# 🔴LIVE - Flip N Out With Friends: Transformers Pinball Reveal Day!!!

**Source:** Flip n Out Pinball (Live Streams)  
**Type:** video  
**Published:** 2026-05-21  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=PVegFiA17ZQ

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## Analysis

Flip N Out Pinball hosted a live reaction stream to Stern's official Transformers pinball reveal video. The panel of five (Joel, Jared, Mike, Sterling, and stream moderators) analyzed the game's artwork, mechanical features, playfield design, and code depth. Key discussion points included the static Optimus Prime mech (originally designed to move but disabled for reliability), the articulating cannon, three-flipper layout, 11 major shots, and Hasbro's licensing of original cartoon assets. Overall reception was very positive, with praise for Elizabeth Gieske's design leadership and the game's ambitious scope.

### Key Claims

- [HIGH] Optimus Prime mech was originally designed to move but is now static due to reliability concerns — _Joel and panel members analyzed marketing footage showing evidence (hinges, tire tracks in artwork) that the mech was designed to move, then disabled. Joel explicitly stated: 'They already mentioned earlier that they had to pull it because it wasn't reliable.'_
- [HIGH] Elizabeth Gieske is one of the two design leads (with Elliot Eismin) for Transformers — _Official Stern video credits both as 'design leads.' Joel: 'They're really giving Elliot and Elizabeth kind of equal credit towards this, which I think is pretty awesome.' Also confirmed: 'Elizabeth Gieske got her number one.'_
- [HIGH] Stern had access to 70 episodes of the original Transformers series, plus the movie — _Joel citing Elliot Eismin: 'he said it's season one, season two, and the movie is what they had access.' They limited scope to season 1, 2, and movie to keep characters recognizable._
- [MEDIUM] The Optimus Prime cannon can shoot at multiple angles and coordinates with upper flipper combos — _Joel referencing Stern Insiders podcast: 'Elizabeth said it can shoot there. And then there's another point where it can shoot at you. And there's like a combo system going on where she's had a flipper or something.'_
- [MEDIUM] Stern films marketing videos 1-2 months before release using prototypes at a separate playfield building — _Jared explaining factory workflow: 'they do these, I want to say two months out because it just takes so long for licensing to approve.' Noted Stern owns separate building for playfield manufacturing and video filming._
- [HIGH] The playfield insert configuration was changed after the initial marketing video was filmed — _Joel noting discrepancy: 'a rectangular insert is gone' from production units vs. marketing video. Panel discussed this required editing CAD designs between filming and production._
- [MEDIUM] Elliot Eismin was a mechanical engineer at Stern before becoming a game designer — _Joel: 'Elliot Elliot Eismin was one of Stern's mechanical engineers before he became a game designer. So it doesn't surprise me that the engineering here is...' (discussing sophisticated cannon engineering)._
- [MEDIUM] Transformers features 11 major shots across its playfield — _Panel counted shots during breakdown: 'one, two, three, four if you count the captain ball, five for that loop shot, six for Optimus Prime, seven for the lock, eight for the middle spinner, nine, but that's a bunch of drop targets, ten, eleven.'_
- [HIGH] Hasbro granted permission for Stern to overlay new graphics on original cartoon footage — _Joel: 'it's clear that Hasbro gave them permission to put graphics over top of the cartoon. And like Star Wars, I think Ray Day's done some amazing work with Star Wars code.'_
- [MEDIUM] Early attendees at Stern Media Day gave glowing reviews of Transformers code depth and gameplay — _Joel: 'all the reviews so far that I've heard have been glowing, glowing reviews with not only how the game plays, but also the amount of code that's in the game and what's already in the code.'_

### Notable Quotes

> "It's clear he did move at one point. And that sculpt was made, it was finished, and they have since kind of neutered it to just be like a static toy."
> — **Joel**, ~09:30
> _Key insight that Optimus Prime mech was originally mechanical but disabled; identifies reliability trade-off_

> "If you're going to go static, like at least move the arms from this position, right? Like he looks like he's got a barbecue and he either just got like the best chicken wings of his life or he is trying to imitate a chicken."
> — **Joel**, ~11:00
> _Humorous but pointed criticism of the static mech's awkward pose; community sentiment on the design compromise_

> "They're really giving Elliot and Elizabeth kind of equal credit towards this, which I think is pretty awesome."
> — **Joel**, ~25:00
> _Notes Elizabeth Gieske's prominent co-design credit, historically significant for women designers in pinball_

> "You can see that on the feature. Watch out. ... Elliot, I'm helping you out here, buddy. I believe in you. Let's work on some enthusiasm."
> — **Joel**, ~42:00
> _Humorous moment pointing out Elliot Eismin's flat delivery in the reveal video; community commentary on production quality_

> "If you put a third flipper in the game, don't expect a casual player to use it. Like, ever. That's just, that's what I'm seeing."
> — **Joel**, ~68:00
> _Design philosophy observation about three-flipper games and casual market accessibility; relevant to operator/location player dynamics_

> "The Soundwave multiball, it'll actually kick out a third [ball]. But I think that's clever, and the reason I think that's clever... the side-to-side action that's going to cause."
> — **Joel**, ~45:00
> _Analysis of multiball design and playfield flow dynamics; indicates game has sophisticated rule interactions_

> "I love that they have the original television show. They didn't mess around. They didn't do anything goofy. They're like, here's the original."
> — **Jared**, ~30:00
> _Positive reception to theme licensing scope; theme authenticity valued by enthusiasts_

> "This is the challenge, right? If you were in Stern's shoes, do you either just... if you feel that the mech is unreliable or if there was problems with it or balls were getting stuck or whatever it was... they obviously pivoted and just said, let's... let's just lean into static."
> — **Joel**, ~12:00
> _Contextualizes manufacturing trade-offs and risk mitigation in game design; reflects broader Stern quality-first strategy post-Pokemon/X-Men issues_

> "The toys themselves were definitely more detailed than the cartoon was for sure... well, it's a little more true to the way the characters were in the cartoon. Not necessarily the toys, which is okay."
> — **Mike**, ~35:00
> _Collector/nostalgia perspective on art style choices; signals opportunity for mod community_

> "If you look at it, it goes in underneath Megatron and then it comes up through the back of the playfield behind the panel... There's a diverter in this right ramp."
> — **Joel**, ~50:00
> _Detailed mechanical analysis of cannon feed system; demonstrates sophisticated engineering in recent Stern games_

### Entities

| Name | Type | Context |
|------|------|---------|
| Joel | person | Host of Flip N Out Pinball stream; primary analyst and community voice on the show |
| Jared | person | Joel's brother; co-host on Flip N Out Pinball; provides live reactions and commentary |
| Mike | person | Content creator known as 'Mike with the Pinballers'; streams on Twitch, YouTube, Facebook, Instagram; Transformers toy collector and enthusiast |
| Sterling | person | Pinball Studio operator in Richmond Hill, Georgia; tournament location owner and podcast host; purchased Jaws LE new in box |
| Elizabeth Gieske | person | Game designer at Stern Pinball; one of two design leads (with Elliot Eismin) for Transformers; friend of the show |
| Elliot Eismin | person | Game designer at Stern Pinball; co-design lead for Transformers; formerly a mechanical engineer at Stern; demonstrated bouncy personality in reveal video |
| Keith Elwin | person | Pinball designer/media personality; referenced for poor voiceover delivery; known for disliking scoops in designs |
| Stern Pinball | company | Major pinball manufacturer; held Media Day for Transformers reveal; known for recent attention to game reliability |
| Transformers | game | Newly announced Stern Pinball title featuring original 1980s cartoon IP; three-flipper game with moving cannon and static Optimus Prime mech |
| Hasbro | company | IP owner and licensor of Transformers; granted permission for cartoon graphics overlay and original series access |
| Pokemon | game | Recent Stern Pinball release; referenced for orbit issues at launch; cited as example of casual-friendly two-flipper design |
| Godzilla | game | Recent Stern Pinball release with static building; comparison point for playfield mechanics and upper flipper usage |
| X-Men | game | Stern Pinball title; referenced for plunge issues at launch; example of design with pop bumper above slingshot |
| Jaws | game | Stern Pinball release; Sterling owns Jaws LE; referenced for shark scoop and mechanical design trade-offs |
| Jurassic Park | game | Stern Pinball title; example of game without scoop; Keith Elwin design known for avoiding scoop mechanic |
| Iron Maiden | game | Stern Pinball title; no scoop; referenced in playfield mechanic comparisons |
| Kong | game | Stern Pinball title; praised for upper left mini flipper design; Pro version preferred over Premium by some |
| Flip N Out Pinball | organization | YouTube/streaming show hosted by Joel and Jared; features gameplay, reviews, and community panel discussions |
| The Pinball Studio | organization | Tournament location in Richmond Hill, Georgia; owned and operated by Sterling |
| Stern Insiders | organization | Stern Pinball podcast; source of interview details about Elizabeth Gieske's cannon design mechanics |
| Sonic | game | Upcoming Stern Pinball title; designed by Steve Ritchie; announced/teased with marketing image featuring Ritchie |
| Steve Ritchie | person | Legendary pinball designer; designing upcoming Sonic game for Stern |
| Zach Sharpe | person | Content creator associated with Flip It Out; podcaster (The Pinball Show); planning to powder coat Transformers cabinet red/Decepticon theme |
| Ray Day | person | Stern code/art designer; praised for Star Wars graphic integration work |
| Gomez | person | Stern Pinball staff member; suspected hand model in reveal trailers; involved in late-stage production decisions |

### Signals

- **[announcement]** Stern Pinball officially announced and revealed Transformers pinball machine via Media Day and official video release (confidence: high) — Entire stream is analysis of official Stern Transformers reveal video shown at Media Day on 'today' (reveal day)
- **[design_innovation]** Transformers features articulating cannon mechanism that loads via ramp diverter, can shoot at multiple angles, and coordinates with upper flipper combo shots (confidence: high) — Detailed mechanical breakdown by panel: 'It actually feeds from the back of the back panel... There's a diverter in this right ramp... he shoots the ball. And the flipper. Yeah. The other flippers over here.'
- **[product_concern]** Optimus Prime moving mech was originally designed but disabled due to reliability concerns; trade-off decision made during development (confidence: high) — Joel: 'They already mentioned earlier that they had to pull it because it wasn't reliable.' Marketing video shows mech in motion; production units are static. Evidence of hinges and tire tracks indicating original moving design.
- **[gameplay_signal]** Transformers playfield features 11 major shots, three-flipper layout, drop targets, ramps, spinners, and multiball mechanics; more complex than recent releases like Pokemon (confidence: high) — Panel counted 11 distinct shots during analysis. Joel: 'Transformers... you have a Captain Ball. That's five... So that's 11 shots crammed into this play field. You compare that to Pokemon... That's five.'
- **[design_philosophy]** Panel discussion indicates three-flipper games present usability challenges for casual/location players who don't use upper flipper; design trade-off between depth and accessibility (confidence: medium) — Joel: 'If you put a third flipper in the game, don't expect a casual player to use it. Like, ever.' Sterling/others discussed novice players never understanding or using upper flippers in existing games.
- **[licensing_signal]** Hasbro granted Stern access to 70 episodes of original Transformers series (season 1, 2, and movie) but not beyond to maintain character recognizability; permitted graphic overlays on cartoon footage (confidence: high) — Joel citing Elliot Eismin: 'They had access to 70 episodes... season one, season two, and the movie... they didn't want to go past the movie because... the characters start switching up and becoming less recognizable.'
- **[manufacturing_signal]** Stern manufactures playfields in separate facility from main factory; films marketing videos 1-2 months before release using prototypes; can make CAD/design changes between video filming and production (confidence: medium) — Jared: 'Stern owns another building down around the corner. That's where they do all the playfields... That's where they film the videos... these are all like prototypes... the games that come out of the shelf are like mass produced.'
- **[sentiment_shift]** Early attendees at Stern Media Day and community reviewers express very positive sentiment toward Transformers; glowing reviews of gameplay and code depth (confidence: high) — Joel: 'all the reviews so far that I've heard have been glowing, glowing reviews with not only how the game plays, but also the amount of code that's in the game and what's already in the code.'
- **[content_signal]** Live reaction streams and detailed gameplay analysis becoming standard community response to major game reveals; Flip N Out and other streamers providing detailed technical breakdown (confidence: high) — Entire stream format: detailed panel reaction with expert analysis of mechanical features, playfield design, and rule depth immediately following official reveal
- **[personnel_signal]** Elizabeth Gieske credited as co-design lead alongside Elliot Eismin for Transformers; significant visibility for woman designer in prominent Stern title (confidence: high) — Official Stern video credits: 'I and I'll hand it over to the design leads, Elliot.' Joel: 'They're really giving Elliot and Elizabeth kind of equal credit towards this, which I think is pretty awesome.'
- **[rumor_hype]** Community speculation about hand model in official reveal trailers; multiple theories (Gomez, Elwin, Borg) discussed; no definitive answer; treated as fun community mystery (confidence: low) — Panel discussion: 'who is the hand model in every trailer?... I think it's Gomez... I think it's Elwin... Somebody said Borg. I think Borg is actually possible.'
- **[competitive_signal]** Transformers features sophisticated rule interactions including combo systems, multiball mechanics, and multi-angle cannon shots; indicates depth for competitive/serious players (confidence: medium) — Elizabeth Gieske (per Stern Insiders): cannon 'can shoot there. And then there's another point where it can shoot at you. And there's like a combo system going on where she's had a flipper or something.'

