# Homebrew Showcase: Top Gun Pinball at Texas Pinball Festival 2026

**Source:** Marco Pinball  
**Type:** video  
**Published:** 2026-04-07  
**Duration:** 18m 4s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=XkSvtMebMB8

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## Analysis

Marco Pinball interviews Brad, creator of a homebrew Top Gun pinball machine showcased at Texas Pinball Festival 2026. Brad details his design process—starting with VPX virtual prototyping, consulting with Aaron from Fast Pinball for hardware, and learning to code using Claude AI—and explains the game's rule set featuring training missions, pilot modes inspired by both 1986 and Maverick films, multiball, and the signature inverted mode with reversed flippers. The machine has received enthusiastic community response, and Brad plans to continue developing Top Gun while exploring a future Fast and Furious homebrew.

### Key Claims

- [HIGH] Brad started Top Gun design using VPX virtual platform over 6 months before building the physical machine — _Brad describing his development process to Marco_
- [HIGH] Brad sourced a blank playfield from Ernie at Trident Pinball and used Fast Pinball hardware/support from Aaron — _Brad explaining supplier relationships and hardware sourcing_
- [HIGH] Brad learned to code using Claude AI with step-by-step prompts to implement game features and light shows — _Brad discussing his coding methodology and AI-assisted learning approach_
- [HIGH] The machine has been on display since Thursday and has received consistently positive feedback from players — _Brad's response to Marco asking about 36 hours of player feedback_
- [HIGH] Brad is planning to build a Fast and Furious pinball machine as his next project, focusing on the original 1989 film — _Brad and Marco discussing future projects at end of interview_

### Notable Quotes

> "I like flow. Um, so after about 6 months of that, I got the idea that I can build this for real because it was working well and I was enjoying it in the virtual environment."
> — **Brad**, ~3:00
> _Demonstrates Brad's iterative design philosophy and confidence-building through virtual prototyping before real-world construction_

> "I didn't know how to do anything. I work in finance marketing... but I wanted to teach myself some new skills, so this was the opportunity to do it."
> — **Brad**, ~13:00
> _Establishes Brad as a non-professional builder learning multiple skills (CAD, welding, coding) through this project_

> "I put prompts in there saying, 'I want to do X, Y, and Z. Tell me at a first grade level how do I do this?' and it will give me instructions... it gets me close enough to where I can start adding in the features that I want"
> — **Brad**, ~14:30
> _Shows practical use of Claude AI as a learning tool for coding non-experts in pinball development_

> "There's one thing that I can't stand personally is clunkiness. I don't like a game that the shots rattle... I spent a lot of time making it to where everything feels like it's cohesive and it flows."
> — **Brad**, ~22:00
> _Reveals Brad's core design philosophy prioritizing shot consistency and smooth gameplay flow_

> "What I've seen is excitement, which it warms the heart because that's the goal... to feel like they're part of the movie experience"
> — **Brad**, ~26:00
> _Articulates Brad's design intent—creating an immersive thematic experience rather than a technical showcase_

> "My goal for this game was for people to feel like they're part of the movie, experience the movie, have fun, talk about it, and then walk away and think that's not a garage game."
> — **Brad**, ~27:00
> _Explicitly states Brad's ambition to create production-quality homebrew that elevates the garage builder reputation_

### Entities

| Name | Type | Context |
|------|------|---------|
| Brad | person | Creator of homebrew Top Gun pinball machine; finance/marketing professional from Austin area; first-time showcase at Texas Pinball Festival 2026 |
| Marco Pinball | person | Host/content creator interviewing Brad; pinball enthusiast, tinkerer, and community media figure |
| Aaron | person | Representative from Fast Pinball who consulted with Brad on hardware selection and system architecture |
| Ernie | person | Operator/supplier at Trident Pinball who provided blank playfield to Brad for Top Gun project |
| Fast Pinball | company | Pinball software platform/framework; provided hardware and support for Top Gun's control system |
| Trident Pinball | company | Pinball supplier; provided blank playfield base for Top Gun homebrew |
| Top Gun Pinball | game | Homebrew pinball machine inspired by 1986 Top Gun and Top Gun Maverick films; features dual eject modes, training missions, pilot modes, and inverted multiball; first public appearance at Texas Pinball Festival 2026 |
| Texas Pinball Festival 2026 | event | Show where Top Gun Pinball debuted; hosts homebrew showcase and competitive pinball community |
| VPX | product | Virtual pinball simulation platform used by Brad for 6-month design prototyping before physical build |
| Claude AI | product | AI tool used by Brad to learn coding through step-by-step instruction prompts for game rule implementation |
| Top Gun (1986 film) | product | Original movie that inspired Brad's game; Brad's favorite film shared with family; game features iconic scenes and characters from this version |
| Top Gun: Maverick | product | Recent Top Gun sequel; provides inspiration for pilot modes and gameplay elements in Brad's machine |
| Fast and Furious | product | Movie franchise Brad and his wife plan to adapt as next homebrew project; Brad specifically interested in original 1989 film as primary inspiration |
| Brad's grandfather | person | Military serviceman; Top Gun machine dedicated in part to honor him and all military personnel |

