# Godzilla Tutorial - Pinball Guide

**Source:** Pinball Pursuit  
**Type:** video  
**Published:** 2025-08-09  
**Duration:** 16m 32s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=12rAht5ILDU

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## Analysis

Comprehensive tutorial on Godzilla Pinball by Stern (2021, designed by Keith Elwin), covering playfield layout, main kaiju battle modes, side objectives (allies, saucer attacks, Hedorah), and four multiball modes (Godzilla, Tank, Mechagodzilla, Bridge Attack). Hosts detail shot progression, scoring mechanics, and strategic tips for casual and intermediate players.

### Key Claims

- [HIGH] Godzilla Pinball was designed by legendary Keith Elwin with rules/software by Rick Nagel — _Opening credits section; confirmed designer attribution_
- [HIGH] The building toy collapses on Premium Edition but 'just sits there' on Pro model — _Playfield walkthrough detailing Premium Edition mechanical feature distinction_
- [MEDIUM] Godzilla has starred in over 30 movies since 1954 original — _Historical context section; general pinball community knowledge but unverified in video_
- [MEDIUM] Rodan ally is 'probably the best ally for scoring' due to 2x multiplier for 60 seconds — _Ally strategy discussion; opinion-based assessment by hosts_
- [MEDIUM] Aiming for the Z in 'Godzilla' artwork from left flipper helps hit scoop more consistently — _Playfield tip section; hosts treat as helpful strategy advice with humorous '60% of the time it works every time' comment_

### Notable Quotes

> "It's seriously one of the best modern machines out there."
> — **Mrs. J or Dr. C (Pinball Pursuit hosts)**, ~2:00
> _Overall positive assessment of Godzilla Pinball quality and standing in modern market_

> "That countdown is a total adrenaline rush, definitely one of the coolest moments in the game."
> — **Mrs. J or Dr. C**, ~18:00
> _Highlights destruction jackpot mechanic as signature exciting moment_

> "I love it when the news reporter guy shouts out, good golly, Miss Molly, a double jackpot."
> — **Mrs. J or Dr. C**, ~25:00
> _Appreciation for audio/callout design and entertaining announcers during gameplay_

> "There's a lot going on with this game. That's the part that makes it so fun."
> — **Mrs. J or Dr. C**, ~11:00
> _Recognition of complex playfield density as core appeal factor_

> "This game is absolutely packed with fun. We absolutely love it."
> — **Mrs. J or Dr. C**, ~31:00
> _Strong closing endorsement reflecting positive community sentiment toward Godzilla_

### Entities

| Name | Type | Context |
|------|------|---------|
| Godzilla Pinball | game | Stern Pinball machine (2021) designed by Keith Elwin; subject of comprehensive tutorial |
| Keith Elwin | person | Legendary pinball designer; credited as designer of Godzilla Pinball |
| Rick Nagel | person | Rules and software lead for Godzilla Pinball |
| Rick Zeef | person | Voice callouts/announcer for Godzilla Pinball |
| Jeremy Packer | person | Art designer for Godzilla Pinball |
| Jerry Thompson | person | Music composer for Godzilla Pinball |
| Mrs. J | person | Co-host of Pinball Pursuit tutorial series |
| Dr. C | person | Co-host of Pinball Pursuit tutorial series |
| Stern Pinball | company | Manufacturer of Godzilla Pinball (2021 release) |
| Pinball Pursuit | organization | YouTube video channel producing pinball game tutorials |
| Toho | company | Original studio of 1954 Godzilla film (Gohira) |

### Topics

- **Primary:** Playfield Layout and Shots, Kaiju Battle Modes, Multiball Modes (Godzilla, Tank, Mechagodzilla, Bridge Attack), Scoring Mechanics and Jackpots
- **Secondary:** Premium vs Pro Model Differences, Strategy and Tips for Casual Players, Game Design and Feature Appreciation
- **Mentioned:** Godzilla Franchise History

### Sentiment

**Positive** (0.85) — Hosts express strong enthusiasm for Godzilla Pinball throughout tutorial, praising complexity, mechanical features (building collapse), audio design, and overall fun factor. No critical complaints or design concerns raised; tone is celebratory and engaging.

