# Episode 211: Ian Gifford, pinball and Spinal Tap

**Source:** Pinball Profile  
**Type:** podcast_episode  
**Published:** 2019-07-29  
**Duration:** 22m 0s  
**Beat:** Pinball

**URL:** https://www.pinballprofile.com/episode-211-ian-gifford-pinball-and-spinal-tap/

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## Analysis

Jeff Teolis interviews Ian Gifford, a long-time pinball enthusiast and musician from London, Ontario, about their shared history in pinball since the late 1980s. The conversation spans their formative arcade experiences at a 7-Eleven, their passion for music-themed pinball games, and their love of Spinal Tap, culminating in discussions about desired future pinball licenses including Spinal Tap, The Nightmare Before Christmas, and Rush.

### Key Claims

- [HIGH] Ian Gifford first played pinball at age six with the Tommy soundtrack — _Ian directly states: 'The first game of pinball I played was like age of six. That was just when my brother had the soundtrack for Tommy, and so Pinball Wizard was the big one.'_
- [HIGH] Ian and Jeff worked together at a 7-Eleven in the late 80s/early 90s while in college — _Both speakers confirm working night shifts together, playing pinball before/after shifts, with specific game memories_
- [HIGH] Ian is competing in the European Championships in October representing Team America — _Ian states: 'I'm going in October. I'm in the European Championships. I'm representing Team America'_
- [HIGH] Mark in City created a homebrew Spinal Tap game converted from a Flash Gordon machine — _Jeff confirms: 'It's made from an old Flash Gordon game. They take it almost every year to Texas Pinball Festival' with 11 modes and scenes_
- [HIGH] Iron Maiden pinball is cited as an example of Jersey Jack successfully bringing a challenging theme to market — _Jeff states: 'They made an Iron Maiden game. And again, that's not everybody's cup of tea. But their fan base is extremely loyal.'_

### Notable Quotes

> "pinball brings people together from all different walks of life"
> — **Ian Gifford**, ~23:30
> _Core philosophy about pinball's community-building role, reinforces themes of connection throughout the episode_

> "Ghostbusters is a turd"
> — **Ian Gifford**, ~35:00
> _Strong opinion on a recent Stern release; Ian reserves judgment pending code updates, showing the 'pin privilege' of modern updates_

> "If I walk into a room and there's a pinball machine that's turned on and working, well, even if it's off, I'm going to ask, can I turn it on?"
> — **Ian Gifford**, ~42:30
> _Demonstrates lifelong dedication to pinball engagement regardless of circumstances_

> "There's a lot of games that I haven't gotten to try yet... I could be running late. I could have a bus full of people waiting for me in the parking lot or something like that. But I've got to play that game."
> — **Ian Gifford**, ~43:00
> _Illustrates the compulsive nature of pinball enthusiasm in the community_

> "this one goes to 11"
> — **Both speakers (throughout)**, Multiple (~1:00, ~21:00, ~88:00)
> _Running Spinal Tap joke tying episode numbering to the film's 11 theme; callback to concert experience_

