# BLACK KNIGHT : SWORD OF RAGE Pinball BKSOR

**Source:** Dead Flip  
**Type:** video  
**Published:** 2019-04-10  
**Duration:** 133m 41s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=lyPG3357htE

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## Analysis

Stern Pinball hosts an official livestream debut of Black Knight: Sword of Rage at their factory, featuring designer Steve Ritchie, lead developer Tim Sexton, and the full development team. The stream includes a glass-off playfield walkthrough highlighting the new 3D Black Knight sculpt with interactive flail and shield mechanics, custom monster-themed modes, and state-of-the-art motion graphics. Multiple gameplay segments showcase skill shots, multiball features, super features system, and the game's heavy metal soundtrack.

### Key Claims

- [HIGH] Black Knight: Sword of Rage is part of a trilogy in the Black Knight series — _Tim Sexton explicitly states 'This is part of a trilogy' during the opening introduction segment_
- [HIGH] The game features the first full 3D Black Knight sculpt that battles the player, with interactive flail and shield mechanics — _Detailed walkthrough shows flail spinning in both directions, shield opening/blocking/bashing, with color-changing speech-driven lighting system_
- [HIGH] The game has five main modes plus a final Black Knight crystal mode — _Tim explicitly states 'There's five main modes plus the Black Knight crystal final mode in the game'_
- [HIGH] Steve Ritchie describes the project as 'total freedom of creativity' and 'a labor of love' — _Direct quote from Ritchie during team introduction segment_
- [HIGH] Josh Clay is the motion graphics art lead and previously worked as a tattoo artist in the Chicago area — _Tim Sexton reveals Josh 'has only worked full time at Stern for about 12 months. He used to be a tattoo artist in the Chicago area'_
- [HIGH] The soundtrack features composition by Matt Scott and Brendon Small, with Brendon Small also voicing the announcer — _Multiple references to Scott Ian and Brendon Small's music composition; note states Brendon Small 'is also the voice of the announcer'_
- [HIGH] The game includes speaking roles by Ed Robertson voicing a skeleton character named Bernie — _Tim explicitly identifies Ed Robertson as voice of 'Bernie, a skeleton wielding a flame thrower' with specific character description_
- [HIGH] The Black Knight 2000 theme was originally composed by Steve Ritchie, Dan Forden, and Brian W. Schmidt, which Matt Scott updated — _Direct attribution in the stream: 'This theme, of course, is the Black Knight 2000 theme that was composed by Steve Steve Ritchie, Dan Dan Forden, and Brian W. Schmidt'_

### Notable Quotes

> "It means freedom, total freedom of creativity. Does it not? Yep. Definitely. We did what we wanted to do, and it's been a labor of love."
> — **Steve Ritchie**, ~3:00
> _Ritchie's philosophical statement about creative freedom on the project, framing BKSOR as an artistic achievement_

> "We have the most kick-ass 3D art package ever in the history of pinball."
> — **Tim Sexton**, ~7:30
> _Bold claim about technical accomplishment in graphics; indicates confidence in visual differentiation from prior games_

> "Are you ready to fight for your life?"
> — **Black Knight (game audio)**, ~15:00
> _Example of the Black Knight's speech-driven interactive dialogue system tied to mask lighting effects_

> "This game plays wicked fast and smooth. Wicked. Steve's the The King of flow, of course."
> — **Tim Sexton**, ~20:00
> _Establishes Ritchie's design philosophy of smooth shot flow as a core design principle for BKSOR_

> "Steve's tuning me out. Here, make... I do my best. He does it best."
> — **Tim Sexton / Steve Ritchie (joking exchange)**, ~21:00
> _Lighthearted dynamic between lead designer and lead developer; shows collaborative relationship_

> "It's a game about reclaiming what belongs to the people, which is all your pinball quarters."
> — **Tim Sexton**, ~55:00
> _Thematic callback to original Black Knight 2000 narrative, framing multiball objective within series lore_

### Entities

| Name | Type | Context |
|------|------|---------|
| Steve Ritchie | person | Legendary designer of Black Knight: Sword of Rage; described as 'The King of flow' for his shot design philosophy |
| Tim Sexton | person | Lead developer and lead software engineer on BKSOR, responsible for 100% of software and gameplay logic |
| Black Knight: Sword of Rage | game | Official title; Stern Pinball's latest release being debuted on factory stream; part of Black Knight trilogy |
| Ray Day | person | Pinball designer; described as '100% responsible for the playfield' of BKSOR alongside Sexton's software role |
| Josh Clay | person | Motion graphics art lead on BKSOR; former tattoo artist who has worked full-time at Stern for approximately 12 months |
| Kevin O'Connor | person | Lead artist; delivered artwork package for all three games in Black Knight trilogy; not present at stream |
| Matt Scott | person | Music composer for BKSOR alongside Brendon Small; updated original Black Knight 2000 theme by Ritchie/Forden/Schmidt |
| Brendon Small | person | Co-composer of BKSOR soundtrack; also serves as voice of the game announcer |
| Ed Robertson | person | Voice actor; provides voice for Bernie, a skeleton character wielding a flamethrower in BKSOR |
| Mike Vinacore | person | Assists in multiple capacities on Stern games; handles game testing and assists in rule development for BKSOR |
| Zach Sharpe | person | Director of Marketing at Stern Pinball; appeared at factory stream event |
| Gary Stern | person | Stern Pinball executive; made brief cameo appearance during gameplay portion of stream |
| Jack Danger | person | Dead Flip content creator and host of the livestream; conducts playfield walkthrough and gameplay segments |
| Stern Pinball | company | Manufacturer of Black Knight: Sword of Rage; hosted official factory debut stream with full development team |
| Black Knight 2000 | game | Original game in series from which BKSOR draws thematic and musical inspiration; featured on stage during stream |
| Dead Flip | organization | Content creator platform hosting the official Black Knight: Sword of Rage debut livestream |

### Topics

- **Primary:** Black Knight: Sword of Rage game design and features, 3D sculpt and interactive Black Knight boss mechanics, Monster-themed gameplay modes and rule design, Motion graphics, animation, and visual technology in pinball, Soundtrack composition and audio integration
- **Secondary:** Stern Pinball team structure and credits, Black Knight series trilogy context
- **Mentioned:** Josh Clay's background and career transition to Stern

### Sentiment

**Positive** (0.88) — Stream exhibits high confidence and enthusiasm from development team about the game's quality and innovation. Ritchie's statement about creative freedom sets positive tone. Tim Sexton's animated commentary and team celebration conveys pride in work. No notable criticism or concerns raised during official presentation.

### Signals

- **[community_signal]** Stern conducting official factory debut stream with live gameplay, team introductions, and interactive Q&A format, demonstrating commitment to community engagement (confidence: high) — Full livestream production with 2500+ viewers, multiple gameplay rounds, team member spotlights, and direct audience interaction
- **[design_philosophy]** Steve Ritchie emphasizes 'flow' as core design principle for shot-making experience in BKSOR, consistent with his legendary design approach (confidence: high) — Tim Sexton repeatedly references Ritchie as 'The King of flow' and notes every shot is 'perfectly smooth and awesome'
- **[design_philosophy]** Complex rule structure includes five main modes, super features system with stacking and timers, sword power progression mechanic, and knight spell advancement track (confidence: high) — Tim Sexton explains UI elements showing player score, core power, mode timers, super features tracking, and dedicated add-time targets
- **[licensing_signal]** Multiple celebrity voice actors engaged for character roles (Ed Robertson for Bernie skeleton), indicating licensed talent investment in voice performance (confidence: high) — Ed Robertson explicitly credited as providing voice work for named skeleton character Bernie with specific pyro theme
- **[community_signal]** Josh Clay's career transition from tattoo artist in Chicago area to motion graphics art lead at Stern within ~12 months indicates new talent integration for graphics innovation (confidence: high) — Tim Sexton reveals Josh's background and recent 12-month tenure while crediting him as lead on breakthrough motion graphics package
- **[announcement]** Official factory livestream debut of Black Knight: Sword of Rage with complete development team presentation and gameplay demonstration (confidence: high) — Stern Pinball hosted at factory facility with full team introductions, glass-off playfield walkthrough, and extended gameplay segments
- **[product_strategy]** First game in Black Knight series to feature full 3D interactive boss sculpt with color-changing speech-driven lighting and multi-directional flail/shield mechanics (confidence: high) — Detailed walkthrough shows flail direction control, shield open/block/bash states, speech-synchronized mask lighting, and interactive battle mechanics
- **[technology_signal]** Significant jump in graphics technology from alphanumeric displays to custom 3D motion graphics package with state-of-the-art animation (confidence: high) — Tim Sexton explicitly compares 'creating the lore, creating the atmosphere' from Black Knight 2000's alphanumeric to new game's custom monster character animations and 3D art