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## Transcript

Thank you. All right, we are here. We are here. We are live. Jared's been here about three minutes, and he's ready to go, guys. We have a fun one tonight. We have a fun one. We do have audio. I see people are here. Yes, everything should be good. Welcome. This is a Flip N Out Pinball stream. Tonight we're doing a chatting stream and we have guests. We have guests. It's not just Jared and I. Thank God. We've got a lot to talk about. We've got, well, obviously Transformers came out today. And so we're going to do a breakdown there. Out of the five people that are on here tonight, four of them have worked hard, prepared for this, have watched videos, researched, ready to react. Dune, Kinko. So, it has been a minute. Yes. So, we're going to work our way around, say who you are, what you do with pinball, and then what was the last game you played. So, Mike, go ahead and go first. Well, my name is Mike with the Pinballers, and I try to play pinball, sometimes successfully, sometimes unsuccessfully. We stream on Pinballers on Twitch, YouTube, Facebook. We're on Instagram as well. Thank you for watching. If you don't mind, put your head down for a second. Chat, look behind me. He has blurred his screen. No, like drop your head. So there are four games behind him. There are four games behind him. Please, in chat, if you guys know what those four games are, type them in chat. But, yeah, it'll be a fun game. So that does it. All right. Thank you, Mike. Appreciate you being here. Always appreciate you being here. Thanks for having me. Check his stuff out, Pinballers, on Twitch. We'll make our way around. Josh, go for it, man. Josh Roop Dune, Pokemon, Godzilla, King Kong. The secret to it is the soft plunge. It really is. You've got to beat that up or flip it. I'm not soft plunging. Hey, we have someone else. Let's keep going. We have Psychosyn or whatever. I think, no, Psychosyn. He nailed it. So it was behind Mike is Wick, then Kong, then The Walking Dead, and then Jaws. And there's an Iron Maiden that you can't see on the other side. All right. Do you still have turtles? No. All right. How do we kick them off? No, I get you. I get you. I still love the game, though, and I would really honestly get another one if it came down to it. I appreciate that. For sure. Sterling, newcomer, newcomer to the stream. Go ahead and introduce yourself. What do you do in pinball? What was the last game of pinball you played? Yeah, so I'm Sterling with the Pinball Studio. I run a tournament location in Richmond Hill, Georgia, and I'm also the host of the Pinball Studio podcast. And the last game I played was Jaws LE. I remember when you bought that and we were talking. Yeah. And you were just like, I don't think I can go wrong. I think I'm in. I don't. It's my first and only LE I ever bought new in box. Yeah. And do you regret it at all? No. I'm a big Jaws fan though, so. Ah, gotcha. It's a good movie. Yeah. It's a great game. And I do own pinball machines. They're just not behind me. They're in the arcade. I respect that. Sounds like a man that owns a business where he's actually making money on this. Good job, Cesar. A small, small bit of money. Yeah, making money. Jared, who are you? What are you doing? What was the last game of pinball you played? Hi, I'm Jared. I'm on Flip N Out Pinball. I'm Joel's brother. The last game I played was Godzilla on stream because I definitely haven't touched a pinball machine since last Wednesday. Hey! There we go. And I'm Joel. And yes, I do this. Last game of pinball I played was actually Pokemon. So I set up a little early and just started on the left and that's how far I got. Lucky. Wait, Batman's still here? Batman is still here. I mean, he does. Just go play that. Okay, well that's enough of us. Jared just gets up and walks off screen. I intended. Well, there you go. When I messaged you earlier, I said, Thank you for watching. What else would we want to talk about at all, Joel? Transformers. Good segue. Oh, Transformers. Okay, so unfortunately I think we were all invited to the Stern Media Day. We did not go to it. I wasn't invited. Unless Mike and Sterling flew back real quick, I don't think either of you guys attended. I was in Edmonton. Yeah, yeah. You guys get the invite plus the other awkward invite from J.J. Peete. It's like, hey, are you going to Stern's thing? You want to join us? Well, that's a whole nother thing. Instead? Sonic. Sonic's coming. I saw a picture that had Steve Ritchie on it. Steve Ritchie, yeah. So we should be excited for that. It's going to be fast. But hey, tonight's all about Transformers. Transformers. But yes, unfortunately, Wednesdays are hard. I did not have a chance to go, but we do know people that went. And honestly, all the reviews so far that I've heard have been glowing, glowing reviews with not only how the game plays, but also the amount of code that's in the game and What's already in the code. So we know Elizabeth Gieske's on there. Elizabeth Gieske, friend of the show, Alyssa Elizabeth Gieske. She is the designer. That's question number one. Oh, yeah. Elizabeth Gieske got her number one. Good job, Elizabeth Gieske. And it sounds like she crushed it. Of course she did. All right. This is going to be Jared's actual live reaction to this video. We're going to work our way through this. Oh, I'm not. And I'm just curious if you guys see anything you want to talk about. By all means. I like that guy. You know George. Excited to share with you our incredible new pinball machine, Transformers. Okay, so right off the bat. Artwork's sick. Artwork is sick. Let's talk about this real quick. I know, Mike, you mentioned this in our chat. Who's like out of the four of us here, who in chat, like whose theme is like this is my jam. This is my jam, Transformers. Because to me, I grew up on Beast Wars. Beast Wars, the animated series, that was what I was watching on television. Great show about it. But, Mike, you watched this. Yeah, so I watched a lot of this when I was a kid. I wouldn't say it's like my theme, but I definitely know a lot of the lore of Transformers. I had a lot of the toys and stuff like that. So I was super, super excited to hear the announcement of Transformers. So I'm really excited to see how this thing comes out. Awesome. And of the three of you guys, I made a comment on this on the Flippin' On video I did earlier, but the expression lights on the side expression lights, when I first saw that, I was like, why are we adding stuff outside the cabinet? But the more and more they do it and the fact that they're being more unique with what they put outside, I like it. I'm really starting to like the exterior expression lighting as well as the interior. Do any of you guys own a Spike 3 game? I don't think any of you do. Sterling, did you pick one up? Thank you for watching. I get it, but it's like they already did it with the 2011 Transformers, so I was hoping that they might try something different. It's not terrible, but I was just looking to hope maybe they do something different with it. I just don't know what you would do. I understand how you have one side of the cabinet being the Autobots and the other being Decepticons, so what do you do with the bar? Do you go black? I don't know. I was listening to Zach, his podcast earlier, The Pinball Show, and he was saying he's going all red with his. He's going to repowder code. He hates it that much. That's what he said. Well, you know, I would have liked to have seen them maybe split the LEs and have like a Decepticon LE and then like an Autobot LE where you have like half of them are purple, half of them are red, and the art is like all Decepticons on the purple and then Autobots on the red. That's the right answer. That's actually a really good answer. Because isn't the apron still split anyway? So if you get it powder coated one color or the other, I'm pretty sure on the apron it's still separated red and purple. I could be wrong. Yeah, we'll look at the apron here. Initial mechs. Let's just get this out there real quick because I know this is the hot topic. But Optimus Prime here. Oh, they ran out of purple T molding. Thanks to your film. Optimus Prime doesn't move. He doesn't move. He is a back toy, but I will tell you it is pretty clear he did move at one point. And that sculpt was made, it was finished, and they have since kind of neutered it to just be like. It was going to become. It was going to become a car. And there's reasons you can tell. On the artwork down here, there are tire tracks. Some people have sleuthed even more. If you actually look at, actually it's coming right up right, it's coming right, where is it? It's coming up right about when they do the expression light. I think it's coming up right. Well, you can tell right here there's a hinge. Yeah. There's a hinge. So that's disappointing. But, is this as bad as Jawsgate 2024? Oh, no. I don't know. Jaws, no. Eatball, Transformers, no Transformers. I just, if you're going to go static, if you're going to go static, like at least move the arms from this position, right? Like he looks like he's got a barbecue and he either just got like the best chicken wings of his life or he is trying to imitate a chicken. Like he just is like, oh boy, you know, like it is unfortunate. But yeah, the top down, this top down view looks like he's sitting on a toilet. This shows it right here because this marketing video was clearly made before they decided to have him. Yeah, it's right here. He is down. That's what I'm saying. Oh, down. Okay. That thing moved down and it's down. It's down right here in this clip. And I saw this with Kinetis. He pointed this out and sure enough, I went to the video and you're like, yeah, he did move. So this is the challenge, right? If you were in Stern's shoes, do you either just, if you feel that the mech is unreliable or if there was problems with it or balls were getting stuck or whatever it was, whatever the challenge was where they're like, we know this is going to cause us problems. They obviously pivoted and just said, let's, they've already designed it to be probably static for the pro. And they're like, let's just, let's just do that. Let's just lean into static. So, I don't know. I mean, I see Armistead, you know, he may still move. They may have no, yeah, I get it. That maybe, but I don't know. It's very clear in all the marketing material they are saying he does not move. And until at least starts showing up without whatever mech would have made it move inside, it's not going to move. They already mentioned earlier that they had to pull it because it wasn't reliable. Yeah. So, that's unfortunate. It's unfortunate. So did they pull it and then add something else or they just completely pulled it and... I almost guarantee it was... It's just like the building in Godzilla. The building in Godzilla is the same building on the premium in LE. It's just whether or not they put the mech on the inside to make it move. So they were probably planning on having this be static on the pro. And so they're probably just like however they designed it to always be up. But yeah, you can see, I mean, here in this screenshot, Their tire treads, I mean, it was meant to be, it was meant to be down. So, it's unfortunate, it's unfortunate, but I, with everything that Stern's, you know, even Pokemon right out of the gate with the orbit issues, X-Men before that with the plunge issues, like, it's very clear the last thing they want to do right now is ship out a game that has mechanical problems. And if they felt like that was too much of a problem, then, whoa, So, Psychosin said that rectangular insert is gone. This one right here? All right, we're sleuthing. It's on that image. I don't know about that. So, where he's standing, there's a hole in the play field there. Yeah. See that? I worry that maybe the ball could get stuck between the front of his feet. Yeah, they moved the logo back. The games shown at Stern today are different. Ooh, I'm going to have to pull up some of those videos. Maybe it's different than this. Yeah, there is some gameplay video that people posted on Facebook. Yeah, I'll pull that up. Okay. So, I just, I wanted, let's just get that out of the way. Look at that. Oh, it's an old TV show. They said, I heard on, I heard on one of the, they had access to 70. 70, they had access to 70 of the episodes. Stop Megatron. Yeah, so it's when Elliot Elliot Eismin talked to us, he said it's season one, season two, and the movie is what they had access. Oh, they got the movie? Yeah. Yes. Now, they said they didn't want to go past the movie because, like, then the characters start switching up and becoming less recognizable from the franchise. So they decided to say, yeah, season one, season two, the movie. Smart. It's only a part of, like, one mode or something, though, the movie. Well, yeah, I mean, that would make sense. I think that would probably be the final wizard. I forget what they called it. I like the integration here with the stands or something like that. Yeah, it'll have that song and that's the only part of the game that'll have that. We'll see that later. This right here actually makes me very happy. You're probably like, why did I stop on this? Because it's clear that Hasbro gave them permission to put graphics over top of the cartoon. And like Star Wars, I think Ray Day's done some amazing work with Star Wars code, Star Wars? That's awesome. That's very, very good integration for sure. And now I'll hand it over to the design leads, Elliot. I also love that they said design leads. This is interesting to me. They're really giving Elliot and Elizabeth kind of equal credit towards this, which I think is pretty awesome. Yeah. I saw this on Pinball Degenerates, and I'm curious, Chats thought, but the question is, who is the hand model? Who is the hand model in every trailer? Gomez. Because we know it's not Danger because it doesn't have the finger tattoos. Is it Gomez? 