# EP 13 - The Walking Dead Remastered First Impressions

**Source:** Flip n Out Pinball Podcast  
**Type:** podcast_episode  
**Published:** 2025-11-04  
**Duration:** 24m 29s  
**Beat:** Pinball

**URL:** https://flipnoutpinballpodcast.com/ep-13-the-walking-dead-remastered-first-impressions

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## Analysis

Greg Bohn and Ken Cromwell discuss their first impressions of Stern Pinball's Walking Dead Remastered, covering the graphic novel art direction, new cabinet features (expression lighting, updated Well Walker mechanics), enhanced code by Lyman Sheets, and the value proposition of the 500-unit limited edition at $12,999. They praise the visual cohesion, mechanical improvements by designer John Borg, and fast fulfillment timelines, positioning the remaster as a worthwhile upgrade even for existing Walking Dead owners.

### Key Claims

- [HIGH] John Borg made geometry adjustments to the playfield, including modifications to the bicycle ramp flap for better ball travel consistency. — _Greg mentions this came directly from the distributor presentation by John Borg and Seth Davis; Ken confirms it was a known issue from the original._
- [HIGH] The animations use a graphic novel approach where TV show clips are artistically painted over rather than fully recreated. — _Ken explains Stern's stated approach during the distributor presentation; both hosts discuss this design choice positively._
- [HIGH] The Well Walker has upgraded movement mechanics with enhanced coil responsiveness, similar to Stranger Things Demogorgon action. — _Greg discusses this from the presentation; Ken confirms the theatrical movement enhancement._
- [HIGH] Michael Rooker (Merle) and Danai Gurira (Michonne) provide voice callouts, replacing generic hillbilly walker sounds from the original. — _Both hosts explicitly discuss these as major improvements; Ken notes some owners previously pirated code to add show callouts._
- [HIGH] Topper and accessories will be available in December, the shortest duration between release and accessories for any recent Stern game. — _Ken cites this directly from the distributor meeting announcement._

### Notable Quotes

> "I was kind of disappointed in a certain thing, and that it didn't turn out to be true...I'd heard a rumor that it was going to be called the walking dead revived"
> — **Greg**, ~2:00
> _Reveals earlier community speculation about the game's name that did not materialize; sets tone for discussing rumor accuracy in pinball._

> "I like it because...you're literally true to life, you know, screen image by screen image. You're able to capture that exact moment. But again, you've artistically changed it into more of the graphic novel form."
> — **Ken**, ~12:00
> _Articulates the design philosophy and practical benefits of the graphic novel animation approach._

> "Kinetic satisfaction when the ball hits the skull."
> — **Ken**, ~24:30
> _Greg specifically calls this phrase out and plans to adopt it; demonstrates the hosts' focus on tactile/mechanical feedback as a quality metric._

> "Walking Dead is not far behind [Godzilla]. I held it as almost a masterpiece in a sense...between code and layout one of the best games ever made."
> — **Ken**, ~18:00
> _Ken positions Walking Dead's original design as among the best ever made, primarily due to Lyman Sheets' code; establishes high baseline expectations for remaster._

> "There will be no upgrade code wise to bring your old Walking Dead to the new Walking Dead feature set."
> — **Ken**, ~32:00
> _Important clarification that existing Walking Dead owners cannot upgrade via code patch; they must purchase the full remaster._

> "It's nice because when you get your order in, you're not waiting six months, you're not waiting twelve months, you're going to have your game in weeks or a month and a half."
> — **Ken**, ~37:00
> _Highlights Stern's manufacturing speed advantage over boutique makers; Ken has 90-day impatience threshold for orders._

