# Episode 424: Rocky Horror Pinball

**Source:** Pinball Profile  
**Type:** podcast_episode  
**Published:** 2025-09-10  
**Duration:** 25m 11s  
**Beat:** Pinball

**URL:** https://www.pinballprofile.com/episode-424-rocky-horror-pinball/

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## Analysis

Jeff Teolis interviews Wolfgang Graufugel about his Rocky Horror Picture Show homebrew pinball machine, a retheme of Black Rose created over six years. Wolfgang discusses his design philosophy, use of AI-generated Tim Curry voice callouts, custom artwork by Franz Schmidt, copyright respect (contacting Disney and Richard O'Brien), and the ongoing development of the game's rule set and missions.

### Key Claims

- [HIGH] Wolfgang started the Rocky Horror retheme around 2017 after acquiring a non-functional Black Rose machine — _Wolfgang states: 'I started basically six years ago and still not finished' (from current time of interview)_
- [MEDIUM] Multiple Rocky Horror homebrew machines are currently in development, including one by Mark (Nightmare Before Christmas creator) — _Jeff states: 'Now, there are a few homebrews of Rocky Horror in the works right now. I know my good friend Mark in the city who did Nightmare Before Christmas, the Twippy Award winning homebrew. He's working on one.'_
- [HIGH] Wolfgang used AI voice synthesis to create Tim Curry callouts rather than using original movie dialogue — _Wolfgang explains: 'I used AI to create call-outs I wanted to have in the machine. So I used the movie, separated voice and sound from the movie. Using AI... I had a WAV file to train AI to sound like Tim Curry and speak out any line I wanted.'_
- [HIGH] Wolfgang contacted Richard O'Brien's agent and received approval to proceed with the non-commercial homebrew — _Wolfgang states: 'I got a response from Richard O'Brien yes it was short but it was precise' directing him to Disney, who then approved as long as it remains non-commercial_
- [HIGH] The Rocky Horror Picture Show homebrew has approximately 30-40% of its rule set completed — _Wolfgang states: 'the whole rule sheet is only like 30, 40% maybe finished so far'_
- [HIGH] Wolfgang acquired two Black Rose machines—one from a laundromat in Munich and another working copy for reference — _Wolfgang describes: 'the other black rose I bought from a public laundromat in Munich... So I had one smelling of fabric softener and one not so good smelling empty black rose'_
- [HIGH] Wolfgang chose Rocky Horror due to eight-letter insert constraints in Black Rose playfield layout — _Wolfgang explains: 'because of those inserts, sink, ship in the middle, you had eight letters to fill in a sensible way' and notes: 'Let's time warp' fits this constraint perfectly_
- [HIGH] Franz Schmidt (bilderschmidt.de) created the artwork over more than a year of collaboration — _Wolfgang states: 'when i told him this is my rough idea he got a photoshopped play field from me... this took more than more than a year'_

### Notable Quotes

> "I started basically six years ago and still not finished."
> — **Wolfgang Graufugel**, approx 28:00
> _Demonstrates the enormous time commitment required for a professional-quality homebrew retheme_

> "It is not. It is not easy. It's easier than a homebrew, perhaps, in a way."
> — **Wolfgang Graufugel**, approx 5:30
> _Clarifies the learning curve and complexity of P-Rock and homebrew development, using Dutch Pinball as a reference point_

> "If I'm going to post this on the internet or show it to public, I want to make sure he is informed and I wanted to ask really ask him it's okay for you or not"
> — **Wolfgang Graufugel**, approx 36:00
> _Demonstrates Wolfgang's respect for intellectual property and creator rights despite the informal nature of homebrew projects_

> "When you have an artist that you give the idea and their eyes light up like that sounds like fun, you know they're going to knock it out of the park"
> — **Jeff Teolis**, approx 22:00
> _Highlights the collaborative enthusiasm required in successful homebrew projects_

> "It's always, you have to make compromises on all ends when designing pinball."
> — **Wolfgang Graufugel**, approx 48:00
> _Reflects the design philosophy of accepting incomplete visions due to practical constraints in homebrew development_