### Signals

- **[community_signal]** Pinball Pursuit producing comprehensive tutorial content as educational resource for casual and intermediate players; emphasis on subscriber support and community requests (confidence: high) — Multiple calls-to-action for subscriptions and comments requesting future game tutorials; structured educational format with detailed playfield and mode breakdown
- **[design_philosophy]** Godzilla Pinball demonstrates complex, layered design with multiple scoring paths (allies, Hedorah, destruction jackpots, kaiju progression) supporting varied playstyles (confidence: high) — Extensive discussion of side objectives, ally system, multiple multiball paths, and strategic options throughout tutorial
- **[product_strategy]** Clear mechanical differentiation between Pro and Premium Edition models: building collapse animation, ramp path changes, Mechagodzilla spinner jump, and building height/position changes impact gameplay (confidence: high) — Repeated references to model-specific features: 'On the Pro model, it just kind of sits there. But on the Premium Edition, it actually collapses'; 'On the Premium Edition, this changes as the building collapses'
- **[product_concern]** Oxygen Destroyer save mechanic on ball 3 right outlane criticized as 'quite panic-inducing' and creator-defeating, suggesting design question about difficulty balance in endgame (confidence: medium) — Host states 'It's gotten me too many times. It's quite panic-inducing.' regarding Oxygen Destroyer drain scenario

