# Black Knight 2000 Pinball Tutorial - Danni Teaches

**Source:** Bug's Scream and Stream  
**Type:** video  
**Published:** 2025-02-14  
**Duration:** 26m 15s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=xiolQ8l17vY

---

## Analysis

Bug's Scream and Stream presents a Black Knight 2000 tutorial and competitive gameplay with guest Dave, who has modified his early-production System 11 machine by removing the wireform to reduce game length and improve tournament viability. The episode covers core gameplay mechanics (hurry-ups, multiball, Magna save, King's Ransom bonus), production variations, and includes extended head-to-head competitive play with extensive banter and commentary.

### Key Claims

- [HIGH] Dave owns or has owned approximately 26-27 System 11 games total, having sold a few due to space constraints — _Dave states: 'I have all the system or had all the 30 system 11 games I've uh ended up selling a few of them because I needed to get a little bit more room I think I've still got 26 or 27 off the top of my head'_
- [HIGH] Black Knight 2000 original wireform design causes tournament-length games lasting 30+ minutes to 1+ hour due to ease of upper playfield shooting — _Dave: 'it plays forever like a three four player game can go for an hour because all you want to do is just shoot the ball up the top all day long' and 'skilled players can play half half hour balls'_
- [HIGH] Dave removed the wireform from his Black Knight 2000 to make games shorter and more unpredictable for tournament use — _Dave: 'what I did just to make it tournament worthy as I've removed the wireform here so now the all these targets come wildly back down onto the Playfield here and it just makes the game a lot more playable'_
- [HIGH] Dave's Black Knight 2000 is an early production machine from a 2009 European container purchase that has notable wireform differences from later production runs — _Dave: 'I picked up uh in a in a container load I bought from uh Europe in 2009' and 'there's a couple of little things I've noticed on this game that different to other ones I've played that they must have changed the wire form I think on the top'_
- [HIGH] Black Knight 2000 features a third flipper button (Magna save) on the right cabinet side that can save the ball from draining if timed correctly — _Tutorial: 'there is a third flipper button on the right side of the cabinet that will activate your Magna save and if timed right save your ball from draining'_
- [HIGH] Black Knight 2000 features a King's Ransom bonus on the backglass with multiple letters that can be lit to unlock maximum bonus multiplier and a 20-second point frenzy — _Tutorial overdub: 'there are some Ransom LS and you can light a lter by shooting a ball up the drawbridge within a few seconds of the drawbridge dropping'_
- [HIGH] Black Knight 2000 cannot stack multiballs; you cannot start another multiball until you drain out of the current one — _Tutorial overdub: 'you can't stack multi balls in this game so if you start one multiball you won't be able to get another multi ball until you drain out of the current one'_
- [MEDIUM] Williams made production changes to Black Knight 2000's wireform setup during the manufacturing run, as evidenced by differences between early machines like Dave's and later production versions — _Dave: 'they obviously make changes as they go along' and 'they obviously found that during production and changed it'_

### Notable Quotes

> "it plays forever like a three four player game can go for an hour because all you want to do is just shoot the ball up the top all day long bang bang bang up there"
> — **Dave**, ~3:00
> _Describes the core design issue with standard Black Knight 2000 that Dave's wireform removal addresses_

> "what I did just to make it tournament worthy as I've removed the wireform here so now the all these targets come wildly back down onto the Playfield here and it just makes the game a lot more playable"
> — **Dave**, ~4:00
> _Key mechanic modification that fundamentally changes game balance and tournament viability_

> "and rather than just being so easy and I couldn't actually use it in tournaments cuz it's so long now we can bring it in and it's a little bit of a wild card"
> — **Dave**, ~5:00
> _Explains the trade-off: increased difficulty and unpredictability in exchange for tournament-friendly game length_

> "so instead of turning it from a the game instead of being a ball fist is now totally awesome isn't it just P War"
> — **Dave**, ~35:00
> _Summarizes how the wireform removal transforms the machine from a grinding upfield-focused game to something more dynamic_

> "Pinball's more fun when you drain"
> — **Dave**, ~28:00
> _Philosophical comment from Dave justifying why he hasn't fixed the low wireform that increases drain risk_