100%. I don't think that's Gomez. I think it's Elwin. Yeah, I was going to say Elwin too. He's done the other ones in the past. But then that's when... Like working hands. Somebody said it can't be Elwin because there's no hair on his knuckles. That's not Elwin. Somebody said Borg. I think Borg is actually possible, but I just, I don't know. And I think the fact that somebody asked, I think it's hilarious because I don't think there's a clear cut answer on who the hand model is. It's not. For sure. Yeah. So if anybody, we need Rade. Rade, wake up. Wake up. Who's there? If Gieski rolls in here, Ray Day, Ray Day, Ray Day. There's no way. They're probably so tired. But my question is, if somebody knows, that's Stern, that's obviously been there for a while. Whose hand is this? Okay, one question we have to figure out. Whose hand? Yeah. You can start a poll. I'm Elliot Elliot Eismin. Is it Elliot? I don't think it is. I like how Elliot bounces when he talks. Do you notice that? He's pumped. Jared, just initial impressions. What are you seeing? What have you seen? It looks like Transformers. I love, shut up. I love that they have the original television show. They didn't mess around. They didn't do anything goofy. They're like, here's the original. Because if Batman 66 has taught me anything, the old television is the best television. We just need more of that and pinball. So if we got two seasons and a movie, we're living the dream here with Transformers. It's Gary Stern game. This game is a game. Pretty simple. Mike, you had the toys. Do these skulls, are they too basic or what are your thoughts? They're definitely more reminiscent of the cartoon, not the toys. The toys themselves were definitely more detailed than the cartoon was for sure. Originally, when I first looked at it, it gave me like really 3D printed vibes. But then the more I looked at it, I was like, well, it's a little more true to the way the characters were in the cartoon. Not necessarily the toys, which is okay. But I mean, I'm sure plenty of people will make mods that have details and are all crazy that you can replace the characters with too eventually. Oh, okay. So just because I know you guys all pay attention to the toy market out there. There's an entire like G1 reprint, remakes out there all over the place. So they already are making those that you can buy those. So the mod scene is going to go nuts on this. Oh, yeah, for sure. And you're going to be able to pimp this thing out with some beautiful, beautiful transformers. But the thing is, you're also going to see all the people that have all the toys from when they were kids. They're going to take all their little transformers, and they're going to put them all over the wire forms, all over the plastics, and they're going to be everywhere, and it's going to be a little much. You don't even want a topper on this thing. You just put your collection on the top and you're just like, what else? It's a dream. If you're going to be Optimus Prime head following the ball like Black Knight, that would be perfect. Mike, somebody in chat did say your mic is hot. So I don't know if you can turn that down a little bit. All right, I'll try to turn it down. I was sent this. I was sent this and sure enough, sure enough. There's plastic over the feet. All right. This is what the insert looks like now. It's gone. So the square is gone. They did change it. They did change it from the video. So, okay. Good to know. Well, that makes me wonder, how far out are they making these videos? Usually about a month to two out. Okay, yeah, because, and so, this must have all been very late, like, we're going to do everything, and then they just, someone had to make that, I bet Gomez had to have a meeting, and he came in and went, guys, transform or don't transform, y'all need to get it on out of here, because Gomez talks about that now. It's interesting that the insert is completely gone though because, I mean, they filmed all this video, everything, and then decided, well, we're going to make all of our playfields without this insert now. Because, I mean, you have to cut the playfield to put an insert in it, so it's like... Jason Hudgens said I was so impressed about an LE. Dude, that's awesome. Hopefully you bought one from Flip N Out Pinball. I think the CAD key though, like the CAD key is easy to alter. And these are obvious. So when they film these, these are all like prototypes they build in factory. Whereas like the games that come out of the shelf are like mass produced. And the other thing too is, I don't know if Stern's ever said this publicly. So when you go to the factory, I mean, that's obviously that's where they build them. But they own actually another building down around the corner. And that's where they do all the playfields. So they're able to do, and that's actually where they film the videos as well. And they do these, I want to say two months out because it just takes so long for licensing to approve and whatnot. Yeah. So, I don't know. There's a different plastic on those. Yeah. This does look different. This does look different, which unfortunately means, I think, trying to get it to move down the road. Honestly, the picture you've got of the neck shows it a little bit better. Like, I don't know if it's just the lighting. Thank you for watching. So he moves, Jared. He moves. And guess what it's going to do? Does it shoot the ball? He looks like he's leaning a little forward right there now that you mention that. Yeah. He shoots the ball. And I will tell you, this is actually really clever, the engineering that's going on here. And I heard there was a question asked in the Stern Insiders podcast, which was, can it shoot more than just right here? So, like, obviously there's kind of a cradle situation here of where it can shoot. And the answer is yes. Elizabeth said it can shoot there. And then there's another point where it can shoot at you. And there's like a combo system going on where she's had a flipper or something. And then you make a shot with the flipper, I believe. Yeah. She's at the upper flipper. Oh, wow. Really? Yeah. That seems to be really close to where that cannon is. The flipper. Yeah. The other flippers over here. Yeah. I don't know. I am very curious. I mean, when it comes to cannons, you have Scott's and EC Final Resistance at the top. I don't know if you guys have ever played that. Big guns. The speed at which that cannon shoots at you is just... And then you have Dungeons and Dragons, the dragon spitting the ball back at you. That can come out pretty fast. I'm curious about this. If this is actually a fast shot or like a more controlled... Because it's... I don't know. I hope it's not, it sounds like they had to do a lot with the engineering where by default the cannon does not shoot at full power. And that way you could always turn it up. So, we'll have to see. The cannon moves up and down as well. I'm excited when you get this. This will be the few times I'd say, pull the glass off, I want to see what they're doing back there. So, fun fact. Because that's really, there's something cool going on there. Elliot Elliot Eismin was one of Stern's mechanical engineers before he became a game designer. So it doesn't surprise me that the engineering here is... It actually feeds from the back of the back panel. Like it comes in through the back. If you look at it, it goes in underneath Megatron and then it comes up through the back of the playfield behind the panel, doesn't it? There's a diverter in this right ramp. So that's the right ramp. It'll divert it into something. I don't know if it stages it like right here or below it or what, but that's how it loads the cannon from the right ramp. You can see that on the feature. Watch out. All right. I paused here because this is another example of either A, our art department completely drew this animation in the exact style of the show, or they were able to somehow take a clip, but I just think they did a really cool job. Making this look like actual pinball. Watch out. I don't know. I just think that's really cool. Can we hold on a second? They can't hear. Can they hear on the other side? They can't hear. Okay. Elliot Eismans, we need to talk about this. When you say watch out, it should be watch out, not watch out as the ball goes into. So, Elliot, I'm helping you out here, buddy. I believe in you. Let's work on some enthusiasm. He probably recorded like eight takes of it. He's seen a Keith Elwin video yet. Oh, no. Elwin's the worst at it. And I will endlessly mock Elwin until the day I die. I just noticed the pop-up skirt here is crooked. It's crooked. But whatever. It doesn't matter. This is a cool mech. I'm excited about this mech. Flat. So he said that the mech can hold two balls, but when you start the multiball, the soundwave multiball, it'll actually kick out a third. But I think that's clever, and the reason I think that's clever, and we're going to go down to this breakdown later, but you see the side-to-side action that's going to cause. That ball's coming out this way. I hope it's not a straight train. I hope it either comes down and hits this sling, or there's a sling right here, actually, over here. So whether or not it comes out with enough force to hit that sling, but the horizontal, I think between this sling and that pop bumper, the side to side here is going to be kind of brutal, which could be pretty fun. There's a huge thing about people putting pop bumpers right above slingshots in the last few releases of games and stuff. What was it? It's TNA did it. Yeah, Skyward. Fall of the Empire has two on both. They do, but I'm saying like TNA did it years ago, then Godzilla did it. And then after that, it was like everybody started pulling them down. X-Men has two down there. Rick and Morty has one for a screenshot. Hold on. The best game ever. Yeah. No. All right. If you notice here, there's an upper flipper right here. Oh, there's three flippers. There's three flippers. Guys, hey, everybody at home. It's a free flipper game. Remember that. Okay. Real quick, Chad, I'm curious about yours and then you guys. You guys have had enough novice people play your games, and it's very clear to me that novice players legitimately never understand what an upper flipper is. They never remember to use it. It never gets touched. So I'm almost like before I always thought if a game doesn't have more than two flippers, it's less of a game. But now I starting to actually enjoy two flipper games more because you can do a lot with two flippers and I know novice players can enjoy two flippers I don know Do you have an opinion with a three flipper game Do you prefer it Do you I just think it hard It like I glad Pokemon isn a three game because if that game was built for you know on location for babies yes I'm glad they weren't relying on a mech or a loop or anything that ever needed an upper flipper on Pokemon. But do you guys have any opinion at all with thoughts on an upper flipper? Good, bad? I like them. I like three or four flippers. Yeah. I do as well. I just, I'm amazed. Like Turtles. We've had Turtles so long. And so many people have played that and they just never used the upper flipper. Joel, I think our friends here were part of this. We love Turtles and a lot of people do. But Turtles is a hard game. We need to embrace that. Jared, what's the third flipper equivalent in Magic? What's the third flipper? Oh, it's what I play. Three color deck. Hey, I play. Three color deck. That is true. Yeah. Once you get to three color, that is a good, hey, good job, Mike, of a differentiator of when people, when you're going to that next level of magic, that third color is impossible to understand and how to use a console. But an upper flipper opens up more shots in the play field. Like if you look at this play field and count the major shots that are in the game, if you Take that upper flipper away, you're taking away probably four extra shots in the game. So it just adds a huge dimension of shots to the game. Well, let's count shots. We got one, two, three, four if you count the captain ball, five for that loop shot, six for Optimus Prime, seven for the lock, eight for the middle spinner, nine, but that's a bunch of drop targets, ten, eleven. So that's 11 shots crammed into this play field. You compare that to Pokemon. Pokemon, you're Bulbasaur, Squirtle, Pikachu, Charmander, middle area. You have a Captain Ball. That's five. And a Scoop. Scoop. Okay, so I'm used to there being – most games have like seven. Is there no – Seven main shots. Is there no Scoop on this game? I believe there is. It's right above – right beside Optimus Prime. There's a Vuck. Oh, okay. Dang it. You get to find the game without the scoop. Elwynn games don't have scoops. What? Godzilla has a scoop. Yeah, but he hates scoops. Jurassic Park does not have a scoop, right? Jaws has a scoop if you count the shark. I do count the shark in my heart. But I don't count that as a scoop. Whatever. It doesn't take the ball. It's not something you actively shoot into to progress in the game. Does Iron Maiden have a scoop? I'm wrong. Nope. Iron Maiden doesn't have a scoop. Nope. Move on. Jurassic Park does not have a scoop. Jurassic Park, he doesn't, no one doesn't like scoops. He doesn't. Yeah, he doesn't. That's what, in his mind, he would rather you hit a ramp and an up post, grab the ball, than a scoop take it. Does a butt count as a scoop, though? Because, I mean, it kind of goes in like a scoop. It just doesn't kick out like a scoop. Kong has a scoop. Yeah. Kong definitely has a scoop. All right. Anyway. Transformers. All right. I mean, I wouldn't be playing talking about, I just know what I'm realizing is if I was a pinball designer, I need to realize that if you put a third flipper in the game, don't expect a casual player to use it. Like, ever. That's just, that's what I'm seeing. And if it's Hobbit, you don't need to use the third flipper. Yeah. Hobbit's third flipper is worthless. Yeah. Even more so in this game because if you look underneath Soundwave, you can barely see the upper flipper underneath that. It's hidden. It's like hidden, yeah. That's one thing, though, with my P3 over there. Do you see it? Like, the upper flipper's like hidden. They're like in there. I originally thought it was a mini flipper, and then I just saw the little piece poking out there. I would be. Now, on the Pro, it's obvious. There's just a plastic in the wall. Yeah, what is that plastic? That's interesting. Is that? Oh, is it? It's kind of like, okay. Soundwave Plastic and then over here Grimlock Plastic. That's... I was talking to him on the phone earlier. He was saying he actually preferred this shot on the Pro because you could see that flipper a lot easier versus the Premium. That was a grower, not a shower. Nice. I thought some people liked Kong Pro better than Premium because of that same reason as well. You see more... Yeah. And I love that upper