# Homebrew Showcase: Big Trouble in Little China Pinball at Texas Pinball Festival 2026

**Source:** Marco Pinball  
**Type:** video  
**Published:** 2026-04-06  
**Duration:** 14m 47s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=nWTOXjMFc6g

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## Analysis

Marco Pinball hosts a gameplay showcase and friendly competition between Jamie (Jamie Burchell) and Ralph (Retro Ralph) at Texas Pinball Festival 2026, playing Kyle Smet's Big Trouble in Little China homebrew. The conversation covers homebrew game quality improvements, the role of Fast Pinball hardware in democratizing machine builds, and speculation about whether commercial manufacturers are monitoring homebrew designs for mechanical innovations and licensing opportunities.

### Key Claims

- [HIGH] Kyle Smet's Big Trouble in Little China homebrew looks like a commercial-quality game ready for release — _Ralph explicitly states: 'Like if this was being sold I I would be like, Oh yeah, it looks ready to go. This could be on your next like reveal stream or whatever or or YouTube channel, right?' Jamie confirms: '100% could.'_
- [HIGH] Some homebrew designers are being hired by commercial manufacturers (e.g., Ryan McQuaid hired by American Pinball for Sonic) — _Manu mentions: 'some of the people making homebrew are getting hired' and specifically references Ryan McQuaid being hired by American to make Sonic pinball._
- [HIGH] Fast Pinball's modular hardware design has enabled easier homebrew machine building — _Jamie discusses how Aaron from Fast Pinball made the system 'super modular and easy' with fail-safe connector design, and states: 'I can see why the homebrew community is adopting your platform.'_
- [MEDIUM] Stern and JJP manufacturers actively visit homebrew exhibits and show genuine interest in designs — _Manu states: 'I watched last year at Expo, I mean, the Stern guys were coming and looking at everything. And they were excited. When you see a pinball manufacturer come over and play a homebrew and they're smiling the whole time, that says something, right?'_
- [MEDIUM] Commercial manufacturers may be monitoring homebrew games for both mechanical innovations and potential licensing themes — _Ralph speculates: 'I do think they look at that' regarding whether companies monitor homebrew for both mechanics and licensing. Manu suggests: 'we look at the themes and go, Huh, we haven't done this before. Is it possible to get this license?'_
- [HIGH] The quality and production value of modern homebrews has evolved significantly from bare-wood machines of 5 years ago — _Jamie notes: 'the classic version of the homebrew is a bare wood with some stuff stable to it. And then hopefully maybe that was that way like 5 years ago. And then all of a sudden, you know, these machines are starting to come out like Saw and that was a really unbelievable machine.'_

### Notable Quotes

> "Like if this was being sold I would be like, Oh yeah, it looks ready to go. This could be on your next like reveal stream or whatever or YouTube channel, right?"
> — **Ralph**, mid-video gameplay
> _Directly compares homebrew production quality to commercial manufacturer standards, establishing that Big Trouble in Little China meets professional release criteria._

> "I can see why the homebrew community is adopting your platform... if the plug looks like it fits you can't break anything."
> — **Jamie**, late video
> _Explains Fast Pinball's key competitive advantage—fail-safe design that lowers barriers to entry for homebrew builders._

> "When you see a pinball manufacturer come over and play a homebrew and they're smiling the whole time, that says something, right? They are taking interest in what people are doing."
> — **Manu**, mid-video
> _Observable signal of manufacturer interest in homebrew innovation; suggests informal research/inspiration gathering by commercial competitors._

> "It's a it's the enabling of the community by companies like Fast Pinball and um you know all the companies that are coming out with node boards and stuff to make your life easier. This is why we kind of gone back to 20 guys making a pinball machine to like one guy in their garage making a pinball machine."
> — **Manu**, mid-video
> _Documents the democratization of pinball machine production via accessible hardware platforms, reshaping homebrew viability._

> "The art just like ties it all in. So it's they did a really good job on it. Like it to me homebrews are getting so good now that this looks like a commercial game to me."
> — **Ralph**, early gameplay
> _Benchmarks homebrew aesthetic against commercial standards; indicates production professionalism has reached industry parity._