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## Transcript

 Let's see. There should be no popping now. Hey. Buckle up, kiddies. We good? Sounds good. Yeah! Take two audio. Let's go. Alright, so, welcome back. We are at the Stern Factory in the designated streaming room. And we are here to bring you some Black Knight Sword of Rage. We've got the entire team here. We're going to introduce everybody to you. But also behind us while we're playing, you're going to have a Black Knight 2000 and a Black Knight chilling there. You know, the inspiration. Is this part of a trilogy? This is part of a trilogy. It's a trilogy. It's whatever. It's whatever. We'll let Tim and Steve talk about it. But I'm going to hand the microphone over to my boy, Tim Sexton, and he's going to just introduce the team. After you, brother. Yeah, hello. Hi, everyone. Hi, Internet. That's the... Yeah, yeah. screening. Welcome to the Black Knight Sword of Rage debut stream. We'll be showing Black Knight Pro, we'll be showing a Black Knight Premium, we will be talking about features in the game, talking about rules, but the first thing I'd like to do is give a huge shout-out to everyone here who worked on the game. You guys all did a great job. Lots of people in this room worked on the game, lots of people not here worked on the game. The designer, of course, is the legendary Steve Ritchie. Oh, yeah. Can't wait to show you. You have anything to say about this project, what it means to you? It means freedom, total freedom of creativity. Does it not? Yep. Definitely. We did what we wanted to do, and it's been a labor of love. That's it. I'm going to kick his ass. I hope so. Actually, it does kick ass. Can't help it. Can't help it. I like it. So, of course, Steve Ritchie, designer. We also have, where should I begin? We've got Kevin O'Connor's not here, but he delivered a fantastic art package for all three games. We'll have some shots of the back glass, too, later on in the game and stuff like that. Shout-out to Kevin. Shout-out to Greg Freres, Stephen Martin, and the art team for all the work they do. Shout out to our art team here as well, starting with Joshua Clay. Where's Josh? Joshua Clay! Joshua Clay! He's so dreamy. So I'd like to introduce Joshua Clay. He was the motion graphics art lead on this game, and he did an awesome job. We've created a one-of-a-kind motion graphics art package. You guys see a little bit of it on Facebook. On the Stern Pinball page, we posted a couple animations. You're going to see a lot today. You're going to see it all fitting in with the music we've got from Scott Ian and Brendon Small. It all really works really well. And I'd like the whole art team to come over here. Get over here, folks. Come on. Come on. Go, art people. Because this team keeps growing. He's getting better and better with every single game and the stuff we're doing on the screen here. You know, it's not dots anymore. We've got the most kick-ass 3D art package ever in the history of pinball. So I'd like to say shout out to Tom Kizavad, Chuck Erds, Ernie Perez Max Peck, Danai And Where's Mark Elvis? And He's still working Everyone on here made contributions To this game and it all kicks ass And it's all awesome And then I'd also like to shout out the Software support guys we have working on this game Corey Scuff Who's not here but he worked on this game a lot And we also have Waston and Brent Rubin. Yeah. Get over here, boys. Where's Charlie? Is he here? We've got a Mark Guido. And, yeah, Mark Guido, he helped. He's our assistance guy. I also had help from these guys who are doing, you know, just a lot of little things in the game to all make it better. Welcome aboard, Tex. Keep applying college, keep implementing stuff, make it better and better. And it will keep getting better, too. and when you guys play it at MGC this weekend, you'll see all the work we put into it and you'll see it all here today. So congrats to you guys. Wait, why did you do this? What did you expect to do on this game? I did a couple lines of code on the game. My role in this game, I was the lead developer, which is Steve and I are working every single day on, you know, he's 100% responsible for the play field, I'm 100% responsible for the software of the game and everything that goes into that. Welcome aboard, Tex. We just wanted to show off the huge team of people we have here at Stern Pinball, making all these games possible and making all this cool stuff possible. Awesome. In addition, shout-out to Zach Sharp, our director of marketing, who's here. Hi, Zach. Oh, hi. Hi, Zach. Shout-out to Mike Vinikour, who assists in many ways, but he does all of our game testing. He assists in rule development. And also Nick. Wait, no, come guys over here. These guys help test the games, but they also do a lot more contribute to the actual... All right. You had one job, Jack. Sound is back. All right. Shout out to those guys. Jim Sherrod's back there, too. I mean, I want to say that to everyone. Jim Sherrod, our electrical engineer, helping with... Josh, the wiring guy. With all the under-the-playfield stuff that makes it all work. That's his contribution to the game. So, without further ado, I'd like to talk about the game, but just one last time, let's have a look at the game. I had to mute the mic there to stay secret. Yeah, we'll hear it. You ready? Yeah. All right, what's up? So, I can do a glass-off sort of walkthrough of the game, if that's okay. Sure. No fingerprints. No fingerprints, please. Yeah, does anyone want to help me get the glass off? I'll be responsible if I break it. Yeah, so the trade-off here is it's going to be a little bit more click-clack, but just to go through some features in the game. Yep, I'll turn the mic towards you. And everything we have. So, folks, this is the pro that we're starting with, and we'll let Tim explain more about that. I'm just going to make sure everything is looking focus-y and super focused. I'm going to show you how to do my credits. Oh, yeah. Prepare yourself. It's pretty. Oh, my God. Look at all the red. Yeah, it's great. So, first thing we have to talk about is the sculpt. And I'd like Steve to talk about it, but this is the first game in the Black Knight series where you actually battle the full 3D Black Knight. And people have been probably excited to see, you know, of the flail spins. Flail spins in both directions. It affects the ball. It runs at multiple speeds. It's got hit effects. The shield also works in three ways. It can open to let a ball through. It can go down to block the ball, and it can also bash the ball with a lot of velocity. And you've got to be careful. The Black Knight fights back in this game to send the ball down the middle. And then the other thing is we have a fully interactive, color-changing, speech-driven Black Knight lighting system in the game. So anytime Are you ready to fight for your life? Anytime the Black Knight speaks, he literally speaks on the game. You see as his mask lights up, it looks like he's talking, sort of breathing fire while he's speaking. So the one thing I didn't know is how if they could see it necessarily on the stream. So it's all kind of, at the player's perspective, it's cool. We can aim a camera at that. Let me just find where that is. We can do something with that, too, but... I mean, that's like... Yeah, that's your big thing in the game. Also, this game plays wicked fast and smooth. Wicked. Steve's the king of flow, of course. And what that means is... Steve is making sure that every single shot is perfectly smooth and awesome. Steve's tuning me out. Here, make... I do my best. He does it best. Make this Black Knight dude say something sick. I'll make it. Terrifying. So, right, you're playing normal gameplay. We're going to get everything right now. So you've got the displays up here. You've got everything's kind of going on right now. It's a lot. So I'll take it one at a time. First, the sculpt. See, every time he talks, he's interactive with you. He's got a full, real feather on his head. And you've got Scottie's music going right now. Scott Eden and Brendon Small did the composition of the music. This theme, of course, is the Black Knight 2000 theme that was composed by Steve Ritchie, Dan Forden, and Brian Schmidt. And Scott did his own take on it to make it extra metal, kind of updated it with the new sound system we have of high-resolution sound, wavy files in the game, to make it the best it could be. What else? Oh, yeah, so we're also talking about this, like, state-of-the-art graphics package that we're going to see in the game. So that's, like, one of the most exciting parts about this stream is we're going to see what goes on here. But it's kind of hard to talk about it all at once. There's a lot that's going to be happening. I'm going to be going at a million miles per hour. But let's get started. Let's plunge a ball and sort of go through what happens in the game. Sounds great. Yeah. And you can keep the thing on him. So first thing, of course, I have a skill shot. You'll notice at the top there's the war lanes which sort of make a return from Black Knight 2000. A lot of little things from Black Knight and Black Knight 2000 are still woven in this game. And people have noticed them. Like, there's a lightning wheel of lightning inserts. But this time it's full RGB lightning inserts. So if I spin the spinner, I get lightning effects. Whoa! Dude, that's sick. On there. And there's different lightning effects