### Topics

- **Primary:** Homebrew pinball design and construction, VPX virtual prototyping and playtesting workflow, Fast Pinball hardware platform and support, Learning to code using AI assistance (Claude) for non-programmers, Game rule design and mode structure, Thematic integration and movie-to-pinball adaptation
- **Secondary:** Playfield flow, shot design, and shot consistency, Community reception and playtester feedback, Future homebrew projects and IP selection, Texas Pinball Festival 2026 showcase

### Sentiment

**Neutral** (0)

### Signals

- **[design_innovation]** Brad's iterative workflow combining 6-month VPX prototyping, physical layout testing with foam marker, and incremental coding represents emerging best practice for non-professional homebrew builders (confidence: high) — Brad's detailed explanation of moving from virtual to physical validation before hardware investment
- **[design_innovation]** Use of Claude AI to teach coding through first-principles step-by-step prompts is a novel approach enabling non-programmers to implement complex game logic (confidence: high) — Brad's extended discussion of using Claude AI with natural language prompts to learn and implement game features
- **[design_philosophy]** Brad's core design philosophy emphasizes smooth shot flow, elimination of 'clunkiness,' and cohesive ball travel—contrasting with complexity-first approaches (confidence: high) — Brad repeatedly emphasizes flow, shot consistency, and avoiding rattling/misdirected balls throughout interview
- **[design_innovation]** Dual eject mechanic (skill shot activation, physics-driven success/failure outcome) and inverted multiball (reversed flippers) creatively translate film scenes into interactive game mechanics (confidence: high) — Brad's explanation of dual eject handles, Goose death scene fail-state, and inverted scene tied to reverse-flipper mode
- **[community_signal]** Strong positive reception to Top Gun at Texas Pinball Festival 2026 indicates robust interest in high-quality homebrew and validates homebrew as showcase category at major events (confidence: high) — Brad's description of 36 hours of consistently excited player feedback and Marco's personal endorsement as 'obsessed'
- **[design_philosophy]** Brad's stated design goal is creating a shared family experience and emotional connection (dedication to grandfather, military service) rather than competitive complexity—suggests shift in homebrew builder motivations (confidence: high) — Brad's repeated emphasis on family bonding, military tribute, and reaction to seeing families play together
- **[technology_signal]** Fast Pinball selected as hardware platform for homebrew; Aaron's direct phone consultation and custom package development suggests strong ecosystem support for indie builders (confidence: high) — Brad describing hour-and-a-half consultation with Aaron and custom hardware package tailored to his vision
- **[personnel_signal]** Brad represents emerging class of non-professional, non-technical homebrew builders using accessible tools (VPX, AI, community forums, Fast Pinball) to create production-quality machines (confidence: high) — Brad's background in finance/marketing with no prior CAD/coding/welding experience successfully completing complex machine
- **[rumor_hype]** Brad and Marco discuss planned Fast and Furious homebrew; Brad wants to focus on original 1989 film; both express enthusiasm for the project (confidence: medium) — Brad stating 'my wife and I are on the same page. We both would like to do Fast and Furious' and discussing focus on original film
- **[product_concern]** Brad explicitly mentions homebrew construction cost as significant barrier to multiple projects ('it's not cheap unfortunately') and uncertainty about financing next build (confidence: high) — Brad: 'I just got to figure out how I can from a time perspective how to make something else and then it's it's not cheap unfortunately'
- **[event_signal]** Texas Pinball Festival 2026 features dedicated homebrew showcase with prominent coverage; top quality homebrew (Top Gun) receives comparable media attention and playtester engagement as commercial releases (confidence: high) — Marco's coverage and enthusiasm for homebrew; Brad's machine as featured attraction with sustained player traffic over multiple days
- **[community_signal]** Community forum and peer code-sharing culture enables non-expert builders; experienced community members share code examples to teach by example (confidence: high) — Brad describing how community members shared their code so he could learn by reading and understanding working implementations

