# First Look: Transformers Pinball Machine

**Source:** Flip n Out Pinball  
**Type:** video  
**Published:** 2026-05-20  
**Duration:** 24m 43s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=ZvFLvFvsNOg

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## Analysis

Joel Engelberg (Flip n Out Pinball) provides an extensive first-look reaction to the newly announced Transformers pinball machine by Stern, released May 20th. He analyzes the playfield layout, mechanical features (including an animatronic Megatron, Fusion Cannon, 180-degree rotating ramp), game modes, and rule depth based on official trailer footage. Designer Elliott Eisman is credited, and the game features voice actors from the Transformers franchise, a cyber-coin wallet system, and multiple game editions (Pro/Premium/LE) with varying mechanical complexity.

### Key Claims

- [HIGH] Transformers pinball was officially announced by Stern with a May 20th release date — _Joel Engelberg opening statement: 'Stun Stun officially announced the latest game, Transformers. So I'm going to shoot a reaction video today.'_
- [HIGH] The game features an animatronic Megatron that fires balls via a Fusion Cannon mechanism — _Elliott Eisman (designer): 'This game is a new level of mechanical innovation by animatronic Megatron after the battle preparation.' Joel confirms feature differences: 'The non-moving Megatron is the pro version. And the function of the Megatron to fire the Fusion Cannon is only available in the premium and LE version.'_
- [HIGH] Elliott Eisman was a machine engineer at Stern before becoming a game designer — _Joel Engelberg: 'Elliot Eismin was a machine engineer at Stun before he became a game designer. So the mechanics in this game won't be surprising even if they're very sharp.'_
- [HIGH] The game includes voice acting from original Transformers franchise voice actors including Optimus Prime and Megatron — _Joel: 'Optimus Prime, Megatron, and Soundwave participated. It's really cool that the theme is well revealed... Optimus Prime's legendary voice actors, including Peter Cohen, are coming.'_
- [HIGH] The Pro edition lacks the moving Megatron and Fusion Cannon firing mechanism, while Premium and LE versions include them — _Joel analyzing feature matrix: 'The non-moving Megatron is the pro version. And the function of the Megatron to fire the Fusion Cannon is only available in the premium and LE version, and not in the pro version.'_
- [HIGH] The game uses Stern's Insider Connected platform and includes a cyber-coin wallet system for challenge modes — _Joel: 'This is a digital gameplay using the Insider Connected platform... This machine is a new cyber coin wallet system that allows players to get cyber coins and unlock the unique challenge mode.'_
- [HIGH] The game includes a Prime Training Guide feature to teach players how to play — _Joel: 'Is there a way to teach people how to play the game better? If I give you a simple task, this is the training mode... I think that's the task you have to do in this training mode. Mastery. I think it's really cool.'_
- [HIGH] The Limited Edition version includes 750 games and signature art decals as premium specifications — _Joel explaining LE features: 'the LE version includes 750 games, signatures, limited edition, etc. There is an art decal on the side of the cabinet, and the light is expressed through the grill, and all the high-end specifications such as anti-reflective glass, shaker motor, and powder coating are applied.'_
- [MEDIUM] The game commemorates the 40th anniversary of the Transformers franchise and includes a special mode featuring Stan Bush's song 'The Touch' — _Joel: 'The game also features an animation TV series to commemorate the 40th anniversary of the Transformers movie. The game has a special mode with Stan Bush's masterpiece, The Touch.'_
- [HIGH] Elizabeth Kizuki is credited as a software developer on Transformers — _Joel: 'It's really cool that Elizabeth Kizuki's name is on the software designer list... Hello, I'm the developer of Transformers, Mr. Meets the Eye, Transformers, More Than Meets the Eye, Elizabeth Kizuki.'_

### Notable Quotes

> "This game is a new level of mechanical innovation by animatronic Megatron after the battle preparation."
> — **Elliott Eisman (Stern game designer)**, N/A
> _Designer explicitly positions this game as mechanically innovative, emphasizing the Megatron animatronic as a headline feature_

> "Elliot Eismin was a machine engineer at Stun before he became a game designer. So the mechanics in this game won't be surprising even if they're very sharp."
> — **Joel Engelberg**, N/A
> _Establishes designer's mechanical credibility and sets expectation for complex/well-engineered playfield mechanics_

