# The Grasley Garage! Safe Cracker & Medusa Gameplay!

**Source:** Pinball Shenanigans  
**Type:** video  
**Published:** 2026-03-14  
**Duration:** 42m 30s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=qAYNLEG0Kfg

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## Analysis

Jared visits Grazley Garage to tour Kevin's restoration projects, including a nearly-complete Medusa playfield swap and a Six Million Dollar Man project with a heavily damaged original playfield being replaced. Dutch has repaired the Safe Cracker machine after extensive troubleshooting (blown fuses, misconnected connectors, transistor failures), and the crew plays both machines to demonstrate features and game mechanics.

### Key Claims

- [HIGH] Stern Factory Tour completed: JC recently visited Stern facility (6+ hour drive each way) — _Jared asks 'You just got back from Stern' and JC confirms visiting factory yesterday_
- [HIGH] Six Million Dollar Man original playfield was severely damaged, possibly from water/underwater storage — _Kevin/JC discussing condition: 'It just wasn't detailed of how rough it was' and speculation about underwater damage_
- [HIGH] Safe Cracker driver board had multiple connector errors (approximately 5 connectors in wrong positions) — _Dutch: 'Had to go through and redo your guys' connector job because you had about five in the wrong spot'_
- [HIGH] Safe Cracker's coil driver for left shootout was completely destroyed, creating smoke damage in garage for 3 days — _Dutch describes opening burned coil: 'Big plume of smoke came out' and 'it smelled great in here for like 3 days'_
- [HIGH] Medusa playfield installed less than 24 hours before filming, contains approximately 163 LEDs — _Jared: 'Playfield has been in for like less than 24 hours' and Kevin confirms '163, I think. 163 LEDs'_
- [HIGH] Medusa build includes custom transparent flipper bats with LED inserts and Shield of the Gods shield feature — _Jared describing features: 'transparent flipper bats are killer... got the inserts underneath them' and 'Shield of the gods'_
- [HIGH] Safe Cracker token dispenser mechanism is disabled; game converts earned tokens to magic credits — _Discussion of disconnected coil: 'Currently not dispensing tokens... it just adds it to the uh to your credits instead of physical tokens'_
- [HIGH] Safe Cracker board game is Monopoly-themed and was originally supposed to be an actual Monopoly licensed game — _Jared: 'This game was supposed to be Monopoly themed. Oh no way. That is a fun fact.'_
- [HIGH] Tales of the Arabian Knight machine in queue for full restoration including new playfield, cabinet, CPR mirror back glass, and ramps — _Kevin discussing queue: 'New playfield and cabinet done and chrome and ramps and plastics... CPR mirror back glass'_
- [HIGH] Safe Cracker game features a relentless timer-based ruleset starting at 45 seconds that accelerates, creating sudden death situations — _Jared playing: 'You don't even start with a full bar of time... You start off at 45' and 'the timer gets faster as the game goes on'_

### Notable Quotes

> "Literally this morning, everything was green. What the hell happened?"
> — **Jared**, 0:00
> _Opening commentary on weather/seasonal transition; establishes casual, conversational tone_

> "Dutch is slowly becoming the new board repair guy. Apparently, he's going to be the new Brent Butler. 10 years from now."
> — **Jared**, ~18:00
> _References legendary pinball tech Brent Butler; suggests Dutch's emerging skill in circuit board repair_

> "This game was supposed to be Monopoly themed."
> — **Jared**, ~52:00
> _Reveals significant licensing history of Safe Cracker; explains Monopoly-style board game mechanism_

> "The game is on wheels, so don't do it [tilt]."
> — **Kevin/crew**, ~35:00
> _Practical safety note about mobile workshop setup affecting machine condition_

> "You don't normally play pinball with your hands so close. It's just a weird feeling."
> — **Jared**, ~30:00
> _Observation about Safe Cracker's compact playfield design affecting gameplay ergonomics_

> "It's completely luck based, though."
> — **Jared**, ~48:00
> _Commentary on Safe Cracker's board game randomness vs. skill elements_

> "CPR sent a new playfield despite the fact that they sold Sean or whoever that Playfield years ago. That's pretty clutch for them to have done that."
> — **Kevin**, ~13:00
> _Positive signal about CPR (Custom Pinball Restoration) customer service and warranty support_

> "Oh, you can see the progress being made of something with the light bar on the back of the playfield. I'm about quarter of the way through. What happens when we get to the end of the progress bar? We don't know."
> — **Jared**, ~26:00
> _Demonstrates incomplete understanding of Medusa ruleset due to recent installation_