throughout the game. I missed the skill shot. Oh yeah, there's Magnus' name in the stuff too. But the main feature of the game, the first thing I want to talk about, is the battle with the Black Knight. So the Black Knight's got this flail, he's got a shield, and looking at it from Jack's camera, you can see it the best, he's blocking your shots. And right away at the beginning of the game, it's just one shot to hit his flail, and then that lets you open up to the next realm to get to the first battle. So we're just going to go to that right now, and then we'll talk about multi-balls and other features. Okay. So right now I've got the Molten Fire Realm lit. This locks it in, and he starts, you know, he wasn't happy you got past him. And he'll battle you, and, you know, the ball's going to go through. It splits better, whatever. There's also this RGB fire panel back here, so if you do make your ramp shot, it gets you closer to bringing down the Black Knight's Castle. But he doesn't want me going in there, so it's not going to work right now. So we're going to go into one of the modes. There's five main modes plus the black crystal final mode in the game. Yeah, yeah, yeah. So here's our first mode here. So what you can't hear, well, you got a little bit, so you got the music, And there's custom songs composed by Sonny and for each of these modes. There's this awesome graphics package with the different monsters attacking you in all the modes. You've got different rules and your different shots and everything. And this is where I want to, like, really shout out our art team for doing a great job at, like, creating these custom monster characters for the different environments around the Black Knight's castle. All this stuff was created brand new for Black Knight Sword of Rage. This is all like, you know, creating the story, creating the lore, creating the atmosphere of the game is what, you know, everyone here at SCART had to work on because, you know, we didn't have, we just had Black Knight 2000 and an alphanumeric display. This is really a huge jump ahead in technology to this new game. Now, making shots in the game, you got awesome hit shots and everything. Yeah. So that's how you're attacking the monster. Right, you're attacking the monster, you're going to try to defeat him. Also, getting certain progress in your monster is going to advance your Knight spell out to get you to the Black Knight throwback mode. So completing major feature objectives in the game, like defeating monsters, or like getting a Super Jackpot in Multifly, or like completing the War Hurry-Up feature, will progress you through the Knight spell out. Which, it's going to look, when I do it by hand, it's going to look really easy, but in the game it's really not that easy. And then this whole time, you know, Black Knight's interacting with you and getting mad at you for defeating this monster. We also have, in addition to the Black Knight, we also have some other characters in the game that have speaking roles. Okay. One I'd like to point out is Ed Ed Robertson. He voices Bernie, a skeleton wielding a flame thrower. Whoa, there's two skeletons pumping the flames with the bellows on his back. So there's three skeletons. Dude, that's sick. And he sprains all your points and everything. Whoa. But when you hear the game, you'll hear Ed Ed Robertson doing this speech as like this pyromaniac skeleton character. We've got a few other skeletons here in the bumpers who have their role in the War Hurry-Up feature. This is new music from Scott as well. You may recognize this as like an alternate theme of the last chance jackpot from Black Knight 3000. Oh, there you go. The little pieces of that are woven in. And I just told Scott to go by this cue, and he did his own version of it. You've got, you know, Edgy here. And he gets exploded when you hit his shot. You've got Mason. He's the skeleton with the mace. They all have names. And then you've also got Spirit. We got our next mode. That looks sick. That looks sick. It's hard to do it one at a time because everything is stacking on top of each other, but that's what makes the game fun. Warhorses are completed, Sandworm mode is running. All these animations have these different attacks from the Sandworm if you're not making any shots. All the monsters have different attacks they'll attack you with. You make shots, you attack back. What you're also doing in the game is you're charging up your sword, which gets powered up. And when you activate your sword you get like a easier mode with double scoring and everything and that progresses you through the modes a little easier. Um, so what else? This mode, we'll let this mode time out and then we'll talk about the multi-bone game and then we'll talk about the Night Squad after that. Cool. And then, uh, we'll go into playing it a little bit and talking about it while we play it. And then go through some of the other modes as we get there. But this is just like a basic overview of all the features first, and then there's other stuff, you know Got your magnus dude And I'm like glossing over right now, but we'll see it all in the game Because I want to see it played so you get all the energy of the game and everything Relax Lock it slowly This one has great animations too. We'll get him spinning a little bit. There you go. Dude, that fire back there on camera was sick. Here's the Triple Knife Challenge multiball. stands for Black Knight Team, also recognized as a reference to the previous game with the Double Knights Challenge multiball. And this multiball, what do you have, three black knights? That doesn't make any sense. You got Adam already. But actually what's happening here is some of these are imposter black knights, they're really just skeleton army members in here. And this is the real black knight here, so you expose him, and the goal of this The goal of this multiball is to get all his gold. So you have to kind of shoot through his flail, which doesn't always let you go through, but it'll work if I shoot it. I am in Tim's way, by the way. There you go. There's the jackpot. Makes it a little harder. You advance to his gold room, and then here's where you collect all the gold that he stole from all the kids who were giving him his money from Black Knight 2000. So it's a game about reclaiming what belongs to the people, which is all your pinball quarters. But I guess that point is all moot when you give your money back to this game anyhow. But whatever. Give him back his money. Adaball comes in. Some other stuff. We've got super features that run throughout the game. These get built by gameplay, and they get activated at different levels. So Super Lanes is now worth the most points right now. So you get a little bonus on your lanes. Your super features are timed on the display. Collect a super feature jackpot by shooting the left scoop, which ends the super feature but gets you a bunch of points. And then, so this is where I'll end it after this mode. Knight's ready. And do we want to show it? Or should we show it in gameplay? No, let's show it in gameplay. All right, so we'll go ahead and play the game now. Yeah, we're going to play the game for real now. Yeah. Okay. Alright, I'm going to hook this camera back up. Internet. Gary Stern here. He says hi. Where's the camera? It's right behind my... It's on his hand. Hello. Don't put my hand up. There you go, Gary. We're all interested in you showing your hand. The internet loves this stuff, man. They eat it up. All right. So, you guys don't know, this is Gary Stern of Stern Pinball. And, uh... There he is. On the other side. Okay, I'm in here. Well, you guys don't. All right. They don't want to see you? Okay. A little cameo appearance here. But we're going to get the glass on. So, everyone knows... Internet, we're going to mute the microphone for one second. Hold on. Now we gotta make a little box for that. They are singing squares. I love squares. So I need to get into the backbox real quick. All right, Internet, are you ready for this? Because I'm about to give you direct audio. Let me get a drink. You keep him busy, Mike. All right, Internet. You got any questions for me while Jack's teaming around with his toys? I'm doing something really quick. I'm trying to blind Mike. It's working. It is totally working. I was already half blind until this happened, and now I'm full blind. Full blind. full blind, which means I should play it really poorly. Okay, are you ready? So. Mike, do me a favor. Start a four-player game, but don't do anything yet. You got it, brother. All right. Internet. Can you listen? Okay. Hold on. No game audio. I know. Can you guys hear that okay? All right. So, here we go. Part three. Okay, we're good. They can hear us and the game perfectly. Yes, my body is ready brilliant good. You could turn it down a touch Wow I've got a few people who have been sending in their questions. A lot of questions. We'll get to them when we can. Are we gonna play? Yeah, we're... Do you know who? We're... Loser! Loser! Bitch! Yeah. Maybe not. You're kidding me, were you? The first time I played Steven's game, I picked that. So... I'm psyched. Yeah, I was in action. I have a sore hand. Good night, you wimp. I love you. Well, what's the sound? There's nothing. Thank you. They can hear... There's your answer. Alright, wow, we don't get to? Because the music in this game makes you play better. Yes, it does. The silent game, here we go. This replay that's coming is