# Chat w Virtual Pinball Workshop member Sixtoe!

**Source:** Mystery Pinball Theater 3000  
**Type:** video  
**Published:** 2023-10-05  
**Duration:** 84m 9s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=RH-1qUCcVFs

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## Analysis

Manu interviews Sixtoe, a Virtual Pinball Workshop (VPW) member who creates VPX pinball table recreations. Sixtoe discusses the evolution of VPX development, the importance of accurate playfield scans using tools like the Blender toolkit and pinball parts library, and how VPW collaboratively rebuilds classic pinball machines with proper geometry and physics. The conversation covers technical challenges in recreating games like Judge Dredd, No Fear, and Johnny Pinball Mnemonic, emphasizing that quality base assets (especially playfield scans) are essential to building accurate digital reproductions.

### Key Claims

- [HIGH] VPX uses the actual ROM from physical machines, with the recreation simulating switch hits and flipper inputs as if playing the real machine — _Manu explains technical VPX architecture: 'the ROM right now doesn't know that it's being digitally like that the switches and stuff is just pixels the rom much is playing the game as if you know it's it's the physical game'_
- [HIGH] Jersey Jack Pinball and Stern Pinball games cannot officially be emulated in VPX — _When Manu mentions 'later games like Jersey Jack Pinball or Stern Pinball' Sixtoe confirms 'those officially cannot be emulated'_
- [HIGH] VPW built a table in two weeks using the Blender toolkit and recently developed physics systems — _Sixtoe: 'me and Tamate basically said, you want to see how quickly we can build a table in the toolkit. And we thrashed out in two weeks to a rough state'_
- [HIGH] Playfield scans are essential blueprints showing exact hole positions for all playfield components — _Sixtoe: 'if you've got a scan of a playfield it's a blueprint for a pinball machine so yeah and it's all of the the most important thing is um it's all of the holes for everything that you attach to the playfield'_
- [HIGH] VPW will not create table recreations without an accurate playfield scan — _Sixtoe: 'we tend to find we will not make tables we won't make tables without a playfield scan now yeah because a proper playfield scan'_
- [HIGH] The Blender pinball parts library was created by Niwak with contributions from multiple community members including Flapper Board John Borg and others — _Sixtoe: 'niwak um essentially came out of nowhere and created this thing called the um toolkit but the other thing that doesn't get as much press is the pinball parts library... niwak built some but there's stuff in there from flapper board John Borg dog um dark um loads of people'_
- [HIGH] Judge Dredd required custom code work by Apophis to properly handle three magnets behind the skull that accelerate the ball up a nearly-vertical ramp — _Sixtoe: 'there's three magnets behind the skull... that ramp is nearly vertical and you cannot make it up that ramp without the magnets... apophis i was like this doesn't work properly but i can't code my way out of a table bag help me apophis'_
- [HIGH] VPW purchases physical components (playfield sets, decals, stickers) to accurately recreate games — _Sixtoe: 'we we did some t-shirts and we and there's the beer me stuff on VPU um done things like bought playfields and bought plastic sets like um for Iron Man we bought a complete set of plastics and stickers the scan'_

### Notable Quotes

> "if you've got a scan of a playfield it's a blueprint for a pinball machine"
> — **Sixtoe**
> _Core philosophy of VPW's approach to accurate table recreation; emphasizes importance of playfield scans_

> "we tend to find we will not make tables we won't make tables without a playfield scan now"
> — **Sixtoe**
> _Demonstrates VPW's quality standards and commitment to accuracy over speed_

> "me and Tamate basically said, you want to see how quickly we can build a table in the toolkit. And we thrashed out in two weeks to a rough state"
> — **Sixtoe**
> _Shows productivity gains from the new Blender toolkit development approach_

> "the toolkit is at some point in the future you'll be able to knock a table out in not much time as long as you know you know what you're doing"
> — **Sixtoe**
> _Vision for future VPX development efficiency using standardized tools and libraries_

> "I got involved not get involved um did it did stuff originally so you look to certain tables now... when you reloaded it in vr it looked awful"
> — **Sixtoe**
> _Explains motivation for proper 3D construction; VR revealed flaws in 2D-optimized designs_

> "you don't have to know everything... I don't have to program... I can actually do other stuff and sort of be more useful doing other stuff"
> — **Sixtoe**
> _Illustrates collaborative strength of VPW where members specialize in different areas_

> "there's some work going on VPX flipper lag when it comes to getting rid of flipper lag"
> — **Sixtoe**
> _Indicates ongoing technical improvements to VPX platform addressing player feedback_

> "if it sticks out it should all sort of be one thing... the stuff that's really obvious um is normally wrong"
> — **Sixtoe**
> _Design philosophy about visual effects and lighting in virtual pinball tables_

### Entities

| Name | Type | Context |
|------|------|---------|
| Sixtoe | person | Virtual Pinball Workshop member specializing in VPX table creation and 3D modeling, started with VR pinball and now focuses on accurate historical game recreations |
| Manu | person | Host of Mystery Pinball Theater 3000, conducting interview with Sixtoe |
| Virtual Pinball Workshop (VPW) | organization | Collaborative group of VPX developers creating accurate digital recreations of pinball machines using modern tools like Blender toolkit and playfield scans |
| DJ Rob X | person | Core VPX developer known for technical contributions, recruited Sixtoe into Virtual Pinball Workshop |
| Niwak | person | Creator of Blender VPX toolkit and primary contributor to pinball parts library for accurate 3D modeling |
| Apophis | person | VPW code/programming specialist who solved complex coding challenges for Judge Dredd magnet mechanics and other technical issues |
| Norm Clark Kent | person | VPX developer who assembled playfield scans for No Fear recreation |
| Marty | person | VPW member who tracked down and scanned the No Fear playfield using proper scanning equipment |
| Tamate | person | VPW collaborator who worked with Sixtoe to build a complete table in two weeks using new Blender toolkit |
| Flapper Board John Borg | person | Community contributor to pinball parts library with 3D models of accurate pinball components |
| Blender toolkit | product | VPX development system for creating 3D pinball tables with integrated pinball parts library |
| Visual Pinball X (VPX) | product | Free, open-source virtual pinball simulation software used to recreate and play digital pinball games |
| Judge Dredd | game | Original pinball by Bally (1993) recreated by VPW with significant improvements to magnet mechanics and physics |
| No Fear | game | Pinball game being recreated by VPW; required accurate playfield scan and removal from hold status to proceed |
| Johnny Pinball Mnemonic | game | Pinball game recreated by VPW with significant accuracy improvements over earlier flat version |
| Iron Man | game | Pinball game recreated by VPW requiring purchase of complete plastic set and stickers for accuracy |
| Fred Marco | person | Arcade operator with Insider Connected leaderboards credited as inspiration for Stern's leaderboard implementation |
| Jack Danger | person | Person mentioned as having Avatar (Limited Edition) and Demolition Man machines but not providing playfield scans for VPW projects |
| Bally/Williams | company | Classic pinball manufacturers whose games are being recreated by VPW |
| Capcom | company | Pinball manufacturer whose games VPW has worked on recreating |