> "I picked up uh in a in a container load I bought from uh Europe in 2009 that's a long time ago"
> — **Dave**, ~42:00
> _Historical context about Dave's machine sourcing and its significance as an early production unit_

> "I've noticed other ones were a little bit different in the way that wire form set up so they obviously found that during production and changed it"
> — **Dave**, ~46:00
> _Evidence of Williams production engineering changes during the manufacturing run_

> "you know no one does pinball music like they did pinball music"
> — **Dave**, ~73:00
> _Commentary on Black Knight 2000's distinctive audio/music design from the System 11 era_

> "Pinball's more fun with friends you know you don't play with yourself play with friends"
> — **Bug/Danni**, ~58:00
> _Thematic commentary about the social nature of pinball gameplay_

> "there will always be another Denny versus Dave that D can come and win and take out right"
> — **Dave**, ~82:00
> _Closing remarks indicating Dave is a regular guest on the Bug's Scream and Stream channel for competitive gameplay_

### Entities

| Name | Type | Context |
|------|------|---------|
| Black Knight 2000 | game | Classic Williams System 11 pinball machine from the 1980s; subject of tutorial and competitive gameplay; features upper playfield, Magna save, and multiple game modes |
| Bug/Danni | person | Host of Bug's Scream and Stream; teaches Black Knight 2000 mechanics and plays competitively against Dave; referred to as 'Denny teachers' in video |
| Dave | person | Guest and friend of Bug's Scream and Stream channel; owns an early-production (2009) Black Knight 2000 with wireform modification; collector of System 11 machines; plays competitively |
| Williams Electronics | company | Manufacturer of Black Knight 2000 and System 11 series pinball machines |
| Bug's Scream and Stream | organization | YouTube pinball content channel hosted by Danni/Bug; features tutorials, competitive gameplay, and machine modifications |
| System 11 | product | Williams pinball hardware platform from the 1980s; Dave claims to have owned ~30 System 11 games total |
| District 28 | organization | The pinball arcade/venue where Dave operates his machines and recordings take place; mentioned as 'Rd arcade district 28' |
| Magna save | product | Third flipper mechanical feature on Black Knight 2000 that uses magnetic force to prevent drain |
| King's Ransom bonus | product | Backglass-based bonus feature in Black Knight 2000 with lettered awards |

### Topics

- **Primary:** Game mechanics and rules explanation, Machine modification and customization, Tournament-viable game design, Competitive gameplay and player strategies
- **Secondary:** System 11 era pinball production, Wireform design and game balance, Machine collecting and sourcing
- **Mentioned:** Pinball content creation

### Sentiment

**Positive** (0.85) — Hosts and guest display genuine enthusiasm for Black Knight 2000, celebrate successful shots and gameplay moments, and express appreciation for the machine and Dave's modification. Banter is lighthearted and friendly. The mood is celebratory throughout competitive play with frequent positive callouts and encouragement.

### Signals

- **[community_signal]** Bug's Scream and Stream format includes regular guest appearances by experienced players/collectors for skill-level competitive demonstrations and machine knowledge sharing (confidence: high) — Dave is established as returning guest; episode structure shows tutorial + competitive play format
- **[design_philosophy]** Black Knight 2000 standard wireform design identified as problematic for tournament play due to excessive game length and upper playfield dominance, making competitive use impractical (confidence: high) — Dave: 'it plays forever like a three four player game can go for an hour' and 'I couldn't actually use it in tournaments cuz it's so long'
- **[market_signal]** System 11 machines valued as collectible complete sets; Dave's ownership of 26-27 System 11 games represents significant collection dedication; selective selling for space management indicates mature collector status (confidence: medium) — Dave: 'I have all the system or had all the 30 system 11 games I've uh ended up selling a few of them because I needed to get a little bit more room'
- **[product_strategy]** Dave's wireform removal modification addresses core game balance issue by increasing lower playfield engagement and reducing average game length from 30-60+ minutes to more tournament-friendly duration (confidence: high) — Dave demonstrates and discusses the wireform removal as deliberate tournament-viability enhancement throughout the video
- **[technology_signal]** Early production unit (2009 European sourced) exhibits manufacturing variations in wireform design compared to later production runs, indicating Williams engineering iteration during System 11 series production (confidence: medium) — Dave observes wireform differences between his early machine and later versions; infers Williams made mid-run design changes