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## Transcript

Hello the internet. I'm back. I haven't been on this microphone since the morning. I am very excited because I get to be here with my friend Brad who is also from the Austin area. And I have been watching Brad build this Top Gun over Facebook for what feels like forever. And this is the first show that Top Gun has been at. So Brad, how did we get to Top Gun Pinball? Where did your inspiration come from to make Top Gun? Uh, the movie. It's my favorite. It's my wife's favorite. My kids enjoy it. Something we can bond with. Um, and then I wanted to uh build something in dedication to my grandfather and all of his servicemen and women out there uh just to kind of show thanks to everything they do and support them. Well, I can say that. So, I have a really funny story where um when I was getting the internet at my house, Jordan left me two movies to watch on repeat and one of them was Gone in 60 Seconds and the other one was Top Gun. So for four days all I watched was Top Gun and Gone in 60 Seconds. Um so I am wondering what system are you using? How did you build this out? Did you start virtually or in CAD or like were you a foam core person? Where did we start with this? Yeah, so I started with VPX in the virtual platform. Um, I had an idea, concept, drew it out on paperwork, and then I transferred that over to the program just to make sure that things worked and they were going to be something that I could tweak and make it flow properly cuz I don't like clunkiness. I like flow. Um, so after about 6 months of that, I got the idea that I can build this for real because it was working well and I was enjoying it in the virtual environment. So, I contacted Ernie from Trident Pinball and uh got a playfield that um he sent me just basically the shooter lane and I went through and I just started measuring out where I wanted flippers and slings and lanes and all my shots and drew it on and started populating it. And at that point, I didn't even start with any hardware coding or anything like that. I just wanted to see if the concept still translated before I put the investment into it. Um, so I was just literally throwing the ball around the playfield and it worked. I liked it. So that's when I contacted Aaron from Fast Pinball. Spent about an hour and a half on the phone with him telling him everything I had envisioned and what I needed to buy and how I could make it work. He uh put a package together for me, sent it, and uh started building the real playfield um that you actually see here. This is the first playfield that actually flipped. Um, you know, it's it's a funny story is everyone I talked to, they said why do you have art on a whitewood? I said, well, I got to test the printing process and the clear coat as well to see how it looks in production. Right. So, the final playfield, well, I'm going to tweak a few things to make it better. Um, but, uh, I think it worked out pretty well. So, I'm happy with the layout. I am also very happy with this layout. Um, I played it for the first time on Thursday night and it gives me the I want to play it again. I want to play it again. Um, it is such a I like how you pointed out like flow because this game really does flow. And so I think it is pretty amazing that you know you built it out and then you tested everything just to make sure everything would work. Um, Press both flippers. And so why did Manu just press both flippers there? So, it's Top Gun. In the movies, they have to eject. Sometimes they eject successfully and sometimes they don't, right? So, in the artwork, you'll see that there's two eject handles above basically where the player's hands are at. So, you qualify that with the first skill shot or by spelling GOOSE three times. The left lane will light for eject and the magnum will catch the ball. You have to flip the flippers. If you do, shoots the ball up the playfield to eject you successfully. If you don't pay attention, you don't flip the flippers, you die. And it plays the Goose scene where he dies in the movie. I was devastated, by the way. Uh I will never forget the experience from when I watched Top Gun and all I could think of was I was like, I love Goose. I love Goose so much. And then I will never forget the moment when Goose died and I was like, oh my god, I'm so upset. Um so we've talked about kind of how you've built this out. um you know you're using the Fast system. We know where you got your playfield. This has obviously been a labor of love and the big thing that it sounds like you had to work on was coding. Yeah. So tell me a little bit about your process with coding. Like what did that look like for you? So um to step back uh I didn't know how to do anything. I work in finance marketing. you know, my primary responsibility is creating leads for our sales team, right? Yeah. So, no experience with CAD, coding, welding or anything like that, but I wanted to teach myself some new skills, so this was the opportunity to do it. So, for coding specifically, um the community forum is great. Uh I reached out. I was really struggling with the concept. A couple guys shared their code with me so I could read it because I can generally if I see it, I can understand it. I just don't know what to write. Um, so after seeing and understanding it, I got the basics, but I still wasn't grasping it. So I'm using Claude AI to help teach me how to do it. So I put prompts in there saying, "I want to do X, Y, and Z. Tell me at a