### Topics

- **Primary:** VPX table recreation methodology and accuracy standards, Blender toolkit and pinball parts library development, Importance of playfield scans as foundation for digital recreations, Virtual Pinball Workshop collaborative development process, Technical challenges in recreating specific classic games (Judge Dredd, No Fear, Johnny Pinball Mnemonic)
- **Secondary:** VPX platform technical improvements (flipper lag reduction, light refraction), 3D modeling best practices for VR pinball compatibility, Community sourcing and purchasing of playfield components

### Sentiment

**Positive** (0.82) — Interview conveys enthusiasm about VPW's technical improvements and collaborative culture. Sixtoe expresses satisfaction with solving engineering challenges and working with talented developers. Some light frustration about sourcing playfield scans and physical components, but overall tone is energetic and optimistic about future development efficiency.

### Signals

- **[community_signal]** VPW operating as collaborative, specialized-skill development team with members focusing on areas of strength (3D modeling, coding, art) rather than requiring universal knowledge (confidence: high) — Sixtoe: 'I don't have to program and you know okay I wouldn't mind learning it but I can actually do other stuff and sort of be more useful doing other stuff'
- **[community_signal]** VPW operating with merchandise revenue and community donations specifically directed toward purchasing playfield components and physical assets for recreations (confidence: high) — Sixtoe: 'anything that we get goes towards buying plastics, playfield stickers, and other bits and pieces like that for our Premium Edition stuff'
- **[design_philosophy]** VPW prioritizing historically accurate recreations over speed, willing to invest in acquiring physical components and proper scans rather than compromise geometry (confidence: high) — Multiple examples of VPW purchasing playfield sets, stickers, and decals; holding projects until proper scans available; rejecting skewed fan-made playfield compilations
- **[licensing_signal]** Jersey Jack Pinball and Stern Pinball games prohibited from official VPX emulation, limiting virtual recreation availability for modern licensed titles (confidence: high) — Manu and Sixtoe confirm: 'those officially cannot be emulated' regarding JJP and Stern modern releases
- **[product_concern]** VPW establishing strict quality standards refusing to recreate tables without accurate playfield scans, rejecting rushed or imprecise digital reproductions (confidence: high) — Sixtoe: 'we tend to find we will not make tables we won't make tables without a playfield scan now' and discussion of rejecting No Fear until proper scan obtained
- **[technology_signal]** VPX platform addressing flipper lag issues through ongoing development work to improve responsiveness and gameplay feel (confidence: medium) — Sixtoe mentions 'there's some work going on VPX flipper lag when it comes to getting rid of flipper lag' with progress toward practical elimination
- **[technology_signal]** VPX development accelerating through availability of accurate 3D component library, reducing need for custom part creation for standard pinball mechanisms (confidence: high) — Sixtoe discusses pinball parts library containing standardized components from multiple contributors, eliminating need to rebuild standard ramps, flippers, bumpers etc.
- **[technology_signal]** VPW introducing standardized Blender toolkit and comprehensive pinball parts library representing significant productivity and quality improvement in VPX development (confidence: high) — Sixtoe discusses Niwak's toolkit creation and parts library with accurate component dimensions, enabling two-week table builds vs. previous extended timelines

