# Alice Cooper's Nightmare Castle How To Adjust the Magnet Save In Menu

**Source:** Spooky Pinball  
**Type:** video  
**Published:** 2019-10-31  
**Duration:** 1m 17s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=9lqkF4rMIDg

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## Analysis

Spooky Pinball provides a technical tutorial on adjusting the magna-save (magnetic ball-saver) mechanism in Alice Cooper's Nightmare Castle. The video covers proper game setup (7-degree pitch), menu navigation, and the four available magnet save patterns (Original, 1, 2, 3) that control the timing of the magnetic pulse rather than its strength.

### Key Claims

- [HIGH] Games should be set at 7 degree pitch for proper magna-save testing and function — _Spooky Pinball technical guide on Alice Cooper's Nightmare Castle setup_
- [HIGH] Alice Cooper's Nightmare Castle has four magnet save patterns (Original, Pattern 1, 2, 3) available in menu settings — _Menu navigation instruction in official Spooky tutorial_
- [HIGH] Magnet save patterns control milliseconds before pulse, not magnet strength — _Technical explanation of pattern function in tutorial_
- [HIGH] Magnet save patterns can be adjusted to work at various pitch angles — _Spooky feature description: 'settings in there in the menu to help you get this to work no matter what pitch it's at'_

### Notable Quotes

> "What the patterns are is basically how many milliseconds it's going to allow the ball to fall before it pulses and throws that magnet back up it's not strength or anything like that"
> — **Spooky Pinball (tutorial voice)**
> _Core technical explanation of how magnet save patterns function on Alice Cooper_

> "Make sure, first and foremost, the game is level and at the right pitch. Everything's going to function better."
> — **Spooky Pinball (tutorial voice)**
> _Setup best practice: proper pitch is critical for magna-save performance_

### Entities

| Name | Type | Context |
|------|------|---------|
| Spooky Pinball | company | Manufacturer of Alice Cooper's Nightmare Castle; producing technical support tutorial |
| Alice Cooper's Nightmare Castle | game | Spooky Pinball title featuring adjustable magna-save mechanism with pattern-based configuration |
| Teed Off | product | Phone app or physical inclinometer for measuring/setting pinball machine pitch angle |

### Topics

- **Primary:** Magna-save mechanism design and configuration, Machine setup and calibration best practices, Menu-based game settings and adjustment
- **Secondary:** Technical support and operator education

### Sentiment

**Neutral** (0) — Instructional/technical content presented matter-of-factly; no emotional valence or judgment

### Signals

- **[community_signal]** Spooky Pinball producing detailed technical support content for operator/owner calibration of Alice Cooper's Nightmare Castle magna-save system (confidence: high) — Official tutorial video demonstrating menu navigation and pattern selection with emphasis on practical setup guidance
- **[product_strategy]** Alice Cooper's Nightmare Castle includes flexible magnet save pattern system in firmware to accommodate variable pitch installations and operator preferences (confidence: high) — Four selectable patterns (Original, 1, 2, 3) designed to work 'no matter what pitch it's at' with millisecond-level timing control

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## Transcript

So, quick rundown on the MagnaSave in this game. When we're testing them here, we're using a 7 degree pitch on the games. A lot of guys like to use an app on their phone, or you can pick up inclinators on Amazon. Whatever you want to do, but you're going to want one so you can have this game set at the right pitch. Everything's going to function better. So, make sure, first and foremost, the game is level and at the right pitch. Second, we do have settings in the menu to help you get this to work no matter what pitch it's at. So, green button, get into the menu. Then you're going to want to go to settings and I use the start button to go through. You can use the start or the green button and you can also use the red button to get back out of this into gameplay features and then scroll down to right here: save magnet pattern. So what the patterns are is basically how many milliseconds it's going to allow the ball to fall before it pulses and throws that magnet back up. It's not strength or anything like that, don't worry about that. But you have original, you have pattern one, two, and three. You can try each of these. One of them should work pretty darn good on your game. I mean, we have good luck with them here. So, and then all you have to do is hit start to save it and back out of the menu and you're good to go.

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: 9d47ef84-56e3-4b23-8273-8b0d9a3ccdf1*
