# IFPA 2018 National and Women's World Championships - Part 3 of 10

**Source:** IE Pinball  
**Type:** video  
**Published:** 2018-05-09  
**Duration:** 58m 4s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=5fM468EXfFc

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## Analysis

IE Pinball's coverage of the 2018 IFPA National and Women's World Championships (Part 3) features tournament commentary on classic pinball machines including Time Machine, Iron Man, and Aerosmith. The broadcast showcases competitive matches with detailed gameplay analysis, tournament format explanation (best-of-seven matches with game selection strategy), and behind-the-scenes tournament operations. Key matches include Priyanka vs. Amanda on Time Machine, Jeff Palmer vs. Andy Lee on Iron Man, Adam Becker vs. Mark Gunter on Iron Man, and Snow vs. Maureen on Aerosmith.

### Key Claims

- [MEDIUM] Ball saves are turned off on modern machines at the tournament except for Black Rose which couldn't be disabled — _Commentator discussing tournament machine settings during Iron Man match_
- [MEDIUM] Torpedo Alley has a short ball save on the right out lane if you hit the first switch — _Commentator explaining machine mechanics_
- [HIGH] Extra balls are worth 6 million points on Iron Man — _Commentator Colin explaining Iron Man scoring during match play analysis_
- [HIGH] There are 14 different pinball machines available for game selection at the tournament — _Commentator explaining tournament format and game pool_
- [HIGH] The tournament uses a best-of-seven match format with head-to-head play — _Colin explaining tournament rules to audience_
- [HIGH] Snow was down 0-3 in her match against Maureen, then won consecutive games to tie it 3-3 — _Commentators tracking Snow vs. Maureen match progression on Aerosmith_
- [HIGH] Carl has a comprehensive broadcast setup with multiple cameras, instant replay, telestrator, and time machine features — _Commentators discussing Carl's broadcasting equipment at the venue_

### Notable Quotes

> "You can either go for multiball here or you can time warp forever."
> — **Commentator (discussing Time Machine rules)**, Early in broadcast
> _Explains key strategic choice on Time Machine_

> "Don't target targets."
> — **Chat/Community**, During Time Machine analysis
> _Tournament meta-strategy: shooting ramps is more efficient than target banks on Time Machine_

> "If you can get it on the edges, you'll tend to get a decent bounce back to a flipper."
> — **Virginia Hendricks or Commentator**, During Iron Man Monger discussion
> _Strategy tip for Iron Man Monger management to avoid magnet catches_

> "Do or Die all the time."
> — **Colin (discussing Iron Man strategy)**, During Iron Man match analysis
> _Endorsement of aggressive Do or Die strategy on Iron Man_

> "The extra ball is incredibly valuable... you're typically not going to see people in a match play environment getting to the do or die and cashing in the 35 million hurry up."
> — **Colin**, During Iron Man scoring discussion
> _Explains why extra ball is relatively more valuable than hurry-up shots in competitive play_

> "It's just kind of a kooky thing about how Jericho works, in my opinion. People tense up or whatever."
> — **Commentator**, During Iron Man Jericho discussion
> _Observation about psychological difficulty of Jericho mode despite being lucrative_

> "The wedge heads are interesting. I love them."
> — **Commentator**, During game pool discussion
> _Appreciation for electromechanical pinball machines in the tournament_

> "Aerosmith was playing kind of up and down. You saw people earlier today that were putting up some really, really big scores and then other ones where it was..."
> — **Commentator**, During Aerosmith match
> _Notes high variance in Aerosmith scoring_

### Entities

| Name | Type | Context |
|------|------|---------|
| Carl | person | Tournament broadcast technician with comprehensive camera setup, instant replay, telestrator, and time machine features for IFPA 2018 Nationals |
| Priyanka | person | Tournament player competing against Amanda on Time Machine |
| Amanda | person | Tournament player competing against Priyanka on Time Machine |
| Virginia Hendricks | person | Tournament commentator providing strategy analysis; replaced Deborah Tallman during broadcast |
| Deborah Tallman | person | Tournament commentator who stepped away during Part 3 broadcast |
| Jeff Palmer | person | Tournament player competing against Andy Lee on Iron Man; strong performer with 12 million+ score |
| Andy Lee | person | Tournament player competing against Jeff Palmer on Iron Man |
| Colin | person | Tournament commentator and analyst providing detailed game strategy explanations; discusses Iron Man, game selection, and competitive formats |
| Adam Becker | person | Tournament player competing against Mark Gunter on Iron Man; prefers Iron Man and wins first game |
| Mark Gunter | person | Tournament player from Arkansas competing against Adam Becker on Iron Man |
| Snow | person | Tournament player in women's bracket competing against Maureen on Aerosmith; mounts 0-3 comeback to reach 3-3 match tie |
| Maureen | person | Tournament player in women's bracket competing against Snow on Aerosmith |
| Brian Shepard | person | Tournament player from Ohio representing Kentucky, competing against Aaron Grabowski on Aerosmith with 3-0 lead |
| Aaron Grabowski | person | Tournament player competing against Brian Shepard on Aerosmith, trailing 0-3 |
| Josh Sharp | person | Pinball player referenced for executing a dramatic slide save at Louisville Arcade on Congo |
| Angus | person | Tournament player representing Nova Scotia; competed in seven-game match with some machine malfunction issues |
| Dan Spolar | person | Pinball designer referenced for multiple projects |
| Bowen Kerins | person | Pinball content creator and commentator; mentioned providing game rule information and analysis during broadcast |
| IFPA | organization | International Federation of Pinball Associations; tournament organizer with live bracket updates on website |
| Time Machine | game | Pinball machine featured in tournament with decade-progression multiball mode and time warp mechanic |
| Iron Man | game | Pinball machine featured in tournament; complex game with Monger stacking, War Machine/Whiplash multiballs, Do or Die, and Jericho modes |
| Aerosmith | game | Pinball machine featured in tournament; high variance scoring with Walk This Way super ramps and toy box mechanics |
| Black Rose | game | Pinball machine in tournament pool with ball save that couldn't be disabled |
| Torpedo Alley | game | Pinball machine in tournament pool; commentator not fully familiar with rules |
| Lions Classic Pinball | organization | Arcade venue where one commentator was familiar with Time Machine machine |

### Topics

- **Primary:** Tournament format and game selection strategy, Competitive pinball match analysis and commentary, Machine-specific rules and gameplay strategy
- **Secondary:** Broadcast technical setup and coverage, Women's bracket competition, Tournament scoring and match tracking
- **Mentioned:** Player backgrounds and interstate tournament participation

### Sentiment

**Positive** (0.75) — The broadcast maintains an enthusiastic, professional tone celebrating competitive play and player achievements. Commentators are engaged and knowledgeable. Minor frustrations with technical issues (bracket updates, glare, yellow lines on screen) and some sympathetic commentary about the cramped venue space, but overall very positive coverage of the tournament.