### Entities

| Name | Type | Context |
|------|------|---------|
| Ian Gifford | person | Musician, pinball enthusiast, and collector from London, Ontario; working relationship with Jeff Teolis since late 1980s; competing in European Championships October 2024; represents Team America |
| Jeff Teolis | person | Host of Pinball Profile podcast; long-time friend of Ian Gifford; radio broadcaster and audio engineer; co-hosting Stern Pro Circuit in March Chicago |
| Mark in City | person | Homebrew pinball creator who converted Flash Gordon into Spinal Tap machine; also created Wizard of Oz homebrew; takes machines to Texas Pinball Festival and Chicago Expo |
| Spinal Tap | organization | Rock mockumentary band; subjects saw concert together (Break Like the Wind Tour at Pine Knob); Harry Shearer interviewed by Jeff; referenced throughout episode as cultural touchstone |
| Harry Shearer | person | Spinal Tap member, Simpsons voice actor, Saturday Night Live performer; interviewed by Jeff 20 years ago; provided free House of Blues tickets to Jeff's Vegas wedding |
| Julie Dorsters | person | Runs Monday Night Pinball League; previously at Call the Office, now at Speed City |
| Speed City | organization | London, Ontario pinball venue hosting Monday Night Pinball League |
| Pinball Profile | organization | Podcast hosted by Jeff Teolis; episode 211 focuses on Ian Gifford; available on Facebook, Twitter, email pinballprofile@gmail.com |
| Jersey Jack Pinball | company | Manufacturer mentioned in context of Iron Maiden and Princess Bride pinball machines |
| Stern Pinball | company | Mentioned as major manufacturer producing Ted Nugent, Metallica, Kiss, Aerosmith, Star Wars, Ghostbusters games; Dwight Sullivan as designer reference |
| Spooky Pinball | company | Listed as manufacturer being addressed at episode end for potential licensing opportunities |
| Barrels of Fun / Deep Root Pinball | company | New company mentioned; expected to release ~10 games this year (2024 context) |
| Texas Pinball Festival | event | Annual event where Mark in City's Spinal Tap homebrew is showcased |
| CME (Classic Machines Event) | event | Tournament August 16-18; $10,000 guaranteed prize money; one-time entry fee format |
| Iron Maiden | game | Jersey Jack Pinball machine cited as successful example of challenging/niche musical theme with loyal fanbase |
| Metallica | game | Stern Pinball music-themed game; Ian describes as 'really like it' and great game |
| Aerosmith | game | Stern Pinball game; Ian explicitly states 'not a fan of the aerosmith game' |
| Star Wars | game | Recent Stern Pinball game; Ian now enjoys after initial dislike; Jeff had previously disliked it |
| Ghostbusters | game | Stern Pinball game by Dwight Sullivan; Ian critical of current code but anticipates improvement with updates; describes as 'a turd' visually beautiful |
| Ed Robertson | person | Toronto musician; voice of Black Knight Sword of Rage character in that pinball game; potential Barenaked Ladies licensing subject |

### Topics

- **Primary:** Pinball nostalgia and arcade history (late 1980s-early 1990s), Music-themed pinball games and licensing, Spinal Tap cultural impact and concert experiences, Community bonding through pinball
- **Secondary:** Modern Stern game design and code updates ('pin privilege'), Homebrew pinball machines, Tournament participation and competitive pinball, Future pinball licensing desires (Rush, Nightmare Before Christmas, Spinal Tap)

### Sentiment

**Positive** (0.85) — Warm, nostalgic conversation between lifelong friends celebrating shared history, pinball passion, and community. Minor criticisms of specific games (Ghostbusters, Aerosmith) are delivered with humor and tempered by appreciation for potential. Optimism about future pinball releases and industry diversity.

### Signals

- **[event_signal]** CME (Classic Machines Event) positioned as premier tournament destination with $10,000 guaranteed prize pool and international participant draw (confidence: high) — Jeff promotes: 'August 16th to 18th. Three classic events, a women's event, and a main event. $10,000 in guaranteed prize money. It's a one-time entry fee'
- **[community_signal]** Pinball serves as connective tissue across different walks of life and cultures, bringing people together internationally through tournaments and shared passion (confidence: high) — Ian: 'pinball brings people together from all different walks of life. And when we go to something like Pinburg in a few days, we're going to be seeing people from all over the world, and we never would probably meet if it wasn't for pinball'
- **[design_philosophy]** Modern players value shot quality over initial code implementation; Guardians of the Galaxy and Deadpool improved significantly through updates, suggesting strong shot layouts can carry games through weak early code (confidence: high) — Ian: 'the number one thing for me is do I like the shots? I'm not even worried about the code. Like Deadpool, when it first came out, I didn't like the code. I kind of liked the game a lot'
- **[design_innovation]** Homebrew pinball scene producing high-quality machines (Spinal Tap, Wizard of Oz) displayed at major festivals; strong fan interest in potential commercial licensing of successful homebrews (confidence: high) — Ian: 'I'd love to see Mark and City's game be The Nightmare Before Christmas... not altered too much from what Mark's done, because Mark made a brilliant game.' Mark's Spinal Tap machine shown at Texas Pinball Festival with 11 modes/scenes.
- **[licensing_signal]** Music-themed pinball remains high-demand category; Rush, Barenaked Ladies, and expanded catalog of classic rock albums are discussed as desirable licenses (confidence: medium) — Ian pitches Rush (2112, Caress of Steel, Fly By Night), Ed Robertson suggests Barenaked Ladies; 'There has been a lot of chat and a lot of hopes and wishes for a Rush machine'
- **[product_concern]** Code updates are now expected post-release feature for modern Stern games; players reserve judgment pending patches ('pin privilege') (confidence: high) — Ian and Jeff discuss Ghostbusters: 'I also reserve the right to change my mind once the new code comes out' and reference code drops becoming standard practice
- **[sentiment_shift]** Community opinion on Star Wars Pinball has shifted positively over time; players initially critical are now enjoying the game after familiarity (confidence: medium) — Ian: 'The last time you and I played, which was about a year ago, it was driving me nuts. I have really actually come around to it quite a bit.' Jeff confirms improved perspective.