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## Transcript

 what do you think six you think that one worked six i think yeah i think that's but oh no Where are you? What happened to Six? I'm lost. Oh, there we are. And scene. Alright. Welcome to Mystery Pinball Theater. My name is Manu. Today we have a special guest. Their name is Six Toe. Not Marty. No. Well timed. Game Club. Not Marty. Oh, you can't hear me? Here it is. Can you hear? Oh, really? Gotcha. Gotcha. You know what, Shellshock? People have been banned for less on my stream. Oh my god. There's little pugs. Hey. Hey, Lux. Oh, what's up, Irod? All right. Sorry about the hiccup before we're here. Like I said before, I'm not at Freegal Watch today. My special guest, Sixtoe, is here. And Six is, well, Six, why don't you introduce yourself to people who don't know you and tell them a little bit about yourself. um yeah i go by the name six toe online and uh i like making pinball machines um started going to uh got into it a while back in with uh vr got a vr headset because i haven't got room in the house to didn't have room in the house to put a pinball machine i was like oh vr headset and then played one machine and was completely hooked and then just wanted to convert but this was back in the day when vr was proper janky and didn't work properly and so i was like how do i fix all of this how do i make it better and started playing and it all went from there um yeah and yeah and then i got um shanghaied by um i think it was dj rob x um into joining VPW. He said, oh, there's these guys who are just starting up and I think you'd enjoy it over there and go and have a word with them. I said, okay. And hooted off and the rest is history. So they kind of pulled you in after seeing the kind of stuff that you were creating? I think it was, I mean, if you haven't heard of DJ Rob X, he's like one of the core, he was one of the core VPX guys and he's he's responsible for loads of the more technical bits you see on some tables he was the go-to guy on getting things to work and after working with him on x-men and a couple of other things um he was like i think he'd heard of ayaki and benji were doing some bits and pieces and said well this is right up your street you should go and join the discord and uh right see what's going on and it kind of went from there um wow so yeah that's pretty cool so they so they kind of was like bro you got to be here with us and you got to do this so how many how many so just so you guys just for full clarity we're talking about visual pinball right which is the development system for our PCs to create these original tables it's been adopted so you could recreate tables it actually uses the ROM that's in the actual machine so this ROM right now doesn't know that it's being digitally like like like that the switches and stuff is just pixels the rom pretty much is playing the game as if you know it's it's the physical game the reproduction here on visual pinball is telling the rom hey he hit a switch hey he hit a flipper hey he did that and that's how it's been for quite a while um um when you're when you're dealing with uh later games like jersey jack or stern games and that uh those officially cannot be emulated yeah pretty pretty pretty pretty tricky they're pc based a lot of them yeah yeah so yeah but uh officially but people people have kind of recreated them just from what i call just brute force yeah six um time yeah brute force and lots of time but so six is one of these developers and one of the one of these uh amazingly talented uh individuals who allow us uh to to play original and recreated tables and visual pinball with an accuracy that is pretty i'm gonna go look i'm gonna say it visual pinball to me is the go-to for the accuracy of uh these recreations and the original tables um even more so than pinball effects i'm sorry but it's just true when you've been dealing with this kind of think for Terry, how long 20 years 15 years? How Terry How long have you I just want to Terry red is in the chat. If you're watching on YouTube. Um, it's not about me. How long have you? How long have you been dealing with future and virtual pinball just just answer the fucking question i love back to 2007 okay i love terry um six how long have you been in this uh digital game i think did you mention it or i forget um no i mean i i I've been part of main dev in a in a some sort of way shape or form back in it since about 1999 oh wow 24 years I've been around emulation so yeah yeah not a programmer I'm not a programmer as as apophis and others will attest to but uh but yeah no i've i've been kicking around for ages um in i remember when i remember when pin main came out when it was when it actually first started working properly and you could actually get the dmds running on your pc and because back then it was all about um you couldn't play anything and it didn't work but what you could do is you could play the music to Black Knight 2000 which is all you really wanted to do oh my god what is the music to Black Knight 2000 I think it's the you got the power you got the fight get ready for battle give me your money Steve Ritchie Steve Ritchie yeah yes Mr yeah Steve Ritchie likes to to yell at you during games. Well, guess what? Guess what, kids? You bet. We got one right here. This is another... Now, this, I think, is a Dwight Sullivan game. This is one of the things that Six Toe has been working on. Now, last week I did Break Shot, which was amazing. I had a lot of fun. Six Toe worked on Break Shot. And Six sent me this next creation or recreation. Why no fear, Six? Why no fear? Why no fear? In Robert Englunds, where I'm from, strangely enough, because you can't tell by the accent, um we didn't get as much pinball yeah we didn't get anywhere near as much pinball um as in the states it just didn't get over here as much um but my local arcade had a no fear um it had a no fear star trek next generation shadow adam's family um and a data east turtles so apart from the data east turtles it was a cracking lineup and and this was this was go ahead that was brilliant but go ahead and uh and yeah so so the the they this was uh this was one that got played and i enjoyed the music because i've always liked a little bit of like rock music and it was just back then it was cool so um so yeah it was that's one of the reasons i i chose i chose it and also i've got a slight thing for fast flowy tables um i like this get getaway iron man um yeah yeah so yeah yeah this this is this is a Steve Ritchie right this is Steve Ritchie yeah it's i don't know why i thought it was a dwight sullivan maybe dwight sullivan worked on some of the code but yeah it's a Steve Ritchie so oh Greg Freres Terry Red says Star Wars yeah I did we had the Star Wars was downstairs and we did play Star Wars a lot Data James Rees Star Wars you know you mentioned they had a No Fear and a TNG for me they're basically the same games I know the No Fear doesn't have guns that's true No Fear doesn't have guns that's right that is true and that's all that was about that's that when me and my mates were playing it it was the guns it didn't matter what else you did you had to get a pinball into the guns to shoot them that's right no picard yeah i'm sorry i'm sorry i don't mean to say that the same thing for me is like how uh sometimes i tend just to look at rules and so the rules of blocking balls and stuff like this in this are i feel like are similar but i might be wrong so you guys no fear has a talking skull what else do you need that is true um so let's flip this for a little bit um terry how about terry i just looked i just read terry's thing and i'm like talking to anything you know it's fine six um how far along are we with the with this with this sucker um this is this is ready to go for testing um so when we do stuff we we uh we build it all and then when we think we're kind of getting close we'll throw it into the testing mosh pit and um see if it survives and what comes out the back of it oh so that means i get to test it huh yep oh okay does manu remember how to play no fear i think if i get less than what a billion points that i'm a sucker right yeah pretty much yeah this is i don't know inflation i'm hilariously bad at pinball so you I'm just pretty happy if I managed to get a multiball. Oh, this one's pretty easy to get a multiball, though, I think. Yeah. All right, let me know in the chat if you guys can hear the game. We're going to play a little bit of this. I'm going to try and remember what I know, and I'm going to talk to Six while we go through this. If you guys have any questions for Six, please throw them in the chat, because you can see Six is also in the chat. But Six will probably be just able to talk to you and tell you the answer, which is the nice thing about being on the stream right now i'm gonna fumble on my way through this game let me just catch up with chat real quick robbie king's pen says great music indeed had a good flow second level with yeah the oh the loops are not the six the loops feel good on this really good yeah that's uh well that's kind of we can get in get into like how those sort of stuff ends up being how they are it's uh i don't know if you want to talk about how we build it and what we do but yeah can can you please just walk me through hey grammy again walk