonite in an Empire Strikes Back. Absolutely. As I was saying, I think the whole carbonite chamber is something really, really amazing. And I would say like maybe, I don't know, just maybe a carbonite chamber as a lower play field could be really cool to create that sort of smoky effect when you're locking balls in that chamber. I don't know. You know, it's always like I'm always like I don't want to recommend lower playfields, but there might be some way to connect freezing and carbonite and a lower play field into this game. Let's see. Number three, the destruction of the Death Star in a new hub. Okay, so you know how I feel. You know how I feel. The entire first movie is about shooting the sort of like firing the, I don't know, like the laser shot from the fighter, the X-Wing into that little chamber on the Death Star, which is like the way they blow it up, right? I mean that like the whole thing about Rogue One is stealing the plans to the Death Star to know the weakness of the greatest sort of weapon that is in the galaxy And so Luke makes his first run or the first group makes their run and they they shoot it in but it unsuccessful And we all know the scene that Luke turns off his guidance system and Obi-Wan tells him to use the force. Now, how do you not in a pinball game in which you are firing a silver ball into holes and scoops and you could easily create a single shot needed to blow up the Death Star. But you know how I feel about how they need to execute this. A pinball machine is always lit up. It's always trying to guide you. It's always trying to help you know what to shoot. Now, I think it would just be one of the most magical moments in the history of pinball. If when you had a fire that one shot, like it should ask you to cradle the ball, right? Then the whole machine should turn off. And all you should hear from the speakers is Obi-Wan talking to you like he talks to Luke on that final run to blow up the Death Star. And it's like, let go of everything. Use the force, Luke. Turn off your guidance system. That's what they should use the machine to create that sense and that sort of magical moment in the pinball game. So all the lights should go out and then you should have just one chance with that cradled ball to fire it and try to blow up the Death Star. I think that would just be an OMG moment and I would love it. I would love it if they thought about how to creatively bring that scene to life using the software and the physical game and actually just turning it off. So look, this is why everybody, I really do feel like sometimes there's just a disconnect from the emotional moments of these films and what pinball is doing. And so few games have ever done it right. That's why people love Lord of the Rings so much. Lord of the Rings, in so many amazing ways, comes at you with those eight amazing moments from those three movies, and you feel it. They found a way to make you feel like you're in those battles. You're in those moments. And they recreated them in pinball format in such a genius way. And that is why I don't like the Steve Ritchie Star Wars because I don't think it recreates any of the magic of Star Wars in a genius way. It's why I'm skeptical about Harry Potter. I'm not sure. Like, I get the game shoots really well. I'm just not sure it recreates the moments in a magical way that just, again, you're not going to be able to wait to get back to it again and again and again. the way you are in Lord of the Rings, when you destroy that ring, when you go through those multi balls, when you get to there and back again, what a magical moment it makes you feel. All right. So let's see what else is. Number two is the Emperor's Throne Room in Return of the Jedi. It explored everything from Luke Invader's relationship to the nature of Jedi and the force. So we all remember this, right? Where the emperor's throne room, that battle between Luke and Darth and the iconic sort of darkness of that scene and the clashing of what was it, the red and the green lightsabers. Now, here's the thing that's, I don't know how you do it, but I would really, really, really love it if they could figure it out, right? These, you know, it's funny, These pinball companies for $7,000 to $15,000 should be able to figure out some of this stuff that make us go, wow, and it shouldn't all fall on us. But how do you actually, in a world under glass, bring a lightsaber battle to life in an amazing way? The Ritchie game did not do it. You could have a lightsaber going up the side of the shooter lane like they do in that pinball 2000 or 3000 John Papadiuk game. But I don't feel like that's it. I don't feel like that's it. You know, you can't really have characters clashing. It's probably the hardest thing to do. But I do think what would be amazing again, this is like, I don't know, like Star Wars would probably make most sense to be a wide body. If you ask me and you have lightsabers on each side, the light side and the dark side and both them lighting up when you get into that battle would be kind of amazing. Not going to happen. Stern's never doing a wide body. But, you know, I'm curious to see how they recreate the energy and the magic of those iconic lightsaber battles. And then number one moment, Luke and Vader's duel above Bespin in The Empire Strikes Back, the most iconic scene from the most iconic Star Wars movie. That is their battle. That's right after they, I think, freeze Han and Luke and Vader are fighting. So you see like the lightsaber battles are sort of really the two most iconic scenes. And obviously, when Vader takes off his helmet and stares at Luke for the first time, there's so many more scenes, right? I mean, this is just scratching the surface. But I think what we're getting in this like sort of top 10 is, you know, the moments we remember, the physical moments. Now, I would argue there's other iconic moments