> "I have very sweaty hands, man, like it's sweaty, and I feel like it's out of respect, really, because does anybody really want to put their hands on a sweaty lock bar?"
> — **Ralph**, early video
> _Contextualizes glove-wearing practice at tournaments/events; light-hearted but reveals community norms around machine etiquette._

> "These look like some of the I mean, Kyle's games look like commercial games... Kyle's game didn't look like this when he first started. Um, no, I'm sure it's multiple iterations and takes time and tinkering and figuring out."
> — **[name withheld pending review]**, early-mid video
> _Acknowledges that high-quality homebrew output reflects iterative development and experience accumulation, not instant professionalism._

> "I think they could look at different things from Top Gun to Tony Hawk to Saw to whatever Monster League Hockey and say hey there's some really cool mechs in here maybe we can look at something like that."
> — **Ralph**, late video
> _Speculates on mechanical/design ideas (rather than IP licensing) as driver of manufacturer interest in homebrew innovation._

### Entities

| Name | Type | Context |
|------|------|---------|
| Kyle Spiteri | person | Homebrew designer of Big Trouble in Little China and Friday the 13th pinball machines; creator of professional-quality homebrew games. |
| Manu | person | Host of Marco Pinball homebrew showcase at Texas Pinball Festival 2026; moderator of gameplay and discussion. |
| Jamie Burchell | person | Competitive pinball player featured in gameplay showcase at TPF 2026; engages in friendly competition with Ralph over challenge coin. |
| Ralph | person | Competitive pinball player (Retro Freaking Ralph) featured in gameplay showcase; competitive rival to Jamie; wears gloves while playing. |
| Aaron | person | Founder/lead of Fast Pinball; designer of modular hardware platforms enabling homebrew machine builds; active proponent of homebrew community. |
| Ryan McQuaid | person | Homebrew designer hired by American Pinball; designer of Sonic pinball game. |
| Big Trouble in Little China | game | Homebrew pinball game by Kyle Smet themed on 1986 John Carpenter film; featured at Texas Pinball Festival 2026; described as professional-quality with skull mechanics, orbit shots, mystery features, and high-quality artwork. |
| Friday the 13th | game | Homebrew pinball game by Kyle Smet; previously covered by Marco Pinball. |
| Texas Pinball Festival | event | Pinball show where this showcase video was recorded; features homebrew section curated by Marco Pinball and Fast Pinball. |
| Marco Pinball | company | Homebrew kit and content provider; organizes homebrew sections at pinball festivals (TPF, Pinball Expo, Houston Arcade Expo); Manu is the host. |
| Fast Pinball | company | Hardware platform provider for homebrew pinball builds; offers modular boards and components; active in supporting homebrew community. |
| Stern | company | Commercial pinball manufacturer; mentioned as actively observing homebrew games at expos; producers of Pokemon pinball. |
| American Pinball | company | Commercial pinball manufacturer; hired Ryan McQuit to design Sonic pinball. |
| JJP | company | Commercial pinball manufacturer (Jersey Jack Pinball); referenced as monitoring homebrew designs. |
| Sonic | game | Homebrew-originated pinball game designed by Ryan McQuit; licensed and produced by American Pinball. |
| Pokemon | game | Pinball game by Stern based on Pokemon IP; mentioned as example of commercial manufacturer licensing popular IPs. |
| Top Gun Maverick | game | Homebrew pinball game visible at TPF 2026 homebrew section; described as 'the talk of the town.' |
| Saw | game | Homebrew pinball game referenced as example of high-quality modern homebrew machines. |
| Tony Hawk | game | Homebrew pinball game referenced as example of high-quality modern homebrew with innovative mechanics. |
| Fury Road | game | Homebrew pinball game (Mad Max themed); described as 'unbelievable' by participants. |
| Pinball Expo | event | Annual pinball show where homebrew sections are featured; mentioned as venue where manufacturers observe homebrew games. |
| Houston Arcade Expo | event | Arcade/pinball event with homebrew section organized by Marco Pinball and Fast Pinball. |
| Monster League Hockey | game | Homebrew pinball game referenced as example of innovative mechanics that manufacturers might study. |