a good one. Ah! Dang! Woo! I'm going to fire. I like the game. Wow. We're not supposed to be talking because they can't hear the music. They can hear us. They hear us too? Yeah. Oh, that's terrible. They're speaking the music. This is the Magna Beast. We used to call it the Magna Burst, but then we changed it. Ah! Oh, damn! Hey, hey, hey! You can have the game or we have to kick it out. Whoa! It's not a tournament? Whoa! I got you, I like you. Let Josh play. Play it two ladies and gentlemen. Josh play. Let's go. Alright. Don't slam the game. I'll try not to. Talk about whatever you want. Yeah, you want to talk about... Art thingies? Art thingies are my favorite thingies. Hopefully I can maybe start them own. Josh has only worked full time at Ced for about 12 months. He used to be a tattoo artist in the Chicago area. I don't know that about you, Josh. You didn't? I did not. Oh. Yeah, I took pictures. You did good stuff for me. Yeah, I did that before I did you. Yeah, that part I knew I'd never do it. It is weird playing that. Come on! I'm gonna play a three. There you go. I'm gonna play a four. Let's go! Okay, this is Tim. So, there's some skill shots. You hold in the left flipper, you get the plunge around, still static, you don't get the top lane, you stop. You hold it in, and then you also get the correct lane, you get more points. There's rules, you know, typical pinball stuff, for people to figure out when they play the game. That's why you don't shoot the ball. Yeah, I got the ball soon. Can Tim explain the UI? The UI, sure. Sure, um, so, there's, the bottom has the player's course. Alright, I'm gonna let Tim explain the UI, and I'm going to blow the game. Bottom has the player's course, and the middle is the current player up's course. On the right side there's the core, which builds power throughout the game. Now the power gets reduced below the center and any target, And that can be activated during modes for boosted scoring and boosted mode speed. Ah, get these on. It's good. Thanks, Black Mane. Uh, you're up. Don't hit the frickin' game, dude. This is like tournament 07. Above that is the timer for how much time you have left in your modes. And on the left side is the super features, um, which ones are currently running, have color. and then the time remaining from the super features, you pinch back all super features at the same time and they all share a timer. So you can look up there to see if your super features are timing out. Starting a new one will give you more time. So that's why they're up there so you can see what you need to do. So the main action of course is in the middle of the screen. We kind of made it big in the middle and you can show off the really great 3D art stuff that we have in the game. What are you doing? What? Oh yeah, there's also dedicated add time targets, which will add time to all running features, including hurry ups and modes. And, um... What are you doing? I'm not gonna throw that S in the beat right now. Am I glass off game? Yeah, I think you're a glass off. So, Internet, this is Pro. We will be playing the premium as well. We have it for... what is this, the premium or LE? Oh, okay, we're going to play the LE after this. Alright, I'm going to play serious now. Yeah, we're going to play the LE after this, so be ready. There's an action button. You can plunge with the action button, too. It does It does punching, it does magna save, and it does star cave. Oh no! GDF's maybe in there. I need to give him an information. A bo bo bo bo bo bo bo bo bo bo bo bo! Yeah. Alright, time to lower us. Night! Welcome aboard, Junior. No. Get down here. Oh, crap. Get in. Got him? No. Yeah, we're good. Everything's fine. Everything's fine. Calm down. Make it proud. Yeah. All right, let's start a mode here. Oh, I got to shoot up the middle. Got it. So let me get... You can make a living out of this. What you call me? Oh, wasting talking business right now. I'm a good boy. I'm a good boy. I'm a good boy. So this is right there. Oh, you son of a gun. You can backhand that shot from the left too, right? Yeah. There you go. It's kind of interesting all the laughs on the job. Boom! You're cockadoo! Oh my god. Alright. Dude. One-oh-one. I like this. I like that. I like that. Players walk in, one may be no more. No magna! Danger! Oh, no. You knew that was gone, but you got it. Player two. Whoever starts the most wins. Yeah, right, yeah, right. Whoever starts the most wins. Internet iPad. It's a nice, awesome plan. Amazon is very nice. Yeah, sorry. Sorry. It was like a felt hoodie that was nice. I'm not used to this. They primed me, bro. Are you guys barfing? Yes. I'm a level 3 pinball player. First to start a mode win. Light him up! Let's go! I gotta get these. Squip! You got him! Oh, there's a hand. A hell hand. Caswell, 2500 viewers. Oh, man. I gotta get this. I'm curious as to when there's a light-based weapon. I see a manito. I see a manito. I see a manito. I see a manito. I see a manito. I see a manito. I see a manito. I see a manito. I see a manito. I see a manito. Steve, when did you first get the idea to create the first black knight? On Wednesday, the 25th day I put him on the house. Hey, hey, Steve. What did you have for lunch? I had a sandwich with a lot of cheese. Yeah. I like it. It's a cheese sandwich. Was it something that you like? You had to tip me in a bathtub or what? No, you're right, you're right, you're right. Alright. Oh no! Sure needs to make hell hands first ASAP. I got multibombed. Oh, come here. There is give it Purple is knight I'm on target So, our next game. Shoot and hit arrows You can also stack the Warp Hurry up with this. And shooting through the flail, you can get you the Super Jackpot And advancing to the gold room Ah No no You gotta get through it Oh no Ooh, it almost got it out there for ya. Yeah, sometimes it does. Oh, there we go. Okay, now you're in every shot's worth of big points. And then also the War Harriers have started with the light shows going behind us, so you're getting more points there. This badass is getting a premium headgear. He's doing an acoustic version of his soundtrack. That would not be very nice. Not conducive to the theme. Although like a bard's butte just sort of slowly playing his music. You got the... This game isn't very classical. It's very heavy metal. I got the Hydra. Oh, no! It's a soundtrack on Spotify. Shout out to Brett Rooney for all these awesome light shows he did. Thank you. Yeah, yeah, he's working on the ball. Stop! That was a great ball. That was a great ball. It's going to tilt out Tim's bonus. Here we go. Player four. All right. Let's start something, boys. Get out of here with it, Lee. Get out of here. Is there a video mode? No. The Lich Lord! Ball one. Is there a super skill shot? Yes, sir. Yes, sir. I did not get it. Ooh, I found that. Dude, Portilus, what's up? I had a Lich Lord. I had a Lich Lord. Lich Lord. Did you take... Okay, I'm not... Okay, I'm sorry, I'm sorry. Sorry, I'm sorry. I'm not going to judge Kate. I'm sorry. Listen, I'm on stream. I have to do something. All right. So Tim kicked our butts. Awesome. Fraud. Yeah, I screwed up, guys. Sorry. Here's a match animation. Skull gets snapped off. Is there a double super skill shot? We need your skill shot. All right. Four players. All right. Who do you think we should have? Chuck, come on. Wait. Chuck, wait. Go ahead. Wait a minute. All right. We have Chuck, wait for him to make it. Go ahead, fight. All right, this could be... It does not, does it? This should be... No, I don't. He tried. He ripped the bottom. He's good. I think the internet wants the sound check. I know the jobs, folks. Wait in line. Is there a video mode? There's not a video mode. Okay, no video mode. You've got a good thing or a bad thing. Drop. By the way, if you really do want the immersion, the audio tier, all right, I'll be clear. All righty, bye. No good goodness. Pretty much, pretty much. Pretty much. What are you even playing about? There's pinball, I've been playing pinball throughout the game. Audio files? Um, I don't know if they're making these in general. Yeah, they're pretty good. What'd you get, Tim? Fifty... Hey, hey, Jess! Where's your faith in me, buddy? Oh, that was a super suck. Oh, that was the super son. Oh, that was the super son. He did everything. That was super son. