# Episode 326 - 1968 Bally London

**Source:** For Amusement Only EM and Bingo Pinball Podcast  
**Type:** podcast_episode  
**Published:** 2016-01-31  
**Duration:** 13m 32s  
**Beat:** Pinball

**URL:** https://foramusementonly.libsyn.com/episode-326-1968-bally-london

---

## Analysis

Nick Baldridge provides a comprehensive deep-dive into the 1968/1969 Bally London, a Mystic Lines bingo pinball machine featuring multi-coin gameplay, section-based scoring with star zones, pick-a-play buttons, a solid-state Triple Play tower feature, and extensive artwork themed around London landmarks. The episode details the game's complex rule set, feature progression system (odds, features, time tree), and integration of multiple mini-games within the main bingo framework.

### Key Claims

- [MEDIUM] London is a 1969 Bally game (though title says 1968) — _Nick Baldridge states 'Tonight I wanted to talk about 1969's London by Bally' but episode title lists 1968; discrepancy suggests possible dating confusion_
- [HIGH] Bally transitioned to 20-hole playfields and eliminated inline scoring, necessitating section-based scoring instead — _Nick Baldridge explains: 'when ballet went to 20 whole play fields they did away with inline scoring and so they had to come up with some other way'_
- [HIGH] London features the Mystic Lines system allowing repositioning of all numbers on the back glass — _Detailed explanation of three column movement types (A, B, C) and time tree mechanics controlling availability_
- [HIGH] The red letter game awards 300 or 600 replays when all four star zones are completed with feature lit — _Direct statement: 'if you get a number in all four of the star zones and the feature is lit, you can earn either 300 or 600 replays'_
- [HIGH] Triple Play is a solid-state feature within an otherwise EM game — _Nick Baldridge explicitly states: 'this is a solid state feature in an otherwise EM game'_
- [HIGH] London cabinet features a blue base coat with cloud artwork and birds — _Detailed artwork description: 'The cabinet has a blue base coat. And if you listened to yesterday's episode, you'll know that I think they kind of squandered the potential by not having a blue base coat. Well, in this case, they listened to me.'_
- [HIGH] Players can earn up to three extra balls by paying additional money, increasing ball count from 5 to 8 — _Direct explanation: 'You can get up to three extra balls if you pay in extra money... so if you get all three extra balls you've increased your chances from 5 to 8 out of 20'_
- [HIGH] Twin Numbers feature can spot up to two extra numbers (17/18 pair, 11/19 pair) — _Detailed mechanic: 'if you land in either 17 or 18, the game will spot the other number. Or if you land in 11 or 19 the game will spot the other number'_

### Notable Quotes

> "when ballet went to 20 whole play fields they did away with inline scoring and so they had to come up with some other way for you to score"
> — **Nick Baldridge**, ~4:30
> _Explains the industrial design constraint that drove section-based scoring innovation in Bally's later bingo games_

> "And if you manage to do this, at that point you can collect. Or, the game will flash a symbol at random. And if you happen to make that symbol, then your odds go from 6 all the way up to 144."
> — **Nick Baldridge**, ~20:00
> _Describes the escalating risk/reward mechanic of the Triple Play feature_

> "And the letter lit, of course, corresponds to whatever set of odds you're on above 96."
> — **Nick Baldridge**, ~13:30
> _Clarifies the connection between red letter game progression and odds advancement_

> "If you've put in enough money to light the twin numbers feature all the way to the second step, and you have your mystic lines lit, and maybe you have after fifth, then you probably have a setup for a really good winner."
> — **Nick Baldridge**, ~18:00
> _Illustrates the complex feature stacking and synergy mechanics that make London strategically deep_

> "So in this way, Bally made the section gameplay much more difficult for players. And so to compensate, they added something called Mystic Lines."
> — **Nick Baldridge**, ~8:00
> _Shows intentional game design balancing: difficulty increase paired with player agency via feature system_

> "I think the art package on London is great."
> — **Nick Baldridge**, ~27:00
> _Positive assessment of London's visual presentation and thematic cohesion_

