# Stern Godzilla Pinball King Ghidorah Tier 2 Battle Strategy - v0.85

**Source:** IE Pinball  
**Type:** video  
**Published:** 2021-12-28  
**Duration:** 26m 22s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=tl7kEn2pH4M

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## Analysis

IE Pinball gameplay video showcasing Stern Godzilla pinball strategy, focusing on King Ghidorah Tier 2 battle mechanics in version 0.85. The player demonstrates kaiju battle sequencing, multiplier management, timing mechanics, and specific shot sequences while providing live commentary on rule interactions, code behavior, and scoring strategies.

### Key Claims

- [HIGH] If you fail the first Kaiju battle, you don't have to relight the Kaiju battle via ramps; Tier 2 is automatically lit and you go straight to it — _IE Pinball player, during gameplay analysis of Tier 2 battle mechanics_
- [HIGH] Tier 2 battles have progressive time windows: 35 seconds, then 20 seconds, then 15, then 10, 10, 10, 10 — _IE Pinball player, discussing timing mechanics during King Ghidorah battle_
- [HIGH] Playing Tier 2 battle causes you to lose progress on Tier 1 battles — _IE Pinball player, realization during gameplay: 'I didn't realize before if you played the tier two, because I've never tried this, I lose my tier one battle'_
- [MEDIUM] Code version 0.85 requires completing Kaiju battles to achieve multiplier progression — _IE Pinball player: 'I like the change over 8.1 to require the Kaijus for the multiplier'_
- [HIGH] Once Mechagodzilla is active on the playfield, UI doesn't display progress towards other modes — _IE Pinball player feedback: 'Once you have Mecha on here, you can't see any progress towards anything else. That's something I'd like to see change'_
- [HIGH] Heat ray is a power-up feature that builds on pop-up and provides scoring across playfield shots — _IE Pinball player commentary during gameplay: 'I can get another heat ray going' and heat ray building mechanics observed_
- [MEDIUM] Mechagodzilla mode is harder and offers less point value compared to King Ghidorah and Megalon modes — _IE Pinball player opinion: 'That mode is so hard and not worth the points compared to the other two'_
- [MEDIUM] Building collapsing mechanic has timing sensitivity that occasionally causes rejection or unexpected ball behavior — _IE Pinball player observation: 'I feel like I need to drop the building by like ever so much' and later 'The ball got like stuck on the front. It's like the building didn't raise and lower at the right time'_

### Notable Quotes

> "This just in. Breaking news. Godzilla has been spotted again."
> — **IE Pinball player**, opening
> _Video intro/framing device establishing the Godzilla theme commentary style_

> "Here's what I find interesting. Is that the Kaiju battle, the tier 2 is lit. If you fail that first battle, you don't have to relight the Kaiju. You don't have to shoot the Rance to light battle."
> — **IE Pinball player**, mid-game
> _Key rule discovery about Tier 2 battle progression mechanics_

> "I like the change over 8.1 to require the Kaijus for the multiplier."
> — **IE Pinball player**, late-game
> _Positive feedback on code version 0.85 design change versus prior version_

> "Once you have Mecha on here, you can't see any progress towards anything else. That's something I'd like to see change."
> — **IE Pinball player**, late-game
> _UI/feedback complaint and feature improvement suggestion_

> "I didn't realize before if you played the tier two, because I've never tried this, I lose my tier one battle. That was dumb."
> — **IE Pinball player**, late-game
> _Discovery of unintuitive rule interaction during live play_

> "That mode is so hard and not worth the points compared to the other two."
> — **IE Pinball player**, late-game
> _Gameplay balance feedback on Mechagodzilla difficulty vs reward_

### Entities

| Name | Type | Context |
|------|------|---------|
| IE Pinball | organization | YouTube content creator specializing in pinball gameplay videos and strategy analysis |
| Stern Pinball | company | Manufacturer of Godzilla pinball machine |
| Godzilla | game | Stern pinball machine theme/IP, currently in version 0.85 code |
| Keith Elwin | person | Designer of Godzilla pinball machine (referenced in player commentary: 'Thanks Keith') |
| King Ghidorah | product | Tier 2 kaiju battle mode in Godzilla pinball, subject of this gameplay video |
| Megalon | product | Kaiju battle mode in Godzilla pinball, played during this gameplay session |
| Mechagodzilla | product | Kaiju battle/mode in Godzilla pinball, noted as difficult and low-value by player |
| Gigan | product | Kaiju battle mode/enemy in Godzilla pinball, played in multiple mode sequences |
| Rodan | product | Ally kaiju character in Godzilla pinball battle modes |
| Mothra | product | Ally kaiju character in Godzilla pinball battle modes |
| Jet Jaguar | product | Ally character in Godzilla pinball battle modes |
| Titanosaurus | product | Kaiju battle mode in Godzilla pinball |
| Jeff | person | Mentioned throughout as apparent co-commentator or chat reference, though minimal direct dialogue |