> "It's astounding, it's a wonderful game"
> — **Jeff Teolis**, approx 52:00
> _Playful Rocky Horror quote used to praise the completed game sections; demonstrates the thematic integration achieved_

### Entities

| Name | Type | Context |
|------|------|---------|
| Wolfgang Graufugel | person | Austrian pinball enthusiast and homebrew designer building Rocky Horror Picture Show retheme of Black Rose over 6 years |
| Jeff Teolis | person | Host of Pinball Profile podcast conducting the interview |
| Franz Schmidt | person | German artist (bilderschmidt.de) who created professional artwork for the Rocky Horror homebrew over one year |
| Mark | person | Homebrew designer working on a separate Rocky Horror Picture Show pinball machine; creator of Nightmare Before Christmas homebrew that won a Twippy Award |
| Richard O'Brien | person | Creator of Rocky Horror Picture Show; responded to Wolfgang's copyright inquiry directing him to Disney |
| Tim Curry | person | Actor/performer from Rocky Horror Picture Show whose voice Wolfgang synthesized using AI for game callouts |
| Gary Stellenberg | person | Creator of Multimorphic P3 platform; Wolfgang credits him for enabling homebrew community development |
| Ian Harrower | person | Homebrew designer who created Portal rules for Multimorphic P3; friend of Wolfgang |
| Aaron Davis | person | Co-founder of Fast Pinball with Brian Madden; credited for homebrew platform development |
| Brian Madden | person | Co-founder of Fast Pinball; credited for enabling homebrew tools and community |
| Martin | person | Pinball News contributor filming Wolfgang's seminar at European Pinball Championship |
| Rocky Horror Picture Show | game | Homebrew pinball retheme of Black Rose by Wolfgang Graufugel celebrating the 50th anniversary of the 1975 film |
| Black Rose | game | 1992 Gottlieb System 11 game being rethemed as Rocky Horror Picture Show; direct successor to Addams Family |
| Bride of Pinbot | game | Williams game that inspired Wolfgang to explore P-Rock and homebrew development after seeing Dutch Pinball's 2.0 remake |
| European Pinball Championship | event | Competition in Austria where Wolfgang is showcasing the Rocky Horror homebrew and conducting a seminar |
| Pinball Expo | event | Chicago-based event with largest homebrew section; Wolfgang's first US trip was exclusively to attend this event |
| Multimorphic P3 | product | Programmable pinball platform enabling homebrew development; example of platform Wolfgang researched |
| P-Rock system | product | Programmable pinball control board that inspired Wolfgang's homebrew journey after seeing Dutch Pinball's implementation |
| Mission Pinball Framework | product | Open-source software framework for homebrew pinball development; mentioned as community resource |
| Disney | company | Current rights holder of Rocky Horror Picture Show (acquired with 20th Century Fox); approved Wolfgang's non-commercial homebrew |
| Pinball Profile | organization | Long-running interview podcast hosted by Jeff Teolis covering pinball community figures and machines |
| Dutch Pinball | company | Pinball manufacturer known for custom remakes (like Bride of Pinbot 2.0) using P-Rock boards; inspired Wolfgang's homebrew approach |
| Harlem Globetrotters | game | Classic 1980s pinball game cited as example of simple, elegant design philosophy |
| Fathom Revisited | game | Homebrew prototype showcased at Pinball Expo that inspired Wolfgang |

### Topics

- **Primary:** Homebrew pinball development and design philosophy, AI voice synthesis for game callouts, Copyright and intellectual property respect in homebrew projects, Black Rose retheme mechanics and playfield conversion
- **Secondary:** Homebrew community infrastructure and platforms (P-Rock, Multimorphic, Mission Pinball), Rule set complexity in modern vs. classic pinball, Rocky Horror Picture Show 50th anniversary cultural moment, Artist collaboration and artwork creation timelines

### Sentiment

**Positive** (0.87) — Enthusiastic and supportive tone throughout. Jeff clearly admires Wolfgang's respect for intellectual property and professional approach. Wolfgang expresses passion for the project despite acknowledging its challenges. No negative sentiments expressed about the machine, community, or creative process.

