# Dutch Pinball Museum streaming Alice's Adventures in Wonderland

**Source:** Dutch Pinball Museum  
**Type:** video  
**Published:** 2025-04-20  
**Duration:** 27m 55s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=ZN-NsUPDcvQ

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## Analysis

Dutch Pinball Museum streams gameplay of Alice's Adventures in Wonderland pinball machine, showcasing core mechanics including the outlane spinner save feature, upper playfield accessed via blue mode, suit collection system, and playfield multipliers. Lead developer confirms wizard mode is accessible immediately out of the box. Museum staff demonstrate gameplay across multiple games, explaining rules and noting the machine is still in early/beta phase with minor tuning needed (star roll registration issues, upcoming animations).

### Key Claims

- [HIGH] Wizard mode is already in the code and accessible straight out of the box on Alice's Adventures in Wonderland — _Lead developer statement relayed by stream host: 'the lead developer also would like me to say that the code the wizard mode is already in the code. So if you get it, take it out of the box, you can achieve pull and let go. You can achieve the wizard mode straight out of the box.'_
- [HIGH] Alice's Adventures in Wonderland has an outlane spinner save feature with two charges, recharged by hitting the safe target — _Extended explanation of outlane spinner mechanic during gameplay: 'you have extra flipper buttons on the side which you press which activate it for a certain time. And you get two uses... you charge it up again by hitting the safe target right there'_
- [HIGH] Upper playfield on Alice is accessed by activating blue mode, which lights the scoop and left orbit, diverting ball through vertical upkicker to hit targets three times — _Host explanation: 'The upper play field is created by activating the blue mode here. Um which lights up the scoop, lights up the left orbit. You shoot it into the left orbit. It diverts it. Pull and let go into a uh vertical upkicker.'_
- [HIGH] Alice has a suit collection system requiring players to hit specific shots 5-6 times each (outside of modes/multiball) to collect four suits needed for wizard mode — _Detailed rules explanation: 'collecting a suit is done by uh hitting either five times of every shot except the ramp which you need to hit six times... there's four things you need to uh to get to start the uh start the final mode'_
- [HIGH] Alice features playfield multipliers up to 4x accessible through spelling 'EAT ME' multiple times, first via mystery or three targets beneath plastic, second set of two targets spells 'ME' — _Host: 'you can get it from the mystery first of all... you have three targets underneath this uh piece of plastic here. um which spells eat. And then here you have two targets which spell me... Spell it out three more times, you get a 4x playfield multiplier for the rest of your ball.'_
- [HIGH] The machine is still in early phase with minor tuning needed, specifically the star roll registration sometimes doesn't work properly — _Host during gameplay: 'the star roll over here underneath the clock. Although um it needs a little bit of fine tuning cuz it just got out of the box. So sometimes it doesn't register'_
- [HIGH] Next code update is planned for the following week with additional gameplay features and animations — _Host closing statement: 'next week the next update will be out. There will be some more gameplay even. Um, and we're planning to do a stream with the lead designer who's going to go through all the rules'_
- [MEDIUM] Wonder letters are scattered throughout the machine and can be collected by finishing modes, playing multiball, or hitting captive ball outside of modes; at least four are needed for wizard mode — _Host: 'collecting all the wonder letters is also very interesting because you either get one by finishing a mode or um playing the multiball... it's one of the four things you have to do for the wizard mode'_

### Notable Quotes

> "the lead developer also would like me to say that the code the wizard mode is already in the code. So if you get it, take it out of the box, you can achieve pull and let go. You can achieve the wizard mode straight out of the box."
> — **Stream host (relaying lead developer)**, Early in stream
> _Direct confirmation from developer that Alice ships with wizard mode accessible immediately, differentiating it from some recent releases_

> "compared to some other new games that are released nowadays, uh, this one has a wizard mode from the go."
> — **Stream host (Bart)**, Early discussion
> _Implicit criticism of other manufacturers/recent games that don't ship with wizard mode readily available_

> "It's a really fun feature. Definitely a very unique way of uh an outlane save."
> — **Stream host**, Mid-stream mechanical explanation
> _Positive assessment of the outlane spinner mechanic as differentiating feature_

> "this build is really hard. It's a very difficult upper play field."
> — **Stream host (Fab)**, During upper playfield gameplay
> _Observation that upper playfield difficulty level is high, may require skill development_

> "There is a ton to do in this game."
> — **Stream host**, Rules explanation closing
> _Summary assessment of game depth and content breadth_