### Topics

- **Primary:** Kaiju battle mechanics and sequencing, Multiplier progression and management, Code version 0.85 rule changes and behavior, Tier 2 battle timing and progression
- **Secondary:** Building collapse mechanic and ball physics, UI feedback and visibility issues, Mode difficulty balance and scoring value
- **Mentioned:** Extra ball acquisition and management

### Sentiment

**Mixed** (0.65) — Player is engaged and enjoying the machine overall, appreciates certain code changes (Kaiju multiplier requirement) and design moments, but expresses frustration with specific mechanics (building timing sensitivity, Tier 1/2 interaction confusion, UI visibility, Mechagodzilla difficulty). Generally positive tone with constructive criticism woven throughout.

### Signals

- **[gameplay_signal]** Detailed player breakdown of Tier 2 battle mechanics, timing windows, multiplier interactions, and mode sequencing in Godzilla v0.85 (confidence: high) — Explicit discussion of 35/20/15/10 second timing, Tier 1 vs Tier 2 progression, multiplier locking mechanisms, and strategic shot ordering
- **[code_update]** Version 0.85 requires completing Kaiju battles for multiplier progression, representing a change from prior code (v0.81) (confidence: high) — Player states: 'I like the change over 8.1 to require the Kaijus for the multiplier'
- **[product_concern]** Mechagodzilla mode active state prevents UI display of progress toward other modes, limiting player information (confidence: high) — Player feedback: 'Once you have Mecha on here, you can't see any progress towards anything else. That's something I'd like to see change.'
- **[product_concern]** Building collapse mechanic exhibits timing sensitivity that occasionally causes unexpected ball behavior and rejection patterns (confidence: medium) — Player observations: 'I feel like I need to drop the building by like ever so much' and 'The ball got like stuck on the front. It's like the building didn't raise and lower at the right time'
- **[gameplay_signal]** Mechagodzilla mode rated as more difficult and lower-value compared to King Ghidorah and Megalon modes by experienced player (confidence: medium) — Player opinion: 'That mode is so hard and not worth the points compared to the other two'
- **[design_innovation]** Heat ray power-up mechanic provides spot scoring of 20 million across playfield shots and appears to serve dual function as side quest and scoring multiplier (confidence: medium) — Gameplay observation of heat ray building and activation during various modes
- **[gameplay_signal]** Tier 1/Tier 2 battle progression rule creates unintuitive interaction where playing Tier 2 causes loss of Tier 1 progress, discovered during live play (confidence: high) — Player discovery: 'I didn't realize before if you played the tier two, because I've never tried this, I lose my tier one battle. That was dumb.'
- **[content_signal]** IE Pinball producing detailed gameplay-based strategy content for Godzilla, documenting rule interactions and optimal shot sequences (confidence: high) — Entire video is structured strategy guide with rule analysis integrated into live gameplay commentary

