# Domino Pinball: The Walking Dead Remastered LE

**Source:** Neil McRae / Great British Pinball Podcast  
**Type:** video  
**Published:** 2026-01-18  
**Duration:** 65m 21s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=deMtpHDFmJw

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## Analysis

Neil McRae provides hands-on gameplay and initial impressions of the Walking Dead Remastered LE pinball machine from Stern Pinball. He discusses mechanical changes including ramp modifications, new posts for difficulty adjustment, and updated voice callouts, while noting some design preferences for the original callouts. He also mentions technical issues with his machine and touches on code enhancement plans from Stern.

### Key Claims

- [MEDIUM] John Borg made the tunnel shot easier by moving the pops and possibly the ramp. — _Neil McRae citing what Borg said about the tunnel shot changes in the remaster_
- [HIGH] The left ramp feels very different from the original game; the CDC ramp is definitely different. — _Neil McRae's direct observation during gameplay of the Remastered version_
- [MEDIUM] The new callouts are different from the original, though Neil prefers the old callouts. — _Neil McRae's subjective preference after playing the Remastered version_
- [MEDIUM] Stern has big plans for enhancing the code on Walking Dead Remastered. — _Neil McRae stating what he knows about Stern's plans for the game_
- [HIGH] The ramp no longer has an air ball protector and is easier to hit. — _Neil McRae's direct observation of the mechanical changes on the Remastered machine_
- [HIGH] Neil's Walking Dead Remastered LE arrived earlier in the week (Monday) with speaker/special light issues. — _Neil McRae discussing his recent delivery and technical issues with his unit_
- [HIGH] Mark Greer Elliott at Stern helped Neil locate a settings option to fix the speaker/light issue. — _Neil McRae thanking Mark for the assistance during the stream_

### Notable Quotes

> "So, John Borg said he made the tunnel shot a bit easier. Um, so I guess he's moved the pops, but he might have moved the ramp as well, which might make arena easier."
> — **Neil McRae**, mid-stream
> _Directly attributes design changes in the Remastered version to John Borg's work_

> "I definitely do not like the new callouts. I'm sorry. I want to just do something cuz Game over for you, man. I prefer the old call outs."
> — **Neil McRae**, mid-stream
> _Clear statement of preference regarding voice work in the Remastered version_

> "I think the riot shot hasn't changed really. The thing is, it was definitely a version of the game where I heard better call outs. I don't know which version, or maybe I imagined it."
> — **Neil McRae**, mid-stream
> _Expresses uncertainty about voice callout variations across code versions_

> "I think they've got quite a lot of code to do on this game. Um I know Stern got some big plans for enhancing the code."
> — **Neil McRae**, late-stream
> _Indicates ongoing development and future code improvements planned by Stern_

> "I like the art. different from what I was expecting, but my sense was is that um it would look better in person. I didn't think it was awful, but it looks better in person. It looks awesome in person."
> — **Neil McRae**, mid-stream
> _Positive assessment of the artwork after initial skepticism, noting in-person impact differs from photos_

> "I think the art team have done a great job on this. Oh, and again, I'm not saying that the original did a bad job. I just think it was quite brown."
> — **Neil McRae**, late-stream
> _Compliments the remastered art direction while offering constructive critique of the original aesthetic_

> "Yeah, I mean with a like the environment here with the specialized are we going to kill some walkers or what? Top it's pretty decent I think."
> — **Neil McRae**, late-stream
> _Overall positive assessment of the game's presentation and topper design_

> "Mark Greer Elliot at Stern just pinged me and said it's in this bit. So, thank you for that, Mark. Really appreciate it. It looks so much better now, actually."
> — **Neil McRae**, mid-stream
> _Acknowledges Stern support staff assistance and indicates the fix resolved a visual/functional issue_

### Entities

| Name | Type | Context |
|------|------|---------|
| Neil McRae | person | Host of Great British Pinball Podcast, demonstrating gameplay and providing analysis of Walking Dead Remastered LE |
| John Borg | person | Legendary pinball designer credited with making changes to the Walking Dead Remastered, specifically the tunnel shot and ramp modifications |
| Mark Greer Elliott | person | Stern Pinball staff member who provided technical support to Neil McRae regarding speaker/light settings configuration |
| Walking Dead Remastered LE | product | Stern Pinball's remastered remake of the 2014 Walking Dead machine, featuring updated mechanics, code, and artwork |
| Stern Pinball | company | Manufacturer of Walking Dead Remastered; Neil references their code enhancement plans |
| Evil Dead | product | Spooky Pinball game owned by Neil's friend; mentioned regarding launcher bracket durability issues |
| Spooky Pinball | company | Manufacturer of Evil Dead pinball machine; Neil comments on durability concerns with the launcher bracket |
| Great British Pinball Podcast | organization | Neil McRae's podcast/streaming platform where this gameplay demonstration and analysis took place |
| Star Wars | product | Stern Pinball game; Neil mentions receiving the Star Wars topper before the game itself arrived |
| Cactus Canyon | product | Classic pinball machine mentioned by Neil; he recently completed a lineman upgrade on his copy |
| Metallica | product | Stern Pinball machine mentioned as one of the games Neil has in his collection |
| Monster Bash | product | Classic pinball machine mentioned as part of Neil's proposed weekend gameplay session |

