# Hot Wheels Pinball Machine First Impressions

**Source:** Straight Down the Middle  
**Type:** video  
**Published:** 2020-06-12  
**Duration:** 13m 28s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=mubznrnqRsc

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## Analysis

Greg and Zach Sharpe from Straight Down the Middle provide enthusiastic first impressions of Hot Wheels Pinball by American Pinball. They praise the vibrant RGB lighting, smooth and flowy gameplay, excellent shot geometry, and fun, tongue-in-cheek presentation. They position it as an accessible, location-friendly game that complements American Pinball's deeper titles like Oktoberfest and Houdini, with strong shooting mechanics and multiball content.

### Key Claims

- [HIGH] Joe Balser used three bulbs in arrows to saturate them and avoid dead spots — _Zach Sharpe directly quoted Joe Balser saying this during unboxing_
- [HIGH] Hot Wheels is American Pinball's best shooting game to date — _Greg explicitly stated 'I think this is easily their best shooting game' after comparing to Houdini Master of Mystery and Oktoberfest_
- [HIGH] Josh Kugler described Hot Wheels as complementary to deeper games like Oktoberfest and Houdini, positioned as a faster, more social play experience — _Zach Sharpe paraphrased Josh Kugler's phone conversation about game positioning and design philosophy_
- [MEDIUM] Hot Wheels has more multiballs than American Pinball's previous games — _Josh Kugler mentioned this according to Zach, but not verified independently in their play_
- [HIGH] The orange ramp has minimal mechanical interaction—just an arc with a slight wiggle at the end — _Greg described the orange ramp shot during gameplay discussion_
- [HIGH] Hot Wheels features an innovative curved ball kick/buck with smooth motion (no latency), distinct from traditional upkick bucks — _Greg and Zach discussed the unique buck design during playfield feature breakdown_
- [HIGH] Hot Wheels is positioned as a location-friendly game due to fun aesthetics and social multiplayer appeal — _Greg described it as 'a fantastic location game' based on chuckles, fun, and buddy-play appeal_
- [HIGH] The game has a magnet at the back that locks the ball during race start, creating a visual metaphor of a ball at a start line — _Zach described the magnet mechanic as one of the coolest features during playfield walkthrough_

### Notable Quotes

> "The RGB is just ever changing, but in a good way. It's not like overdone."
> — **Greg**
> _Defines the lighting approach as restrained and purposeful, not excessive_

> "I actually like it... Papa Duke sick."
> — **Zach Sharpe**
> _Expresses genuine surprise and approval of the center post design_

> "I thought this thing was going to be chaotic... it's smooth. Almost supple."
> — **Greg**
> _Captures the unexpected refinement of gameplay despite being a 'cheaper game'_

> "It's not goofy, it's not childish. It is, but it isn't. It's just cool."
> — **Zach Sharpe**
> _Articulates the tone-balancing achievement of the game's presentation_

> "For the price, this is going to be a hard game for people not to turn their head at."
> — **Greg**
> _Value proposition statement—suggests strong market positioning_

> "It could be like a Deadpool type thing where it's just a game you turn on to have fun. You're not wanting to get frustrated. You're just wanting to have fun."
> — **Zach Sharpe**
> _Establishes design philosophy comparison: accessible fun vs. deep complexity_

> "The geometry is good on this. Joe got really good geometry on this."
> — **Greg**
> _Praise for shot design precision and playability_

> "This is a fantastic location game... It draws you in just because of the aesthetics. But then when you're playing it, it makes you want to play it with a buddy."
> — **Greg**
> _Identifies operational/market positioning—location operator appeal_