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## Transcript

This just in. Breaking news. Godzilla has been spotted again. Yeah, Jeff, there's like four different call-outs. I'm honestly stunned. Godzilla is holding back up. He played buildings. Ow! Godzilla is calling Eberron. Alright, there's the head ball. Tells me to calm down some really good machine. I need two... Two jet fighters on the left. I want that before the mode. We'll do that again Four more to light tank attack That's trouble That's trouble Make sure I don't hit the tank I also need to light my Light my Godzilla Swatted that jet out of the sky Three jet fighters Three jet fighters How much time? You get the same. It's the same for both battles. So it's 35. Stop on. It's 35 seconds, then 20 seconds, then 15, then 10, 10, 10, 10. Commit to the death save. I didn't do it. No, yeah, I wasn't going to. Three deaths. Two deaths. Three deaths. All right, Kaiju. I do. Ramps, ramps, ramps, ramps, ramps. That's a tank there. Getting close to tank attack. It doesn't suck. Tank attack will ruin. Oh, no. Maybe it won't ruin this this time because it's a winning comp. There was another. Tank's lit. Okay. Here's what I'm going to do. Take tank. Finish Gigan and tank and drain out of tank. That's much better than tanking. I actually enjoy tanking. I think this is a really good multiple. It's a multiple that you... He's not stopping you from cradling up. but you better not create all this you know it's that kind of a multiple fantastic let me get my lockers by don't mess that up Godzilla roasted that tank yeah yeah exactly you wanna do it when you have 25 seconds left I heard them so Time is running out for the human race. Time can run out. Five, four, three, two, one. Time is up. Hour. Now I need another gun rider. The final hour for the people of Earth is reaching. Here's what I find interesting. Is that the Kaiju battle, the tier 2 is lit. If you fail that first battle, you don't have to relight the Kaiju. You don't have to shoot the Rance to light battle. So I'm actually lit and you go straight to tier 2. Mothra and Rodan versus King Givdara. Fight. Better get there. Oh, I got robbed off of that one. See, this is the problem. Damn. the battle I get robbed here because you know oh that's why I've been so much having so much trouble finishing these it seems like I just automatically get those scoop shots occasionally among all this other stuff that you've been I mean if I can get another heat ray going I might have a chance of something decent which I have right now Alright. Yeah, it's still going to be good value. I mean, I don't want the collect right now either. That would be good points right there. I'm... Oh that was better than I expected So I can flee here Probably flee But I got 24 seconds left No if I flee I get the double Let take it That like over a billion right there for that Alright, finally did something. Oh, that's bigger than I thought. Oh boy. There it is. Alright, I feel better now. I thought about continuing with it when I realized the 2X wasn't going to be there. Wow. Alright. Alright, let's finish out this game and then that's it. These destruction jackpots now are going to be big. So let's, uh, let me get one here if I can. Wasn't Gigan dancing now? That's the biggest I've done in that one. So... 49 mil is going to be... If I did this later on in the game where you've got 6x multiplier, then it's massive. Super spinners. Let's take that. Did I get it? Nope, I didn't get it. I thought I may have nicked the spinner again for keeping going. Tank sucked. No real reason to stay in the city, I think. Why don't I start with King and Gigan and then get the 2x during? Well, that's what I was trying to do. Want to hear the kid? Yeah, I've got to get to a high score to get that call out now. So let's move on. And see how far we go. Oh, what was that? What am I doing? I feel like I need to drop the building by like ever so much. I think the ball is bouncing when it goes in. I can kind of hear like it's like it wants to reject off the roof. Uh oh. Uh oh. I'll take that. Uh. That just feels better to finally get I mean that's a, I didn't expect it to be 1.4 billion total. That's crazy. That's why I can't hit the building in Gigan? I've never had that issue before today. I don't have that in mind. I do have an Atomol. I should save it for grid. That's where the Annihilation comes from. Unless I get deep in this. If I get deep in this, we use the Atomol in this. I always forget to use the freebie though. I'm going to be out of all my pieces. Check that. Ah, the game is making me think of something. Power line is in the way. Come on. Go to the left. All right. All right. Godzilla seems quite ready to attack. That's dead. That's dead too. That was 12 billion. Oof. I don't have any extra bullshit either, do I? No. Because I killed off my jet fighter. Secret number. Alright, super great. Best call-ups ever in a multiball. I wonder if it is. Definitely up there with the top. Okay. Okay. What's going on? Uh oh. Alright, forget that. Damn it. Only one. Alright, I should take the bridge. We want to try and make sure we get the bridge back down. Uh, train whenever that's lit. Because that will give us a plus one X multiplier. I want that saucer. I want the 2x that saucer for the X-Ball. Work towards it faster. Oh, I lost the multiplier because I didn't finish Sky again. Damn it. Let's do Megalon. Just to do Megalon. All right, where are you going, Megalon? Oh, same thing. There we go. Godzilla's heat ray is building. It's on the pop-up. Alright, so I lost my multiplier for Megalon. It seems Godzilla has an ally. Pop up again Huh Dammit. Oh. Oh. Now this timed out, even though the ball is sitting there and I can't do anything with it, it still timed out the shot. Alright, I've got Bridge Tech going now. Um, question is, should I bring Rodan into it? No, I should save that. I should save the, so I can get two Ataballs inside of it. Oh no! Yeah, yeah, that works. Alright, this way I can theoretically get two Ataballs during Bridge Attack. 