### Entities

| Name | Type | Context |
|------|------|---------|
| Alice's Adventures in Wonderland | game | Dutch Pinball game being streamed and analyzed; features outlane spinner, upper playfield, suit collection, wizard mode, playfield multipliers |
| Dutch Pinball Museum | organization | Streaming venue/location hosting gameplay demonstration and rules explanations |
| Bart | person | Stream host/operator providing commentary and gameplay demonstrations |
| Fab | person | Stream co-host/operator assisting with gameplay and rules explanation |
| Neils | person | Stream participant/player mentioned using outlane save mechanic |
| Lead developer (Alice) | person | Developer of Alice's Adventures in Wonderland; relayed message that wizard mode is in code out of box; planned to appear in future rules explanation stream |
| Dutch Pinball | company | Manufacturer of Alice's Adventures in Wonderland |
| Dungeons and Dragons | game | Referenced as game played previously at museum with new shield popup mechanic in center, contrasted with Alice's outlane save approach |

### Topics

- **Primary:** Wizard Mode Accessibility, Outlane Save Mechanic (Spinner), Upper Playfield Design, Suit Collection System, Playfield Multipliers
- **Secondary:** Code Updates and Future Development, Game Balance and Difficulty

### Sentiment

**Positive** (0.82) — Stream hosts express enthusiasm about Alice's depth, unique mechanics, and development quality. Positive language regarding wizard mode accessibility and feature design. Minor criticisms limited to technical tuning needs (star roll registration) and upper playfield difficulty. Overall tone is celebratory of the game's design and content.

### Signals

- **[community_signal]** Dutch Pinball Museum conducting public streaming of Alice gameplay with rules explanation and developer communication, planning recurring streams (confidence: high) — Public stream with detailed mechanical explanations, developer relaying messages through host, commitment to future streams
- **[design_philosophy]** Alice's Adventures in Wonderland designed with immediate wizard mode accessibility out of box, contrasting with some other recent releases that do not ship with readily available wizard modes (confidence: medium) — Host comparison: 'compared to some other new games that are released nowadays, uh, this one has a wizard mode from the go'
- **[announcement]** Dutch Pinball announces Alice's Adventures in Wonderland gameplay stream and confirms multiple core mechanics including outlane spinner, upper playfield, suit collection, and wizard mode (confidence: high) — Extended public gameplay demonstration with detailed rules explanation of accessible features
- **[product_concern]** Alice's Adventures in Wonderland experiencing minor tuning issues in early production; star roll registration inconsistently working, identified as needing calibration (confidence: high) — Host: 'it needs a little bit of fine tuning cuz it just got out of the box. So sometimes it doesn't register' and 'the star roll over is sadly not working with me'
- **[product_strategy]** Alice's Adventures in Wonderland has planned code updates for following week with additional gameplay features, animations, and planned developer stream for rules explanation (confidence: high) — Host statement: 'next week the next update will be out. There will be some more gameplay even. Um, and we're planning to do a stream with the lead designer who's going to go through all the rules'
- **[technology_signal]** Alice features magnet-activated upper playfield accessed via vertical upkicker from diverted orbit shot, utilizing modern pinball magnet technology for shot routing (confidence: high) — Detailed explanation of blue mode activation lighting orbit, shot diverting to vertical upkicker, and upper playfield target mechanics with magnet activation