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## Transcript

 It's very, very special because if you can see, the numbers all go to 11, right across the board. 11, 11, 11. And most of the amps go up to 10. Exactly. Does that mean it's louder? Is it any louder? Well, it's one louder, isn't it? It's not 10. You see, most blokes are going to be playing at 10. You're on 10 here, all the way up, all the way up, all the way up. You're on 10 on your guitar. Where can you go from there? Where? I don't know. Nowhere, exactly. what we do is if we need that extra push over the cliff you know what we do? put it up to 11 why don't you just make 10 louder and make 10 be the top number and make that a little louder these go to 11 it's time for another pinball profile I'm your host Jeff Teels you can find our group on Facebook we're also on Twitter at pinball profile email us pinballprofile at gmail.com and please subscribe on your favorite podcatcher. How did I get into pinball? Well, it goes back to the late 80s, the early 90s when you saw arcades. Well, they kind of disappeared, so there were laundromats. And I was lucky enough to have maybe one or two at work. And I worked at a 7-Eleven while I was going to college for being a radio broadcaster. And I met a friend now for almost 30 years who is also still into pinball and, like myself, just got back into it. And I had to bring him on this episode because we are both massive Spinal Tap fans, and this is episode 211, or as they say in Spinal Tap, this one goes to 11. Ian Gifford joins us right now. Ian, how are you, buddy? Good, Red. How are you doing, pal? We go back a long, long way, and yes, those good old days, the night shifts at 7-11. We weren't playing pinball during the shifts, but guaranteed before the shift and after the shift, we were certainly banging away, weren't we? Well, I think there was the occasional going on break game, right? I did the air quotes around my head there. We're far removed from that now. Babb, our old manager, she's still working for 7-Eleven, but I don't think she can discipline us at this point. Those are some good times. I mean, we certainly had a lot of laughs, and at one point I think we even got to make the shifts, and funny enough, you and I would somehow work together quite a bit. Yeah, well, we did, and that was fun. And I credit you for being one of the first guys that showed me some of the different tricks in pinball when we were there. And I remember there was mornings we'd do a midnight shift, and there was mornings you and I would stay there for a whole extra hour just playing pinball. And we'd be back, totally tired, but we'd stay and play because, you know, more often than not, they'd have two good games. So you'd be playing the one game, I'd be playing the other. Or we'd just play head-to-head games on the different ones. I remember some of the games for sure. definitely the old Simpsons Daddies. Please, please, please, please. That game was, I love the Simpsons, but the game itself was annoying. Adam's Family was one we certainly enjoyed as well. What were some of your favorites? Well, I really liked Terminator 2 when it came out. They didn't put a lot of older games in there. They always just seemed to have the current stuff. So they did put Haunted House in there for a while, but then we had games like Whirlwind and F-14 Tomcat and Earthshaker, which were all great games. They are all still great games when you can find them play them. And I think the cool thing for us, Jeff, was that at that time, the games were just starting to, the first word that comes to his mind is metamorphosized. Pinball games started to change because of all the digital technology. So we got to see the first games that actually had like video modes and multiballs, right? And even going back to the solid state, just to actually having modes, like you mentioned a whirlwind, I'm like, oh, you know, what happens when you go in the cellar there? So yeah, that evolution definitely changed from certainly the EM days. Right, and that led us into games we have now, like some of the Stern machines that have been continuing to come out for the last decade while nobody was producing anything, right? And so you and I got to see that transition from the EM into the solid state into the more digital games, and I think we were really lucky in that respect. There were so many good times at that, and certainly pinball comes to mind, but, I mean, at that time I was just getting into radio. In fact, I just started doing open nights stand-up comedy, and you also did them as well. Well, yeah. Remember, you were nervous. You were nervous about going to do stand-up. I said, listen, you've got to do it. You've got the jokes. If