### Signals

- **[community_signal]** Tournament venue appears to be a small arcade space with limited seating capacity causing crowding and logistics challenges during finals coverage (confidence: medium) — Commentator notes 'relatively small and cozy place' with 'not many places to sit down' despite being beautiful location with quality games
- **[competitive_signal]** Iron Man extra ball value in tournament play: 6 million point extra ball is relatively more valuable than 35 million Do or Die hurry-up because match play strategies rarely reach the highest-value modes (confidence: high) — Colin explaining why extra ball is 'incredibly valuable' compared to end-game hurry-ups that rarely come into play
- **[competitive_signal]** Iron Man strategic emphasis on magnet edge management: players must hit Monger on edges rather than center to avoid magnet captures and maintain ball control during War Machine multiball (confidence: high) — Multiple commentators discussing how center shots give magnet leverage while edge shots provide better flipper control
- **[competitive_signal]** Time Machine tournament meta: players should prioritize ramp shots to advance decade progression rather than shooting target banks, as ramps automatically advance the needed color while providing lock-in opportunities (confidence: high) — Repeated commentary stating 'Don't target targets' and explaining that ramp shots automatically advance needed colors for multiball progression
- **[event_signal]** 2018 IFPA National and Women's World Championships featuring significant broadcast coverage with professional multi-camera setup, instant replay, and telestrator capabilities (confidence: high) — Detailed description of Carl's broadcast setup with multiple cameras, instant replay, and telestrator features
- **[product_concern]** Aerosmith machine shows high variance in scoring and difficulty; some players score 118+ million while others struggle significantly, suggesting potential playfield balance or wear issues (confidence: medium) — Commentator notes Aerosmith 'was playing kind of up and down' with wide range of scores observed during tournament
- **[technology_signal]** Tournament bracket tracking system not providing real-time updates; bracket updates must be done manually, creating delays and inconsistencies in match status reporting (confidence: high) — Multiple references to outdated bracket information (Snow/Maureen still showing 0-0 when actually 3-3) and manual tracking issues
- **[competitive_signal]** Tournament uses best-of-seven match format with 14-game pool; higher-ranked player in first game gets choice of game or position; loser of each game selects next game; same machine cannot be played twice in same match (confidence: high) — Colin providing detailed explanation of match format, game pool size, and selection rules