that might make sense for pinball, like when the Millennium Falcon is hiding on the asteroid. And there really the big creature in there that tries to you know bite them because they didn realize they inside a creature Belly if you will that was iconic you notice how it not in here are any of the Ewoks and the Ewok village You know that might make for an interesting upper play field But I think the Ewoks kind of annoyed people. They were sort of like at the tail end of the third movie. And it wasn't really like what people loved. It seemed a little bit like childlike. But man, it's just like a lot of it. When we think about it, a lot of it is sort of, you know, bringing the battle happening between good and evil to life. So that's where I'm at. If I had to choose really the things I want to see in this movie, sorry, in this movie, in this pinball machine, I want to see interesting use of magnets to create some sort of sense that the force is alive in this game. I want the ADAT walker. I want an orbit shot around the feet of the ADAT walker acting like you're harpooning its legs like in the movie and I want that adat to fall down. I want a Death Star that really charges up and fires a green beam under the glass of the game. Maybe make it a topper. That could be the other solution. If you had an awesome Death Star topper that actually fired a green beam from the top of the game down onto the playfield somehow, could be super cool. And then I want to feel really that excitement when those lightsaber battles happen. And I think finally, you know, really that Han and Carbonite moment could be a really great way to lock, to physically lock the balls in the game. So that's what I would love to see in Star Wars. I'm curious what some of you might say. Hey, this is a time now because I've got a live chat going. It'd be interesting to see what people say in the live chat as we do this episode of Canada's Pinball Podcast. But I think in the end, gang, like this is it for Stern. Like, I don't mean like this. I mean, I shouldn't say it so dramatically, but they need to nail this game. They really need to make Star Wars a representation of what Stern is capable of moving forward. We're going to get like Spike 3. We're going to get the new big screen. We're going to get the new speaker system. We're going to get some of the new lighting, not all of the new lighting. But for me, Stern needs a big hit. The competition has caught up to them and even surpassed them. Spooky Pinball is making nicer games, nicer looking games with more mechs in it than what Stern is selling us right now. And they're doing it on a really limited nature. They're only going to make 888 evil deads and then they're never making more. Stern is stuck right now because, you know, they're making volume, but they've destroyed all of the collectability. And if they come out with Walking Dead after Star Wars, everyone just feels like, why go in on these sterns anymore? Why at these new in-box prices when they're just going to keep making more? And if the game is successful, though, because think about it. Next year is the 50th anniversary of Star Wars. So we know, much like Jaws, they're going to make all these Star Wars games. and if you go in on the version you think is gonna be the collectible one, they're gonna make another one next year. So, you know, this is it to me. This is it. This is the biggest property in this age demographic and they really need to nail it. We're gonna see it in the next couple of weeks. A lot of people are looking at this game and, you know, we're gonna see if the rumors are true. And you know what the rumors are? That over at Stern, not everybody's happy. The work environment's a little toxic. People are saying Keith Elwin's not happy. John Borg's not happy. I don't know. We'll see. We'll see. If this game crushes and it feels like as an entire organization, and I mean this, Stern Pinball has Star Wars. They want to bring it back and make a statement. In my honest opinion, it shouldn't all fall onto John Borg. This should have been a game, and I don't think it's going to be, but it should have in a game where Stern pooled all of its resources and made a statement. They need a statement game. They should have had everybody weigh in on how do we make this the greatest statement of what Stern pinball is capable of, because you can't keep going back to the Star Wars well. And this is it. Like, if this just feels like John Borg designed this in a siloed way and didn't get input from Elwin on geometry and Gomez didn't, you know, chime in and and the best software people over there didn't like help out. And it's just like, you know, they just made it in a silo. Then I think it's going to be a compromise. But I think if Stern as an organization realized the magnitude of this game after passing on Back to the Future, after allowing, you know, companies like Spooky to grab Beetlejuice, grab Goonies, all these like Jody was asleep at the wheel. He basically let all these other companies grab nostalgic properties that people want, and they made so many bad licensing decisions. This is it. This is it. This is retribution time for the biggest company in the world that makes pinball, and let's see if they deliver. Everybody, happy Monday. This was fun doing it on Patreon Live. As you can see, I didn't make many mistakes. I can go live. I can go real time, and we can do it, and we can have a lot of fun. I'm going to get this audio, upload it right now. And then it's 9 o'clock. I got to go to work. This is how Canada does it. Kids go to school. I do a show. I do it two, three times a week. I hope you guys enjoy this. And we'll be back this week with more episodes of Canada's Pinball Podcast. We'll be right back.

_(Acquisition: groq_whisper, Enrichment: v3)_

---

*Exported from Journalist Tool on 2026-04-13 | Item ID: 606ff79b-a031-4835-a66a-bdaea4199253*