me through uh not sure if asked already but using blender toolkit so so so you're getting a lot of questions talk us through the yeah from conception to to go yeah so originally um the version of this that was out is... Wait, wait, wait. Six. Six. I'm sorry. I'm sorry. That's okay. I had a chicken tikka with pilau rice with just a bar of lint chocolate for pudding. Which is very nice. Ooh, that sounds better than what I had. I had fried rice and a fried egg. don't judge six don't judge it's it's lunch it's it's lunch man you know you could have something like that at lunches you don't have to eat properly it's fine all right i think i think six won the lunch battle hollywood polo thank you for that food porn moment now six you can tell us from conception to go all right right so for this one in particular it was a version of Ninazu's which was actually quite good okay okay I just thought that was good at time good as you just trained don't look at me don't look at me no no no and one of the guys from the discord decided to add um all of the all of our bits and pieces to it so he added the physics you know all from our example table it's like the physics and the sounds and some options and some other bits and pieces like that and i'm kind of i've got to the point now where i'm loathe to work on anything that hasn't got a decent playfield scan so i was like oh i like it i like no fear it's good fun but the table was sort of fundamentally broken because it was built off of just sort of someone who had drawn the playfield um oh really and yeah yeah the old one so we started to in the in the in the discord we started to run a list of okay what machines have we got where um what needs scans you know a scan of a playfield a scan of a plastic a scan of the back glass and um so no fear sort of kind of got on hold and got put in the needs of scan of a playfield to spend any more time and effort on it and uh and marty actually managed to track down a central yep managed to track down a no fear playfield um got hold of a decent scanner because you need a decent scanner to do it because it's a play because if you scan it you can't scan the whole playfield you have to scan it in sections and then paste them together and so you need a dead flat scan um and so he did that clark kent put the playfield together um you might know clark kent from he used to do everything with nor wow so once you got that it's like if you've got a scan of a playfield it's a blueprint for a pinball machine so yeah and it's got all of the the most important thing is um it's got all of the holes for everything that you attach to the playfield so it shows you where to put everything because actually you know so you know exactly where to put a post you know where to put a rubber post the slings the flippers so you have high confidence in that your geometry is correct exactly exactly which is hilarious because originally when a few people actually um originally did playfield scans they thought they were doing really good things by coloring in all the holes in the playfield and you're like no really oh no they did a playful scan and they just got rid of all the reference points yeah yeah so you've done no idea what you were doing yeah so um so yeah so once you've done that you can start you can actually build the playfield how it's meant to be built um and you can put everything in and the only bit that you're slighting the error on these um is walls but then you get tons of reference photos pin side restoration um posts um anyone who's got a machine tons and tons of photos to see where the walls appear and to see you can follow the wall as it comes along the pattern of the play field so you know like which is really important in something like this so you know how the end of the like the orbit wall the end of the orbit wall kicks out what angle it kicks out onto is the difference between it hitting the sling hitting the flipper or going straight down the middle so you dial all that in figure it all out and then you used to have to spend ages and ages doing stuff to do with building it figuring out what's going on right but a lot of people now will have heard of um niwak um yeah as a puff as a prophet says i'm actually quite good at google i can find loads of pictures of bits and pieces um but yeah newek um essentially came out of nowhere and created this thing called the um toolkit but the other thing that doesn't get as much press is the pinball parts library which is exactly what it sounds like it's a it's a library it's a blender 3d library of pinball parts all built properly accurately to their exact dimensions and you've got i mean niwak built some but there's stuff in there from flapper board borg dog um dark um loads of people so we've now got all of well not all but a lot of the standardised parts, essentially. So you don't need to make them anymore. They just work. They just work. They just go in and now you have a library. Yeah. Kind of. So you can see, build them all. And then you make sure all the physics is right with those bits And the only bit we have to create now are the custom bits So like in this case we were lucky because Ninazu did such a good job of the skull This game is fast Six. It's really fast. So yeah, Ninazu did a nice 3D model of the skull and the cave. so when we actually we got used the texture but when you we put them in and properly rendered them in blender they came out even nicer um so we were really lucky with that but um what what what's interesting i'm just i'm not trying to interrupt but what's interesting is that since since you started from kind of a oh my god i forget that there's a middle post since you started from an aspect of like using vr to play these games everything you're going to do is going to lend itself to uh the whole 3d dimension the three-dimensional kind of yeah i mean it was it was one of the reasons i sort of got involved not get involved um did it did stuff originally so you look to certain tables now one of one of the first big projects I did, like properly big projects, was Judge Dredd. Right. Now, when I did... What's that? That is... This isn't Breakshot. I tried to cheat. Did you see I tried to cheat? Yeah, I did. Yeah. Yeah, I can't remember what I said. Flipstream... Flipstreamer confused me with Breakshot. oh yeah judge dread judge red so i played judge dread in um vr and it was built to look real it was built to look good in 2d yeah from above um and when you what when you reloaded it in vr it looked awful oh look bad yeah and and that's no that's no um that's no slight on the people that did it originally because it was designed to look all right from above we had a ton of tables like that yeah yeah you looked at it in in in and there was no depth and like the um yeah it's crazy it was I mean how they built it was amazing because back then there weren't even any primitives so no 3d objects they had to make everything out of vpx objects which is bonkers but that kind of got me into okay you've got to actually build these properly especially if you want to play them in VR some of the questions in here which version of blender should I use the latest one we use yeah yeah we use the latest version every time they bring out a new version of blender we upgrade normally because it brings something really cool then the fours about to come out and that adds something that I don't understand but they're working tomorrow they do so is there an alternative to the backlighting that's commonly used in the B-Pin from using VR mode? Yes, but it's difficult. Yeah, you don't have to use the toolkit, but the idea of using the toolkit, one of the things that this table did was me and Tamate basically said, you want to see how quickly we can build a table in the toolkit. And we got this sort of thrashed out in two weeks to a rough state it's taken some tweaking since then but it only took us about two weeks and i reckon when we get a bit more slick with it um you know it won't take anywhere near as long so that's one of the the idea of the toolkit is at some point in the future you'll be able to knock a table out in not much time as long as you know you know what you're doing and you don't need to create anything too crazy there we go it's kind of kicking my ass right now 6 I haven't been able to get 2 jumps in a row no it's it's difficult I'm old that's something about this table although this is a mod well it's not a mod it started off as a mod you could never take things you could never take things for granted about how it works right like what's up tilt oh boy like this table was built as well as they could with what they had and what they knew um but like i said all the light the alignment was out um some of the switches were missing some of the lights were missing but the real big thing was the magnet at the back there's three magnets behind the skull um are they really yeah the when you go for the the jump you know the green light at the moment so that green one the main jump ramp that that ramp is nearly vertical and you cannot make it up that ramp oh without the magnets so there's three magnets and they accelerate the ball up like getaway like getaway oh yeah and but what they also do is if you're in certain modes like um nascar mode is one of them they don't just accelerate it they'll some of them stop the