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## Transcript

 So this is my first time seeing Carl's setup and I was almost more excited just to see Carl's setup than the play. Yeah, it's amazing how many cameras that he has set up. He doesn't even have all of them here. Usually he has a camera on every game, a camera facing the player, but it's a little bit short on time. So it's still a great setup. And he's got the instant replay, so I'm not sure if it's working right now. He's got the, what's the thing called where you can draw on the blank line? Well, you can draw. The telestrator. That's amazing. He also has instant replay. So time machine. What are you guys doing on this game? Oh, okay. It's very, very slow. I'm just being impatient. Gotcha. And the third commentator right now is none other than Virginia Bart Hendrickson. Deborah Tallman has stepped away, and let me sit down for a little bit. Definitely short on chairs in this location. It's a relatively small and cozy place. It's an awesome place. I love the games. The games are awesome quality. But, yeah, you get all these great competitors here, and there's not many places to sit down. But it is a beautiful day outside, so if you don't want to hover inside watching the broadcast, you can sit outside in the sunlight. It is. I took a walk across the street to Walmart to get some bottled water. Did you play Frogger to get across the street by any chance? I did not have to do a George Costanza, no. So on Time Machine, so you can either go for multiball here or you can time warp forever. How do you multiball? Multiball is the three targets, the three sets of targets. Nope. These? Yep. Oh, okay. And then the front bank there. Okay. You have to do them in order, kind of. So you can see there's one red flasher right now. So that's the one that's needed to advance to the next decade. You can also spot it by riding a ramp. And if the last shot spots it, because it spots it before it counts for the lock. So it spots it, and then it checks if you have a lock. So if it's your last one that you're hitting on the ramp, it'll give you the lock. So you only really need two before you need to start shooting for the ramp. Time warp is worth a million, and that's if you hit the middle ramp. More towards the middle ramp on the left there. If you can hit that, how many times? It's eight times, but it comes down to whoever played it last. So this is not Andrew Lee and Jeff Palmer because it's not updating yet. This is Priyanka and Amanda, I believe. So it looks like Priyanka is going to be player one, and Amanda will be player two, which will be playing as player three. So Priyanka opts to full plunge and go through the top lanes which gives you some benefit but does put your ball at risk and she immediately gets dialed in on that left ramp The bounce is coming to a clear left Oh and a nice dead bounce That's really useful to know yeah it is we're taking notes here yeah i believe what yeah colin is waiting on chad and cody and escher is waiting on kevin and joe so yeah these guys are i guess you know taking notes as they broadcast yep so yeah you can go the nice part about this game is you if you found both of the the decades ramp shots you don't have to flipper transfer you can just pick whichever ramp you're set up for on either flipper. Or if you find one that you're dialed in on, the post-transfers work pretty well. So the actual upper lades have some good awards that it can give you. So you've got to be aware of up top. So... Alright. And what are the awards it gives you, Escher, for the up top? I don't remember them, but there's some... It's on the top, like on the back of the wall there. I'll let you know when we're up. Okay, are you... You won't? Okay. Alright. Okay, so I am playing Kevin, but not quite. Ah, thank you, Bowen. Upper lanes are points, hold bonus, or double scoring. And did either of you watch the 60 second tutorial, speaking of Bowen? I have not. But this one was at Lions Classic Pinball, the arcade near my house for a while. So pretty comfortable on this game. So I know this game. And the only game that I don't know that well is Torpedo Alley. I'm ready. Okay. Okay. And Escher is off to go play. Yep. All right. Good luck, Escher. See you guys later. Hang on a sec while we switch things around a little bit. All right, so we stand Priyanka at over 300, and looks like Amanda has 13,000 after ball one. This is the player two, John Q. Plunge. And once again, we are playing players 1 and 3 on the solid states because of tilt-throughs. Which, I don't know, I think the tilt-throughs would make this a lot more interesting. And so for anybody that's used to modern games that displays the replay only on your start of third ball, this game is different. This manufacturer actually shows the replay at the beginning of each ball. So this is not ball 3. Yeah, that threw me off when I was practicing yesterday. This is one of the four games that I've never played before. All right, so what, she's on double scoring right now? Or she was. She was, yeah. That's a tough up and out. So she'll have some work to do, depending on how much Priyanka extends her lead here. I don't believe either of them is all that close to their multiball as far as advancing back in time. I missed a little bit of the commentary on this, and I'm actually just really curious to know. So maybe someone will be willing to repeat. What's the path to multiball in this game? You have to go back in time of the decades. Is that just a ramp shot? Well, you can do ramp shots, which will spot you, but technically you want the target banks one at a time, reds, then yellows, then blues. But either of the side ramps, not the center ramp. Reds, then yellows, then blues? Correct. Okay, so you have to do it in order? Correct. But the ramp will automatically give you the one you need next. Okay, so you can just ramp, ramp, ramp, ramp, ramp, never hit a target and still get to multiball. And it gives you a hint that that's, in fact, the case because it shows you those same color strobing on the ramp. Priyanka has just over 400,000, and I don't recall how close Amanda was to her multiball. With this type of scoring, you don't necessarily have to just do multiball. But, yeah, just agreeing with the people in the chat, you definitely do not want to shoot targets. You shoot the targets. Don't target targets. And so a critical aspect of this game is learning how this habit trail feeds the left flipper. And she didn't even get a chance. She got brutalized on that round. So that habit trail from either ramp will always feed that left flipper, and depending on how the person has set it up will definitely change how you play the game. In this case, we saw Pri earlier executing a very nice dead bounce at the feed from the habit trail. All right. And it looks like they're on either game four or game five. I can't tell right now. All right. How about we, let's see if anybody's still on our, man. Is it game four or five for Priyanka and Amanda? That was Pri and Amanda, yeah. Oh, there it is. I saw zero and zero, so. I don't recall. I don't know if that's their first match or not. First game of their match. Oh, okay. The stuff at the bottom is their lifetime stats against each other. Yeah, so this might just be their first match against each other. Correct. Okay. That's kind of what I thought of it. Refresh my memory. Yeah. Sorry guys, bear with us again. Oh, oh, oh, that's it. I was trying to remember how to do that. Okay. All right, then we switch. Okay. All right. Yeah, that way you don't see all the cameras switching. Aw. All right, so yeah, you can see the brackets. Again, they are live on the IFPA website. It looks like from that bracket, it looks like it just updated. It looks like Mark Gunter defeated Augustus Hustis at 4-3 to advance. Yeah. Congrats, Mark from Arkansas. We're now on Iron Man. Personally, I go from all monger all the time, but. Yeah, I don't know what you guys choose to do. OK, so there was definitely some play there. He he almost saved that with that first time in that he would have gotten it with just the dangers it would have gone to tilt. So it looks like he finished his ball too with just over 2 over 2 million if I can read that red font closely. And player one here is... Andrew. That's Jeff Palmer is player one. Yeah. I know he's up against Andy Lee. Yeah, Andy and Jeff. Yeah, Andy just finished playing his ball. So that's Jeff waiting for the tilt bob to settle. And he's sitting at just under 12 million. He looks like he's already played his monger because he has no monger progress. And it looks like he has no ramps progress. So he either did one of two things or both. Drained immediately. He may have done his monger. Well, with 12 million points. he's done something. Oh, man. So he either did well on his Monger, or he did well on Bogie, or maybe a little bit of both. But he's essentially