# Elvira's Scared Stiff Pinball Tutorial - Danni Teaches

**Source:** Bug's Scream and Stream  
**Type:** video  
**Published:** 2024-01-09  
**Duration:** 37m 21s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=u6vVtf2RE20

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## Analysis

Danielle Peck launches her new tutorial video series 'Danny Teaches' with a comprehensive walkthrough of Scared Stiff (1996 Bally/Williams). The video covers game setup, plunging strategy, the six core objectives (two multiballs and four shot-based modes), wizard mode progression, and strategic gameplay focused on multiball chaining. Peck demonstrates the game across multiple balls, explaining rules, shot sequences, and her personal approach to scoring.

### Key Claims

- [HIGH] Scared Stiff has something for both beginners and experienced players — _Danielle Peck opening statement about game accessibility_
- [HIGH] Turning off extra balls and raising the outlane post are the two major difficulty adjustments on Scared Stiff — _Danielle Peck explaining game settings_
- [HIGH] The game revolves around six objectives: two multiballs (Stiff in the Coffin and Terror from the Crate) and four shot-based modes — _Danielle Peck gameplay explanation_
- [HIGH] Danielle Peck's strategy is to prioritize getting into multiball as quickly as possible because multiball is where the majority of points come from — _Danielle Peck strategy explanation during gameplay_
- [HIGH] The skill shot (dagger shot) is worth 250k points initially and builds by 250k for each subsequent skill shot — _Danielle Peck explaining plunging strategy_
- [HIGH] Danielle Peck was the ex-number one player in New Zealand and currently ranks number three nationally — _Danielle Peck self-introduction at start of video_
- [HIGH] Danielle Peck was the ex-number one female pinball player in the world and currently ranks number six globally — _Danielle Peck self-introduction at start of video_
- [HIGH] Soft plunging into the spin spider hole allows player to choose backbox awards and receive the ball back to the right flipper — _Danielle Peck explaining plunge strategy demonstration_
- [HIGH] After reaching wizard mode once, all objectives become harder on subsequent attempts (e.g., locks require two ramp shots instead of one) — _Danielle Peck explaining hard mode mechanics after first wizard mode attempt_

### Notable Quotes

> "I think Scared Stiff has something to offer you... whether you're a beginner or anywhere in between."
> — **Danielle Peck**, 0:45-1:00
> _Establishes the game's accessibility appeal to all skill levels_

> "The way I play this game is that I just go for multiball... Multiball is really lucrative in this game. That's where all the points come from in my opinion."
> — **Danielle Peck**, 3:15-3:35
> _Core strategic philosophy for playing Scared Stiff_

> "I don't plunge for [the skill shot]. The risk is not worth it... when you get it into the dagger shot, it then just comes out of the jet and can go anywhere."
> — **Danielle Peck**, 5:20-5:45
> _Explains why a high-value shot is deliberately avoided in favor of safer play_

> "I'm very routine-based, so you'll see me play the same way all the time, just for the sake of my sanity."
> — **Danielle Peck**, 52:30-52:50
> _Insight into Peck's personal play style and psychology_

> "If I take pinball too seriously, I tend to lock up and not play very well. So the more fun we can keep it, the better we're going to do."
> — **Danielle Peck**, 45:20-45:45
> _Philosophy on approach to pinball play and mental approach_

> "I love dancing when I play. I love it being this experience."
> — **Danielle Peck**, 45:00-45:20
> _Personal expression of enjoyment and engagement with the game_

> "I have never gotten to that point where I've collected all of the mystery items... maybe that's a goal for this game."
> — **Danielle Peck**, 50:15-50:45
> _Reveals limits of her experience with Scared Stiff's spin spider mechanics_

> "What I love about this game! You can just get things! It just comes all together very nicely."
> — **Danielle Peck**, 14:30-14:50
> _Expresses appreciation for game design synergy where multiple objectives can be accomplished simultaneously_