### Entities

| Name | Type | Context |
|------|------|---------|
| Nick Baldridge | person | Host of For Amusement Only EM and Bingo Pinball Podcast; expert commentator on vintage bingo machines; creator of MultiBingo homebrew game |
| Bally | company | Historical major pinball and bingo machine manufacturer; developer of London and the Mystic Lines bingo system |
| London | game | 1968/1969 Bally Mystic Lines bingo pinball machine; features multi-coin gameplay, pick-a-play buttons, Mystic Lines feature, Triple Play tower, and London-themed artwork |
| Mystic Lines | product | Bally bingo system featuring moving numbers on back glass (column A/B/C repositioning) controlled by time tree; compensatory feature for difficult star zone scoring |
| Triple Play | product | Solid-state mini-game feature within London; separate symbol-matching game with escalating odds (2-48, 6-144, 18-432) |
| For Amusement Only | organization | EM and Bingo Pinball Podcast hosted by Nick Baldridge; focuses on vintage electromechanical and bingo pinball machines |
| Big Ben | product | Iconic London landmark featured prominently in London's artwork on back glass and cabinet head |

### Topics

- **Primary:** Bingo Machine Mechanics & Rules, Multi-Coin Gameplay & Feature Progression Systems, Solid-State Integration in EM Machines, Time Tree Mechanic
- **Secondary:** Game Artwork & Thematic Design, Bally Design Evolution & Manufacturing History, Star Zone Scoring & Difficulty Balancing
- **Mentioned:** Pick-a-Play Button Systems

### Sentiment

**Positive** (0.82) — Nick Baldridge expresses genuine enthusiasm for London's design sophistication, feature integration, and artwork. He praises the Mystic Lines compensation system, the game-within-game integration of Triple Play, and the visual presentation. No critical complaints expressed; tone is appreciative and educational throughout.

### Signals

- **[historical_signal]** Bally's transition from inline scoring to section-based scoring when moving to 20-hole playfields, representing a significant technical and design shift in bingo machine architecture. (confidence: high) — Nick Baldridge explains: 'when ballet went to 20 whole play fields they did away with inline scoring and so they had to come up with some other way for you to score'
- **[design_innovation]** Mystic Lines introduced as a compensatory feature to balance the increased difficulty of star zone section scoring, demonstrating intentional game design philosophy. (confidence: high) — Direct statement: 'So in this way, Bally made the section gameplay much more difficult for players. And so to compensate, they added something called Mystic Lines.'
- **[design_innovation]** London integrates solid-state circuitry (Triple Play tower) within an otherwise electromechanical bingo machine, representing early hybrid EM/SS technology experimentation. (confidence: high) — Nick Baldridge: 'this is a solid state feature in an otherwise EM game' and detailed explanation of symbol-matching mechanics tied to odds advancement
- **[design_philosophy]** London deliberately incorporates game-within-game mechanics (Triple Play as separate meta-game) that interlock with main Mystic Lines bingo game progression, creating layered gameplay depth. (confidence: high) — Nick Baldridge notes: 'the game within a game that they started experimenting with, with these solid-state boards' and explains how Triple Play progression meshes with Mystic Lines section scoring
- **[design_philosophy]** Multi-coin system with multiple decision points (pick-a-play buttons, feature selection, extra ball purchasing) creates extensive player agency in feature progression and odds management. (confidence: high) — Detailed explanation of four pick-a-play buttons (red/green/blue/white), variable extra ball costs, and time tree advancement mechanics
- **[design_innovation]** London's artwork intentionally uses blue base coat, cloud/bird motifs, and striking playfield coloration (black/yellow alternating triangles) as cohesive thematic presentation. (confidence: high) — Nick Baldridge notes: 'The cabinet has a blue base coat... I think the playfield is very striking with the artwork and the coloration' and detailed cabinet/playfield art description
- **[gameplay_signal]** London demonstrates substantial rule complexity with star zones, Mystic Lines column movement, time tree progression, Twin Numbers feature, red letter game progression, and Triple Play escalation creating deep strategic gameplay. (confidence: high) — Comprehensive explanation of multiple overlapping systems (odds advancement 4-192, features, star zones, time tree, Twin Numbers, red letter game, Triple Play odds escalation)
- **[historical_signal]** London exemplifies the mid-to-late 1960s Bally bingo machine golden age, featuring advanced mechanics (Mystic Lines, solid-state integration) during the peak of EM bingo machine development. (confidence: high) — Game dated 1968/1969 with features (20-hole playfield, solid-state tower, multi-coin system) characteristic of late-60s bingo innovation peak
- **[content_signal]** For Amusement Only podcast provides in-depth technical and design analysis of vintage EM/bingo machines, offering highly specialized educational content for niche collector/enthusiast community. (confidence: high) — Entire episode structure: detailed mechanical breakdown, feature explanation, artwork analysis, and presentation style targeting knowledgeable bingo machine audience
- **[collector_signal]** London represents a significant title in Bally's Mystic Lines lineup; detailed preservation of its rules and design suggests active restoration/collecting community interest. (confidence: medium) — In-depth episode dedicated to single machine; emphasis on mechanical details and feature interactions suggests active collector/operator knowledge base