> "The non-moving Megatron is the pro version. And the function of the Megatron to fire the Fusion Cannon is only available in the premium and LE version, and not in the pro version."
> — **Joel Engelberg**, N/A
> _Clarifies feature tiering across three game editions, critical for collectors and buyers evaluating which version to purchase_

> "I really like this UI. This is a digital gameplay using the Insider Connected platform that shines in Stern's winning career."
> — **Joel Engelberg**, N/A
> _Positive evaluation of the game's digital/connected features, positioning Stern's platform as a competitive advantage_

> "I've heard that the code is already very well made. I heard that this game is really fun."
> — **Joel Engelberg**, N/A
> _Reports positive pre-release feedback from playtesters on code quality and fun factor, establishing early hype_

> "Players experience the ultimate battle of Autobots and Decepticons."
> — **Elizabeth Kizuki (software developer)**, N/A
> _Official statement of core game theme and player experience objective_

> "I'm surprised that Optimus Prime doesn't move. It doesn't even transform. It doesn't move. But when I heard what people who played the game said, it wasn't that important. It's a fun game."
> — **Joel Engelberg**, N/A
> _Addresses design trade-off (static Optimus Prime toy vs. complex gameplay) and validates through player feedback_

> "To be honest, I don't know if you can see it, but I'm playing split flippers. The split flipper is implemented in the basic play method... I'm looking forward to competing in real time with split flipper."
> — **Joel Engelberg**, N/A
> _Indicates the game supports split-flipper multiplayer mode, a niche but valued feature for competitive/streaming play_

### Entities

| Name | Type | Context |
|------|------|---------|
| Joel Engelberg | person | Host of Flip n Out Pinball YouTube channel, providing detailed first-look reaction and playfield analysis of Transformers pinball |
| Elliott Eisman | person | Head game designer for Transformers pinball at Stern, former machine engineer, credited as mechanical innovation lead |
| Elizabeth Kizuki | person | Software developer credited on Transformers pinball, appears in official announcement video |
| Peter Cohen | person | Voice actor for Optimus Prime in Transformers pinball |
| Stern Pinball | company | Manufacturer announcing and releasing Transformers pinball on May 20th, featuring connected gameplay platform and tiered editions |
| Transformers | game | New Stern Pinball title based on Hasbro's Transformers franchise, featuring animatronic Megatron, Fusion Cannon, 180-degree ramp, multi-ball modes, and cyber-coin system |
| Hasbro | company | IP rights holder for Transformers franchise licensed to Stern Pinball |
| Transformers: More Than Meets the Eye | product | Official subtitle/theme framing for the Transformers pinball machine, referencing original franchise tagline |
| Insider Connected | product | Stern's digital platform integrated into Transformers pinball for connected gameplay, cyber-coin wallet, and challenge modes |
| Stan Bush | person | Original artist of 'The Touch' song featured in special 40th-anniversary mode of Transformers pinball |
| Flip n Out Pinball | organization | YouTube content channel hosted by Joel Engelberg covering pinball machine reviews and analysis |
| Jared | person | Co-broadcaster/streaming partner with Joel Engelberg on Wednesday night pinball broadcasts |
| Beast Wars | product | Transformers animated series from early 1990s referenced by Joel as formative childhood experience |