### Signals

- **[event_signal]** Rocky Horror Picture Show 50th anniversary creating cultural momentum and opportunity for multiple homebrew interpretations simultaneously in development (confidence: medium) — Jeff: 'There are a few homebrews of Rocky Horror in the works right now' and 'It's the 50th anniversary'
- **[community_signal]** Homebrew development enabled by open-source platforms and community mentorship; Wolfgang credits Multimorphic, Fast Pinball, Mission Pinball Framework, and in-person Pinball Expo inspiration (confidence: high) — Wolfgang cites Gary Stellenberg, Aaron Davis, Brian Madden, and community at Pinball Expo as key enablers
- **[design_philosophy]** Tension between modern complex rule sets and classic simple gameplay; homebrew designers inheriting expectation for deeper code and mission stacking despite preferring elegant simplicity (confidence: medium) — Wolfgang: 'pinball especially, is getting more and more complicated' but notes the necessity due to machine cost justification and player expectations
- **[design_philosophy]** Homebrew designer prioritizing professional-quality artwork and presentation despite non-commercial distribution, treating the project as a potential commercial conversion kit template (confidence: high) — Wolfgang: 'if I present this machine, if I build this machine, it should look and feel and be professional. So that drove me more and more into this'
- **[licensing_signal]** Homebrew creator proactively respecting copyright by contacting IP holders; Disney approved non-commercial Rocky Horror homebrew with focus on sound/music licensing concerns (confidence: high) — Wolfgang reached out to Richard O'Brien's agent, received referral to Disney, Disney approved with conditions: 'as long as it's non-commercial, it's not a problem' and noted sound as key concern
- **[community_signal]** Multi-year iterative collaboration between designer and artist with constant refinement cycles; Franz Schmidt spent over one year on artwork with multiple correction discussions (confidence: high) — Wolfgang: 'this took more than more than a year' with back-and-forth photoshopped playfield iterations and corrections
- **[technology_signal]** Use of AI voice synthesis (paid tools, not free) to generate custom Tim Curry callouts for game interactions, trained on separated voice samples from the original Rocky Horror movie (confidence: high) — Wolfgang: 'I used AI to create call-outs... I had a WAV file to train AI to sound like Tim Curry and speak out any line I wanted'