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## Transcript

Caterpillar. Oh. Hi. [Music] That's not how you do that. Well, Bart, you heard it. Let's see some multiball action. Yeah, let's uh I'll try try and start a multiball. Um the lead developer also would like me to say that the code, the wizard mode is already in there, or the code. So if you get it, take it out of the box, you can achieve it and let go. You can achieve the wizard mode straight out of the box. If you well, if you do it in one game, that's impressive. But yeah, um, compared to some other new games that are released nowadays, uh, this one has a wizard mode from the go. [Music] Is this your first time? That's magic. [Music] God dear. Give me luck. [Music] Your ball is mine. We're one-third of the way [Music] there. Now shoot the rabbit. He's lit. You're Oh, no. No pressure. You didn't last long, did you? Maybe a little bit. Little bit of pressure. Player two. He's up. [Music] Shot. [Music] Shoot the ramp or mode. [Music] Oh my. You didn't last long, did you? [Music] Okay. Okay. Little bit of pressure. Large. It's uh the balls are per player. Yeah, per player. Yeah, not here. It just remembers how many balls you have locked. Yeah. So, it's it's um if somebody else already locked a ball, you get a virtual lock or well physical but you don't lock it. [Music] Shoot the ramp or mode. [Music] Mystery is the least. [Music] Very nice. Let's see some multiball action. Multiball. They are Papa Duke difficult shots. Yeah. On this machine. I'll take a chance. I'll I'll take a chance. Drink me. I don't know what that means. [Music] Outstanding. Watch it, Alice. Drink me. Yeah, I drink me, but I don't know what drink me is. Caterpillar should be somewhere on the Maybe it's the uh the pop bumpers super pumps since they're drinking cups. Definitely [Music] possible. Oh, come on. Oh, you mad. I it goes to the left flipper, but I'm so used to going to the right. Yeah. Oh, he's up. I've just been told by the late developer Drink Me is indeed pop bumpers. All right. Now we know. Is this your first time? [Music] Um, there will be an animation uh coming for that in the next update probably. Not [Music] here. Shoot the rat. Wow, that's magic. Oh, let's do Okay, one more. One more game. Have you ever played pinball before? Um, the outlane spinner. Yes. Um, it's a uh it's a disc. It's a spinning disc, but it has grooves in it which are uh Yeah, you can't you can't see it really because of the ramp. Um, but you can you can see the discs. Yeah, you can see the discs and it's a spiral. Uh, and the groove is a spiral. Um, and you have extra flipper buttons on the side which you press which activate it for a certain time. And you get two uses. So, I'm Well, you can either do it two times on one side or one time on each side. Uh, and you charge it up again by hitting the safe target right there, which lights your right orbit for a safe recharge. It has to go all the way around up the ramp like there and then back to your flipper. Um, it's not a guaranteed safe. No, it gives you time to nudge the ball if you want. Um, or it throws it in, but I've had it throw it in the outlane as well. But it's it's a really fun feature. Definitely a very unique way of uh an outlane save. It's also interesting because yesterday we played a lot of Dungeons & Dragons, which has the new shield popup in the center. So, we we had to get used to that in the center. And now we're switching to an outlane save again. And it's it's weird. This time is actually the final game because we said that five games ago, but that's how pinball goes. Off we [Music] go. [Music] Amazing. Are [Music] we watch [Music] somehow? We keep getting caterpillar. There's only 5 minutes. mode. All right. Oh, wow. Again, [Music] player two is up. Off we go. We'll try and demonstrate the outlane spinner, but it's uh of course the ball the ball has to go there. [Music] Sensational. Are you mad? There we are. You could see it right there. [Music] So, you can see it spent some extra time spinning around, which gave us the uh the opportunity to um go to nudge it back into the lane kind of. Yeah, the left ramp is is a really smooth shot once you find it. And because it moves back, you can just keep shooting it over and over and over. And that feels really good. I should have used it right there. You should have used your safe, man. Player one is up. [Music] Get out. Get out. What? Are you mad? All right. Another [Music] I'm getting dizzy. Hurry up. [Music] Just Oh dear. I shall be too late. Nice warning. Shoot the bad. [Music] Not here. Amazing. [Music] Army of God. Oh god, you didn't last long, did you? Papa Duke long. Player two is up. You didn't get a suit. Is this your first time? I have truly no clue how uh how the suits work right now. [Music] Um the upper playfield is created by activating the blue mode here. Um which lights up the scoop, lights up the left orbit. You shoot it into the left orbit. It diverts it, pull and let go into a uh vertical upkicker. And then your goal is to hit the targets there three times. And it's also used in the in the wizard mode. I'm late. And you have a super skill shot in the back for 1 million, but it's really hard. And I I'll try and get it, but yeah. Um yeah, there's also one more feature we'd like to explain called suits. Um which I'll explain after the uh the game ends. [Music] Oh, and there's paint the roses red, which is the uh left U-turn. You hit that, I think, three times. It lights paint the roses red to light up the throne room. You have to go through the throne room. I'm not sure what to do then. Oh, yeah. I'll go for the super skill. That's too hard. down. Where is the There's a vertical kicker in the back. Oh, it's the one that goes up