# Concord Open 2026 Women's: Qualifying Round 1 on Spooky Alice Cooper. Streamed from TFR.

**Source:** DRI374  
**Type:** video  
**Published:** 2026-05-02  
**Duration:** 13m 41s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=PI7AM-bADVc

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## Analysis

Commentary stream of Concord Open 2026 Women's qualifying round on Spooky's Alice Cooper machine. The commentator discusses game mechanics including monster modes, multiball features, and shot layout challenges while managing technical issues during the broadcast. The game plays competitively with multiple players vying for position.

### Key Claims

- [MEDIUM] Teresa Martin is a ladies champion in Nevada — _Commentator (identity not fully clear) mentions this when observing a player's performance, with self-correction caveat ('if I'm not mistaken, somebody can probably correct me')_
- [HIGH] Alice Cooper has monsters as central mechanic where hitting shots on the monster increases value — _Commentator describing game rules: 'you're battling monsters. Um and once you get a monster, the more kind of, you know, shots you get on the monster, the the better kind of thing'_
- [MEDIUM] Alice Cooper shot layout is not designed in the style of Gomez or Steve Ritchie ramp games — _Commentator: 'The shots are tight and the shots are not where you kind of expect them to be cuz this is not you know like a Gomez ramp game or Steve Ritchie ramp game'_
- [MEDIUM] Lab multiball on Alice Cooper is 'very difficult to get out' — _Commentator discussing gameplay difficulty: 'getting a multiball is uh on the upstairs the lab lab multiball is very difficult to get out when you can't hit the things you aim for'_

### Notable Quotes

> "The game is just out of whack of course. Just need to fix few things."
> — **Commentator**, Early in broadcast
> _Indicates Alice Cooper had mechanical/setup issues during the tournament stream_

> "The shots are tight and the shots are not where you kind of expect them to be cuz this is not you know like a Gomez ramp game or Steve Ritchie ramp game."
> — **Commentator**, Mid-stream
> _Describes Alice Cooper's distinctive shot layout philosophy compared to other designer styles_

> "Yeah, that's the weird thing with this particular game. It's just like the things that you aim for is there's always a post in the way."
> — **Commentator**, Late in first game
> _Commentary on playfield design challenge — posts blocking intended shot lines_

### Entities

| Name | Type | Context |
|------|------|---------|
| Spooky Alice Cooper | game | Boutique pinball game by Spooky Pinball based on rock musician Alice Cooper, featuring monster battle modes and complex shot layout |
| Concord Open 2026 Women's | event | Women's pinball tournament held at venue, qualifying round being streamed |
| Teresa Martin | person | Pinball player identified as ladies champion in Nevada, competing in the tournament |
| Shannon | person | Competitor in the qualifying round, noted for finding a valuable monster mode |
| Steve Ritchie | person | Referenced as comparison designer for ramp-focused game design philosophy |
| TFR | organization | Venue/streaming organization hosting the Concord Open 2026 event |

### Signals

- **[gameplay_signal]** Alice Cooper features non-standard shot layout with posts blocking intended aim lines, requiring adjustment from traditional ramp game expectations (confidence: high) — Commentator repeatedly notes shots are 'not where you kind of expect them to be' and 'there's always a post in the way'
- **[gameplay_signal]** Monster modes are primary scoring mechanism with stacking potential and multiball interactions (confidence: high) — Commentator emphasizes getting 'a good big monster' as scoring strategy; notes monster stacking with multiball and subsequent payouts
- **[product_concern]** Alice Cooper exhibited mechanical/centering issues during tournament qualifying requiring adjustment (confidence: high) — Commentator: 'The game is just out of whack of course. Just need to fix few things. Be back. right. At at least we got got it centered.'
- **[design_philosophy]** Alice Cooper playfield design deliberately diverges from classic ramp-focused design styles (Gomez/Ritchie), emphasizing different shot targeting strategy (confidence: medium) — Commentator explicitly contrasts Alice Cooper with 'Gomez ramp game or Steve Ritchie ramp game' design approach
- **[competitive_signal]** Women's tournament qualifying match with multiple competitors playing same game for ranking points (confidence: high) — Stream title and commentary context indicate qualifying round with multiple players ('any of these four can uh get something going')
- **[content_signal]** TFR streaming tournament play for extended duration with multiple game sessions planned (confidence: high) — Commentator: 'we're going to stream here nearly all day. Uh there's going to be a break. Uh this after this is going to be a short break and then we go to classics'