---

## Transcript

hello again and welcome back to another Denny teachers today we're here with black knight 2000 a fun system 11 game and I've got a special guest as I have been recently Roa Dave friend of the channel uh and now because d himself is a procur of fine pinball machines I'm going to let him take over for a little second and talk about why this game is a little special D take it away yes welcome Danny the right so some of you might know I have all the system or had all the 30 system 11 games I've uh ended up selling a few of them because I needed to get a little bit more room I think I've still got 26 or 27 off the top of my head Black Knight 2000's always been a great looking game uh probably one of the best looking games ever made it's always had one problem that especially for a tournament which is what we mainly do around here it plays forever like a three four player game can go for an hour because all you want to do is just shoot the ball up the top all day long bang bang bang up there get these War targets back down then back up the top and just keep on doing that skilled players can play half half hour balls so um what I did just to make it tournament worthy as I've removed the wireform here so now the all these targets come wildly back down onto the Playfield here and it just makes the game a lot more playable it well makes it a little bit unplayable which is the whole idea so rather than just being so easy and I couldn't actually use it in tournaments cuz it's so long now we can bring it in and it's a little bit of a wild card so uh we thought it' be a good idea to show the world what I've done indeed so um again I haven't haven't done my little speech yet so uh what I'll do is I'll put in a little tutorial segment here there's not too much in this game so I'll go quite quickly through the main bits of it basically get these wallls to start a hurry up at the left ramp head it to collect you don't get much time the wind Lanes up here will increase your bonus X you can also use your upper flipper here just to shoot Loops all day around the upper Playfield it's a legit strategy as points build up the more Loops you get otherwise hit this set of targets three times to lower the drawbridge and get a lock three locks for multiball once multiball starts shoot the lock again to get a jackpot ignore everything on the lower play field except the left Ram and spin shot to get back up to the top play field but PS the spin lights when you roll over the Left End Lane so if you light Spin and you hit it it gives you a little mystery can be quite valuable but not worth shatting for and risking your ball the only other thing of importance is the Magna saave there is a third flipper button on the right side of the cabinet that will activate your Magna save and if timed right save your ball from draining but once you use it you have to get all of the night targets to relight it so use it wisely hello it's me from the future as I forgot to mention two minor things in this overdub so one is the double night challenge if you shoot this challenge Lane shot when it's lit you get a two ball multiball and spelling War uh scores 1 million points and if the challenge Lane is not lit then shoot U Tunes to light it kind of too dangerous in my opinion to go for focus on your three ball multile 100% the other thing I forgot to mention is the King's Ransom on the back glass there are some Ransom LS and you can light a lter by shooting a ball up the drawbridge within a few seconds of the drawbridge dropping or you can get it VI the spin mystery wward after you light all of the letters you will instantly be bestowed with the maximum bonus multiplier and bonus hold as well as 22nd Point frenzy where you get unlimited balls to shoot for a jackpot a million for each wall Lane completion 250k for each U-turn and 1 million for each upper Loop that you hit extra ball will also be lit uh and one last note I promise uh you can't stack multi balls in this game so if you start one multiball you won't be able to get another multiball until you drain out of the current one now let's jump into a game and now that you know how to play the game Let's jump into a game it's another versus D do you want to go first this time yeah I can go first explain changing it up let's do that there you go so like I was saying before great looking game game um as Danny's tutorials just told you what we're going to be going for maybe drop the um draw bridge up the top there go for multiball but basically you concentrate on doing these War targets and then smacking it back up here again for the hurry up that's the way to go on this game okay so there we go you can see a little bit more little bit less controlled when she hasn't got that wire form there but the aimim of the game still the same don't even bother with anything down on this play field all really all you can spell Knight will light your Kickback I think that's really unless your night challenge is gone or your spin you want to just keep on plundering it back up the top again if you can right this game will either be really long or really short and then direct that over over there doesn't you can't even dri it all