looked like he's in jail in terms of more score, just to extend his lead. He's already got a 10 million lead on Andy, and Andy with that score hasn't had a chance to do much of anything. So for those of you unfamiliar with Ironman, I'm guessing most people are, but the strategy that Virginia was talking about is you can You can go for either orbit or the center shot, and enough of those will light your monger letters. And then on spelling monger, the monger will show up and pop up in the middle as a bash target. And you just smack him. And once again, you spell monger again by bashing him. And if possible, you want to bash him on the outer edges of him so that way your ball does not get grabbed as much by the magnet. I was just about to say that. Yeah, a center shot will tend to give the magnet the most leverage to mess you up and drain you. Well, if you can get it on the edges, you'll tend to get a decent bounce back to a flipper. And then I know there's also War Machine and Whiplash Multiballs. And another way that people build points or used to was to go for the ramps and do the bogey. Correct. How do you feel about Do or Die? I love it. I Do or Die all the time. I have to be able to get that for him. Wow. He's just on the fly. I hit War Machine about three times in a row to get his last drone spotted and then start War Machine. Yeah. So now he's in a great position because War Machine is a good one to start with because you can bring in another multiball. You can bring in Whiplash or you can bring in – Longer. You cannot bring in Longer if he's not raised. Right. But you could bring in Whiplash. Thank you. I was going to ask if this is a – you could stack a little. So he still could get one more out of all, I believe, if he hits War Machine quickly while it's still flashing here. He's looking for it. And... It's out. I think it may be done now. So now he's just back to hitting the... It looks like he's gone to the next stage, which is hitting the ramps or loops. And he bricked those. He's back down to single ball. And he gets a friendly power in lane and a whiplash. Decides not to drain him. Jeff is loving life right now, other than that he did not get as much progress he would have liked on the War Machine, But still, he's got a comfortable lead going right now, and there it was. He missed his shot, and he deserved a drain. Yeah, that's the key. Do not miss your shots because that could happen. I'm pretty sure Virginia schooled us all earlier on not missing your shots in pinball. Because I do it quite frequently. Yeah, it's like, oh, I know what to aim for. It gets halfway up the ramp, and I just watch that baby drain. So Andy has two ironmonger hits from starting the multiball, I believe. There's one, and there's a second. So now he needs to bring the monger back up by hitting any of the spinners. There we go. Monger's back up now. Hit him six times, and then you light the super jackpot at the center lane right there for 3 million points fixed. It does not juice it up. It doesn't get juiced. Unless you have double play field. He does not have double play field going. You have to start your double play field at the Ironman targets right here and here. And in that case, he found the out lane here. And that's a game over. So that was their first game, it looks like. It says 0-0 between the two of them. The wins aren't all being completely updated because I don't have... Yeah, everything's 0-0 right now. Yeah, some of them were updated, but... All right. You guys good if we stay with this a little bit longer? For Ironman? Sure. Because, I mean, you know, you can talk about... Colin can teach us how to play the best Ironman game of our lives. Yeah, because he did mention some... A couple of projects involved for Mr Dan Spolar Do you have a chance to make a winner debut Yeah because I mean that super jackpot was something I just learned I was like oh hey All right. So, Virginia, I don't know. Do you know how to clear the yellow lines that I put on there? Oh, they're still there? Escape. Oh, okay. Adam. Oh, maybe I have the wrong Adam. So let's see. We have Adam Becker and Mark Gunter, I believe. Yeah, Mark Gunter, yes. That's what I was trying to find. Is that been coming? That glare? I thought we fixed that. It's been on this one. Hey, could you pass me that water bottle right there? Yeah, we have... All right, so this is Adam taking his warm-up. This is game one, I believe, because Adam would have had choice, and it's not surprising that he picked Iron Man. He likes Iron Man. I'll be interested to see which strategy he wants to do. Yeah, each player gets a 30-second warm-up to get a feel for the games. It should be a whole unit. We're going to put in the chargers on it, you know? Yeah, no big deal. That's mine. No, please don't. How are the games decided is the question in the chat. So it is decided by the players themselves. So it's head-to-head play, one-on-one, and the first match of the game, the higher-ranked player gets the choice of picking the game or they may defer and choose a position instead. And then it's the best of seven, and the player who lost to the prior game gets the choice on the next game. So if you lose the first game, you can then choose a different pin, or you may choose position on the next pin. And you can never play the same pin twice during the same match. You can pick the pin again in a different match, but you may not play in your twosome the same pin twice per match. Colin, do you ever choose position? Yes. In what circumstance do you? I'll ask you next, Missy. Oh, okay, I've got to wait. Typically, if I'm feeling equally comfortable in all the games. Like it just doesn't matter. Some tournaments, when you pick a game, you are not allowed to pick it again in the next round or maybe the whole rest of the finals. And so in that case, if I have a very limited set of games left to pick, and I don't care if I play any of those, which one I play, or maybe I would like to even play one that I've already played before in the past in a prior round. But because of the format of this, I'll probably be picking games each time I have a choice. Because no matter what, it's taken out of contention. Well, yeah, and I can have again the next round. I don't have to worry about strategizing a game that I can't pick again the next round. I can always pick the same games each round. Oh, yeah. So how many games are there? It's best four or seven in terms of the match, and there's 14 different pins. So there's an ample number of pins from a wide variety of eras, from the modern machines all the way back to electromechanical wedge heads where you single player tilt end game. The wedge head. That's the first time I'm hearing that. The mechanical wedge heads. Yeah, the wedge heads are interesting. I love them. Okay, so Adam is on ball one. He got an accident in a war machine, but hey, it came back to a nice control. He actually looks like he's picking off Iron Man targets. Let's take it. Instead of going... And the reason why he's already got good progress on his monger. So he's intentionally trying to set up a stack of his Iron Man. He needs one more Iron Man target right over there. So he's going for the multiplier you were talking about earlier? Yeah, and it's actually the first time around in Iron Man, I believe, it's just a fast scoring frenzy thing, so it's not bad to have that going right before you start your multiball. What does it mean, fast scoring? Is it just like a series of hurry ups? I've actually always wondered that and never known. Most fast scorings are just switch hits. Switch hits? Oh, okay. So however many switches you hit for a certain period of time will give you points? Correct. Oh, okay. So that's why it's advantageous during multiball because you have 3x the number of balls, making switch hits, and oftentimes going in the pops or hitting spinners. It's not huge scoring, the fast scoring on Ironman, but it's not a bad strategy because Adam realized he'd already had really good progress on his monger. He chose to do that. Now the one thing you don't have the advantage of on this is you do not have the safety net of a ball save at the beginning of the ball. No ball saves. The ball saves on the modern machines are turned off, I believe, except for there's a black rose that does have a ball save because they couldn't get it turned off. I think there's a short short ball save on Torpedo I don't know if it's a ball save but if you go directly to the right out lane it will give you your ball back it was just a lack of actualizing the play field actuating the play field I'm sorry that's the first switch or one of the early switches you hit on the right out lane it'll give it back how much is the ball extra ball worth on this extra ball is pretty rich on Ironman I believe it's 6 million points. 