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## Transcript

 Welcome back to Pinball Pursuit for another tutorial. I'm Mrs. J. And I'm Dr. C. Today we're diving into an epic showdown of monsters and mayhem with Godzilla Pinball by Stern, released in 2021. This game was designed by the legendary Keith Elwin, who we've had a few games of, with rules and software by a talented team led by Rick Nagel. The call-outs are by Rick Zieff, and art was by Zombie Yeti. And finally, the music was by Jerry Thompson. I think we can all agree that Godzilla is a total legend. He's been a movie icon since his first appearance in Toho's 1954 Gohira. I think that's how you say it, yes. Since then, he's starred in over 30 movies, facing off against kaiju like Mothra, King Ghidorah, and Mechagodzilla. Stern's pinball machine pulls from all the awesome history, mixing in fan-favorite monsters and fast-paced action. It's seriously one of the best modern machines out there. In this video, we'll walk through the playfield, the main modes, side modes, and multiballs. If this video helps you out, hit that subscribe button. Most people who watch these videos aren't subscribed, and it really helps out the channel. Thank you. Yes, thank you. Alright, let's dive into the playfield, starting on the left and working our way across. First up is the Paul Mazur Cannon Target. It gives Mystery Rewards, activates Hedorah the Smog Monster, and is used in some Kaiju battles. To the right is the Under Flipper Spinner. It's a key shot in the Eberra battle and one of the tank shots. Rolling through it from the Magna Grab collects Impostor Battles, which score big and can light an ally or boost your bonuses. Above that is the Left Ramp. It loops through the building, feeding the left flipper on the pro, and when the building's up, on the premium. If the building's down on the premium, it'll feed the right flipper. This ramp helps qualify Kaiju Battles and collects trains on the premium. Next is the Captive Ball and Magna Grab. Hitting it progresses you toward bridge attack multiball. When the magna grab is active, it'll catch the ball. Shooting the building for destruction jackpot will also catch the ball and hold it here. To the right is the wallop shot. It's a fast loop that shoots back out the front of the building, so be ready. But don't worry, the game does give you a little bit of a ball save the first few times. During kaiju battles, hitting this will spot the leftmost mode shot you were on. It's super helpful. In the center is the building toy, which is one of the coolest parts of the playfield. On the Pro, it just kind of sits there. But on the Premium, it actually collapses as you destroy it. It's a key shot for destruction jackpots, locks balls for Godzilla multiball, and starts mini wizard modes like Terror of Mechagodzilla and Monster Zero. Next to that is the center spinner. Hitting it sends the ball around to the upper flipper. When activated, it triggers Tesla Strike and powers up your heat ray. Once fully charged, you'll hear, Heat ray is ready, and the action button flashes blue and white. Hold it down for a few seconds to spot all the lit shots. A risky move, but can score tens of millions if timed right. Then there's the right ramp, which, like the left ramp, goes around the building. On the premium, this changes as the building collapses. The ramp also starts bridge multiball once it's qualified. Below that is the loop shot, which feeds back to the upper flipper for repeat hits. Consecutive loops can help you score big here. The loop shot is how you collect a destruction jackpot. And finally, there's the tail whip shot just under the loop. It sends the ball behind Mechagodzilla and back to your flippers. Each tail whip adds to your end of ball bonus. Next up is the Mechagodzilla shield targets and spinner On the pro the spinner just feeds the ball down the tailwhip path but on the premium it on a jump that lets you hit the ball straight into Mechagodzilla. It's super satisfying. Below that is the scoop, and honestly, it might be the most important shot in the whole game. It's how you start taiju battles, it's how you collect power ups, it's how you summon allies, it moves you to different cities, and it starts tank multiball. A big tip for you that really helped me, aim for the Z in Godzilla in the artwork from the left flipper to hit the scoop more consistently. They've done studies, you know, 60% of the time it works every time. That was a huge help that you gave me. Thank you. Then there's the saucer bumper. This one adds quite a bit of chaos. If the ball is heading that way, be ready for it to go zooming. Finally, we have the power line targets. There are three on the playfield, here, here, and here. Hit all of them twice to start a powerline attack, where one of the targets will flash as the active shot. Complete powerline attack and you'll kick off the Tesla Shrike mode. In Tesla Shrike, hit the center spinner to build value, then shoot the blue lit shots to collect that value. The mode ends when you finish all the blue shots, you drain, or you change cities. After that, a power line target will light and scores an Annihilation bonus. Also, if you complete Tesla Strike and then change cities, you'll collect a power bonus and bump your city carnage multiplier by 1x. Now let's talk about the outlanes and inlanes. The left outlane has a special ball save you can activate by summoning Mothra as your ally. The right outlane has the Oxygen Destroyer save, but only on ball 3. If you drain