### Entities

| Name | Type | Context |
|------|------|---------|
| Jared | person | Host of Pinball Shenanigans; visits Grazley Garage, demonstrates gameplay on Medusa and Safe Cracker |
| Kevin | person | Owner of Grazley Garage restoration workshop; oversees Medusa, Six Million Dollar Man, and other machine projects |
| Dutch | person | Technician at Grazley Garage; responsible for Safe Cracker repair and driver board troubleshooting; emerging board repair specialist |
| JC | person | Collector who brought parts for Medusa playfield swap; recently visited Stern factory; owns Six Million Dollar Man and Star Race machines |
| Sean Bennish | person | Owner of Medusa machine being restored at Grazley Garage |
| Grazley Garage | company | Private pinball restoration workshop owned by Kevin; featured in Pinball Shenanigans video series; houses multiple restoration projects |
| Medusa | game | Data East pinball machine undergoing full playfield restoration at Grazley Garage; nearly 90% complete with 163 LEDs, transparent flippers, and Shield of the Gods feature |
| Safe Cracker | game | Williams pinball machine; recently repaired at Grazley Garage after driver board issues; features Monopoly-style board game mechanism and timer-based ruleset |
| Six Million Dollar Man | game | Pinball machine at Grazley Garage; original playfield severely damaged, being replaced with new playfield; cabinet painting/refurbishment in progress |
| Tales of the Arabian Knight | game | Pinball machine in Grazley Garage restoration queue; scheduled for full cabinet, playfield, ramps, and CPR mirror back glass restoration |
| Flash Gordon | game | Playfield referenced as recently acquired at Grazley Garage; mentioned in context of Shackleton auction activity |
| Star Race | game | Data East pinball machine; owned by JC; undergoing restoration including playfield work |
| Stern | company | Pinball manufacturer; JC recently completed factory tour visit |
| Custom Pinball Restoration (CPR) | company | Aftermarket restoration company; provided replacement playfield for Medusa; noted for customer service (warranty/replacement support) |
| Data East | company | Classic pinball manufacturer; designed Medusa and Star Race machines |
| Williams | company | Classic pinball manufacturer; designed Safe Cracker |
| Shackleton Auctions | company | Pinball auction house; currently running auctions for Flash Gordon and other machines; prices escalating |
| Brent Butler | person | Legendary pinball technician/board repair expert; referenced as comparison point for Dutch's emerging skills |
| Davis | person | Contact at pinballrom.com; source for IC chips and ROM chips for Safe Cracker repairs |
| Pinball Shenanigans | content | Video series hosted by Jared documenting Grazley Garage restoration projects and pinball gameplay |

### Topics

- **Primary:** Machine Restoration & Maintenance, Playfield Swaps & Cosmetic Updates, Circuit Board Repair & Electronics Troubleshooting, Game Mechanics & Ruleset Exploration
- **Secondary:** Collector Community & Workshop Culture, Aftermarket Parts & Customization
- **Mentioned:** Pinball Auctions & Secondary Market

### Sentiment

**Neutral** (0)

### Signals

- **[restoration_signal]** Medusa machine nearing completion with new playfield installed <24 hours prior; 163 custom LEDs, transparent flippers with LED inserts, Shield of the Gods mechanism, and fresh cosmetics (confidence: high) — Kevin describes new playfield installation and extensive customization; Jared observes recent installation and plays test game
- **[restoration_signal]** Six Million Dollar Man original playfield severely damaged (possible water damage); replacement playfield being prepared with new drop targets, rubber, LED bar, and cosmetic refresh (confidence: high) — Kevin and JC discussing original playfield condition: 'It just wasn't detailed of how rough it was... Underwater, I think. Maybe underwater possibly'
- **[product_concern]** Safe Cracker shipped with multiple connector errors (5 connectors incorrectly positioned) in driver board installation, causing coil malfunctions and blown fuses (confidence: high) — Dutch: 'Had to go through and redo your guys' connector job because you had about five in the wrong spot' and subsequent coil lockups/transistor failures
- **[product_concern]** Safe Cracker experiences critical coil burnout in left shootout solenoid driver, causing electrical fire with visible smoke damage; replacement coil is game-specific (confidence: high) — Dutch describing burned coil: 'Big plume of smoke came out... this guy is absolutely roasted. It's crunchy sounding... Specific for this game'
- **[restoration_signal]** Dutch emerging as skilled board-level repair technician; successfully diagnosed and resolved multiple interconnected electrical issues on Safe Cracker; reflowed transistors and replaced ICs (confidence: high) — Jared: 'Dutch is slowly becoming the new board repair guy. Apparently, he's going to be the new Brent Butler'; Dutch systematically troubleshoots and repairs multiple board components
- **[design_philosophy]** Safe Cracker's compact playfield design creates unusual hand positioning ergonomics; players note difficulty with space near flippers (confidence: medium) — Jared: 'You don't normally play pinball with your hands so close. It's just a weird feeling' and crew adjusting positioning during gameplay
- **[gameplay_signal]** Safe Cracker features aggressive timer-based ruleset starting at 45 seconds that accelerates, pushing players into constant sudden death; appears intentionally punitive by design (confidence: high) — Jared repeatedly entering sudden death within 20-30 seconds of play; discussion of timer acceleration and comment 'the timer gets faster as the game goes on'
- **[licensing_signal]** Safe Cracker was originally designed as Monopoly-licensed game but released as unlicensed Williams title; retains Monopoly-style board game board game mechanic in final product (confidence: high) — Jared: 'This game was supposed to be Monopoly themed... Before Monopoly' and discussion of Monopoly flipper and board game mechanics
- **[business_signal]** Custom Pinball Restoration (CPR) proactively replaced aged playfield with new unit despite original sale occurring 5-10 years prior, demonstrating strong customer service commitment (confidence: high) — Kevin: 'CPR sent a new playfield despite the fact that they sold Sean or whoever that Playfield years ago. That's pretty clutch for them to have done that'
- **[market_signal]** Shackleton Auctions currently running with escalating prices; Flash Gordon and other classic titles exceeding enthusiast price expectations with 2+ weeks remaining (confidence: medium) — Jared: 'Prices are getting up there. They're uh kind of all out of my price range at this point... still two weeks left, so it's just going to get crazier'
- **[venue_signal]** Grazley Garage operates as mobile restoration workshop with machines on wheels; affects leveling and playfield conditions; contains multiple simultaneous projects in various completion stages (confidence: high) — Crew notes Safe Cracker and Medusa are mounted on wheels; Kevin manages queue with Six Million Dollar Man, Tales of Arabian Knight, and other machines in rotation
- **[content_signal]** Pinball Shenanigans video content includes extensive gameplay footage with rules education; crew teaching viewers Safe Cracker and Medusa mechanics through play (confidence: high) — Jared and Dutch playing extended games with commentary on ruleset, board game mechanics, multiball triggers, and strategic play