left flipper on Kong. That little mini flipper and you shoot it up the little ramp. The upper left area of Kong is just the greatest thing. Oh, yeah. Especially get that ramp and it goes across the river and then you shoot it back under it. And, ugh, ugh, ugh. Get on with it. Kong is legit. Do you hear the voices? My voices are great. Okay, so drop targets. Love it. I love drop targets that are in front of a shot. I think that's great. When I recorded this video or a video earlier where I was breaking this through, you can see the ball goes down. It goes down under him. My question is, well, if it goes down, where does it come back up? Where does it come back up? That's what fed the cannon. Nope. I was going to say, it comes up next to Optimus Prime, doesn't it? That's what the buck is next to him. It feeds, it rolls under the play field, and it feeds into this buck. And so it'll end up kicking up that way. So, Mike, the way that you feed the cannon is the right ramp up here, and then it diverts into the cannon. Okay, I'm going to say this right now. This goes down and shoots up. If that shot is as hard as Avatar, will it be straight up? Nah. Have you guys played Avatar, the three of you? That ramp is reminding me of Avatar, and I'm scared. I'm a little terrified. That ramp on Avatar, you've got to hit this back and there's a spinner. It's a very hard shot. It's partially blocked by that right drop target, too, actually, if you look at it. That little guy? No, no, the drop target. The drop target's below it. Oh, yeah. Yeah, yeah, yeah. Sneaky. This shot, I'll be curious if anybody's played it. I mean, these are the things locked away. Yes, Psychosin mentioned it in chat. The ramp is steep. That's one thing I noticed here early on in the videos for at 144. Like, if you actually look at the first zoom up shot, like, look at how steep that ramp is. It reminds me of Foo Fighters. Oh, yeah. Yeah. Foo right there. Yeah. It's like an exact spot. We'll have to see. We'll have to wait and see. But I like drops. I like drops a lot. They're on both the pro and premium. We got a captive ball tied into a pool. Playfield X, I don't care about points. Sterling, you run tournaments. You like points. Yeah. So that's the Bumblebee shot, I think, isn't it? I think that's the Bumblebee shot. It's the same as the original Transformers. It's a captive ball as well, and it's Bumblebee. And I think it almost does the same thing, like Playfield multiplier. It must be. I wonder if that's a throwback, but yeah. I assume it's the Bumblebee shot because they showed the animation. We got a 180 ramp here on the left that feeds the left flipper. Nice quick ramp. I am curious, though, because it is a 180 ramp. Will you be able to backhand it? Will there be enough energy to backhand that shot from where it's at? You know, it's not like the foo. Like the foo ramp is a little closer, but it spins to the left. Like that's a ramp you could backhand all day. But this, because it's 180, I don't know. I don't know if you're going to be able to backhand that ramp. Even the angle, it looks like it might be a really tight shot to be able to backhand it. Yeah. We're going to have to wait and see on that one. Because so far, like, backhandable shots, I think you'll be able to backhand into this, into the Megatron scoop, because that's just flat. But zero chance you're backhanding this ramp. No. And I don't know if you can backhand that ramp. So it might not happen. You might be, yeah. All right. Where ball go? Bring it back. Does he talk like that? Does he talk like a caveman, Mike, in the original? Grimoire? Yes. I mean, the voice is a little different, obviously, because the voice actor has aged, but it's similar enough for sure. Okay. Yeah, because where ball go? I was like, oh, okay. Oh, that's the dinosaur guy, isn't it? Yeah, yeah. Where ball go? Bring it back. Age shaming. Sorry, good morning. Absolutely. I need to, what I'm learning is, like, Beetlejuice came out, I watched Beetlejuice. Godfather came out, I watched Godfather. I feel like I need to just admit and watch the first, you know, season or so of this show. Put some Transformers in your life. It's great. You're going to see awesome 80s animation where you're trying to get away with as little as possible because animation is expensive. Yeah. You went back through Ninja Turtles because, like, there's times where, like, their colors swap. And so it's like Leo talking, but he's colored like Mikey. And you're just like, this is so bad. Like, yeah. Somebody said just watch the movie. Maybe I need to try it. No, you got to watch it. I'll spend a thousand like the first time I watch it. We watched The Offer. No, we haven't actually. I have watched The Offer. I have watched the cartoon a little bit, but I don't remember much of it at all. It sounds like it's on all of our to-do lists, right? Let's watch Transformers. Dune, Pokemon, Godzilla, King Kong. You got a coil and, you know, a bracket and stuff. I don't know. Maybe space. Maybe I... Don't know! I return to the Transformers. Hi, I'm Elizabeth. Hey, good evening! ...for Transformers, More Than Meets the Eye. So she talks about the code here. ...the ultimate battle between Autobots and Decepticons. Yeah, once again, how steep their ramp is. I'm very curious to see how far that is. Well, okay, look, Bill, but it works. You hit it clean. It's not very long. No. Yeah, it's not... Okay, so the thing that brings me nightmares. The Avatar. It's long and it's super long and it's steep. This is just like shooting. Someone brought up the Godzilla ramp. I was like, yeah, it's kind of got Godzilla ramp vibes to it. I don't know how open it is for us fast pinball players is all. Psychosin brought up a good point, which said the up post stays up when hit. A drop target would, like, can you force the drop to stay up? Or no? No, it would go down and you'd have to have the Mac pop it back in. Yeah, that's actually a valid point. Energon Optical Spinner, I think this is how you charge up. I'm guessing to prepare for modes. If we look in the middle here, Mike, can you explain these? I'm just going to let you explain what Superion, Devastator, Defensor, Minotaur, and Bruticus? Bruticus. I don't know any of those. You can tell which ones are Autobots and which ones are Decepticons by the colors and by, you know, roughly what kind of vehicle they are. So they're just, I'm assuming they're obviously battles that you have to fight as opposed to modes. I'm assuming it's kind of more similar to like Deadpool where you're fighting characters or whatnot. But the thing to me is, is like there's a couple Autobots and a couple Decepticons. So like, are you going to be playing as one or the other like the other game? How does that work? Like, you know, I don't know. It just seems interesting. I'm interested to see where these lead to. These are the combiners. That's what Chad is saying. Those are, yeah, those are the ones. Combiners. They look like Voltron or Megazord in Power Rangers. It's a combined multiple pieces. And you'll see later on in the UI, it looks like you're collecting pieces. Yeah. Plus, I see Combiner Start is on this. Oh, it's like putting together the FooBot. Yeah, exactly. So I'm guessing Combiner Start, Combiner Part Collect. So I think that's all this shot. So I wonder how many of those shots you have to get. But I'm curious if there's a mode that ties into each one of these. Yeah, you know, yeah, maybe they're not modes. Maybe it's just an insert for the specific combiner. Maybe the modes are related to the shots or something like that. You see that insert there. You just pass. There's a war insert. It's an interesting insert. I'll pull this up. What? I love beautiful. What I like about this. Beautiful. What stood out to me here is it says shoot purple shots, avoid red shots. I like this. That's awesome. I like when it's not just shoot everything. It's shoot this, but avoid that. I don't know. I'm assuming the red shots will, like this is obviously some sort of a battle with Megatron, and hitting the red shots will do damage to Optimus, and the purple will do damage to Megatron. So I think you kind of want to. What's another? Not the ramps? Yeah, yep. That's my mode. You know, don't hit the major shots. Brick the shots. That's how I – what was it on Jaws? There was – it was one of the – what is it? It's like after you get through all the beach goers, there were the multi-balls and you could pick. One was like search. Search and rescue. And the other – there was two options. But one of those was like hit stand-ups. And I did well. I always do well on that mode. But, no, that's great. I'm excited about this. Players will embark on it. Honestly, I'm excited about all. Gieski does good modes. I think she's already done that. She really does, yeah. Okay, so there's your modes there. There's our modes. Those are your modes there. Yeah, yeah. Okay, so let's see. Energized, Rusted, Island. There's a whole bunch of cool little. I don't. What? Okay. 2x, 3x. Those are points. Who cares, right? Everybody. Yeah. But Island, Rusted, and Energized. I don't – what am I missing here with Transformers War? Rusted clearly means the robots are rusting out or something like that. I mean, it's a – Sounds bad. Yeah. Okay. I was just going to go with something specific. Maybe it's rusting out the Decepticons or something. I don't know. The Energon? Energize and Rusty relate to making modes easier or harder. Oh, okay. So, Serge. Welcome, Serge. I did hear some inside baseball that there are five modes, but there are tiers. You can choose what level of mode you play. Similar to Star Trek, yeah. So I'm guessing the Rusted versus Energize is easier or harder mode. So they're not actually modes themselves. So that's pretty. So, no, it's tiered like Star Trek, but the Energon cubes, if you collect those, they will make the mode easier if you choose so. Oh. Or you can save the Energon cube and it will benefit you in the wizard mode. And the reason being, like, what would be best to hold on to it is because you said if you do use the Energon cube, it'll make the mode easier, but it'll be worth less points as well. So it's got that, like, risk-reward factor to it as well. Oh. Pinmonk thought Jared was fading, so I had to get him a beef stick. I like that. Give me an option. Give me an option to play this mode in a different way or go deeper or make it more challenging. That's great. Well done, Elizabeth. I also love that the final wizard mode is the ultimate doom. I think that's just great. So I know I missed this earlier, but who did the artwork on this? I haven't heard. When I asked specifically, they kind of hum-hotted around it. Really? And then Elliot was like, well, it was under the direction of Jeremy Packer (Zombie Yeti), a.k.a. Zombie. Oh, we knew that. I have to wonder, though, because between this and Pokemon wasn't actually their own artist. It was a collaboration, right? Yeah, between Pokemon, Slicencer, and Stern. I'm wondering if that's the same thing with Hasbro in this. I wonder if they're going that direction of, because there's a lot of, I'm trying to think how to, I can think of one instance, but I can't really say it publicly because it's a game that ended up not releasing. But I do know that like some companies want to use their own artists so they have better control over what goes into the game. Because like even like with Pokemon, the thickness of the lines had to be specific to their cartoon. So if the Transformers, this is guesstimation at this point, say Transformers uses, Hasbro uses their own artists, that might not actually go against the cost of the pinball machine while Stern's making it. Because I know some games where they have used studio artists from that studio and they didn't charge them a dime for the art. I just asked. It said it was a whole team of artists and they won't exactly say who. Okay. So it has multiple people. I think you're onto something there. The Hasbro Transformers, they're still creating it. They have a group of artists within, you know, this is what they do is they do Transformers. So it's just much easier to be like, if we do it, we're okay with all of it. There's nothing we have to worry about on the art side. Go with God on it and things like that. In-house. We know it's going to be good. So they said in-house, but a team said it was difficult to pinpoint. So it sounds like it was a group effort regardless is what I'm hearing. Just the whole Energized versus Rusted, there's multiple things in here. But, yeah, Energized and Rusted related to making modes easier or harder. It's all about ripping the spinner or the energizing cue beforehand. If you rip the spinner and power up those inserts, that makes the modes easier. So I think that's great. You can either just dive right in or try to prep that mode a little bit. All right. I stopped here because this actually excites me. This excites me a lot. Because, one, they made it seem appropriate, but, like, let's look on the left. So, Superion, just like FooBot, how many parts have we collected? I'm assuming we've collected one because one part is red. So, you can see your progress there. This tech spec progress, I'm assuming there's five major shots, and then this is showing bars indicating how many shots you've hit within that. Like, so I'm guessing whatever this tech spec is, maybe that's a mode or a mini mode or something like once you've hit all five major shots three times each, something is lit. I love seeing anything that's progressive like that. I'm assuming this deals with the mode. So Golden Lagoon, current spinner value. So I'm guessing this is golden, like number of spins. Maybe this is a spinner rip type mode. One lit sling. Curious what that's about. There is the sling over near the dinosaur. But I don't know. I know, once again, because Elizabeth Gieske was on Jaws Code and involved with that, and I know one of my favorite parts about Jaws is bounty, the fact that you have these modes that you're kind of chipping away at. I'm curious if she's brought some element like that into. I'm curious about the stats on the back of the cardboard box that told you it was personality and talent. So they're pulling deep cuts from everything. Tech spec. So, Joel, Ray Day is in chat now. Did you see the tech spec? It said one more for combiner part. So I'm thinking you get a combiner part when you complete the tech spec. Where is Ray? The tech spec also, because I asked