there, you'll get a new ball and 10 seconds to hit the building shot stop the Oxygen Destroyer. Miss it and your game ends right there. It's gotten me too many times. It's quite panic-inducing. I know! The inlanes light up Jet Fighters. Each inlane has three missiles. Roll over one and you'll light a missile. Light all six to start Jet Fighter Hurry Up, where red flashing shots appear. Hit one to destroy a jet and score points, which decrease over time. Destroy five jets in the mode and the under lane that spinner lights up. Hit to triple your collected points. You'll also get rewards as you destroy jets. Five lights an ally, 10 gets you an extra ball, and 15 boosts your destruction jackpot multiplier by 1x. That is a loaded play field. Yeah, there's a lot going on with this game. That's the part that makes it so fun. So let's move on to the main modes of the game. The main objective in Godzilla is battling kaijus that the exilians have sent to Earth. These are based on classic monster showdowns from Godzilla's history. In order to qualify your first kaiju battle, you'll need to hit any two ramp shots. After hitting the ramps, you'll see the kaiju battle light above the scoop start to flash, and you'll hear the news reporter guy say, Kaiju battle is ready. Hitting the scoop will stop the game and allow you to choose a tier one monster to battle. There are four tier one kaiju battles to choose from. They are Eberra, which requires you to hit three spinners of the game a certain number of times, followed by the Saucer Pop Bumper for a final shot. You've got Titanosaurus, which has you hitting the power line targets, Paul Mazur Cannon, and Bridge Captive Ball in that order to defeat. There's Gigan, who's defeated by hitting eight ramp shots. And then finally, Megalon, who's the trickiest kaiju to fight. You'll have to hit seven shots that move around the playfield in order to defeat him. You'll have 60 seconds to hit all the required shots to defeat these monsters, but don't worry, if you fail to beat the kaiju in time, you can hit the scoop again to re-challenge the monster. We feel that Eberra and Gigan are probably the easiest to complete, but Titanosaurus can be great if you're about to start a multiball. Megalon is by far the hardest since the shot required moves around and is unpredictable. If you manage to defeat your kaiju, you'll get a ton of points. Your destruction jackpot will be increased permanently by 1x and Godzilla will control the city you are in You can then move to a different city Doing so will collect a carnage bonus for that city The carnage bonus is increased for each part of the city you have managed to destroy The parts of the city that you can destroy are the power, the tanks, and the bridge. The bridge and tanks are multi-balls that we'll explain later. The power is destroyed by completing the Tesla strike we explained earlier. Moving to a new city means you can battle another monster. This time you'll have to hit each ramp, the left and the right, to qualify a battle. Afterwards, you can hit the scoop to challenge a new kaiju. If you manage to get at least halfway through a battle, you'll be able to do a Tier 2 kaiju battle, but we recommend beating the second kaiju first before doing a Tier 2 battle. In addition to kaiju battles, there are several side objectives that add layers of strategy and scoring potential to Godzilla. First up are the allies. Godzilla has fought alongside a few different monsters in his history, and that's no different here. Completing certain objectives in the game will light an ally. You can recruit the ally by hitting the scoop. The ally you will recruit is indicated by a flashing light in the ally inserts near the scoop. Hitting the right flipper will allow you to change which ally you get when you manage to make the scoop shot. The allies are Mothra, which gives you a ball save at the left out lane, Anguirus, which will add a ball if you hit the action button during a multiball. We suggest using the Anguirus ability right after your ball save goes out to maximize your multiball points. And last but not least, there's Rodan. He's probably the best ally for scoring since he gives you a 2x multiplier for 60 seconds. You usually light an ally by getting halfway through a kaiju battle, but there are other ways too. Things like hit a super secret skill shot, destroy five fighter jets, then 21 for the next and 33 after that, defeat an imposter using the Magna Save, hit six consecutive loop shots, land three shots in the Rage combo, or get one as a mystery award from the Paul Mazur Cannon. Lots of paths to bring in backup. I'm gonna get by with my friends. I'm gonna get by with my friends. The next side objective is the saucer attack, which is important because it's one of the ways you can earn an extra ball. To enable the first saucer attack, you'll need to either hit the saucer five times or roll the ball under the saucer bumper. This will light the saucer attack insert blue. Hitting the saucer again will destroy the saucer. Destroy three saucers and you'll get an extra ball. Destroy six and you'll start saucer attack multiball. Now for one of the most intense moments in the game, the destruction jackpot. When it's ready, the building's insert lights up red. Hit that shot, and the Magna Grab holds the ball for a three-second countdown. Then it drops it, and you've got to nail the upper flipper through the loop shot to collect the jackpot. You can boost the jackpot value by defeating a Kaiju, completing the Rage combo, destroying 