6 million, and you're only getting 3 mil for the Ironmonger jackpot? That's correct. I think on most of them, the extra ball is usually pretty lucrative. Yeah, pretty lucrative. This one, Ironman is more lucrative than most in terms of a relative scoring, and especially in a match play heads up. You're typically not going to see people in a match play environment getting to the do or die and cashing in the 35 million hurry up. so that extra ball is incredibly valuable. Like Game of Thrones, you'll get similar points for the extra ball, and yet you get hundreds of millions of points on a mediocre game. Exactly. Yeah, for those of you who may be watching your first tournament, they turn off the extra balls on any games that they can. So Adam chose the short plunge there, and it looked like the right sling was very sensitive, and it hit that right sling in a nice nudge to get it out of the outline area. And so now he's trying to get his last hit on Monger. He got an in lane, and there, boom. That in lane could potentially be about a 4 to 6 million in lane if he has cashed it in for a super on this. Why did he short plunge? He didn't want to take the risk of the ball coming out of the pops on the left-hand side over here out of control. But this one, the short plunge, looked like it wasn't all that safe because it came down from the right orbit feed and clipped the right sling, and the right sling was sensitive and kicked it out into danger. Yeah, because he did short plunge on a previous ball, and it looked like he trained pretty quick with it. Good nudge there on the left out lane during multiball to keep another ball in play, so he's still got his two. He needs one more hit on Monger to light his super. And there's the out lane. He's had a little grace period maybe, maybe, maybe, maybe. Yes, thank you, Lyman units or whoever programmed that grace period. That guy Now the grace periods can be your friend because that gives you you know So many seconds after the ball drains to be able to hit only friend you got yeah to be able to hit that jackpot shot and Sometimes you can hit you know more than one jackpot shot depending on the game Man, that glare is brutal. Yeah. All right. Refresh my memory. The, when you get all of them in one, the Jericho shot, is it? Jericho? That is when you get all the inserts for the characters across the arc here. If you can get them all solid or flashing on the same ball, then you qualify. I'm sorry, that's do or die. Oh, is it do or die? Yeah, that's do or die. My bad. The Jericho is getting up to Mark 6. Okay. So you have to get all those inserts up to that big, huge iron, the arc thing, the big, huge one. And that will then qualify your Jericho, which is oftentimes I find most people when they get to Jericho end up draining pretty quickly. It's just kind of a kooky thing about how Jericho works, in my opinion. people tense up or whatever. Jericho can be very lucrative. If you can find the safe shots, it's like a million plus a shot. So anyway, right now it looks like Adam did a very good job with bogey. He played it safe. He cashed in, I think, about $4 million on bogey. Let's see what his final score is. Oh, it would not show us. Wow. Damn. So unfortunately that red text and the angle of this, I can't make out Adam's score. It's fairly high because he got that $3 million on his ironmonger super. I think the total from bogey was about four. Mark is two shots away from qualifying bogey. So if I were in his situation, if he's really down into those ramps, I'd catch up and close a lot of that gap simply by hitting a couple ramps and just going ramp, ramp, ramp, ramp on bogey. I remember a sage once told me ramps were the most lucrative thing to go for on this. That was probably back in the original programming. The outlanes are fairly wide, as most Ironman should be, and so he paid the price of a missed shot and drained right outlane. First game to Adam. All right. Now if we can just get Becker to move on to Black Rose, we will be fulfilling the dreams of our chat group. Well, Mark Gunther would have the next selection, so we'll have to look and see who all is up next. All right. so let's bounce over to Aerosmith because we haven't shown that in a while and you can see the women's brackets while we do that. All right and on Aerosmith we should have Snow and Maureen I believe. All right, this is ball three. So it's nice that we have a little bit of that screen up on the right. We can see it's ball three, player one, 57, 60 million. Walk this way, super ramps are going on right now, I believe. And they just finished. All right, so snow's kicking it. Yeah, we lost our ability to see how many wins per competitor. I think we were updating that manually, but I could be incorrect. I think unfortunately we do have to update it manually. Carl was telling me that this does not have the integration like his DTM system does where it will automatically bring in the scores and the players for the finals. So I know that Snow was down 0-3 when she won a game. It looks like she's about to win another one, so she could be up 3-3 at this point. I don't know if they played a game in between Sorcerer and this one. I'm sitting here telling you guys that, but... Currently, this must be their fourth game because it's 3-0. So maybe they had to wait a while to play it. It can't be 3-0 because Snow won one. Oh, okay. Well, then blame Josh. It hasn't been updated. Okay, so this would be Snow's second win if she can maintain the lead. Interesting, though. So Snow is player one on this. So if she won on Sorcerer, maybe the other person deferred. That's possible. I don't know. Or maybe Snow chose to go first. Some people want to just lay down a good game and not worry about what the other player does. There is no advantage on this to going first. Sometimes on Aerosmith there's actually advantage to going first if you have the toy box enabled. In this case, the toy box is not enabled. You can see it's just shooting it into the Jackie's chin and putting it at risk each time you fire it. But I actually prefer it in match play heads up to have it enabled because it balances a little bit about whether you go first or second. Increases the strategy. How do you feel about casual mode in Game of Thrones? I'm not a fan. I think for me, for pinball in general, especially competitive play, I think on these modern games, the more choice, the better. It gives people the liberty of different ways to approach the game. Okay, Maureen has a long climb. She has her... Oh, wow. Ouch. Done and done. Okay. So Snow wins that one in convincing fashion. I don't know where they're going to go next. I'll tell you what. I'm going to go find out where they're at in the match, and I can tell you. All right. Meanwhile, I'm going to just stick with Aerosmith for now. All right. Good luck to Colin. Since I figured it out. Okay, so Colin has reported back, and impressively and unbelievably, Snow and Marine are now 3-3. So Snow was down three matches. Marine just had one to take it all. and Snow's climbed her way back up into contention. This next match for them will be for all the roses. Should we watch this next match for Snow and Marine? I don't know yet. Let's check it out. Yeah, because that's the thing. They may be waiting. Yeah, it looks like right now they're sitting down there while they decide. Okay, cool. Well, as soon as we see a difference on that. We might cut to that match since it's going to be a decisive one and see what we can look at in the meantime. Like I said, I'm going to stick with this. We got a Grabowski. Yeah. Was trying to find who. All right Now we changing OK All right Man it looks like somebody did an infamous slide save because this is completely not on center. So somebody seriously shifted this baby. Who are these people? Who are these players? Who taught them how to play? Did you ever see the Josh Sharpe, I think it was on Congo, at Louisville Arcade? How far did it go? A foot? It was. Did it push the games next to it? No, it didn't quite go that far, but it was one of those that there's no way that ball should have ever, ever not tilted. All right. It would be lovely to know what the match totals were, Brian versus Aaron. We'll see if we can find that information out for you. If it is updated. Awesome. Can you tell us where Brian versus Aaron? How do we find that information out other than talking to you guys? But they're not updating. Other than what? Like, how do we find that information out? How many? How many wins? How many wins? It's on the bracket, yeah. But, like, oh, sometimes they're not updating it. Yeah, it still said 0-3 for Snow and Marine even though it's 3-3. All right, so we can't guarantee real-time updates, so... Do you happen to know where we're at with Brian and Aaron? They haven't started yet. They're at practice. They're 0-0? First game. So this is legit 0-0. It's legit 0-0. Although now it says two wins to zero wins. Yeah, because that's what it says here. I still blame Josh