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Scott Ian, he's in the soundtrack, and Brendon Small goes through the sound of the track, the ways and stuff. And also Brendan's the voice of the announcer, too, who sends stuff like, 5, 4, 3, 2, 1. And other non-Black, non-skeleton call-outs. Other great numbers. You will be one of them. Someone has to put that in on. Like the rep has an important job. That's true. It wouldn't be a very good match. Internet, something else I'd like to point out that you may or may not be noticing is the spell that the slivered version of Jaren used is better and well-eaten. There are spotlights just above the flippers to help illuminate that whole bottom third. Yeah, they get the whole... Yep. All too wide. Let's see if we can get this to go. This is why I make the best of the game, it's because of the pizza. I'm retro mode. Oh, I do. So what are we doing to the knight? We gotta get the knight. No, you have to complete major feature goals like dating monsters, getting super jackpot from all of the warrants. Oh. All of the warrants and the black knight. the kids show me up. They're waiting for me to wait a second. What are you doing? I don't know. I'm not. Oh, no. Go in there. Wait for me to get out of here. Yeah, I'm going to come later in the day. Okay. Now you can wait. Yeah, I'll do it. You punch wasted in the face. I get a lot of subscribers. I got one. You're a salesman. Some of the channels just upon wasting in the face. Yeah, on the internet. It's like right next to the box of fucking... That was the time that happened, too. You got 1,000 bits for a fucking video. I'll take 10 bucks. What the hell? Is that what it's a bit? $10. And the 1,000 bits, $10? Yeah. You know what I mean? Thank you. So we've been replaced with a camera with a... That was not the skill shot. Nick! Finally complete. Alright, go. There. That was it. Nope. You got the power. Burp. Hey Siri shout out to Stern for thinking about diversity when it comes to the demonstration videos in attract mode, different colors, male and female, very cool. Yeah that's up dude. I agree. There's in the attract mode videos. Alright so folks, I'm going to paint this in a cooler shot at the uh, plate here. We can get this angle. Yeah that's what's up. So we're going to let you throw out the game in a second. Hold on, I'm going to let you throw it out. Hold on, I'm going to let this play. Slot monster hands. I'm tired of waiting to get on with it. Do the outlinks have revive on both sides? There's the magna save on the right and the ball save on the left. Magna save on the right, ball save on the left. Let me get low with it. Yeah. Not yet, sorry. I'm just getting some features featured. Who's going to M.G.C., ladies and gentlemen? I'm giving you a second. I'm going to get this on the air. I may have a man on the floor. So let's do it. We don't have to. Can I get it on the ground? That's the best. You have to carry it on. Oh, here we go. Not yet. I'm going to do it. There we go. So, the secret here right now is to get the time out of the bank and stuff. Thank you. Oh, hey. Yeah. He got it off the corner of the last time. I'm gonna have to go over to you. Did I make out of school today? I didn't have school, I actually had um... I'm the officer here. I have a SAT score, so... That's what we have on Saturday. No. That's pretty possible. I think he's just first time seeing him. He's kind of distracted. Does Dan have no use for tip school? I don't know. I don't know. I don't know. Three. That's easy. That's cool. Woo! Nice team. Oh I think I did Did you do well enough that I have a part-time health Internet, also a quick side note. We are direct capturing the video after this, but I'm not using my box that I built. Oh! It's a no problem. Yeah. Is this still going on? Oh man, alright. I just want to get it somewhere up there. Hey, hey, what's up? And I'm down. Come on, Chuck! This is just to keep my wife from making fun of me. Alright, here we go. Ah! Make the shot! Choke! Choke! Choke! Alright, here we go. Ready? This is not gonna work. Oh, is it late? No, it feels a little late. Yeah, it's really late. Oh! Oh! Oh, my god! Jesus! Wow! This is so bad. You're kicking your butt, man. No, you're going to make it. No. Okay, Jeff. We know it's next time. That's okay, buddy. Yes, this is the pro. The LE will be on camera shortly. Fire! Fire! Oh, missed! No! It got you anyway. It got you anyway. Screw you, Steve! They keep repeating all the things they can't hear. They keep repeating the chat. Nooooooo! I got you anyway. I got you anyway. Screw you Steve! The heat from eating all the meat can't get out. I think you could take the chat out. Player three. Balls. Balls. It goes to two. Nice! I call it balls. Balls. Balls. Balls. Balls. Balls. Balls. Balls. Balls. Balls. Balls. Balls. Balls. Balls. Balls. Balls. Balls. Balls. Oh, it looks like someone's been running. Hook him aboard, Junior. All right. Should I be my mentor? Yeah. All right. Wait, let's flip it. Okay. They can't see us. Oh, it's all right. We're ugly anyways. It's all good. The lock bar lights up when the magnet's finished. All right, I got my right hand on the magnet stage. Get it up here, Tim. Slappy, we showed the retro mode already. Yeah. Oh, no! Oh, no! That was terrible. Boo! Boo this man. Come on, Tim. It was the light flipper. Boo this man. All right, so... Do you want to start transitioning over? Yeah, we'll switch over to the pro now. So, Internet, we're going to do something here. Just hold the phone. Boo the plan. Boo. Okay, hold on. Not just yet. Not just yet. Hold on. Because that will affect things. I'm going to move this up so that Steve and Tim can talk. I played your ball. You couldn't have done any worse than I probably would have. Alright, so, Tim, there's you and the microphone. One second. So people are going to be cutting in front of me and stuff. Where should I stand? I don't know. Stand right in front of the camera. Okay. Are you going to field some questions, Tim? Is that the plan? I want Steve to tell the story of the horse. No. Yeah, I'll field some questions. Anybody have any questions for Tim? No, hold on. Let me take a three-ball. I have some questions. Okay. Nice. Let me get in here. I just want to say that there's no swearing in the game, and we're not really into doing that. I'm half ahead. There, now I can hear her. It's like, this is cool. Okay, there's no swearing in the game. The players do the swearing when you drain a lot. This is true. I'm living proof. All right. As Ed Robertson did the speech for the character Bernie, who's the guy with the flamethrower. It's cool. There's a lot of it, too. That's all the answers I have, and that's all you're going to get. That's two secrets revealed. What? Two secrets revealed. Okay, I can answer one. How many original songs are on the game? So there's the new main theme. There's the two new hurry-up songs. There's songs by Scott Both Both multi-balls So there's the one that's exclusive to the premium And then there's the one on the pro There's five modes Have songs The Black Castle Wizard Mode has its own song And then there's one more secret Bonus song In the game, so I think that's something like A hundred songs A hundred million songs It's a lot, it's like a full game soundtrack and they're all from Sky. Except the song you heard in the retro mode, that one is going to cover a retro version of the Black Knight 2000. So that's it, yeah. Other questions? I'm just seeing a few of them. This has to be about right here. Please explain the retro mode. Okay, yeah, the retro mode. So when you spell out night, you get the opportunity to go play back in time in the previous Black Knight game. It's like a mini wizard mode in the game. And it looks a lot like the sounds, at least, and the display turning to the seven-segment display. There's a little multiplier indicator. And the rule for that retro mode is based on the rule in the original Black Knight where how many balls you had in play was the playfield multiplier on that game. So you start, you've got three balls in play, you've got a 3x playfield multiplier. So you go down to two balls in play, you've got a 2x playfield multiplier. Then you drain out back to one, and you're back to main play, and you reset your knight letters in the red zone. So that game, 1980, technology was a little more limited, so I didn't want to put that at the beginning of the game, because it's sort of like a special bonus. But a lot of the existing rules of the playfield still work. so you can get your super features charged up and get them going at triple scoring. So there's some strategy. If you have it lit on the ball, maybe you don't want to just go for it right away. Maybe you want to do some other stuff. We'll see, and then, you know, the game will be done, so people will find their own strategies and stuff like that in the game. But I just want to have an opportunity to get something where you can get, like, instead of just getting, like, a playfield multiplier from something, you get it in, like, a specific context of, hey, you're in Black Knight original, and that's where you had to play for the entire game. Sick. So that's the story of that. And any other questions that are... I'm not seeing all of them that are legitimate. Midnight Madness, there's no Midnight Madness in the game. That's sort of Dwight's thing, I think. Maybe some other people did it. What's the big score on the left? Where are we? Let's see. How did we do this? I'm kind of like boot you out of the way. Hey, there it is. All right. Anyway, it's like some people said, you know, how many balls are in the game? You have six balls in the game. And the skeleton, let's see, someone called it a decapitation clip. We don't cut anybody's head off in here. And even if we did, they're skeletons. They're dead. They're actually undead. So I wouldn't really call it a decapitation. What is this? More like a vertical slice. Yeah. Two-piece thing. He can pick up my head. That's it. That's splitting. He can pick up my head. I was just playing some video animation. No human were decapitated. No humans were hired in the mission of that match sequence. The first day that we actually heard all the music, Tim played it in our game from Scotty and Brendon Small. Virtually everybody in engineering gathered around the game. It was like so stunning. It blew our minds. And I wasn't ready to accept it at all because we were looking at other music, but other music was not happening for us at all. So I am amazed that we got this. And I'm kind of amazed that it's this powerful. It is powerful. Yeah. Awesome. What else? I