### Entities

| Name | Type | Context |
|------|------|---------|
| Danielle Peck | person | New Zealand-based pinball player, ex-#1 in New Zealand (now #3), ex-#1 female player globally (now #6). Formerly on Spooky Pinball Podcast. Creator/host of 'Danny Teaches' tutorial video series. |
| Bug | person | Representative/employee of Spooky Pinball sponsoring the Danny Teaches series; hosts giveaway segment |
| Spooky Pinball | company | Pinball manufacturer/publisher sponsoring Danielle Peck's Danny Teaches tutorial series; offering Rob Zombie's Spookshow International translite giveaway |
| Scared Stiff | game | 1996 Bally/Williams pinball machine; subject of this tutorial. Features Elvira character, multiball gameplay, wizard mode, and skill-based objectives |
| Rob Zombie's Spookshow International | game | Spooky Pinball game; translite being given away in Danny Teaches episode contest. Signed by Rob Zombie and Sherry. |
| Cassandra Peterson | person | Original Elvira performer; Danielle Peck references seeing her at Texas Pinball Festival and describes her as 'a living legend' |
| Texas Pinball Festival | event | Pinball event where Danielle Peck saw Cassandra Peterson a few years prior to this video |
| Tee'd Off Pinball Pursuit | product | The official name of Danielle Peck's Danny Teaches video series (mentioned in opening as 'Tee'd Off Pinball Pursuit: Danny Teaches') |
| Elvira's House of Horrors | game | Mentioned by Danielle Peck when discussing Elvira callouts; different Elvira-themed pinball game with Premium Edition variant noted |
| IFPA | organization | International Federation of Pinball Associations; context for Danielle Peck's world ranking as female player |

### Topics

- **Primary:** Scared Stiff game mechanics and rules, Plunging strategy and skill shots, Multiball modes and jackpot scoring, Wizard mode progression and difficulty scaling, Pinball tutorial content creation
- **Secondary:** Game difficulty settings and customization, Danielle Peck's competitive history and ranking, Spooky Pinball sponsorship and community engagement

### Sentiment

**Positive** (0.85) — Danielle Peck expresses genuine enthusiasm for Scared Stiff throughout the video, celebrating game design synergies, calling out Elvira as an icon, and maintaining an encouraging, celebratory tone even when missing shots. She emphasizes fun and experience over serious competition. Only minor frustration moments when repeatedly missing crate shots during wizard mode attempts, which she frames as self-deprecating humor rather than genuine criticism of the game.

### Signals

- **[community_signal]** Spooky Pinball is producing and sponsoring educational pinball tutorial content through Danielle Peck's 'Danny Teaches' series, demonstrating commitment to player education and community engagement beyond manufacturing. (confidence: high) — Bug's introduction states 'Spooky Pinball is insanely proud to be sponsoring these pinball tutorials' and announces giveaway of signed translite to viewers
- **[community_signal]** Danielle Peck, a top-ranked female competitive player, is being elevated as educational/tutorial content creator by Spooky Pinball, bringing her previous experience from Spooky Pinball Podcast three-minute tutorials into longer-form video format. (confidence: high) — Peck states she 'used to be on the Spooky Pinball Podcast' doing three-minute tutorials and 'thanks to Spooky Pinball for having me again' for new video series
- **[design_philosophy]** Scared Stiff (1996) exemplifies game design where multiple objectives can be achieved simultaneously through strategic shot sequencing, allowing players to 'get things' to 'come all together very nicely' rather than requiring linear progression. (confidence: high) — Danielle Peck explicitly states: 'That's what I love about this game! You can just get things! It just comes all together very nicely. So now that I've finished Stiff in the Coffin, I have also finished Eyes of the Boney Beast'