### Entities

| Name | Type | Context |
|------|------|---------|
| John Borg | person | Legendary Stern pinball designer who designed Walking Dead Remastered; made playfield geometry adjustments and co-hosted distributor presentation. |
| Lyman Sheets | person | Original code designer for Walking Dead (2014); Ken praises his work as among the best code ever created, establishing risk-reward gameplay mechanics. |
| Seth Davis | person | Stern Pinball representative who co-hosted the distributor informational presentation for Walking Dead Remastered. |
| Robert Lasky | person | Fantasy and horror illustrator who created cabinet artwork for Walking Dead Remastered; hosts speculate he may audition for future Stern art packages. |
| Zombie Yeti | person | Stern Pinball art director who has stepped back from direct game creation; Ken notes Stern is seeking artists to fill his shoes. |
| Michael Rooker | person | Actor (played Merle Dixon in TV series); provides voice callouts for Walking Dead Remastered. |
| Danai Gurira | person | Actress (played Michonne in TV series); provides voice callouts for Walking Dead Remastered. |
| The Walking Dead Remastered | game | 2025 Stern Pinball remake of the original 2014 Walking Dead; built on Spike 3 platform with graphic novel art direction, enhanced mechanical features, and new voice talent. |
| Stern Pinball | company | Major pinball manufacturer releasing Walking Dead Remastered; hosts praise their manufacturing speed compared to boutique makers. |
| Flippin' Out Pinball | company | Distributor/retailer sponsoring the podcast; offers free shipping on all Stern machines and order support services. |
| Ken Cromwell | person | Co-host of Flippin' Out Pinball Podcast; pinball enthusiast and Walking Dead fan; distributor representative. |
| Greg Bohn | person | Co-host of Flippin' Out Pinball Podcast; less familiar with original Walking Dead but provides technical and design analysis; distributor representative. |
| Zach | person | Referenced community member who is particularly fond of Walking Dead; not present but frequently mentioned as a game enthusiast. |
| Metallica | game | Recent Stern remaster that Ken references for code enhancement polish approach and mechanical refinements similar to Walking Dead Remastered's improvements. |
| Godzilla | game | Recent Stern pinball game Ken cites as having exceptional code; used as comparison point for Walking Dead's overall design excellence. |
| Stranger Things | game | Stern pinball game referenced for Demogorgon movement mechanics that are similar to updated Well Walker action. |
| Resident Evil | game | Original game referenced by Ken to describe the visual aesthetic and cut-scene style of Walking Dead Remastered animations. |
| Spike 3 | product | Stern's latest pinball hardware platform used in Walking Dead Remastered; enables LCD screens, expression lighting, and other modern features. |

### Topics

- **Primary:** Graphic novel art direction and animation approach, Mechanical improvements and playfield geometry adjustments, Voice talent and character callouts from TV show, Limited edition features and value proposition
- **Secondary:** Code enhancements and Lyman Sheets' original design legacy, Manufacturing speed and fulfillment timeline, Expression lighting cabinet features and accessibility
- **Mentioned:** Pricing strategy and market positioning

### Sentiment

**Positive** (0.82) — Both hosts express enthusiasm about the remaster, praising design choices, mechanical improvements, and value. Ken particularly excited about voice talent upgrade. Only minor reservations expressed around animation frame rate and desire to see final product in person before full judgment. No criticism of pricing or business decisions.