### Signals

- **[announcement]** Stern Pinball officially announced Transformers pinball with May 20th release date, trailer videos released on official Stern Pinball YouTube channel (confidence: high) — Joel: 'Stun Stun officially announced the latest game, Transformers.' Video describes 4-minute official announcement video from Stern.
- **[product_launch]** Transformers pinball launching May 20th with three game editions (Pro/Premium/LE) featuring tiered mechanical and aesthetic features (confidence: high) — Joel's detailed feature matrix analysis distinguishing Pro, Premium, and LE versions across animatronics, Fusion Cannon, Soundwave toy, and Grimlock sculpture
- **[design_innovation]** Game features multiple novel mechanical elements: animatronic Megatron with ball-firing Fusion Cannon, 180-degree rotating lamp ramp, captive ball lock mechanism, vertical kickup with wire form feed (confidence: high) — Elliott Eisman: 'new level of mechanical innovation.' Joel's detailed breakdown: 'vertical up kick,' '180 degree lamp,' 'animatronic Megatron,' 'Fusion Cannon firing.'
- **[design_philosophy]** Game designed with multiple shot paths from upper flipper (loop, stand-up, direct attack), cyber-coin unlockables, modes including Ultimate Doom (wizard mode), Dinobots, Energon collection, and tactical battle mechanics with power bars (confidence: high) — Joel analyzing rule structure: 'Players will be able to perform various missions,' 'Ultimate Doom' wizard mode, 'Prime Training Guide,' cyber-coin challenge system, split-flipper support
- **[licensing_signal]** Transformers pinball licensed from Hasbro, commemorating 40th anniversary of Transformers, features original voice actors and G1 animation TV series integration (confidence: high) — Joel: 'Commemorates 40th anniversary of the Transformers movie,' voice acting by franchise actors, G1 imagery and animation overlay, Stan Bush's 'The Touch' in special mode
- **[gameplay_signal]** Game supports split-flipper two-player competitive mode allowing simultaneous hand control across left/right flippers (confidence: medium) — Joel: 'I'm playing split flippers... The split flipper is implemented in the basic play method... I'm looking forward to competing in real time with split flipper.'
- **[product_strategy]** Stern employs three-tier pricing strategy: Pro (base features), Premium (animatronic Megatron + Fusion Cannon), LE (Soundwave toy + Grimlock sculpture + premium cabinet specs) (confidence: high) — Joel's feature matrix analysis: Pro lacks moving Megatron and Fusion Cannon; Premium/LE add those plus Soundwave tape blocks; LE includes 750 games, signatures, anti-reflective glass, shaker motor
- **[technology_signal]** Game integrates Stern's Insider Connected platform with cyber-coin wallet system allowing players to unlock challenge modes and track progression across network (confidence: high) — Joel: 'digital gameplay using the Insider Connected platform,' 'cyber coin wallet system that allows players to get cyber coins and unlock the unique challenge mode'
- **[personnel_signal]** Elliott Eisman promoted from mechanical engineer to game designer role at Stern, bringing engineering expertise to Transformers pinball design (confidence: high) — Joel: 'Elliot Eismin was a machine engineer at Stun before he became a game designer.'
- **[community_signal]** Early playtesters report positive feedback on code quality and fun factor; game is described as 'really fun' and 'very well made' (confidence: medium) — Joel: 'I've heard that the code is already very well made. I heard that this game is really fun. I'm looking forward to streaming.'
- **[content_signal]** Content creators planning immediate streaming coverage; Joel planning to broadcast with co-host Jared on Wednesday nights (confidence: medium) — Joel: 'My sister and I are broadcasting with Jared... We broadcast every Wednesday night... I'm looking forward to streaming.'
- **[market_signal]** Transformers positioned as major IP title competing with other licensed themes (Deadpool, Jurassic Park, Stranger Things, Pokémon) in Stern's release pipeline (confidence: medium) — Joel comparing to other recent Stern titles: 'Diedpool, Jorassic Park, Stranger Things' when discussing theme prominence and mechanical innovation level