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## Transcript

 Hi and welcome to the first ever DaniTeachers. This has been a long time in the making, so if you don't know who I am, my name is Danielle Peck. I am from New Zealand. I am the ex number one player in New Zealand, currently number three, and the ex number one female pinball player in the world, currently number six. I just love pinball and you might remember me. I used to be on the Spooky Pinball Podcast. I used to do my little three minute tutorials on games and now I want to bring them to you in video format. I want to do longer content, sort of play around a bit and just show you some things. Maybe you'll know it, maybe you won't, but we'll have a lot of fun. So stick around and thanks to Spooky for having me again. hi friends we are here with our first game scared stiff what a good bally williams game to start on hey it's got something for everybody whether you're a pro um a beginner or anywhere in between i think scared stiff has something to offer you um before we get into the rule set and how the game is set up i just want to give a little shout out to my cup of tea here which will be keeping me sustained throughout this recording um i've got a lovely decaffeinated green tea so cheers to all of you out there feel free to grab a cup of tea uh for yourself while you're watching um so before we get going into gameplay i'm just going to talk over how our game is set up in particular because you know every game plays differently um this is on factory settings uh except for no extra balls We didn't want to make the game play too long so no extra balls for us gives us a little bit of extra challenge The other thing that makes this game a bit more difficult is we have the outline post right up there So it just means you know, you're more likely to drain out the side. So expect to see a lot of that here now For example, you own a scared stiff and you say well, I want to make my game a bit harder Tell you're turning off extra balls raising your outline post those are your two major ones you want to go for if you wanted to perhaps make a game even more difficult on this game in particular for example you could set it to hard mode what hard mode does is it means it adds some shots to basically get to the end of the game it just makes it that little bit more difficult but for now we've got our base game as it would be if you saw it out in the wild just keeps it nice and simple and familiar for all as well it means that I get to actually show off the game rather than technique when you're playing hard mode which is very exciting. So how do you play this game? What do we do? Basically it all revolves around this little circle of objectives. So we've got six objectives, two multi balls and four sort of shot based objectives. The two multi balls are stiff in the coffin which you basically get by hitting the left ramp and then the orbit for your lock three times in a row easy peasy it starts goes. Terra from the crate is your other multiball you do that by hitting the crate just up here near the top of the playfield now your other modes are very much shot based so for example return of the Deadheads that's getting the lanes up the top of the playfield there. Monsters Lab is getting a number of pop bumper hits sort of nestled in behind the right ramp there. You get it by shooting the left orbit. Eyes of the Boney Beast is just left ramp shots and Night of the Leapers is getting these little target-y type of things here that sit at the entrances to the ramps. It's just three of them now the way I play this game is that I just go for multiball and for me I believe that I can collect everything else uh whilst in multiball multiball is really lucrative in this game like that's where all the points come from in my opinion um so yeah my thing is just get into stiffen the coffin as soon as you can followed by tear from the crate and then fill in the gaps later. So for example, if I didn't get enough pot bumper hits by accident during my multiball, then I'll start aiming for the monster's lab, as it's called, just to finish off and get to wizard mode. So with a little bit of the rules explained here, let's just jump into a game and we'll talk through it more as we play. Let's go. How's it going, everybody? It's Bug here from Spooky Pinball, and we hope you're enjoying this very first episode of Danny Teaches. Spooky Pinball is insanely proud to be sponsoring these pinball tutorials. So proud, in fact, that we're going to start things off right with a giveaway. In fact, we have a Rob Zombie Translite that we are going to be giving away this episode. Now, this one's signed by Rob and Sherry, so we won't be giving away this specific Translite yet, but we are going to be giving away a Rob Zombie Translite. And all you have to do to win is go ahead and email spookyprize at gmail.com and say, Hey, Danny. And we're going to take the fifth entry as the winner this time. So spookyprize at gmail.com. All you have to do is send an email saying, Hey, Danny. And the fifth person to send an email will be a winner of our Rob Zombie Translate. So without further ado, let's