### Signals

- **[business_signal]** Stern shortening accessory availability window—topper/accessories launching December, described as shortest duration from release to accessories for any recent game. (confidence: high) — Ken cites this directly from distributor presentation; signals accelerated post-launch content strategy.
- **[community_signal]** Michael Rooker and Danai Gurira voice talent addition addresses longstanding community criticism of original's generic 'hillbilly' walker sounds; Ken notes some owners previously pirated code for show callouts. (confidence: high) — Both hosts celebrate this as major upgrade; Ken references existing community workaround indicating demand for TV voice talent.
- **[design_philosophy]** Graphic novel animation approach using painted-over TV clips rather than full recreation; bridges gap between authentic footage and stylized aesthetic consistency with cabinet art. (confidence: high) — Ken explicitly discusses how this approach captures true-to-life moments while maintaining graphic novel style cohesion across cabinet and playfield.
- **[manufacturing_signal]** Stern's rapid fulfillment timeline (weeks to ~1.5 months) versus boutique manufacturers' multi-month waits creates competitive advantage in customer satisfaction. (confidence: high) — Both hosts highlight this advantage; Ken expresses 90-day impatience threshold and appreciation for sub-threshold delivery times.
- **[market_signal]** No price increase from original Walking Dead to remaster (LE $12,999, Premium $9,699); limited edition production capped at 500 units globally. (confidence: high) — Ken provides explicit pricing from distributor meeting; notes this competitive positioning compared to boutique makers.
- **[personnel_signal]** Robert Lasky (fantasy/horror illustrator) brought into Walking Dead Remastered as external artist; hosts speculate this as potential audition for future Stern work given Zombie Yeti's transition to art director role. (confidence: medium) — Ken compares to John Wick precedent where external artist brings fresh perspective; notes Stern actively seeking artists to fill pipeline.
- **[product_strategy]** Walking Dead Remastered positions as upgrade path even for existing owners through LCD visuals, enhanced voice talent, and modern Spike 3 features despite lack of code upgrade availability. (confidence: high) — Ken and Greg explicitly discuss upgrade value proposition; acknowledge existing owners face choice of keeping old machine or upgrading entirely (no hybrid path).
- **[product_strategy]** John Borg made targeted geometry adjustments to playfield (bicycle ramp flap) to address known consistency issues from original design. (confidence: high) — Both hosts confirm this was a known problem (Ken mentions aftermarket mod solutions existed); John Borg redesigned flap as part of remaster.
- **[rumor_hype]** Earlier community rumor speculated game would be named 'Walking Dead Revived' rather than 'Walking Dead Remastered'—rumor did not materialize. (confidence: medium) — Greg explicitly states he heard this rumor and is disappointed it wasn't true; treats this as example of inaccurate pinball speculation.