### Topics

- **Primary:** Walking Dead Remastered mechanical and design changes, Voice callouts and audio quality in the Remaster, Artwork and aesthetic improvements in the Remaster
- **Secondary:** Code updates and future enhancements planned by Stern, Technical issues and support from Stern staff, Comparison with original Walking Dead and other Stern titles, Gameplay difficulty and shot difficulty adjustments
- **Mentioned:** Hardware durability issues in modern pinball (Evil Dead launcher bracket example)

### Sentiment

**Neutral** (0)

### Signals

- **[product_launch]** Walking Dead Remastered LE began shipping to customers; Neil received his unit on Monday of the week the stream aired (confidence: high) — Neil states 'I just got this uh earlier in the week. Monday.'
- **[design_innovation]** Remastered version features modified ramps (left ramp particularly different) without air ball protector, easier to hit, with new posts added for difficulty adjustment (confidence: high) — Neil observes: 'the ramp here... doesn't have the air ball protector, and it's a lot easier to hit' and 'they've put some posts in to change the difficulty'
- **[code_update]** Walking Dead Remastered includes updated voice callouts, but community preference mixed; some uncertainty about variation across code versions (confidence: high) — Neil states 'I definitely do not like the new callouts' and expresses uncertainty about hearing different versions
- **[product_concern]** Neil's Remastered unit arrived with non-functional speaker and cabinet special lights; issue resolved with settings adjustment (confidence: high) — Neil reports 'my special lights, both speakers and the cabinet ones aren't working' and later Mark Elliott provided the fix location
- **[product_strategy]** Stern has announced plans for significant code enhancements to Walking Dead Remastered post-launch (confidence: medium) — Neil states 'I think they've got quite a lot of code to do on this game. Um I know Stern got some big plans for enhancing the code'
- **[design_philosophy]** Artwork team (led by Zombie Yeti/Jeremy) receives community criticism that Neil considers unfair; artwork photographs poorly but impresses in person (confidence: medium) — Neil notes 'I think zombie yeti likes to get feels like he um Jeremy get gets a bit of stick that I think unfair and undeserved' and 'looks better in person. It looks awesome in person'
- **[design_innovation]** John Borg modified tunnel shot to be easier, likely by repositioning pop bumpers and possibly the ramp itself (confidence: medium) — Neil reports 'John Borg said he made the tunnel shot a bit easier. Um, so I guess he's moved the pops'
- **[content_signal]** Neil McRae streaming extended gameplay demonstration of Walking Dead Remastered on Great British Pinball Podcast; plans additional content including lineman weekend (confidence: high) — Neil discusses streaming and plans 'doing more this weekend' with recent lineman upgrade on Cactus Canyon
- **[product_concern]** Related title (Evil Dead by Spooky) experiences launcher bracket durability issues; bracket snapped on friend's nearly new unit, affecting gameplay (confidence: high) — Neil reports friend's Evil Dead 'launcher... bracket for the dual launcher... snapped' and notes 'It's not the strongest part in the world. I was kind of shocked by how flimsy it is'
- **[community_signal]** Community discussion regarding fair treatment of artist/designer (Zombie Yeti/Jeremy); Neil advocates for more equitable perception (confidence: medium) — Neil states 'I think zombie yeti likes to get feels like he um Jeremy get gets a bit of stick that I think unfair and undeserved and he's such a nice bloke'