get back to some more awesome gameplay content. So team, we've got our game loaded up. Let's talk about plunging strategy. there is a skill shot and it's the flashing dagger shot up there by the crate i don't plunge for that it is worth a lot of points though 250 000 building by 250 000 for every subsequent skill shot you get in the game so for example three ball game no extra balls you're gonna be up to 750k worth quite a lot but for me the risk is not worth it and here's why when you get it into the dagger shot it then just comes out of their jet and can go anywhere it could go straight down the middle and I'm not willing to risk that so what I do instead is I soft plunge into the spin spider hole why I do this is because it means I can choose one of the awards on the backbox as hopefully I'll show you in a little second and it returns it straight to your right flipper now when the ball is returned straight to your right flipper it sets you up really nicely to go straight into your multiball particularly stiff in the coffin you can shoot that left ramp and then the lock and it's just a nice way of doing things. You could even go for the crate if you wanted to but again I prefer to start with stuff in the coffin because you get that left ramp and that combo shot going into the lock and it's just a bit safer whereas the crate's a bit more unpredictable and I like having that certainty of points in the bank so let's give this a go. We'll go for spin spider. It's a very soft plunge. Sometimes I even struggle with it so let's give it go. Oh, a bit too hard there, but too hard, that's okay. So, if you do this, and you have not hit a target, then you can just let the ball drain, and try again. If you do hit a target, it will hopefully ball save, but just be aware, if you hit a target, then it may or may not give you a ball back. So, let's go for Spin Spider again. Oh, still too soft. I can let it go down. That's okay. Spin Spider, let's go. There we go. See, that's a nice thing. There's no rush to finish this plunging. Just take your time. Here I'm going to go for the coffin. There, perfect. And it shows you where it is up there, just down that bottom right. And what that does is it's let my lock right there on that orbit. So the ball will lock in the coffin there, per the lovely toy in the game. and your ball is returned to your shooter lane. What I'm going to do, again, that skill shot, super lucrative, but I'm still going to go for the spin spider just so that I can get it back on that right flipper. So let's do that. Perfect. All right. So I'm going to try and go for this ramp. Or not. There we go. Go for the ramp and then the lock. See, once you get that flow going and you're familiar with where the shots are in the game, super easy to combo. Spin spider again. let's go for that we're not far away from the multiball team so let's do it oh that was not quite the ramp that I was looking for okay on some scared stiffs you can backhand the ramp I'm about to try that let's see how we go there we go nice little backhand there into the lock please and there we go just like that three balls locked and we're into stiff in the coffin multiball So what are we going to do? We're going to hit the ramps for our jackpots. Let's see what we can do, hey? We love that call out So jackpots start off at 500k So let try to get as many ooo 500k jackpot There we go Okay I was going to say that was a very disappointing multi That why I was speechless girl Sometimes the things that happen in pinball do make us speechless. So let's get these ramps going, hey? Oh, the ramps did not get going. But we got a few jackpots on the go, and I got a last-minute jackpot there, which we love. So now that that was the quickest step in the coffin multiball ever, we can actually see here a little of my strategy which I love. Now that I've finished Diff in the Coffin, I have also finished Eyes of the Boney Beast because I've been shooting that left ramp to get the locks lit. And that's what I love! That's what I love about this game! You can just get things! It just comes all together very nicely. So now what I'm going to go for is Terror from the Crate multiball. So let's see how we go. You have to be a bit, you've got to get your wits about you with going for the crate multiball because as you can see, that ball can just ricochet. But it's okay. We have built for it and I've only got two more shots left to the crate. You can tell how close you are to getting crate multiball because of the eyes on top of the crate. They'll light up. When they're flashing, it means you're at that lock basically. It's almost a virtual lock of sorts. So, we're back at the start of another ball. Let's go for Spin Spider and see what we can get. Perfect. There we go. So, what I'm going to go for here is the crate. The crate will spot me shots towards crate multiball. And we got it. Perfect. Alright. Now, my crate multiball is lit and I collected it. Perfect. so you've got a couple of ways to go about this the ball's going to sort of go everywhere from the plunge that was very lucky of it to go there and sort of hit it on the way in to go into spin spider you can just