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## Transcript

 It's time for another Pinball Profile. I'm your host, Jeff Teels. You can find everything on pinballprofile.com. We're on Twitter, X, Instagram, at pinballprofile. Facebook group, wonderful group, you can join. And if you'd like to show your support, don't worry, the show will always be free, but it is patreon.com slash pinballprofile. And thank you so much to great people like Rodney C, Lua W, Stefan R, Colin M, Derek K, and others. So I am being treated right now to something I've known about for quite some time. It's a homebrew of the Rocky Horror Picture Show. And how perfect is that? It's the 50th anniversary. Now, there are a few homebrews of Rocky Horror in the works right now. I know my good friend Mark in the city who did Nightmare Before Christmas, the Twippy Award winning homebrew. He's working on one. But the one I'm looking at right now here in Austria is from my next guest. Wolfgang Graufugel. Hi Wolfgang, how are you? Hi Jeff, thanks for having me here. Okay, so I'm looking at, and you can see the pictures on pinballprofile.com and on Facebook and all the social medias of your version of Rocky Horror Picture Show and what you've done is more than just re-skin Black Rose, you've done a lot more. You've changed the sounds, the rules and everything. Let's go back to the beginning. What made you decide to choose this iconic IP? Well, I actually don't know where to start, really, because when I started, I didn't want to make or build a homebrew. Not at all. I was back then in 2017. I wanted to have a Bride of Pinbot 2.0. So I went to a friend who had to get rid of some pieces of his collection. And there was one bride of pinbot and i thought like what is this in the corner oh it is a piece of junk can take it with you and i have never ever heard about the black rose before but it was fairly cheap i had enough space so i took it with me and during the restoration a complete overhaul of the bread of pinbot i got in touch with this p-rock system back then i thought it's that easy spoiler It is not. It is not. It's easier than a homebrew, perhaps, in a way. Well, back then, there was this unknown company, Dutch Pinball. Yes, yes. So for me, it was just like, wow, they just replace one board, hook a computer up to it, program a little bit, and it's a completely different game. Great sound, new display. So for me, it was like, okay, if I ever have enough time and when I'm in the mood, I want to do that. So I stored the Black Rose, and after having finished the Bride of Pinbot, I thought, what can I do with this machine? Because I bought it completely without any electronics, no PCBs inside. I had no idea how it played. It was a complete pile of garbage. Firewood, maybe. No, not really. At least it flipped. So the only chance I had, I was like, how does this thing play? I have no idea. So it sounded like a good idea for me. I bought a black rose, a working one. So I had two machines, one pile of garbage, and the other black rose I bought from a public laundromat in Munich. Oh, boy. So I had one smelling of fabric softener and one not so good smelling empty black rose. So I started playing The Black Rose and thought, like, no, because normally I don't kill Piddlemon machines. If it's any chance to restore an existing machine, I prefer that. But The Black Rose is a good game. It's okay. It plays, sorry, like a System 11 game. It's the direct successor of The Addams Family back then and thought, like, okay, this plays a whole lot different. So, okay, I could do a re-theme. So I started scanning the play field and thought about, I wanted to keep all the mechanics and all the switches, lights, as easy as possible for a one-man show. And thought, what theme could I use? And because of those inserts, sink, ship in the middle, you had eight letters to fill in a sensible way. I thought, like, my favorite themes were back then Pulp Fiction. luckily we now have a really great pulp fiction game but it would not fit pulp fic too many letters too many and you're not going to be like barakor and shove a few extra letters in there no no and i wanted some pimple machines they have the letters spread all over the play field and yeah i shall i shall collect some letters and make a whole sentence a word yeah this does not work out. It gets close to international rescue and we know what that does. No, so for me it was like, basically what, those eight letters were for me the start. What could I write and start the spaces? Because this is the center you look at above the cannon. This is something that should make sense. I did not want to place points there or create something whatever. So you had eight letters. You said no to Kill Bill, which is an easy eight letters what did you do with sink ship well i started like when i was listening to to my music collection time warp let's time warp perfect let's do the time warp again and i thought like wow great music great show i love the musical and no one has ever made a rock your picture show panel machine well you know they talk about a licenses b licenses c licenses the movie has the test of time here in the 50th anniversary. There is an absolute meatloaf show that is touring right now, which highlights a lot of his Eddie performance, Hop-a-tootie and all that kind of good stuff in Rocky Horror, and of course, all his bad out of the hell stuff. But there's also conventions. I see Magenta doing all kinds of appearances and stuff. Of course whenever Tim Curry who I absolutely love I so sad when he had that stroke but he still does appearances And I sure Susan Sarandon and Barry Bostwick get mentioned all the time Of course. It's a legendary movie and it's a great experience in the theaters too. So you're right. It is surprising with all the things you can