specifically about this on the interview, they also go towards your shots will have multipliers similar to like Foo Fighters. You remember how you could like two times certain areas? So the tech spec will also do that as well for specific shots as well. So you can see the first ramps and stuff. Or no, this is the tech spec progress. Ah, so you hit. Yes. Ah ha. There's multiple things to it, but yeah, one of it was like you could beef up your ramps to three times or four times or whatever. Is that similar to like on X-Men when you like hit a ramp enough times? Save the City. Is that how, maybe is it that type of idea? It looks more like mystery modes. I attribute it closer to like Simpsons Pinball Party because you know how like in Simpsons Pinball Party you can double each shot as you do different things. Ray Day, thanks for being here. Appreciate you. We have a very important, very important question for you. I know you're on the edge of your couch. There we go. Ray Day, whose hand is this? Ray, whose hand is this? That's what we need to know and we will wait until you know. Oh, the great debate. Who was the artist? Hand an artist. I think we're going to get the do-do-do-do-do-do-do on the artist forever on this. Serge said the lit sling is for Dinobot modes, much like Bounty. Yes. But how do you purposely hit this shot? How do you purposely do that? I don't know. It looks like there's two stand-ups over here, but I'm very curious to see. Off the white flipper? Straight into that? It's turned away. I don't know. There's definitely a switch there. Yeah. It's a sling. Oh, okay. They say that in the Matrix. It's good. Where are you at, Ray? Have you answered yet? Get that hot pocket out of the microwave. Answer my question. Come on, Ray. Why are you so mean to Ray? Have you met him? Have you met Ray? Action. I like Ray. To celebrate the 40th anniversary of the Transformers, the movie, the game includes a special mode featuring the iconic... Special touch. Special nose. So now... Boom. There we go. You think he actually had to pay for the touch? Oh. Ray, no idea. Thanks, Ray. Appreciate that. A thousand percent. It's Ray's hand. It's Ray's. Thank you, Ray. I appreciate the lack of help. It's mine. I do like the blue. No, they paid for the touch, 100%. The touch is in it. Oh, they paid. I know, but what I'm saying, I don't know. Like, it's just such 80s cheese. Like, it's funny because in the interview, I spliced it in for like 9 or 10 seconds, and it flagged it for a second. It's like, then run. You're getting it. Yeah. You monetize it? Okay. It's so hard that it's no longer copyright. The mode is not part of the game. It's excess from game menu. No, okay, they probably paid... YouTube's like, we've heard this song before. Oh, wait, we know what it is. Go ahead. They paid $10 whole dollars for it, I believe. $10 to $15. Mike, you had asked about this. Gotta get that in there, though. There's your shockwave plastic. You got the touch! That gives me tears. There's your shockwave plastic, and then you can see... My favorite Transformer. Take out the... Oh, the dinosaur's gone, too. The dinosaur's gone, too. Yeah, they got us. It is awesome they left the big ones in the back, though. Yes. That's awesome. Sound, wait, Soundwave, not Shockwave? Am I, Soundwave? Soundwave, Soundwave, yeah. My bad. I do love that they got good voice actors. Okay, I have a question. Go ahead. Who gets one of these signed by both the voice actors first? You know some jerk is out there figuring out how to do that right now. That would be hard. You'd have to maybe get your Translate signed by them. I don't know if you can do that. Take your apron off. I guess you'd give the apron. You just missed the coins thing. The Cybercoin wallet is similar to teeth in Jaws. Yeah. You click them through the game. You earn them over time and then you can play challenge modes. But somebody did ask, because there are still people out there that are like anti-Insider Connect. So they're like, wait, does that mean we can never play the challenge modes? So I don't, Elizabeth made it seem like there was a way that you could do it. So I don't know how that works, where it's like. Something. She said also it will be an option at the end of your game. So if you've collected enough coins, it will allow you, like if you're out on location, she's like you're going to have to pay extra to play it. Yeah. It would just give you the option similar to like an extra ball button on William's. Would it add score to your current game or is it just like, hey, you can play this fun little challenge mode. I think it's just, yeah, you get to play this fun little challenge mode and you pick between like five of them or whatever. Challenge modes are unlocked without the coins. The coins can make it free play. Oh, okay. This is awesome, by the way, this prime training. For Autobots guide players. They are saying that they're basically making modes or it's a challenge option where you go in, you select it and be like, this is what I want to work on. And it's endless ball save for like a minute or two to try to get you to complete whatever task is on the screen. So in this case, it's short plunge to the upper flipper, hit that shot. But obviously you miss, it kicks out another ball. And so you have a minute or two to just accomplish that task. And I'm assuming this is something that you'll work your way through. But it's a tutorial mode. I think it's brilliant. That is cool. I feel like I've had this conversation with multiple people of how do you get people new to experience a game. And I think this is brilliant. If Dad came over here and we're like, hey, just play this. Dad, I think I need to go through this. Okay. I think we've got a video coming out. I'm flipping out of Jared's tutorial. Dune mode. It struggles. I think it's brilliant. You don't even have to pull the glass off now. Yeah, you're right. Let's go. I think this, but you do this and then it gives you that confidence of like, oh, I know I can hit that shot with the upper flipper. I've done that. And it shows it. Okay, so your earlier point, newer people don't understand how to use an upper flipper. The thing they're showing right here is an example of how to use your upper flipper. So just to give you confidence of like, this is a thing you can do. Yeah. I think it's really a very creative concept. If I remember correctly, it's part of a head-to-head thing as well. You can use it almost like horse. You know how you make the shot from the spot? And so you do head-to-head, and then you have to do the path, and then whoever gets the path correct does more points. That's pretty clever. Here's a head-to-head mode. And once again, I know Jaws, the only reason that 8-Bit Revenge was in the game was because Gomez early on in the reveal made a comment of, well, maybe we'll put a mode in that you play like a shark. And it solidified that that would be a part of the game. And I love that this in the opening trailer shows that they're already fleshing out the other things to do in the game besides the game. And I think that's awesome. That's really showing a wide breadth of options with this game. What's up, Josh? Sorry, we've done so many interviews. I got the answer to this question as well. So Keith Elwin was joking with the team, with George there, that let's have like a you are the shark and whatnot mode. Yeah. And when George recorded the featurette, he's like, and we've got a shark mode coming where you get to play as the shark. And they're like, oh, crap, I guess we're doing this now. I think it's great. So, Jared, this is something that's going to make it. If Sawyer was here, Sawyer's going to be pumped. What? This is Split Flipper. They're forcing us to play Split Flipper. So it's like the left person is Optimus, the right person is Megatron. I'm assuming you're trying to hit those shots with your particular flipper. And then if you think about it, the upper right flipper, who has control of that? Elizabeth has put that on the middle button. So we're both going to be fighting over the middle button. So I think this is clever. I mean, look how much fun they're having. And look at that. We can high five afterwards. I think this is really clever. I think this is really, really clever. So let's reenact the high five. Three, two, no, it's got to be more awkward. Okay except for you would win Yep So I excited I genuinely excited about that Wait go back I need this rollout Triple rollout Rollout Rollout. Please tell me when those balls are rolling on the wire forms that it says Autobots rollout. I don't know. Yeah. It has to. Okay, so that's the trailer. Woo! How do you feel, Jared? What are your... Ugh. Why did it take us an hour to talk about a four-minute trailer? Well, because we still don't know whose hand it was, okay? It shows the hands in the trailer. We can compare. And Ray Daly was like, and I'm leaving. It's clearly not him. I always think, first off, it looks like the code name for the game was Cheddar. Cheddar. I like looking at this because it's what's the difference? What's the difference between the pro bottle and the premium L.A. Hey, Jared's tuned out. Now he's going to Batman. Right. Yeah. They said you're going to Batman. Would it be too loud if I start playing? So the Megatron toy moving, that's only on the Premium LE. Otherwise, he's static on the Pro. The Megatron firing mech, only Premium LE. Soundwave toy with the ball lock, only Premium LE. Right here, this is how I knew this, Mike. Right ramp with laser cut Deception Con logo feeds the right flipper. Nope, that's the wrong one. Right Ramp Diverter, right here. Right Ramp Diverter, which loads the Fusion Cannon. That's on the Premium Elite. And then the Gridlock thing. So, that's basically it. If you don't care about the Gridlock, it's... If you go pro, you could put a Gridlock in your game. You could put a Soundwave in your game. The Soundwave's not going to spit the balls out. And then if you don't care if Megatron shoots the ball at you, I've heard from people that were on site, the pro plays awesome. Like it's, this might be one of those games where I'd be very curious when we fast forward, you know, six months to a year, whether or not if the pro is like just as beloved as the LE, don't know, or the premium. Because all the shots are in the game. All the shots are in the game. It's just, yeah, like none of the shots have changed between the two, which I think is pretty cool. It's just a couple of the features of the shots that. Yeah. All right. If we look at these shots and layouts, though, just to explain if there's any confusion, this is a sling here on the left. This does look to be a pretty boxy outline. I hope that's not brutal. It doesn't. I don't know if that's a like going to suck it in kind of thing. Or if we have enough that we can keep that ball out. I don't really know. A little scary. Yeah, and then we got a rubber here that we could possibly bounce from the side. So we'll have to wait and see. Just reading chat here. That left-hand lane is going to eat balls. I think it's an interesting layout, yeah. There's a huge gap above the sling here. But this is a sling. This is the sling here on the left. So that's going to add some action, which I do like. It shows that in the matrix where it says two slingshots. Well, it should be three slingshots. Two lower, one upper left. So this should be three slingshots. Stern? Yeah. I don't know. It's hard. Yeah. But I'm excited about this far left shot. This reminds me of the far left shot in Foo Fighters where it's the far left shot feeds the upper right flipper. So it goes over here and this wire form looks exactly like the wire form in Kong where it reflects at this angle, which means that wire form is coming over. That ball is dropping down and then it's going to be a nice controlled, controlled feed to that middle to that upper flipper. That's a cool shot. You also feed this upper flipper right up the middle, right up the middle. This spinner shot goes over here to the right and it's going to whip around and feed that right flipper. So that's going to have some speed to it. Oh, wait, that's not a ramp. That's the outline? Yeah. The outline over here, yeah. That full plunge is going to be scary too because that comes right out that spinner lane straight down. If you hit this right orbit, that ball is coming around and coming down the middle. So I'm curious. I think that's going to feed this right flipper. Let's hope. But I'm excited. Yeah. So that's the left. So I'm excited about this far left shot. Thank you for watching. Zach, I don't know if you want to comment, but what's the pro to premium LE ratio? Are we heavily leaning towards premium LE, or is it a good – where's our balance here? Because I do – I honestly think the pro is a very – it's a stacked employer is arms tired. Wow, Josh. And did you ask who the hand model was, Zach? Yeah. Who's the hand – we need – More importantly. More importantly, hand model. Okay. Okay, then with this upper right flipper, that's where you have that ball, that add a ball hold kind of target shot, which is pretty cool. This left orbit shot, I was, should be a premium five to one over pro, but it's about even less, lesser than it should. I don't know what you're saying. Closer, closer than it should. Should be premium five to one, but it's about even right now. Interesting. So there's a lot of people giving the pro a shot. Yeah. Well, there's just a lot of shots in the game. I mean, there's no, there's no, there's no shots removed. Like Jaws and Foo Fighters, you have complete upper playfields that have shots that are completely missing from the pro. This one isn't missing like a single shot from the pro. It's not like it's missing an upper play field or anything. It's just all the shots are there, but the mechs aren't, the mechs aren't moving. Right. And until we see a gameplay, like an actual gameplay stream or see something where the moving mechs add something substantial, I can see it. I can understand why people. We got a guy saying he's about ready to get an LE from a certain Zach at Flip N Out Pinball. So, good job. Yeah, get on it, man. The people are. Question I have. Yeah, go ahead. Where does the right ramp lead to in the pro? So, the right ramp, it still rolls around the back and then it feeds. Goes all the way around. It goes all the way around the back. Okay, okay. Thank you for watching. Shot by any means. It's a, you hit the shot, boom, 