wail away at the crate to get your jackpots which is totally legit and it is a better way of getting points i believe but what i want to do is i'm sort of aiming for the end of the game i'm hinging the bets that i'm going to get more points by getting to the end of the game So what I want to do in theory is shoot that orbit to get to the monster's lab as much. That means it's working towards my other objectives. And here I've got the, ooh, dead heads. So what happens is a lot of chaos where you're collecting things and getting some jackpots on the side. Here we've got the monster's lab. We're pretty close to getting those objectives all done. I just got a night of the leapers by accident. thank you for giving the ball back scared stiff albira is on our side tonight team and let's try get that last dead head and there we go dead heads we've got it going on and let's do the monster's lap one more hit hopefully and there we go monster's lap is done so now that all of the objectives are done on this little ring here i can just focus on missing the crate oh no there we go getting the crate getting some jackpots going now jackpots on the crate multiple are worth less per jackpot oh then stiffen the coffin multiple but tear from the crate you tend to get more jackpots so it all works out in the end so what we've got here now this is flashing at us telling us that we gotta hit the crate Our buyer is telling you, everyone knows, hit that crate. What that's going to take us to is the wizard mode. So let's get into this wizard mode team and give it a good shot. Oh, it blocked me. That is so sad. Okay, it does that sometimes on our one, but we got there in the end. All right, team, time to get scared stiff. it's the namesake and i believe in us so here it alternates between ramp shots and crate shots where the jackpots are lit oh here we go it gets pretty intense team prepare for chaos so here the ramps are lit i'm going to try and backhand the left ramp oh sorry scorecam i hit the scorecam great oh i didn't quite hit the crate i hit the skill shot shot, which is not great, so let's do... I'm hitting around the crate. I am not hitting the crate. Please let me hit the crate. There we go, we've got a crate. So I have to be sort of quick. It can time out, and I really want to finish it for y'all. So let's pump up the jam. Alright, we've got the... Okay, we've got a bit of a combo going on, so let's get that... Oh, it's getting intense, team. Let's, whee! Let's go, let's go, let's go! Back in the ramp! Into the crate! Oh, I hit the skill shot again! I've never hit the skill shot so much in my pinball career. There we go. Okay, we've got a crate. So we've just got a few more to go, team. You can hear it's super intense. It looks super intense in the game. Oh, that was a nice little save there. Alright, we're almost there. We've got like two more shots to go. A ramp and a crate. Let's go. I did this. I missed it. Okay, that's okay. That's okay. That's okay. We're going to get it to the flipper. Let's go. Ramp. Into the crate. Into the crate. Oh, not into the crate. I hit the scotch rod again. Let's go team. Let's go team. Let's go team. And we did it. We did it team! Cheers team! Woo! Perfect! So what happens is when you fill up the Stiff-O-Meter, you can then get to this lovely little multiball. And the multiball basically means, this multiball in specific, is just a really good victory lap where the ball drains straight away. You could not have made that up. I cannot believe it. Okay, well, this is a good chance to talk about it. So, when you get to the end of the wizard mode and you fill up your stiff-o-meter, you get the monster multiball as you saw there. all the jackpots are lit for plenty of points and that's where you really get to build up your score now that was very disappointing so sorry i love it i love it i still get excited when i get to the lizard mode and then i flub it but that's okay so where to from here that's always the big thing in games is if you finish it what do you do now because some games there is nothing to do On this game, you basically just start again. You go from square one, and you see how basically good you can go. We're only on ball two, so you've got plenty of time to sort of work back to, hopefully, another wizard mode. If you're a good player, sometimes you can just keep getting to that end of the game and getting those big points. Now, where do I want to start? But because I have finished the wizard mode, or I've actually been to the wizard mode, not necessarily finished, just if you get to the wizard mode, now things are harder to finish. All my objectives have gone to hard settings. It's going to take me two shots to the left ramp to light my stiffen the coffin locks. It's going to take double the amount of hits to get to crate multiball. You've got to get more pop bumpers. You've got to get more shots to the bony beast. And you might have to get some more leapers. So we'll see how we do, but the plan is let's get back to wizard mode and see how we go. So, got this on the left flipper. I'm going to try and backhand this bony beast ramp. Sorry, scorecam. I keep tapping the scorecam