3, 2, 1 Time is up And I lost Megalon If I can break that back in Godzilla is now making his way to the sea Don't drain me over there Oh, you suck Alright, so I just need to make sure when I hit that scoop neck That it's an animal Go for the super jackpot. No matter how you slice it, this is serious. Oh, not like that. Yeah. Oh, damn it. I started Rampage there. I wouldn't have done the 2x if I realized that. That's right. I mean, it can be good enough. We'll be right back. Ball safe still on Still safe Still safe Still safe Can die at the bridge Or in the center Alright Back up Back up ball Back up I want my extra ball here More than the score Thanks Keith Two more. And it went to the... Not going to get it. All I need is one, and then the... I can use the button if I need to for the extra ball. That's going to time out. All right, there's the extra ball. Good. I've just been handed a bulletin. Extra ball. Alright. Good points. Good value. Oh boy, that was fast. I almost didn't see that ball coming. Good rampage round there. Sure. See, look. I can see through the building. It doesn't bounce on that floor. It's on the other floor that it bounces. Oh, I haven't finished the damn kaijus. Multiplier is so low. I like the change over 8.1 to require the Kaijus for the multiplier. Let's finish off Megalon here. This would be one shot at Megalon. Oh, I can take this, though. Or the safe one. Here, let's play the safe one right now, because I don't have any allies. Godzilla and Jet Jaguar versus Megalon and Gigan. Final shot should be 2x. On that the... You're talking about the shot over there. It's more difficult. Go for the super jackpot. Super jackpot! All right, that's good. Ah, man. I feel like flying dropkick should be worth more. Yeah That it That it It dead Oh, no, no, no. You know what? I just realized that. I didn't realize before if you played the tier two, because I've never tried this, I lose my tier one battle. I didn't even realize that. I thought I could go back to tier two. Tier one. That was dumb. That was dumb. I should have finished that one should have finished the one shot of Megalon first oh wait can I stay in London and no I'm done with it because it would be lit right now because there were no light battle signs damn oh well uh oh that's good stuff back up Thanks. Oh, see, I can't see any... Once you have Mecha on here, you can't see any progress towards anything else. That's something I'd like to see change. Because I can't... I mean, I'd have to go into the giant... Look, the shield is down! We're looking up. Got two extra balls here. Shoot again. Move it. Uh, there's a 1X. Plus 1X. Soft locked in. Yep. Yeah, that mode is so hard and not worth the points compared to the other two. I really do like, uh... I really do like Mecha-Bullet. I don't know what was that. I've just been handed another ball. Give that bucket of bolts a knuckle sandwich! Damn it! I must recalculate my expectations. Here's my major cannon. What is this? Just my... 5, 4, 3, 2, 1. All right. Dirty Pool is from hitting the spinner. I mean, not the spinner. The pop bumper via a chat. Now he does. Go on, Joppa! Double jackpot! Triple mega jackpot! Oh, I love one-timing that, that, that. Mega Spinner from the Big Loop. Oh, you gotta get... Go for the Super Jackpot. Five, four, three, two, one. Time is up. Alright. Alright. One Sakia. Not great. I don't know where I am now right now because I can't see lights. So I've got my kite. I'll just go Struck Jackpot. But my multiplier's not that good, so let's play kite. Damn! Hitting multiple spinners at the same time should be 2x3. Yeah, I agree. Shoot again. Alright. Titanosaurus! Dangerous. Nowhere near bridge. I was hoping I was closer. Okay. Destruction jackpot. All right. Shouldn't be much. Destruction jackpot ready. And I'm out of extra balls. I mean, I'm not completely out. I could get one if I get to another jet fighter. Which is possible. Whoa, that's never happened. What the... The ball got like stuck on the front. It's like the building didn't raise and lower at the right time. And then I shot it to the outline, damn it. I don't know if I'm going to get a high score here, Jeff. Okay, I got one. got lucky so there's other ones like okay Carl we get it this Carl robot is pretty good there's one other one I can't think of right now Crack. Just crack. Chatting the pop-up doesn't really seem to match the way the term dirty pool... Yeah, true. Sure it does. Sure. Alright. I'm gonna call it quits now. 952, not too bad. But I hope you all enjoyed that. I'm glad I got to one of the two modes. Got some value out of that. That was a good one. I'll see if I can just clip that. Like, clip this game and stick it on YouTube instead of putting the whole thing on. you

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 769a40aa-33e2-465e-9855-6d3502965f8c*
