# JAWS Gameplay Premiere

**Source:** Stern Pinball  
**Type:** video  
**Published:** 2024-01-08  
**Duration:** 16m 24s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=d2uPLloWZTs

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## Analysis

Keith Elwin, designer of Jaws pinball, provides an in-depth rules walkthrough and gameplay demonstration of the new Stern Jaws machine. The game features a multi-tiered skill shot system, five lit modes, several multiball variants (Jaws 1, 2, and Rescue multiball), and interconnected rulesets including Bounty Hunts, Fish Finder modes, Quint's Challenge, and Beach Closed hurry-ups. Elwin showcases the 3D video mode with included 3D glasses, spinners, ramps, and strategic stacking opportunities.

### Key Claims

- [HIGH] Jaws pinball comes with 3D glasses for the video mode — _Keith Elwin explicitly states 'your game will come with 3D glasses' while demonstrating the video mode feature._
- [HIGH] There are three different Jaws multiball variants in the game — _Elwin states 'There are three different Jaws multiballs' and demonstrates at least two (Jaws multiball and Rescue multiball)._
- [HIGH] The skill shot system has three difficulty levels — _Elwin opens with 'The skill shot system—there are three levels' and references 'Skill shot level two' later in gameplay._
- [MEDIUM] Beach Closed mode provides a 10-20% bonus multiplier to subsequent shots at the same shot location — _Elwin explains 'whatever value you collect that at, then every shot you collect at that same shot...gets an added bonus of whatever the Beach Closed value is. It's like 10% of whatever hurry-up you collected. Maybe it's 20, I forget.'_
- [MEDIUM] Quint's Challenge involves completing approximately 12 different combo sequences — _Elwin states 'there's about 12 of these that you have to get through' when explaining the tie-a-knot combo mechanic._

### Notable Quotes

> "The skill shot system—there are three levels."
> — **Keith Elwin**, 0:00
> _Opens the rules explanation with the foundational skill shot mechanic._

> "You really want Beach Panic because pretty much every shot is lit, and that's a great one to stack with multiball."
> — **Keith Elwin**, ~10:20
> _Strategic insight into optimal mode stacking during Jaws multiball._

> "Rescue multiball is my favorite multiball in the game."
> — **Keith Elwin**, ~12:30
> _Designer preference indicating a signature mode with deeper engagement._

> "The timer doesn't start until you hit the first shot, so there's no big deal, no rush to start it."
> — **Keith Elwin**, ~7:00
> _Design philosophy prioritizing player comfort in timed modes._

> "This value carries over the entire game, so if you do really well in ball one, you're going to get that bonus after every ball."
> — **Keith Elwin**, ~8:30
> _Explains Speed Frenzy mechanic and game-long progression system._

### Entities

| Name | Type | Context |
|------|------|---------|
| Keith Elwin | person | Designer of Jaws pinball; leading the official rules premiere and gameplay demonstration |
| Jaws Pinball | game | Stern pinball machine based on Jaws IP; official gameplay premiere with rules walkthrough |
| Stern Pinball | company | Manufacturer and publisher of Jaws pinball; sourcing of video content |
| Rescue Multiball | product | Signature multiball mode in Jaws requiring player to rescue beachgoers from shark; designer's stated favorite |
| Jaws Multiball | product | Primary multiball variant featuring yellow barrel collection and scoring |
| Beach Panic Mode | product | Stackable mode where most shots are lit; strategic option for multiball stacking |
| Quint's Challenge | product | Combo-based mode requiring 12 different knot sequences; references Jaws character |
| Bounty Hunt | product | Selectable shark hunting modes (mako, hammerhead, tiger, thresher, Great White) |
| Fish Finder | product | Drop target-based mode activated via lane; lit by collecting three targets |
| Speed Frenzy | product | Mode unlocked via Shark Tower targets; switch hits build cumulative value across entire game |

### Topics

- **Primary:** Rules Design and Complexity, Multiball Variants and Stacking, Video Mode and 3D Glasses Feature
- **Secondary:** Game Progression and Wizard Modes, IP Theme Integration (Jaws Characters/Mechanics), Skill Shot Design
- **Mentioned:** Official Content Strategy

### Sentiment

**Positive** (0.85) — Keith Elwin demonstrates enthusiasm and comfort with the ruleset; highlighting features positively (favorite multiball, strategic stacking options). No critical commentary or design concerns evident. Professional but friendly tone emphasizes approachability of complex mechanics.

### Signals

- **[community_signal]** Stern providing official designer-hosted gameplay premiere as content strategy for community rules education and hype building (confidence: high) — Official Stern Pinball video featuring designer-led walkthrough of complete ruleset and gameplay scenarios
- **[design_philosophy]** Rules emphasis on strategic stacking, mode selection, and game-long progression (Speed Frenzy value carry-over); timer delays for player comfort in Quint's Challenge (confidence: high) — Elwin explains stacking opportunities, highlights Beach Panic as optimal stacking partner, demonstrates game-long value accumulation
- **[announcement]** Official gameplay premiere of Jaws pinball with comprehensive rules walkthrough by designer Keith Elwin (confidence: high) — Stern Pinball source providing designer-led gameplay demonstration and rule explanation as official content
- **[product_strategy]** Multiple multiball variants (Jaws 1, Jaws 2, Rescue Multiball) and interconnected rulesets creating deep engagement layers (confidence: high) — Designer references three different Jaws multiballs and demonstrates stacking with various modes; Rescue Multiball highlighted as signature feature
- **[technology_signal]** Inclusion of 3D glasses with game and dedicated video mode using 3D technology (confidence: high) — Elwin explicitly states 'your game will come with 3D glasses' and demonstrates 3D video mode gameplay

