# Bob Nies & Holly Nies first project Pinball Machine Anime Poker

**Source:** Ramp's Pinball Manufacturing  
**Type:** video  
**Published:** 2024-03-07  
**Duration:** 4m 10s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=2OWhczkOw74

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## Analysis

Bob Nies and his daughter Holly Nies showcase their first homebrew pinball project, Anime Poker, a father-daughter creation featuring original artwork by Holly and code by Bob. The machine is built on a 1967 Student Prince donor machine running 24 volts, coded using Mission Pinball Framework, and features a simple rule set comparable to 1970s electromechanical games with multiball and basic jackpot mechanics.

### Key Claims

- [HIGH] This is Bob and Holly's first pinball project — _Video title and opening narration explicitly state this is their first project_
- [HIGH] The machine is built on a 1967 Student Prince donor machine — _Host directly identifies the donor machine as a 1967 Student Prince_
- [HIGH] The donor machine runs on 24 volts, not the typical 40-70 volts — _Host states: 'it only runs on 24 volts not your typical 40 70'_
- [HIGH] Bob coded the game using Mission Pinball Framework — _Bob states: 'the first thing I ever coded and used Mission pinball framework'_
- [HIGH] The coding took a couple of months — _Bob confirms: 'couple months' when asked how long the coding took_
- [HIGH] The game rule set is intentionally simple, comparable to 1970s EM machines — _Host and Bob discuss that 'it's like an old em there's really not any well there's a couple things' and the gameplay is 'just stuff'_
- [HIGH] The machine features multiball and timed jackpot mechanics — _Gameplay footage shows multiball trigger and host notes 'it only D was only on for so long' regarding time-based jackpot_
- [HIGH] Bob had no prior coding experience with Mission Pinball Framework — _Bob states: 'knew nothing about it so so you had to learn so I had to learn it'_

### Notable Quotes

> "the first thing I ever coded and used Mission pinball framework and so knew nothing about it so so you had to learn so I had to learn it"
> — **Bob Nies**, ~3:30
> _Establishes that this is Bob's first coding project ever, requiring him to learn MPF from scratch_

> "it only runs on 24 volts not your typical 40 70"
> — **Host**, ~0:45
> _Highlights unusual technical constraint of the 1967 donor machine_

> "it was a donor machine for this it was a 196 look I got it in the hole yep and it come out there it's a 1967 Student Prince a donor machine"
> — **Host**, ~0:30
> _Identifies the donor machine and notes the original restoration intent before project scope expanded_

> "it was going to originally restore the machine but it was too far gone so it just started playing with it started doing more and more stuff to it"
> — **Host/Bob**, ~1:00
> _Explains the origin story: restoration became creative homebrew project_

> "couple months"
> — **Bob Nies**, ~3:20
> _Timeline for coding the complete game from scratch while learning MPF_

### Entities

| Name | Type | Context |
|------|------|---------|
| Bob Nies | person | Father, playfield designer and coder of Anime Poker; first-time MPF developer |
| Holly Nies | person | Daughter, original artist for Anime Poker game artwork |
| Anime Poker | game | Original theme homebrew pinball machine; father-daughter first project; features anime art and simple rule set |
| Student Prince | game | 1967 pinball machine used as donor for Anime Poker project; 24-volt system |
| Mission Pinball Framework | product | Open-source coding platform used by Bob Nies for Anime Poker game logic |
| Ramp's Pinball Manufacturing | company | Content creator/channel featuring the Anime Poker showcase video |

### Topics

- **Primary:** Homebrew pinball machine development, Mission Pinball Framework adoption, Original pinball game design
- **Secondary:** Father-daughter creative collaboration, Donor machine restoration/retheme, Vintage machine conversion to modern coding

### Sentiment

**Positive** (0.85) — Host and creators express genuine enthusiasm about the project, playability, and creative process. Celebration of first-time achievement and family collaboration. Gameplay demonstration shows engagement and enjoyment despite difficulty landing ramp shots.

### Signals

- **[community_signal]** Homebrew pinball projects being documented and showcased by content creators, supporting grassroots development visibility (confidence: high) — Ramp's Pinball Manufacturing featuring and professionally filming complete homebrew project walkthrough and gameplay
- **[design_philosophy]** Intentional simplification of rule sets in homebrew machines, mimicking 1970s EM aesthetic despite modern coding platform (confidence: high) — Bob and host discuss that the game deliberately has minimal rules, comparable to old EM machines, with just 'couple things' mechanically
- **[community_signal]** Documented case of first-time MPF adopter successfully completing game from concept to playable machine (confidence: high) — Bob Nies learned MPF from scratch and coded Anime Poker in couple of months as his first coding project ever
- **[technology_signal]** Mission Pinball Framework enabling non-professional developers to create original game rules and mechanics on vintage hardware (confidence: high) — Bob had no prior coding experience but successfully implemented multiball, timed jackpots, and playfield scoring using MPF

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## Transcript

this is Bob n's and his daughter's Holly n's first project pinball machine called anime poker this is an original theme pinball machine with original art by Holly nice and coded by Bob Neis Bob n created the Playfield all right let's go ahead and try it out and even has anime um Bowl in there let's try it out and this was it was a donor machine for this it was a 196 look I got it in the hole yep and it come out there it's a 1967 Student Prince a donor machine and it only runs on 24 volts not your typical 40 70 oh oh Lazarus oh man I almost got it up it's kind of cool I like it so it's a father daughter project huh yep it's going to originally restore the machine but it was too far gone so it just started playing with it started doing more and more stuff to it I up just analizing it your creative brain your creative brain just took over huh you're uh Toy Maker brain trying to get it up that ramp I did it last time oh almost a dang [Music] it this ma this machine does have multiball in it oh it's an extra [Music] oh there we go I'd be satisfied once I get it up that ramp oh dang it oh what the heck it's so hard to make that that yeah I did before I made it a couple times where's where's the big points in this game um I don't remember how long did it take you to coat it couple months yeah there was a the first thing I ever coded and used Mission pinball framework and so knew nothing about it so so you had to learn so I had to learn it there really are no game rules in it it's just it's kind stuff so you what is this like equivalent to like the '70s yeah so it's like an old em there's really not any well there's a couple things so like right now the it's blink in the jackpot for the Ram oh yeah so actually that would be your Big Money Shot there oh got it saved it on that that was a good nudge that went out it only D was only on for so long dang it oh so it's time based yeah

_(Acquisition: youtube_auto_sub, Enrichment: v1)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 69cae243-7dca-4fce-84ff-11a7e32bb220*