ball and then drop it down the so it drops down the left hand side so it drops to the left flipper instead right so it does all that on purpose but originally it was coded to just accelerate the ball so apophis i was like this doesn't work properly but i can't code my way out of a paper bag help me apophis your way only hope with the things on your ears yeah exactly so he came along and spent a couple of days trying to figure it out and got it sussed got it which again is that's the best thing about being in VPW with all the guys so many creative minds yeah and also don't have to know everything it's like I don't have to program and you know okay I wouldn't mind learning it but I can actually do other stuff and sort of be more useful doing other stuff right I don't enjoy programming that much no so you get to do the stuff that you enjoy so you know if you enjoy making tables you make tables if you enjoy doing the 3d stuff you do that if you enjoy doing art um astro nasty smacks you and says that's my job get off that's why uh that's why i'm friends with the fish ball exactly yeah i mean he's a rock star when it comes to coding as well um yeah he definitely he he got the dead world working in Judge Dredd and when it was kicking everyone's arse. Yeah, you told me about the whole Judge Dredd thing. That was hilarious. Yeah. Yeah. He just comes and goes, yeah, that was easy. I'm like, no, no, it wasn't. I can backhand that. One, two, three. Oh, yeah! I am strong like a bull. I still think that's That's such a satisfying shot when you get it twice in a row. Oh, it's so amazing. Yeah, that is faster than the Beatles' freaking loop. Oh, my God. Well, it accelerates. Every time it goes over the magnets, it accelerates it. See, I didn't know it was accelerating it on purpose. It's a mean game. Or like I said, and it can stop it. It can stop it dead and drop it back down. Depending on what game mode you're in. It does different things in every different game mode. Right. All right. I'm going to try and start it. If everybody's... Oh, shoot. Come on. So if everyone's watching me, they see I'm going for ball locks right from the beginning. But I'm not getting any progress in the game. I think I'm going to switch to getting challenges started yeah but anybody have any questions for 6 go for it you guys are doing great I played an old game I played an old game Brahms Dracula played until Brahms Stoker Dracula yeah yeah I mean Apophis is here cool they've got different um recreations and originals have got different issues recreations are difficult because you're trying to make it behave exactly like the real machine which is really difficult sometimes especially when you have mid-90s elaborate williams toys back when they had a budget right yeah exactly i mean we one of the ones we've just done we've just done johnny mnemonic and the glove and the matrix both the glove and the matrix are were a nightmare um to get right and pugs are the best dogs ever and they're sleeping um yeah whereas originals are really difficult because you've got to program all the rules from scratch and you need I mean you know tens of thousands of lines of code yeah so they've all got their different bits and pieces yes the ramp is reusing refraction which is why you get your gear so it's we've added something in that's basically the newer versions of BPX lets you simulate the light bending going through transparent ramps. So if you look at the way that the light's going through the transparent ramps, it's a little bit wonky on purpose. I haven't even noticed. You guys are developers in the chat right now? Yeah. it just looks correct to me i mean well that's hopefully i mean if it starts to look properly looks right you don't notice it what you tend to find is shut up and jump yeah the stuff that's really obvious um is normally wrong right right if it's if it sticks out it should all sort of be one thing um so yeah i'm trying to wrap my head around this game right now man oh my god it's so fast it reminded me of venom right now yeah i i just i can't play venom I just I mean I I'm terrible at Venom So this sounds like It's gonna Kick my butt That was a live catch Right there That was a good live catch Okay But yeah I think About the That was not a live catch Terry That was a live catch Sorry Sorry I had to address that yeah you know what you guys just talk to six alright you have done that a few times alright I think Hey Six, I think that one's worth That one's worth a Simpsons Replay It could be worth a Simpsons That was worth a Simpsons replay, let's watch Watch this, Lise You can actually pinpoint the second When his heart rips in half And now Just talk to Six, alright? Oh love it alright so is there a huge difference between working unless you have another no no no question in chat Is there a big difference between working with different manufacturer's games? Because you just did Capcom and then jumping to a Williams, Williams Valley or just Williams, or is it all kind of the same? It's all kind of the same. lot of which is really down to that's true it's that's down to pin main basically because a lot of the all obviously the hardware is different and the way they work are different and different setups and bits and pieces but at the end of the day vpn main just goes okay what switch has just been hit okay i'm going to turn on this light so it's really a simple you see what's going on in chat right i can see what's going on in chat is the mold they're being mildly distracted i got a load of i got i got a load of stick about the one arm thing i am i tore my bicep off my shoulder about two years ago and um and my and my right arm just stopped working i had no right arm for about three four months so i was doing everything with one arm and um including and the but one of the side effects of that is my uh the buttons i now use for um vpx are a and s for my left and right flipper so so when i'm testing i actually only ever use one hand but it's all okay now Is it difficult working on these projects knowing when you wake up every day that you lost the war with colonials? No, no, we... To be honest, it's like... Hamilton was a great play. It's more like waking up and realizing you've got rid of the uh crazy ex-girlfriend that you saw god we're well out of that good answer i love it good answer you happy now astro oh man all right you uh six you mentioned some uh i have a question so chat shut up You mentioned some cradle code that Apophis, I think, was working on. Yeah. I think Circus Voltaire's got it. Mm-hmm. It's something that Apophis came up with, which essentially is when two or more balls are sitting on the flipper now, a little bit of coke takes over so that they behave a bit more properly unlike they used to do which was just randomly bounce off each other right kind of jiggle and get weird yeah um hello Marco don't tell us oh hi Marco hi Moto well wait wait wait wait are you raid me no you can raid somebody else go raid somebody else we're doing our we're doing our our interview right now I'm sad I played so much real I feel a flipper lag flipper lag when Marco turns into all caps you know it's you know it's the one thing about the flipper lag the one thing I say about the flipper lag reading that is that there's some work going on in vpx to get rid of flipper lag wow completely huh yeah or as much as as low as you could practically get it yeah hello ayaki hey ayaki what's up so so yeah um apart from that you said about choosing this you mentioned about choosing tables yeah um personally if you're going to do a big job on ones that don't have a when i say decent version i mean an accurate version that works properly you know there's some there's some great versions and great stuff that's been you know from people who the people who did it at the time did amazing stuff with what they had right yeah with what they had yeah yeah but like um johnny mnemonic is a really good example one of the reasons i did johnny mnemonic was that the the version that there was was sort of just flat and didn't quite work right um and the same with judge dread the same with iron man iron man was completely out of whack um yeah oh yeah the old one was miles out um but that's the only reason for that is the the playfield was wonky so when you've got these old pictures of playfields and what happens is that people try and put them together from photos from pin side and some stuff like that and it means they all end up sort of skewed and out of alignment when you go to build it that means all your angles are wrong so all your shots are wrong and they feel a bit weird and it doesn't flow and so yeah you're starting with like crap you can't build Marco what is up by the way Welcome to the theater. Six Toe. Six Toe, this is Marco. Marco Six Toe Hello Marco Sometimes you special Love your website Or sometimes you like Manu and you get an extra ball Hey wait a minute Marty did you put that in PinBot Who put that in PinBot? A little bit harder. I just want to say, Marco, and I know it's you, Emoto, Thank you for inspiring Freego Watch You didn't know this Thank you for inspiring Freego Watch to Put up Insider Connected Leaderboard That was me Because In your arcade I heard you had Insider Connected leaderboards Up in your arcade and I got angry I was like I need those So we have them now Thank