do, especially now in pinball, why it hasn't been done. So I'm glad you've done it. Thank you very much. You let me play it, which I loved, loved, loved playing it. And you've told me there's still a lot to go on there. And you said, hey, shoot the broadside, which is that top center saucer scoop, whatever it is, three times and watch what happens. It's a lot different than Black Rose. What have you done with Rocky Horror? Well, what have I done? When I knew I had the topic, I thought about the rules and thought, how could I use the existing play field, the inserts, and the existing mechanics? And what could I create new from that? because I always had in mind like I could change this and that. It's like always when you start something, it must be pretty easy. It's a blank slate. If you watch the movie over and over again, you're making notes. That would work, that would work, that would work. There's probably things you left on the cutting board table because there's just only so much on the play field, but you got a lot in there. But again, with Broadside, I'm playing a six-ball multiball. That's one of the little add-ons. I really wanted an auto shooter, auto plunger. Yep. And I wanted more than three balls in play. So I used a standard six ball ball trough. What I love about this game, and I hope people get a chance to see this, and I want to give a shout out to a wonderful man who is so important to this community, Martin from the Pinball News, who's here and filming your seminar. You're doing a seminar on the Friday. So please check the pinball news. So you'll be able to see a little bit and further this kind of discussion, but I wanted to bring this to the masses for those that aren't here in Austria at the wonderful European Pinball Championship. Before I stepped up, I'm thinking, okay, what kind of sounds are going to happen when you hit the pop bumpers? And I did, and I kept hearing Susan Sarandon do all these great grunts from the movie. the game talks to you and I'm like that sounds exactly like Tim Curry's Frankenfurter but I don't remember, I've seen the movie ten times, I don't remember him saying that, you did some trickery it's amazing, what did you do? Well it's not that amazing because AI is your friend right now because of course Tim Curry is not as easily available for me as I wanted him to have so the only possible solution, he does not say multiball. He does not say shoot the radio tower. He does not say, stop, I have your balls. He does not say, I'm sorry, is this... This is a non-adult mode only pinball. We know what Rocky Horror is all about. It's a lot of fun. I've taken my kids, by the way, to a play production of Rocky Horror. We loved it. It was great. It's great. It's fun. It is fun. It's great music, great show. It's fun. But back to the topic, Yes, I used AI to create call-outs I wanted to have in the machine. So I used the movie, separated voice and sound from the movie. Using AI? Using AI. That's amazing. And after that, I had all those parts, Tim Curry speaking in the movie. And so I had a WAV file to train AI to sound like Tim Curry and speak out any line I wanted. Well, if you're a fan of Rocky Horror and you've seen it more than once and you've gone to the experience in the theater and you bring your toast and your rice and all that kind of fun stuff that happens and you're yelling boring when the narrator goes on, all the fun stuff. When Susan Sarandon comes on, I can't repeat on this podcast what people say. But if you've seen Rocky Horror, you know what I'm talking about. You have real clips that I've said, I remember that movie. And then I'm listening and I'm like, that definitely sounds like Tim Curry. Did he say that in the movie? And I think I know it like the back of my hand. It's flawless. It's amazing. Thank you very much. That's why I actually wanted to show it here in Austria at the APC because for the love of pinball, for the love of the show, I know it's not finished yet, but it's so much fun to play. And, of course, those call-outs, they have to suit the whole topic. So, like, my ball set is like, don't move, I have your balls. again this is no adult mode only sure but this is just fun it makes you smile it says that's exactly how it should sound like i admire your pride and i hear this from all kinds of home brew creators when they show the development of a game and you know as you said it's not complete yet by any means but you're very humble you're like oh you know we've got things to do we the The fans who get to see homebrew games love the process. It's great that it's going to be done someday and that's going to be a whole different experience. I'm fascinated. If that was just a whitewood, I would have been fascinated just to see the process. Fans enjoy that and we're excited for you. And I'm sure the community, I know it's a great community. They kind of feed on each other and offer suggestions. Hey, I heard you were looking for this or here's an idea. You probably got a lot of ideas from the pinball community. Well, first of all, I got a lot of ideas of my own. And then, of course, I watched the pinball homebrew community over the years. I've been to Chicago. My first time to the U.S. was only for five days and only pinball expo. Everybody thought I was crazy. No. First time to the U.S., only for pinball. I said, yes, there's the biggest homebrew section. Those were the first machines I went to, the homebrew section. and it was for me it was like amazing what was possible back then because considering back then there was not much hardware available and well apart from the P system Multimorphic Gerry Stellenberg thanks a lot Jerry is wonderful I love what he done to the community First of all, I'm a big fan of Multimorphic, but you're right. He has got a lot of people created. A good