# Alice's Adventures in Wonderland (DPX, 2024) Brief Gameplay at Past Times

**Source:** Pinball Shenanigans  
**Type:** video  
**Published:** 2026-04-01  
**Duration:** 3m 48s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=ClPr4zk3g7s

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## Analysis

Pinball Shenanigans presents brief, unscripted gameplay footage of Alice (Dutch Pinball, 2024) at Past Times arcade. The player notes the game's design aesthetic resembles John Papaduke's work, with emphasis on flowing ramps, captive ball features, and an elevated upper playfield. The footage captures early exploration of skill shots, ramp shots, and mode mechanics during a casual first-time play session.

### Key Claims

- [MEDIUM] Alice has a John Papaduke design aesthetic with flowy ramps — _Pinball Shenanigans player observation during gameplay commentary_
- [HIGH] Alice features an elevated upper playfield with captive balls — _Direct observation during gameplay footage_
- [HIGH] Alice includes skill shot mechanics tied to controlled punch strength — _Player discovers and describes soft punch mechanic during gameplay_
- [HIGH] Game is available for play at Past Times arcade — _Video title and gameplay location context_

### Notable Quotes

> "Definitely has a John Papadiuk look to it. It's all the flowy ramps."
> — **Pinball Shenanigans**, 0:00-0:15
> _Direct design aesthetic assessment comparing Alice to known designer's signature style_

> "It's a cool-looking upper play field, and it is way up there. It's got these captive balls."
> — **Pinball Shenanigans**, 0:20-0:30
> _Key mechanical feature description of the elevated playfield with captive ball elements_

> "I thought it would show on that clock thing"
> — **Pinball Shenanigans**, 1:00-1:05
> _References visual feedback mechanism (clock display) related to skill shot/mode start_

### Entities

| Name | Type | Context |
|------|------|---------|
| Alice | game | Dutch Pinball 2024 pinball machine with flowing ramps and captive ball mechanics |
| Dutch Pinball | company | Pinball manufacturer; creator of Alice |
| John Papaduke | person | Pinball designer referenced for aesthetic/design influence observed in Alice |
| Past Times | venue | Arcade venue where Alice gameplay was recorded |
| Pinball Shenanigans | organization | Video content creator; source of gameplay footage and commentary |

### Topics

- **Primary:** Alice gameplay mechanics, Design aesthetics and designer influence, Playfield layout and features
- **Secondary:** Skill shot mechanics, Venue availability

### Sentiment

**Neutral** (0)

### Signals

- **[content_signal]** Pinball Shenanigans published hands-on gameplay footage of Alice at arcade venue (confidence: high) — Video title and full gameplay footage demonstrating game in playable state
- **[design_philosophy]** Player identifies John Papaduke design aesthetic influence in Alice's flowing ramp layout (confidence: medium) — Direct quote: 'Definitely has a John Papadiuk look to it. It's all the flowy ramps.'
- **[gameplay_signal]** First-time player discovers skill shot mechanics requiring soft punch control and observes captive ball and ramp shot modes (confidence: high) — Player commentary on skill shot discovery and repeated attempts at ramp shots
- **[venue_signal]** Alice confirmed playable at Past Times arcade venue as of video recording (confidence: high) — Video title and location context

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## Transcript

All right, check this out. Alice Adventures in Wonderland. I'm going to try a quick little one-handed game here. First time laying eyes on this thing this weekend. Looks pretty awesome. Definitely has a John Papadiuk look to it. It's all the flowy ramps. Cool apron. All right, I'll try and do this without inducing nausea. Not going to be easy. All right, let's go for backhand the spinner saw. Ooh, nailed it. Ooh, scoop. What does that do? It's a cool-looking upper play field, and it is way up there. It's got these captive balls. I'm going to try the center ramp shot, see what happens. Oh. Let's try that again. A little later, I think. Oh no, it's too late. Try a post pass Come on. Here we go. Nope. Late again. Okay, now early. Ah, too early. No. It looks like Mode start More captive balls over here It's like this Something to do with the skill shot I guess you want a soft punch And then my award is I thought it would show on that clock thing I'll just let that drain It's coming back Okay, center ramp, looks like it's going to start. Not quick enough. You didn't block the ball today too. Alright, one more ball to try and make this darn ramp. Do the skill shot now that I know that that's a thing. Okay, it's going to spit out. Trying to trap up but... Oh, I locked a ball accidentally. Woo! Ramp! How can I miss that ramp so many damn times? Here it is. Oh, you... Come on! Oh, it's all over. It's going to be all over. Oh, ball's stuck. Ski jump. I can't nudge one handed oh that's so horrible just horrible alright my next game is up I gotta go

_(Acquisition: youtube_groq_whisper, Enrichment: v5)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: a3d5651f-2049-41a0-8fe2-a0b440916e9e*