first grade level how do I do this? Give me step-by-step instructions of how do I add this to my game?" and it will give me instructions on what I need to do in order to make it achievable. And it gets pretty close. It's like everything AI based to where you know you got it's not the finest product or anything like that, but it gets me close enough to where I can start adding in the features that I want, the light shows and the animations. Um, and it kind of gets me progressed along that way. But it's really been a key to teach me how to do what I needed to do. I know that I do not know how to code and I feel like that would be I think that's probably a solid barrier for a lot of people, but it sounds like there are resources out there that people can kind of use to learn that skill. And what's been interesting is watching people learn to play this game. Tell me a little bit about the rules that you have kind of built in. How do I start my mode? How do I get to a multiball? What are we trying to do here? Yeah. So, uh, there's several different types of modes in the game. So, I'm going to start with training missions. Okay. So, training missions, you spell ICEMAN. Okay. Once you spell ICEMAN, it'll light. So, you see the blue light in the playfield right now. That is a pilot training mission. So, that will be lit when he finishes this particular mode he's in right now. You shoot under that left flipper. You can also shoot the top orbit. There's a diverter on the top of the game that gets the ball back there as well. In those four missions, the Inverted Missiles, Wingman, and Afterburner, when you play those, if you complete it, it gives you a perk because you're training to get better, right? Got it. So, for the rest of that ball, it makes it easier for you to complete the mode. So, like for example, Wingman, think smart missiles, right? So, it literally lights up four inserts. If you if you got missiles under your wing, right? Yeah. when you roll over that insert, it gives you that mode step and it progresses you through the mission. So that's one example of how that will work. Like Wingman, if you're in multiball, it recreates your multiball when you die. So it gives you two shots in multiball. So it just kind of makes the game easier and more fun as you progress. Now the pilot missions are the ones in the middle. The top five are from the 1986 movie. The bottom five are from Top Gun Maverick. They're inspired by the pilots that are on the playfield. So each mode features that pilot and their scenes in the movie. You light those by spelling TOP GUN by hitting the white shots when you're not in another mode. Uh multiball is by spelling LOCK. So L and O are on the left lane. C is by the tower ramp and K is by the right ramp. You spell that lights lock. You hit that top ramp and it physically locks the balls under the F-14 Tomcat jet and it lights up the cockpit. So you lock two balls, you shoot the center scoop and you're off in multiball. And in multiball is the end of 1986 Top Gun where you're battling the MiGs. All five MiGs show up and they will attack you. So if you don't shoot them in time, they will shoot you and they'll punish you with like no holds flipper, reverse flippers, GI turns off, all your MiGs respawn. So, there's 10 different punishments that you can get randomly based off of them shooting you and you not shooting them. Oh my god, this is amazing. Um, like there's so much thought that's been put into this. Like, that's nuts. I feel like I've gotten to like two modes. Um, I've heard some rumblings about Inverted. Now, tell me what Inverted is. So, in the movie uh 1986 original movie, at the beginning of it, Top Gun, uh Maverick goes inverted over the MiG and that's the iconic scene where he flicks them off and he takes the picture, right? Yep. Got to be in the game, right? So, I thought inverted. What can I do with inverted that feels like inverted? Reverse the flippers, right? So, it's a multiball, two ball multiball because it's two airplanes that are in the movie. Two ball multiball, reverse flippers, and it's switch based. So, you have to hit a set number of switches to light your jackpots, and there's three ways in order to successfully complete it and get that perk for the rest of the ball. I feel like that I'm going to continue to be astounded and amazed at all of the thought that you've put into this. And also, like the tournament director in me is like it's a little bit like evil. And I think that I really love that. Um, it really makes me feel very challenged. And so, as you've built this out and you've coded it and you've changed it and you've tweaked it, what changes have you made kind of from the start to now? Like, what have you tweaked? What's been adjusted? A lot of the things that I've tweaked from the original playfield to this playfield is just getting the shots to feel clean and make you feel rewarded when you hit them. Um, there's one thing that I can't stand personally is clunkiness. I don't like a game that the shots rattle. They don't go where they're supposed to go. So, I spent a lot of time making it to where everything feels like it's cohesive and it flows. But, it's Top Gun. It's got to be fast. It's got to be in your face. It's got to keep you on your toes. So that's why all the shots like the ramps lift and they have different ways the balls can travel underneath the ramps that come back at you in different ways. So that way as a player as you're learning it, you never know where that ball's coming