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## Transcript

Hello. Hopefully you can hear me.
That sounds about right. What do you think?
Player one. So, let's see how that sounds.
Player one.
How does that sound? Can you hear me? [screaming] Player one. Okay. Dead features are lit.
Oh man, you got bit. got one.
I bet that felt weird, huh? Combo. It's raining outside.
Right, let's see on this. My strategy is going to get the drops, go for some barnage, then go in all or lose the balls in seconds. Dead features are lit. That'll put some hair on your chest. Hey, Brash League. Oh, thank you for the raid. Sorry, I was just trying to catch up on something. How is everyone playing a little bit of Walking Dead remastered? Playing badly, I should say.
He's dead as a door now.
Hope your uh lunchtime break was good. Let me know how the audio is, folks, cuz I'm plugged into Spike 3 audio, which I've never used before. So, I don't know how my mixer sends are fairing. Dead features are lit.
Come on. Yeah, I'm playing totally I've always played bad in a Friday night. Okay, let's keep playing.
Player one. Hey, dude. The dead features are lit. Here Oh,
come on. Help me on in here.
Uh, Pixel Town. Yeah, I think they did. Um, I don't know. So, the ramp, this ramp here, um, first of all, you might notice it doesn't have the airball protector, and it's a lot easier to hit. Um, and I think
they've come back for some more
pushed this they've twisted this a little bit so you don't get so many straight down the middles. I haven't had a straight down the middle from this
one
in all the games I've played. Other than that, I don't think they've made any changes. Uh, they've put some posts in to change the difficulty. Don't think they were on the original game. Now you need to add difficulty to this game. The right ramp feels exactly the same to me. The left the left ramp's very different. No question about it. So the CDC ramp you'd never know the way I'm playing though. They're all dead.
Ow, that was hard to watch. Yeah, I don't I doesn't feel that arena. The arena ramp doesn't feel that different to me. It might be, but it doesn't feel it. Definitely the CDC ramp's different.
You like my voice, don't you? Couldn't resist. I mean, if they have moved um
good thing they can't run.
So, John Borg said he made the tunnel shot a bit easier. Um, so I guess he's moved the pops, but he might have moved the ramp as well, which might make arena easier. But arena feels just as hard as on this as the old game. No, I think Riot I just The problem is is if they make all these shots easier, they've got to find space. And I don't think they found any space significantly. So, I don't know. I'd love to get like an original I might get my my original in storage.
Got one. So that's the first straight down the middle I've had. Look at you.
Extra ball is lit.
We're going to have to kill it.
I definitely do not like the new callouts. I'm sorry. I want to just do something cuz
Game over for you, man.
I thought there was more call outs in the game.
Ow, that was hard to watch. I prefer the old call outs. I'm going to say it. I know. Is the is it? But I I was sure that when I heard the crawls in Holland, they were different.
Got him.
Oh, started riot idiot.
The call the sounds are okay. I just don't like the the calling. Well, actually, let me rephrase that. I don't not like the call outs. Um,
we're almost there.
I prefer the old call outs.
I got your back.
You hit the spinner. The
lighted up.
Sorry. I've just realized I've not got the game on the right. had to move the game back. Take the thing out. And the rest of the sounds are pretty much the original game. We've got a little bit more time now. Don't waste it. I think the riot shot hasn't changed really. The thing is, it was definitely a version of the game where I heard better call outs. I don't know which version, or maybe I imagined it.
Are we going to kill some walkers or what? Oh, now that's got to
go some bar. [ __ ] Am I running an old version of code? That'll put some hair on your chest. I bet that felt good, huh? Combo. One second. I just got to go charge my uh for I can't remember them what the call outs were. My um pretty sure I'm at the center the There was like I thought I heard like these just be like the old code. I was sure I was hearing new Nice.
I'm only afraid of two things in this world. Walkers and people I don't know.
Damn features are lit.
Come on. Shoot the tower.
It's pretty tough. Yeah, it's a tough game. I mean, the old one was tough. This one's tough. Um, doesn't matter. I'm I normally play better than this, but Friday night I'm usually shattered to work. I have to get up earlier. Had to get up earlier today.
That's the biggest horde of walkers I've ever seen.
Yeah. So, the scoring's twofold. So, I'm trying to hit these drop targets here because that likes the modes and the modes tend to be incremental in scoring. That'll stop them. God. So, I'm trying to So, I always start with barn. You keep hitting the barn shot and the score is kind of 1x and a half per shot. Hopefully, I can get barn going long enough that we can see it. Yeah, this very much is a game of when you get into a mode
start
I'm trying to have one decent game. I'm going to do this. So I always struggle with this last drop target.
There we go.
Features are lit.
Dead features are lit. Lose the freaking bomb. Just a little bit.