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## Transcript

Hello, I'm Joel Engelberg and this is Flipping Out YouTube channel. Today is a really good day. May 20th is the release date of a new pinball game. Stun Stun officially announced the latest game, Transformers. So I'm going to shoot a reaction video today. These videos were released an hour ago, and I saw a few. I'm going to talk about what I like, what stands out, and what I'm curious about. The video provides information that will stimulate your expectations and curiosity about the next content. I'm really looking forward to this game. I'm really curious about what the game screen will look like and what the code will contain. Then let's take a quick look. To me, Transformers, well, I grew up in the early 90s. Now, Beast Wars was a Transformers series that I was really into. I didn't watch this animation when I was young, but I always liked the Transformers series and I really liked toys. So I'm really curious about what new elements have been added to this Transformers game and I'm sure it'll be fun. If you have any questions about the game, I recommend you to search for the Stern Pinball channel on YouTube and watch the video. It contains a lot more than you think. It's a 4-minute video, but I'll stop in the middle and point out the parts that stand out. Thank you for watching. I like it. To talk about facial lighting, it's a feature I added myself as you can see behind me in the Pokemon game. It's a premium model, and it's very simple to install, but it's worth it because it increases the lighting effect of the entire game. It's really good that there are more and more of these features in all games that will be released in the future. It's cool. Transformer franchise has captured many fans around the world through toys. So I really like this zoom video. Because we often watch the video from the point of view. Well, first of all, for those of you who want to understand the flow, here's the right curve. This part is not a curve, but actually it turns and comes down to the middle. So when you do a fast-force, you can see the fast-force coming down to the middle with this shot. Spinners also move to the right. If you move to the right, it is connected to the upper flipper that is slightly visible at the bottom. So the shot going to the middle is a very good way to connect quickly to the upper flipper. And this right slope goes back to the backbox. Come down to the right. Um, what else do you see here? I see two small stand-ups. These are drop targets in front of the Megatron shot. And there's a hole here. I'm really curious about that hole. There's nothing right out of the trailer yet, but I don't know where the ball goes when I go into that hole. It's definitely going somewhere. It could go to the subway, and it's going somewhere. Where does the ball come out when you finish the Megatron shot? I don't know either. This is a vertical up kick. This is where you fix the ball. And that wire form comes up and sends the ball to the right flipper through the lamp shot. Yes, if you zoom in, it looks like this. And you can see that the cannon here has a really cool function. Like the comics TV series. Oh, that's right. We're going to figure it out as we solve this problem. Fans all over the world, I'll tell you everything about toys. Now, I'll show you the lock shot scene again. The ball goes up and goes to the right. This Optimus Prime is a shooting toy. You can see the part where you hit the front of the head. And here's the loop. This loop shot is a flipper that rotates 180 degrees and comes down to the left. I'll show you in detail as we proceed with the video. It's a toy that gathers various media such as comics, TV, and movies. Now, this dinosaur. I think the name was Gridlock, but I think it was that name. As you can see, there are mechanics and slingshots here. If you keep looking, you'll see it better. Now, fans can experience a legendary battle between a motorcycle and a villain. Yes, you can see the ball falling straight. I'm curious about the feed. I'm going to do a right-handed swing and a quick-fire, but where do I go if the ball falls to the middle? I'm really curious where it goes. But it won't be too dangerous. The Decepticons are going to be powerful without a front. Now, I can see the loop shot better. I think there's another stand-up target next to Optimus Prime's front. If you hit the shot on this loop, the ball comes up and turns 180 degrees to the left. If you look here, there is a small pillar. The stand-up target is right here. If you hit the shot on the other side of the playfield, the ball stops and works like an add-up function. It's an action pin with a lot of immersion. Yes, you can see it. If you hit this, the ball will go somewhere. I don't know where it's going. I think this is how the ball is fired. It's a way to shoot. I think it's like this. Or if this right slope is not supplying the ball to the cannon. Anyway, we need something to get the ball into the cannon. In the pinball game, the player plays the role of blocking the Decepticon Megatron with Optimus Prime and the autobot in the pinball game. Cyber. I used a lot of old videos that conquered the tron and dominated the universe. I think they drew their own picture on top of the old videos. It's really cool. Later, it looks like Optimus Prime is holding a ball. I wonder if we drew it ourselves or if we brought an existing video and drew it. Anyway, I like it. How dare you fight me