Sharpe. So, wait, you're saying? You're saying Brian and Aaron haven't played yet? Brian is up three. All right, so you won three. That's what I like to hear. Okay, now we know. It's Brian Shepard, three wins to Aaron Grabowski's. Grabowski's, yeah, that doesn't look like you, Brian. That's not you. To Aaron Grabowski, zero wins. Grabowski, step it up. It's only ball one. We know you've got what it takes, and we don't want to see a slouch at these nationals. Personally, I like the fact Brian is from Ohio, and he is representing Kentucky. As you can tell, a lot of these guys went to different states to play. I don't know. Sometimes it's based on chances. Yeah, just the fact of they may not have qualified for their own state championships. So you're going to see people who don't necessarily live in that state play in that state. That's right. We played both Trent and myself. We played in the North Carolina championships. And both Pete and I played in West Virginia. But West Virginia is within spitting distance of us. So it was a toss-up. All right. So just to catch people up again. Did he not tilt that? That was not a tilt. Oh, my gosh. This is not a tilt. Wow. Brian's running back into the other room. What happened? All right. So this is a big one for Brian. All he's got to do is hold the lead for this, and he's got the round. Aaron is looking to get some magic going. I don't know how he hasn't tilted yet. Yeah, there you go. I was going to say he was putting some moves on that. It had to happen eventually. And it said no, and yet he persisted. So let's see if Brian can have a little bit longer ball. Let's tell Amanda to tell Aaron to make some magic happen. Tell him he's here on the whim of the people, and the people will have their say if he doesn't do something about it. Hey, how's it going? Hey, Angus. Hey there. It's nice to see you. This is Angus. He represented Nova Scotia. Yeah, it just got put out. Yeah, Nova's a great match, actually. We went seven games. We both had some weird malfunction issues. I had one on, I think it was Four Queens. Oh, yeah? Yeah, the 10,000 marker didn't flip when it should have. The ruling was that they couldn't reproduce the glitch that the score was going to stay. It didn't reproduce, but, you know, that's pinball. Yeah, unfortunately. You really can't complain about things like that when you're playing games like this. All right. It's just an honor to be here. I've got to throw the focus back to Aaron Grabowski and Brian Shepard here. They're having a very decisive match. I was going to say, is this who sucks less? No, this is who can survive Aerosmith the longest. Oh, okay. Aerosmith was playing kind of up and down. You saw people earlier today that were putting up some really, really big scores and then other ones where it was. Yeah, I think Anna had 118 mil. Yeah, it's a great score. That's a great score. That's it. That center shot's brutal. No, Brian still has to plunge. Yeah, he has to plunge. And not tilt. We might be seeing the end of Grabowski for this match. What's his total? Ten. Ten? Ten. So, yeah, Brian still has to, you know. Not lose the ball. And. Still bouncing around. Yeah. That's it. Okay. That's the game. All right. Wonderful. Oh, what have we not shown in a while? Let's go back and see. Oh, no, that was you. Let's bounce over to Abracadabra. I don't think we've seen that for a bit. Oh, Grabowski, it was good to have you. We appreciated your presence in the Nationals. Yeah, you get a lot of colorful people in this crowd. and the interesting thing with that is you have some people you don't normally expect to see and that's what I thought was pretty cool we have a request to go back to the snow and marine match uh they are we're not going to be doing them for a while because they're waiting for x-men yeah the some of these queues are three and four deep so uh bear with us as we wait for them to uh move up in the queues so the new sterns have been really been getting a lot of heavy rotation today. Evan suggests that Ohio is watching. Evan, you are not the entirety of Ohio, but nicely said. It's good to see you on the channel. Hi, Evan. Michelle McKickass. Nice. Wait, can you say McKickass? You've said it, and I can't bleep you. I like it. I think we're going to win with that one. Well, I said, remember, This is a family affair. So, you know, limit the big one. The people that are listening to me back in Nova Scotia are just waiting for an F-bomb to drop, but I'll keep it clean, guys. Yeah, remember, unlike, you know, regular TV, we do not have a seven-second delay. So I can't bleep you. Roller James 91 in the house. I can swear pretty fast, too. Abracadabra is an interesting one, right? You have to really keep it to the sides in order to make your balls last. I find that the gap between the flippers is quite wide, and the outlanes are just brutal. For? Abra. Abra. The one we are currently watching. Yeah. I'm just trying to do some relevant commentary. I was looking at the chats. Wait, you think that's a wide spot on the flippers? No, it's deceiving. It's deceiving. I was kidding. You know, you can get so much hope when it goes into those inlanes and think you're going to be just fine, and then it'll bounce to the center. That's its favorite thing to do. Abracadabra. Okay, since we haven't talked about this for a while, we may have new people joining us because we're in like hour three of this thing. Yeah, this is going to be a long one, guys. Explain again what we need to do. Abracadabra. Oh, yay. I can explain it. Well, the big strategy in Abracadabra is really just to keep it to the side lanes. No, like really. You want to be shooting exactly like we saw here. You're going diagonal to the drop targets at the top. Yeah. There's a couple different simple strategies. When the ball hits here and here, give it a nice little nudge because it'll shoot towards these targets. Yeah. Your bonus calculator is here. And every time you finish these lanes up top, that's all right, Virginia. I understand. Every time you finish those lanes up top, 1, 2, 3, 4, which are also here and here, finish 1, 2, 3, 4, your bonus increases. this special light that changes that's where you get your bonus you don't get it after draining you get it for hitting whatever particular target is lit at that moment um on top of that these banks will go back down like if you hit all of them down and then the center target brutal then you'll have um then you'll have the bank go back up and you cannot you cannot get the bonus shot if you already have that target down so there's a lot of strategy there to hit it at the appropriate a time. Learning with friends here at the National Championship is fantastic. What? A little too late, right? I will say that these balls are very catchable. They are. As far as the cradle is concerned, which is a big help in getting your shots timed and slowing it down. You don't just want to flail on this machine if you can help it. I've never seen Abra before. And be aware that on these EMs, they're all Set up with tilt ends gain. Yeah. So don't tilt. Got to be real careful about that. You can still do a little nudging on these, too. You should. You can and should nudge. Yeah. The double slap save, though, if you're doing it a bit too hard, will punish you. Yeah. Oh, so, yeah, now. Virginia was asking me about slap saves earlier. Talk about the slap save. Slap save is your bread and butter for trying to save things going down the middle. So what you're trying to do. Can I touch this? Yes, you can crawl. So if you see a ball coming down the middle like this and you're trying to save it, what you would like to do is very quickly, in very quick succession, nudge one way and then the other. See what he said, nudge one way or the other. It doesn't have to be a bitch. Darn it, my language. A mean slap. It doesn't have to be a slap. No, it doesn't at all. That's not how I do it anyway. That hurts. No, and now on a machine like this with a wider gap here, you might have to give it a little more oomph. Yeah, more oomph. But generally, you're absolutely right. You don't need a very hard nudge to do it. But there's sometimes advantages of doing a hard nudge. If you do a harder nudge, you can get the ball to come a little bit further over on the flipper, and then you can have a harder second shot. If you have just a smaller nudge, you may have a situation where you just hit the tip of the opposite side. So say you're nudging left to right. it'll hit the tip of the right flipper and then just kind of flail up in this area or it could just kind of come back over here. Yeah. I think Adam just did what we were kind of talking about. Yeah. Yeah. So if you saw it. It's bread and butter pinball strategy, yeah. Yeah. Yeah, I tend to do it brutal just because it's like, oh, my God, I see it coming. I wail against the machine, so. Yeah. So she was asking me if I do the physical