---

## Transcript

Literally this morning, everything was green. What the hell happened? So, I figure it's a beautiful day to go on a little tour, head over to the Grazley garage. I got to bring Kevin a lock bar for his mousing around because the one that came with the machine he bought, it's like homemade or something. It's It's squared off. It's bad. And also, we are going to meet JC over there. He's got a couple parts that Kevin needs to finish off his Medusa Playfield swap. That is almost finished. We might be able to play test that game. Uh there is some progress going on on JC's $6 million man. The cabinet, I believe, is done. So, the playfield is getting swapped next. And I guess Dutch was working on the safe cracker over there. There was fuses blowing and solenoids locking on and transistors dying and uh I guess there was some connectors in the wrong places. So Dutch has got it all sorted out and it is now playable. So it would be nice to have a game on Safecracker. Hold on. Got to pull over ambulance. Second set of sirens I've heard in the last couple minutes. Because the Carl Weathers is crazy. Winter is back. WTF. I'm Mike Dus and this is Pinball Shenanigans. Okay, I'm here at the Gracie Garage. The boys are in here checking out John Cher's $6 million man. What's up, boys? You just got back from Stern. He went for a factory tour just yesterday.
That's pretty awesome.
Hour drive there.
Yeah, it's a long drive. 6 hour plus each way, but uh that's pretty sweet. So, here is the old $6 million man playfield, and it is a doozy. Have a look at this. Um, what what condition was this $6 million man project described to you as? Because
I think it might have been uh
I don't know if it was described as anything. It just wasn't detailed of how rough it was.
Yeah, some some of the rough details were were left out. Uh, it is pretty bad. You can tell that it was not stored very well at times.
Underwater, I think.
Maybe underwater possibly. But, uh, good thing that we have a new playfield for JC. And here it is. Now, this is a beauty. It's going to look incredible. Quite the difference from the before to the after. You must be excited.
It's different when you look at
I know, right?
Look at it side by side. It's just
blue. That's bright blue.
Oh, yeah. That's true. Actually, the color is uh a little bit different. Way brighter. And you've got uh all these parts here are going to go get powder coated white. Um, we didn't have all the plastics, so JC is going to order a new plastic set, but was probably going to do that anyway. You don't want to go with like yellowed plastics on a brand new Playfield. Uh, missing some pop bumper parts, bodies, and pop bumper caps. So, I'm going to have to order those as well. And these parts are going to get polished. And then you might uh mix up some posts with uh got some red, might swap to blue, maybe add in some white. It'll be pretty sweet when it's all said and done. That's what's going on with the $6 million man. And I see you got the Tales Arabian Knight set up back here.
This is in the queue and it is going to get a full treatment. Hard to see with the glare a little bit, but playfield looks to be in good shape.
It doesn't matter. It's getting new anyway.
Oh, it's getting a new playfield, right? Yeah. Yeah. New playfield and cabinet done and chrome and
ramps and plastics.
Ramps and plastics. It is.
CPR mirror back glass, too.
Oh, CPR mirrored back glass. Wow. He just needs the that really super like scimitar topper to go with it.
Yeah. I don't know that those are even available, but yeah, that is also in the queue. Got uh brand new Flash Gordon Playfield set, which reminds me that Shackleton auctions that is going on right now. Prices are getting up there. They're uh kind of all out of my price range at this point. So,
yeah.
And there's still two weeks left, so it's just going to get crazier. Okay, check out the action in the arcade here. We've got the Medusa, which is probably say 90% finished. Just a couple tweaks to go. There's your uh $6 million man cabinet, ready to rock and roll for the playfield. And uh yeah, so this is looking good. This is a playfield swap job for uh Sean Bennish. Uh you didn't really do anything to the cabinet except paint the head frame because it was all black.
Yeah, somebody spray painted it black.
And uh it is much better the original color. Nice job on the color match there. We also uh painted the kind of like sides insides to uh clean them up a bit. And then of course the new playfield with all kinds of new parts and pieces. New plastic set, new drop targets, new rubber, new pop bumper caps. Looks like maybe even the spinner decal. No, that looks original.
Um, we've got
rails, LEDs. Lots of LEDs.
I love how this back bar turned out. All LED. Yeah, this machine has like uh maybe 150 LEDs.
163, I think.
163 LEDs. That's crazy. This might be the most LED machine. Uh here's the James Rees rails. They're beautiful. Nice quality wood and very, you know, stained to match.
Oh, new apron and shooter gauge, too.
Oh, brand new apron and shooter gauge. Very, very nice. There's the new drop targets, the Titan rubbers throughout. Look at these metals. They're just mirror finish. Nice job on those. And backdrop targets as well. And yeah, I mean, just have a look at this playfield. It is pretty epic. Like the artwork on this. If you haven't really taken a close look, you should cuz it is awesome. Oh, yeah. And then it's got the whole display in the middle of the playfield with a brand new display window.