friend of mine, Ian Ian Harrower, just did portal rules. He created tools for where there were no tools before. So it was great. And Brian Madden and Aaron Davis, the fast pinball guys. Fast, yeah, out in the Northwest. And the Mission Pinball Framework community, they were there too. And back then there was this Fathom revisited, was in a prototype back then at Pinball Expo. And they showed me everything. It was so great. And said, you can do it. Keep trying. But I was still in a quite different process because having two machines, I thought I could start a business. That's really just doing my math. And I have two machines. I can afford those PCBs. If I find someone for the artwork, if I find someone or if I can do the programming myself. So there is nothing against selling a conversion kit. So from that starting point on, I thought if I present this machine, if I build this machine, it should look and feel and be professional. So that drove me more and more into this. Again, like you're talking about the Brida Pinbot before. Not only the Bride of Pinball. The Bride of Pinball showed me what was technically possible at that time. And for me it was like, okay, if this is technically possible, I will try. I didn't say I can do this. I said I will try. But if I try and really put blood, sweat, and tears into this and maybe a lot of money. Yeah, that's the hardest part. Well, certainly there's huge finances. You're not doing this to get rich by any means. But the time commitment, too. Have you ever stopped to think of how many hours you've put into this already? Countless. I have no idea. I started basically six years ago and still not finished. And with all the work involved, I have no idea how many hours. But what are some of the big breakthroughs? You know, because I've never done anything like this. But, you know, what was the first wow moment for you where you're like, OK, this worked. My idea came to fruition. One of the first wow moments was when I found an artist. Great art, by the way. I love it. This is professional artwork. It is. It's a really great artist in Germany who does some things for the pinball community and for public artwork. And when I contacted him, he was like, this is great. I love them. I love Rocky. Still again, everybody. I've never met someone who says, Rocky, you're a picture show. No. it's bad i don't like it everyone said it's fun great music again and when i told him this is my rough idea he got a photoshopped play field from me and i said feel free do what you want show me the the steps in between we talk about corrections and this took more than more than a year who's the artist the artist is franz this is just typical german name franz schmidt franz Schmidt. So you will find him using bilderschmidt.de. So it's picture blacksmith. Okay. So he's just a great artist. I love his work. When you have an artist that you give the idea and their eyes light up like that sounds like fun, you know they're going to knock it out of the park to use an expression. Another artist can't stand. Hi Chris. anyway um but it but it is really fantastic and and you can tell by some people when you look at art and again as a layperson they had fun doing this and looking at rocky horror with all the characters in there you've got everyone in there they had some fun for sure i guess yeah yeah so i'm wondering when i play i'm like okay what's gonna happen when you tilt i'm thinking of some of the call-outs in there and would it yell out damn it janet or something like that i didn't i didn't tilt the game uh what are some of the ideas you've got for tilting yeah i'm sorry all of the call-outs i i use for for tilting i'm pretty sure i'm not podcast that's okay you know what there's a guns of roses version there's sopranos versions there are pinball machines out there that use some foul language once in a while there might even be a podcast called final round that does out as well the point is it's fine uh just can't put it on this one for the rating but anyway uh you've got some great ideas for the for the call outs this is interesting i always thought when it comes to homebrew you're not planning on selling this it's just really no different than an artist drawing a picture for their home or for friends to see you've done that with this machine yet still you reached out to the creator of rocky horror picture richard o'brien and actually got a response. Why did you reach out to Richard O'Brien? What happened there? I do respect copyright. With the internet and everybody is posting anything, everywhere, anytime. For me, it was like, I know someone created this, earned his living through this. Of course, now Rock Your Picture Show is bigger than life and it's far beyond Richard O'Brien's wildest dreams. But for me, it was like, if I'm going to post this on the internet or show it to public, I want to make sure he is informed and I wanted to ask really ask him it's okay for you or not so uh I kept looking for him on the internet he's pretty damn hard to find oh he he's off the grid but you found his agent and it got forwarded to Richard and you got a response I got a response from Richard O'Brien yes it was short but it was precise and like the other questions he received concerning Rocky, please ask the right owner, which is now no longer 20th Century Fox. Back then, 1975, the movie now 50 years old 1975 it was 20th Century Fox and now it Walt Disney Disney bought Fox years ago that right And then I contacted Disney and the response was more or less as long as I'm non-commercial, it's not a problem. As long as some right owners don't feel offended, the Internet is full of Walt Disney videos, call-outs, snippets, music, because it's Walt Disney. It's a huge company, and everyone knows Disney. Nevertheless, I asked them, is it okay for you to post a