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## Transcript

hello I'm Keith Elin designer of Jaws pinball and right now we're going to go over the rules as I play so uh the skill shot system there are three levels the first level is to hit the pop bumper without hitting the roll over to the mini flipper skill and hooray points all right so I have a few things I can do here I can shoot the captive ball in the boat to bring up the shark and start shark encounter modes uh I can hit the Chum Bucket and start working on my multiball by advancing the chum line on the uh LED Chum line thing so I'm going to bash the boat and try to light a mode so now I have five modes lit and whichever one I shoot is the mode I'll start uh since I'm on the left flipper I'm going to try to start raft attack over there on the right ramp now during raft attack I want to shoot any of the blue shots it's going to bring up the fin temporarily and I want to hit the F before it goes down if I miss and you just repeat now I got video mode lit on the right ramp I did that by shooting the fish finder targets more of that 3D now your game will come with uh 3D glasses not as cool as these ones but it'll still come with them our our uh take on uh the video game in the movie so left flipper fires a harpoon Left Right flipper fires it right both fired up the middle or you can use the action button do not hit the diver Tech I can double the value by hitting the center ramp before the target uh one more sequence to complete to uh beat the right you all know me a little 3 I'll catch this word bad all right so I didn't beat that mode no big deal all right so the flashing lights over here are the fish finder and whenever you shoot the lit drop Target it'll stay lit you light all three it'll light the fish finder modes which are activated when the ball comes through this Lane and you shoot the lit targets is not I Val my neck more than 3,000 this is quint's challenge he's going to challenge you to tie a knot which is basically a combo and there's about 12 of these that you have to get through the timer doesn't start until you hit the first shot so there no big deal no rush to start it three but I'll care him and kill him so Bounty hunts you can select which shark you're going after uh we'll start with the moo so when you select this you'll have four objectives that you have to obtain and this one is 30 Spinners three ramps one pop hit and two Chum Bucket hits and once you do that you need to shoot the fishing reel to reel the shark in you see I failed the challenge so I'll have the relight uh quinch challenge there all right so we completed the shark Tower targets which starts speeding frenzy basically every switch hit builds a value hit the flashing standup Target to collect that value and this value carries over the entire game so if you do really well in ball one you're going to get that bonus after every ball $10,000 for me by myself that you get the TA whole damn all right so now we have the Harpoon lit which means I can shoot either the left orbit or the center ramp which will first time only it'll bring up the upost on left lane bring up the shark fin start moving uh if I can attach a barrel then I'll light multiball so here we go now now kill it now all right so I got one barrel on him which means I've qualified Jaws multiball one there are three different Jaws multi balls so I can shoot any of the yellow shots to actually start the multiball but I'm going to try to bring a mode in with this so I'm going to shoot the boat first all right so now I can bring in uh any one of the flashing modes uh you really want Beach panic because pretty much every shot is lit and that's a great one to stack with multiball so that is the waiver ramp that is the ramp just to the right of the right or the left orbit all right so this is the perfect stat all right let's see how long that to bring him again part one of Jaws multile you are hitting the shots to try to bring up the yellow Barrel once you do it'll pop up in that a random location and you shoot that shot for a jackpot hitting the Chum Bucket enough times to fill up the chum line will add a ball we go the out of ball still got Beach Panic running so every shot every uh blue shot I 5 4 3 2 1 time all right so now I'm uh one target away from letting fish finder uh what else I got pippet lit which is kind of a super award if you uh collect pippet they throw the stick at a random location you have 10 seconds to fetch it and if you do you receive a reward uh what else I got going so every time I hit one of these standup targets the shark Tower targets it lights a beachgoer at one of the five shots if you complete three on the same shot it starts at Beach closed hurry up when you collect that uh whatever value you collect that at then every shot you collect uh at that same shot so REM mode multiball whatever is lit that shot gets added bonus of whatever the uh Beach clo value is it's like 10% of whatever hurry up you collected maybe it's 20 I forget uh but I need so I have one flashing so I have a beach go ready to go on the uh wave ramp and then once I get through that I can start adding more beach goers and try to get rescue multiball which is what happens when you collect all the beach terrible Fisher so that's a fishfinder mode it is super buoys which I'll explain a bit more and more so I just hooked my Shark by completing the four objectives so now I got to shoot the real The Reel them fire so I started to Beach her hurry up on the right ramp all right as you can see there I know was stacked with the hurry up but I just completed quint's challenge in level one drives all right I've hook the shark now I need to dash the shark to collect the Bounty so now I've captured the moo and there's a total there's the moo there's a hammerhead the tiger the thresher and the mini wizard mode is you battle the great white skill shot all right skill shot level two and I still need to get this left lane to start my rescue hurry up and there we go rescue multiball is my favorite multiball in the game basically now you have to rescue every one of these beach goers before the shark gets them the shark's going to move around you have a few seconds before before it gets the beachgoer uh the jackpot value in each shot is based on how many you've rescued on that shot so if you get all three on the same shot that's a 3X the drop targets are out of ball which is why I keep aiming over here and it's not a good rescue multiball usually you want 150 to 200 on that more you play in the same game obviously the lot bigger the Bounty collect gets fail quin's challenge again but we got through a lot of the game you got to see jaws one and two multiball most of the modes most of the fish finders we have to close the beaches thank you very

_(Acquisition: youtube_auto_sub, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: ab8231fe-c079-4deb-b415-46f6d3676bcc*