Now I going to hand the mic to to the design leader Elliot and Elizabeth I like to call you a design leader Elliot and Elizabeth are almost equal in the game Elliot is the second game, and the first game was John Wick. It's really cool that Elizabeth Kizuki's name is on the software designer list. Hello, I'm the head game designer Elliot Eismin of Transformer More Than Meets The Eye. This game is a new level of mechanical innovation by animatronic Megatron after the battle preparation. Yes, I'm really curious how this mechanic works. I think the coil turns here and the ball flips and the ball flies to the platform on the field of play. I wonder if it flies only to the platform or flies to the middle of the field of play during the game. Megatron is firing pinball again, so be careful. Yes, it's flying again. Now, here's a machine throwing the ball up. I'm really curious what this is. The mechanical engineering principle of all this is pretty cool, but I'm really curious if that machine only shoots balls at one point or if there's a possibility of shooting at another point. It's amazing that the ball flies and lands on this platform and it's connected to the left flipper. As you can see in this picture, there's a left slope here, and I've already posted this part. Now, this is the part. This is the first part of the video. This picture is, uh, how far did I talk? Go back and this 180-degree rotation device is the one that sends the ball to the left slope. There's a fixed ball here, and the stand-up target with the pillar I mentioned is fixed behind the ball. As you can see in the picture below. So the ball comes in from the upper right flipper and it's going to be fixed there. And it's coming back to this fusion cannon. It's a direct hit. Be careful. Also, it is very clear that the voice actors participated. The voice actors of Optimus Prime, Megatron, and Soundwave participated. It's really cool that the theme is well revealed. But what I said is that I wonder if the stuns were drawn by themselves or if the stuns added the existing picture. Because there was no ball before the original Soundwave cassette deck. I like that. Diedpool, Jorassic Park, Stranger Things. To be honest, I'm surprised that Optimus Prime doesn't move. It doesn't even transform. It doesn't move. But when I heard what people who played the game said, it wasn't that important. It's a fun game. The way you shoot is really fun. You don't need mechanical movement. Yes, as of now, Optimus Prime is just a Besitoi. You're just hitting the front of the head. I like drop targets. I like to block shots because there's a drop target here. To fight Megatron, of course, you have to hit the target in the lane. You start the mission from there or you attack the last one. Um, but where does the ball go in there? I don't know where it comes out, but I'm really curious. Oh, I can see the coil behind here. I'm sure that's what provides the power. It's a bit complicated here. Elliot Elliot Eismin was a machine engineer at Stun before he became a game designer. So the mechanics in this game won't be surprising even if they're very sharp. It's going into a place that looks like a subway. There's a playfield X in the Captive Ball. I'm looking forward to seeing what happens. Good. There's a 180 degree lamp. Oh, that's cool. It's made of laser cutting. The 180 degree lamp turns around and comes this way. It's a great scene. And as you can see, a small tray is where the ball is fired from the Megatron. The name of the picture log is a picture log. Shall we talk about the picture log? Oh, yes. You can see the ball fixed there. You can put the ball in here and make it come out of the game later. Let's go back to the game play and go back to the Transformer game. Hello, I'm the developer of Transformers, Mr. Meets the Eye, Transformers, More Than Meets the Eye, Elizabeth Kizuki. Players experience the ultimate battle of Autobots and Decepticons. Yes, you can see that you can go all the way to the left and keep it. Ah, and another thing. The ball that shoots from the top slope goes all the way to the left and goes down. You're going to hit the playfield and go this way. I'm going to go to the top. The one that supplies the ball to the top flipper is the shot under the green lock. It's like you're going up the slope by pointing this wire. The shot and wire that sends the ball with the upper flipper at King Kong look very similar. If you want to send the ball to the upper flipper, you can send it to the left and it will be more stable. If you send it to the middle, you can rotate it at a faster speed. There are many ways to send the ball with the upper flipper. I think this is very important. In a game where there is no consistent or easy way to send a ball with an upper flipper, it becomes impossible to shoot a lot of shots because you can't send a ball with an upper flipper. But it's not like that in this game. I think there are many ways to send a ball with an upper flipper. Power up with an Energon cube. Spin the spinner to the middle and power up. Dinobots are starting to fly. Collect Transformer Tech Cards. Collect Tech Cards. Prepare Climax. Please prepare. That's the back of the toy. So it wasn't in the package box. If I know wrong like a fool, let me know in the comments. Just leave a comment. Leave a comment on everything. Battle of the tactics with Megatron. I like this. I really like this mode where you shoot a purple bullet and avoid a red bullet. It not just shooting it a mode