don't know. We had a good time making it, but also a lot of grief. George gives us a lot of grief. He's coming to the game with us. Did you come on the game? Yeah. George, how do you know that? I just got to keep on the straight and narrow. I'm trying to figure out how you helped me on this game, and there just wasn't any. No, you might have. You must have done something. George does stuff on my games. I do stuff on his games. You can do that. George, he says the same thing to me, too. I'm just going to go about that whole thing. I spent a lot of time on that big, giant, black knight dude. Yeah. Yeah, you did. You spent some time on him. You know what I mean. What else? I'm tired. I had to get up at 7 and check a bunch of games on the line today. I think, you know, more than 30. I don't know how many exactly. But they're coming off the line really good, and I'm happy about that. It's exciting to see all this happening, and there really weren't very many problems in production, I have to say. But that's due to a guy who wouldn't even show up here. His name is John Rothermel, and he's a great mechanical engineer. He's the guy that masterminded the whole drive for the Black Knight, not the toy. Also, a lot of other things on the game. In fact, everything that's mechanical, and you'll see more on the LE soon. John, well, that's not really true. Some pieces were co-designed with Harrison, and Elliot did some stuff, too. No doubt about it. And Elliot's working, you know, pretty feverishly on our amazing topper, which is coming soon. Oh, that thing, yeah. Yeah. Yeah. That topper. They love you. That's why they love me. The Internet loves you. They do? They love me? Yes. Get out of here. And go to Milwaukee. Go to Milwaukee this weekend. Go to Milwaukee this weekend. There's going to be a lot of black nights up there. Oh, yeah. And most of us will be up there as well. Yep. If you're not there, you're too old. Try to make it if you can. We'd love to have you. Even if you're too old, you should still go. Yeah. If you're in Wisconsin, come. Or Illinois. It's not far. If you're in Scotland, you should come to McLean. Welcome aboard, Ted. I gave you my mail. Now we're getting here in family. I'm going to get out of the way. The limited edition model. Please. In the mirror. There we go. All right. So we... Oh, hey, Internet. What we have here now is the limited edition model, actually. Yeah. So this is the LE. Did you want to do any more... I want to just talk about it with the glass on. Okay. So let me drop this down, and we'll point this at all the main mechs over here, and we should be good to go. So the first thing you'll notice on the LE is this thing. No, you'll notice the whole entire giant upper playfield is on the game. It is Black Knight tradition to have an upper playfield on the game. In fact, Black Knight was like the first game with upper playfield. It had a three-ball lock on it, you know, multi-level game. This game has a three-ball lock device here. We call it a catapult lock on the game. It also has several entrances up to this upper playfield. So you've got, first, the shooter lane has, you can choose, if you're going to punch it by hand, if you want to come all the way up to the top to drop down to the upper playfield, or there's an exit out here to the lower playfield. And you might not want to, maybe you want to hold off on getting your multiball or something, you know, you might have reasons to decide to go to either one. So this loads to the one flipper up here, which you can shoot it around. There's a loop which can register loops. There's a target up here, and then there's also this big lock device Which works really nicely you're gonna see you know people load up balls into an exchange ball between players all that good stuff The other differences on this game is this ramp First it has a few flashers in here that you'll see in the game that really illuminate these lightning bolt cutouts on the ramp There's extra lighting too with these RGB the floodlights up top, and this ramp goes up here through a half pipe through the back panel and around and gives the ball to the upper flipper here. So when you go up the ramp, you have a chance to lock balls and do all the other stuff you do on the upper playfield. Also, the left shot's got the drop target here, which can block the ball, and it goes into the smoke, which also shoots it at the upper playfield. So there's, you know, more ways to get up to the upper playfield. There's more game to play because you've got the full lower playfield below it, plus the upper playfield, and you've got the return, of course, back down here. When you see that we should, we'll just go into it, but the one thing I want to say is that on the premium, what you can do, and what I hope we can do today is you can start your lower playfield multiball, start the upper playfield multiball, get six balls into play, but it doesn't feel cluttered because you've got the two playfields and then you can get your add-on balls and all that sort of stuff. So that's a cool moment. It's not easy. It's not going to happen every game necessarily, but you want to get the lower play field multiball first and then the upper play field multiball. Three balls in the lock. We need credits. We do need credits. I can put some credits in. We have a few. Where's your money? Give me your money. It's in there. So, uh, who wants to play the game? I haven't played yet. Tom has it, I have it. Would you guys like to play? I'll play. Okay. I'm fourth player. He's fourth player. Okay, I'll be first. Tom, you like to go second? Then I third? Okay, cool. Would you guys like to play? Okay I'm fourth player. He's fourth player. I'll be first. How do you like your second tonight third? Oh, I can change it inside on the floor This will change it careful of your ears folks just in case listen to that now oh yeah much much louder yeah we went up to 8 ohms doubled the ohms face me already alright everyone say oh yeah wow alright yeah we're good we're good oh yeah alright let's start I'm just gonna point out You can play through here. Oh, look. You know. Your core fighting skill failed you. Wait. Uh, I was going to tell him. Yes. Tom, that's right. Okay. I sorry Turn on Okay. Sounds good. You get your own brain. Ladies and gentlemen, a word from our sponsor. Yeah. We've got to fix the back panel connector. One second. We'll just get connectors for the back panel. There's no license. You can attach them. Okay. If you can see. Yo, Internet. So how are you guys liking Black Knight so far? Let me just get as close to the camera as possible. Get a close-up on your beard. Hi. You guys like facial hair? Pretty red. What's happening? I think we missed a connector, but it's getting plugged in. Maybe a couple. Yeah, this came out of engineering, so. It's a prototype. I'm Rock. Okay, I'm not going to read that. Awesome. This stream is sponsored by Portillo's. Can you help me here? I'm never in a connection. Hey, Mike. Bluetooth headphones? Oh, none. Sure, throw engineering under the bus. I mean, yeah. We're going to pull the plug field straight up. What's not to like? Exactly. The reason I'm aiming the player camera at the back is you've got to see the fire on that back panel. It looks sexy as heck. It's super sweet. What's the delivery date on the LEDs? Great question. Okie dokie dokie dokie. Okie dokie. Rubber ducky. Fire! I don't know the answer to that, but if they check with their local dealer or distributor, they should know. Oh, yeah. Why am I not there, bro? Great question. I snapped you, I'm sorry. If I order... Oh, I missed it. Two weeks. How long until... Oh, it's PopCutorial? That's up to Bo. I think we're reconnected. Reconnected? Let's go. Is there a fireplace mode? Uh, what? Um, bless all of us. Welcome aboard, Junior. Bless on. Bless on. Bless on. Direct audio. Uh, no. Direct audio is not over HDMI, no. That is through the headphone jack. Uh, that's what it is. Let me look at this. Because we got punched. He punched my camera. He was angry at it. Yeah, he collaborated. Mr. Ritchie said no photographs. No photographs. Good. No cameras, please. I like that little transition. Oh, yeah, we're good. Oh, and it remembered our game. I want you to nice block the next side. Oh, the lock immediately. Ready to go. Welcome aboard, kids. Augh! There we go. There we go. There's still a connector. I'm gonna get greedy and try to get a kill. The other one. The, uh, Tim just said, like, the opto for the orbit up top is not. All right. I'm going to try to get the six-ball multiball. This is, if I trade it, I'm going to the six-ball play. I could play better. So we're going to do that. I'm gonna get two now. Okay, there's ball two locked. I need to get one more lock. And then I gotta get one ball up there and punch out the other one. So what that sword does, when you get it juiced up all the way, shooting the knight or right in front of the knight is an arrow that's at the top. Hitting that allows you to hit your opponent stronger. What? Great stuff. Fire team. The Lord Jack. Get away. Fire! Fire! Roll over! Take that, ball! Roll over tonight! Roll over tonight! Playoff 3! By the way, tonight, we're going to be tonight, I can see the contrast in the modeling, texturing, the racing, the animation, all the friggin' monsters. Woo! Your spine teases me. I need to turn it. Silent pinball. Who likes silent pinball? Not me. Wow. You're making me do this. See, they're having a great