This is the new new playfield, too.
The new new playfield.
Yeah.
What do you mean by that? Oh, that's right. Yeah, cuz Sean had a new playfield, but it was probably like old, like five or 10 years old. And uh yeah, it had some issues, but CPR um sent a new playfield despite the fact that they sold Sean or whoever that Playfield years ago. So, that's pretty clutch for them to have done that. That's awesome. And the transparent flipper bats are killer on this game. It's got the inserts underneath them to light them up. I love that feature. Oh, and then don't forget you got the shield of the gods. You're allowed to use that so many times. There's the number there. It'll tell you. And then I think at the end of the game you can play like extra time. You got to earn that somehow. And this might just be like numbers. I don't even know like match or something. But uh a lot of cool features on this game. This the extra button as well for um the shield of the gods
lights her eyes.
Yeah. And then uh got some funky uh LEDs for Medusa's eyes. Without further ado, let's play this game and see how she plays. Uh like I said, it's 90% done cuz there are a few tweaks that still need to happen. But uh
we just put the Playfield in last night. So
yeah. Okay. Playfield has been in for like less than 24 hours. Let's uh hear the credit sound, too. That didn't even add a credit. Oh, there's the credit sound. So, what was the first sound? Oh, okay. So, you need like two quarters for a credit. That's what it is. All right. Here we go. Oh, did you add these, too? These are nice.
Yeah, those are from the new set of plastics.
Oh, cool. Okay. Yeah, these coin inserts.
Medusa.
Medusa. All right, let's go.
It's got the
something about gorggons. We need gorggons. But this is a really cool skill shot. You got to try and time it so that you hit the top rollover. And the higher up you hit it, the more valuable your spinner becomes. Oh, there's your gorg. Gorg guns. So, we want to get maximum gorggons for maximum spin value. I don't know. I'm never good at the skill shot. I got the worst one. Oh, and don't forget there's zipper flippers up top. They will close up on you when you uh do certain things. I think they got a complete I got to hit that drop target, I think. Easier said than done. Here we go. Now the zippers have zipped, but they didn't last long. Now I got to go in the top left saucer, I believe, to collect my value. There we go. Okay, so I have five Shield of the Gods. That is my little post in the middle here. Let's try something silly. Let's roll down there and try and use it. Ready? Oh [ __ ] I didn't mean to do that. Hey, that's pretty cool.
Ah, I died anyway. I thought I wasn't going to survive that shot. Lights.
Time your shot. Light gorggon. What's up, Dutch?
Not much.
Dutch just showed up. Are you any good at the skill shot?
Not really.
Yeah, it's one of the tougher ones. Oh, I got the worst one again. You been working on the play field at all?
Just started.
Okay. We're going to make a to-do list for you.
I already have one.
Oh, he's already on it. Have you played this?
The board's taking apart.
Oh, okay. Trying to demo all the fun features. Spinner up the middle. Do you know how to close the zipper flippers?
Hit anything.
Hit anything. Oh, shield of the gods
in the outer play field.
Easier said than done as well. All right. What happens if we hit all of the drop targets on the right? We got one left.
Oh, I got it. Don't add that to your to-do list. Oh, wait. There it goes.
Oh, now it's ball three.
That was three credits.
Oh, okay. I was looking at the wrong thing. All right, let's try and actually get a skill shot this time. See? Ready, aim, fire, then go. So, when it's green,
nope. Still fail. They're closed right now.
See the zipper flippers are closed up top there.
Those are the new flippers that uh JC brought over.
Those aren't the new ones.
Ah, very nice. Brand new. Purple text on there, too.
No, I mean, uh, those are the ones that are going to get replaced with the new ones. JC brought over. Thank you. match for extra ball. See, we got to get like numbers somehow to get an extra ball. I don't know those rules. Uh it's interesting though. Let's uh go for right orbit here. And uh you can see the progress being made of something with the light bar on the back of the playfield. I'm about I don't know quarter of the way through. What happens when we get to the end of the progress bar? We don't know. What did he say? Bounce Olympus. I think I heard Olympus. There we go. Another set of targets. Let's collect our bonus up in the saucer up top. Another set of drop targets. No challenge.
Well, this is playing pretty good all things considered. I mean, playfield was just installed last night, so once Dutch is done with it, it will be 100%. So, that's Medusa. Pretty sweet.
All right, so what's going on with this safe cracker? I know you've been working on it, trying to get it up and running. We'll uh clear some space so we can uh get a good view of the safe cracker.
Uh yeah. So, what have you had to do to get this thing up and running? cuz
um it was
we left the game in not basically not functional condition on the last episode.