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## Transcript

 Hey, what's going on, Pinball Land? Welcome. It's episode 13. That is 1-3 of the Flip N Out Pinball Podcast with me today, Greg Bohn. Greg, what's going on? Great. More new games. What is this? every single week, it seems like we've got some releases lately. The month of October and now November is hot. Stern Pinball throws a hat in the ring. Dude, we have been busy. The Walking Dead remaster. I know, I know. And listen, not complaining about it because new pinball is always good pinball and fun for me to talk about. And I really want to pick your brain on this game. And the reason that I'm saying that is you are a lot more familiar with The Walking Dead as a game than I am. It's not a game that back in the day I really paid a lot of attention to or got a lot of time on. On the opposite side of the spectrum here, it's a game that you and I know Zach many are particularly fond of. So I really want to get your opinions on this remake, this remastered approach. And before we do that, I think I would just like to get your general opinion, because for those of you that don't know, we just got off of the distributor informational call from Stern hosted by Seth Davis and John Borg. And that's where they kind of walk us through the game. They show us the art packages. They talk about the approach. They let us see the promotional video. So when all this is taking place, and it usually takes place over, what, about 15, 20 minutes, why don't you walk me a little bit through what was going through your head, and then we can discuss the game, give a little bit of inside baseball, and we can finish up with some of the stronger talking points. First of all, I was kind of disappointed in a certain thing, and that it didn't turn out to be true and we discussed it last time that i'd heard a rumor that it was going to be called the walking dead revived i remember you saying that and it was not true it's just walking dead remastered i kind of would have liked them to follow in that direction i think it would have added i mean granted i i know there's some consistency when it's your remastered line but i kind of would have liked it to been you know fit the game itself walking dead revived just a lot better ring so are you saying there was a pinball rumor that was not true It's shocking, isn't it? It's shocking, isn't it? There's some retractions going on. Yeah, I'm just, I'm bullshitting. I was disappointed, though, so I'm not. But no, dude, you know, I kind of expected them to go into that graphic novel, graphic aspect, just because I kind of heard rumblings of that. And honestly, I'm looking very forward to that in a sense as well. I don't really like that screen grab look that the original one had, especially on the premium and stuff. So I was looking forward to that. I was a little surprised that they went as colorful as what they did on this game. But still, you know, pretty game. Pretty very vibrant game. I think that, and again, these are just super, before we get deep into super quick impressions. um i i actually kind of like that back glass quite a bit better on the premium but i'll tend to fall for that anyways but i kind of like that barn and you have shane back there you got some of the other characters that you don't get anywhere else you got the governor people that are big governor fan you know you got the governor down the side of it which is is pretty cool looking but yeah you know pleasantly surprised me and like i like the updates i like anything that's updated the one of the reasons that i i really just hated that pro so bad on the original was it was just an ugly game it was just kind of atrocious looking so i i kind of like this this this upgrade and update that they did with it you know it's visually like straight out straight out the gate and then that cabinet artwork is by fantasy and horror illustrator robert lasky that's interesting beautiful artwork i mean it really is he did very well i like his composition You know, and considering the artwork done by Robert Lasky, is this a situation where you think maybe he gets in a pinball and starts creating additional art packages? Or do you think this is kind of a one off because he was on point with what Stern was looking for with the direction of that graphic novel approach for The Walking Dead? No, I mean, we kind of saw the same approach in a sense from John Wick. Like, I think that any time this job in pinball or any other job that when you get an opportunity like that, in a sense, it's almost an audition for future work as well. So I think a lot of it will depend on how this is received by the pinball community. I think his work is very clean. Again, I think his composition, the way his arrangement of everything looked really good. Again, like I love that freaking that back glass on that premium. I just love how those characters are coming out from behind that barn and the way that is. And, you know, again, it's very clean. It's a nice, realistic set of art, but it still holds the graphic, you know, novel hand-drawn aspect to it. But, yeah, I mean, I don't think it's bad, man. I think we could definitely see him around. And I think Stern's always looking for new artists and stuff, especially, you know, since, you know, Zombie Yeti's kind of took a step back from actually, you know, doing games himself and more of that overall art director. you know, they're probably looking all the time for somebody to kind of fill his shoes or, you know, that he can guide. So before we get into some of the specifics, we want to remind you, if you want to order your new game, you can go to FlippinOutPinball.com and you can put the game in your cart. There's 500 domestic limited editions that are available on this remastered game. And then there's also a premium option that's available for purchase. If you'd like to order directly and speak to a person like myself or Greg, You can email us individually at Ken at FlippinOutPinball or Greg at FlippinOutPinball and we can get you an invoice with a secure for payment and and get it going I think the limited edition especially Greg probably going to sell out pretty quick By the time you listen to this episode, I don't know that we'll have any in stock, but in the event that we do. Oh, dude, there's so much like they're starting to load. They're starting to load