### Signals

- **[design_innovation]** Big Trouble in Little China features distinctive mechanical innovations including skull toy, fast whip-around ramp shot near skull, orbit mechanics with magnet features, and narrative-driven cutout scenes—mechanics participants compare favorably to established commercial titles. (confidence: high) — Ralph notes: 'the ramp is really cool on the left. I love that it whips around... around the skull there's like it's fast though, so you got to be careful. But around the skull it does this like super fast whip 180 thing which is really cool.'
- **[product_strategy]** Commercial manufacturers are using homebrew section visibility at expos as informal R&D observation points, watching for both mechanical innovations and underexploited licensing themes to potentially acquire for commercial production. (confidence: medium) — Manu observes manufacturers 'coming and looking at everything' with genuine excitement. Ralph speculates: 'maybe we should get that license.' Manu counters that manufacturers may seek mechanical ideas rather than IP licensing directly.
- **[technology_signal]** Fast Pinball's modular hardware architecture (node boards, fail-safe connectors, shaker motor expansion) has significantly lowered the technical and capital barriers to solo-builder homebrew production, shifting homebrew from team efforts to individual garage builds. (confidence: high) — Manu states: 'This is why we kind of gone back to 20 guys making a pinball machine to like one guy in their garage making a pinball machine cuz they can buy all the stuff kind of.' Jamie confirms easy expandability: 'Aaron sends the shaker motor board and it was it was just super easy.'
- **[personnel_signal]** Commercial pinball manufacturers are actively recruiting successful homebrew designers (confirmed case: Ryan McQuit → American Pinball for Sonic), suggesting homebrew as a talent pipeline and proving ground. (confidence: high) — Manu states: 'some of the people making homebrew are getting hired... Ryan McQuit... got hired over at American originally that made Sonic.'
- **[design_philosophy]** Modern homebrew games have achieved professional-grade production values (artwork, build quality, rule depth, theme capture) equivalent to commercial releases, eliminating traditional quality gap between homebrew and manufactured machines. (confidence: high) — Ralph: 'Like if this was being sold I would be like, Oh yeah, it looks ready to go. This could be on your next like reveal stream.' Jamie: 'the artwork is is like really spectacular.' Multiple participants note 5-year shift from bare-wood machines to polished builds.
- **[community_signal]** Homebrew sections at major expos (TPF, Pinball Expo, Houston Arcade Expo) have become central community attractions with welcoming ethos designed to onboard new builders without intimidation, reflecting deliberate curation by Marco Pinball and Fast Pinball. (confidence: high) — Manu: 'we want creators and you never know what's going to come out of this... We never want to scare homebrew newbies off... don't let that scare you because Kyle's game didn't look like this when he first started.'
- **[gameplay_signal]** Big Trouble in Little China exhibits rule depth and discovery mechanics (mystery shots, moldy ball mode, multi-ball) consistent with competitive tournament-level games, despite being homebrew. (confidence: medium) — Jamie playing blind: 'I have to figure out how to get the moldy ball. Obviously, I know it's the green shots in the middle... I like the mystery. I like the cutout scenes.'
- **[market_signal]** Nostalgia-driven IP choices dominate homebrew game themes (Big Trouble in Little China, Top Gun Maverick, Tony Hawk, Mad Max Fury Road). Commercial manufacturers may monitor homebrew theme choices as canary indicators for underexploited licensed properties. (confidence: medium) — Ralph: 'homebrew ties into the nostalgia so much, like they usually choose like these real the ones that haven't been done yet.' Manu speculates manufacturers ask: 'Huh, we haven't done this before. Is it possible to get this license?'
- **[content_signal]** Marco Pinball uses extended gameplay showcase format with expert commentary to promote homebrew visibility, establish production quality benchmarks, and attract both casual and competitive audiences to homebrew section. (confidence: high) — Structured gameplay showcase with three participants, competitive framing, mechanical analysis, and repeated emphasis on artwork/quality comparable to commercial games.
- **[event_signal]** Big Trouble in Little China drew sustained high player interest at Pinball Expo (referenced in earlier Marco Pinball interview with Kyle Smet) and continues to attract competitive play at TPF 2026, indicating strong community demand. (confidence: medium) — Manu: 'the lines were super long' at Pinball Expo; featured prominently in TPF 2026 homebrew showcase with dedicated gameplay coverage.
- **[community_signal]** Jamie and Ralph conduct formal 11-game competitive challenge match at TPF 2026 with staked rewards (challenge coin), reflecting homebrew games' legitimacy as competitive tournament-level machines. (confidence: high) — Manu describes the match format: 'we play 11 games and the first to six wins... the loser gets to choose the next game and then they go first... doing it for a challenge coin.'