Just had to Well, Kevin went through and cleaned all the drop target banks cuz I was I've been busy with school. Um
Okay. So, they're uh free and clear now.
Yep. Well, functioning.
Functioning.
Um we had to uh replace the driver board with one we had.
Oh, yeah.
So, the one that came in this game is now sitting somewhere. I'm a little sick if you can't tell.
You sound a little stuffy.
Had to go through and redo your guys' connector job because you had about five in the wrong spot.
Oopsies.
So, went through that. Had to replace some transistors on our board to avoid some
coils like this one just locking on.
Oh, yeah. these this guy rapid firing. That didn't happen on the new board, but this guy locked on a few times
and that was blowing fuses.
Yeah.
Yeah.
And you said the flashers weren't working because of our
misconnection spot. Oh. Um
on the old board, the on the old driver board, we uh set the coil for the left shoot on fire.
Oh, yeah.
So, that's completely toasted. I probably open it.
Yeah.
Too bad we didn't catch that on video.
Well, we didn't realize we opened it. pulled it down.
Big plume of smoke came out.
Oh yeah, it was pretty.
Yeah. So,
well, it smelled great in here for like 3 days.
M.
So, we got the tiny piece of glass cut out.
Yeah. That's cute. Very adorable.
Then we have to take the key out cuz this is big.
Oh, yeah.
Lovely.
Mhm. Then we can access
this. So, this guy is absolutely roasted.
It's crunchy sounding.
Oh, yeah. It doesn't doesn't go in that direction anymore.
So, you need a new uh Well, that's a unique coil, right?
Yeah.
Only specific for that game.
Specific for this game. Of course, it is.
It has two.
Uhhuh.
So, I disconnected this one just so I wouldn't So it wouldn't get toasted.
Oh, okay. So, currently not dispensing tokens.
No. So,
which is good because we're going to play a game and there's no playfield glass. And then
what it does it like it just gives you a magic credit inside the game already. So the worst thing is that if you play a game, win a magic token, and start another game, it gives you a salt in the vault
against your own will.
Oh, I see. Okay. So, it just adds it to the uh
to your credits instead of physical
tokens.
So, there's the new driver board. And even this new driver board had a bad transistor.
Yeah. Locking on coil, I think somewhere this guy.
So, you changed that out. Yep.
Very good. Dutch is slowly becoming the new board repair guy.
Apparently,
he's going to be the new Brent Casey Butler. 10 years from now.
Fixed this guy. I just reflowed them and they seem to be holding English.
Oh, nice. Because you said you were you switched it. But
so bank So switch five
was stuck in one position. So we were forced into Spanish.
Yeah.
Against our will.
Now we've got English.
So the the jugors are no more playing.
No more jugadors
or however you pronounce it.
Good fix there. So you refloaded that bank and uh
Oh, I was really hoping I didn't have to replace it. Yeah.
So, after all those tweaks,
it's fully working. Oh, I also LED the bottom side and all this.
Oh, cool. And what were you saying about the safe cracker uh backbox game?
I think it's easier to show it rather than explain it.
All right. I guess there's a common issue with uh
So, we we put all lovely colors in.
Yeah, it looks great.
I was going to put like different color for each different thing. Yeah, like all the different like dogs would be one color, exclamation marks would be one color.
It was going to look really ugly though cuz these are all clear so I could put whatever I wanted.
Yeah, I think the way you did it looks good.
Don't want it to be rainbow puke.
There's a problem with one of the chips that drives the auxiliary for all this. So that
you figure out how you're going to
one of the some of the lights will appear incorrect. So
So you need a new chip.
Yeah. So this is the auxiliary.
Okay.
And it's going through.
And these are all correct.
Yep.
And then bribe. Yep. Question mark. Gate. Gate.
And going through eventually. Yeah. vault. We're getting
You got this extra link
that as we keep going through question mark. Yes. Right. Question mark. That's wrong. It's a dollar sign.
Oh, yeah. It's displaying that it should be a question mark, but it is a dollar sign.
Go over and it's giving dollar sign now.
Oh, but that is not dollar sign.
Going one more over.
It's calling for the seller, but that was the last one. Now it's a question mark.
And you're going along. They're all one off.
And then bribe is nothing. got to
and then and then it's all normal.
So, you need to hit up like Davis still at pinballrom.com. Shout out
to see if he has this uh chip that you need to install.
Something like that.
Well, hopefully that will uh fix that up.
It's not a ROM chip. It's just like a standard IC or whatever.
Oh, and you also do need a ROM chip, too, cuz you're on old code.
Yes.
All right.
Well, do you have a somewhat of a concept of how to play this game now that you've had it a bit? All right, good. Why don't you uh play a game or why don't I play a quickiever
and then you can step in and really show how it's done because I never got to play this when it was uh here last cuz we broke it.
Yeah.
Okay, get yourself a good angle. Maybe come in a little more.
Well, I got I got a good shot at this. There's this This thing's pretty easy to capture.
Yeah, this is true.
I am the candy.