that LE up so much with stuff that, that it is quickly becoming a really good bang for your buck. um and something that we saw added to this can if we can go ahead and dive into some details as we discuss this they have now added external expression cabinet lights on the game which your le comes with there's some some um laser cut you know bullet trim that goes down the armor and then that that is all expression lighting down the outside of your cabinet so you know it can make the bullets i guess look like they're firing off or so forth you know and add you know different color effects to it and it's completely independent from the expression lights on the inside of your cabinet that we're we've kind of become accustomed to and then you know there's the invisiglass the shaker motor um you know the speaker expression speaker lights you got your powder coated trim the mirror back glass i mean there there's honestly so much now on these le's that you know it does get kind of hard to like shy away from them right if you do end up with the premium version of this game, the expression lighting interior exterior kit will be an option for you. And going forward with Spike 3, the pros will also have that option as well. So they're no longer going to nitpick which models are going to receive which capability for the expression lighting kits, which I think are good. There's a little bit of a cabinet design redesign that we're seeing on this Spike 3 Cabinet 2 with replacement of the hinge bolts. They've slimmed down the hinges a little bit. weight and everything should feel the same. But there's... Well, and they said that they did that hinge redesign and stuff. So part of that was for easy access. I think for people wanting to install armor, wanting to install these external expression lights and so forth, it made it easier so that you're not trying to work around a hinge. It looks like, you know, your couple of screws remove the armor instead of battling that back screw or whatever to hinge itself in your way. It's just a lot easier, more user-friendly to install these mods down the road on premiums and pros. So let's take a second and just focus on the approach. And on this one, there was a lot of speculation. You brought it up a little bit earlier. You brought it up in a previous episode. Were we going to see clips from the show? Was this going to be a comic book approach? They've gone with what they're calling the graphic novel type of approach, like graphic novel artwork. And you see it present, obviously, in the exterior cabinet design. but where you notice it especially is going to be in the animations. You're bringing everything off of that Sam system and the dot matrix. You're bringing it to an LCD screen. And the way that they described this was that you are getting the clips from the show, but they've been artistically painted over to stay within that graphic novel type design. Curious to get your feedback on that. Cause I've always been one to appreciate graphic novel kind of artwork and that type of a design. How do you think that it works with the animations on this game? I like it because I, so the, the thing is with that is I, I enjoy it because to me it's a little cleaner. Your, your, your art team and your, your graphic designers are not having to necessarily start over from scratch and just fully recreate, you know, time, money, everything else to recreate some of these scenes in an animated form, be able to paint over them. You're literally true to life, you know, screen image by screen image. You're able to capture that exact moment. But again, you've artistically changed it into more of the graphic novel form, which I think you have to do. Because that was one of my things that I was curious with if they went this route. How were they going to really encompass it and literally create, you know, everything from scratch if they did that on the cabinet play field and had that style? How are they going to recreate that visually on the LCD screen? So I like that approach. I like the way it looks, you know, very video game-esque in a way. But, you know, it gives that full completion to everything. You know, it kind of reminded me of, you said video game-esque. Remember the original Resident Evil? Oh, yeah. Yeah, very much. Yeah. That's a lot of what it reminded me of. Kind of reminded me of that kind of a cut scene type of thing. Yeah, yeah. And it just makes everything cohesive. The whole game flows now. You know what I'm saying? And there's not stills from the show and stuff going off in a completely different color format and everything else on the LCD while you've got this vibrant cabinet. Everything is very cohesive now. It is very vibrant for Walking Dead. That did surprise me just a little bit. It's not anything that I would have expected, especially with the original cabinet designs, for it to come across as a little more darker and get a refresh. It's pretty vibrant. And I know that was something that I think Seth even mentioned in the presentation was that this is one of their more vibrant art packages. Yeah. On The Walking Dead. Do you like the animations? Do you like that to be able to go that route? Do you like the painting over aspect? Does it make sense to you? It's intriguing to me. I guess that, I don't know. I mean, if I was a fan of a show, I think I would like to see some of those clips, especially now that we're working with that LCD screen versus the dot matrix. But if you're going for a graphic novel approach, at least you've got the art inspiration literally painted over those clips, which is something that is completely unique. So you would never be able to see those clips in any other way other than playing this pinball machine. And I think that offers something that's unique. I do want to see how the animations flow in person and like a frames per second perspective I don't know if they're going to be a little more choppier if they're going to be flowy when you looking at something on a zoom presentation you know you not usually not seeing the full capability of what the animation is but it looked nice when I saw it I just don know you know at the end of the day And I hate to say I got to wait to see it but I just need to see it I think in a something that's a little more high res and something that offers me a little bit more of, of, of how those animations flow. But, uh, you know, as