Player one. You still get straight down the middle, but they're nowhere. I don't think they're as bad as they were. Although I've seen on my game, I had it kind of set up really flat, so it was never that big an issue. That's what I hate about a new game with tight springs. The drops just don't go down if you hit them hard.
They're all dead.
That
You got this.
Hey, pop that guy. Not bad, man. Playing rubbish, though.
Hopefully get one game in.
I just got this uh earlier in the week. Monday. Actually, it's got an issue in that my uh my special lights, both speakers and the cabinet ones aren't working, which is a bit bizarre. Yeah, I haven't. Yeah. Well, well done, man. No, I did not know that was the option. Uh I did look for um an option, but I couldn't find it. Um, Guido Mark Greer Elliot Stern just pinged me and said it's in this bit. So, thank you for that, Mark. Really appreciate it. It looks so much better now, actually. I was like, when I was playing it yesterday, like something weird about this thing dawned on me. I was like, and I was like taking the cables apart and Not having much luck with these outlings, am I?
Don't look like you're going to last very long.
Yeah, I love the topper. I like the original one as well, which which I've got. I actually just got the Star Wars topper today, which is cool with C3PO. This is the first time the the topper arrived before the game, which is definitely a first.
Got him. We're almost there. Hey, dude. The features are lit. Don't remember the outlets being quite as hungry on the old game. I need to go watch some of my streams from way back when. I got a YouTube channel with some of my streams from years ago.
[laughter]
That was mental. I haven't let him log in as well. Yeah, I think they've got quite a lot of code to do on this game. Um I know Stern got some big plans for enhancing the code. Just go for multiball. Yeah, I think I I have to say I so I like the art. different from what I was expecting, but
my sense was is that um it would look better in person.
I didn't think it was awful, but it looks better in person. It looks [ __ ] awesome in person. I think it seems like zombie yeti likes to get
feels like he um Jeremy get gets a bit of stick that I think unfair and undeserved and he's such a nice bloke. I mean genuinely awesome guy. Sorry, I was um friend of mine's got a actually right now. So, my mate's got a Evil Dead. It's down. Um it's almost brand new. Literally arrived a few weeks ago. The warning board, something bad's happened. The warn board's gone and um they got more they got a new warning board, but it looks like there's more to it than just that, which I kind of expected. Um but my uh Walking Dead, my Evil Dead rather is down. Um
come and get it, fighters.
This the launcher, there's a there's like a bracket for the dual launcher that's where that holds the coils.
Mine's snapped. And honestly, it's uh It's not the strongest part in the world. I was kind of shocked by how flimsy it is. I mean, I love the game. I love the spooky guys, but that is definitely going to be a problem for games. No question about it. I'm waiting for the set. I mean, my walking dead, my evil dead is down because of it. I can't play it at the moment. It's just there's no launch.
Come on, corpses.
Let's just do some Well, That was awful.
Shoot. Didn't really want to do that cuz
CDC,
come and get it, fighters. Oh, that was [ __ ] I didn't get my extra ball because it bounced out. There we go. Looks like we got ourselves an extra ball. Oh man, you got bit.
I got bit. That was awful. Great game.
Oh, maybe not.
So, I don't know. There's something weird about that. I think it's a Yeah, I mean I think it's a hard thing to um photograph a pinball machine. Well, beginning barn. Nope. Barn. Nope. Yeah, I mean with a like the environment here with the specialized
are we going to kill some walkers or what?
Top it's pretty decent I think. You got bit. Too bad for you.
Cannot play [ __ ] today.
One good game.
I got you back.
So tired though. You got a handle on the ball there. Brutal.
Hey dude, the dead features are lit. I mean, the thing about the original game is is the art was well, I think it fitted the game well, but I don't think it was great art. It wouldn't be art I would pick, but I think
they're all dead.
The art team have done a great job on this. Oh, and again, I'm not saying that the original did a bad job. I just think it was quite brown. Come and get it, fighters.
Come on. So the multi kills, if you get so far in a mode, you like the mlly kill, which is that yellow flashing shot, which I think I now lose ball to ball. Yeah, just a [ __ ] Um, Do not waste a bullet.
Push the fire button to shoot the crossbow. [laughter]
That was awful. right, that's it, folks. I'm playing like a chimp and I've got to get something. I'll be uh doing more this weekend. this and I just got lyman upgrade done on my Cactus Canyon. Um, so we might have a bit of a lying weekend. Yeah, why don't we do that? Let's do a bit of Batman, Monster Bash, dott walking dead. Uh, medieval. Well, medieval might be difficult. Metallica. Uh, what else we got here? This lineman. Uh, that's it really. Um, might do a bit of that this weekend. See you later, guys. Take it easy.

_(Acquisition: youtube_auto_sub, Enrichment: v4)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 75984a56-b9c7-4794-9704-4bf639b1713f*