---

## Transcript

 What's that sound? It's 4 Amusement Only, the EM and Bingo Pinball Podcast. Welcome back to 4 Amusement Only, this is Nicholas Baldridge. Tonight I wanted to talk about 1969's London by Bally. London is a Mystic Lines bingo pinball machine. As such, it is a multi-coin pinball machine. You put in your first coin, and the game resets. It loads your first ball into the shooter lane. It's a five-ball game. At this point, you have a decision to make. Do you want to shoot that ball and start your game, or do you want to put in more coins in order to beef up your odds, which give you a certain number of replays for accomplishing your goal, or your features, which allow you to reposition the numbers or do other things. In this case, you do it with pick-a-play buttons. Pick-a-play buttons are different colored buttons on the front of the game, and London actually has four. You have a red button, which gives you a chance at advancing your odds and your features. Green gives you a chance at features only, and blue gives you a chance at odds only. Your fourth button plays a special separate game called Triple Play. We'll get into that in a moment. This game will award one color, either doubled or tripled. As far as the colors, you have red, green, yellow, and blue. These are the different colored sections on the bingo card. when ballet went to 20 whole playfields they did away with inline scoring and so they had to come up with some other way for you to score and they decided upon sections sections were very popular on the magic screens and they were an entirely separate way to win but without inline scoring you only have sections and so ballet made it more difficult because with the section scoring if you got 3, 4, or 5 anywhere in the section, you would win based on the odds. But on these games, the 20-hole games, they added what's called a star zone. So four of the numbers are for a particular color, and then the fifth number has that color star in the corner but is white otherwise. It does not score like the other numbers. So, for example, if you had 8, 18, and 1, all of which are in the yellow, you would not have a 3-in-a-section winner. Instead, you'd have to have 8, 18, and 20 in order to get a 3-in-a-section winner, or 8, 20, and 3, and so on. Now, the 1 counts for absolutely nothing unless you have the other 4 numbers in that yellow section lit. And if you do, then you get your 5-in-a-section odds. But otherwise, it's worthless. So in this way, Bally made the section gameplay much more difficult for players. And so to compensate, they added something called Mystic Lines. Mystic Lines is a moving numbers feature that allows you to move every number on the back glass If you have column A lit it will move that center column on the card up and down If you have column B lit it will allow you to swap the leftmost two columns positions If you have C lit, it will allow you to swap the rightmost two columns' positions. These features are locked out after a certain time using something called the time tree. Time tree starts at before fourth ball. That's the default if you have the Mystic Lines feature. But you can earn before 5th or even after 5th, depending on how many coins you put in and the position of several units within the game. Now the game also gives you a chance at advancing your time tree by lighting rollovers on the playfield. If you have before 4th lit, it has a chance of lighting either the yellow or red rollover on the playfield, which are about two-thirds of the way down. Yellow is on the left, red is on the right. If you hit the yellow rollover when lit, it will automatically advance your time tree to before fifth. The red rollover on the right, when lit and hit, will automatically advance to after fifth. This is a huge advantage and is always something fun to shoot for if you miss your number that you're going for. Now those star zones I mentioned previously, if you get a number in all four of the star zones and the feature is lit, you can earn either 300 or 600 replays. And the red letter game is back. London has six letters in the name, and there are six steps in the red letter game. If you get three in Starzones by default, it will award your red letter game, or two in Starzones, which is fairly easy to do. Now, the red letter game is actually a separate, extra, guaranteed game that gives you guaranteed odds and features based on the letter that's lit. And the letter lit, of course, corresponds to whatever set of odds you're on above 96. And speaking of, I haven't really said, but they go from 4 for 3 in a section all the way up to 192 for 3 in a section, 16 for 4 in a section all the way up to 480, and 75 for all 5 in a section all the way up to 600. So there's quite a difference in the payoff, and that's why it pays to put in more than one coin. This game also brings back the extra ball feature. You can get up to three extra balls if you pay in extra money. And the amount of money it takes is going to be randomized based on your odds and features on the game that you're having, and also based on how much you've been winning in the past versus how many coins you've put in. so if you get all three extra balls you've increased your chances from 5 