you do it this week, I'll go and do it in three weeks. And you said, no way. I said, I will. I will do it. So on the bet, you know, because not really a bet, sort of a dare, you went and did comedy, and I went and saw you, and it was great. It was really funny. Then I went and did it, and you actually made me a tape of it, which I still have, which I think I'm probably going to burn. You know what? It's a lot of nervous energy up there at first, and I always tell comics, you know, the most important joke is the first one. You've got to win them over very quickly. And then maybe your second most important joke is the last one. Leave them with a good, lasting impression. Hopefully the stuff in the middle is all right. And again, being confident really is something that helps a lot, but how do you just get confident? What was that old line in The Simpsons? Troy McClure, you know me from self-help groups. Like, get confident, stupid. Oh, yeah. And The Simpsons, man. You know, you and I had a connection with that. So it was ideal for us when that game came out because we played the crap out of that game Even though it wasn the greatest game but we know that now At that time it was one of the greatest games For sure. So, you know, it's really neat that you and I connected through pinball back then in the early 90s. And, you know, through music as well. And I remember you making me compilation tapes of the best Led Zeppelin songs and stuff like that. Well, think about this. You introduced me to so many different... We come from different backgrounds. It's funny how pinball... I always say this, pinball brings people together from all different walks of life. And when we go to something like Pinburg in a few days, we're going to be seeing people from all over the world, and we never would probably meet if it wasn't for pinball. Well, you and I happened to work together, but that bond was pinball, and then we found music and comedy and other things too. But it's really amazing. And you talk about the mixtapes like we were boyfriends or something like that. No, we just really wanted to show each other, hey, you know, like I'm into radio and I'm into it because I really like music. Here's what I listen to, and you gave me some stuff to this day. I mean, I think of Mind Bomb by The Thaw. I'm like, what is this? This is great. And some other things I had never heard before. Yeah, and that's great when you can make a connection with someone like that. And I mean, I was in radio as well, but I was originally supposed to go to school for radio, and I ended up going for audio engineering and production and stuff like that. So I've kept that connection to music and broadcasting and producing and stuff like that. And so you and I have always had that sort of connection. You're being very modest, too, Ian, because you've been a musician in London, Ontario here for many, many years, and not just drums, but singing, guitar, and you've done very, very well with that. Well, thanks, man. You know, I was just about to make a humble brag about the story you told me. I got to interview the Tea Party, and I did a review of their very first album that came out on the major label. And on their next album, you got to interview them as part of your student program at Fanshawe, and you told me that they still had my review as part of the press kit. And to that day, I'm really proud of that, that there was a time where my review of a Tea Party album was being distributed to other people in the media by the Tea Party. So that's my humble brag. Well, that band has become family friends with us now because of my late best friend. He was cousins with the drummer. Oh, Jeff Burrows. Jeff Burrows, the drummer, and my late friend Julian Belanger, who I miss to this day every single day. It's been five years now since, sadly, he took his own life. And every time I hear the Tea Party, it reminds me of my friendship. It reminds me of good times. It reminds me of time with you when I first found this band. And it's funny how music brings us together. Music is a big part of pinball, too. We see these incredible games come out. I mean, we both love music. What are the music pins that come to mind for you, Ian? The music pins. Well, the original ones, of course. Getting back to when I first started in pinball, the first game of pinball I played was like age of six. That was just when my brother had the soundtrack for Tommy, and so Pinball Wizard was the big one. So those games that connect me with music. One of the first games I got to play was Nugent, Ted Nugent game by Stern. I remember that from when I was a kid. And so, you know, even though Ted Nugent now is a bit of a dork. You think? He's a whole lot of a