where you have to avoid other bullets while shooting a specific bullet Then you have to be more carefully I really like that And I think there a power bar on the left and right during the battle Players will be able to perform various missions. Now, what's there? Ultimate Doom. There's an Ultimate Doom in the middle. I think there are a few more. Super Rion The island that follows the main story arc in the original Golden Lagoon in 1984. The game also features an animation TV series to commemorate the 40th anniversary of the Transformers movie. The game has a special mode with Stan Bush's masterpiece, The Touch. To be honest, I don't know this song at all. I've never heard of it. But I like the blue one. The blue one is really good. The artwork is great. The pro edition is red, of course. Usually, when you play Optimus Prime, the red one comes up. So, this is the Pro Edition that I'm showing you right now. The sound wave mecha on the right is not included in the game. It's just a plastic model. The same goes for the green lock. It's not And the Megatron in the back doesn't move, but all the other mechas are included in the game. So I'm curious to see how the sound wave multiball will be implemented. Well, but besides that, Optimus Prime Vesitoi still seems to be in the game and won't shoot the ball again. As I said, this shot is a wave lamp type shot. I couldn't see it well, but I could see the upper loop going this way and going down to the left. Optimus Prime's legendary voice actors, including Peter Cohen, are coming. The Decepticon is coming. His voice is the best. Let's go. Now, look. I can see the new Vesitoi of Megatron and Soundwave. Next, let's take a look at the Transformers that are automatically charged with the most advanced technology of Stern Pinball. It is perfectly in harmony with physical elements. Now, let's take a look at the UI again. I really like it. The function is really good when assembling the right thing. If you shoot the arrow that blinks red, you get a skill shot. Now, shall we start? I really like this UI. This is a digital gameplay using the Insider Connected platform that shines in Stern's winning career. This machine is a new cyber coin wallet system that allows players to get cyber coins and unlock the unique challenge mode. Very good. The challenge mode is fixed in a specific mode, but it is a mode that anyone can get. All players, anyone, can collect coins and challenge these challenge modes. And I'm especially looking forward to this prime training guide. Look at the artwork. It's a topic we've been talking about for a long time. Is there a way to teach people how to play the game better? If I give you a simple task, this is the training mode. Is this the way to keep saving balls until you do this? It says to soak it short. Soak it short. Then the ball goes into the upper flipper and you can hit the target. I think that's the task you have to do in this training mode. Mastery. I think it's really cool. After that, we'll move on to the next step. This is a megatron, but it's the first time we've had a real head play experience. I'm really looking forward to it. My sister and I are broadcasting with Jared. You can see Jared's smiley face down there, right? We broadcast every Wednesday night. Some people like us to play with split flippers, or ask us to play with split flippers. Most of us don't use split flippers. Because it's more fun to control two hands with one hand to play. However, I don't know if you can see it, but I'm playing split flippers. The split flipper is implemented in the basic play method, and the person on the left is on the right. The person on the right is shooting a shotgun on the left, I'm looking forward to competing in real time with split flipper. Usually, when playing this doll game, someone always stands up and watches, but this doll split flipper method is really cool. Let's get started. Transformer Pinball More than meets the eye. Meet me at strenpinball.com. I've shown you a lot of things in the video, but I didn't show you everything. If you go to the Stun Pinball website, you can move to this page right away. The next item I always look at is the function matrix. Go down to the bottom and click on the function matrix. It says cheddar on the top. What are the differences between the Chrome Pro, Premium, and the LE version? So, the LE version includes 750 games, signatures, limited edition, etc. There is an art decal on the side of the cabinet, and the light is expressed through the grill, and all the high-end specifications such as anti-reflective glass, shaker motor, and powder coating are applied. It looks cool. But what is the difference in the game itself? First of all, the anime Tronic Megatron Robotsy mission begins. It means moving. This is the premium version. The non-moving Megatron is the pro version. And the function of the Megatron to fire the Fusion Cannon is only available in the premium and LE version, and not in the pro version. Sound wave toys and physical in tape blocks are not available in the premium and LE pro versions Everything looks the same except for the right lamp die butter Oh the right lamp die butter is the device one that charges Fusion Cannon That it Then how does Fusion Cannon charge With right slope. I think there's a switch that fixes the ball ready to fire at the back. I just have to read it as a fusion switch with right slope. Um, that's included in the premium edition. All other drop targets are included in the edition. There