and it keeps you on your toes. It I mean it really does. Um I would say that I have watched the ball time on this and it's one of those things where I feel like you can get a hold of it, but then I feel like it's also been really really tough. Um, that is your last ball, Manu. Um, what have you seen from I'm curious what you've seen from people playing this weekend. I mean, it's been on the floor from Thursday to now. Um, What have you seen? Is there something that you like? Something that you're like, "Oh, it makes me want to change that." Like, what's and also, what's kind of been the general response? Like, what have you what's the experience been? I know it's been 36 hours, but What I've seen is excitement, which it warms the heart because that's the goal, right? Yeah. My goal for this game was for people to feel like they're part of the movie, experience the movie, have fun, talk about it, and then walk away and think that's not a garage game. No. and I wasn't going to bring it because I didn't think it was there. Everyone has just been so excited and had such great things to say about it. It just makes me feel great. I'm sorry. You are totally okay. Brad, can I give you a hug? Oh, yeah. Are you a hug person? It has been an absolute joy to get to play your game this weekend. It's just so rewarding. Yeah. to see people walk away and family members excited and kids with their parents sit there and just like oh yeah look at this look at that and walk away it's like a bonding moment for people and I just feel that's what's needed today and that's why I built the game to dedicate it to the service people dedicated to family ties and that's why my grandfather is a big part of it Well I can say this which is it is something where I know that and I think that when I started and got when I was very excited to get to like play all of the I was so excited to get to have someone email us to be like hey do you guys want to do this and I was like oh my god yes and then I would say um you know I've always appreciated homebrew and getting to see all of these things that people build. You know me I'm a tinkerer. We were talking about 3D printers like 2 years ago and and this is why and this is why. Yeah. Fun story for you know the YouTube when this is later. Brad and I how to get started on all of this. And I'm a huge tinkerer and it's been so much fun to get to kind of see I that's the joy of tinkering. You get to have this beautiful end product and then I love getting to see the reaction of the things that I made. And I feel like everybody I've seen who's played this game this weekend has had such a positive reaction. And I've been one of them. I'm obsessed. I will bogart your line if I have an opportunity. Um and so I would, you know, I guess my kind of my next question is is, you know, what's next for you? Are you going to work on another game? Is it, you know, is this is this it? Is this all we're going to see from you? like what's coming next for Brad? Or what? You have a you have a pinball like Hot Rod, right? Hot Rod Pinball is kind of what my wife and I came up with. We're really into cars. We're really into I'm really into pinball. She puts up with it. She's Yeah, she's great, right? She lets me do the things I want to do. Um I want to finish this. There's so much that I want to put into it that's not in it yet, but when I finish it, I really want to do more. I do. Yeah. Um I just got to figure out how I can from a time perspective how to make something else and then it's it's not cheap unfortunately, right? So figure out how I can how I can afford to make the next game. But uh my wife and I are on the same page. We both would like to do Fast and Furious. I would also like for you to do Fast and Furious. If you do Fast and Furious, the justice that you have done to Top Gun, Jordan, do you know what he wants to do next? Fast and Furious. Yes, please. It Fast and Furious. We're probably looking my right now my mindset is more the original movie because that that was the iconic movie to me. Um, my wife and I, we watch them all. We watch them every time they come on. Uh, we enjoy it. But to me, that's where the excitement comes from. So, there's three movies that or three series that we really engage with as a family. Top Gun, Fast and Furious, and Twilight. And I would do Twilight, but I just can't mentally grasp how I can make that a pinball game. I can help you with that. I can absolutely help you make a Twilight game. Um, I have watched all of the movies. I could not manage through the books. I feel like your daughters would help you make a Twilight game. My daughters not a Twilight movie, right? Your daughters not She's 16, but she's not into Twilight, right? So, that is more something that my wife and I enjoy. My wife more than me, honestly. But I still enjoy it. It's fun. Um, I just can't think of a way to integrate that into my concepts on making a pinball machine out of it. The Fast and Furious. I've got ideas. Well, Fast and Furious. Well, I love all of your ideas from Top Gun. It has been an amazing game. We are going to go ahead and sign off. Brad, thank you so much for taking the time telling me about your game and, you know, making something that everybody's been able to enjoy with us this weekend. I appreciate it. Thanks for having me and I hope everyone who gets a chance to play it enjoys it.

_(Acquisition: youtube_auto_sub, Enrichment: v4)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 8c4856cf-3589-4eac-839a-0bd4c3065637*