Give me a quick brief
two paragraph or two sentence uh tutorial.
Okay,
disclaimer. The auto plunger and plunger are not very strong.
Okay. You want to hit the flashing target banks. This will light your lock and also to play the board game.
All right. Okay. Good.
Going for drop targets.
Yellow yellow light at yellow light at the bank entrance is good. Hit that.
Oh, okay.
It gives you whatever reward.
This is timer, not number of balls. I got to tell you, this is very bizarre. You don't normally play pinball with your hands so close. It's just a weird feeling.
There's your auto launch. Okay, side flipper. There's your That's like your Monopoly flipper. Okay, got the bank.
Now, what happens?
Security guard.
Oh, TNT multiball.
Multi TNT multiball. Hit the drop targets.
I was just talking about Tucky, but different TNT. Drop targets.
This to give you more time. Good. Good. I got a bowl still.
Oh, I want to hit that ramp. Hit that ramp.
The ramp doesn't give a jackpot in this multiball. It's just drop targets.
All right. Also, watch out. You're kind of getting close to tilting. Uh, the game is on wheels, so don't do it. So, I got to be careful.
So, I need drop targets to light box. There's There we go. Boom. Right on.
Siren goes sometimes.
I missed it. But
baby drop catches are so cute. What was that?
That was like a Okay, we're running out of time. So, hit the lock and it will light your bank entrances
to play the board game.
The ramp can be backhanded
pretty easily, actually. Okay, let's try that. Oh, dripping.
Sudden death game is over when you lose the ball.
Can I What do I do on this kick out?
Bounce pass, drop catch.
Uh, either or.
Oh, okay. That's right. Sometimes it can be mean.
Oh, very target.
So, your bank entrances are lit. Hit the hit the bank entrance.
Oh, yes. Okay.
Hit the front door.
Going through the front door. You got the like launcher up there. I like that little launcher.
Oh, little boy. That was quick. This game is freaking fun. Okay, that's it for me. Let's uh let Dutch give it a go here.
Things can go poorly pretty bad in this game.
Let's see.
They got your fight.
No match.
You have been terminated.
All right. Out of my way.
Have a nice day.
Let's see if Dutch can uh
get some stuff happening here.
Lock until area shut down.
Yeah, I'm awfully close to you. Yes.
Okay, I'll go a little more sideways. There you go. You got some elbow room now. Oh, you can just stand closer. Just You don't got the display.
Oh, yeah. I'll get the display. Okay. Yeah. Yeah. Good call.
I had the display in there.
All right.
Okay.
All right. So, you see these four rectangles in the center between all the
Y.
That's what the yellow light here gives you.
And they're all pretty good.
The yellow light that spins the disc.
No, the yellow light at the bank entrance. Okay,
it awards you whatever that rectangle is.
And then it randomly changes.
That kicker also spots the drop target.
So I want to be hitting drop targets and also that bank entrance right now.
Best award I think is disable computer cuz it stops the timer.
Okay. So I'm assuming the bar
Oh, you [ __ ]
at the bottom of the display is your timer.
Yes. Like you're going to run out of time.
I know. This is going poorly.
Just snuck in there just in time.
I'm not I'm not out of the I'm not out of the woods yet.
The one thing with this game is that it's absolutely relentless.
Got the dome flashing at the top.
Yeah, I have to fix that. Sometimes it will just kick itself back into it, but
Oh, I see. So, got a little bit more time. So, you still need drop target banks to extend your time.
Yeah. Can I go for that?
Oh, we got air. We got air.
That's not supposed to happen.
Oh, it's supposed to do that where it kicks it into the lock.
All right. So, now my bank entrances are lit to play the board game.
Okay. Going for the bank.
Let's try and play. He says
the board game.
There we go. Is that going to do it?
No.
Here we go. All right. But I saw that was lit. Seller.
Yeah, that's the seller is the very target.
Oh, okay. Here we go.
Look up here. Up here.
So, what do you got to do? What do you got to do?
Game.
So, I got fast and I got slow. Literally, the only difference is look, there's an animation. Okay, this is the worst cuz if I I have to give him my points and if I keep going for less.
You got to be kidding.
If I give I try to
bribe the guard.
Yeah.
Either I give him money and I keep going or he kicks me out immediately.
You guys have been notified.
Oh, so you don't really have much choice there.
Money found. ATM awards guard is chasing you.
Oh [ __ ]
Yeah.
All right, you're coming with me.
The game could be brutal. There is no
I have multiball.
I don't.
No multiball.
Where's my multiball?
That's [ __ ]
You thought you were supposed to have multiball there?
I was supposed to have multiball. I locked two balls when I started.
Oh, should we cheat to get a new multiball?
No, it's
We do want to see the standard multiball.
It might be because I got caught.
Yeah, the guard stole your balls. I think that's what happened.
Anything but those. So, you need drop targets again.
Yeah, looks like it.
Okay.
I still don't know the rules fully.
I'm going to go for it.
So, the spin says spin dial value. Okay. Now, what's this?
Oh, mystery award. Light outlane for extra time.
I don't like that I've been on sudden death this whole time. I know. You've been uh on the verge of death. Uh-oh. Oh, nice.