### Entities

| Name | Type | Context |
|------|------|---------|
| Zach Sharpe | person | Co-host of Straight Down the Middle, provides gameplay impressions and design analysis |
| Greg | person | Co-host of Straight Down the Middle, leads gameplay and discusses mechanics |
| Joe Balser | person | Designer of Hot Wheels Pinball at American Pinball; speaker confirms his design choices on arrow lighting and shot geometry |
| Josh Kugler | person | Designer/developer at American Pinball; discussed game positioning and design philosophy with Zach via phone |
| Hot Wheels | game | Pinball machine by American Pinball based on Mattel toy license; subject of first impressions review |
| American Pinball | company | Manufacturer of Hot Wheels and other games (Oktoberfest, Houdini Master of Mystery) |
| Straight Down the Middle | organization | Pinball video show hosted by Greg and Zach Sharpe covering first impressions and pinball content |
| Oktoberfest | game | American Pinball title; comparison point for game design depth and shooting mechanics |
| Houdini Master of Mystery | game | American Pinball title; comparison point for lighting, shot difficulty, and overall design quality |
| Deadpool | game | Referenced as design philosophy comparison for fun, accessible gameplay without frustration or complexity |
| Pin Stadium Lights | product | Aftermarket LED lighting system advertised during video |
| Comet Pinball | company | LED product retailer advertised during video |
| Pin Graphics | company | Pinball enhancement vendor advertised during video |
| pinballplating.com | company | Plating/coating service advertised during video |

### Topics

- **Primary:** Hot Wheels Pinball gameplay mechanics and design, RGB/LED lighting implementation on Hot Wheels, American Pinball's game design philosophy and positioning, Comparison with American Pinball's previous titles (Houdini, Oktoberfest)
- **Secondary:** Location/operator appeal and market positioning, Shot geometry and shooting mechanics quality, Social/casual gameplay appeal, Value proposition for pricing tier

### Sentiment

**Positive** (0.88) — Greg and Zach are enthusiastic and surprised by quality. No significant criticisms offered. Praise centers on lighting, geometry, flow, and fun factor. Minor initial skepticism ('I didn't think I'd really care too much about this game') is immediately overturned by hands-on play. Tone is energetic and genuine appreciation.

### Signals

- **[community_signal]** American Pinball designers (Joe Balser, Josh Kugler) directly communicating design intent and positioning to media/players via phone and in-person conversations (confidence: medium) — Zach received direct phone call from Josh Kugler; Joe Balser explained arrow lighting strategy during unboxing
- **[competitive_signal]** Hot Wheels positioned to be accessible to casual players while still offering wizard mode and strategy depth for competitive players; multiball-heavy design suggests different play rhythm than Houdini/Oktoberfest (confidence: medium) — Josh Kugler: 'the best players in the world will get to it... there's a lot of multiballs in this game, more so than their other games'
- **[design_philosophy]** Joe Balser implemented intentional shot geometry precision (tight but hittable shots, three-bulb arrow saturation) and innovative mechanics (curved buck, back magnet for race start metaphor) (confidence: high) — Joe Balser confirmed three bulbs in arrows; Greg praised 'really good geometry'; Zach described magnet start-line metaphor and curved buck design
- **[market_signal]** Hot Wheels positioned as strong value proposition at lower price point with multiball-heavy content and location-operator appeal; designed to draw in casual and car-enthusiast demographics (confidence: high) — Greg: 'for the price, this is going to be a hard game for people not to turn their head at'; Zach: 'especially if you're a hot wheels fan or even just a car enthusiast'; 'fantastic location game'
- **[product_strategy]** Hot Wheels designed as accessible, fun-first game complementing American Pinball's deeper titles (Houdini, Oktoberfest); positioned as social/location-friendly rather than complexity-focused (confidence: high) — Josh Kugler quote via Zach: 'it's a really good compliment... this is more of a turn it on play it with your friends have fast fun'; Greg: 'fantastic location game'
- **[product_strategy]** RGB lighting system on Hot Wheels uses dynamic, changing effects that are purposeful and restrained rather than excessive; vibrant but not overdone (confidence: high) — Greg: 'The RGB is just ever changing, but in a good way. It's not like overdone'; Zach: lighting 'vibrant... really bright... just colorful'
- **[product_concern]** Despite being positioned as 'cheaper game,' Hot Wheels does not feel like corners were cut—maintains quality in mechanics, geometry, and flow comparable to premium titles (confidence: high) — Greg: 'this is a cheaper game, so you would have thought they would pull stuff out. I didn't feel like that much'; overall gameplay and mechanics praised consistently
- **[sentiment_shift]** Initial skepticism/indifference from both hosts ('I didn't think I'd really care too much about this game') completely reversed after hands-on play; game exceeded expectations (confidence: high) — Zach: 'I didn't think I'd really care too much... No. I can't wait to play it some more. I was like, man, I'm ready to dig in this game'