you Marco By the way Six I'm doing great right now Yeah nice Yeah it's So yeah That's great timing I'm doing great Look at me Look how good I am But yeah If you've got A rubbish playfield If you've got a rubbish playfield then um yeah it's rubbish foundation so we tend to find we will not make tables we won't make tables without a playfield scan now yeah because a proper playfield scan yeah yeah if you're spending you know months on a project yeah you don't want to yeah we are playfield snobs you don't want to spend months on a project then someone come up with a playfield scan and go i've got to redo it all now yeah i don't think it's even worth it if you're going to recreate a game you need to start from the basis i mean those guys start from the whitewood period yeah right exactly so exactly i mean yeah what i mean the one thing we tend to one thing i tend to do which is again what one of the ways we do it is you get the playfield scan and then every manual has got a blueprint of the table layout so then you overlay that on top of the play field and it shows you where all the ramps and everything else go and then you know it just makes life so much easier um and we're always on the eye eye out for uh playfields for machines we particularly want to do i mean you know there's ones that you know there's ones that are really hard to get hold of we still want to do and no one's got them and and like uh Avengers LE where we just no one will strip their machine down. Somebody has them and their name is Jack Danger and they never sent me to freaking Playfield. No. Wouldn't reply to my Discord DM either. I know I have it but I can't internal it at Playfield stuff. No. I'm joking I don't it's on sale if anybody wants to buy an Avengers LE check Pinside and get in touch with me strip it down but yeah it's like funny I said this the other day when I popped into Marty's Godzilla stream and Godzilla's and Avengers LE's the same because it's got a ludicrous the way the ramps are built in Avengers LE is it's like stacking plastic ramps so you've got to take about a hundred bits of plastic off to get to the play field don't remind me because I have to friggin have a whole kit of super bands that I have to re-rubber that thing with and as soon as somebody buys mine I'm going to have to actually do that like there's stacks of it's just oh my god yeah i saw it in the manual but yeah it's uh it's it's nuts yeah yeah we get how difficult it is and we even one of the things you know we had um and this isn't a shill but we've got like we we did some t-shirts and we and there's the beer me stuff on vpu um we've done things like we've we've bought playfields and we've bought plastic sets like um for iron man we bought a complete set of plastics and stickers the scan yep yep um and you know we we thought we had a avengers le playfield that we could buy but the the person who was selling it let us down wow man um you know uh the first time so we did that too the pink credibles actually and i told those guys not to do it but the uh the only piece that the pink credibles had to buy for batman was the back the full back um yes decal yep we did exactly the same for johnny mnemonic we we bought the back decal the circuit board decal it's it's impossible to get a scan of that like there's no way and i tried because i had batman here and i told mr h i'm like bro i there's no way that i can get where they're they're like they're climbing up the building and it's right on the back part yeah right so if you look at a play field if you've never seen a play field out of the play there's the play field that's flat but then there's the the back of the thing that houses like the lights and stuff yeah that decal is is almost impossible to yeah to get and it's expensive yeah you know it's it's it's not like oh it'll be 20 bucks not in the world of pinball no no no You guys know I mean you just told me You guys And remember And remember kids Remember kids You're playing these games for free Why I gotta be like that Why do I have to do that Like you guys are grown people Why did I have to just do that I don't know I just felt like it Yeah It's like don't be a dick Manu Okay is there a way by the way Six is there a way to like donate to VPW or something like that I mean we've got a we probably don't advertise it much but we've got a little merch store with a couple of t-shirts and stuff in it I should have worn my t-shirt today and there's a there's a beer meeting on on the VPU and and as hackneyed as it sounds, anything that we get goes towards actual... We don't... There's too many of us to split the money or do anything like that. It all goes towards buying plastics, playfield stickers, and other bits and pieces like that for our premium stuff. Wow. Well, I say premium, you know, the big stuff we build. Yeah. But... Oh, my God. I'll buy you a beer, Poffice. Poffice is incredible, by the way. Oh, no. That's going out. Oh, that's going out. Yeah. And that's the other thing, is that... It's just... Everyone's sort of become friends now. You know, it's a good atmosphere. Everyone gets along. we all mess around playing doing what we want to do so it's all cool um wires in the way my god i had wires in the way how come nobody told me i had wires in the way that's amateur i didn't see what is look at the light coming in oh this is this is i gotta oh i'm not at my best you know what's sitting in the window six i gotta throw these things away these yeah solenoids giant yeah power ones look I don't think I yeah I don't think I want to use these Jordan fliptronic sent me these I don't I never use them I don't think I want to use them yeah oh there's the table yeah sorry guys I had light coming in I'm not used to streaming from my office in the daytime so it's usually night time and there's no there's no sunlight coming in alright I'll play I'll play a really good game right now for you guys okay no it's not gonna happen yeah but the other thing I suppose what is it what else there i mean for vpx wise the good thing about making pimple tables is if you're like me and you're easily bored there's loads of different stuff to do there's you can uh there's a bit of coding there's using vpx there's photoshop there's blender um you know there's there's all sorts of bits and pieces you can bounce around and bounce between um so when you're developing stuff it's it's and you can bounce between tables because i'm never doing one thing at a time is that oh there's playing pinball yeah i forgot about play i don't do that that happens to other people Hey, Mike. Mike, do you want to buy my contactors? Name your price and pay for shipping and I'll send them to you. I'm not shitting on contactors because I have them in my game. I just don't have the... I just don't want to do anything else to this table. Marty made me buy a new screen Which reduced my lag Like a thousand percent Yeah Which was amazing The sound stuff now is really good The What do you call it The exciters are so good now that That you don't need them That you don't need as many Contacts as I don't think anyway I do have my I do have my lock bar button Terry you're right so I don't need anything else. All I needed was this lock bar button. I love my lock bar button. Oh, by the way, Apophis6, add a lock bar. Add the two lines of code you need to this so my lock bar will work when the release comes out. Post it to me so I know it. I'll post it to you. Super easy. Yeah. When it's code, so it's not super easy for me, I'll get it wrong guaranteed. and the lock bar ends up like shooting the skull off the table or something maybe maybe maybe you're right i'm not gonna say that anymore oh man man i used to do really well here's the thing six i used to play the old version of this and it was uh it was it wasn't great to the point where i was getting billions yeah it was it was a lot more forgiving i see i'm feeding on your frustration at work it's like it's the dark part of my soul is actually that's okay this is my first see sometimes yeah i'm gonna i'm gonna tell you guys how i actually do this like somebody like terry or apophis or somebody will send me a pre a pre-release version of the game right for testing really just for testing but i will play it for hours and hours and hours and hours terry knows this every future release that was on phys x3 i'm i'm i'm hitting him in discord uh this thing did this thing that this thing that isn't and i would play it for so long and this is so i get really good at it so that when i stream it i don't look like this but I here's the thing, Six gave this to me with enough time, but I didn't have any time to play, Six gave this to me and I was like, well here you go by the time you guys saw Six, by the time they saw me play Break Shot I had probably put 15 hours in the game I'm not kidding you I probably put about 15 hours in the game at that point so I figured out all the angles I figured out how to cheese the figure out how to cheese the backhand of the upper flipper yep did you did you did you do anything about that I I did and then now so now now um prime time and a few other people are going it's too hard yeah well also uh flip uh flip stream flip stream had and and flip tronic so flip stream and flip both actually owned brake shots and they said you can cradle up there but but it's not enough