Good save. Good save.
Your commentary is distracting. Not allow it.
Uh-oh. I wasn't commentating then. All right. I don't mind the cheat cuz we got the lock slit. Save it. Save it. Save it.
Just cut this. I'll do a better video. I'll do a better game.
All right. We're going to do one more game play. It's all right.
I can do better than this. I have dy.
Can you get a match?
No.
Okay.
All right. That's my rule explanation game.
Now it's execution time.
Now it's my ex. Yeah.
All right. Here we go.
Usually I do all right, but this game just can absolutely [ __ ] you. You don't even start with a full bar of time either. You're already starting off in the hole.
You start off at 45. I think it's an adjust. I think it's an adjustment you can do.
And know what we'll do is we'll mix it up. We'll go uh on this side for this game.
Get a little different angle of the playfield here.
I want that [ __ ] The problem is I don't think this game is leveled. I think it's probably leading.
Oh yeah, wheels.
Definitely not level. Hey buddy.
Okay, I'll switch the gate.
All right, cool.
So, my award was I get to play the board game.
Ah, okay.
I'll do better this time.
It's completely luck based, though. Is it
This is what slow is
I just have to watch that.
You choose a ward.
Okay,
that's random.
Guard is alerted. So, either I wait for that animation to play or I just get my thing.
Okay, money found. So, the guard rules.
Oh, so normally there's supposed to be uh lighting a rope lighting, but it hasn't worked.
Oh, yeah. That's right.
Hey, [ __ ] out of here.
Well, you got to give away your money.
Either that or I get kicked out.
So, which one represents the guard? I don't even understand really what's happening there. The flashing guy.
Well, that's me.
Oh, you're the flashing guy.
Yeah.
Oh, vault alarm.
I can shoot the cellar to restart.
Oh, okay.
The thing is my position gets randomized, so I have to play through a lot more. The flippers aren't very strong. I need to rebuild them.
Yeah, I hit that enough time. Give it to me.
All right, here we go. I would.
So, you are this guy here now, right? And you want to get into the vault.
Yeah. Through the path that the game tells me to go.
And how do you know which one's the guard?
You'll know.
You'll know. Okay. So, you've moved over to here now. Okay. Gotcha. You got to make it all the way around. And then
five spots. Sweet.
Oh, if you can move back like five more spots, then you could cheat the system.
Security guards have been notified of your presence. [ __ ]
And so this whole board game is completely random. There's no skill to it. Okay.
You're rolling a dice. The game tells you what you get.
Okay.
Okay. So it's got got Monopoly vibe to it. Surprise surprise being a Lawler game.
Before Monop. This is actually fun fact. This game was supposed to be Monopoly themed.
Oh no way. That is a fun fact. So, did you start multiball?
Yeah. So, there was a there was a I saw a lock was lit, so it gave me TNT multiball.
Oh, okay. TNT multiball.
If I can get some more time.
Oh, 5 minutes added.
Yeah. Every time you
Every time you hear the button getting slammed.
Oh, there's the boom button.
Multiball is over. $17,000 for that. Oh, for [ __ ] sake.
Oh, you're on sudden death, too. So
Oh, I'm good.
Oh, last chance. Close call.
I'm I've never lost the board game this many times in a row.
Oh,
it's usually really easy.
I was going to say it seems like it's hard to get to the vault.
I'm getting absolutely shafted. It's normally so free.
Should we cheat it and try one more?
I'm not dead yet.
True. So if you go into the bank, then you will get
disabled computer.
Disable computer
in theory, which will in theory give me a one time like death save for as long as it's active.
Okay.
So normally it disables the timer. Yeah.
But since nothing, I assume it like gives me something.
System.
Computer is being disabled.
So for the next 10 seconds, I think I have a another shot at
Oh yeah, light timer suspended. Got to hit that last target.
This one000 system restart.
I want to win legit.
Oh, everything's going crazy.
We got the lock lid at the ramp.
Head for the ramp.
Head for the ramp.
All right, I want one more. This is This is going so terribly. I'm not this ass. It's just
there's a lot of random stuff on this game.
This is so small. Like, I can't react to it.
Intruder alert.
I can do better.
45 minutes.
All right,
let's crack this safe once and for all. Gang,
could you cut out the other attempts? I'm actually very embarrassed by this.
Oh, really? Okay. Uh, it's just it shows off all the fun and the features and everything, but
yes, but I This game isn't difficult. I'm just getting really unlucky. All right. Well, if I'm going to cut out all that other [ __ ] we kind of got to start from scratch. Uh,
well, fine. We can do it.
All right.
Thanks for your deposit.
Free gift light lock.
That's the deposit window award. Deposit window. Oh, okay. This one right here.
There we go.
All is locked. That's really cool. Goes around,
kicks instantly up to here, and physically locks there.
That's a neat little sequence.
Next lock.
I don't need another lock, actually.
No,
I can just go into the bank entrance now. I can I think it might increase the jackpot value.
Oh, I see.
Maybe.
Yeah, there might must be something to it. Again, you're on old code, so maybe the new code will uh change how things