short video? And they said, as long as it's non-commercial, as long as the sound is the problem. Really, the sound. And I mean, you do respect copyright. And even when you used AI, that's a paid program, not a free program. You paid that. So whoever they give the rights to or whatever, I mean, I respect that too. You know, there was a day when there was a thing called Napster. And I've been in the radio business a long time. So I know a lot of the artists and the performers and the publishers and all these things. And that was their bread and butter and stuff. And I'm not trying to sound holier than thou. I never subscribed. I never touched Napster. I couldn't do it. And so it took me a long time to even use something like Spotify, which I do. I also have a lot of friends who are artists. They get pennies on the dollar compared to the old days of buying vinyl, buying CDs, whatever the format was. That's why, really, when you wonder why concert tickets are so expensive now, that's really their only source of income, that merchandise. So that's kind of how they make their money. So when they don't make money, when artists don't make money, I'm not trying to stand on a soapbox here, but when they don't make money, we lose art. What's the point of me doing this? I'm putting my blood, sweat, and tears. and anyway shout out to great artists and stuff and and people like you who respect that kind of property but that was just an interesting story that you actually got in touch with richard o'brien and he obviously passed you on to where his own now with disney but it is still big it is the 50th anniversary um you've got a lot more to do in the game what are some of the things you're working on still in the game most important things are more codes more missions um you see the whole rule sheet is only like 30, 40% maybe finished so far. Because just when you start, you have so many ideas. I could do this, I could do that. And people, pinball especially, is getting more and more complicated. It's not like, I love the old 80s game, Harlem Globetrotters. I love this game. I could play for hours. It's simple and basic. There is no multiple. There are no rules. Just hit it, fill all the targets, hit all the targets. that's it but now they start how do i start a mode how can i stack modes is there a multiple involved or not it's where's the playfield multiplier just like this and why is there no insert why it's not flashing by i'm supposed to shoot and and all of this pinball is highly complicated if you compare the machines 50 years ago 40 years ago and now i love the sweet spot of the classics you mentioned but the reason we see so much code in there and so many different things is because of the the homeowners you know you certainly love the great games like a space shuttle like a harlem globetrotters but you want a little more you want to it's kind of an adventure you want to go on and how deep you can get in the game and go back and and co-op modes and all these kind of things so i understand why they do it because they're expensive machines now so you need to put a lot more in there but there's some real beauty to the simplicity of the old games for sure it's just like meeting a couple of friends having a few drinks playing a couple of rounds it's just fun it's not about those i'm the best i made this progress in the game no it's just simple and basic have fun like gary stern said play more pinball and but now modern machines they are like uh its own science subject yeah i mean it's great i mean look at how games from years ago are still getting code updates and uh insider connected and scorebit and all these other things that are options to games so at some point i guess you when you come up with these rules you're like okay that's it i'd love to do more and more but time is not on my side it's six years and you know at some point you just have to say okay i'm going to be happy with this if i get all this in this is good even though all those are great ideas at some point you've got to go, okay, this is the map, and you've got to complete it. Basically, in a nutshell, that's it, because it would not make sense to add three or four or five more missions. Will players ever see it? Will I ever reach those missions? It's always, you have to make compromises on all ends when designing pinball. I cannot do this in combination with that. This is just not possible. This is not fun. This is simply, and it does not feel, there's no rewarding feeling if I manage to play some certain shots or not. But for me, it's always constantly having fun, the flow based on the rows, and some, of course, missions where I can add more video snippets from the movie and more call-outs. I still have a lot of things in mind and a lot of hard disk at home. I'm looking forward to the progress. I love it already and to quote Riff Jim Raff, it's astounding it's a wonderful game and I hope everyone gets a chance to see it, thank you for the time Wolfgang and all the best to you thank you very much this has been your Pinball Profile, you can find everything on pinballprofile.com, we're on Twitter X, Instagram, at pinballprofile a great Facebook group as well, we'll show some pictures of the Rocky Horror Picture Show on that as well, and if you'd like to join our Patreon group, that would be wonderful Don't worry, the show will always be free, but these supporters certainly keep the show going and offset any expenses. So thank you so much to Jerry S., to GME Law, to Cliff A., Sean I., and so many others. Thank you again, patreon.com slash pinball profile. Celebrating the 50th anniversary of the Rocky Horror Pitcher Show with the incredible homebrew pinball machine, I'm Jeff Teolis.

_(Acquisition: groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: b471523e-0e4d-4d28-9324-789467e2d683*