power to get it back to the it's it's just enough power to get around the loop the right yeah yeah because i look yeah you can get it you can backhand it and it should not hit the gate on the far side it should just get around and drop in but it's tuning that is that's the hardest thing to do is tuning those tiny little because it's like the bit of metal that feeds the flipper if you move that like one vpx unit to the left or right that will affect that shot and then if you make like the rubber 0.001 different elasticity it will it's that sensitive yeah yeah yeah it's so so sensitive I mean it's like post passes post passes is literally you know one or two vpx units and it will be completely different it's yeah frustrating wow hey uh sturdily I'm running 10.8 I don't know what the revision is but I'm running 10.8 64 bit 64 bit otherwise it wouldn't fit I don't think this fits in 32-bit it would struggle probably yeah Breakshot is harder so you play and don't stream it Fish Fish 35 Pinball Republic in Croydon in London Medway Pinball in Rochester South East Robert Englunds and some places up north, Arcade Club up north, which is in Manchester, Hull and Blackpool. What was the question? Places in the UK to play pinball. There aren't many. Oh. Man, that's a shame. Why? Yeah. Is it because of how expensive it is to ship over here? Yeah. Yeah. and also i mean we we just didn't have the amount of machines that you had over there so you know we don't because we didn't have the amount of arcades so the machines are just that much rarer um um yeah so it's it's and it's why we never get things like well i'm not really into got to leave tables um because i'm playing i'm playing because there's there were literally none over here yeah it's like you know i've never seen most of them there aren't a lot of there aren't trust me there aren't a lot of good ones i can name on like one hand how many good godly tables you all can fight me in the chat too because most of them are shit most of them are not good, but they had good ideas. They had good ideas. I'm out. I'm not a massive fan. I liked Mario because it was easy and I'm rubbish. Gold Wings is good. See, here's the thing. And Stargate. I like Stargate. Sure, if you like shooting up the middle all day. I don't know like I said I could do about two shots And then it goes down the middle So more than that I'm not sure Oh god we just started I'm sorry Okay checkpoint okay Alright let me wait wait wait Wait Can I clarify Checkpoint state of east Checkpoint state of east though Can I just say Six just said Gottlieb What I mean no what i mean is gotley premiere gotley premiere the whole there was a part in the 80s you guys and don't act like you don't know this in the 80s where gotley was like oh look there's a tv show called miami vice what should we do we should do a pin yeah called what was it called i forget it was something stupid right oh there's a whole thing about hot girls let's do a thing called hot girls would it the the in the uk in the uk this is how bad it is is that um we were like who's premier we've never heard a premier and the only one they ever the only one they ever brought over to the uk was street fighter 2 which is rubbish it's like oh it is rubbish but it's like sexy ugly it's like sexy ugly let's just it's that girl in class that you were like she's kind of hot and your friends are like really like you mainly like a four-pointer but go ahead all you got was all you got was street fight if that's all you got i feel bad for you she's glasses on take the glasses off I'm sorry Six I don't mean to turn this into the worst thing that Manu can think of let's keep going yeah but Gottlieb premiere so anyway you guys let's get back to the point Six you said you guys okay Gottlieb go yeah I don't know what was we saying about Gottlieb I don't know but something about Gottlieb tables in the UK yeah no just we didn't get many things outside of Williams. So all of the favourite tables were Williams and Data East because that's what we essentially had. And you get that in different, you know, like Tamate, who's my partner in crime, loves a lot of Data East tables because that's what he had all around his area. You know, he wanted to do Last Action Hero and a few others like that. That's a fun one. It is. Yeah. And I think they get a bit of a rough rip sometimes because some of the Data East stuff is actually quite good. Like some of the Sega stuff is quite good. Some of it isn't and some of the code's a bit dodgy but... Yeah Oh Herbski is here What up Herbski I missing all the chat Talking about arcades in the UK. Okay, okay. You got it. Is this releasing at the end of stream? Is this releasing at the end of stream? No, it won't be released at the end of stream. there's a handful more things I want to get done on it it's pretty close it's pretty close but it's going to probably be a good few probably a few more weeks and there's no point one of the things we're sort of half proud of is we pretty much managed to release tables and then generally not have to release a 1.1 or 1.01 oh nice it's it's we we try to get to that sort of state although famously i always forget to include um if if they've got to have any other file in it apart from the vpx file i nearly always forget to put it in there um it drives apophis absolutely crazy it's like you forgot the file again oh bugger yeah flipstream this has got stage flipping oh i didn't enable it though um should just work wait a minute wait a minute hold up hold up hold up or do you have to enable it or something i don't know i i might have to enable it yeah it's got it's default I think it's defaults to not I've always had to enable stage flipping on all games but if it doesn't get it will because you guys just asked for oh well I love that kind of save yeah primetime 5k who's in chat is the is the is the king of adding stage flippers he's done amazing work can go in and adding it to practically all our releases is uh we've done a great job in that okay sometimes i forget to look at the options guys every time you have a v a new vpw table go on the script look up at the top there are generally options for the things you're going to ask for also the uh if you hit both magna saves you've got the uh options in there um including on this yeah oh you did that on this one too so it's got the it's got the difficulty post on the uh right shooter lane exit which moves to left and right to make it easier yeah easier and harder um well let's take a look at that change the brightness and stuff like that i'm gonna take a look at that real quick before i blow this game the Frick up now. Now I'm serious. Water challenge. I'm not listening to Steve Ritchie right now. Steve Ritchie, I'm not listening to you. Oh, man. Cab mode excluded from recent tables. Cab mode being excluded from recent tables is an oversight on rendering the table. where we inadvertently made the side rails part of the main cabinet. Sorry, made the side rails part of the table so you can't disable them. So that's going to be fixed. I'm usually pretty good at multiball. usually they mostly come at night mostly mostly um wait was he saying can't expect a oh boy all right guys yep why is side rails for cabinet mode no get rid of basically for cabinet mode you get rid of the side rails but because we've rendered them as part of the main cabinet, sorry, part of the main table, you couldn't turn them off. So yeah, you can get rid of rails for cabinet mode. Yeah, I gotta admit, I didn't look at too much of the settings at the top of this table before I did it. I'm pretty sure there's a lot of things. You know one thing I do, and this is probably going to piss off a lot of why turn them off this is probably going to piss off a lot of developers but the first thing I do when I open up your table is I go to volume of like ramps and ball and I set it to .2 what is this why do you guys make the volume of the ramps and the balls so freaking loud I don't understand that like it's not that loud in an arcade no idea I don't ever change it from default I just like copy and paste it from the other thing and then upload it that's it terry goes because those sounds are cool yeah they're too loud we love them all rolling we love them all rolling the ball rolling i never hear the ball rolling i i just think um everyone's set up different yeah that's true and and you know i think on desktop you don't actually hear it Mike says I'm the opposite I said to Max Oh man I said to Max That's the clunkers Yeah I've never heard the ball rolling On the play field Well look at the chat right now Everyone's got a different opinion And you know what that's why there's a variable That's why that's it That's why there's a volume control it's that got leave in me i didn't mean i didn't mean to poop on got leave guys but come on you know what here's the thing here's the thing and six you might be interested in this so so uh the fishbowl and i and i think i've told this story before on on my stream but the fishbowl and i we were at tpf this was a year ago or two years ago like a year ago and um we're we're work you know the pink redibles is work is is working on a game that'll come out sometime in the year 3000 okay so we uh we were at tpf uh and we were doing some research right we were looking at different playfields yep and and