and I'm sorry. It's just too near, you know. Here we go. Lock is lit and we got lock. Slightly grazing the leapers there. So what I'm going to do is go for spin spider. always you know me even though I've just proved through thousands of hits to be skill shot that it doesn't always go straight in the middle I still don't trust it so let's go spin spider always going not quite enough not quite enough going on there to get it into spin spider but that's okay whoo saved it it came straight to the flipper anyways and we made the most of it got our little dead head thank you fish head um good points for fish head there now where's it gonna come we're gonna come where's it gonna land on the flipper here we go on the ramp there we go lock slip oh no all right here we go let go for the lock Oh no that not where that going That not where that going Sorry we have devolved into chaos now. Let's get that lock. We've got a lock, we can relax now. We're building through. So, as always, let's try and soft plunge. Oh, perfect. When Spin Spiders not lit, Obviously, you don't get the award, but I still love that certainty of it's always going to go to the right flipper. Whoop, and it's back. Oh, you know, that's okay. Let's go for Kraid a little bit as well whilst we're in the vicinity. And can I get the ramp? Or am I just going to go for Leapers? Apparently, it's Leapers Central today. Let's go for the ramp. There we go. You sometimes, you've just got to get that anchor shot, and then you know you're going to be okay. So, the other thing that I haven't covered before that I could do to risk it, which I might do, let's see how we go, is we like to try and light Spin Spider and go for double scoring. So, if we hit this right ramp, then go to Spin Spider and collect the double trouble award, you can get that lovely double scoring for your multiballs, especially Stiff in the Coffin. This is amazing because obviously two times 500,000 million points a jackpot. We love that It gets that score building really quick. But um, let's see what we can do. Hey backhand this ramp and what I'll do is I'll flip a pass and Go for spin spider here It's lit and I missed it and I'm shooting nothing queen Okay, I took the lock I I flailed it and I took the lock instead so we can save double trouble for tear in the crate later hopefully let's go for some jackpot get some flow going hopefully um see if we can actually have our good multiball at some point and there we go with oh where's the ball gonna come okay you know what it has not been a good multiball showing today but we have got things going and that is okay so here i could choose to go and try and complete dead heads and lab but of course as always I'm really going to try and focus on getting that tear from the crate multiple especially now that it takes about eight or nine shots to the crate to get the multiple started I really want to try and make sure that I've got it at least close to starting before my ball wins um we just like to make that progress oh I know I said that and then missed it oh no this is not going as planned so we're going to get back on track so i could go for double trouble but it's probably not worth it at the time i'm not going to get to multiball quick enough so let's go for okay i'll take an eyeball wasn't what i was aiming for but i'll take it um and did i get any okay i got a crate hit so let's keep going for that crate team and up it goes and up it goes Okay, I think we're about two shots away. And then to start. Okay, we've got the opto going. So let's get one more. And now it is open for us to start multiball. Should I go for double trouble? Should I risk it? Should I risk it? Should I risk it? I think we'll risk it. Let's go. Let's flip a pass from here. And shoot that right ramp. And go for Spin Spider. Okay, shot through Spin Spider. To that orbis. So nice thing is if you shoot it into the pops it'll fall in there for you. So double trouble. Let's go for it here There is the double trouble. So now we're gonna go straight to crate. Let's go. That was not the crate We did not we missed the crate but we can get it now here we go How have I done so much missing in this game, okay we have those days sometimes let's I've missed the crate Okay, we finally got there. I was like we're missing the main thing in the game, but we are back to a team here, back on track. So let's get some double jackpots. Hopefully we'll get about 500k a jackpot. If we can just get it going, then we should be good. But it does not look like we're having a good multiple track record today, but let's try and fix that, hey? Oh, I got leapers instead. I got leapers instead. Oh, and it didn't even give it back. This is what happens on hard mode. There's no nice ball saves. It's like you get one shot to give it a go. Well, our double scoring's also run out. So what I'm going to do now is fill in those gaps of dead heads and lab through shooting the orbits. Okay, let's go. What are we going to get this time? Airhead. Airhead. I like her. She's one of my favorites in the family. All right. Let's see where we're going to go. Here we go. Alright, let's focus on getting that orbit there