180 ramp feeds down here to the lower left. Okay. So honestly, the combo would then be, it would be a left flipper up the middle to feed the upper flipper to hit this shot. And then it would 180 back down to the left ramp or the left flipper. And you could theoretically do that. Those 180 ramps like Godzilla. Oh, like the left back. There's some, there's some good combo potential in this game now that I'm looking at it. Yeah. Thank you for watching. And I've fallen in love with WIC, especially now that they've updated the code and the current code and everything is really good. Look, we got it real early, whatever. But then he had his kid at a birthday party, and they had about eight pinball machines there. And I put probably 10 games on WIC because I was like, it's great. I'm loving where this is at. This is one of the best plastics. Thank you for watching. So hopefully we did this with... Do you have one, Sterling? I did. I sold it too early, apparently. I always enjoyed shooting it. I was just confused at the beginning, like, what am I supposed to do? Well, that's the thing, right? It doesn't help that Tim Sexton kind of left Stern halfway through coding the game, so they just totally revamped the code and changed it, and I love the direction it's gone. I mean, it's still not done yet. They still need to add a final wizard mode to it, but it's definitely That's really good to hear. Okay, so that's that far left orbit. Then we got a little target right here. This feels like the target on Godzilla that you have to hit with the upper right flipper by the ramp. That would be tricky. Because I don't know if you can get, because of this post right here, I don't think you can get to that target from down here. But here's the question. There's multiple ways to feed that upper right flipper. There's two. Yeah, so it's right up the middle and Zach said it in chat that it's like buttery smooth and it just zips around and then boom. So that's kind of cool because one of my problems with when you have an upper flipper like that and you're going from like a right to left or left to right. On a lot of machines, there's only like one shot that kind of gets you up there. Yeah, this seems to be a little more. Well, it even if it's just that one shot, it's straight up the middle, which in theory is the simplest shot to hit sometimes. So if that's the thing to then open up that whole left side, and it's only making that one shot, they should be able to hit. That's pretty exciting. I think it's great. But again, if you look at those drop targets, the drop targets are kind of blocking. Yeah, it blocks a little bit there. But then you'll get one of my other fun things I love to do, hitting drop targets from another flipper when you're not supposed to, but hey, it's really funny when you do it, so why not? Drops are pretty sick. Optimus, I do think you can hit Optimus's, I think you can hit him from the right flipper. I do think that's an open enough shot that you can hit that directly. And then we have the Lock Vuck. So Lock 1, Lock 2, Transformer Multiball. She said, Elizabeth said this is like the easy, this is the gimme multiball. So I'm curious if the locks are lit by default or you're going to have to do something to get lock lit. But boom, Vuck, which is going to feed these balls down to the right. There's another little target here. And then that up the middle shot with that Energon Cube Spinner, Optical Spinner should be real nice. I love the drops. Once you get through these drops, it's going to feed back here into a little trough that then will go up into the buck, which is great. That right ramp we talked about, the right ramp, once again, Mike, goes all the way behind, all the way around to the right side. And then the main right shot here will come down the middle. And Zach said that goes straight to your right flipper for a drop catch. And then you have this cassette combo. So you got a big stand up over there to hit and then a big pop bumper to be scared of. That's the pro. I bet you that sling probably fires right into that target. Maybe. Pop it across there. That could be cool. It looks like it's a tight shot around that pop bumper from the bottom left flipper. Hey, here's a crazy idea. I wonder if you can go up the middle, you take that around the right, you keep that upper flipper up, And then that just jams it straight into that sling, and then maybe it pops it back across. Like, that could be a really cool motion all across this thing. I mean, I'll tell you right now what excites me, and I'm not saying it to be rude at all, but if we compare to Pokemon in Star Wars Fall of the Empire, these two layouts are, They are just straight up fan layouts. And they're fun. Don't get me wrong. Fan layouts can be fun. But this is, I mean, since King Kong, I remember looking at the top-down view of King Kong and thinking, now where are these paths? What's going on? You know, that was, this is, I'm intrigued. Like, I'm legitimately excited and intrigued about how these shots feel, how it shoots, and watching this ball whip around. Thank you for watching. Is there... Oh, okay. It's not a... Okay, it's not a wire form. It's a metal. It's a full metal below it. Okay. What word did I say? Joel pulling out his $5 words. I don't know. Zach in chat. In Geese Can We Trust. Honestly, Elizabeth has proven she worked on Jaws. She worked a little bit on Dungeons & Dragons. What she has touched, she has done a very great... Like, she's done really good work. And so the fact that she had complete control on this game, I am honestly very excited. Hey, Zach says give away a 250. Where are we at right now? Do you know? We were at 260 last night. No, Zach, we're behind. Let's give that. We're at 217 right now is what I'm seeing. I was slightly confused when you put IGWT is all you need to know. I mean, obviously put in G-Ski. We trust later. We started Googling it. Yeah. I'm getting my thing. I'm getting wet tonight. Thank you for watching. I have no problem with them. I'm not making the Stern noodles either now. Sorry, Joel. I apologize. But I know – We just – I know Gomes – We just need to bring back the dairy targets. Oh, yeah, yeah. Gomes said his view years ago was a center post meant design flaw. Like you put it in because something is feeding in a dangerous way, and so it's like design flaw. It was something to avoid. And now, now, um, Elwin's put, um, one, he, Kong has one, X-Men has one. This now has one. I mean, I, I think it's, I think it's funny. It would be funny if Megazon Shannon, Shannon shot straight down the middle and bounced off the post. Hey, let's ban Victor for a while. That would be, it would be great. Ban Victor, right? Yeah, he's, he's, he's being ridiculous. Victor, be better. Come on. So, honestly, layout wise, I'm excited. Is there anything, um, well, we'll start. Jared, now that you've seen this, what excites you? What stands out? What do you want to touch? I would say this. Doing no research coming into any of this. Piecing together that this is the gentleman that did the John Wick machine, which shoots really well. Then we got Elizabeth Gieske on code, which is excellent. Elizabeth Gieske did an amazing job on Jaws. I think she's completely earned this, and it's very exciting for her to have the first one. And then the comment of we just played Pokemon, which Pokemon is what Pokemon is. But this looks like a really fun machine to shoot. Yeah. And I'm not going to lie. We're using classic 80s animation clips. We got the voice actors in it. The artwork on this thing looks sick. It looks just like a really fun pinball machine. And I'm genuinely excited to play this machine and have a good time and get to see all the fun things that they're doing with this. It just seems crazy. Hey, pinball world. It looks like a fun machine. It just looks like pinball fun. Fun pinball. You just play fun pinball. So I'm excited. I think there's a lot of really cool shots on this. And it's kind of creative and fun. Yeah. Somebody wanted me to zoom in on this. Thank you for watching. This one? Yeah, that one. Starscream or something I think his name is. Somebody said Starscream. Yeah, Starscream. And then somebody said, who's Wheeljack? Wheeljack? Who's this? I think he was a newer. He was introduced to Star. Legitimately picking this up as my first, and I'm not a Transformers super fan. I think Dakota is going to be. No, that's Wheeljack. Wheeljack. Jazz hands by all the hosts at the same time. We can do it. That's all we have to do? Jazz hands? I need Sterling and Mike. Hey, let's dance, funky dance. We did it. All right, we're doing a giveaway. While I pull this up, what did you, Mike, Sterling, Josh, what stood out to you guys? What excites you about this game? My ears perked up when I heard Elizabeth was doing the code. I mean, I enjoyed shooting John Wick, and this has all kinds of crazy ball paths. And everybody I talked to that played it today had nothing but positive things to say about shooting it. That's awesome. I agree. The giveaway, the keyword, what you have to type in chat, it's going to be one word. It's jazz hands. One jazz hands, plural, one word. Jazz hands, there you go. Jazz hands, one word is what we have to type. J-A-Z-Z-H-A-N-D-S. Sorry, Sterling, to cut you off with our dumb giveaway. Thank you for watching. He's awesome, right? I think he's proven it. But this is a lot. I mean, to put the entire code on a person, that's a lot to put on a person. It seems like she did it. But I think I've heard nothing but great things. Also, the amount of code in the game. I know it's technically, I think it's only like .85, .86, but there's a lot in the game already. That's one thing that, well, Travis Murry went there two days ago. He's a really good player. And he said he played like, he had like a 20-minute game and he hadn't seen everything. That says something. Why Travis Murray, the greatest pinball player ever? Why Travis? All right, what do we got? We have 84 users that have typed jazz hands. Hey, Mike, what do you think about this pinball machine, dude? Whoa, Bezza. Thank you for the $5. Thanks for the $5, Bezza. What excites you, Mike? What stood out to you? What does Mike tell you? There's a few things that excite me about it. Obviously, Elliot Eismin's second game because of how much I really like John Wick, so I'm excited to try his second game. But after looking at it with you guys, I'm seeing a ton of potential for combo shooting, hitting different ramps and stuff, and just coming back to the flippers and just keep going with combos. Kong feels like that, so I'm getting a bit of Kong comboing vibes and stuff, and I really like that. I also like the, I love multipliers, so there's like the potential where, you know, you have multiplying your shots and then multiplying your playfield so you can have a 2x shot and then you can make it a 4x because you can get a playfield multiplier. It just feels like a lot of potential for scoring moments in the game and for me, moments in games, I like scoring moments. Like there is definitely two types of moments in a game. It's like the start of a multiball. The way it starts is really cool. We'll see that eventually. But like there's also scoring moments where you're like, oh, you're setting up a huge shot for big points or, you know, a huge jackpot. And I see the potential in that with the game too. So I am looking forward to shooting this game for sure. Do you get one, Mike? Do you have one in? Are you playing on by yourself? I don't have one in on order. I have a selection of games here that I do really like. But if I really do like the Transformers, one may need to go and replace it. I think that's fair. Shaved Ball typed in Jazz Feet, so we may... I didn't pick that one up, but... All right, we are at 91 people. Let's go ahead and pull this. Zach, what are we giving away? A Transformers Pro. Come on, please. Mike is waiting for Flippin' Outs to start selling and trading. Yes, he is. Zach, what are we giving away? We gave away something. Last week, he messaged me on Thursday. He goes, what did you give away last night? I said merch, so whatever you want it to be. But I'm going to let Zach type something here in chat. He's probably thinking about, I did just fly all the way to Chicago in one day. Jaws glass cover. We're giving away a Jaws glass cover. Okay, so that's what we're giving away tonight. We got 94. Once I see 95, once I see 95, if you type in jazz hands, one word, you will be eligible for a Jaws glass cover. We need one more entry. Grab your wife's phone. Type it in. There it is, 95. The winner of the Jaws glass cover is Joel, Joel Reeves. Joel Reeves, let's go. I like this guy already. It's another Joel? There's more than one of us. I'm sorry, Mike, you didn't win. I'm sorry, Shirley, you didn't win. I'm sorry, Josh. I should have ordered this. Yeah. Joel reads, are you here? Where are you at? And if so, where are you at? Because we all know we all love international shipping. International shipping. Joel, are you here? Holy cow. Joel's here. Okay. Holy cow. If we read into that, I don't think he's Indian. Here? No, Joel. What? The continent of India is asleep right now. No, there's... Joel, don't make a right. Two Joels. Where are we at? Where are you at, Joel? Where do you live? Joel Reeves. I bet he's in the U.S. Yeah, if you want to leave us your social security number. No, no, no. He said Nebraska. Nebraska. Okay. That's easy shipping. Zach will be happy. Joel, ours, one of my favorites. Perfect. Awesome. Well, congrats for the Stern gift, or the Stern glass. Thanks for watching, Joel. All right, we have 30 minutes. We have 30 minutes to do something. Wait, Josh hasn't been able to give his opinions on the pinballs. Oh, I think. Machines. My bad, Josh. What is it about? My bad. Thank you, Jared. What is it about Transformers that you've seen that gets you excited? Or you've done an awesome interview, listened to the Loser Kid Pinball Podcast interview. Did I miss something? Is there something you heard in that interview that we have not talked about? I really like this concept of the split flipper head-to-head. Like, that's a really cool concept to me. But then again, like, it really does come down to Elizabeth Gieske. Like, I think she's really earned the ability to create a code set that we play in a game, right? Yeah. So I think there's a lot of programmers at Stern that are coders and not rules people. And I'm glad to see that Gieski is a