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## Transcript

Hello everybody. Welcome. We're back here in the homebrew section of Marco Pinball. My name is Manu. I am honored to be here with JBS Jamie and Retro Freaking Ralph and the freaking I added because it's YouTube safe. Um hello guys. How's it going, man? Good, good, good. We're excited for this. It's going to be fun. And you know, Jamie and I are a little competitive with each other, so we'll see how it goes. You know, I'm going to win this. I'm going to win this, man. I'm winning it. He's overconfident before technically. No, not really. Well, let's What was that? Wait, what was that? Technically, you played it. I played one ball at Pinball Expo, but I felt bad the lines were super long, so I kind of let other people play, so everyone's always hyped to play. What a nice guy. Just sat there the whole time. He didn't care about anybody behind him, so it's fine. Who's first? I'm going. All right. So, we're at Big Trouble in Little China. And uh the reason we're doing this kind of fun thing with Jamie and Ralph here is cuz we already spoke to Kyle. We have an interview in the bag about this game. This game is extremely popular. Uh if you were watching earlier, we did um Kyle's other game, which is Friday the 13th. And so now we're just going to have a little fun flip on Big Trouble, which believe it or not, Jamie, myself, and Ralph don't we we don't get to play these because we're letting the community. We're letting, you know, you guys play it, but what do you think so far, J? Uh, Ralph, I mean, it they for sure captured the movie in this game. I mean, 100% captured the movie theme, which is awesome. So, I'm excited to play it. Uh-oh, that was quick. I didn't get to talk to Ralph for a while. I guess I'm talking to J. I got to dead bounce more. If I don't start dead bouncing, it's I'm terrible. Oh, is that just in general in pinball? Just in general in pinball, I need to dead bounce better and I get flipper happy, you know. I I agree. My fault is kind of trying to trying to drop catch everything. Yeah, I don't have drop catch in my arsenal to be honest with you, man. You know, I think you you may Do you think you need it? Yeah. You think so? So this game is absolutely beautiful. If you haven't played it before, you know, come to a show just to this is what homebrew is really all about. And I I the homebrew section that Marco and Fast Pinball have put together here at and at Expo and at TPF and at Houston Arcade Expo has been fantastic. I'm really proud to be a part of it. Are you? You should be. You you really should be cuz it's just fantastic and everyone is so lovely in this booth because we want creators and you never know what's going to come out of this. I mean, you just never know. Yeah. These look like some of the I mean, Kyle's games look like commercial games. Um I I And we never want to scare homebrew newbies off. Your game is probably not going to look like this when you first start, but don't let that scare you because Kyle's game didn't look like this when he first started. Um, no, I'm sure it's multiple iterations and takes time and tinkering and figuring out. I'm not a mechanical engineer, so I couldn't do any of this stuff, but I I just love playing the homebrews. It's one of my favorite part of the show. Look at him. All right, so Ralph, I was going to say we might need to do best of three. I think that's the safest if we do best of three. Well, we only How much time do we have? We have like 15 minutes. So, Ralph's having a good ball already. So, I was basing off of your ball, though. Oh, that's fair. That's very, very fair. I'm just messing with you. Very, very fair. Guess who's not playing? I am not getting in the middle of this. No, it's okay. We're very competitive. So, Ralph and I have this little competition that we do. Come on, baby. You're going down. Uh-oh. You know when they say that, they drain. Instant drainage right now. He's got two ball multiball. Uh-oh. Spaghettio. But we have this competition, Manu. Uh when we come to a show together, we play 11 games and the first to six wins. Wow. You know, wins. 11 games or whatever. Well, you know, if you win, you get to uh the loser gets to choose the next game and then they go first. It's just this little thing that we do. We're doing it for a challenge coin. If you see Ralph here, hit him up for a challenge coin. Wow. Ralph is a It's the gloves, Manu. It's the fact that he wears gloves even for a homebrew game. You know what? You know, I You know what? I the last time I wore gloves, I played better, but people started making fun of me. Well, rightfully so. Rightfully so. What's next? A light. Going to put a light. He's going to have a light. He's going to have a pin shape. WAIT A SECOND. THAT WAS SO UNFAIR. He's talking smack. Whatever, man. He was leaning on the thing cuz your ball time was too long. All right. So, hey, I got to I'm going to I'm going to come correct about the