are no sculpted Grimlock toys in the Pro Edition, but all the other components you see here are included. So what's the main difference between the Premium Limited Edition and the Pro Edition? Sound Wave Mac, a moving Megatron and a shooting Megatron, and a Grimlock sculpt on the left. The rest is all in there. That's really good. Yeah, there's a lot to do. Now, shall we take a closer look? Yes, I'll take a quick review. I like to start with the Pro Edition, but I think the Pro Edition is better composed. There are fewer components, so it's easier to know where what goes in. Remember the flange function. It's coming up from the bottom here. The flange will go up. This ball will go through this side and fall to the center. Where does the ball go from that angle? In my opinion, it seems to be heading towards the right flipper. If we can see that center shot, the angle will be tilted to the right, so it's the direction we want. Plunge, right orbit, and center spinner will fall. The right lamp goes to the back of the backboard and comes here, and the playfield is horizontal and comes down to the right again and falls from the LE version. The shot can be reached by changing the direction of the sound wavemaker. This is the difference between LE or premium LE and the pro version. And both versions have drop targets. Two shots in the Decepticus cone or Megatron hole scoop. I don't know where the ball will bounce. I'm really curious. You won't know until you watch the gameplay. If you go to the center, it will lead to the right. Here's another stand-up shot. There's a lock shot. If you go up vertically, it will lead to the right. Then you can attack the opponent's front. There's another stand-up shot. You'll remember this loop shot, but as you walk down the street, you go down to the left through a pylon lamp or a 180-degree lamp. So you can attack them in many ways. Um, then what else is there? If you come out of this upper flipper shot, you can put in a loop shot. Or you can stand up here and lock up the ball. It's physically locking up the ball. So, in this upper flipper shot, you can use various ways to attack the other person's front of the loop shot, stand up shot, or the other person's front of the loop shot. That looks like the shot range from the upper flipper. And there's a captive ball. I can see the arrow, but I think there are a lot of shots that I should hit with that. I can see the playfield X insert for the captive ball over there. This is a 180 degree lamp. It goes up and then comes back and comes down to the left. And here's another little stand-up. This shot is going to spread out here. The ball bounces up here and goes into the upper flipper. So you can shoot a variety of shots. Oh, I think there's another stand-up here. And this is a sling. If the ball comes this way, it will fly right over there. There's a pretty wide space here. I don't want it to be too bad like Outlane. If you look to the right, there's a big stand for this cassette combo. And there's a pop bumper. So there's more action moving left and right. There's a lot of horizontal action between the pop bumper and the sling, but it's definitely going to be very interesting. Um, and yeah, that's the pro version. Yeah, it's the pro version. In lane, out lane, nothing special. And the same goes for the ARRI version, but the biggest difference is the diverter that supplies mechanics. There's a Grimlock sculpture right there, and there's a diverter that supplies shockwaves. It's almost the same. If you look at the insert here, Devastator, Super Leon, and the five robots in the middle, I think it's a bigger robot because the little robots are combined. So this is probably something related to the progress. For example, like collecting these things. I don't know, but I think the five shots in the middle are all shots. This is probably the ultimate doom mode, so it's going to be the ultimate wizard mode. Well, that's it. Well, there's a lot more here. You can collect additional shots. It's a great shot. Well, there's a place where something starts. This is where you collect the combination shots. Yes, this is where we collect the combination shots. On the left is the start of the mission. There is a starting point for the main mission. Um, I don't know. I've seen it while watching the early videos. I'm most curious about where the shots are, where they're going, what's in the game. I've heard a lot of good things. I've heard good things from people who've already played it. I've heard that the code is already very well made. I heard that this game is really fun. I'm looking forward to streaming. I'm really looking forward to it. I think you've really made the classic Transformer theme. Yes, I think it's going to be really fun. I think I've shown you a little bit of what I think when I watch this trailer. What am I watching? What makes me excited? What part of the game is the most exciting? What scenes are you really curious about? For example, I want to play this game quickly. I want to see where the attack is going. I have the same thoughts. Do you know if I missed anything? If you're a Transformer fan, please let me know in the comments if you have a hidden story or setting that I haven't found. I hope you enjoyed it and look forward to the streaming broadcast.

_(Acquisition: youtube_groq_whisper, Enrichment: v5)_

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*Exported from Journalist Tool on 2026-06-06 | Item ID: c79340ba-8e4a-4ee9-815b-f6d39e244464*