rules person, but also a coder. Because I think you need a little bit of that dynamic there to help progress games. And I'm excited seeing this moving forward. The other thing, too, is I enjoyed Wick, but I did feel bad for Elliot. Thank you for watching. And some of the little extra challenges and stuff like that, but the meat of the game is there. So I'm excited to see the direction of what they went with Transformers. Honestly, I have a friend that this was his dream theme, and I asked him today, like, are you excited for this? He said it's breathtaking, and it brought a tear to his eye. So obviously it passes the sniff test of a true Transformers fanboy. Yeah, that's awesome. And Zach brought up a real good point that rules and code is what gives games legs. So for production. And so if this game gets out there, you know, I think early on it'll be, well, it shoots well. But, you know, if the game's, the code isn't what draws you back in, eventually you're going to get bored about shoots and it's going to go. But I think this is great. So Elizabeth Gieske and Ray are on fire. I agree with that. All right. Let's play a game that'll piss people off. Okay. This is, Jerry, you're not going to have to go first. Thank you for watching. The group? Sterling's answer was, oh, I like all these games. And Mike said, I'm ready. So Mike, I'm going to let Mike go first. So just for audio people, if somebody happens to not be watching this right now, the top 10, as of this is recent, by the way, so Elvira House of Horrors being number one. That's amazing. The reason it's recent is because they lump all the editions together, and the Blood Red Kiss edition just got 50 ratings. So once you get to the 50 ratings point, then it's good. So obviously those Blood Red Kiss people all gave it a lot of love, and that's why it's right at the top. As they should. That is a great thing. A Firehouse Wars is number one. Godzilla is number two. Harry Potter is number three. Jaws is four. Jurassic Park is five. Medieval Mad is six. Evil Dead is seven. Zack from Mars is eight. Dune is number nine. Monster Bash number 10. That's where we're at. Mike, which two games do not deserve to be in the top 10? Do not deserve to be in the top 10. Okay, so Elvira doesn't deserve to be number one, but I'll give it a top 10. Okay, so I'll just say that for now. Top 10. Oh, and just this is my opinion, so I'm sure a lot of people are going to hate me for it. But for me, it's Medieval Madness number one for sure. You can only hit a castle so many times in my opinion. Okay. And I haven't played Evil Dead, so I can't really say anything about that. But I'm sure I would love the game if I played it, so I'm not too worried about that. I don't want to hate on the Bolly Williams games because I love Bolly Williams games, but it's going to be Monster Bash as well. Okay. It's going to be Monster Bash. So Medieval Madness and Monster Bash are gone. Monster Bash are gone. So what's missing when you see this top ten? What two games now do you feel should take their spots? Well, number one is Kong. Oh. I think that Kong is Elwynn's best game. Hands down. In my opinion, I can't believe that Kong's not in the top ten. It is the newest game that I own, but it just shoots so incredibly well. Thank you for watching Dune is a game that I think is the best shooting game by far Actually, unpopular opinion, I think Jaws might be his worst layout. Now, when I say this, when I say this, I say this saying we're talking Elwynn's games. They're all incredible games. I just think that Jaws is his least creative layout. Iron Maiden's his worst layout. No. I don't agree with that. I agree with Jared. Everybody's entitled to it. What I wanted to pull up here was... Oh, you see all those agreements? What I wanted to pull up is if you look at the most recent King Kong reviews, they're all glowing. So, unfortunately, King Kong dug itself a hole for whatever reason at the beginning of its life, and it's having to work its way out. I don't know why that is. It will be okay. Oh, I love it. It's been going since day one. Now, when I'm talking about Jaws, I am talking about the Pro. I'm not talking about the premium. The premium does add quite a lot to the game as far as shot dimension and layout creativity. I am more referring to the pro. And I do not hate Jaws. So please don't send me messages saying whatever. I love the game. I just think it's an easy screen to play out. No one hasn't made a layout that falls below the top 5% of modern video games. I will agree with that. Thank you for watching. A lot of people are wrong. That's fine. I want to get it back, Mike, and I need to watch your stuff or I need to have you on because I need you to tell me, like, I just, the code, I was so overwhelmed or trying to understand it. You feel that the code in that game is digestible at this point? Oh, 100%. I, like, it's just, it's my, and again, this is my opinion, right? Obviously, everyone has an opinion, just like, you know. But it's my style of game. I love the speed. I love the challenge. I love the shots. There's a whole ton of modes. Like there's just in the car, the taxi mode, the car bashing, there's four different multiballs there. There's another multiball in the cathedra. There's a multiball in the drop target area. So there's five there. There's three different wizard modes. There's eight regular modes. There's, I think there's five or six adversary battles on top of it. So, I mean, those adversary battles are essentially what crank it ups are in Metallica. They're very similar style modes. The modes give you, the regular modes give you all sorts of different perks. I love the lights out 2X. That is such a creative way to turn out all the lights in the play field. Dune, Pokemon, Godzilla, King Kong. Swipe a ball from your multiball and it's a risk reward because if you swipe a ball from a locked ball that you already have locked, you have to redo the entire multiball again afterwards. Oh, wow. It's not just relocking a ball. It's like, okay, we're going to give you this ball, but then you got to relight your entire multiball and relock all your balls again. So there's, I just think they did such an incredible job with the code. There's multiplying the shots based on how many enemies. You can go two, three, four X. Like it's just. He likes it. I think Mike likes it. It's my favorite game right now. I know. Yeah, we need more people. The thing is, I know that you would line up with Mike, and the reason being, for a long time, the game that he raved about was Black Knight Sword of Rage. Oh, heck yeah, dude. This is my Black Knight. I can see if you like the Black Knight Sword of Rage. That's awesome. Mike, I appreciate... It turns up there, too. It's very Black Knight-like. You don't have to kiss up to Joel. No, he actually likes turtles. Mike, I get you, Mike, and I appreciate those strong opinions. I really do. Those are great. I love it. Okay, and what's great, honestly, guys, when I said pick two, he knew. You just already, he knew. This wasn't a struggle for you. So good for you, Mike. Sterling, you ready? Oh, I don't. Oh, no. Oh, surely there wasn't a part of this game. I'm not going to have as detailed of an answer because I love all of these games in the top ten. I mean, I keep going back and forth. I'm probably also going to have to choose Medieval Madness. I've borrowed the game for like a year from a friend. It does get old after a while. I do enjoy the layout, though, in the game, but if I've got to pick one, that's going to be one of them. Okay. Then probably pick number two. Probably Elvira. Okay, okay. I like Elvira's code. The layout is pretty basic, though. What? I've always thought it's kind of a basic game. It shoots so nice. It shoots nice, but I like really crazy ball paths and stuff, especially like Transformers today. Transformers looks awesome. Okay, that's a good reason. That's fine. Elvira's got a very similar layout to Medieval Madness. It's got your house and your castle. It's the same. Yeah, yeah. It just gets old. I owned Elvira for a long time. And another thing about Elvira, the game crashes, and it drives me nuts because I run tournaments, and then the game crashes, and then that's a big issue. Ooh. Tournament mindset. Somebody in chat said Mike Wick. We'll just roll it out. You can call me Mike Wick. Mike Wick. All right. So ones that should be in the top ten. King Kong, absolutely. I would put that probably in the top three. I absolutely love King Kong. I've liked it since day one. And another game that I've owned three times and I need to purchase again, and I've been looking for a nice LE. I just sat and came across one. Stern Star Trek. I love that freaking game. That's probably my favorite Steve Ritchie layout so far. So, yeah, boring answers probably. Did I skip it? It's got to be up here. It was in the top ten a couple years ago. Yeah, Star Trek right here. 25. Star Trek with the different levels of modes and the way you can attack the modes and finish your triangle, plus that warp ramp just really honestly doesn't ever get old. That warp ramp just... Okay, I see it. I see... I can understand why you like Star Trek. There's many others. There were some other ones I thought about putting in the top ten. James Bond I almost thought of, but yeah. I think I'm going to stick with those. James Bond is coming around. Bond, really, yeah. I love Bond. I'm actually working on a homebrew, and it's somewhat of a reworked James Bond. Mike, have you ever had Bond? No, I haven't. I've had a lot of time on it, and I would like to get one in here, but it's like I don't know that I would want to replace one of these. That's fair, but it's Bond. We streamed it a few months ago or a few weeks ago even and there's so much in that game now. You can tackle it from so many different ways. It's really got something. Bond has really become something pretty incredible. Yeah, one thing about the big thing about that game that I'm really not a fan of is unfortunately the way they like. I understand it because like we talked about it earlier. It's the animations and stuff and the way. Okay, that's fair. There's kind of a vibe to it, though, where it's chill in a weird way. It's very different than a lot of pinball animation. Are you playing the screen? It's different. I just love shooting it, and the code's really good. It is, yes. It's got a big rocket in it, too. That's pretty cool. All right. Thank you, Sterling. Okay, in chat, I will say, Mike, you were getting some love and support with your WIC love. Love. Oh, was that a weak, weak? You're getting some love there, and then Sterling Bond is getting some chatter. But, yeah, okay. Josh, where are we at? What are we thinking here? I really think I am on the same boat as Medieval Madness, probably Disney, a drop. I don't know. It's a fun game. Don't get me wrong. But code has progressed so much since then. Yeah. And I think Attack from Mars is the superior out of the two. So why have them both there? And I don't know if I'm going to get hit for this one. Dune needs to be swapped with Winchester, man. Winchester is so good. Winchester is by far superior to Dune. You would kick Dune out and put Winchester in is what you're saying? Yes. Okay. Yep, I think it's the far superior Barrels of Fun game. Where are the happy twin chests? I don't know. I don't think it's going to have enough reviews because it's only, yeah. I think we'll see it in the top ten once it hits 50. I think so, too. It's enough people to get their hands on it. And then, like, it's a breath of fresh air to hear King Kong is loved because, like, I've put it pretty high on my list. We did a top ten for last year, or a top five or whatever, and I did King Kong as my number two. I really was hesitant. There was reasonings for why Harry Potter was better, I guess. Man, everyone was like, really? King Kong? It's not that good. I'm like, I don't know what game you guys are playing. It just goes to show theme versus gameplay will beat out every time, which is weird to me. Because, like, if you're a true pinball enthusiast, the gameplay and the code should always beat out the theme. And granted, like, it does help when the theme does lend very well to what you're playing. Like, we're not all going to have, like, it's going to fire on all cylinders. But, like, King Kong is so unique. And there's so much going on with that game that no other game has ever done before. And I don't understand the hate towards it because it's just, it's fantastic. And like, I owned a Kong, a Kongo, and that was one of my kids' favorite games. And just the sound clips and stuff harbors back to that. It's just like, it's seriously like this, like Kong is like a perfect revival of a Bally Williams 90s game brought into the new era, in my opinion. Between the art being Kevin O'Connor and Greg Ferraris mixed with Jeremy Packer (Zombie Yeti). I mean, it's kind of the total package outside of it being King Kong. Okay, I agree. Zach has issued us a challenge. He said another giveaway if someone from the panel can guess his two to leave. Only one answer from each? Yeah, so we have five chances to get this right. So which two of these games would Zach kick out? He's more of a moments guy and not necessarily a games guy. Well, I'm also just trying to think of what games he owns. Because he's owned all these. I think I know the answer. I'm thinking, okay, Jared's going to go first. Jared's going to go first. I think it's Elvira and Monster Bash. You think Elvira and Monster Bash. Zach, did he get it right? Did he get it right? Somebody said Monster Bash and Dune. Oh, so we get a yes or no from Zach before we can move on to the next person. I don't know. That's what I'm hoping for, too. Let's see. I'm going to go last. Winner, Jared Harvey Woods. Oh, boy. Wow. I was going to guess Medieval Madness and Monster Bash. Oh, Jared doesn't know Pinball? No. Jared's stupid. I know this stuff. I knew Zach and his barn had Attack from Mars, I know, has never left. Like, he's had that a long time. Attack from Mars is there. Medieval Madness has come and gone. So I thought, yeah, I was thinking, I didn't think Elvira, though. So, okay, let's ever do another giveaway. So while I pull that up, let's do another giveaway. Jared, do you want to share? What are your thoughts on? Oh, two games and you go? Yeah. Just Harry Potter. I agree with you, Zach. I love Monster Bash, but it is weak. Harry Potter, gone. I don't care