gloves, okay? And this is this is a it's a it's a personal choice, but I have very sweaty hands, man, like it's sweaty, and I feel like it's out of respect, really, because does anybody really want to put their hands on a sweaty lock bar? No. And you don't want to do the thing where you take your shirt and you're wiped down and then No. So, so Jamie may think it's goofy and and you know what? People do make fun of me, but I'm I'm confident. I'm okay with it. I don't care about it at all. I injured my hand once and I wore the gloves and I found that they were actually better for me to play with. And then people on stream made fun of me and I and I and I fell into that. Don't Don't. No, I did. Don't. I'm going to give you the confidence to wear the gloves. Let's I need to check in and see how Jamie's doing cuz I'm a little bit stressed out that he's going to beat me. Let's talk more about the game. Ralph, what what are you getting right now from the read of the game? I know this is a new You guys don't know the rule set, but what are you getting? Yeah, I'm trying to find the shots like so I don't I don't know everything yet, but this the ramp is really cool on the left. I love that it whips around. I do like that like around the skull there's like it's fast though, so you got to be careful. But around the skull it does this like super fast whip 180 thing which is really cool. So I'm I'm liking it so far. Reminds me of No Fear actually a little bit. And the artwork is is like really spectacular. So I don't know if people can see it on the stream well. Hopefully they can. But the art just like ties it all in. So it's it's they did a really good job on it. Like it to me homebrews are getting so good now that this looks like a commercial game to me. Like if this was being sold I I would be like, "Oh yeah, it looks ready to go. This could be on your next like reveal stream or whatever or or YouTube channel, right?" 100% could. And I know this is a movie that a lot of people have nostalgia for. So I feel like it was a smart game to make a homebrew out of. I mean there's so many great homebrews. I know we're talking about this one, but like I haven't even played. There's the Top Gun Maverick one here. Now, there's a whole bunch of great games. So, like I always encourage people like if you want to see the next generation or these ideas people come with, I feel like they come from homebrew now. Like they're doing very creative things, don't you think? Yes. Well, in the Yes, I do. Um, some of the people making homebrew are getting hired. Yeah. And that's amazing. Like it had What was the um I always forget his name. The one that got hired over at American originally that made Sonic. It was his name. Oh, Ryan McQuit. Yeah. Like I mean that's a great if you like Sonic that's a great game. The Pokemon one. I mean obviously there's now a Pokemon by Stern. That's another fun one. But do Ralph do you think that the but do you think that the um the companies like Stern and JJP are looking at the homebrew what they're creating and going after those licenses? I don't know. That's a really good question. I I got to think that because homebrew ties into the the nostalgia so much, like they usually choose like these real the ones that haven't been done yet. I do think they look at that. I do. All right, Ralph's up. It went all right. Come on over, Jamie. All right. He's winning right now, though. You're winning. Oh, okay. I just I wasn't sure. You're winning. I wasn't sure who's winning. He He's winning right now, but I'm going to believe I believe in ball three. By the way, it only takes one ball, boys and girls. Yeah. And uh Ralph has a tendency to choke when he's ahead. I heard. Yeah. So I'm not worried about it. I'm not worried about it. What's up, baby? Um let's talk more about the game. So what do you feel right now? Play shooting it. So the the left orbit and the magnet up there to get that shot is really wicked cool. Um uh-oh. Uh-oh. I have to figure out how to get the moldy ball. Obviously, I know it's the green shots in the middle, so I'm going to work on that on ball three. Uh, I like the mystery. I like the cutout scenes. This is not a typical homebrew, right? I mean, cuz it's hard to say, though, cuz this is becoming what the typical homebrew is. That's true. I mean, I understand what you're saying, right? But the classic version of the homebrew is a bare wood with some stuff stable to it. And then hopefully maybe that was that way like 5 years ago. And then all of a sudden, you know, these machines are starting to come out like Saw and that was a really unbelievable machine. Tony Hawk uh I haven't played Top Gun yet and that's the talk of the town here. So yeah, they've just done an amazing job. These artists are what they are. Their artists and you know what it is? It's a it's the enabling of the community by companies like Fast Pinball and um you know all the companies that are coming out with node boards and stuff to make your life