you would say, I'm not, I'm not mad about it. I love that you picked up on that. It's so bad. I say it too much. Oh, I love it. I love it. I love it. You know, like one of those things, too, that I kind of like about that is what you brought up just a little bit ago about it is it pays homage to the original DMD. You know, they took the original DMD animations and they've incorporated those in a more 3D, you know, updated environment on there, too. And I think that would have been very hard to do with just normal clips and to have not gone this route. So I like that aspect. That's a really good point. Yeah, because it has some really great. Dude has some of the better DMD animations in, you know, pinball at that time. I thought, like, I loved all those on there. You know, the zombie heads, everything else. So interesting approach, but I do like it. I'm not mad. Another thing that I was interested to hear was that John Borg did make some geometry adjustments on the actual play field to open up some shots to make some shots more consistent. I think the bicycle girl shot was. Well, I expected that. Adding that flap, because that was one of the reasons that I personally enjoyed the Pro over the Premium Melee, was just that the flap on that left ramp was a little problematic. And I think somebody created a mod, it was like an extension or whatever, so you had a lot smoother ball travel up that really worked. So, you know, John redesigning that flap and working on that, I kind of thought that was a given. Especially with, you know, kind of some of the redesigns and some of the reworks and tweaking, you know, Metallica. I was like, ah, that's definitely a given. But definitely like you, it can go on about some of the actual geometry change a little bit. I was actually surprised about that. I'm always glad to hear that. I mean, if you get a chance to do that, obviously you can't make major geometrical changes on a play field because I think it probably impacts and affects a lot of other places on that same play field. But they also talked about, and I believe they talked about, obviously Lyman Sheets on this code originally. and one of the more heralded celebrated codes at the time that kind of propelled pinball forward with how code was approached but they've actually they've made some enhancements to the code is that is that kind of what you picked up on or did i miss yeah they even said i thought that they said there was even um some enhanced modes maybe yes additional modes in there um there was a mini wizard mode i think added but you know i'm assuming it's going to be very much like Metallica where that it was it really does not affect that where you see a change it's nice little polishes I won't even know if I'd call them enhancements more of a polish right you're not going from like a code 2.0 or an extended I think I and again I don't know we didn't they didn't go into depth about that we don't know yet we haven't got our hands on it but man just Lyman like this is still as you mentioned at the beginning of the show just one of Zach and my favorite games it's just so good and the code is really what did that i mean boards layout is fantastic it's smooth it's brutal but at the same time it's you can achieve your task in there it's just it's a great challenge but lyman's code is just what did it i mean you know last man standing blood bath just everything you put in there and it truly was you know that risk reward it was one of those first times that we really saw that and really went in depth with a risk reward scenarios in gameplay and i i still to this day just i i held it as almost a masterpiece in a sense you know there were some flaws and i think it being the walking dead uh while some people flock towards that i think that that's what shied some people away from it but i still think that it is one of the overall between code and and layout one of the best games ever made and i know godzilla gets that and Godzilla rightfully does, but I mean, I just, Walking Dead is not far behind. Going back to the play field, too, and some other changes, the Well Walker, which is kind of the main sculpt in the middle of the play field, which is a bash toy, typically on the original version you would hit it and he would move on his own, but they made an upgrade to that movement as well, right, Greg? Yeah, that's what it looked like. It's something about a coil in there. It looks like he kind of gyrates, I guess maybe similar to the Demogorgon in Stranger Things, how he kind of bobbles around a little bit when you want him to, Which is nice, man. I like that addition to there that he's interactive, but he's also stand-alone. He's stand-alone theatrical. He moves. Right, right. He's a little chubby man that dances. You know, I'm assuming when you hit him, too, they can really accentuate that movement to kind of get that feedback with interaction, kinetic satisfaction when the ball hits the skull. There you go. Say that again. I want to hear that again. What's that? Your phrase. Kinetic satisfaction? Yeah. That's great. Whatever it takes. I'm going to start using that. Another thing with that well walker is, you know, you've got an entirely different paint scheme on those as well. The same thing with Bicycle Girl underneath the ramp. You know, the zombie inside the barn. You've got that. You've got the fish tank heads. Those are updated, which are awesome. And then they added, what did they add, Ken? The two zombie heads down on the slings. Again, kind of similar to Metallica on there with that. Two big things, Ken, that stood out to me, which I love. Like it was, it was a chief complaint of the originals when you had, there was a zombie in here. Like he had this hillbilly, like walkers. The dad is here. Yeah. For the cause this time, like we actually have a Michael Rooker, you know, who, who obviously played Merle, which was, uh, I think a fan favorite for a lot of people, the show. And then we have deny, uh, Garia. Like, do you know how to pronounce her name? I can remember but Michonne everybody would know her as Michonne Like they your two lead call outs which are freaking fantastic Like I super excited to have that because i think that that was one of the things that obviously you know the original was missing and a lot of people would pirate a little bit of code there to get some you know show call outs in their games