dork. But, you know, it was a great game. It's a game I remember. But those games like Captain Fantastic that connect you to Elton John, right? And then the newer games, I really like Metallica. It's a great game. I really like Kiss. I really love Iron Maiden. like what an amazing game they really did a great job when you think that gameplay can't be innovated anymore because they've done everything stern came out and did uh iron maiden and i think they they hit the ball out of the park on that one it's a great game it's so much fun i'm not a fan of the aerosmith game what i'm not a fan of the aerosmith game you're allowed your opinion you're just wrong no that's it well well you and i have that too you know we have our different games that we don't enjoy or do enjoy. And I really enjoy the new Star Wars Stern. And you don't. No, I didn't. The last time you and I played, which was about a year ago, it was driving me nuts. I have really actually come around to it quite a bit. Have you? Yeah. Do you still feel the same way as I do about Ghostbusters? Ghostbusters is a turd. Listen, it's a beautiful, beautiful game to look at. Yeah. And I also reserve the right to change my mind once the new code comes out because right now it just does nothing for me. And Dwight Sullivan is a guy I love. This isn't a shot at Dwight, because it's really, it's actually more the game design. It's the air balls, it's the gap, it's being locked into modes, it's being... It's the damn Scaleri brothers. And they suck too. But I also believe there is great potential with that game, and I'm sure once that code comes out, I'll change my mind, certainly more to the positive side. Oh, and that's another thing for us these days, that we have pinball privilege. Can We call it pin privilege. Sure. It's where we have these games and, you know, we play them and go, no, I don't like it. And then three weeks later, they drop a new code and it's like, oh, yeah, I like this game now. And so we didn't have that back in the day when we were playing at 7-Eleven. You know, it was like the game is what it is. You like it or you lump it. So I'm glad that I've evolved with the machines. I love that there so many companies out making new games and they being really innovative and I got to play at Martin City house his homebrew right there before Christmas But he also let me play Wizard of Oz. Yeah. Wow! Yeah, that's a great game. What a game. And, you know, it takes you back to the original reasons why you loved playing pinball. The flash, the flair, the lights, you know, and all the fun of the gameplay. It's a really great game. That is a great game. and six years later after it first came out, they're still making it. Talking about games you like and games you don't like, the number one thing for me is do I like the shots? I'm not even worried about the code. Like Deadpool, when it first came out, I didn't like the code. I kind of liked the game a lot, and now that's a game that people love. Guardians of the Galaxy was a, let's just call it what it is, was a terrible code game when it first came out. It's certainly one of my favorites that I own, and maybe one of my favorites of all time. I love playing that. Played it for an hour last night. I just really enjoy that game. But it started off terrible, but the shots were amazing. You know, there's a lot of games that I haven't gotten to try yet. But, you know, I'm one of these guys that if I walk into a room and there's a pinball machine that's turned on and working, well, even if it's off, I'm going to ask, can I turn it on? I could be running late. I could have a bus full of people waiting for me in the parking lot or something like that. But I've got to play that game. And I've been like that since I was a kid. But you getting to go and tour and play all over the world, have you hit tournaments in Europe yet? Not in Europe. I'm going in October. I'm in the European Championships. I'm representing Team America, which reminds me of the Marionettes. That's great. That's good for you. And, you know, I get to live vicariously through you and listening to Pinball Profile and all these other podcasts by my friends like Albert Agar and stuff like that. Pinball nerds, yeah. Pinball nerds. I live vicariously through you guys when you get to tell me about all these other games. And I know that eventually I'll see them. I'm thinking of going to the CME tournament. I think it's in August. You have to do it. Yeah. You can stay at my place if you do it. All right. Well, that's a dealmaker right there. That's perfect. We'll talk more about that, I'm sure. Okay. No, it's a great tournament. That's coming up August 16th to 18th. Three classic events, a women's event, and a main event. $10,000 