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## Transcript

First uh round is up here. Uh obviously a million things I need to deal with here. One second. Uh, okay. We're playing Alice Cooper. Uh, I don't know this game uh very well, um, unfortunately. But uh uh you're battling monsters. Um and once you get a monster, the more kind of, you know, shots you get on the monster, the the better kind of thing, right? And it can be quite valuable. All right. Shannon got the feels of the the monster machine. Yeah, the game is just out of whack of course. Just need to fix few things. Be back. right. At at least we got got it centered. All right. So, anyone's game at this point. So, I think there's a super skill shot involved. Um, that's coming back. There's also a magnet between There's a magnet between the flippers that is a little bit Oh, wow. dual house ball. I'd say Teresa Martin is a ladies champ in uh Nevada if I'm not mistaken. Somebody can probably correct me on that. So, the dungeon, I don't know if this is a mode or not, but the shots are tight and the shots are not where you kind of expect them to be cuz this is not you know like a Gomez ramp game or Steve Ritchie ramp game. Don't not sure what the Secret Passage will reveal to you. Hopefully something fun. I don't know. Uh yeah, there's there's a lock upstairs here that says lab lock. Um knock that target down. And there's also a lock steel somehow involved in this. Um Yeah, I got a bit of an issue with my headset here. One second. First game of the stream today. Obvious something that's uh not going to be 100%. Okay. So far, left out lane is not your friend. Is it still choppy? Yeah, I was uh adjusting something here that was kind of causing the choppiness, I think. Sorry about that. But it sounds good now, right? And uh welcome to the stream. Uh we're going to stream here nearly all day. Uh there's going to be a break. Uh this after this is going to be a short break and then we go to classics. Yeah, this is anyone's game so far, right? I mean, somehow you need to get a a good monster going and hit some shots. That's usually what I try to do. And um getting a multiball is uh on the upstairs the lab lab multiball is very difficult to get out when you can't hit the things you aim for. All right, we stepping into ball three and any of these four can uh get something going and uh pull ahead. Okay, so there was a ball lock there. I don't know if that's lock was stolen from somebody else, but uh here we are. Uh looks like we kind of want to get balls up in the center. Yeah, that little pinky flipper. It's not easy. to somehow. Okay. So, did she get a multiple and a monster at the same time? And the monster is still running. Oh, that's going to pay out. Look at that. Beautiful. Yeah. So very valuable monster found here by Shannon. Jesus Christ. Yeah. So, basically every single shot is lit to find Eagle. Oh, hurry up target. Oh, that was juicy to start with. No. Oh, upstairs. back end downstairs. All right. 14 million. No, get a good big monster out. That's all. Yeah, that's the weird thing with this particular game. It's just like the things that you aim for is there's always a post in the way. I feel exactly what's going on right here. So that is now ready. It looks like just shooting in the center. All right. Let's uh let's see what the TD can do. Ball three. they are asking to take a shot. Yeah, that Oh, nice save there. Let's see if I configured my um instant replays properly. Looks like it. All right, that didn't uh go as planned. She does not need a lot of points to catch second, uh yeah, let's hang around until the next um next round.

_(Acquisition: youtube_auto_sub, Enrichment: v5)_

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*Exported from Journalist Tool on 2026-06-06 | Item ID: 66c5b73b-e41d-49af-a45d-e394303e4ed6*