team. Oh, it did not quite make it, which is my own fault. So, there I managed to hit that funny little shot up the centre to get to the dead heads. I never recommend shooting that shot because it is a bit of a difficult shot. You're better to keep in the safety net of the orbit. Alright, we've got another sleepy head and the value's increasing. Thank you to the dead heads for all the lovely little points. there and oh good thing that the spell saved me because it went straight down the outline so just gonna take a little breather to just get into the zen zone we are back at finally the wizard mode so we're gonna have a second go at um completing the wizard mode and just see how we go um are we still on ball two oh this is good this is a this is a new record for me let's go oh lord let's let's not do that okay we got there we're back we're back no fanfare this time it's like just go for it round two here we go oh come on let's get them some ramps and some crates going what do i want to shoot this backhand ramp and go for the crate there we go Alright, we're back on track. Let's go for ramp. Oh, I risked it for the ramp, but it didn't work. Lots of funnies whenever I'm recording these. I'm hitting the crate when I don't want to. Let's go for a ramp. And I'm going to flip a pass to go for the crate and then miss again. Okay, here we go. Let's go for crate. Let's go for the crate! Let's go for the crate! Sorry, I'll try and normalize those so that they don't hurt the old eardrums and posts. Let's go ramp. Okay, and let's flip a pass to crate. All right, let's go. Come on, team. Let's do a ramp. Oh, I'm saving it. Let's go for a backhand and flip a pass to crate. Oh, that was not the crate. That was not the crate. That was not the crate. Ah! Sorry. Sorry team. It gets intense on here. Oh right. We've got under 10 seconds. Under 10 pinball seconds to finish it. So let's go for it. Ah that's with the ramp. Ramp. Okay, we've got four seconds. Oh, we did it team! I can't believe it. I can't believe it. We are back at the Wizard Mode multiball. Let's try and show it off some more. Lovely five million point bonus there for reaching the end again. Obligatory dance, you know, when we get to the end. Monster multiball, here we go again. Ooh, okay. I loved it, but let's try and get some stuff going. Alright, the thing is, when we're here at this part of the game, I think, just go for Crate. If you feel comfortable going for the Crate, more so than the ramps, then just feel free going for the ramps. But as you can see there, just keep your wits about you for when it comes out of that hole after you hit it. into the crate. Let's just try and do some combos. Get some combos on that bony beast ramp there. Whoa. Okay, here we go. Right ramp, left ramp, right ramp. Didn't quite get the right ramp again, but that okay So here when we are filming you can see that this is how I would play and sound when I am by myself with nobody around you really get to see the inner workings of my chaotic mind through these recordings Now we're out of the multiball again, out of the wizard mode per se again, and now we have it to like super hard setting. So now everything takes, again, another set of shots to reach the objective. just there I speed run the stiffen the coffin lock and on that note let's just take a quick little tea break cheers team I just needed some extra hydration to continue on to potentially my first ever third wizard mode we are hoping we're still on ball two we got time we've got hope let's keep going spin spider as always you know me team uh not quite hard enough again my opinion is take your time when you plunge i know people get super pressured and like oh i gotta plant no take your time aim and as many goes as you need to get it where you want to go let's go oh i still don't quite get it so let's go again and there we go perfect all right so i'm gonna keep going for stiff in the coffin because as you know, it's just my usual go-to, and I like having my go-to. I'm very routine-based, so you'll see me play the same way all the time, just for the sake of my sanity. I like to sort of take the variability out of everything, you know. Already at lock two, so hopefully just a few more combos to that left ramp and another lock, and we'll be straight back into Now, I must just point something out as well. You might think, well, you're back at Stiff in the Coffin, do you want to go for another Double Trouble? But, I've already used it, so the issue with, well, not an issue, but the quirk of this game is, if you've already collected something on the Spin Spider, you cannot get it again. They likely reset once you get all of them, but I've never gotten to that point where I've collected all of the mystery items. maybe that's a goal for this game but that's okay so what we're going to do is we're going to ignore double trouble we're ignoring spin spider for the time being because it's not really necessary at the minute to help us we can just sort of complete everything as we go stiff in the coffin let's go for lock three and straight into spin spider let's go get that ramp all right that is ramp one so it's gone from taking one ramp