in guaranteed prize money. It's a one-time entry fee to get in the tournament, so it's not a pump and dump. It'll be a lot of fun. So, Ian, if you want, I'd love to have you there. And the reason I say that is because you play regularly on Monday nights. Julie Dorsters, who we all know and love, she runs the Monday Night Pinball League. It used to be at Call the Office. Now it's at Speed City. It's a lot of fun. It's a great social event. Mark in City, who you mentioned, he's one of the guys there. But I asked you, I said, well, why don't you play in the London League? They play on Saturdays, you know, every three, four weeks. And the league format doesn't interest you. You like the one-night hits. I like the one-night hits. But your opinion changes on certain games. So I'm starting to think, honestly, I haven't been playing at the Speed City Monday nights because I have a new job. I don't drive, right? So if the bus from the airport, I would never make the tournaments or the weekly tournaments. So I haven't been playing at those ones. I still go to Speed City and I'll play the games while I search for records and stuff like that. And so I play pretty much every week. Every other week I get to play games. But, yeah, I'm thinking because I want to have that connection and continue that connection to the game, considering maybe going into the league. But, you know, it was something. There's too many guys that are way better than me. I just felt. It's not about that, though. It's about having fun. And by osmosis, you actually do get better if that's something you can discern. That's true. That's true. Now, can I just say why I want you to come to League? It's really so I can get revenge on you. And I'm going to bring this story up because where we worked at 7-Eleven, this is almost 30 years ago. You know, we're young bucks, you know, and we were near a university. So there were a lot of attractive people that would come in, and we would be working behind the counter, and you would kind of duck down behind the counter, maybe getting some cigarettes or something like that, or at least that's what I thought. An attractive, in this case, an attractive woman would walk by after the counter, and you would proceed to let the biggest fart, as I'm the only guy standing there in their eyesight. Yeah, that was a revenge for something you did to me previously. And I would be kicking you. I'm like, it wasn't me. There's a guy. It wasn't me. What I was actually doing was I was pretending to fix the printer that we needed. You remember the old dot matrix printer? Yeah, yeah. The feeder holes for the paper. For the movie rentals. For the movie rentals, yeah, yeah. So that's the thing, too, is that our memories change as we get older. And the thing I was getting revenge on was you would stand in the coolers and you would do characters from Kids in the Hall, and you'd be opening the doors of the cooler, totally out of sight, and there probably was some cute girl or something standing in front of me, and you'd go, hello, come in. Hello, it's the queen. I'd be cracking up. I was just moving it behind the counter, man. Yeah, I probably deserve everything I get. We like to laugh, and we had a great laugh when we saw that, just as we mentioned at the top of this episode, we both love Spinal Tap, and we went to see Spinal Tap in concert. their Break Like the Wind Tour. That was so much fun. And, Ian, I've got to play the homebrew Spinal Tap game. It's made from an old Flash Gordon game. They take it almost every year to Texas Pinball Festival, and I think it was at Chicago Expo, too. It a lot of fun and some great call too And I saw the making of or not the making of but I saw they were doing a YouTube video of how the breakdown of how he did it And it just looks fantastic Now like I said I got to see the inside the guts of Mark and Cindy homebrew machine And so it was pretty fascinating to see how these guys are integrating newer, like home-based technology into their machines. But that one, it looks just fantastic and a lot of fun. and the big screen for all of the display in the games, and it's got 11 different modes and 11 different scenes and all that. And this one goes to 11. I had to say that. But, no, it just had so much fun. And I remember I was in Sarnia. I was visiting my folks. I saw that in Detroit, Final Tap was going to be going on tour. And so I was almost having a panic attack trying to get a hold of you. It turns out you were at work at the Sav. I called you at the Sav, and I said, Dude, I can go get tickets today for Spinal Pack. This is pre-internet. This is no Ticketmaster back in the day. This is lining up to get tickets and all that crap. I had to drive into Port Huron, Michigan, over