easier. This is why we kind of gone back to 20 guys making a pinball machine to like one guy in their garage making a pinball machine cuz they can buy all the stuff kind of. Well, Aaron from Fast Pinball has been such a great proponent of uh homebrews. He's really done an amazing job with the Motoko and Marco Specialties and so you know sky's the limit and I can't wait for a manufacturer to pick one of these up and you know they're doing it. Yeah. That's kind of like what what Ralph and I were chatting about. Oh, oh wow magic. Oh yeah. I think Oh man. He's got a little bit of an uphill climb here. He's got a little bit of uphill climb. I Jamie gets really cocky though. We It is friendly though. It's friendly for the most part, but he gets a little cocky, so we'll see what what he pulls out. But I did hear Jamie talking about uh Fast Pinball the system. I So my first experience with Fast was with with Predator and um like one of the things that Aaron does that it's so cool with his platform is he um he makes it so you can easily expand it. So like my I didn't get a Predator with a shaker motor. I talked to Aaron, he sends the shaker motor board and it was it was just super easy. It was it was Yeah. And he he always tells me he's like, "Look, I did I win." Oh. Oh, Jamie, can we I'm at 14. Where are you at? No, brother. You're way off. I'm way off. All right. So, here's what we're going to do then, Ralph. I think you're going to play a play a solo. Yeah. Let him play the last ball. Play a solo. Last ball. Oh, yeah. You Oh, you have a ball left. Yeah. Oh, it's a walk-off. I was saying are we are we cool with um can we add one more thing with um so when I talked to Aaron he's like look I made this system so it's super modular and easy and I I had called him and he's like don't worry about it if the plug looks like it fits you can't you can't break anything and it was it was all that was really cool to me so I I called up Aaron I'm like dude I can see why the homebrew community is adopting your platform so it's I like that if it if the if it fits in the hole you can't break it I love it yeah that's what he basically said it's like you can't mess it So, I asked this question, Ralph's going to finish the game. I asked this question to Ralph, but um we were talking about and you had just mentioned, is it possible now that the pinball manufacturers are taking a peek over in the homebrew and seeing what's high on the I still beat him. I still beat him. Oh, yeah. You win my rear end. So, yeah, come on. Come on over. Um let's finish up this this chat real quick. Okay. um about the the home brewers and this the manufacturers possibly looking at the home brewer stuff and going maybe we should get that license or you think it's that's not happening right now. I I mean go I already answered it but if you want to get yeah I don't necessarily think that it might it might be the license per se Manu I think it could be look at that mech look what this guy created or girl look what they are doing I think they could look at different things from Top Gun to Tony Hawk to Saw to whatever Monster League Hockey and say hey there's some really cool mechs in here maybe we can look at something like that yeah I agree that'll be happening I agree with on the playfield field designs. I think they look at it and go, "Okay, this is different. We don't have lots of shots like this or the layout might be less traditional, so it's pushing a little bit of the limits of what you can do." I they absolutely think I mean, George, I watched last year at Expo, I mean, the Stern guys were coming and looking at everything. And they were excited. When you see a pinball manufacturer come over and play a homebrew and they're smiling the whole time, that says something, right? They are they're taking interest in what people are doing. And I got to think they are looking at it to take ideas. I the one thing I do disagree with a little bit. I do think they look at the themes and go, "Huh, we haven't done this before. Is it possible to get this license?" You know, I don't know. You know, I don't know. I don't know. I have no idea. But it doesn't matter because these guys are so great, you know. Uh Fury Road, there's another one that Have Have you ever played that? The Fury Road. That is unbelievable. And wait, Mad Max, if you're Mad Max. Oh, I played that. Oh, yeah. Isn't that unbelievable? Oh. Oh, these guys are great. So, Manu, thank you for your time, man. I really appreciate it. It was great. Meet this guy. You saw it live and it happened in front of everybody. It happened today on Yeah, it happened today. But what about my day? It wasn't Jamie's day, but what about tomorrow? It's not going to be his day either. I'm kidding. I love this guy. Thank you, sir. Thank you so much.

_(Acquisition: youtube_auto_sub, Enrichment: v4)_

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*Exported from Journalist Tool on 2026-08-04 | Item ID: b1f9febb-a57f-4496-aa90-e20e15e70379*