and you know trying to get some inspiration for playfields um dead flip jack danger comes over he's like hey guys what are you guys doing because he sees us like looking around and i go and i go we're looking for inspiration for a new whitewood that we're working on and the first thing he says right out of his mouth no no hesitation go check out the uh the Gottlieb premieres. Go check out the Gottlieb premieres. We're like, really? He's like, yeah, go look at them. He's like, some of them did, some of the designs didn't land, but the ideas they had were insane. Yeah. So, so we did, we were like, thank you, Jack. And we went over and we looked and we actually did. We did. Yeah. A couple of things. They've got some weird stuff going on. I mean, like, was it gold wings? I mean, gold wings is like a loop, the loop. And then the weird, the pop bumpers over on the bottom left and it's yeah yeah they're definitely different they've definitely got different ideas they they they look they tried stuff they really did yeah um and they also ripped off a lot of things oh yeah that's the hilarious you know like you say the uh the uh the petrol station dvd versions of some of the themes what a wonderful analogy i love that oh man oh my god all right guys we got a couple more minutes if you have any more questions for six i would appreciate you being here and taking the time and allow me to play a game we got a couple more minutes if you guys got questions for six throw them in the chat right now um what am i missing i know i'm missing a lot of wonderful trolls from you guys mbt 4k why is a raven like a writing desk oh no let's do that thank you for the follow uh bloated stack welcome in i got one more game this is this is terrific this is terrific this is really terrific this is this is six there was no I had no nothing no gripes as soon as I fired it up I was like flippers feel good game is tough game is fast rap feels good uh yeah nice I don't know I'm no help no it's great because it's like I don't play, like I said I'm not very good at pinball I enjoy it but I'm genuinely rubbish so it's like I'm not sure how they're supposed to play so when I try and get it working it's like probably right I think I can't help but look, thank you Rye thank you rye for making that happen and me looking so yeah it's it's um that's really it's nice to know that it's nice to know that um it's nice to know that people who've played real machines think they're pretty accurate because that's that's um um you know it's not always the case though it's not always the case but no it's not really nice when it happens and and i can imagine so here here's also here one thing i gotta one thing i let you know six and you know this i don't need to tell you this but you know this if a person has a game a physical game that you're trying to recreate and they say no it shouldn't shoot like this unless you get like four or five different opinions from people who also own those games it might be that person's game like i had two versions of batman in my garage two different ones i had a pro and what they call a premise whatever one had mirror blades one had the court to win suffice to say they shot a little different so certain things were consistent but certain little things weren't and i didn't even bring it up to mr h or to fishbowl the things that shot differently but the things that did shoot consistently like being able to like backhand you know certain things yeah i mean i found that when you look at if you go to pin side and you look at people who strip down their machines or selling their machines um people change rubbers they change sleeves they change they change them for posts and you have to go back to the manual to find out what was supposed to be installed in the first place yeah and then you look at papa videos and originally you'd look at papa videos for like how they were supposed to play but then they used to do things like um oh we're working we're working on one at the moment and we didn't realized that they'd added what extra wide bumper oh yeah onto the pegs so that it made certain shots harder so we were trying to tune it thinking this is really hard papa videos the slope is insane yeah the pit the you know there's like a nine slope so it's insane uh no rubbers on the outlanes generally speaking or maximum outlane um if you've ever been to a tournament Some of the tournaments, if they really care, they'll change the flipper rubbers on every game that's going to get played. There was a tournament at Free Gold Watch, and they came in the day before to tune the machines, and they were pulling flipper rubbers off and putting... I don't remember what kind they were, but... It was a string. They put literal rubber bands. literal little rubber bands that you get off of your bread and said oh no this is regulation i was like all right whatever some of those some of those which is why um i this is why this kind of reason why i stream everything i can get my hands on um to just give a different perspective on a game that you may not have seen and you may want to recreate just a different perspective it's nice having it's also nice having the um overhead view like you do um because you see some people who film their machines at an angle or from like their chins resting on the lockdown bar or something weird yeah you can't really see what's going on just years ago years ago i would have never been able to do drop catches and live catches. And I just think, look at that move right there. Yeah. Yeah. Oh, yeah. Superb. Yeah. I'll tell you six. I have moments of greatness that show up in between terrible, horrible play. Yeah. I have moments of... No, I don't. I just have moments where I maybe get one shot right. And then I go back to full control because I'm rubbish. And I'm like, I've got to start this multiball because I've got to know if this works. Okay, so how many people saw me get the super right there? How many people saw that? Yeah. Here we go. Here we go, Apophis. Here we go. Here we go, Apophis. I did a bad cradle separation But that's what Apophis was working on Yeah Exactly that That wasn't a good cradle separation But Apophis worked really hard to Make my terrible separation Actually work Let's see if I can do it again Oh my god Oh my god Okay alright Alright there you go Did anybody see that? Yeah, I'm here again. No one saw my super? Hey! Don't panic flip! I missed the super jackpot. You have to do it again. Shut up! He said he'd take you an hour to call for you to get it. Is that... Is that... I bet you were here the whole time, George. You just waited a moment to do that. I love you, George. I love you, and I miss you. All right. No idea what you're talking about. I'm sorry, Mr. Call. I'm just calling you back to let you know that I love you, and I miss you. six toe my friend tell us where can we uh if there is there anything you want to let the public people know about like the next release or when this is going to release or vbw or anything floor is yours well this is probably not going to be the well we're not quite sure it's all a bit in the up up in the air at the moment um our next release is our 50th release so yeah which is freaky when you think about it because it doesn't feel like we've done 50 tables but apparently we have um so this might not be the next one or it might be depends how the other one goes and if we can get rid of some bugs um which we currently have at the moment so yeah Yeah, watch this space. But this one shouldn't be too far away. That is amazing. Holy smokes. 50 tables? I know. I know. Because we were like, we've made loads of improvements with, like, the physics engine and other bits and pieces like that. And we were like, oh, yeah, well, why don't we go back and, like, do it to all of the tables we've done before? And then we were like, no, that's far too much work. That's far too many things. We're not doing that. That's a silly idea. oh man there's the celebration right there 50 tables, VPW, 6 toe my friend, my buddy thank you for coming on thank you for being understanding about my screwing up the time zones last time that's right cheers for having us and yeah actually I did do legend's VR tables before but I kind of forgot about them, that was ages ago it was longer than last week and my memory is awful All right, kids, that's Six Toe. You can check him out at, I guess, VPU. You can download this table when it's ready, and you can download Break Shot when it's ready. Just check on VPU. I got to go because I got to talk to Six about how they can help on the Pink Credibles next game. So... I have been volunteered, yeah. That's just us. Sorry. That's just us. bye everybody bye I had to do just to feed me and what was left over. I put towards my dreaming, but the only thing in life that has meaning are the things you got to work for. Believe me, take into your hands a plan. Your own hands can land your own brand. And damn, I feel like no one takes accountability. They want the credibility convincingly. Yo, we're going to go rate. I know I never rate out on Thursdays. We're going to go rate out because I see BorgDog streaming pinball. Let's go say hi to BorgDog. Thank you guys. I'll see you guys tomorrow in the theater. Later.

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 704055d6-37ea-41af-867a-bc32f7b11ecc*