the bridge from Sarnia to go and get tickets. And I think we got pretty darn good tickets, didn't we? Oh, my God. It was amazing. They're great seats. And we went to Pine Knob to see them. We got to the show, and it was two hours of the funniest but rockinest show I've ever seen in my life. I count it still as one of the greatest concerts that I've ever seen. And it was you and me and Jeff, wasn't it? Jeff Fryer, you're right. Yeah, it was a good one for sure. And I've seen them a few times. In fact, I got to interview Harry Shearer on the radio, who is an idol for me because The Simpsons is my all-time favorite show. He's in Spinal Tap. He was in Saturday Night Live. I mean, The Credibility Gap. He is an interesting man and just a talented voice actor, so I have a lot of respect for his talents. And I got to interview him once, and it just so happened to be, this is many years ago, 20 years ago, I was about to get married in Vegas to my first wife, and Spinal Tap was playing. And I didn't say anything. I'm like, oh, we're extending our honeymoon because now we're going to go to the House of Blues and watch Spinal Tap. And he hooked me up with free tickets. Amazing. It was so classy. So now I interview all the stars. I'm like, hey, yeah, I'm going to be there. No. All right, Ian, you get to pick. All the Jersey Jacks, Stern, American, everybody's listening, Spooky, Deep Root, they're all listening to Ian Gifford right now. What game does Ian want made? You can pick any license. You know what? I was talking to someone about that. You know what? I'd love to see Spinal Tap be a licensed game, not to take away from the fellow that made the homebrew. I'd love to see Mark and City's game be The Nightmare Before Christmas. I'd love to see that get licensed. and if at all possible not altered too much from what Mark's done, because Mark made a brilliant game. There is one. Princess Bride? No, no. See, I've never been a fan of that. I'm thinking probably a music theme. I'd love to see maybe some of the early Rush albums depicted in a video game or something like that. So like Caress of Steel or Fly By Night or some of these Rush albums that had stories. Maybe even 2112. Could you imagine a 2112 pinball machine? There has been a lot of chat and a lot of hopes and wishes for a Rush machine. Rush is one of those bands you either love or you hate. There's really not a lot of middle ground. But you know what? They made an Iron Maiden game. And again, that's not everybody's cup of tea. But their fan base is extremely loyal. And if the game is good, you might bring more people into it. So that's my feeling about Rush as well. Your buddy from Toronto there would love if they made a Barenaked Ladies pinball machine. Ed Ed Robertson, yes. Ed Ed Robertson. And I think I dropped that to you in a text. You were sitting with Ed Ed Robertson. You were co-hosting the Stern Pro Circuit. In March in Chicago, yeah. Right, and you were sitting with them, and I was hoping you would get a chance to ask them, you know, could you see there being a Barenaked Ladies game, and what kind of mode? Well, we've talked about, you know, maybe at the time when the show was on, Big Bang Theory might have made a good game, and he would certainly get on that way. Well, he is the voice of Black Knight, Sword of Rage. He's one of the characters on that. He does an amazing job. So he got on his pinball machine, so maybe that's where it ends. But who knows? You never know with all these different companies and, you know, clamoring to get some great title, some great license. We're going to see a lot of amazing pinball over the next few years, that's for sure. Aren't we supposed to see something like 10 games from that new company that just started last year? We will see what Deep Root has in store coming up later this year, yeah, for sure. Ian, I'm going to let you go because I know you have to leave. Thank you. It's always good to talk to you, and hope to see you at that C&E and playing some more pinball out and about. It's always fun to talk to you, bud. And we will be in touch. And, you know, I'd love to talk more pinball with you in the future. Maybe when it gets up to 12-11, we can say, this one goes to 11. Ian, there's a fine line between clever and stupid. I'll leave you with that. Rock and roll. Rock and roll. Hello, Cleveland. All right, Ian. See you later, bud. See you, pal. This has been your pinball profile. You can find our group on Facebook. We're also on Twitter, at Pinball Profile. Email us, pinballprofile, at gmail.com. And please subscribe on your favorite podcatcher. I'm Jeff Teolas.

_(Acquisition: groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 66053a04-d45c-4923-9452-b8dfd0695497*