the time oh it's pleasing there we go oh almost got a almost got a war back up the go again here we go come on here we go get down on the flipper oh no a lot less controllable and the hurry up goes so fast ah it's already finished no way see what I mean it just makes it makes the game a lot a lot more fun also brings that Magna save into um have to remember to use the Magna save on that side cuz actually gets comes into play a lot more you can also hit that spin Target there to get it back up the top oh U turns it's mandatory to yell at U-Turn when you had a U-turn u-turn right there we go now I got the hurry up going urn you I didn't it says you can do it but I blatantly am not doing it I did do it and you see what I mean instead of turning it from a the game instead of being a ball fist is now totally awesome isn't it just P War uhoh here we go okay so now we've used my Kickback let give me another one that was very nice of it you turn my next home brew ah my next home brew next home brew I do I'm definitely building in a U-turn DA's a big fan of a good uh home brew fantastic oh how good all right how I don't even I don't even know if I can do it you can do it you can do it let's try shall We The Machine says I can D says I can I believe Got to Believe oh didn't even get a Target mate didn't even get a Target oh mate mate didn't even get a U-turn mate a a a a a U-turn that was a fake U-turn though fake U-turn Oh Dave the um just quickly the uh right uh wireform there is actually quite low as well which doesn't help the draining on there I haven't bothered uh picking it back up again because it's more fun when you drain Pinball's more fun when you drain [Music] oh no way no way get out all right here we go back up the top let's get some action going might even think about getting a multi going [Music] come on [Music] bro right one more war no locks in she goes just made it there we go come on come on come on there we go get that under control I can do it I can't do it I can't do it up we go there lot here we go here we go let's get some this game I picked up uh in a in a container load I bought from uh Europe in 2009 that's a long time ago yes Dave you've been doing it too long oh oh good old danger there and so this is a very early production game and there's a couple of little things I've noticed on this game that different to other ones I've played that they must have changed the wire form I think on the top cuz this one doesn't being one of the early ones they obviously make changes as they go along oh [&nbsp;__&nbsp;] I'm hand that up it doesn't flow around the top very well and I've noticed other ones were a little bit different in the way that wire form set up so they obviously found that during production and changed it interesting pinball facts there always love learning about machines uh you know so I'm just procrastinating my loss uh so ah let me swallow my pride and let's go in for some more punishment u-turns are the track uh yeah u-turns are definitely what I you know long for just in life uh I can't even drive but I know that when I can drive u-turns will be what I am succeeding at the most you know which is not good cuz it means I'm not driving well but it's okay here we go up top oh whoa where we were here we go here we go I can do it you do you can do it oh I did it I did eat and I've got the drawbridge down wa I actually we've been talking about the um wi form not being there all day and I you know I still forget that it's not there here we go oh man mean I believe I believe I can do it oh sweet lock for so good so [Applause] satisfying all right oh no here we go I can do it you can do it I cannot do it oh you can't do it you can't do it at all as you can see bringing the uh bring the fun to Black Knight one game at a time go oh sexy Magnus oh sex0 Magnus saave action up you go there we go that was nice and uh completely complete no wall letters whatsoever oh that was a bad shot down you go okay here we go up you go here you come back again urn good U-turn drinking game every time you get a U-turn got to have a busy get out U-turn I mean hey the game still a grind Fest but at least it's slightly more [Music] entertaining all right here we go one more ah right I can do it I can do it over you go over you go come on oh I'm going to run out of time come on going to have to spank it straight away you turn not fun fun fun always fun here at the Rd arcade district 28 that's right district 28 uh we got Vibes here all right you know what's bringing the Vibes this bug scream bug scream and stream neon light that we got in the background how fun now I got a lot of chopping to do to get back on top here so better o better um really plug away at the uh wall LS or something just shooting anything a good uh good call hey nice get those who get those letters that's fine oh it's fine you turn you turn see Pinball's more fun with friends you know you don't play with yourself play with friends yeah exactly um okay here we go come on a I let myself down there but we still got all the letters all right oh oh you can't do it you can't do it I did not do it I did not do it but I got three [Music] you yay I won one more one more one