to 8 out of 20 but there's an extra feature built into London that can help you out and this is the twin numbers feature if you have it lit and you manage to make this then the game will spot you up to two extra numbers If you land in either 17 or 18, the game will spot the other number. Or if you land in 11 or 19 the game will spot the other number So in this way you have up to 10 chances out of 20 Well that 50 to get some kind of winning combination So if you've put in enough money to light the twin numbers feature all the way to the second step, and you have your mystic lines lit, and maybe you have after fifth, then you probably have a setup for a really good winner. Now the only downside to this is that your odds are likely fairly low, because it's not going to advance those, but so quickly, once you have all these powerful features lit. Now the other feature that we haven't talked about is called the triple play. And this is a solid state feature in an otherwise EM game. The way this works is that you coin it up using a special white button, on the pick-a-play of the cabinet. And as you do so, it's going to increase your odds all the way from 2 to 48. Now, in order to win, there are different symbols on the play field underneath each of the numbers, either a triangle, a circle, or a square. With your first ball, you have to hit either triangle, circle, or square. It doesn't matter which one. Your second ball has to be one of the other symbols, and then your third ball has to be the final symbol. And if you manage to do this, at that point you can collect. Or, the game will flash a symbol at random. And if you happen to make that symbol, then your odds go from 6 all the way up to 144. That's a pretty good jump. And then at that point, you can collect, or you can do it one more time. The game will flash another random symbol, and if you make that, then the odds go up from 18 to 432. So that is a pretty decent payout for an entirely separate game. Now the trick, of course, is to somehow mesh the two worlds. So as you're playing the triple play game, which is that tower on the right-hand side of the back glass with the symbol game, you want to also be progressing towards your mystic lines game, getting three, four, or five in a section. And so that feature with the triple play is a really great integration of an entirely separate kind of meta game in the main bingo game. And I think it's something that makes these 20-hole games pretty endearing is the game within a game that they started experimenting with, with these solid-state boards. So let's talk about the artwork. London has some great artwork. The back glass has the iconic Big Ben nestled in between the bingo card and your time tree on the left-hand side. You got a sidewalk in the foreground and you got some foliage and statuary in the background The back glass has some neat coloration around the replay register. And on the right-hand side, the triple play tower, as I like to call them, alternates between black and red for the area where it tells you if you've missed a shot or flashes that you're going to win an awful lot of replays. The cabinet has a blue base coat. And if you listened to yesterday's episode, you'll know that I think they kind of squandered the potential by not having a blue base coat. Well, in this case, they listened to me. And there's a blue base coat. The cabinet, lower cabinet, has clouds, which are made up of two parts. You have a white part and then a shadow underneath that is dark blue. You also have seagulls flying around, or pigeons, or whatever they may be. On the head, you have Big Ben, along with more of the birds flying around. And the clouds. And I think the stencil is simple, but effective. You know, you're looking up in the sky and you're seeing Big Ben. Then for the playfield, the outline style of drawing returns from the last game. And you have three people standing on the sidewalk. And in the background, you have Big Ben and a bit of a village. I happen to like this playfield artwork quite a bit, mainly due to the coloration used. And then in between each of the holes, there is a triangle which juts up, and that alternates between black and yellow. I think the playfield is very striking with the artwork and the coloration. And so I think the art package on London is great. Oh, and one thing I didn't mention. In order to collect your tower game, you have to press the orange button on the foot rail. your R button registers your normal Mystic Lions winner but the orange button will give you your winner in your special game well that's all for tonight thank you very much for joining me my name again is Nick Baldrige you can reach me at 4amusementonlypodcast at gmail.com or you can call me on the bingos line that's 724-BINGOS1 724-246-4671 You can listen to us on iTunes, Stitcher, Pocket Casts, via RSS, on Facebook, on Twitter, at Bingo Podcast. You can follow me on Instagram, also at Bingo Podcast. Or you can listen to us on our website, which is foramusementonly.libsyn.com. Thank you very much for listening, and I'll talk to you next time.

_(Acquisition: groq_whisper, Enrichment: v3)_

---

*Exported from Journalist Tool on 2026-04-13 | Item ID: 63cf6964-0b75-4b2a-9f76-f12bc11b83f8*