12 saucers, making 25 loop shots, collecting 7 tail whips, or getting a Mystery Award at the Paul Mazur Cannon. That countdown is a total adrenaline rush, definitely one of the coolest moments in the game. Oh yeah, for sure. Next, let's talk about powering Godzilla up. There are a ton of objectives throughout the game that can power Godzilla up in his wave of destruction. You can see the current amount you've collected in the top left of the LCD screen. Hitting certain thresholds will level up Godzilla and give you an award. These can range from making certain shots worth more points or increasing the amount of time you have to complete a mode. At level 4, you'll be able to light some cool mini-wizard modes if you manage to hit a super jackpot in either Godzilla multiball or Mechagodzilla multiball. You can only collect one level up at a time, and you do it by hitting the scoop shot. You'll then get two options to choose from. None of them are bad, however I would not recommend ever increasing the value of a mode you've already completed. And finally, let's talk about Hedera, the smog monster. This special mode is qualified once you complete two secret combos After that hit the Paul Mazur target to start the hetero mode For the rest of the ball you see a shot lit green This is the hetera shot The value of it will go up for every switch you hit in the game. If you can get this going right before a multiball, then you'll get some serious points. There's an achievement for getting 50 million points with hetera, so you know this can be a powerful scoring tool. That is a lot of side notes. I'm tired. Are you tired? Nope, because we haven't even gotten to the best part yet, the multiballs. Oh, that's right. Let's get to the main multiball of the game, Godzilla multiball. Now, Godzilla multiball starts once you destroy the building. Ramps damage the top floors and the building entrance damages the bottom. Keep going until your building's integrity hits zero. On the premium model, the building actually lowers and changes the ramp's paths. After that, you can lock balls by hitting the building. Lock three to start multiball. During the intro, you can even use the action button to change the music. Very cool feature. I did not know that. Surprise. And on the premium, the building drops all the way to the ground floor and releases the locked multi-balls from the roof. It's so cool. During the multiball, shots will be lit. The color of the insert indicates the level of jackpot you'll earn. Blue is 1x, green is 2x, yellow is 3x, orange is 4x, and red is 5x. I love it when the news reporter guy shouts out, good golly, Miss Molly, a double jackpot. It's so good. Hitting six shots will enable a super jackpot at the building. Hitting a super jackpot during this multiball will allow you to play the mini wizard mode monster zero if you can get Godzilla to level four. And finally, you can add a ball to this multiball by hitting all the Mechagodzilla shield targets, followed by the Mechagodzilla spinner. Next up is the tank multiball. Most major shots have green tank inserts and there are two lit at a time. Hit those shots to destroy tanks and once you've taken out 10 the scoop insert will flash. Hit it to start tank multiball. During multiball tanks on the far left and right move toward Godzilla. Hit those shots to destroy tanks and score jackpots. Destroy four to light a super jackpot at the Paul Mazur target. Each super jackpot you collect raises the number of tanks needed next time by one. Finish tank multiball and you'll unlock a tank annihilation bonus. Change cities to start over and go for another multiball as well to rack up points and increase your city carnage bonus by 1x. Next is one of my favorites, Mechagodzilla multiball. You'll need to spin the Mechagodzilla spinner enough times to deploy Mechagodzilla to the field. On the premium, the station will rotate to show the three shield targets. On both versions, you'll now have to hit all three. On the Pro, the spinner is the third target. And then hit the spinner shot one more time. This will start the multiball. During the multiball, you'll need to go back and forth between lit shots and the shield targets. Do that three times, and you'll get a chance to score a super jackpot at the tail whip or right spinner. Scoring a super jackpot will allow you to play the mini wizard mode Terror of Mechagodzilla once you boost Godzilla to level four. And it's one of the best mini wizards in the game. Next is Bridge Attack multiball. As you play, you'll hit switches, basically all the shots, lanes, and toys, and once you hit 50, the bridge insert at the Captive Ball lights up. Hit to destroy 25% of the bridge. Keep going until the bridge is fully destroyed, then hit the right ramp on the Pro, or the ramp that would go to the bridge on the Premium to start the multiball. Finishing this multiball gives you another annihilation bonus at the captive ball and boosts your city carnage bonus by 1x when you change cities. And that's it for this tutorial. This game is absolutely packed with fun. We absolutely love it. If this helped you at all, then please subscribe to our channel. It really helps us out. And let us know in the comments what games you'd like to see us cover next. And until next time, keep flippin'. Keep flippin'. This was such a bad sentence. I've got to start that over. I'm so sorry, I'm going back to the beginning of that one.

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-15 | Item ID: 9fc2345d-5d66-4edf-97de-f5601db30fca*