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## Transcript

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We just got done unboxing it and playing the hell out of it for a couple hours. Yeah, yeah. Why are we so shook up playing it? It is a fast game. Because it's Hot Wheels, Zach. The first thing, whenever you step up to this game, what do you see? What do you hear? What sparks you Artwork stands out Really Yeah Artwork Okay Flip it on how so lighting this is vibrant it is really bright it is bright the orange it just colorful it sad to put this in between two machines honestly yeah because it it is you get that big old hot wheels logo that is iconic even the back glass yeah oh we're wondering if that shift in the lcd screen no you flip it play a few games okay you don't you never notice it one single bit the thing that stands out by far the most is when you turn the game on and the lights are the lights like that on houdini and oktoberfest i don't remember him being that away it was just beautiful it was just brightly lit but this the rgbs is just ever changing yes but in a good way it's not like overdone just look what we can do Joe Balcer and josh coogler told me that in like some of the arrows um they put three bulbs so that those arrows really get saturated instead of having dead spots oh snap what stood out to me is when we when you turn on your right the lights uh they just but the ramps the ramps are pretty the ramps like the blue and orange and then that venticular the 3d back oh yeah is actually stunning i thought it was gonna like an old trapper keeper i thought so you know what i'm talking about but it does not look like that at all it truly it actually looks 3d with the lighting in there it actually looks like the cars are coming out of it and we didn't get enough time to play on it i i got some of the rules down uh you guys will have to see future streams by us but you know we don't review no games if we ain't played them enough no but what we will do we're going to go up to the factory and talk to them more in depth about the uh the making of this game and then maybe maybe i'll do like a code overview maybe that once i get warmed up to this game yeah but you don't have to be warmed up to the game greg to shoot and enjoy it this is a cheaper game, so you would have thought they would pull stuff out. I didn't feel like that much. I felt like it was fast, it was flowy. What did you say about that one ramp? There's like nothing to stop it. No, no, there is nothing on that orange ramp. It's just seriously, it arcs, and there's a little wiggle at the end. Just a little wiggle at the end, and that's it. It's super quick, but so is the blue ramp. The blue ramp is fast. The orbit to the ramp, you know I'm a sucker for that. Two spinners. And what's nice is everything is very quick. The shots are not like Houdini, but they're very Joe Balsher. Oh, yeah. Like, Balsher-ish. Balsher-ish. Balsher-ish. Like a little Balsher-ish on my salad, please. Because they're kind of narrow shots getting in there. Center post is Joe Balsher. Yes. I'm like, oh. I actually like it. Yes. I felt when I put it. I'm like, no. Yeah, absolutely. What about the kickback? I'm a sucker for that kickback again. The kickback is pretty sick. It's just a rocket of a game. It's got good flow. I thought it would be faster. I really thought it would be faster. But it's smooth. Yes. Almost supple. Yes. I don't know why. I thought it would be, maybe we don't have to do this. It's not chaotic. No. I thought it would be. That's what I would say. Stand up targets. I thought this thing was going to be chaotic. It's going to be flipping and flopping. Yes. It's not chaotic. No. It's smooth. I will tell you, you're going to call me ridiculous and most of you at home are going to call me ridiculous. We do already. The spinning car. It's not bad. No. It's kind of cool. Like, because it just, you're kind of, what? Yeah, it's not bad. Nope, I like it. The lights, the pop bumpers, the orbits. They got two like a little orbit which makes that fast But then you got the left orbit And then you got the little pathway by the in lane that was cool and i don know why that this is so neat but that magnet in the very back that starts the ball when you start a race and it just locks the ball and then everything's revving yeah it's getting ready for the race and you're just watching your ball like it's literally stopped at a start line and it's getting ready to take off in this race it really it's like what i said and you know what i was ready to kind of rip on for the first impressions I was going to rip on like them using that YouTube movie thing. Yes. I was playing, or Greg was playing, and the little evil scientist guy was like, yeah! The snakes! And he looked at me like, okay, I like that. That's pretty cool. It's tongue-in-cheek. It's fun. Yes, you said it. That's what summarizes this game on First Impressions is that the game is just fun and it's cool it's not it's not goofy it's not childish it's it is but it isn't