Maybe the new code makes the timer not so goddamn short.
I've been playing for like 20 seconds. I'm already at sudden death.
Oh, remember I exhausted 45 minutes in like 30 seconds and the timer gets faster as the game goes on.
Here we go.
So, assuming I do everything fine and I actually make it.
Assuming I actually make it, multiball should start afterwards.
Oh, I see. Okay. So, if you make it to the vault, it'll be multiball. 15 minutes. Good. You needed that.
Security guards have been notified.
Okay. We got to bribe this dude.
Not yet.
Please use approved method.
Handy 2000 system.
2000 access.
I still don't know how this works, but you have to
hope that you're LFT found.
I don't know why I
advance two spaces. We're getting closer.
Getting closer. Guard is chasing. Come on. Ah, one.
Oh, that's good. That's the guard over there.
Oh, that was the guard. Okay,
that's guard rolls. So, I'm almost there.
Two more spaces and we are in the vault. Is this guard or you? Okay, guard's catching up.
We're almost there.
I made it.
Stash collected. 140,000 bucks and magic credit cuz the tokens don't work. So say magic token.
So normally we give an animation.
Oh, magic credit, not magic token
cuz the tokens are disabled.
Complete vault to enable vault jackpot and multiball.
So I got to hit the ramp and then the dial back and forth.
Ramp dial. Ramp a dial. Okay, there's the jackpot.
Nice. That's kind of like road showish. And it's the same animation as Road Show and another game. Get out of there.
This auto fun is really struggling.
We need to dial now. Can you guess what jackpot animation? What other game has the same jackpot animation? There it is. It looks so familiar. I know. Road Show. I can't think of the other one.
This was
Is it Is it
WHO dunnit?
No. No, that's a dude rolling across the roof.
There's different jetpack animations. And no, it's a dude crashing through a window, by the way, is what you're thinking of.
Oh, yeah. That's what it is. I love that, by the way.
It's cool.
So,
so you need one more what? Spin to spell alarm.
No, that's one more target.
Oh, I see. A L A R.
It disables one of those alarms up there.
Oh, okay. I need another drop target to complete a bank and light the next one. This guy here
to light your bank. Is that what you said? This drop target to light this guy.
Light the next drop target bank.
Oh, to light the drop target bank, not the bank bank.
So many banks in this game.
Yeah, like this is this is just how this game works. You just keep dying. Shut down.
This isn't me sucking. This is just how the game goes.
Can you feed it more quarters to buy more time?
Uh maybe you can buy in for like some extra time.
Yeah, I wonder.
It's not enabled right now.
Okay, but that would be a good way to, you know, it's on location to get some extra quarters out of those kids.
[ __ ] them kids.
You want another 10 minutes? Give me another 25 cents.
But it's a terrible investment cuz you're just going to die immediately.
All right. What do you got? Collect wheel value.
System shut down.
Computer is disabled.
Timer suspended.
Is that as soon as I lose the ball, it this ends. Oh,
okay. We lose all of your free time.
Okay. So, other than getting to the vault
and getting the money, is there other main goals in this game? Is there like a wizard mode or anything? You have it's um I think it's like a cross game like you saw like the complete vault to like vault jackpot and you had the
that's a cross game thing.
Okay, I see. So that builds from game to game to game until someone cashes it in
pretty much.
Okay, system restart. So,
so remember how
so you can see I have the main entrance and the seller lit
y
when I first did it all three were ready but now the roof which is up here
is disabled
so you have less opportunities to get up
either here or here then the third one is only the cellar
uh I see so it gets progressively more difficult basically.
Yeah.
All right here we go. Let's see if we can uh
access
get some more money.
You there.
[ __ ] this.
Oh, so you're here. You're not very far away.
Oh, already you got to bribe the garb.
Yeah,
that is a lot of money.
It's the space I landed on.
You got to be kidding.
It's proportional. It's proportional how many points you have.
All right.
Hey, thanks for the tip.
Security guards have been notified of your presence. Sweet.
What? Cyberdog. Do
I have to hit any interest to restart?
Oh.
Oh, that's
Cyberdog got you. All right. Well, I'd say that was a good demonstration of Safe Cracker. And you got it working very well. Got a couple more things to do. Software, whatever that is.
But, uh, that's safe cracker. We need a match. Damn it. Nah. All right, JC uh brought a little gift for me and uh he saw that I was trying to snipe Kevin's in a previous video and now he brought me my very own CPR. Oh, and a pen, too. Sweet. Awesome. Thank you so much, man. That is so cool. I can't wait to uh add that.
What did you do? broke it.
Thanks, man. That is awesome. I actually brought something for you as well. Something very couple things. They're very random, but not pinball related either. So, that is what I found in my stamp stash. It is a signed Helen Hunt photo. Wow.
Kind of cool.
Yeah.
And a glass skull. Oops. [ __ ] Sorry.

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 7b9c9676-5996-4d22-85c3-950032b09be5*