time. Yeah, right. Oh Oh What do you know What did I get for that? I just gave like a billion points for that. I'm going to get back in. All of them. Yes. Four. Three. Two. One. I can't do this. I can't do this. I can't do this. I can't do this. Use it wisely. Oh! Oh! I hate this. I can't see. Alright, I'm going to try to do it. It's a six ball multiball. Six ball baby, let's go. Star one? No. I'm going to get one up here. It'll be chaos. I'll be honest, this is the best we can do. Yeah. Woo! Uh-oh. Got a lot of balls up here. Yes! Did he do it? Woo! Good. Here we go. Here it comes. They're coming. They're all coming. Here comes chaos. Yes! And an atom bomb. I'm going to go with seven. Well, Magna saved two at once. Why not? Stop! I'm going to go with seven. I've got to re-watch the ball for super jackpot. I'm going to use the Magna save for fun. I think I've got four left. 2 Oh shit! AHH! It's ok, I got you! I have you, yeah dumplings Well done Zoom out on the special cam, bro. I'm going to give you a close-up view of the upper play field. Let me come a little higher with it. You come up. You come up. And let me get a little bit of pointy. Yeah, the six balls. Tim, well done buddy. That'll make them work for us. Jack, sounds like the Steve Richards thing. Oh, yeah. Oh, yeah. Oh, shit. That upper play kill multiball only exists on the premium and lower play kill multiballs. With the premium melee you get an extra multiball. Isn't the fire second? Fire three. Got it. Internet, if you want to look at the cabinet, I can pull out my phone and show you guys. The King is born! Show us some of your stats bud. I'd like to see that. Yeah, this is DLA. Rewind the library and see the front. Yeah, I mean, there's a problem with the idea of the end. People want this soundtrack on vinyl. Oh, my God. Player four. Put these freaking headphones on. You can hear it just fine. Rude. Bring it back to me right now. Oh. It's a shattering. It's a shattering. All right, folks. We're going to cut over to my cell phone really quick, and I'll show you guys the cabinet and stuff. It's going to go black for just a moment. It's okay. There we go. So, we've got the mirrored back glass here. Sexy. Sword of Rage. Glittery armor. Ooh. Limited edition. signed by Steve Ritchie oh baby sorry about that but welcome aboard kid there you go alright shall we play another Would you like to play, Keith? Steve, can Keith play? Say that again. Can Keith play? Absolutely. Why would I not let Keith play? You know him here. It's on your show. Definitely make him play. The old office rivalry between Steve Ritchie and Keith Elwin. Let him play. Has he played yet? Has anyone else not played? Welcome aboard, kids. Gary, would you like to play? Nice day to have an anniversary. Thanks for this. I'm coming, but I have a, I'll play one ball. Play one ball. Am I on? You are ready to go. I know what that is. One, two, three, four. One, two, three, four. Yarr. No, this won't take long. I'll get on here real quick. Where's the sound? Oh, my God. You can't play pinball without the sound. They have the sound. But I can't play without the sound. You don't have to play. Get ready to dance. Welcome aboard again. Because that is a sound. That's that sound. Welcome you with the Dillow shirt. It's a great shirt. It's a great shirt. I can't see. I got my glasses on. You're the wrong genre. I got readers. I got, but I can't play with readers. You're a piece of bullshit. I'll give you another chance. I haven't played this game yet. That's the problem, it's out of town. I did play it. I had to learn it for my work. Oh! This is horrible. I'm not that old. I was two when they put flippers on pinball. They all have the same sound that this is me screaming at. Okay. Did you put old sounders in your feet? I think it's in that car. Ah. Oh, there it was. There it is. This is that car. Oh. That car, you know. Thank you. Yes. I'm just blowing up. Jesus. Somebody, it's so quiet in here, it's like a live room. He plays pinball in the library. Oh! Oh! No it isn't, but it's still pretty locked. There, you got it, Sam. Ah, much better. You didn't win the ball. He can hear the... Oh, problem. That part's right. You got it, Max? Yeah, you got it. I'm so close. I'm so close. Whoa! All safe. Internet, I'm selling Gary's classic on eBay. Two euro and three cents. Two euro and three cents. I don't know about it. My friend, you're a good money. Your fighting is pathetic. Thanks, Gary. I'm tending to get myself out of the, uh, the curtain. Alright, let's go. Four player game. Thank you for the carding. I've been playing it for too long. One player game. I'm gonna wall it in. Hey Dad, can I put the snack on the glass? No, there ain't any. Alright. You're giving me wings. Yeah. You're trying to throw up the gun, aren't you? What? Everyone here has a glass. A few minutes to go, and congratulations. It's the internet, man. That is awesome. It's just the lighting. It's not real. It's just the lighting. It's not real. Oh, it is real. Oh, it is real. Oh, it is real. Oh, it is real. Oh, it is real. Oh, it is real. Super Beetle Ready! Super Beetle Ready! I'm going to get off. No banana. Are the modes that start at random? No. Welcome aboard, Junior. The player changes their mode by moving around and locks it around. There you go. So if you choose a skill to change it, you're not really going to have a lot of trouble with this. But, uh, if you choose a skill to change it, you're going to have a lot of trouble with this. Oh! Yay! Yay! You can get him off. We gotta wait this. Yeah, there is a there is an orbit off the... It's not an orbit. There's an orbit. There's an orbit. But at end he's weak. But at end he's weak. He's gonna be fit. Oh, my God. Player 1, prepare yourself. Player 2, prepare yourself. Continue the fight. Super Peek is posted! Oh, you're gonna be a waste. Oh, hmm. Wow. 5, 4, 3, 2, 1. I'm a serious champion. Yeah, I'm not the one who didn't love this. Everything is going... Uh... Oh! Oh, no! Hi there! You're not! What are you looking at? Yeah, I'm looking down the stairs. So? Why do you ask so much from me, Tim? I'm fucking sorry. That's good music. Yeah, where's the meeting version of this? What are you playing, Tim? Oh, wow, he got it right now. I got the layout. Okay, you go. Playoff 3. Playoff 3. Oh, you. I'm pressing you. That's a bad. Oh! You know that already? I'm using my gas! There you go. Alright, so we're asking for something, and you're trying to be satisfied with your, uh... Let's get your own grade. I'm sorry, I'm just playing for life. Player one, prepare yourself. So you have to flash your way in. Oh that not a whole thing Oh yeah it not loaded You just go into the sea and you get destroyed A lot of people get destroyed That how it works Hold this help. Oh, my God. Welcome aboard, kids. Glad I just found out about MPC. See you guys. Yeah! Yeah! Wow, great day. A gift for you. Can we get multiple tickets? Get in there. Get in there. Hit it. Yeah. Oh, my. That's good. Come on. I will help you on your quest. Welcome aboard, kids. Please place your Pokemon goals and the theme to inform the team left for the group. I'm gonna do my place. I'm done. I'm gonna do my place. I'm gonna do my place. Thank you. Oh my god, look at that bonus. Oh my god, look at that bonus. Oh my god, look at that bonus. Why are you putting so much pressure on me? This is going un-lo-lo-lo-ly. Come on, team, over. Okay, look at that. Fire three. Halloween three. Thank you. No way! Imagine if you're just a skeleton spinning around and you're in a Christmas party. Oh my god. Oh Player fool Thank you. Any more questions you've seen? Um, nah. I mean, okay. He's done. No, I don't have any answers to questions right now. I've been looking at them and looking at the comments, so definitely. I don't do cute. Yeah, I don't do cute. That's not cool. If I wanted to do cute, I would do My Little Pony or maybe The Beige Knight. the beige knife. Future Steve Ritchie game. You had a story about the beige knife, right? He drives, what does he drive? He's a nice guy. He doesn't hurt people. He's an okay guy. He's a philanthropist also. He gives people money and he's nice. The beige knife. But he's no fun to play with. He buys used cars. Where's your tilt t-shirt? Well, all I own is black shirts. That's it. Black. I'll wear a strong logo now and then. But that's it. Someone was asking about the super features. So the super features worked by... They're lit by making enough spins, and it's, like, progressive throughout the ball how many you need. And then when it's lit, the super insert's lit on the center. When you shoot the super insert, that one's running at the super feature value, and there's different values depending on which super it is, blah, blah, blah, blah, blah. But anyhow, while it's running, all those... that feature. So like super slingshots, while it's running, it's going to score higher points. And it's running on the timer that's on the display. So while it's running, you can collect super slingshots or whatever. And then the timer will expire. You can extend the time in two ways. One is by shooting the add time targets. The other is by lighting and starting another super feature. And you can also end it by either draining, running at a time, or if you get to the back of a, you collect a super feature jackpot, then that ends all running super features and it makes it harder to start the next ones. So that's kind of the overview of that. It's just like a scoring feature that's