there. Yeah, right. So, now doing it way too hard. I changed my mind. [Music] Guess I'll play two modes. Bad. I hope. [Music] Okay. [Music] Hurry up. Well, knock is great. [Music] for the uh for the people wondering what that mode was. Uh there's a star rollover here underneath the clock. Although um it needs a little bit of fine tuning 'cause it just comes out of the box. So sometimes it doesn't register and if I would have hit it properly uh I would have gotten a multiball, a two ball multiball. [Applause] There you go. Fab, this is your chance to get it up to the upper playfield. Oh yeah, let's show that upper playfield. Come on, gods. Gods. [Music] Gods. There we are. Gods. Let's have a look. Who stole the treasure? So, it's uh it's magnet activated. And in the top left of the upper playfield, you have some targets which are your mode cards. Who stole the targets? Hurry up. Yeah. Come on. It's hard. This build is really hard. It's a very difficult upper playfield. Yeah, that was a bit too late. Oh, come on. All right. So, it's uh it's magnets. [Music] um it's magnets. [Music] Oh, yeah. All right. I'm going to throw it in the shoe. Good to know it can get stuck there. It hasn't happened yet. It was the first time actually. Yeah, this was the first time. [Music] [Applause] Doctor with their heads. All right. Uh, let's get a multiball going. [Music] Let's try and get a multi mode, I should say. No time for hello. Goodbye. Not like that. Two suits. Oh, two suits. Nice. Yeah. She cried. You're all magic. Sensational. [Music] I missed a double, but I did save the ball. [Music] Nice. Ah, the star rollover is sadly not working with me. [Music] Get out. No. All right. That's not how you do that. Yeah, the the spinner definitely helped over there. The um the far left shot. You mean this one right here is a uh is a U-turn, so it throws it back down, but it doesn't add any uh any speed to the uh to the ball. Um there's no drop target there. There is a target here to the side and a um and a captive ball. The only drop target there is in this game is actually right there underneath the uh underneath the upper playfield. Yeah, you can see it at the camera that is on the upper playfield. All right, but this was our last game. Thank you all for watching and we hope to see you in the Dutch Pinball Pinball Museum. Yeah. Uh we'll be back with another stream of this. Um we don't know when. Yeah, I'll explain the uh I'll explain the playfield multipliers and the suits in a second. I was going to Sorry about that. Um yeah, uh before you leave, one last thing. Um there is suits in the game, which I didn't explain yet, but it's one of the four things you need to uh to get to start the uh start the final mode. Um, collecting a suit is done by uh hitting either five times of every shot except the ramp which you need to hit six times. Then you collect a suit. So, hit this one five times, it's a suit. Hit this one five times, it's a suit. Six times. My bad. Hit this one five times, you get a suit. Um, there's going to be a status menu which shows you which you've already collected. Um, and you can do it only outside of your modes and outside of your multiball boss, but it will remember your progress. And there is a playfield multiplier in this game. You can well, you can get it from the mystery first of all, which is the easy way to get it. Um, and then you have three targets underneath this uh piece of plastic here. um which spell eat. And then here you have two targets which spell me. So if you spell out eat me, you light up the left orbit for a shot through the spinner which activates your 2x multiplier and then if you spell out eat me two times, you can get a 3x multiplier. Spell it out three more times, you get a 4x playfield multiplier for the rest of your ball. We have noticed that um that's that's pretty consistent on this game. Yes. Because um getting well, as far as we've noticed, when we get 10 million, we're pretty happy with that. Yes. And when you're playing a mode where every shot is 1 million and you multiply it by even two times, it goes so fast. But yeah, there's a ton to do in this game. Uh, and collecting all the wonder letters is also very interesting because you either get one by finishing a mode or um playing the multiball. And there's a lot of them hidden throughout the machine. Um, for example, we found out there's one if you hit the captive ball while the uh while you were not in the mode. Yes. actually. So if you get a sneak by it dropping into the vertical upright kicker. Yeah. Uh we have actually not collected all wonder letters before. So it's pretty hard. We don't know yet. It's it's it's one of the four things you have to do for the wizard mode. So it might just be uh qualifying for the wizard mode. We don't know yet if there's something you get from wonder itself. Yes. I'm going to turn down the volume here for a second. If there are any more questions, please ask them now. We will try to stream this in the future as well. Yeah, we'll uh we'll be back with another in the near future. Um, yeah. When are we uh if you follow us on Twitch, you'll get a notification when we're uh streaming again because uh next week the next update will be out. There will be some more gameplay even. Um, and we're planning to do a stream with the lead designer who's going to go through all the rules uh and show off his game which I think he's he's done an amazing job. It's a great game. Definitely. Definitely. All right, thank you everybody for watching and uh we'll be ending the stream. Yeah, thank you very much. Have a nice evening, morning, afternoon.

_(Acquisition: youtube_auto_sub, Enrichment: v1)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: ba15d463-8a88-49a3-b6e4-d4155c49ffcb*