less about that game. Keyword. We're going to do keyword. Keyword is, Jared, what do you want it to be? Just Jared. Jared. Okay. J-A-R-E-E. Or Beef Boy. No, you Beef Boy. Beef Boy. Beef Boy, one word. Beef Boy, one word is the giveaway. So while that's going, Beef Boy, one word. All right, Jared. Harry Potter. Sorry, guys. We'll have all these Jareds and then it's hard to be four. B-E-E-F-B-O-Y. I know my stuff. Okay, Poop-a-choo. Okay, Harry Potter, gone. Gone. Why? Okay, look. It comes down to my whole thing. I don't get J.J.P. games. There's too much going on. Harry Potter is the definition of a J.J.P. game. Yeah. I'm sorry. I just, we played it. I played it for hours. We played it again. I know people love it. It's probably amazing if it's sitting at your home. I know people, it's a dream thing. I just have, there's, I do not get Harry Potter and I don't get why people are into it. So I'm sorry. That's fine. I'm not a big Harry Potter fan though. I just don't get it. And if you're talking like top 10 machines I want to play, it's not even close to a machine I want to play. Mike, have you played it? I do not mind the game. I just find it a little confusing so far because I've only played it a handful of times. It's hard to figure out where the ball is going, where it's coming. But Harry Potter is not a theme that interests me. I think I've seen two of the movies. Look, everybody sits here and defends Harry Potter. And I know there's people that it's like this dream theme. But, hey, I'll make this crazy comparison. Your boss fired you. What? Fired you? Wait, I'm fired? Yes. Okay, remember giveaway is Beef Boy. Beef Boy, one word. We got 80 people. Okay, people are doing it. I think I love it that people love Harry Potter and I love it that they're locking it down in their home and bolting it down. It's just, it's not my thing. That's fine. And I think it's just a lot of JJPs and me have just not agreed with each other well. So, all right. Sorry, everybody. My next one would be as... I almost... I probably, yeah, this is the lane. It's kind of medieval madness. I think we've got enough of the time. So that's where I agree with anyone I knew it wouldn't be that big of a hot take. Because honestly, I've come around, like, playing Godzilla the other night, I realized how it's good. I've kind of been a weird, like, I don't get it. And then we were playing it the other night, it's like, it's just a good pinball machine. We don't need to talk about it. The machines that need to be on there are pretty easy for me right now. It should always be Deadpool. Dune, Pokemon, Godzilla, King Kong. Okay. That's about it. But it's, I just honestly, I feel like if Deadpool would have had those extra villains, if they could have fleshed that code out, I don't think anybody would complain about Deadpool. That's my thing. I think people just complain about it being repetitive or shallow. But I get it. Okay. So, I'm just curious what people's thoughts are. And then, A, the other game, which is now in Jared's top five very easily, it's just Batboy right over here. Batman 66. Oh, Batman 66 is so good. I want that game so person. So good! I want it so bad. But the real question, do you think they'll make a Batman 66 60th edition? Oh, I hope so. Because this year's 60th? Yeah. And it will bum me out if Batman 66, if the problem is it's like a rights thing or, you know, they just can't get it. Because I get it, it's probably a very complicated one. But I want to talk about a machine that I think like more people need to play, more people need experience out there. And I just I think it's going to sell. It's just such a great game. And it's so awesome. And I just want so many more people to play it. So I'm really hoping I think a 60th edition would be an amazing and then they could do so much more with the code. Like it's just a good time. So anyway, that's my two. Sorry, Harry Potter owners. I'm glad you own it. Good for you. Okay, I think, once again, I appreciate strong opinions. I like the confidence. Okay, my two that I would kick out, I would, when I look at this, I do think Harry Potter is Sergius Jack's best game. Hey, I'm not fired again. I do think it's their best game. So, it being in the top ten, I'm a fan of Dune. I think Evil Dead is Spooky's best game. You got a lot of Elwynn in there. I think I would kick out Medieval Madness. I personally would own Attack from Mars or Monster Bash before I would own Medieval Madness. 100%. Personally. Great games. So that's where I'm at between those three. If I'm going to kick one out, Medieval Madness is the one that's going to go. And then I think I would kick out Elvira. I do like Elvira. I do, but I don't. It is not a game. Oh, good. What does it do to you, Joel? What did she do? We've streamed every single one of these. Super fun crashes. I'm telling you, we've streamed every single one of these games. Get the tournament stuff out of here. I'm just saying in the top 16 games, we have streamed every single one of them except for Attack from Mars. And of those 16 games, which one would I want back? I want Elvira back to make a tutorial. But besides that, that's not a game that I was playing a lot of. It doesn't draw me in. King Kong is absolutely a game I would want back to play more of. So if Medieval Madness and Elvira are gone, the two that I would kickback in, and I'm surprised nobody's said it yet. Metallica Remastered, I do think, is a top 10 game. I think... It's number 11. It's like right there. I know. I know that's like, oh, you know, big, big take. No, I just... That game, I already thought Metallica was a fantastic game. The Remastered version is even better. And Sterling's shaking his head. I don't think he agrees with me. What? Does it crash on you too? Ray Day, wake up. Ray Day, Ray Day. Sterling, what do you hate about Ray Day's film? Metallica Music. So it turns me off. Sterling, what? That's a hot take. It's weird because I liked it when I was younger. I even saw it in concert. But at one point in my life, I was like, no more Metallica. You've grown out of Metallica? Give me my butt now. No, right. The bad thing about the Metallica remastered is they did such a good job of it that it really makes the old Metallica feel old. Even though it's such a good game, it did such a good job with the remake. Well, and here's another thing that, like, and maybe I shouldn't allow this bias to creep in, but, like, I almost want, like, a Lyman Sheets game definitely in the top ten. So if I'm swapping out Elvira, I want to definitely put in, like, Metallica or something, like something more modern, because obviously, like, Medieval Madness, Monster Bash, Attack from Mars are all Lyman, but I'm just, like, I feel like that's the representation of, like, where he began. And Elvira Code and all that was very, at the end of his life, was a really good representation of where he had grown so much. And that's kind of like, I feel bad for pulling Elvira out because I feel like it was just, it's his final game he ever did. You know what I'm saying? Yeah. I do. It makes it a really good game. It is a really good game, but this was harder than I thought it was. I threw out the question of pull two out and put two in before I even looked at the list. And then I was like, oh, crap. I do think, so the other one, so I would put Metallica in. Iron Maiden is a really good game. It really is a very good game, but there's already so much Elwynn that if I was going to rearrange the Elwynn games, I would put King Kong in before. Honestly, my top three are King Kong, Godzilla, and Jaws. Those are my top three Elwynns, personally. I've got to ask, though, really quick. I know we don't have much time left, but there was three of us that said Iron Maiden wasn't great. I want to hear who thinks it is and those who isn't and why. I love the way Iron Maiden shoots. I just don't care for the band. Iron Maiden compared to a lot. Iron Maiden game is really good compared to a lot of pinball games. But when you are comparing Iron Maiden to Jurassic Park, Godzilla, Jaws, and King Kong, it's fit, in my opinion. You think pins are hard to sell me on, honestly. That's just me, though. I know it's not everyone. I threw this out. I had this conversation with some of my local friends. Like, what do you think your top five Spike 2 games are? And I put Foo Fighters in my top five. But I, it's because I don't love Foo Fighters, it would be really hard for me to own the game because I don't love the band. Like, I don't want to listen to Foo, like, but I really love the game. I love, I love the way Foo Fighters shoots. I love the flow. I love the code. I think it's fun. But what I was going to say is the next one that I would put up, I think I might be with Jared. I might put Batman 66 in the top 10. I really have fallen in love with that game. I have. I was like head over heels honeymoon phase with that game two weeks ago. The more I've been playing it, the more I have caught myself of like, oh, I am starting to play it in a consistent manner where I'm trying to get TV modes first. And I don't like that about a pinball machine. I don't want to always play a game the same way every single time. So I'm trying to challenge myself more of like, don't overthink it, just play it. Because that's what we did the other night on stream. Like, don't overthink it, just play it, and we had a blast. That's a Lyman code, too. That's Lyman. Yep. It is. Really, really good. That's probably my favorite. Yeah, it probably is. I mean, I think Walking Dead is my favorite Lyman-coded game, but Batman 66 is definitely up there. It is. I like Elvirus Code. It's just the layout's so basic to me, it gets old. I hear you. But it's... It's really good, though. I mean, we're literally arguing the top ten games. It's still a great game. They're all, easily all these games. Okay, no, the important question is, what is everyone's opinion of Big Guns, and why do we need a remaster right now of Big Guns? I've owned two Big Guns. I've owned two. What? And I love the game. It's a great game. It's fun. It's a great game. It's so quirky and fun. Yes. It is. All right, we're doing this again. Is Thunderbirds really the worst game ever made? Ooh. Because it's a 4.5. Spooky Pinball Inc. The banner, Michael. The banner winner is, boom, Damon, what is it, Damon? Damon DeDonaldson. There's a lot of D in there. Damon DeDonaldson. Yes, okay. Damon DeDonaldson. Yes. Where are you at? Are we in the U.S.? Where are we? Damon Danaldson. Oh, okay. Damon Danaldson. Wait, I am so sorry. Lemon Jell-O. What? I'm so sorry to butcher that the way that we did. Damon Danaldson. El Carreta. All right. You did it. All right. Damon, you have won a banner. Look at banner. Share it with pride. Reach out to Zach. Z-A-C-H. What is it? Let's look. What is his thing? Zach. Zach, Z-A-C-H at FlipNOutPinball.com. Appreciate that. All right, we're going to wrap it up here. Let's go around. We'll go opposite that we did before. So, Sterling, plug away, dude. I'm Sterling with the Pinball Studio. As I said earlier, I run a tournament location in Richmond Hill, Georgia, and also am the host of the Pinball Studio podcast. If you need to get a hold of me, Sterling at thepinballstudio.com. Thank you Sterling for coming on here. Only nice comments. I hope you had a good time. This is your first time and I appreciate it. It was great. Thanks for the invite. Absolutely. Josh, go for it. I'm Josh Rupp with Loser Kid Pinball Podcast. We shoot for every two weeks. We're family friendly. I do apologize for not the family friendly tonight. I had a good time. Everyone wants an IGWT shirt, so get on that, Joel. Yeah. In Geeky we trust, yes. Interviews, all that jazz. Yeah, hit us up. Loser Kid Pinball, YouTube. Some people prefer the podcast. Just, you know, if you want to listen, watch, whatever. Just watching us on YouTube supports us, so we appreciate that. So, Raw Swag, you can get their sick merch. Sick merch. All right. Speaking of Metallica. That is pretty cool. Yeah. All right. Thank you, Josh. Appreciate you being here. Mike, Mike Wick. Mike Wick. You can find Mike Wick at Pinballers on Twitch, Facebook, Instagram, all the social media places. We are back streaming three, four nights a week. We haven't streamed this week because I just got back from Yank Pin. And we are delving into more like we're still doing pinball, but we're doing like arcade retro. We're trying to make the channel more of an arcade culture vibe. You had Super Mario World. You were playing it. Yes. I did a 96 challenge where I played through Mario World and beat all the levels. I timed it and counted how many deaths. And now I am working on an original Castlevania one-credit completion run right now. And we're doing that kind of stuff, just like all sorts of little retro challenges. And of course, we're doing our pinball and streaming the odd tournament here and there, too. So if you're not following us, check us out on Twitch or any of the socials. Awesome. We need to do Battletoads. I will be doing Battletoads at some point for sure, yeah. Somebody asked, Mike is all about the pro, King Kong pro. Yeah. Same. Jared, do you want to plug something? Hi, I'm Jared. I'm forced to play pinball one time a week. I'm flipping out pinball. Other than that, I think about Magic the Gathering a lot more. But hey, pinball's cool. Transformers looks like a lot of fun, guys. Good job. Yeah, and I'm Joel. I do this stream with him. And then Triple Drain, I think we're going to record Monday. So I think we might get an episode out soon. How do we go record in like two weeks? I think we're going to record Monday. But next week we will do something. I know we're in both next week. We'll probably, we'll either play one of these two games. We'll either be playing Batman or Pokemon. Otherwise, Zach's going to swap them out with something. And I highly doubt that we're going to get Transformers here within the next week. But otherwise, yeah, we're going to play something. Reach out to Zach if you're interested in a Transformers or it looks like Sonic for J.J.P. or Theater of Magic, which is coming out. So get on one of those lists and grab one of those games. Go to Transformers. And, yeah, I appreciate everybody being here. Thanks, everybody. You're awesome. Yeah, we'll see you guys all next week.

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*Exported from Journalist Tool on 2026-06-06 | Item ID: 7d5ff83f-94bf-4fa8-b576-00cb5410aa86*
