# How to turn off music on your newer Stern Pinball to avoid DMCA

**Source:** Dead Flip  
**Type:** video  
**Published:** 2020-06-10  
**Duration:** 2m 17s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=WYYgTmC_d0g

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## Analysis

Jack Danger from Deadflip demonstrates a technical workaround on newer Stern pinball machines to reduce or eliminate copyrighted music from gameplay footage, addressing DMCA copyright strike concerns for content creators. By adjusting music attenuation and speech attenuation settings in the service menu, creators can suppress the licensed soundtrack while preserving sound effects and voiceovers, allowing them to post pinball content without triggering automatic copyright claims.

### Key Claims

- [HIGH] Most newer Stern pinball machines (LCD-based) have music and speech attenuation settings accessible through the service menu — _Jack Danger demonstrates the feature on a Deadpool machine and states 'most Stern pinball machines LCD wise anyway have this feature'_
- [MEDIUM] Setting music attenuation to maximum (60) removes approximately 98% of the music from the game — _Jack Danger states 'take music all the way up to 60 Max it out What this does is removes the music about 98'_
- [HIGH] Setting speech attenuation to minimum amplifies sound effects and voiceovers while music is suppressed — _Demonstrated on-machine: 'set that in there for speech. Bring that all the way down. And what this does is it cranks up the volume of all the sound effects and the voiceovers'_
- [MEDIUM] Many content creators are receiving DMCA strikes for pinball gameplay footage containing copyrighted soundtracks — _Jack Danger opens with 'with all the DMCA strikes going on on people's content with music and such'_
- [HIGH] Games with recognizable licensed soundtracks (e.g., Guardians of the Galaxy, Jurassic Park) are particularly vulnerable to DMCA flagging — _Jack Danger specifically mentions 'pinball machines that have recognizable soundtracks, Guardians of the Galaxy, Jurassic Park'_

### Notable Quotes

> "with all the DMCA strikes going on on people's content with music and such, I wanted to share with you a fun little trick you can do to sort of skirt that a little bit"
> — **Jack Danger**, opening
> _Establishes the context and motivation for the technical demonstration—DMCA strikes are affecting the pinball content creator community_

> "take music all the way up to 60 Max it out What this does is removes the music about 98"
> — **Jack Danger**, mid-demo
> _Key technical instruction for the workaround; counterintuitive that maxing music attenuation suppresses rather than amplifies music_

> "What this does is it cranks up the volume of all the sound effects and the voiceovers"
> — **Jack Danger**, mid-demo
> _Explains the practical effect of adjusting speech attenuation to preserve game audio identity while suppressing copyrighted music_

> "you can barely hear the music at all and then if you drain you won't even get the music there either"
> — **Jack Danger**, demo-conclusion
> _Confirms the effectiveness of the workaround across different gameplay states (active play and drain sequences)_

### Entities

| Name | Type | Context |
|------|------|---------|
| Jack Danger | person | Stern pinball content creator and streamer at Deadflip who produces pinball gameplay and analysis videos; demonstrated DMCA workaround |
| Deadflip | organization | Twitch streaming channel and content creation outlet focused on Stern pinball gameplay, hosted by Jack Danger |
| Stern Pinball | company | Major pinball manufacturer whose machines feature adjustable music and speech attenuation settings in service menu |
| Deadpool | game | Stern pinball machine used as demonstration example in the video; AC/DC Pro Vault Edition model |
| Guardians of the Galaxy | game | Stern pinball machine mentioned as example of game with recognizable copyrighted soundtrack vulnerable to DMCA strikes |
| Jurassic Park | game | Stern pinball machine mentioned as example of game with recognizable copyrighted soundtrack vulnerable to DMCA strikes |
| DMCA | organization | Digital Millennium Copyright Act; automated copyright enforcement mechanism affecting pinball content creators on streaming platforms |

### Topics

- **Primary:** DMCA copyright strikes and pinball content creation, Stern pinball service menu settings and customization
- **Secondary:** Music and sound design in licensed pinball games, Content creator workarounds for copyright protection systems, Pinball streaming and video content production

### Sentiment

**Neutral** (0.5) — Jack Danger presents the workaround in a helpful, matter-of-fact manner without criticism of Stern, DMCA systems, or copyright holders. Tone is educational and practical rather than frustrated or advocacy-oriented.

### Signals

- **[community_signal]** DMCA strikes on pinball content are a widespread enough problem in the creator community that technical workarounds are being shared and documented (confidence: medium) — Jack Danger opens video by stating 'with all the DMCA strikes going on on people's content' suggesting this is a known, recurring issue affecting multiple creators
- **[technology_signal]** Stern machines' service menu customization capabilities enable content creators to work around DMCA enforcement, representing an accessibility feature with unintended secondary use (confidence: high) — Jack Danger demonstrates music and speech attenuation settings in Stern service menu as deliberate machine features now being used by creators to suppress copyrighted audio

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## Transcript

Hey there, Internet. Jack Danger here of Deadflip, and with all the DMCA strikes going on on people's content with music and such, I wanted to share with you a fun little trick you can do to sort of skirt that a little bit, especially on pinball machines that have recognizable soundtracks, Guardians of the Galaxy, Jurassic Park, you name it. Um, not all of Stern's pinball machines have this, but most Stern pinball machines LCD-wise anyway have this feature. Let me show you what it is. So if you start a game—I'm Deadpool—and you get the callouts and you hear that that rocking music right now, let's say that song is a copyrighted song that your video is going to get flagged for immediately. What you could do is go into your settings here, service menu, go to adjustments, feature adjustments, alright, and go backwards. One, two—the number could be different depending on the game, but you're going to find two options here: it's music attenuation. I keep getting this wrong. And speech attenuation. Now, how you adjust these is a little counterintuitive. You actually want to take music all the way up to 60, max it out. What this does is removes the music about 98%. Okay, set that in place for speech. Bring that all the way down. And what this does is it cranks up the volume of all the sound effects and the voiceovers. Now when you come back, you can kind of hear the music, but you're now going to have to adjust your game volume because the VO and the sound effects are going to be screaming loud. And that accounts also for uh when you drain in bonus. Let's hit a few things, get some talking here. We're playing, see us, look at all those clean sounds. You can barely hear the music at all, and then if you drain, you won't even get the music there either. And there it is. So that's a little trick for you to uh sort of just get your game content out there. Still, you don't have to listen to the music. If you want to play your own copyright-free stuff in the background, go to town. But uh, I hope you dug it and stay tuned for the next one. Love you. Bye.

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 97c2d360-3c39-4c57-b7a0-1c07a1b9ec26*