thrown in. There's still some code stuff to do to kind of make it display a little nicer and stuff like that and call it out a little bit better, but we'll get to that in the future and then by the time the launch parties happen, they'll have more code and stuff like that. So that's how that works. That's like a deeper rule. The main features are like the stuff you see, like the monsters, the multi-balls, or hurry up, something like that. You can light the magma save by hitting the drop targets. Hitting the drop targets is also what helps contribute to the sword power and powers it up. They want to know more about the sword power. Yeah, so Nick got it in one of the modes. The sword got powered up, and then he hit the center target, and the sword started pulsing and going crazy. What that meant was every single shot in that mode was double value. And it also subtly, once you guys play the rules a little more, you'll notice that the sandworm stops, shots start moving, and they sort of stay in the middle. Or the hell hand has more shots lit. So it just makes the modes a little easier to progress through, which makes it easier to get the knight letters and easier to complete the bonus super secret stuff for wizard mode that you'll have to discover on your own. They're asking a couple of other questions also. It's like the upper loops are going to do stuff. We just, you know, we haven't gotten that far yet. No, I got there last night. We also have a switch cable disconnected. Yeah, that's the problem. And it doesn't make any sound. It's not doing anything right now for us, but we'll have a lot of cool features up there. Also, yes, the premium comes with the upper play field. We also addressed a lot of the questions that are being repeated in chat at the beginning of the stream when we played the pro. Tim went through all the rules pretty much for the most part and explained a lot of things and rewind exactly if you guys have any questions this video will exist in perpetuity for you to go back and mull over and read everything you need to read and if you have any further questions there's probably someone who's already started a rule sheet to post on tilt forums or something thank you whoever you are so you know it's for me it was always fun because I came from the pinball community, obviously. It was always fun to learn rules on my own, so I've left it deliberately vague so you guys can figure out the best strategies, the best scoring, and the little minutiae details and everything. I'm not here to give you everything. The game needs to be played. This is a great way to get into it, but go to your local arcade when they get the game. Launch parties are coming up, I think the May 5th to 7th weekend. I think that's a weekend, and they're coming up really soon, so check with your local barcade or pinball place or whatever to see when the Black Knight launch parties are happening. And everyone asked you about the retro mode. We did get that about the third. I think we got that on the third game of the Pro. Nick Guano was playing. He's completing Night on the Pro, and he shot it. We saw the retro mode. Heard the music, saw the stuff, did things. It even has, like, the drop target sound timing out from the original Black Knight. How do I organize a launch party? You have to contact Zach.Sharp at SternPinball.com. Yes. That's Zach with an H. He arranges all our... Let's see. Do they want to see one more game? Yeah, let's play one more game. I don't know if they want to see one more game. Oh, we're doing that again? I don't know if they want to see one more game. Oh, they said yeses. Oh, they do want to see one more game. All right, we're doing one more game. All right, I'm not going for it. I need to record. I don't know. That's like, that's what you get for backing out. I mean, uh... I was going so deep into all these other designs. You're basically gonna try to break a million points. Shut up! I think you have to be closer to the house. Oh ho ho ho! Oh, good. Oh, fuck! Oh, ball change, come on! You know, it's really weird having E.K. as my other ear, Because the sound's like... ... ... ... ... ... I got this internet. Yo, Fortel is alive. ... ... ... Get the S in there, bro. ... ... Alright, come down nice and fast. You like it, huh? We got the power of the flame! What a piece of... Oh, he's back! I don't like that. Black Knight you... ...richly turd. Get out of my way. He won't stop slinging his stupid face. You're right. He's like the Faith Knight, boys. Oh, please. I'm a Faith Knight. You... You son of a... What happened to you? Alright. Me not. Yep. Ball one. Locked. Nice job before the break. Only the least of us can do it. Only the leafs of what didn't exist. I'll need to get over it. And pop. He says kind of like that. I don't know what the word is. I'm worried about... Is it in the... Yes. But we can't just play by heart. We can't just play by heart. We can show off. Yeah, we can show off. Ball one, locked. Wait, it is your head. Ball two, locked. Oh, that was amazing! Look at that, boy! Oh! Oh, my God. Start with one magnet thing. And you have to be like this. I'm a serious gift. Oh, my God. Leave a hand. I'm going to fight you. Game over. The Magnus thing! Yeah! You forgot the Magnus thing! What? I didn't forget it. It was too fast to be... Play the wand. Hey, hey, hey, hey, hey, you're mean. You're not nice. Look at that! I hit the thing and it moves me right away. You're specified. Shut up. I did it. You guys happy? Are you all happy now? Don't hit me. Don't hit me. Oh my god. Oh god. Oh god! Anything. Never mention my score. Never mention my score. Fire 3D. Super skill chance. All over. No, don't. I don't want to get busted. Okay, so we're going to lock that and put our lock. Now we lock the ball. And we started. Leg spin. Full screen. Leg. Oh, L spin. Finish. Wait, you fell. I'm not, sorry. I fell for you. Nice! Okay, we're good. Yellow card. Yellow card. Nice try. Player three. Player three. Don't let him get away with cheating. I was going to and then I didn't. Where's your yellow card? It's on my desk. Ball two. I can't stop this. Oh man, I got good things. Player four. I'm going to be the king! And I believe in free views for a free experience. I know. Yo, let's go. I'm going to be the king. I'm going to be the king. I'm going to be the king. Wait. I'm going to be the king. I'm going to be the king. Thank you. 9, 10, 2, 3, 2, 1. 1, 0, 1. All right. Knuckle 5. Get in there. What? Did it do a thing? Hooray. Holy . Oh, he saved it! That's a nice slap, Dave. Give me some game. Get me there! Welcome aboard, Dave. Hooray! I don't need a bucket. Alright. Alright. Death. Thank you, knight. Thank you, knight. Stop trying to surprise me. We go, we go, we go. I'm good. Come here, you. Awesome. Mwah. You want to see some silted enemies? Oh! He starts with one danger. Danger. Danger. Taking a danger out of his hand. And then I'll end with a silt. Oh! Oh! Oh! Oh! Five! One! Two! I shot the shot! Did anyone know how many seconds of overbuff before that happened? Zero! Cheers from Italy! Yo! Hello Italy, how are you? Hello Italy! Oh yeah! Like the end I just happened to hit him Yeah come on I'll kill him I'll let you out of my way I'm gonna fuck your ass Alright we'll see I'm gonna get naked and you can just come on and hit me Yes, the X button does launch the ball. And also, and the... This is very important to us right now. If I can be so nice, I can get retro mode. Rudy, contact Zach and tell him to allocate a crab cup casket. Oh, shoot. What? What? What? I don't see that rip from those, eh? Super features boosted! Oh no! Battle to keep control. Where's a worthy Oh, yeah, the tilt box. I'm over here shaking literally nothing. Hey, you... Just quiet. Okay, you ready for this tilt animation? Here we go. We need your help, champion. Yeah, I get it, buddy. I'm warning you. That's pretty sick. Get out of here. With the backhand. With the backhand. Well, Internet, thank you so much for being here. Big shout-out to Sparrow Guys. Excellent freaking game. It looks amazing. It sounds amazing. It sounds amazing. It is just amazing. You're going to be able to play a lot of these at the Midwest Gaming Classic this weekend, so make sure you're there. It starts Friday, I believe. I'm pretty sure. Yeah, they're bringing a ton of these. You get to go bang on them all you want. We're getting one of these soon in the studio, so we'll also be streaming the crap out of that. And, yeah, I hope you all had a good one. Thank you all. This video will be backed up to YouTube very soon, and whatever. It'll be on Twitch. It'll be on Twitch. It'll be wherever you want it to be, right? Do you guys have anything else you want to add before we bounce? No, just thanks to everyone for tuning in. Stern Pinball rocks. Black Knight rocks. This is an awesome game. It was awesome to work with Steve Ritchie and the whole entire great team. I think it's a bean game. A bean game. It's awesome. It's so many times today. It's a silent game. It doesn't matter. For us, there is no sound. Yeah. Very quiet. There's nothing. I can have my play my pinball skills from that music. Okay. All right, guys. Thank you. I love you. Have a great night, and I'll see you tomorrow. Okay? Bye. Bye, people. Do-do-do-do-do. Do-do-do-do-do. The mic's still freaking hot. It's freaking hot. And.

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*Exported from Journalist Tool on 2026-04-13 | Item ID: a1c36e4b-f44c-4536-93fc-bd60cf269c97*