slap. No, I do everything to a stronger or a lesser degree, what you were just describing. Right. With my lower body. Okay. I tend to grab the machine with my upper body and then push and shove with my hips and my legs. And whatever degree of pressure or force I want to admit one way or the other, I achieve by flinging my legs out. That's interesting. I haven't really seen that style yet before. The only thing that I'm thinking of just by – I need to see it in action to really make an assessment. I feel like you have seen this before, but maybe not described in that way. Well, we have a guy back in Nova Scotia, and I'll give a shout-out to Martin, if you're listening. Martin can actually do these drags. Like, if he was playing on the Papa rubbers, he would get disqualified every time. But he is expert at literally making the machine shift a good foot to one direction in order to save a ball. It's an amazing thing to watch. That was how I was surviving on Ghostbusters in the early lean days. Whatever gets you to the dance, right? Whatever gets you to the dance. This is not Becker nor Gunter. No, we are watching, I believe, Chris Compton. This is that Chris guy. I'm trying to find their match, and my head is just... And they are playing some Black Rose. I'd be curious what Nova Scotia has to say about Black Rose. Honestly, we don't have it. We don't have it up in our neck of the woods. It's one of the ones that I was like, I really hope I don't have to play it, I don't know it. I didn't really have a lot of time to review the rule set for it either before I came, so it's one of those things that I can't really comment about. So you're on your own on this one. Well, I can tell you what to do. Yeah, please do. All right. More learning with friends. There's a shot right here, so you go from – you go from – what? Wow, that's – I don't know if I can make that shot. I don't know how I did that, but that's the shot. Well, I'm just saying I don't think I can make that. That might have been – go ahead, try it again. It might have been me moving the house. You cleared it off because that was the shot you needed to make, and I don't want to try to recreate that. It's very difficult to get that exact squiggly. Wait, that squiggly was legit? Yeah, you activate the seven ball multiball and you can make that shot. That was intense. Okay, so here we go. Again, from here. Okay. And that's what you want to do. You want to achieve that lock shot. Every time you go up there, if the lock isn't lit, you still spot a letter. The lock is one, two, three, four. So if you go over these lanes and you spell lock, then that'll light the lock shot. but you don't have to go for the lanes when you can just continuously hit the, I don't know, I call it a candy cane, the candy cane shot. Because it'll automatically make that loop. It'll spot you next letter, yeah. What's cool about it, and it's like whatever the mechanism for locking the ball is up here, when it comes back down, this is what it goes. It goes, and it bashes over to the left, and then you can just do the same shot into the lock over and over again. I'm brutal. I'm brutal at dead passing. Brutal like good? Brutal scary bad? No, I'm brutal bad at it. And it's just because of the style of player I am. I probably shouldn even sit near you because right now I trying so hard to be a better player I don want you to take any of that away from me You know what though I really think that you can be a good fast and loose player and not Oh he another Petey Yeah No you can do it And I like that style of play. There are certain games, though, in certain situations where it's just an absolute must. Oh, it's so much better for me to slow it down. Oh, yeah. No, and generally speaking, that's what you want to do. You don't want to make haphazard shots. But if you play a machine so much and you become so comfortable with it sometimes those fast shots. No, it's not Yeah, and it's actually to your benefit. You can you can hit shots with a certain degree of accuracy That's like a bit like a magnitude greater than what you'd normally have if you were trying to just catching Yeah, well, that's a beautiful save here So what's going but yeah, but he's smart here So like for people that aren't very familiar what he's doing right now where he's just cradling up What he's doing is he's letting the tilt sensor just calm down. You know what I just realized? Compton isn't playing Black Rose. We got to get this right. Compton and Steve Strom are on the machine next to it. All right, Virginia, help us out. What am I helping out on? We are not watching the Compton match, which I thought we were, of course because the camera is focusing on him. But it's actually Chris. Yeah, it's Chris's match. I was looking at Africa. Although this picture of Compton is excellent. However, we are going to go to Ironman because I was just informed that it's a game seven. So if we want to watch Priyanka and Amanda. We probably do want to do that. Oh, Tracy moved on. Hey, thanks for the comment about me being a good curling commentator. Hey, curling. We do watch a lot of it up there, so, you know. Thanks, Evan. So, Angus, I know your uncle. I don't know much about you. How long have you been playing? Well, that's interesting. Pinball was pretty much dead when I was a teenager, right? But Doug, being who he is, always had pinball around. So I played a lot of video pinball growing up. And you learn the basics of the physics from playing on video. Like just cradling. That's something that most people that would approach a pinball machine just wouldn't think to do, right? But if you're trying to play for points, cradling is the most basic shot. Bread and butter. Well, it's beyond bread and butter. That's air. You know what I mean? Air. Yeah, like if you're not. It's the air we breathe. No, really. Yeah, that is because it gives you a break. That's not no. You're flipping. Keeping out of the drain is air. I don't like this analogy. No, I think. You can take a moment to breathe. Yeah, no. That's air. If you're playing competitive pinball, you're playing for points and you're trying to actually win. If you're not cradling, you won't win. But what about the exacting zen of hitting a shot on the fly? No, I think it is absolutely true. If you're not cradling, you're not going to win. But Petey won. Well, you know. Petey won. He's a state champion. Well, look, if you make sacrifices to the Dark Lord, you can do many, many things in this world. It's the hat. Is all of his power concentrated in his beautiful hat? That's what I'm thinking. He's not the only one. And Andre Massinkoff plays a lot on the fly as well. Massinkoff on the fly. So, I mean, it's doable, but... But you watch, but no, but no, like, you watch these players. They will cradle, but a lot of people that are just stepping up to a pinball machine for the first time wouldn't think to do it. Right, absolutely. You know? Is it as much a requirement as nudging the machine? It's more of a requirement than nudging the machine, I would say. In competitive pinball, if you're not cradling... I think to win, if you don't nudge, you cannot succeed. Well, yeah, but we're talking about a set of things that you need to have in order to really succeed. But if we're talking like... Maybe they're both air. No, I'd say if we're going to make these kind of analogies of nature... Do I need to separate you two? No, this is awesome. No, we're getting philosophical here. We're getting philosophical here. Hey, chat room, chime in. Nudging or... I would say, okay, yeah, okay, so like... Cradling. If cradling is air, I'd say nudging is like food. Yeah. But wait a minute. Wasn't the slap, save your bread and butter? So that's food too. Okay. Yeah, but no, that's what I'm saying. Okay, so like there's a certain level of skill that are like the bare essentials, like your air, your water, you know? No, okay, so I'm going to have to go with not letting a drain is air. That's like the common sense, though. Nudging is food, and cradling is like a fine wine. See, okay, yeah, we're getting commentaries. Cradling is better. Accuracy of shots is greater than nudging. I agree. Thank you, Waffle Bro. LOL, quote, Petey doesn't cradle, but he prays to the Dark Lord. He doesn't pray to the Dark Lord. He makes sacrifices to the Dark Lord. Hey, I live with him. He has an altar to the Dark Lord. I have yet to find it. It must be down in that shed. Yeah, well, I was going to say you should go in your shed. Just bring a mask. So who won the Iron Man here? What does Elwynn do? As off-topic as we are. Elwynn is the Dark Lord, as we all know. Priyanka? No, Keith's the man. We think Priyanka won, and that was a game seven. So, all right, where do we want to go? Cradling is like the sun, and nudging is like water. Wow. Man, you guys are killing it. It's a good thing. Pinball people are nerds, right? Yeah. Do you know? I'll be honest. Such