it's just cool yeah it's just it's kind of cool it makes you smile everything about it like i said the goofy villain the animations the shots villain i love you just kind of chuckle because it's it's they're not trying overly hard hot wheels in with that youtube series no so it's like claymation and they know it looks bad but the writing is good and yeah that's what i'm saying it's shaker motors good it's just something that you sit there and you just go for the price this is going to be a hard game for people not to turn their head at i agree and especially if you're a hot wheels fan or even just a car enthusiast of any sort but it just fits yeah and what josh kugler told me over the phone he said look it's a really good compliment to the depth that you get with uh oktoberfest and houdini that's more of a journey based thing this is more of a turn it on play it with your friends have fast fun it's not it doesn't take forever to get to the like the wizard mode, the best players in the world will get to it, but it's just all the little strategies and the multipliers and the multiballs. There's a lot of multiballs in this game, more so than their other games. It's a good compliment. Initial feeling, I feel like that it could be something feel-wise. I'm not comparing it to the pin at all, but I think that it could be like a Deadpool type thing of where it's just a game that you turn on just to have fun. You're just not wanting to freaking get frustrated. You're not wanting to get mad. You're just not wanting to really just get deep and complex into a game. You just want to get on there and have fun, and that's why Deadpool is a keeper for me. Do you think that, it's early, but I think this is easily their best shooting game. Oh, yes. And I, you know what we love. We loved Houdini. I know. Oktoberfest, I didn't feel shot as good as Houdini. Houdini, you're sharpshooting. Yes. Oktoberfest, you're gimmicking. Yes. You've got all kinds of toys to play with. On this one, like, I didn't feel like any of the shots, if I wanted to hit the ramp, it felt great because I knew where to go. Orbit, I knew where to go. They're not wide open shots, but they're not at all hard to hit. They're not a difficult shot. The geometry is good on this. Joe got really good geometry on this. And back to what you were talking about with your flipping with your friends, one of the very first things that I thought of just because of the chuckles and the fun was this is a fantastic location game. Oh, I could see that. Just because of that. It makes you kind of... Absolutely. It draws you in just because of the aesthetics. But then when you're playing it, it makes you want to play it with a buddy and just have a good time. And there's ramps. You see the ramps and the curl it. We didn't talk about the buck. The buck with the curl ball serve That a great idea Has anybody done a buck No Usually bucks everybody they jump up they stop and then they roll This Vuck has a little curve So it smooth There not really any latency I didn't think I'd really care too much about this game. No. I can't wait to play it some more. I was like, man, I'm ready to dig in this game. Let's get to some boxes. We had all this prior stuff to shoot. And it's actually, whatever. And we start pulling it out, and when we flip that head up and he sees the play field, it's like, okay, I'm listening. Okay, now I'm getting a little excited. I was like... I'm looking forward to it. We're going to review it here soon. In the meantime, check out all of the other Straight Down the Middle of Pinball Show videos for us and subscribe, follow, share this video. That would help out a lot. If you guys want to see us in the manufacturer's plants and revealing these games and helping showcase some of these games in the future, you've got to help share some of the love by sharing the videos, subscribing, watching the streams, whatever the hell else there is. And if you're ready to buy one, of course. I've got to plug it. I'm just ready to finish this video so I can play it. I just want to play it. Let's turn it on. There he goes. Split flip. Like you've never seen before. Splitting. I want to do one more. Okay. Come on, Taylor. Look. Oh, there's two. There's like a skill shot. One skill shot, two skill shots. When you lunge less, it comes down and hits you. Oh, I see. I see. I see. I see. I see. I see. I see. I see. I see. I see. I see. I see. I see. I see. I see. It comes down here and goes into that light. I love those flags. Those are some bright flags. Those cars are wicked. Whoop! Oh! Oh, baby! It is! And they're on! Got it! What the fuck are we playing? Let's go. I love pizza. Oh! That was my failure. Three, one, two, three, four. You've got skills. Track and... Ready to be happy. Oh! What a good team! Oh! Oh, look at the bounce! That was fun! That was. See you guys later! That's good. That actually was a good one. I'm telling you what, I'm going to put that on. Thank you.

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 69f508d1-b804-45a1-8959-57910754365e*