more let's do it I will start punishment more P punishment is the name of the game get it in that and your turns ah but I love it you know I think very Innovative Deo with your uh removal of those wire forms definitely a much more fun game good luck D okay go wi takes all this do wi it takes all wi it takes all takes all you'll regret saying that uh hopefully I don't think you worked out that well here we go o o where is it going I should have flipped that but oh ask you turn a [Applause] satisfying hey hey brother ah I got the loop I didn't even get the loop this is very rare this is such an exciting top off you I already got you see I got I got and I even got the night letters mate this is a full-fledged ball of Black Knight 2000 the lower yeah oh I can do it I can you can't do it you can't do it and I wasted my Magna save [Music] oh so much excitement the uh card's falling out right here we go I may regret uh doing the winner takes all scenario here we go here we go let's get some action going uhoh [&nbsp;__&nbsp;] you turn you turn you turn you turn you turn youturn are [Music] fun get this up you go come on come on sucker mold balls look I can't get it over there so we'll just carry on and keep on plundering away for war letters here we go sucker up we go straight away bang oh I can't do it let's just do U-turn instead no if six u-turns is that a new record yeah I'm going for the record why you know dollar games don't do score do number of U Tunes he all right all right let's let's do it team a bad start YouTube oi oi oi oi lordy uh that's what you don't do is just randomly flail away at the most risky thing in the game ehy but I'm I'm known to you know not hold back oh too good too good all right let's do it shall we let's get uh that bridge one more time oh War L here we go boom you can do it you can do it a just like that Shaboom you can't do it I know even I'm shocked how good all right boom boom boom Oh you turn hey hey hey all right you got the power you got the no way buger I tell you though just a comment no one does pinball music like they did pinball music all righty that was very good dny I'm already regretting my uh want to take all scenario let's get some uh you got a couple of balls LS I think I should do the right thing and steal those oh that was a weak shot bang here we go oh come there you go down you go up you go okay here we go two balls locked pretty sure I can steal them I don't usually go for multiball it's uh see come on come to come to Papa don't go down the [Music] middle oh oh that was a loose balls come on you got the power I have got the power oh my Magnus wasn't save me enough y well black fire 2000 that's that's the next iteration all right here we go all did it your turn come on Le do it just absolutely yeting the ball around there hey um oh no don't don't do [Music] that oh I got the spin how good nice thank you thank you spin there we go boom hey here we go here we go here we go oh stuff's getting real it it U-turn here we go I believe pointing L you turn stop distracting me David you turn just for you my my palms are sweaty mom spaghetti I really want it too good too good power I do get ready for battle Give Me Your Money beat the Black Knight so many winds Grand Place thanks pops so much so much bonus so much Bon sorry sorry back to it serious gameplay Happening Here Come on all right oh you oh so good oh the game F oh my God taking it taking out the thing wasn't enough you got to take out the flippers take the whole up Playfield u-turns only oh come on come on come on come on not down the middle not down the middle oh million point shot oh yummy yummy sorry like the w yummy yummy serious gameplay Happening goodness oh my Lord Here Comes our guards gag [Music] give me a jackpot give me a shot of the jackpot come on come on oh oh so close yet so far you turn you turn nice there you turn I'm so disappointed in myself for that multile actually sad sad sad sad goodness me well can always build towards another one that's what I have to say about it it's [Music] fine yes FL we got all the Banger call outs happening tonight from the machine and Deo and me apparent L all right yeah I know it's cuz I'm too busy winning I'm just too too hot on the buttons tonight hot on the uh Black Knight 2000 [Music] ah slight sze fist but you know it's a Vibe you mate whoa hey ho oh I should have used my me I didn't use my Magna save but I got 10 there you go D all right here we go frog in the throat now this is going to take some beating I'm regretting the uh whole concept of Winner Takes all Bol it up from the start all right here we oh are Champion woo W look at this they don't do initial entering like this these days imagine if I messed it up too good we're just too good thanks for one it takes all day though I appreciate you allowing me to come back and whoop you but um you know what there will always be another Denny versus Dave that D can come and win and take out right d yeah man thank you D for coming on again and we'll see you in the next one bye-bye bye

_(Acquisition: youtube_auto_sub, Enrichment: v3)_

---

*Exported from Journalist Tool on 2026-04-13 | Item ID: c81cb58a-3412-4d29-92f4-e3454bd5ad57*