jocks, all of us. What's fun is I tell a lot of people that I play pinball, and they go, oh, that's luck. And I'm like, no. Not letting it drain is your heartbeat. Yeah. Sounds about right. That's about right, yeah. Yeah, what did we say? You know, keep the ball in play, hit flashing shots. What about this one? From Truly Bad Timing, I am really bad at pinball, and I cradle marginally more often than I nudge. I think that that can be equated that cradling makes you bad at pinball. I think that's what that means. Oh, wow. Yeah, if you cradle more than you nudge and you're a terrible pinballer, there's only one conclusion that I can come up with. I'll be honest, for me, cradling... Slap savings like sex. This is starting to be getting beyond G-rated. Here we go. It asked if we should save it or not. He was trying to pin it. He, she, they. The thing with cradling, I can do it in one ball play, but I watch these players who do it in two ball play, or multiball play, sorry guys, and I admit that is not something I can do. I cannot cradle up during multiball. I just cannot do it. I wanted to see, where's Amy and Megan's match? Okay, I'm interested to see how this Metallica game is going to go here. Yeah, let's see. We've got a while. All right, cool. Yeah, like I said earlier, guys, bear with us. Some of these queues are three, four people. We've got a lot of requests for viewing. We'll try and get to what we can, but, again, it's going to depend on how big the queues are. Chad had a really good game on X-Men earlier. He pulled out a really big ball out of his butt and salvaged the game. Out of his butt? Yeah, he did it right out of his butt, yeah. Did he have to take his pants off for that? No, Chad's talented like that. Hey, this is family-friendly here at Flipper's Field. You know what? Fart jokes are family-friendly, and I don't think we've gotten too far past that. I agree with you. No, no, no. I'm just saying, there's no can't drop it. So just on Metallica, what he did here, he did the super skill, and what he did was actually an ingenious one. What did he do? So what you do that, well, so what he did is he launched the ball, he activated the super skill, launched the ball, and then just dead passed it right into the mystery room. I have been trying to do that, and I can't do it. That's good to know. Without touching the left flipper, just let it bounce. You just let it go. On some machines you can't do that, though. On Metallica it will work from time to time. It depends on how the game is set up. That's ballsy. No. You know what? It's not that high of a risk shot. Well, I suppose if you know that it's going to happen. Yeah. If you've taken your 30-second practice and checked the shot. You test it out. Yeah. Because that's how we – Well, that's a knowledge of the game piece. Yeah, of course. Yeah, we had one in Pittsburgh. You could do that until a tournament, and then it got moved or changed just enough. It was probably Petey. I blame Petey. No, no. This was – blame Doug Polk. It was – See, and they did it again. So that's kind of the standard. That's nice. The thing is, though, and it's not that risky of a shot, too, because you still have enough time, if you miss the shot to make a super skill. To still go for something else. Yeah. Yeah. So it's a, yeah. I approve of it. How? Have you seen a lot of, oh my God. Whoa, that might be a DQ there. Is that a DQ? Well, that was a big, that was more than a notch. How so? Well, did you see how far it shifted to the right? But there's no popper rubbers. Oh, yeah, there are. There are? They're on all of them, yeah. Oh, I didn't see those. You should still be. But if they're not out of the rubbers, then. Well, I guess if they're not out of the rubbers, well, hey, he just. Wait a minute. He just pulled a Martin right there. Hey, have you ever seen the – Also sounding slightly less than family friendly. Bouncing back again. Have you ever seen the Josh Sharpe slide save on, I believe it was Congo a couple years back? Is that why Josh took himself out of the running? By not winning states? No, that's why Josh can never finish first ever again. Because he can't help it? Because he DQs himself? That was gorgeous. That was wonderful. Yeah. Some nice – Crank It Up is only set to five each on this one too. I don't know if that was explained earlier, but you don't need to hit as many shots. Which is nice. And Sparky's set to 14, I believe. Yeah, Sparky's, yeah, it's super hard. What, 14 shots, 15 shots, so easy. So crank it up's the way to go on this particular foul. See, what he did here by activating the cross multiball first, I actually prefer that if I can pull it off. It's a hard one to pull off. It's a risky thing to do. Yeah, I feel like I trick into it just more than I go intentionally for it. This is fantastic because then you can smash Sparky, get some more points, and really get into a better groove too. So whenever you're in cross multiball, you can hit Sparky to move forward in Sparky multiball to go for it? No. Or is it just for points? You just get it for points. Oh, okay. But you can collect your sparks. Now, it doesn't really matter in this. Yeah, but it doesn't really matter in this where it's set so low. Right. I was like, well, we're just making it as easy. See, graveyard multiball, I can usually get the three drops. Once I hit the trying to start it, it's impossible. How do you feel about snake multiball? I love it. Love it? I love snake, yeah. There's some machines where, man. It's hard to get it started. I actually like, oh, the name's escaping me now. It's not a multiball mode. It's a scoring mode where you, it's Lady Justice. Lady Justice. I love Lady Justice. Yeah, I know. I'm a big fan. All ramps all day. I'm a ramp person, yeah. You're a rampy? Yeah, I'm a ramp guy, yeah. I've heard about you guys. I'm on EMs. It's not. You know what? EMs are the type of thing that you can have a great game. He loves the rampless life, but if he has rams, he'll take them. Yeah. EMs, though, you're at the mercy of randomness on EMs, I think, sometimes. No, not always. Talk to Bob Matthews or Fregate. Those guys are choice on the classics. I think he's got crank it up. He's doing well. Or he's. Who else is a classics master? My uncle Doug's a pretty good classics player. Why didn't I mention Doug, Uncle Doug? Yeah, no, Uncle Doug's key. I don't feel like I've met him enough times to call him Uncle yet. You know what? He's everybody's dirty Uncle Doug. Dirty Uncle Doug? He's not dirty. He's a really nice guy. He's a wonderful guy. Doug is very sweet. That was a really nice ball here that Chad put up. Yeah, very. Really nice. That was gorgeous. I was just this has been high scoring today though I saw a score of like 154 million something like that earlier today so if you're just joining us we are at Flipper Spiel Wonderland watching the 2017-18 national championships which he keeps labeling it as US however it's Canada in US I agree but again it's not so much about the fact that it's It's just the U.S. conceding that if a Canadian wins the championship, we have given you the country. Hey, man. I don't know, but can we give it back? No. Can we sell it for cost rather than actually own it? Because I think it would be less hassle. It's yours if you hang on to it. I think it would be less hassle if we just sold it at cost. Which, based on your debt, is like what? Like negative $97 trillion or something? It's not ridiculous. What are you doing? I'm trying to get the messages to go down. It says more messages below. It is also the women's championships. without any balls. Greasy T. I know that Greasy T is one of my best friends. You're absolutely right, Greasy T. Shout out to Greasy T in Nova Scotia. That Black Knight 2000 cradle they had jackpot. Greasy T owns Black Knight 2000 and loves it. Loves it. All right. And you are listening to Angus, Debra, and myself, Virginia. Sorry, Peter Van. We got off track. Yeah, we are trying to bring you the best commentary we can. But we're pretty terrible at it. Let's be honest. Yes, I admit, game rules, I try not to learn them as much as I should. I mean, Metallica's one that I know enough about to be in trouble. But if I know the rules, I miss the shots. Says someone get Angus out of here. He's messing up the commentary. I think they've all decided that you're the problem. Maybe I am. They say you're talking too much, I'll bet. Imagine that. Darn Canadian. Wait, wait, wait. It's the song, Blame Canada. All right. So, Metallica, we are on ball three, player two, I believe. So. He just slid the game. It wasn't a death save. We can't go back to instant replay, so we will never, ever know whether or not that was a desk save or a slide save or whatever type of save. And it appears that this game is done. So what do you guys want to watch next?

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 66a59ee2-bcc7-48e3-8d6e-65227eedc298*