which i may or may not have had that on mine at the time so just a quick summary at this point if you're trying to consider if the le is worth it for you on this specific title. There are 500 limited editions that will be out globally. So it's a pretty small number. The LE has a remastered full-color mirrored back glass with the hand-drawn artwork. The interactive cabinet expression lighting system which is interior and exterior on the rail, which is pretty cool. The interactive speaker expression lighting system is going to be included. You get the autographed card by John Borg, exclusive full-color cabinet decals, upgraded speaker system with three channel amplifier. You get the HD glass, the anti-reflective glass shaker motor is going to be included. The exclusive powder coated armor, legs, hinges, and the action button front molding. And then the signed certificate of authenticity. Now, not a topper included in this game, but there is a topper coming. And we were told during the meeting that this would be the shortest duration of time between release and accessories becoming available from any game that they've had recently. I hope it's the fish tank topper again. That was such a hit. Well, and they were talking about those, uh, those accessories being available, I think, uh, December. So the topper is going to be an upgrade for those of you that have a walking dead from the original release there. I don't know if any of the accessories will be compatible, but I do know, for instance, we were talking about the code being a little bit more enhanced. There will be no upgrade code wise to bring your old Walking Dead to the new Walking Dead feature set. From what I understand. Yeah. So, you know, you really have to kind of put in perspective if this is a game that you've loved and that has been in your collection for this long and you're kind of looking to refresh and just get the latest and greatest of what technology and what Stern Pinball can bring to you. I think that's probably a no brainer. You probably want to upgrade. If you've never had the chance to own a Walking Dead, this is a pretty cool chance for you to kind of get in the upper tier of technology and what the game can offer for you for Walking Dead. So if you're a fan of the series, fan of the game, an existing owner, I think you're in a good spot. I think you're pretty happy with this. Ken, I think you brought up a great point because, you know, when I was reaching out just after the teaser and some people, I was talking to some people, and they're like, yeah, but you already got a Walking Dead. And we talked to some of our location people. Yeah, you know, I've got a Walking Dead on location. and it's like yeah but just exactly everything you said like this is an updated version this has got you know your lcd it's it's it it's got the better call outs you got a better looking play field you know you got more vibrant artwork to draw people in you know it's just it's so much about it that kind of trumps that old one that i do i'm like you man like even if you've already got one If you like this game, I do think it's worth the upgrade to this. Like, you're not terribly far off. Upgrade. Get the more modern stuff. Get that Spike 3, man. Get the visuals. Get the audio. Get everything that just this brings. So with the pricing on this one, we have no price increase from Stern Pinball on The Walking Dead Remastered. The limited edition, $12,999. And the premium edition, $96,999. Limited editions are essentially going on the line here in the next couple weeks. Stern makes pinball machines quickly all those should be pretty much fulfilled before they get premiums on the line which will start towards the end of this month so it's nice because when you get your you get your order in you're not waiting six months, you're not waiting twelve months, you're going to have your game in weeks or a month and a half, that's huge game comes out, get your game game comes out, get your game that's important to me, like I said I've said it before, if I get a game order and you get about 90 days before I start getting a little bit fussy about it. And, you know, in this circumstance, for sure, if I'm in a Walking Dead L.A., you're probably even a premium. I'm well below that 90-day threshold. So that's great. Yeah, I like it. I like something because we have to wait so much. We got so many good boutique manufacturers, you know, and they just don't have the ability to create games as fast. And we've seen some really great games recently. But like it is nice to be able to just get a game in a month. I think we'll close this out here. Official gameplay video coming from Stern Pinball was suggested on November 14th, which is in about 10 days from the time that this comes out. And at this point, again, if you're listening to this and you want to order a new Walking Dead remastered limited edition or premium, you can go to flipping out pinball dot com. or you can hit up myself at Ken at FlippinOutPinball.com. Greg, how can I get you? Greg at FlippinOutPinball.com. And just to walk you through the process, when you come to us directly, essentially we're going to help answer any questions that you have that we know about the game, delivery, the ordering process. With Flip N Out Pinball, all new Stern Pinball machines ship for free. And honestly, that's a pretty big savings, anywhere between usually $375 and $700. So that's something that we're happy to offer as a benefit through Flip N Out Pinball. But we will send you an invoice with everything mapped out and a secure link for payment. We make it as easy as possible to purchase a game. And then our customer support, Greg, is before, during, and after the sale. If you want to keep into Flip N Out Pinball family, we do the best that we can. We have a good time here. You know, we've got a pretty good group, core people that are Flip N Out Pinball family, and we love it. It's a good time. We're rock stars. You know what? everyone's a rock star flipping out so come on and join the band the band gets bigger and bigger every single day we're going to wrap this special edition up a flipping out pinball podcast for greg bone i am ken cromwell and don't forget to take some time out of your day and play some pinball so long everybody

_(Acquisition: groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: ac6662ab-baa4-4ef4-afb3-1398b3c03dd2*