to light the lock to two ramps to light lock two three uh we love an extra hard game so here is lock three and there we go let's get into it team once again let's try and get some jackpots going all right no more straight down the middle stuff here i want to just go for it can i get i'll take it it wasn't down the side or down the middle so let's oh that was down the middle okay i got a ramp let's go for right ramp and get some flow i have no flow here we go got the ramp got that ramp, there is the float. So in an ideal world, I would just flow left to right ramp, but I have not been able to show that here on this day. So, we have got our bony beast, ooh, and our stuff in the coffin. Let's go back for our crate again. Ooh, ooh, ooh, where's it going? Where's it going? Oh, and I must admit, I am a very jumpy player. I'm sure you'll see a lot of that as we go through these videos. I love dancing. There's the leapers. I love dancing when I play. I love it being this experience. If I take pinball too seriously, I tend to lock up and not play very well. So the more fun we can keep it, the better we're going to do. A few more shots to that crate. We've got a nice double there from the bounce back up and probably about four shots away now so not too far also are the call outs on this i must say i haven't let the game speak as much as i could um fantastic call outs elvira really did herself out with all of these um i must say elvira what an icon um i saw her at texas pinball festival a few years ago and what a living legend so we're back at it and Terra from the Crate should be open ready for us to start that multiball again. And there we go, we did it! This is like the most casual I've ever been about getting this like deep into the game but you know what it works so um we're gonna I could so get our choices the choice to let it go down the middle um I've got that choice whether I can can sort of go for jackpots or go for the orbit, but as you can see, I like to go for that left orbit and let it go down the drain. Um, no, go for the orbit and then furnish off my, my leftover objectives, which as we can see is always Deadheads and Monsters Lab. Um, what am I going to do here? So now that I'm sort of free reign and I can do whatever I want per se, um, I might even try and shoot that, uh, right ramp and go for a spin spider just out of interest just for the sake of it let's go I'll just hit some instructor instead oh we don't always shoot what we want but we get there in the end who have we got this time very nice shrunken head and that value has really built on the uh dead heads there that's okay it's okay we've got another drain team so we're on to ball three but we'll have a heck of a bonus as we can see there good call out we like that and i've got a little bonus hold there which is very nice it means that i've got um yeah bonus left over for next uh ball i'll get that million again uh once we drain plus whatever i get this ball uh for bonus so what do i want to do? What do I want to do, team? I've got a choice. I've got a choice. I'll still go for Spin Spider, but when I'm on the Spin Spider, I can either choose to get some shots done to the lab, or I could get a Deadheads. I think what I'm going to do is I'm going to go for Spin Spider, and I'm going to collect the lab, which is the lab award, which is the one that's right down the bottom it's on the south pole of the uh spin spider backbox and because our pops aren't the most poppy pop bumpers and uh it's easy to get the dead head then to get the lab sort of finished so let's do it there we go so let's go for this lab Right down the bottom and boom. Let's do it. So just like that we have actually finished it. So all I've got to do, I'm not going to speak that into existence because otherwise I will drain. But there's only one objective we need left. So let's go for that. Up there, in the orbit, in the orbit, in the orbit, in the orbit. I spoke it into existence that it would not happen again. But hey, we did pretty well, team. We got to the end of the wizard mode twice, which is probably, I think, the best game I've had. Now I'm the ninth scared stiff. That means I'm the ninth person to reach. And now the audio's gone. I broke the game. I'm the ninth scared stiff, and I've broken the audio in the game. Ah! You couldn't make it up, team, but it's okay. There we go. So the night's scared stiff. I made it to the end of the game, and now I've got high score one. I think I was quite literally a million away from beating the current grand champion score, but we did well. 53. I'll take it. Here we go, and we're on the match screen. Very good. So that's our first ever Danny. teachers wrapped up we've got a bloody good score on the skedstiff and hopefully it wasn't too boring for you and you might have learned something or at least been somewhat entertained um and yeah keep your eyes peeled for some more videos coming out very soon thank you to spooky for having us and yeah let us know what games you want to see me play down below and see you in the next one see ya Thank you.

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 764f2894-aad7-41e7-8b18-bd800564ac89*
